Re: Grendel's Cave, the Legend of Beowulf

2015-10-07 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

OK thanks so much.

URL: http://forum.audiogames.net/viewtopic.php?pid=234116#p234116





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Re: Grendel's Cave, the Legend of Beowulf

2015-10-06 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

Also, I think, there is no room to keep things, there is not private room.But, I have a question. How to create tribes?

URL: http://forum.audiogames.net/viewtopic.php?pid=233962#p233962




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Re: Grendel's Cave, the Legend of Beowulf

2015-10-06 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

@Giovani, to get a private room you need to pay with lives, which are the paid currency in Grendel's cave. Go to the "purchase lives" link to buy lives (they cost 0.5 usd each), then you will see a link saying "premium features" on the account page, one of which is a private room. hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=233969#p233969




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Re: Grendel's Cave, the Legend of Beowulf

2015-10-05 Thread AudioGames . net Forum — New releases room : Beowulf via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

If Grendel is chasing you, simply go to sleep, even if in the cave.  Grendel does not kill sleeping thanes, other than in Heorot Hall.  If you go to sleep in the cave, wake up another thane, Grendel will forget about the one sleeping in the cave and pick a new strategy.  He may start sifting around, stalking the new thane, go to sleep, take a rest.  Just give him some time to move on.  Then you can wake up your original thane and keep playing.    Baruch, you can buy a private room for lives.  It is very useful, you can store your stuff there, sleep there and other accounts and Grendel cannot get into your private room.

URL: http://forum.audiogames.net/viewtopic.php?pid=233902#p233902




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Re: Grendel's Cave, the Legend of Beowulf

2015-10-05 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

@Beowulf, thanks for that, when the help advised me to create another thane for grendel to snack on I assumed I'd have to be in heorot hall, or to find grendel with my cannon fodder thane, good to know Grendel has thane seaking radar and will go after the new thane while my original is sleeping.

URL: http://forum.audiogames.net/viewtopic.php?pid=233913#p233913




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Re: Grendel's Cave, the Legend of Beowulf

2015-10-05 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

Hi. I think the thing with food is that I assumed it healed my character (who is human anyway), but it doesn't seem to, you just seem to need to eat occasionally. I've tried healing at the witch, but she takes nearly all my rings to do it for some reason, I'm not sure if healing potions are cheaper. I did get writing just now after indeed my magic was 25, so now i'll have to play with runestones sinse I do want to see at least a bit more of the world. I however suffered rather a setback when I died and lost all my gear. I assumed this was one thing protection from death helped with, but when I bought that it turned out not unfortunately, so now I'm rune collecting and storing them in my private room. The problem with trying to feed another thane to grendel is I always encounter him deep in the cave and don't have a quick way out, he usually chases me until he gets me, which is a real pest when I'm trying to do a quick c
 ombat, unfortunately I don't have those teleportation boots or any other way of getting out of the cave in a hurry at the moment. As to the guide, well I did look for tips, but unfortunately it seems the guide is written rather for people who have already completed much of the game, and being told "Well if your completing a kaal kingdom get the such and such amulet and then do the so and so quest first, but first get the insert weapon here so that the so and so monster doesn't do such and such" isn't that helpful when you are starting off and want to go and find the quests yourself and are just trying to sort out basic stuff like how to fight without being killed, indeed the guide basically on combat tactics said "Get flight and use a whip" which is okay as far as it goes (though it strikes me as a little cheap), but not helpful if you didn't start out with flight and are just testing the game,  though on my own behalf I am finding 
 combat at a distance works rather well, using a long spear or a flail in one hand and throwing weapons with the other, just ducking in and throwing then ducking back, though unfortunately sinse I lost all my magical weapons due to being severely grendeled I now can't kill ghosts, ghouls or wraiths and am waiting for the witch to be kind to me again :d. Btw, the guide is a pdf. I ran it through the convertion to plane text option with the access version of adoby reader 11, and it is fine, if anyone wants that plane text version let me know.

URL: http://forum.audiogames.net/viewtopic.php?pid=233834#p233834




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Re: Grendel's Cave, the Legend of Beowulf

2015-10-05 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

Hi. I think the thing with food is that I assumed it healed my character (who is human anyway), but it doesn't seem to, you just seem to need to eat occasionally. I've tried healing at the witch, but she takes nearly all my rings to do it for some reason, I'm not sure if healing potions are cheaper. I did get writing just now after indeed my magic was 25, so now i'll have to play with runestones sinse I do want to see at least a bit more of the world. I however suffered rather a setback when I died and lost all my gear. I assumed this was one thing protection from death helped with, but when I bought that it turned out not unfortunately, so now I'm rune collecting and storing them in my private room. The problem with trying to feed another thane to grendel is I always encounter him deep in the cave and don't have a quick way out, he usually chases me until he gets me, which is a real pest when I'm trying to do a quick c
 ombat, unfortunately I don't have those teleportation boots or any other way of getting out of the cave in a hurry at the moment. As to the guide, well I did look for tips, but unfortunately it seems the guide is written rather for people who have already completed much of the game, and being told "Well if your completing a kaal kingdom get the such and such amulet and then do the so and so quest first, but first get the insert weapon here so that the so and so monster doesn't do such and such" isn't that helpful when you are starting off and want to go and find the quests yourself and are just trying to sort out basic stuff like how to fight without being killed, indeed the guide basically on combat tactics said "Get flight and use a whip" which is okay as far as it goes (though it strikes me as a little cheap), but not helpful if you didn't start out with flight and are just testing the game,  though on my own behalf I am finding 
 combat at a distance works rather well, using a long spear or a flail in one hand and throwing weapons with the other, just ducking in and throwing then ducking back, though unfortunately sinse I lost all my magical weapons due to being severely grendeled I now can't kill ghosts, ghouls or wraiths and am waiting for the witch to be kind to me again :d. I may well restart and try a thane with flight and maybe survey, but I'd like to at least see more of the world than just the ground around heort first.Btw, the guide is a pdf. I ran it through the convertion to plane text option with the access version of adoby reader 11, and it is fine, if anyone wants that plane text version let me know.

URL: http://forum.audiogames.net/viewtopic.php?pid=233834#p233834




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Re: Grendel's Cave, the Legend of Beowulf

2015-10-05 Thread AudioGames . net Forum — New releases room : baruch via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

How do I get a private room to store stuff

URL: http://forum.audiogames.net/viewtopic.php?pid=233889#p233889




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Re: Grendel's Cave, the Legend of Beowulf

2015-10-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

Hi. Just to let people know, Grendel's cave now has a db page (yes, I've actually got off my lazy bumb and done something), find it Here it'll probably be updated with more info as I play more of the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=233759#p233759




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Re: Grendel's Cave, the Legend of Beowulf

2015-10-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

Well, got grendeled twice more, I'm really not sure how you get rid of him, particularly sinse I found a quite good combat tactic involving ducking into a passage, popping up and whacking away with my flail, though annoyingly through a combination of grendel and some of those tough undead I lost both my magic flail and magic javoline. I am also still trying to get the abilities of writing runes and sailing to go and find some quests, though right now all that depends upon the witch. I've tried giving the old bat gems but no luck unfortunately .

URL: http://forum.audiogames.net/viewtopic.php?pid=233775#p233775




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Re: Grendel's Cave, the Legend of Beowulf

2015-10-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

Well I've been having some more fun in the cave,  well fun relatively speaking . I'm getting how combat works, also managing to stay put in the cave and weapons like  flails are really great, plus  the magic items are fun to use as are the spells wen you come across them (I look forward to seeing how some abilities like writing and spelunking work). I do wonder though exactly what a private room does? I'm having trouble healing at the moment sinse the only way seems to be buying healing potions or hoping the witch is feeling generous, does a private room let you heal?I still however can't get food to work as I want for some reason, I'm carrying it around but don't seem to be able to eat which is odd. I also happen to have come across a couple of jewels which I'm not sure what to do with, though I'll check the i
 nstructions sinse I'm still not entirely clear on how runes work, for all I keep picking the things up, but I'd like to look at some quests before I go sailing off to one of the tougher kingdoms and actually try to do away with grendel. Speaking of Grendel, well I got grendeled myself mid cave which was a fun experience. Is there a way of avoiding him? or does he just come and get you whatever.Definitely a game with a lot to explore, which is awesome!

URL: http://forum.audiogames.net/viewtopic.php?pid=233765#p233765




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Re: Grendel's Cave, the Legend of Beowulf

2015-10-04 Thread AudioGames . net Forum — New releases room : Beowulf via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

If you do not eat food, you might try flowers or bugs, depending on your species.  Click on the flora in the forest to get flowers and bugs.  Grendel is a pain.  You can usually smell him coming.  When you start to smell a hideous stench, you know he is near.  You can go to sleep, make or awaken another thane and try to feed the new thane to Grendel.  Once Grendel kills he will run away for a bit.The witch gives writing.  It is a level 25 spell, which means your magical needs to be 25 or higher before the witch will give it to you.  You cannot get Viking Sailor from the witch, but rather get it from Wealtheow, the queen.  You have to give her the correct runestone, which you write using runes, and she will give you the ability.  The runestone is different in every kingdom.If you go to the witch sick, or wounded, your magical is 4 or more and you have rings, click on her and she will cure your sickness first, an
 d heal your wounds second.  After that, then she will do random things to you.  Always make sure you have rings on hand or she will be nasty.Gemstones are stored value.  You can sell them at shops for rings.  Wealtheow, the queen, also likes the gems, and likes to play a game with them.  You might try giving one to her.Grendel's Cave is a game of experimentation.  There are many hidden and secret things in the game, some that have never been discovered.  Do not be afraid to try things out.

URL: http://forum.audiogames.net/viewtopic.php?pid=233802#p233802




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Re: Grendel's Cave, the Legend of Beowulf

2015-10-02 Thread AudioGames . net Forum — New releases room : baruch via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

So I got disconnected for some reason while in the countryside. Logged back in, was still in the countryside but all of my gear was gone. I still had my rings, but all of my gear was enchanted and is gone, and I lost 15 runes. This is rather annoying, took me a while to get that. What happened? This was in the kind kingdom.

URL: http://forum.audiogames.net/viewtopic.php?pid=233530#p233530




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Re: Grendel's Cave, the Legend of Beowulf

2015-10-02 Thread AudioGames . net Forum — New releases room : Beowulf via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

Baruch,That does sound annoying.  Sometimes events are recorded in the logs and I can check them out and find out what happened.  What is your thane name, and about what time during the day did this happen?Thanks,Beowulf

URL: http://forum.audiogames.net/viewtopic.php?pid=233594#p233594




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Re: Grendel's Cave, the Legend of Beowulf

2015-10-01 Thread AudioGames . net Forum — New releases room : baruch via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

So when you have multiple enemies in one room, how do you aproach one of them to kill it? I'm in the command version.

URL: http://forum.audiogames.net/viewtopic.php?pid=233479#p233479




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Re: Grendel's Cave, the Legend of Beowulf

2015-10-01 Thread AudioGames . net Forum — New releases room : Beowulf via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

Baruch,Simply attack the monster you want to approach.  The shorter the reach of the weapon you use, the closer and faster you will close in to your enemy.  Remember, the other monsters in the room may attack you and close in on you at the same times.  If you use a longer reach weapon you can keep them away from you.  If you weapon has a much longer reach then them then you may be able to hit them and they will not be able to hit you.  Speed is very important.  If you are faster you can keep them away with a long weapon.  If they are faster they can close in on you and overwhelm you.Some players use the strategy of using a small, flying thane, such as a fairy.  If you are flying inside the cave, only small creatures or thanes can do this, then only other flying enemies or large enemies can close in on you.  You can fly, use a bow, or a whip, if you can find one, and attack away at small and medium non-flying enemies and th
 ey can never touch you.  Unless, of course, they have magical attacks that can still get you.  You have to watch out for that.I hope this helps,Beowulf

URL: http://forum.audiogames.net/viewtopic.php?pid=233488#p233488




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Re: Grendel's Cave, the Legend of Beowulf

2015-09-29 Thread AudioGames . net Forum — New releases room : Beowulf via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

Can everyone who has created an account on Grendel's Cave get to the secure subscription page?  I have one player that I know of who cannot get to this page and I would like to know if the issue is isolated or widespread.  To test it out, please login to your Grendel's Cave account and then click on the Purchase Lives link.  Does the page display, or do you get a 404 page not found error?  Thanks in advance for your help,Beowulf

URL: http://forum.audiogames.net/viewtopic.php?pid=233308#p233308




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Re: Grendel's Cave, the Legend of Beowulf

2015-09-29 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

I was able to purchase lives when I did. It worked fine. This was after Dark said he had his 404.

URL: http://forum.audiogames.net/viewtopic.php?pid=233343#p233343




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Re: Grendel's Cave, the Legend of Beowulf

2015-09-28 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

For explanation, I get a sleep this characters and I can't awaken It.

URL: http://forum.audiogames.net/viewtopic.php?pid=233211#p233211




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Re: Grendel's Cave, the Legend of Beowulf

2015-09-28 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

Hi people!I created another thane, because I'v remove my last, but after sleeping, I don't see this thane.

URL: http://forum.audiogames.net/viewtopic.php?pid=233207#p233207




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Re: Grendel's Cave, the Legend of Beowulf

2015-09-28 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

OK, I'v god this answer.If you put your thane to sleep without any value the game removes the thane.  To gain value, either buy an ability on the thane or kill at least one monster.I'v got It and My thanes still alive. Thanks so much!

URL: http://forum.audiogames.net/viewtopic.php?pid=233231#p233231




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Re: Grendel's Cave, the Legend of Beowulf

2015-09-27 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

@Orin,  to find grendel's cave, go to the swamp and then the mear. As to the witch, I am not sure, though you can try gathering some flowers from the forest to take to her. As regards rings, well you start with credit, which is like free rings, so you can buy the compass anyway. hth. @Beowulf, I will e-mail you regarding the not working links.

URL: http://forum.audiogames.net/viewtopic.php?pid=233108#p233108




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Re: Grendel's Cave, the Legend of Beowulf

2015-09-26 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

@Beowulf, I'm afraid the subscribe page is still giving a 404. I don't know if it's me being on xp, though all the paypal stuff does run with xp no problem). As regards the cave, ah, that explains the cumpas and is useful to know, although unfortunately it doesn't particularly aide in where I am currently sinse I did always asume forward and back meant north and south as is usually the case in online web games (it's remarkable how little facing direction is used, most games directions are absolute). i didn't realize you needed to highlight "animate tooth" and then click the bag to work it, though I did assume it made skeletal minians, good to know. I might actually have to abandon my current thein if I can't find a way out of the cave.

URL: http://forum.audiogames.net/viewtopic.php?pid=233027#p233027




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Re: Grendel's Cave, the Legend of Beowulf

2015-09-26 Thread AudioGames . net Forum — New releases room : Beowulf via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

Dark,Can we take the 404 error to email?  That will help me troubleshoot the issue in private.  You can email me at beow...@grendelscave.com.  Specifically, can you send me the exact URL that is giving the 404?  I want that to go by email because there may be some private information in there that no one else needs to see.Thanks,Beowulf

URL: http://forum.audiogames.net/viewtopic.php?pid=233039#p233039




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Re: Grendel's Cave, the Legend of Beowulf

2015-09-26 Thread AudioGames . net Forum — New releases room : Beowulf via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

Dark,Ah, I see it now.  The PayPal checkout is not working.  I am working on it and hope to have a solution soon.Thanks,Beowulf

URL: http://forum.audiogames.net/viewtopic.php?pid=233009#p233009




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Re: Grendel's Cave, the Legend of Beowulf

2015-09-26 Thread AudioGames . net Forum — New releases room : Beowulf via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

Dark,Grendel's Cave uses facing.  When you are in the cave, if you go right, then to get back to where you just came from you would go back and not go left.  If you are facing north and go right you are now facing east.If you have a compass then you always face north.  If you go right, then to get back to where you were you would go left.  I usually prefer to always face where I am going and do not use a compass, unless sailing at sea, in which case a compass is essential.A compass may help you navigate the cave.If you click on feast and eat, then click on feast again and you will get some you can take with you.  Click on it again and you will get some more.  It weighs nothing so you can take as much as you want.To keep from getting one-shot killed always wear amour and a helmet.  Either a shield or two weapons, one in each hand, will help too.  If you are about twice as fast as a monster, you can move
  back by using a weapon longer than theirs.  Speed is very important, so build that up.  It is always easier to move forward than back, but if you really want to move all the way back then leave the room and go back in to reset your distance.You have to pick animate tooth and then click on the bag.  That will make a skeleton under your control.Yes, you can get extra abilities for lives.  I am sad to hear you get a 404, but thanks for reporting it.  I did not know it was doing that so I will fix it as soon as I can.As always, thanks for the feedback,Beowulf

URL: http://forum.audiogames.net/viewtopic.php?pid=233007#p233007




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Re: Grendel's Cave, the Legend of Beowulf

2015-09-26 Thread AudioGames . net Forum — New releases room : Beowulf via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

Dark,That is weird about the 404 error, I am not getting that.  After you log in, can you navigate to the following subscribe page?https://www.grendelscave.com/account-subscribetext.aspThanks,Beowulf

URL: http://forum.audiogames.net/viewtopic.php?pid=233008#p233008




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Re: Grendel's Cave, the Legend of Beowulf

2015-09-26 Thread AudioGames . net Forum — New releases room : Beowulf via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

Dark,I think I have PayPal checkout working now.  If you wish to subscribe can you please try it again and let me know if it is working now?Thanks,Beowulf

URL: http://forum.audiogames.net/viewtopic.php?pid=233017#p233017




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Re: Grendel's Cave, the Legend of Beowulf

2015-09-26 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

Hi everyone,I just started this game, and it looks cool. However, how do I get rings so I can get the Compass, and where is the Cave? I found the mountain with the Witch, but despite my Magic being six she didn't give me anymore abilities. I bought some lives so I can gain an extra ability at creation.Is it the secret passage on that mountain? I went there, found a upper left passage and something happened where I had to refresh. I found myself back at Herot Hall.If anyone can help me get started that'd be great! I looked at the PDF guide and I like the plot. Not so sure if I like the general idea that the game wants you to learn it and then proceed to engage in PVP later.

URL: http://forum.audiogames.net/viewtopic.php?pid=233048#p233048




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Re: Grendel's Cave, the Legend of Beowulf

2015-09-25 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

Okay, I've now got somewhat into the game, at least as far as beating up lots of skeletons, goblins and other nasties,  I have also read the instructions. The major problem I'm having at the moment is that I'm utterly, totally and completely lost in the cave! I can't find the entrance at all, which is annoying sinse I want to sell a few weapons and things I've knicked from enemies and also go and see that grumpy witch for some improvements . The problem I'm having though is that I really am rather stuck sinse the cumpus doesn't seem to do anything and the cave is quite literally a maze of twisty little passages, all alike :d. I know there is the spelunking and other magical abilities, but I also do wonder if something is missing from the text here in some way that could help, particularly as regards the function of the
  cumpas, sinse some sort of coordinates system or even just knowing your position relative to the entrance would help a lot here, sinse right now it seems the only way I'm getting out of this cave is getting myself killed . I definitely like the combat and the way the game works, however I have another couple of general questions. Firstly food! I got some from the feast in the hall, but it seems the only places you can eat are actually the rooms with feasts in like Haerot hall and the guest house which seems a bit odd sinse I'd assume you take food with you. Then combat. I gather that if you enter a room and a monster isn't showing distance info, that monster has not noticed you (the guide was a trifle unspecific on direction facing etc), however I'm not sure how you back away or create more distance, or do all monsters start at a distanc
 e and then close with you relative to speed? I did get killed in one hit by a skeleton but that is also why I'd like to get out of the cave, to buy some armour.I also get the business of throwing weapons and ranges and changing in combat as per the monster type, although at the moment it seems to get information on a monster you need to inspect it which takes an action and usually means it nullers you. Lastly, I have found a bag of animated teeth, and I have the option"animate teeth" in my item list. I assumed that animating teeth would create you skeleton warriors, jason and the Argonaughts style, but whenever I use animate tooth nothing seems to happen. On the plus side, ally trees is fun, I found a magic book with it in and was quite amused to have an ent of my own . For one last question, how do you choose your race? or is it determi
 ned by ability? also the extra abilities for creating theins seem to be tied to buying lives, however when I click on the "buy lives" system to find out about this, I get a 4004 page not found. I'm always glad to support devs who make accessible games financially, and if that can make my hero somewhat tougher, all the better.

URL: http://forum.audiogames.net/viewtopic.php?pid=232875#p232875




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Re: Grendel's Cave, the Legend of Beowulf

2015-09-25 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

Hmmm Brad I'm still a little confused as to why you think this is so essential, really how long does it take to hit two keys? Heck, when you actually start playing Grendel's cave or various other web games, you'll be needing to read the online text, click on hotspots  and input into boxes anyway sinse that is how things work. It's actually a useful skill sinse there are lots of other places like payment or registration websites that require you to do the same.

URL: http://forum.audiogames.net/viewtopic.php?pid=232858#p232858




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Re: Grendel's Cave, the Legend of Beowulf

2015-09-25 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

@Beowulf, I'm happy as is myself, indeed other than the above gameplay questions I mentioned in post 13, my only actual access problem is the fact that the cumpus doesn't seem to do anything and I'm rather lost in the cave, (which may or may not be due to missing information or might just be my lousy sense of direction).

URL: http://forum.audiogames.net/viewtopic.php?pid=232902#p232902




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Re: Grendel's Cave, the Legend of Beowulf

2015-09-25 Thread AudioGames . net Forum — New releases room : Beowulf via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

Baruch,All the stuff you see are links and you can click on them.  To go through the door, click on it and you will exit the room.  If there is a monster, you can click on it to attack it.  Anything that is a link, you can click on and act on it.The menus alter what you do.  If you want to use a specific weapon on a monster, you can select its action from the Use Item menu, such as Swing Sword, and then click on a monster to attack it.  If you just wanted more information on a monster, or item, you could select Inspect from the I will menu and click on it.  The text input field allows you to modify things even further.  If you were at the blacksmith and wanted to buy three daggers, you could select Buy from the Use Item menu, type 3 into the text input field and click on the dagger at the shop.  If you had enough gold rings on hand, you would buy three daggers from the blacksmith and they would be added to your inventory.If you enjoy command line games more, you can switch to command line mode by typing Change UI to Command in the text field and enter.  Then the game will present you will a text description of your situation and a What Next text input field.  Type regular English in the field and hit enter to do an action.  You could type, inspect unicorn, and get information about the unicorn in an area with you.  You could type door to go out the door.  You could type buy 3 daggers when at the blacksmith and you would buy those three daggers.  To change you UI back to clickable links type Change UI to Text.I hope this helps.Thanks,Beowulf

URL: http://forum.audiogames.net/viewtopic.php?pid=232886#p232886




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Re: Grendel's Cave, the Legend of Beowulf

2015-09-25 Thread AudioGames . net Forum — New releases room : Beowulf via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

Brad,I added Label tags to the rest of the form fields on the pages, including the Kingdom Selection radio buttons.  I corrected that spelling error.All,Do you think I need to add label tags to the in-game form fields, I Will, Use Item, Cast Spell, and Improve menus and qualifier text input field?  Is the advantage of having the labels there more than the disadvantage of having them on the page each and every time you make a move?  What is the consensus?Thanks,Beowulf

URL: http://forum.audiogames.net/viewtopic.php?pid=232893#p232893




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Re: Grendel's Cave, the Legend of Beowulf

2015-09-25 Thread AudioGames . net Forum — New releases room : baruch via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

All I see is my I will and the use item boxes. I can scroll through them and below them is an empty text box. But I can't figure out what to type into it or how this works. I see there is a door and stuff but how do I open it?

URL: http://forum.audiogames.net/viewtopic.php?pid=232885#p232885




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Re: Grendel's Cave, the Legend of Beowulf

2015-09-25 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

Hi.@Beowulf: Welcome to the forum.[[wow]]... Your game sounds really awesome. A mud kind of thing which runs in the web browser and the fact that you wanna make this accessible to us makes me extremely excited. I'll check this out as quickly as possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=232833#p232833




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Re: Grendel's Cave, the Legend of Beowulf

2015-09-25 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

@Brad, to be honest when the box labels are on the page, why do you need tags spoken at all? I just read the page with supernova, found the edit area under the label that said "Account name" and typed in much as you describe with nvda, as I have countless times before and will do so again, indeed while I've noticed the instant reading of fields you mention on occasion it's only something I particularly need when the page layoutof the web form is especially funky. As I said, you can't just rely on the tab key to go between web objects, indeed sinse the text labels in the game itself are hotspots rather than links you'll need to go and find them to click on. @Beowulf, Thanks for telling me about the commands command, I didn't realize that one was there, though equally as I said I was just checking the interface last night and haven't read the game instructions properly which I shal do this morning. Thanks again for the  labe
 ls, they're very much appreciated. @Slj and Guitarman, from what I recall when I looked at the game 18 months ago (unfortunately I think the topic about it has been deleted), Grendel's cave was a little different to a mud, more like a tactical combat game ala a roguelike though obviously without the impossible ascii, indeed the description reminded me strongly of Kerkerkruip, though there is a pk aspect for those who wish. This is one reason I was quite sorry that the access wasn't initially fixable and I'm so glad the game can be played now.

URL: http://forum.audiogames.net/viewtopic.php?pid=232837#p232837




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Re: Grendel's Cave, the Legend of Beowulf

2015-09-25 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

Hi.@dark; the reason you would want labels is for quickness. Not only that; but, radio buttons with no labels are a pain to use. Labels help the sighted as well as they allow the sighted person to expand what they have clicked on so that they can see things clearer.

URL: http://forum.audiogames.net/viewtopic.php?pid=232844#p232844




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Re: Grendel's Cave, the Legend of Beowulf

2015-09-24 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

Hi.Hear is what I have so far.Please use  tags on the set up thane page.So far, with NVDA when I press E I just hear edit has audto complete. This is no problem for me but it would be nice if this could be added.Add the  tags to the radio buttons.Please Correct this spelling error.Once you sign your thane up; you are shown  this text.Please Select a Kingdom for (NameOFThane)Kind KingdomsThe Kind Kingdom is a beginner’s kingdom for leaning the game. Sorry if it seems if it was written in a hurry; truth is, it was. I just gave this a quick go, these aren't my kind of games but I thought I'd try it out and help out.I'll be honest, this isn't the kind of game that I personally would play, I'm sure it's great, it's just I'm not into text adventures that much and get bored quite quick.I hope you don't take offense to that.One more thing. I know nothing about ajax or how ever you spell it, but I was wondering; is it possible to use that language, or something like that, to program your command line mode to read the text back to you if it detects that you're using a screen reader?Or you could use sapi I guess, but that would be slow and some may find that puts them off the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=232753#p232753




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Re: Grendel's Cave, the Legend of Beowulf

2015-09-24 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

@Beowulf, this is great, thanks for this. I actually remember hearing of Grendel's cave a couple of years ago, someone was playing it by clicking on random unlabled images, however that made things very long winded and also not workable with several screen readers. At the time I did create an account myself (which is possibly still active), but I thought requesting that the images be labeled was a bit too large a favour to ask of a developer given that every single monster, item etc was an image, so considered Grendel's cave not to be accessible. I was rather sad about this sinse rpgs, much less ones that function with tactical combat are rare indeed.I'll gladly take a look at the game and see what I can suggest, if as Brad says there is an issue with the labels it should be relatively easy to correct using basic alt tag elements on the appropriate images, though I won't know until I've taken a look , but we'll see. It's also possible your
  command line interface fixes that problem anyway if it converts matters to a descriptive, mud style input, (that'll certainly please interactive fiction and mud fans).@Brad, nope Ajax cannot detect a screen reader or output to Sapi, your effectively talking there of a custom client for the game, which (if it is a standard browser game using usual links etc), should not be necessary, sinse unless there are some funky controls or the like it should be fine with any screen reader capable of navigating your standard web page. Indeed, one advantage to browser games which would be lost if there was a custom client is that they're playable on a huge range of devices and operating systems with any screen reader that can cope with the net. It's possible as I said there is a tagging issue, but such things are usually fairly easy to fix if that is the case.

URL: http://forum.audiogames.net/viewtopic.php?pid=232766#p232766




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Re: Grendel's Cave, the Legend of Beowulf

2015-09-24 Thread AudioGames . net Forum — New releases room : Beowulf via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

Dark,You are very welcome.  I wanted to make my game VI accessible for about two years and spent a good five months working on it.  It is important to me to get it right so that the game works and is playable.You can get a general command list by typing help in the command line.  You can type Commands to get all the valid menu commands, Wills to get the I Will commands, Uses to get the Use Item commands and Spells to get the Cast Spell commands.  Keep in mind that the valid commands change according to the situation you are in and the spells that you learn so be sure to request them in different situations, until you know the game well enough to know which ones work when and where.brad,I fixed my label tags on the thane page so they should work now.  I have other labels that I need to fix, too, but I want to make sure my fix really works before I go off the deep end and fix everything else.  I hate to fix something the wron
 g way, if you know what I mean.  Can you check that Thane page again and tell me if the label tags are working for you now?Thanks,Beowulf

URL: http://forum.audiogames.net/viewtopic.php?pid=232774#p232774




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Grendel's Cave, the Legend of Beowulf

2015-09-24 Thread AudioGames . net Forum — New releases room : Beowulf via Audiogames-reflector


  


Grendel's Cave, the Legend of Beowulf

Hi All!I run a browser-based game, Grendel’s Cave that has been on-line since 1998.  I based the game on the Old English poem, Beowulf.  I recently adapted the game into text-only versions that may be playable by VI gamers using screen readers.  That was my intention, but I would like help testing the interfaces by experienced VI gamers.There are two text-only interfaces.  The first uses a form, with select inputs, a text input field and links.  You use this interface to navigate through the world of Grendel’s Cave.The second text-only interface is command line, similar to an old-style MUD.  It has text on the page followed by a command line text input field, into which you enter your text command, in natural English, and press enter.  The game executes your command and then presents you with a new page of text that includes the results of your action and asks you for another command.To try out Grendel’s Cave go to GrendelsCave.  To start playing, click on the Thane link. On the Thane page, you can start a new character and account in the game.  Fill out the form and click on Start new thane.  On the kingdom selection page, I recommend starting in the beginner’s kingdom.  Simply click on Enter Grendel’s Cave and you are in.  The game presents you with a lot of information about Heorot Hall, your starting location.  You can type Help and hit enter in the input field to get a list of commands you can enter to alter your interface.  I usually use All Off to simplify my display, so I only see the most crucial information.  To navigate in the text only interface you click on the thing that you want to interact with.  For example, to leave Heorot Hall click on door and you will exit to the countryside.  You have three select lists.  You can select from these lists to alter what happens when you click on something.  The game is similar to a MUD, in that the fun of the game is exploring the world and discovering new areas, new things, new monsters and how things work.  If you wish to try out the command line interface, type Change UI to Command and hit enter.  The game presents a page of text describing your situation and a command line, into which you can enter natural English commands.If you try out the game, and have comments, criticisms or suggestions please send me feedback.  I will answer all questions and am eager for suggestions, recommendations and help making my game more enjoyable and playable for the VI gaming community.One quick note, your thane must have some value to be saved when you go to sleep, otherwise the game will remove it.  To gain value, simply kill at least one monster.  Then, when you sleep, your thane will be saved and you can play with it again when you wake it up.Thanks so much, in advance, for your help,Beowulf

URL: http://forum.audiogames.net/viewtopic.php?pid=232749#p232749




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Re: Grendel's Cave, the Legend of Beowulf

2015-09-24 Thread AudioGames . net Forum — New releases room : Guitarman via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

Hello.[[wow]] this is incredible I'm going to try it out today! Can't wait!Thank you beowulf for working so hard to make your game accessible that's real nice.

URL: http://forum.audiogames.net/viewtopic.php?pid=232808#p232808




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Re: Grendel's Cave, the Legend of Beowulf

2015-09-24 Thread AudioGames . net Forum — New releases room : Beowulf via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

Brad and Dark,Thank you for the input.  I thought I was so smart and had label tags set up, but I was just looking at them and realized I coded them wrong.  I am working of a fix as I type this and should have something by the end of the day.Thanks,Beowulf

URL: http://forum.audiogames.net/viewtopic.php?pid=232770#p232770




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Re: Grendel's Cave, the Legend of Beowulf

2015-09-24 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

@Beowulf, the text looks %100 fine to me. I seemed to need to create an account so have made the account darkempathy, created a thein and headbutted a hippogriff .I do need to read the game instructions, (sinse right now I don't seem to be able to eat the food I've picked up), but that's not a problem with the interface at all, indeed I'll admit I'm well impressed. My only comment would be for those  who want to use the command line, perhaps a command list might help, sinse manifestly they won't have the dropdown combo box with the different actions in it, then agai as I said I need to go and read the main game instructions, I was just checking the interface. @Brad, I don't have enough experience  in Nvda to say what the issue is, but the hotspot labelling here seems no different to that in Puppet nightmar
 es, Drakor or several other games, indeed it all looks like standarde text to me, and the account creation form had no trouble at all. I suspect what you need to do is physically read the page rather than just hammering your tab key, sinse not everything will be usual controls and links, but perhaps someone with more experience of Nvda might be able to give some more information, sinse as I said to me with Supernova things are fine and indeed much like several other accessible browser games I've seen in the past and indeed added to our db.I need to dash off and locate my own bedroll now (hopefully without the nasty monsters), but I'll definitely be back to the cave tomorrow, (or if my insomnea gets the better of me). Thanks again Beowulf for such an awesome fix and making your game accessible.

URL: http://forum.audiogames.net/viewtopic.php?pid=232772#p232772




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Re: Grendel's Cave, the Legend of Beowulf

2015-09-24 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Grendel's Cave, the Legend of Beowulf

Hi beowulf,The label tags work fine, great job with that! I find label tags hard to code sometimes. There's still that spelling mistake on the kindom page whwere it says lean instead of learn but that can be fixed later.Thanks for making this game as accessible as you can.@dark. I think you misunderstand. A label tag is an HTML tag that allows screen readers to hear what they need to type in, for example, username or password when they tab or press there jump to edit box command. The tag will make the screen reader say something like; FirstName edit. Instead of, edit. Perhaps dolphin works different to most screen readers out there, I don't know since I've not tried it. With screen readers like JAWS and NVDA you would have to first arrow up to the text, for example; firstname, then arrow down to the box, type in your first name then escape then tab, then repeat, but with label tags that isn't necessary.

URL: http://forum.audiogames.net/viewtopic.php?pid=232826#p232826




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