Re: Basic Screen Reader Support in Unity

2017-05-04 Thread AudioGames . net Forum — Developers room : ianhamilton_ via Audiogames-reflector


  


Re: Basic Screen Reader Support in Unity

It would also be a perfect fit for audio game jam 

URL: http://forum.audiogames.net/viewtopic.php?pid=309665#p309665





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Basic Screen Reader Support in Unity

2017-05-03 Thread AudioGames . net Forum — Developers room : jameskyle via Audiogames-reflector


  


Re: Basic Screen Reader Support in Unity

Hi Mikrima, thanks for pointing this out to me. I'm not working on that project any more but I'll add this plug-in to my wish list on the asset store so I don't forget about it. I certainly see myself needing it for future projects.

URL: http://forum.audiogames.net/viewtopic.php?pid=309603#p309603





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Basic Screen Reader Support in Unity

2017-05-03 Thread AudioGames . net Forum — Developers room : mikrima via Audiogames-reflector


  


Re: Basic Screen Reader Support in Unity

Hi James,not sure if you are still working on this, but I wrote a plugin that recreates screen reader functionality for Unity UI, and it does exactly what you need. It just got approved by Unity last night:https://www.assetstore.unity3d.com/en/#!/content/87935

URL: http://forum.audiogames.net/viewtopic.php?pid=309586#p309586





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Basic Screen Reader Support in Unity

2016-03-16 Thread AudioGames . net Forum — Developers room : jameskyle via Audiogames-reflector


  


Re: Basic Screen Reader Support in Unity

Thanks everyone. I'm targeting Windows PCs at the moment, with iOS/Android later if I'm able. I'll likely just go with pre-recorded voice samples so that I can have a unified approach across multiple operating systems if I choose to do that later on.

URL: http://forum.audiogames.net/viewtopic.php?pid=254064#p254064





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Basic Screen Reader Support in Unity

2016-03-14 Thread AudioGames . net Forum — Developers room : Ian Reed via Audiogames-reflector


  


Re: Basic Screen Reader Support in Unity

I don't use Unity3D, but understand that it uses Mono under the hood and allows you to use C#.Which platforms are you targetting?The solution will be different for each one and you will probably use pre processor macros to incorporate the correct one for your build target.For windows you could try Tolk, which has a C# wrapper, (LGPL3):https://github.com/dkager/tolkOr Quentin C's Universal Speech, adding your own CFFI bindings using PInvoke, (GPL, or closed source if your app is free, or commercial license available by contacting Quentin):https://github.com/qtnc/UniversalSpeechHope that helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=253926#p253926





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Basic Screen Reader Support in Unity

2016-03-14 Thread AudioGames . net Forum — Developers room : balliol via Audiogames-reflector


  


Re: Basic Screen Reader Support in Unity

Hi,Unity3D , at least on iOS, has no VoiceOver support. I don't think the situation is different on other OS's.The best way I've found that works for developers is to sort of mimick the screenreader experience by custom-building for examplea menu that uses the same geestures.

URL: http://forum.audiogames.net/viewtopic.php?pid=253921#p253921





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Basic Screen Reader Support in Unity

2016-03-14 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector


  


Re: Basic Screen Reader Support in Unity

Welcome, I don't know about the first question, but if you do a google search for voice actors I'm sure you'll be able to track one down and get a good deal on voicings, the only problem is voicing things like announcing the players health and location can get a little tedious, so a mixture is always the best solution I find.

URL: http://forum.audiogames.net/viewtopic.php?pid=253915#p253915





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Basic Screen Reader Support in Unity

2016-03-14 Thread AudioGames . net Forum — Developers room : jameskyle via Audiogames-reflector


  


Basic Screen Reader Support in Unity

Does anyone here have any experience of adding screen reader support to games made in Unity 3D? I'm working on a game I intend to be fully blind accessible but haven't done anything like this before and need advice on the best approach.Aside from screen reader support the other approach is to use pre-recorded audio. Does anyone here have any experience of sourcing/recording such audio? What's the best way to do this?

URL: http://forum.audiogames.net/viewtopic.php?pid=253903#p253903





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector