BGT Coding Class

2016-04-28 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector


  


BGT Coding Class

So I've been trying to get myself motivated and pump out my card game. My original idea was to record the coding sessions, then edit it, and then put it up on youtube for you all to listen too. I've decided against that idea, and instead I will be attempting to host classes to code in BGT.I say attempt because I'm not sure of my teaching capabilities, though I think it'll go just fine.I do have some basic obvious requirements for joining.1. You have a stable and reliable internet connection.2. You have a decent microphone.3. You wear headphones, or some other solution so we can't hear our feedback or your screenreader.4. You've downloaded and installed the latest version of BGT.5. You speak and understand english at a proficient level.That's pretty much it. If you're a beginner, or if you've never even wrote out a hello world program, you're especially invited. Though experienced code
 rs are also welcome, I don't claim to be the best, but I do have a solid foundation, and I hope to pass that on to any that want to listen. If all parties are okay with it I'd like to record the sessions and then provide them for others to listen to.If you'd like to join the course, you can add me on skype at alexander16262, or mention me on twitter @alex_agostino. You can also send me an email at alexander.agost...@gmail.com.Let your friends know or anybody else in the community who you think might be interested.

URL: http://forum.audiogames.net/viewtopic.php?pid=258527#p258527





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Re: BGT Coding Class

2016-04-29 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector


  


Re: BGT Coding Class

Sneak, when are you hosting this class?  Your post doesn't say.

URL: http://forum.audiogames.net/viewtopic.php?pid=258562#p258562





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Re: BGT Coding Class

2016-04-29 Thread AudioGames . net Forum — Developers room : ross via Audiogames-reflector


  


Re: BGT Coding Class

[[wow]], this is perfect timing. I just started learning BGT and I find the manual doing a poor job of  explaining things. Thanks for doing this man, I'll definitely sign up/join.

URL: http://forum.audiogames.net/viewtopic.php?pid=258663#p258663





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Re: BGT Coding Class

2016-04-30 Thread AudioGames . net Forum — Developers room : prajwal via Audiogames-reflector


  


Re: BGT Coding Class

this is so awsome  nice  dude i will join your class

URL: http://forum.audiogames.net/viewtopic.php?pid=258767#p258767





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Re: BGT Coding Class

2016-04-30 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector


  


Re: BGT Coding Class

I didn't put a date on purpose. I wanted to get an idea of how many people were interested before setting a date.I have 4 people signed up so far.I'm going to try and host the meeting tomorrow at 1 PM eastern, 10 pacific.If you can't make it don't sweat it, we'll just be meeting to get aquainted. Though if everybody shows up on a timely manner we might just hop into the teaching. I know it's short notice, but I'll be sending everybody I  can skype messages and what not to let them know.It'll be on teamtalk, though if that's too much of a hassle we can switch to skype.

URL: http://forum.audiogames.net/viewtopic.php?pid=258891#p258891





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Re: BGT Coding Class

2016-04-30 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector


  


Re: BGT Coding Class

By today I mean Sunday, may first, 2016.

URL: http://forum.audiogames.net/viewtopic.php?pid=258892#p258892





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Re: BGT Coding Class

2016-05-01 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector


  


Re: BGT Coding Class

Sneak, what is the team talk server info?

URL: http://forum.audiogames.net/viewtopic.php?pid=258933#p258933





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Re: BGT Coding Class

2016-05-01 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector


  


Re: BGT Coding Class

I'll just be creating a channel on the teamtalk US server with the channel of BGT, and the password is learning.It'll be teamtalk 5 just to be clear.

URL: http://forum.audiogames.net/viewtopic.php?pid=258938#p258938





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Re: BGT Coding Class

2016-05-01 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector


  


Re: BGT Coding Class

Due to technical difficulties, AKA me forgetting to press record, the live session won't be available, however I will be re-recording a mock session where I go over the material covered in the group today. The next session will be this up coming Sunday at 1 PM again if it works for everybody else.

URL: http://forum.audiogames.net/viewtopic.php?pid=258961#p258961





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Re: BGT Coding Class

2016-05-02 Thread AudioGames . net Forum — Developers room : JWoodill21 via Audiogames-reflector


  


Re: BGT Coding Class

[[wow]]. this is a good idea. I'll be there on sunday. and what timezone are you in?

URL: http://forum.audiogames.net/viewtopic.php?pid=259142#p259142





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Re: BGT Coding Class

2016-05-04 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector


  


Re: BGT Coding Class

Eastern. Looking forward to it.

URL: http://forum.audiogames.net/viewtopic.php?pid=259285#p259285





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Re: BGT Coding Class

2016-05-04 Thread AudioGames . net Forum — Developers room : JWoodill21 via Audiogames-reflector


  


Re: BGT Coding Class

nice. I'll be there. my timezone is eastern too, so it works out.

URL: http://forum.audiogames.net/viewtopic.php?pid=259367#p259367





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Re: BGT Coding Class

2016-05-07 Thread AudioGames . net Forum — Developers room : TJT1234 via Audiogames-reflector


  


Re: BGT Coding Class

I have wanted to learn BGT for some time, but I think that I will need some help. I will not be able to participate in the live classes, so if you could provide recordings, I would be very grateful.

URL: http://forum.audiogames.net/viewtopic.php?pid=259768#p259768





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Re: BGT Coding Class

2016-05-12 Thread AudioGames . net Forum — Developers room : animal metal via Audiogames-reflector


  


Re: BGT Coding Class

um, so what happen to this, and the recordings? lol

URL: http://forum.audiogames.net/viewtopic.php?pid=260216#p260216





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Re: BGT Coding Class

2016-05-12 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector


  


Re: BGT Coding Class

Oy, the recordings completely slipped my mind. I got so caught up in my game. I'll see what I can do between now and Sunday. The meeting will still be taking place this Sunday at 1pm Eastern. Last Sunday was not done because of Mother's day.

URL: http://forum.audiogames.net/viewtopic.php?pid=260239#p260239





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Re: BGT Coding Class

2016-05-15 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector


  


Re: BGT Coding Class

Hello, today we went over creating 2D arrays. Lucas will be posting the link to the recording soon. I'll post the code below.This is just a simple program that creates a 2d array, then creates a second array with a list of names and assigns each value in the 2d array with a random name from the names provided in the name array.coord, and use 0 through 19 for the y coord.Press Y to type in the Y coord.press x to type in your x coord.Press enter to hear the name that was assigned to those values within the array.Remember arrays are 0 based, so even though it says the length of the array is resized to 10, the entries are really 0-9 for the x array, and 0 through 19 for the y array.Hope this helps!string[][] array1;string name;void main(){show_game_window("Array Test");string response;int X;int Y;array1.resize(10);for(int x=0; x{array1
 [x].resize(20);}string[] name(5);name[0]="Vlad";name[1]="Alex";name[2]="Lucas";name[3]="george";name[4]="Conner";do{for(int x=0; x{for(int y=0; y{array1[x][y]=name[random(0,4)];}}if(key_pressed(KEY_X)){response =input_box("Coordinates lookup", "Enter the x coord you'd like to look up.", "");X=string_to_number(response);}if(key_pressed(KEY_Y)){response =input_box("Coordinates lookup", "Enter the y coord  you'd like to look up.", "");Y=string_to_number(response);}if(key_pressed(KEY_RETURN)){alert("The data entry result", "Your coords resulted in the following name, "+array1[X][Y]);}if(key_pressed(KEY_ESCAPE)){break;}}while(true);}

URL: http://forum.audiogames.net/viewtopic.php?pid=260554#p260554





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Re: BGT Coding Class

2016-05-15 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector


  


Re: BGT Coding Class

Hello, today we went over creating 2D arrays. Lucas will be posting the link to the recording soon. I'll post the code below.This is just a simple program that creates a 2d array, then creates a second array with a list of names and assigns each value in the 2d array with a random name from the names provided in the name array.Press Y to type in the Y coord.press x to type in your x coord.Press enter to hear the name that was assigned to those values within the array.Remember arrays are 0 based, so even though it says the length of the array is resized to 10, the entries are really 0-9 for the x array, and 0 through 19 for the y array.Hope this helps!string[][] array1;string name;void main(){show_game_window("Array Test");string response;int X;int Y;array1.resize(10);for(int x=0; x{array1[x].resize(20);}string[] name(5);name[0]="Vlad";name[1]="Alex";name[2]="Lucas";name[3]="george";name[4]="Conner";do{for(int x=0; x{for(int y=0; y{array1[x][y]=name[random(0,4)];}}if(key_pressed(KEY_X)){response =input_box("Coordinates lookup", "Enter the x coord you'd like to look up.", "");X=string_to_number(response);}if(key_pressed(KEY_Y)){response =input_box("Coordinates lookup", "Enter the y coord  you'd like to look up.", "");Y=string_to_number(response);}if(key_pressed(KEY_RETURN)){alert("The data entry result", "Your coords resulted in the following name, "+array1[X][Y]);}if(key_pressed(KEY_ESCAPE)){break;}}while(true);<
 br />}

URL: http://forum.audiogames.net/viewtopic.php?pid=260554#p260554





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Re: BGT Coding Class

2016-05-15 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector


  


Re: BGT Coding Class

Hello, today we went over creating 2D arrays. Lucas will be posting the link to the recording soon. I'll post the code below.This is just a simple program that creates a 2d array, then creates a second array with a list of names and assigns each value in the 2d array with a random name from the names provided in the name array.Press Y to type in the Y coord.press x to type in your x coord.Press enter to hear the name that was assigned to those values within the array.Remember arrays are 0 based, so even though it says the length of the array is resized to 10, the entries are really 0-9 for the x array, and 0 through 19 for the y array.Hope this helps!string[][] array1;string name;void main(){show_game_window("Array Test");string response;int X;int Y;array1.resize(10);for(int x=0; x{array1[x].resize(20);}string[] name(5);name[0]="Vlad";name[1]="Alex";name[2]="Lucas";name[3]="george";name[4]="Conner";for(int x=0; x{for(int y=0; y{array1[x][y]=name[random(0,4)];}}do{if(key_pressed(KEY_X)){response =input_box("Coordinates lookup", "Enter the x coord you'd like to look up.", "");X=string_to_number(response);}if(key_pressed(KEY_Y)){response =input_box("Coordinates lookup", "Enter the y coord  you'd like to look up.", "");Y=string_to_number(response);}if(key_pressed(KEY_RETURN)){alert("The data entry result", "Your coords resulted in the following name, "+array1[X][Y]);}if(key_pressed(KEY_ESCAPE)){break;}}while(true);<
 br />}

URL: http://forum.audiogames.net/viewtopic.php?pid=260554#p260554





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Re: BGT Coding Class

2016-05-15 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector


  


Re: BGT Coding Class

Hi,Here's the link to the recording. If it's too large for some people, I can put it in a 7z.https://dl.dropboxusercontent.com/u/247 … ll%202.mp3

URL: http://forum.audiogames.net/viewtopic.php?pid=260557#p260557





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Re: BGT Coding Class

2016-05-15 Thread AudioGames . net Forum — Developers room : JWoodill21 via Audiogames-reflector


  


Re: BGT Coding Class

hmmm. good to see recordings coming. missed the last 2 classes do to people overstaying they're welcome. lol. do you think we could go over some of this on Skype? still have you on there.

URL: http://forum.audiogames.net/viewtopic.php?pid=260582#p260582





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Re: BGT Coding Class

2016-05-15 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector


  


Re: BGT Coding Class

Sure. Any questions are welcome. I can answer them when I have the time, so no problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=260583#p260583





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Re: BGT Coding Class

2016-06-17 Thread AudioGames . net Forum — Developers room : nibar via Audiogames-reflector


  


Re: BGT Coding Class

hello!i just started reading the bgt totorial and i'm in the sektionm 7.2. anyways now i have a question.i'm littel confused when i should use braises and { } []. can anyone explain it_ the totorial did not explain that so good. also how to make nvda to read those simbols_

URL: http://forum.audiogames.net/viewtopic.php?pid=264823#p264823





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Re: BGT Coding Class

2016-06-17 Thread AudioGames . net Forum — Developers room : nibar via Audiogames-reflector


  


Re: BGT Coding Class

umm. also where can i find that bgt manual oriol gomez wrote? looked around on his website but couldn't find it

URL: http://forum.audiogames.net/viewtopic.php?pid=264846#p264846





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Re: BGT Coding Class

2016-06-17 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector


  


Re: BGT Coding Class

I'm unsure what manual you are refering to. Braces tell the language that this bit of code is only to be executed if the statement before is executed. So take the following for example.//We are declaring a variable here of type string, strings are what is used to hold characters and numbers. We're calling it MyName, and giving it the initial value of Josh. The quotes around it let it know that it's converting the characters within into numbers the computer can understand. The ; tells the language that this bit of code is done and it can move onto the next sequence of instructions, which in this case would be the main function.string MyName="Josh";//Declaring our opening function. This will almost always be void main(){}. Within this function will be where your main gameloop will more than likely end up going. A program cannot run without this function, and it almost always contains some kind of infinite loop, I prefer do loops, but while 
 loops work as well. If you donb't know what those are, refer to the bgt help manual, or just google for loops, while loops, or fruit loops, mmm..void main(){//Our if statement. This takes two properties and compares them as long as they're compatible. In this case it compares the contents of our variable MyName, and uses the opperator !=, which means does not equal, and checks against our raw value, "Sneak". So in plane english, this reads, if the variable MyName does not contain the word Sneak, then execute the code below within the braces. If(MyName!="Sneak"){//This is a pointless execution of code. If the if statement returns true, it will set MyName to be equal to Sneak. If it is already Sneak, then this code does not get executed.MyName="Sneak";}}HTH.Just make sure to keep track of your braces. I like to label mine. To make NVDA read out punctuation, press NVDA P unti
 l it says most. That's usually where I like to keep mine when I'm coding.

URL: http://forum.audiogames.net/viewtopic.php?pid=264859#p264859





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