Re: Compiler for C for Windows

2016-07-05 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Compiler for C for Windows

Hi Ishan,GCC is a command-line application. By default there is no GUI since Linux system administrators and developers usually prefer working on the command line rather than with the GUI. The simple usage of GCC looks like:gcc [options]   <...>By default GCC outputs native machine code in a file known as a.out. So, let's say you had the following C++ program:#include 
int main (int argc, char* argv[])
{
std::cout << "Hello world!" << std::endl;
return 0;
}and you named that file hello.cpp, the basic invocation would be:gcc hello.cppTo change the output file name, pass the -o (lowercase o) option:gcc -o hello hello.cppor, if on windows:gcc -o hello.exe hello.cppGCC supports a ton of options, see https://gcc.gnu.org/onlinedocs/gcc/Option-Summary.html for more information.

URL: http://forum.audiogames.net/viewtopic.php?pid=266897#p266897





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Re: Compiler for C for Windows

2016-07-04 Thread AudioGames . net Forum — Developers room : Ishan Dhami via Audiogames-reflector


  


Re: Compiler for C for Windows

Hi ethin! does GCC competeble with JAWS? I use JAWS for everything so I want to know. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=266746#p266746





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Re: Compiler for C for Windows

2016-07-02 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Compiler for C for Windows

Hi,JAWS has native support for VS2010, but I wouldn't recommend using VS at all due to the fact that it makes it harder to port your apps to other platforms. If you use GCC, porting your apps between Windows, Mac OS X, and Linux is a breeze. (GCC is also supported by hundreds of thousands of more developers than VS is.)

URL: http://forum.audiogames.net/viewtopic.php?pid=266571#p266571





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Re: Compiler for C for Windows

2016-06-30 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector


  


Re: Compiler for C for Windows

What's visual studio 10? Do you mean 2010? I'm not sure about 2010, but I think there are some scripts that are out there for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=266378#p266378





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Re: Compiler for C for Windows

2016-06-30 Thread AudioGames . net Forum — Developers room : Ishan Dhami via Audiogames-reflector


  


Re: Compiler for C for Windows

Hi victorious! I have a question for you does visual studios 10 is accessible with jaws? ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=266359#p266359





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Re: Compiler for C for Windows

2016-06-22 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector


  


Re: Compiler for C for Windows

Hey thanks for that Victorious. I just installed it and this gives me an idea of what to expect. At least they've marked them as bugs, rather than just features.

URL: http://forum.audiogames.net/viewtopic.php?pid=265506#p265506





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Re: Compiler for C for Windows

2016-06-15 Thread AudioGames . net Forum — Developers room : TJ . Breitenfeldt via Audiogames-reflector


  


Re: Compiler for C for Windows

So, I was able to get minGW installed, it was a little tricky, because the interface to download the packages is not very accessible, but once I had the package I needed marked for download I couldn't find where the download button was with Jaws or NVDA. I nearly gave up, but when I tried to exit it brought up the box for me to install the package, clicked yes and was able to run GCC and G++ to compile C and C++ code. Thank you for all of the suggestions, I am going to have to try visual studio some day, I am getting my computer science degree, but for right now, I think I am set. TJ Breitenfeldt

URL: http://forum.audiogames.net/viewtopic.php?pid=264527#p264527





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Re: Compiler for C for Windows

2016-06-14 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector


  


Re: Compiler for C for Windows

Visual studio-wise, its useable with jaws and NVDA, but without access to debugging facilities. See the link below for the list of accessibility bugs that have not been fixed.https://connect.microsoft.com/VisualStu … y-bug-list

URL: http://forum.audiogames.net/viewtopic.php?pid=264367#p264367





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Re: Compiler for C for Windows

2016-06-11 Thread AudioGames . net Forum — Developers room : kaigoku via Audiogames-reflector


  


Re: Compiler for C for Windows

If you're a fan of using Unix-style tools, such as GCC, etc, then you should really consider using Cygwin. You can just download the installer, and pass a few command line parameters to it to download git, openssh client, and more. You can use a command like the following: "setup_x86.exe -P zip -P unzip -P openssh -P " Actually, the same thing can be done with the MinGW system. Just download the installer, and pass a few commands to it to download the standard system. Personally, I'm not a fan of IDEs, since most of them involve a lot of inconsistency as far as accessibility is concerned. However, you can pretty far by developing C/C++ programs by using GNU Make, GCC, and shell scripting.

URL: http://forum.audiogames.net/viewtopic.php?pid=264049#p264049





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Re: Compiler for C for Windows

2016-06-11 Thread AudioGames . net Forum — Developers room : kaveinthran via Audiogames-reflector


  


Re: Compiler for C for Windows

hi,can anyone provide link to download visualstudio v6?

URL: http://forum.audiogames.net/viewtopic.php?pid=264025#p264025





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Re: Compiler for C for Windows

2016-06-11 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: Compiler for C for Windows

hello,for c Compiler, i recommend you to get that fromMinGW W64it has both 32 and 64 bit versions

URL: http://forum.audiogames.net/viewtopic.php?pid=263960#p263960





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Re: Compiler for C for Windows

2016-06-10 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Compiler for C for Windows

@blindncoolIts based on Python 2.X I believe.

URL: http://forum.audiogames.net/viewtopic.php?pid=263950#p263950





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Re: Compiler for C for Windows

2016-06-10 Thread AudioGames . net Forum — Developers room : Figment via Audiogames-reflector


  


Re: Compiler for C for Windows

My favorite version of Visual Studio was version 6 because it was the last version before .NET was introduced. I absolutely refuse to give up my Visual Studio 6 CDs and manuals.The last version I used was version 10 and that was 4 years ago before I lost my vision.I haven't used it since because for my own projects, I prefer Pure Basic.I know JAWS has settings and possibly scripts to handle Visual Studio. I don't know if they just simplify things or are required to make Visual Studio accessible.Yes, the compilers in Visual Studio can be run from the command line, though I've always used the IDE.If you decide to try it out, I believe Microsoft is still giving away basic versions for non commercial use. That way just looking at it doesn't cost you anything. If you need more features or will be using it for commercial purposes, you'll have to buy at least the standard edition.I'd install it on a second machine, i
 t's easy to install but not so easy to cleanly remove if you decide you don't want it. That one reason why I now use Pure Basic.

URL: http://forum.audiogames.net/viewtopic.php?pid=263915#p263915





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Re: Compiler for C for Windows

2016-06-10 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector


  


Re: Compiler for C for Windows

Does anyone remember if "Learn Python the Hard Way" is based on Python 2.X or 3.X? I can't recall which version is used.

URL: http://forum.audiogames.net/viewtopic.php?pid=263904#p263904





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Re: Compiler for C for Windows

2016-06-10 Thread AudioGames . net Forum — Developers room : TJ . Breitenfeldt via Audiogames-reflector


  


Re: Compiler for C for Windows

I have not installed visual studio, but I have thought about it. What version would you recommend for best accessibility? Is there a command line option so that I don't have to use the visual studio IDE if I don't want to?At blindncool, I actually learned C through a class I took at my community college. However, while looking for instruction on C before I took the class I came across a "Learn C the Hard Way" course that the same person who developed "Learn Python the Hard Way." Last time I checked he was still working on the course, but there is a lot of material there now, and I haven't looked in on that course for a couple months.

URL: http://forum.audiogames.net/viewtopic.php?pid=263872#p263872





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Re: Compiler for C for Windows

2016-06-10 Thread AudioGames . net Forum — Developers room : Figment via Audiogames-reflector


  


Re: Compiler for C for Windows

If I needed to write something in C or C++ in Windows, I'd use Visual Studio mainly because that's what I'm familiar with.

URL: http://forum.audiogames.net/viewtopic.php?pid=263870#p263870





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Re: Compiler for C for Windows

2016-06-10 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector


  


Re: Compiler for C for Windows

What do you use to learn C? I've been interested in learning it for a while, but since I'm not very experienced with Python I've been putting that on hold.I'd recommend using Bloodshed Dev C/C++, as it uses MinGW as its compiler.

URL: http://forum.audiogames.net/viewtopic.php?pid=263867#p263867





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Compiler for C for Windows

2016-06-10 Thread AudioGames . net Forum — Developers room : TJ . Breitenfeldt via Audiogames-reflector


  


Compiler for C for Windows

I have been learning C over the past couple months, working on a Linux machine. I was curious though ,about c compilers for Windows. I have been looking for a good compiler compatible for Windows and have been running into some problems. I have tried MinGW, but it seems that the package installer for installing the compiler for C is not accessible. Does anyone have any suggestions? I am not particularly interested in a IDE because I use ED Sharp for all of my coding, and I have found that to be my preference.

URL: http://forum.audiogames.net/viewtopic.php?pid=263860#p263860





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