Re: Is Learning 2 Programming languages at once possible?

2015-06-13 Thread AudioGames . net Forum — Developers room : audioracer via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

I was trying to learn three at once and still kind of doing it.1. BGT. That is my comfort zone.2. Python. Because of NVDA.3. Apple Scripting. Because of Voice Over on the Mac as well as Keyboard Maestro.

URL: http://forum.audiogames.net/viewtopic.php?pid=219906#p219906




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Re: Is Learning 2 Programming languages at once possible?

2015-06-02 Thread AudioGames . net Forum — Developers room : tward via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

A quick comment here about Java. If one really wants to learn how to program in Java there are a few books which I believe are available on the Bookshare site which are very good. Off the top of my head there is Learning Java 3rd Edition, Java in a Nutshell, and Killer Game Programming in Java. All are a good introduction to Java and if one is interested in games those would be my recommendations to start.

URL: http://forum.audiogames.net/viewtopic.php?pid=218738#p218738




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Re: Is Learning 2 Programming languages at once possible?

2015-06-02 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

I think that C, C++, and other OOP languages are nice, and I also like other languages too, like Ada and other langugaes like that.

URL: http://forum.audiogames.net/viewtopic.php?pid=218716#p218716




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Re: Is Learning 2 Programming languages at once possible?

2015-06-02 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Anyone, what's your mother tongue? I'm french so I learned with french tutorials I don't like Perl, but I can't really find arguments which go in that way (Perl seems to have evolved a lot)

URL: http://forum.audiogames.net/viewtopic.php?pid=218704#p218704




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Re: Is Learning 2 Programming languages at once possible?

2015-06-02 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Anyone, what's your mother tongue? I'm french so I learned with french tutorials 

URL: http://forum.audiogames.net/viewtopic.php?pid=218704#p218704




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Re: Is Learning 2 Programming languages at once possible?

2015-06-02 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Hi,Pascal is not meant for the serious programmer; it is meant for teaching and education. However, you are right: it is useful indeed. I still find Ruby and Perl better than Pascal.

URL: http://forum.audiogames.net/viewtopic.php?pid=218697#p218697




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Re: Is Learning 2 Programming languages at once possible?

2015-06-02 Thread AudioGames . net Forum — Developers room : thggamer via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Hello.What do you think about Pascal?You can find the compiller at http://freepascal.org/They have a IDE too, that can do graphic applications at http://lazarus.sourceforge.net/I don't have a top 10 list, because I've only tried a few of them.but my favourite ones are Python, Pascal and pure C.I don't know about Java because I don't know how to get started.What tutorials for getting started with Java and the development toolsdo you recommend?

URL: http://forum.audiogames.net/viewtopic.php?pid=218692#p218692




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Re: Is Learning 2 Programming languages at once possible?

2015-06-02 Thread AudioGames . net Forum — Developers room : king gamer222 via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

It is very possible. I have learned three so far: C#, Java, and Python. I am now working on C++.

URL: http://forum.audiogames.net/viewtopic.php?pid=218648#p218648




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Re: Is Learning 2 Programming languages at once possible?

2015-03-27 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Who knows. Perhaps those people got a waver? I highly doubt it, though.The thing I don't like about Apple is the way they've structured Objective-C. Yes, Swift, Apples new programming language (which interlinks with Objective-C) is quite nice, you still need obj-c for most of it. I like android and its use of Java because Java is easy to use, is slick, slim, and fun; and has excellent documentation and reference manuals. It also has one of the best methods of importing packages and general syntax (it tops on my list of best programming languages right above D, which is #3 on my list)! If I had to rate the top 10 best programming languages out there, I'd probably go with the following:Python: Extremely nice syntax and syntactic analyzer; easy-to-understand error messages; easy definitions of functions, variables, and types; and much more.Java: Understandable language; easy to use compiler; Android uses it.D: Advanced syntax like C/C++/Java: aliasing, importing of modules, module support, ability and availability of detection of the systems CPU information from 1 core module, File IO, SYNC support, configurable garbage collector (experimental, as of version 2.067.0), GNU D compiler and LLVM D Compiler, etc.PureBASIC: Easy programming language; useful for writing games and other 3D content; supports builtin ASM support (EnableASM and DisableASM).C/C++: One of the oldest programming languages available, but still useful; most OS Kernels are usually written in these languages.PHP: Web programming language: CGI, FASTCGI, credit card validation, etc._vbscript_: Builtin scripting engine in Microsoft Windows, was before VB6.VB.NET: .NET programming language; supports all .NET frameworks and libraries; easy-to-use forms editor.C#.NET: Java-like programming language; C/C++/Java Hybrid; ha
 s syntax resembling C, C++, and Java combined. Does not have the :: operator in C++.Flat Assembly: One of the most difficult programming languages available: Pure Assembly, with no #includes, using statements, namespaces, etc.Well, there you go.And, FYI to those who think I'm stupid or am just making tis info up: I have used every single programming language listed in that top 10 list of programming languages. I know many more, but most of them are not on that list.

URL: http://forum.audiogames.net/viewtopic.php?pid=210096#p210096




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Re: Is Learning 2 Programming languages at once possible?

2015-03-27 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Who knows. Perhaps those people got a waver? I highly doubt it, though.The thing I don't like about Apple is the way they've structured Objective-C. Yes, Swift, Apples new programming language (which interlinks with Objective-C) is quite nice, you still need obj-c for most of it. I like android and its use of Java because Java is easy to use, is slick, slim, and fun; and has excellent documentation and reference manuals. It also has one of the best methods of importing packages and general syntax (it tops on my list of best programming languages right above D, which is #3 on my list)! If I had to rate the top 10 best programming languages out there, I'd probably go with the following:Python: Extremely nice syntax and syntactic analyzer; easy-to-understand error messages; easy definitions of functions, variables, and types; and much more.Java: Understandable language; easy to use compiler; Android uses it.D: Advanced syntax like C/C++/Java: aliasing, importing of modules, module support, ability and availability of detection of the systems CPU information from 1 core module, File IO, SYNC support, configurable garbage collector (experimental, as of version 2.067.0), GNU D compiler and LLVM D Compiler, etc.PureBASIC: Easy programming language; useful for writing games and other 3D content; supports builtin ASM support (EnableASM and DisableASM).C/C++: One of the oldest programming languages available, but still useful; most OS Kernels are usually written in these languages.PHP: Web programming language: CGI, FASTCGI, credit card validation, etc._vbscript_: Builtin scripting engine in Microsoft Windows, was before VB6.VB.NET: .NET programming language; supports all .NET frameworks and libraries; easy-to-use forms editor.C#.NET: Java-like programming language; C/C++/Java Hybrid; ha
 s syntax resembling C, C++, and Java combined. Does not have the :: operator in C++.Flat Assembly: One of the most difficult programming languages available: Pure Assembly, with no #includes, using statements, namespaces, etc.Well, there you go.

URL: http://forum.audiogames.net/viewtopic.php?pid=210096#p210096




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Re: Is Learning 2 Programming languages at once possible?

2015-03-27 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Who knows. Perhaps those people got a waver? I highly doubt it, though.The thing I don't like about Apple is the way they've structured Objective-C. Yes, Swift, Apples new programming language (which interlinks with Objective-C) is quite nice, you still need obj-c for most of it. I like android and its use of Java because Java is easy to use, is slick, slim, and fun; and has excellent documentation and reference manuals. It also has one of the best methods of importing packages and general syntax (it tops on my list of best programming languages right above D, which is #3 on my list)! If I had to rate the top 10 best programming languages out there, I'd probably go with the following:Python: Extremely nice syntax and syntactic analyzer; easy-to-understand error messages; easy definitions of functions, variables, and types; and much more.Java: Understandable language; easy to use compiler; Android uses it.D: Advanced syntax like C/C++/Java: aliasing, importing of modules, module support, ability and availability of detection of the systems CPU information from 1 core module, File IO, SYNC support, configurable garbage collector (experimental, as of version 2.067.0), GNU D compiler and LLVM D Compiler, etc.PureBASIC: Easy programming language; useful for writing games and other 3D content; supports builtin ASM support (EnableASM and DisableASM).C/C++: One of the oldest programming languages available, but still useful; most OS Kernels are usually written in these languages.PHP: Web programming language: CGI, FASTCGI, credit card validation, etc._vbscript_: Builtin scripting engine in Microsoft Windows, was before VB6.VB.NET: .NET programming language; supports all .NET frameworks and libraries; easy-to-use forms editor.C#.NET: Java-like programming language; C/C++/Java Hybrid; ha
 s syntax resembling C, C++, and Java combined. Does not have the :: operator in C++.Flat Assembly: One fo the most difficult programming languages available: Pure Assembly, with no #includes, using statements, namespaces, etc.Well, there you go.

URL: http://forum.audiogames.net/viewtopic.php?pid=210096#p210096




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Re: Is Learning 2 Programming languages at once possible?

2015-03-27 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Yes. and here I used to be peeved about knfb reader and other such apps costing so much. Not anymore! The folks over at KNFB did all that work and have to still pay for posting their app? [[wow]]. Anyway, I was never planning on learning Objective C, lest I got hiered by Apple. But in that case, I'd expect an hourly wage of at least $50.00. Clearly, they have enough money; If you're putting your app on, their, store, I'm about 102.8% sure that they are receiving a percentage of the profit. So we can complain about freedom scientiffic (freedom science fiction, greedom science fiction whatever you call it), but they aren't so money thursty as apple.  Nonetheless, as you said, I like their devices, though voiceover tends to get under my skin sometimes. Also, I will continue to buy apps, despite the fact that some of my money is going to the already thoroughly money-saturated, rich, Apple.  With a bit more research, I could easily compose a b
 log post on this matter, and would likely do so provided the proper circumstances arose.But then again, this brings a question to mind. Provided the less than tolerable treatment Apple gives to its developers, why are their so many apps on the store, and a lot of free ones at that?

URL: http://forum.audiogames.net/viewtopic.php?pid=210092#p210092




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Re: Is Learning 2 Programming languages at once possible?

2015-03-27 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

I agree with you. I don't think Steve Jobs is the problem; he actually was a good manager of Apple who knew what he was doing, but he died in 2011, so he couldn't change the direction Apple's heading towards. In other words, Apple is screwed.I like their devices. I certainly do. But when you've got Apple asking you for over 100 bucks just to put an app on the store? That sounds  a little overkill and completely stupid. Moreover, it sounds like a scam to me. Their like, "Hey! Apple Here! We want your apps! Just create them and pay  and we'll put them on the app store!" (No, you won't, will you? Instead, you'll just ask for more and more money until we're broke, then put our app on the app store.) Yeah. I'm not falling for that, Apple! I'm not that stupid.

URL: http://forum.audiogames.net/viewtopic.php?pid=210087#p210087




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Re: Is Learning 2 Programming languages at once possible?

2015-03-27 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

"It's official. I'm leaving the audio games community" is not a might. it's official. Definite, 100%, in other words.  anyway yes. That's basically a lose lose situation for most developers. Hey! Let's do all this hard work coding this game for apple customers, then spend $100 publishing it while the managers of apple sit there and snatch our money! Just [[wow]]. If that was imposed by Steve Jobs, I have reason the believe that his Cancer got to his brain. If it was Tim Cook, it's safe to say that the manager is a poorly trained scholar.

URL: http://forum.audiogames.net/viewtopic.php?pid=210080#p210080




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Re: Is Learning 2 Programming languages at once possible?

2015-03-27 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Yes. I said 'I might'. I didn't say 'I would'. Did I sound 'quite definite'? Probably'. But that doesn't mean I would be gone for that long'. Also, yes'. Apple is terrible with their store stuff'. Why should we pay them', apple', to put apps in the app store', if we did all the coding', something that took a lot longer than paying about $100.00 or so', for an app'. Please, apple'? Are they that desperate'?

URL: http://forum.audiogames.net/viewtopic.php?pid=210077#p210077




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Re: Is Learning 2 Programming languages at once possible?

2015-03-27 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Yes I am questioning. seems you were pretty definite on that post. so yes. This wasn't 93 or 124 days, but 2.Anyways that's exactly why I'm not developing for apple. We do the hard coding, then we pay them to put apps on a store that otherwise wouldn't exist if we didn't. so No, thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=210076#p210076




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Re: Is Learning 2 Programming languages at once possible?

2015-03-27 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Hi,Are you questioning me, Steve? (methinks ye are.) Yes, Apple is out, because A, I don't know objective-c because I can't grasp all the strange ways they do things (it lookk too-like Java), and 2, yes, they do charge for new apps. That's their problem, though. At least Google doesn't charge for new apps...

URL: http://forum.audiogames.net/viewtopic.php?pid=210073#p210073




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Re: Is Learning 2 Programming languages at once possible?

2015-03-27 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Ethin wrote:OK, its official. I'm leaving the AG.NET community for a while. I'll still check back every day, as is my customary procedure, but don't expect any posts from me for a few months.hmm, hmm, hmm?anyways.I might develop for android one of these days but I don't even know how to use one yet... ehehehe. As for Apple, nope, definitely not, til they learn how to treat devs and don't make me charge to put a free app on their store.  It would be interesting to see a lot more games for the IMac computers and such, as well as Linux though.

URL: http://forum.audiogames.net/viewtopic.php?pid=210032#p210032




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Re: Is Learning 2 Programming languages at once possible?

2015-03-27 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Ethin wrote:OK, its official. I'm leaving the AG.NET community for a while. I'll still check back every day, as is my customary procedure, but don't expect any posts from me for a few months.hmm, hmm, hmm?anyways.I might develop for android one of these days but I don't even know how to use one yet... ehehehe. As for Apple, nope, definitely not, til they learn how to treat devs and don't make me charge to put a free app on their store.  It would be interesting to see a lot more games for the IMac computers and such, as well as Linux though.

URL: http://forum.audiogames.net/viewtopic.php?pid=210032#p210032




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Re: Is Learning 2 Programming languages at once possible?

2015-03-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Yes, we are. I should send you that.As for the ADS, yes, I do. I emulate the device using Quick Emulator (QEMU), creating an android virtual device (AVD). If I get confirmation that it actually works, I then transfer it to a physical device and test it on that. If it works, then I sine it and publish it on the Android Google Play Store. If it fails to work on the physical device, then I go in and fix it up and try the process all over again.As most of you know, the android SDK is a very complicated set of libraries, code, and JARs. Thankfully, though, the documentation is always at http://developer.android.com or https://developer.android.com/guide/index.html. That second link will get you up and running with the APIs. Check there first and check out some samples before you even install Eclipse for Java Developers (downloadable at http://www.eclipse.org/downloads/downlo … x86_64.zip or http://www.eclipse.org/downloads/downlo … 2-x86.zip) and configure the Android Developer Tools (ADT). Configuration instructions for this plugin at http://developer.android.com/sdk/instal … -adt.html.Beware that it may prompt you to download Android Studio. Do not do this. Android Studio is not accessible whatsoever and it will be a waist of space on your system.You may download the Android SDK at http://dl.google.com/android/installer_ … indows.exe or http://dl.google.com/android/android-sd … ndows.zip.

URL: http://forum.audiogames.net/viewtopic.php?pid=209971#p209971




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Re: Is Learning 2 Programming languages at once possible?

2015-03-26 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

I sure would! Android and apple are my 2 favorite systems. But what happens do you just test and compile like with eclipse?Anyway, ethin you know I PMed you the other day so I just wanted to know are we still on or what?

URL: http://forum.audiogames.net/viewtopic.php?pid=209966#p209966




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Re: Is Learning 2 Programming languages at once possible?

2015-03-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Hi,Actually, android is written in Java, so you'd have to use java to write android programs. Here is the base of my new program, Android Developer Studio (ADS), written for android.package org.plt.ads;import org.plt.ads.util.SystemUiHider;import android.annotation.TargetApi;import android.app.Activity;import android.os.Build;import android.os.Bundle;import android.os.Handler;import android.view.MotionEvent;import android.view.View;/** * A full-screen activity that shows and hides the system UI (i.e. * status bar and navigation/system bar) with user interaction. * * @see SystemUiHider */public class ADSMain extends Activity{/** * Whether or not the system UI should be auto-hidden after * {@link #AUTO_HIDE_DELAY_MILLIS} milliseconds. */private static final boolean AUTO_HIDE = true;/** * If {@link #AUTO_HIDE} is set, the numbe
 r of milliseconds to wait after * user interaction before hiding the system UI. */private static final int AUTO_HIDE_DELAY_MILLIS = 3000;/** * If set, will toggle the system UI visibility upon interaction. Otherwise, * will show the system UI visibility upon interaction. */private static final boolean TOGGLE_ON_CLICK = true;/** * The flags to pass to {@link SystemUiHider#getInstance}. */private static final int HIDER_FLAGS = SystemUiHider.FLAG_HIDE_NAVIGATION;/** * The instance of the {@link SystemUiHider} for this activity. */private SystemUiHider mSystemUiHider;@Overrideprotected void onCreate(Bundle savedInstanceState){super.onCreate(savedInstanceState);setContentView(R.layout.activity_adsmain);final View controlsView = findViewById(R.id.fullscreen_content_controls);final View contentView = findViewById(R.id.fullscreen_content);// 
 Set up an instance of SystemUiHider to control the system UI for// this activity.mSystemUiHider = SystemUiHider.getInstance(this, contentView, HIDER_FLAGS);mSystemUiHider.setup();mSystemUiHider.setOnVisibilityChangeListener(new SystemUiHider.OnVisibilityChangeListener(){// Cached values.int mControlsHeight;int mShortAnimTime;@Override@TargetApi(Build.VERSION_CODES.HONEYCOMB_MR2)public void onVisibilityChange(boolean visible){if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR2){// If the ViewPropertyAnimator API is available// (Honeycomb MR2 and later), use it to animate the// in-layout UI controls at the bottom of the// screen.if (mControlsHeight == 0){mControlsHeight = controlsView.getHeight();}if (mShortAnimTime == 0) {mShortAnimTime = getResources().getInteger(android.R.integer.config_shortAnimTime);}controlsVie
 w.animate().translationY(visible ? 0 : mControlsHeight).setDuration(mShortAnimTime);}else{// If the ViewPropertyAnimator APIs aren't// available, simply show or hide the in-layout UI// controls.controlsView.setVisibility(visible ? View.VISIBLE: View.GONE);}if (visible && AUTO_HIDE){// Schedule a hide().delayedHide(AUTO_HIDE_DELAY_MILLIS);}}});// Set up the user interaction to manually show or hide the system UI.contentView.setOnClickListener(new View.OnClickListener(){@Overridepublic void onClick(View view){if (TOGGLE_ON_CLICK){mSystemUiHider.toggle();}else{mSystemUiHider.show();}}});// Upon interacting with UI controls, delay any scheduled hide()// operations to prevent the jarring behavior of controls going away// while interacting with the UI.findViewById(R.
 id.dummy_button).setOnTouchListener(mDelayHideTouchListener);}@Overrideprotected void onPostCreate(Bundle savedInstanceState){super.onPostCreate(savedInstanceState);// Trigger the initial hide() shortly after the activity has been// created, to briefly hint to the user that UI controls// are available.delayedHide(100);}/** * Touch listener to use for in-layout UI controls to delay hiding the * system UI. This is to prevent the jarring behavior of controls going away * while interacting with activity UI. */View.OnTouchListener mDelayHideTouchListener = new View.OnTouchListener(){@Overridepublic boolean onTouch(View view, MotionEvent motionEvent){if (AUTO_HIDE) {delayedHide(AUTO_HIDE_DELAY_MILLIS);}return false;}};Handler mHideHandler = new Handler();Runnable mHideRunnable = new Runnable(){@Overridepublic void run(){mSystemUiHider.hide();}};/** * Schedules a call to hide() in [delay] milliseconds, canceling any * previously scheduled calls. */private void delayedHide(int delayMillis){mHideHandler.removeCallbacks(mHideRunnable);mHideHandler.postDelayed(mHideRunnable, delayMillis);}}Would you guys like it if I made this? A portable IDE on android?

URL: http://forum.audiogames.net/viewtopic.php?pid=209944#p209944




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Re: Is Learning 2 Programming languages at once possible?

2015-03-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Hi,Actually, android is written in Java, so you'd have to use java to write android programs. Here is the base of my new program, Android Developer Studio (ADS), written for android.package org.plt.ads;import org.plt.ads.util.SystemUiHider;import android.annotation.TargetApi;import android.app.Activity;import android.os.Build;import android.os.Bundle;import android.os.Handler;import android.view.MotionEvent;import android.view.View;/** * A full-screen activity that shows and hides the system UI (i.e. * status bar and navigation/system bar) with user interaction. * * @see SystemUiHider */public class ADSMain extends Activity {/** * Whether or not the system UI should be auto-hidden after * {@link #AUTO_HIDE_DELAY_MILLIS} milliseconds. */private static final boolean AUTO_HIDE = true;/** * If {@link #AUTO_HIDE} is set, the number of 
 milliseconds to wait after * user interaction before hiding the system UI. */private static final int AUTO_HIDE_DELAY_MILLIS = 3000;/** * If set, will toggle the system UI visibility upon interaction. Otherwise, * will show the system UI visibility upon interaction. */private static final boolean TOGGLE_ON_CLICK = true;/** * The flags to pass to {@link SystemUiHider#getInstance}. */private static final int HIDER_FLAGS = SystemUiHider.FLAG_HIDE_NAVIGATION;/** * The instance of the {@link SystemUiHider} for this activity. */private SystemUiHider mSystemUiHider;@Overrideprotected void onCreate(Bundle savedInstanceState){super.onCreate(savedInstanceState);setContentView(R.layout.activity_adsmain);final View controlsView = findViewById(R.id.fullscreen_content_controls);final View contentView = findViewById(R.id.fullscreen_content);// Set u
 p an instance of SystemUiHider to control the system UI for// this activity.mSystemUiHider = SystemUiHider.getInstance(this, contentView, HIDER_FLAGS);mSystemUiHider.setup();mSystemUiHider.setOnVisibilityChangeListener(new SystemUiHider.OnVisibilityChangeListener(){// Cached values.int mControlsHeight;int mShortAnimTime;@Override@TargetApi(Build.VERSION_CODES.HONEYCOMB_MR2)public void onVisibilityChange(boolean visible){if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR2){// If the ViewPropertyAnimator API is available// (Honeycomb MR2 and later), use it to animate the// in-layout UI controls at the bottom of the// screen.if (mControlsHeight == 0){mControlsHeight = controlsView.getHeight();}if (mShortAnimTime == 0) {mShortAnimTime = getResources().getInteger(android.R.integer.config_shortAnimTime);}controlsView.ani
 mate().translationY(visible ? 0 : mControlsHeight).setDuration(mShortAnimTime);}else{// If the ViewPropertyAnimator APIs aren't// available, simply show or hide the in-layout UI// controls.controlsView.setVisibility(visible ? View.VISIBLE: View.GONE);}if (visible && AUTO_HIDE){// Schedule a hide().delayedHide(AUTO_HIDE_DELAY_MILLIS);}}});// Set up the user interaction to manually show or hide the system UI.contentView.setOnClickListener(new View.OnClickListener(){@Overridepublic void onClick(View view){if (TOGGLE_ON_CLICK){mSystemUiHider.toggle();}else{mSystemUiHider.show();}}});// Upon interacting with UI controls, delay any scheduled hide()// operations to prevent the jarring behavior of controls going away// while interacting with the UI.findViewById(R.id.du
 mmy_button).setOnTouchListener(mDelayHideTouchListener);}@Overrideprotected void onPostCreate(Bundle savedInstanceState){super.onPostCreate(savedInstanceState);// Trigger the initial hide() shortly after the activity has been// created, to briefly hint to the user that UI controls// are available.delayedHide(100);}/** * Touch listener to use for in-layout UI controls to delay hiding the * system UI. This is to prevent the jarring behavior of controls going away * while interacting with activity UI. */View.OnTouchListener mDelayHideTouchListener = new View.OnTouchListener(){@Overridepublic boolean onTouch(View view, MotionEvent motionEvent){if (AUTO_HIDE) {delayedHide(AUTO_HIDE_DELAY_MILLIS);}return false;}};Handler mHideHandler = new Handler();Runnable mHideRunnable = new Runnable(){@Overridepubl
 ic void run(){mSystemUiHider.hide();}};/** * Schedules a call to hide() in [delay] milliseconds, canceling any * previously scheduled calls. */private void delayedHide(int delayMillis){mHideHandler.removeCallbacks(mHideRunnable);mHideHandler.postDelayed(mHideRunnable, delayMillis);}}Would you guys like it if I made this? A portable IDE on android?

URL: http://forum.audiogames.net/viewtopic.php?pid=209944#p209944




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Re: Is Learning 2 Programming languages at once possible?

2015-03-25 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Hi Danny.Well if you manage to learn how to write scripts for an android you could send the scripts to me and I could compile and test them on my tablet. I've looked at scripts for android examples apparently there are a lot of them out there. The tricky part is writing for a touch screen which I don't quite understand but there are plenty examples on how to do it.

URL: http://forum.audiogames.net/viewtopic.php?pid=209812#p209812




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Re: Is Learning 2 Programming languages at once possible?

2015-03-25 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

I think camlorn was that rude becasue he wanted to help us to acquire "professional skills", or at least not going in a dead end and say two years later "oh my god I want to create a bigger game, but without better skills and with my limited language i'm totally stuck!". This is a point of view anyone can understand That's what audiogames are laking of : professional tools and skills. How much people here asked for what is a hashmap or the classic "I want to make a game with a player who shoot at ennemies and the ennemies can gain life and I want the player to level up when he kills ennemies" (cf jonikster  )The problem behind theses questions is often a representation problem I think. Programmation is a way to represent complete
  scenes in videogames, in full text. If ou don't have it, you can't make the best game ever...Knowing different languages to be able to work on different projects is not a real problem. When you study programmation, you have to learn a lot of languages at the same time 

URL: http://forum.audiogames.net/viewtopic.php?pid=209769#p209769




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Re: Is Learning 2 Programming languages at once possible?

2015-03-25 Thread AudioGames . net Forum — Developers room : danny via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

I've been considering going cross platform, hopefully at some point i'll be able to acquire an android device to begin development on. At some point, when I do go in to apply for a programming job, I do intend to learn another language, but I mainly do this as a hobby and I don't intend to rush into a job with computer development any time soon, though I have had a summer one last summer working with animals, specificly cats, so I am prepared once I do go out to look for a job.

URL: http://forum.audiogames.net/viewtopic.php?pid=209765#p209765




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Re: Is Learning 2 Programming languages at once possible?

2015-03-24 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Hello Tward.Yeah if I were you I wouldn't want to do a port for iOs or android either. It's probably a lot more practical to just write a game for android or iOs from scratch. I really don't like that there is no alternative to x-code for windows. But at least google gives you android sdk that I have on my windows machine in case I want to write android apps. And google play doesn't charge you to put up your apps like apple does. I don't think I would want to charge for games so I would be paying a couple hundred dollars to put a free app on the appstore.I've looked at c++ and it's crazy c# and c++ syntax are very similar at least from what I've seen. So I'm hoping that if I learn c# it will make it easier for me to learn c++.Right now I'm working to learn python because I've heard google frequently uses it so if I went into an interview I could tell them that I know a few different languages. I don't kn
 ow anybody personally who is a professional software developer but it sure sounds like a fun job.

URL: http://forum.audiogames.net/viewtopic.php?pid=209722#p209722




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Re: Is Learning 2 Programming languages at once possible?

2015-03-24 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

@twoard yeah I'm sure that's why Camlorn was so negative as well. However, I think that he was neglogent to the fact that most of us are teenagers developing little games as a hobby, not professionals. From the start, I knew that pure basic would not! Be a language to use in the proffessional field. However, I've used it as a way to learn and practice programming concepts that should in theory make it easier to learn a more modernised language. I know mostly all of the programming terms and what they mean, so learning a more advanced language such as c++, python, or java would only be a matter of getting down the syntax. Things like PHP, _javascript_, CSS, are different stories though. I'm not in the least experienced with web design, though I expect I'll want to have that just in case it's a prefered trait among employers. But that is still quite far away, and I'm sure that I can learn most of that in college

URL: http://forum.audiogames.net/viewtopic.php?pid=209685#p209685




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Re: Is Learning 2 Programming languages at once possible?

2015-03-24 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

@twoard yeah I'm sure that's why Camlorn was so negative as well. However, I think that he was neglogent to the fact that most of us are teenagers developing little games as a hobby, not professionals. From the start, I knew that pure basic would not! Be a language to use in the proffessional field. However, I've used it as a way to learn and practice programming concepts that should in theory make it easier to learn a more modernised language. I know mostly all of the programming terms and what they mean, so learning a more advanced language such as c++, python, or java would only be a matter of getting down the syntax.

URL: http://forum.audiogames.net/viewtopic.php?pid=209685#p209685




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Re: Is Learning 2 Programming languages at once possible?

2015-03-23 Thread AudioGames . net Forum — Developers room : tward via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Guitarman, yes, if you are considering becoming employed as a professional programmer you'll most definitely have to learn C++ eventually. You might also want to learn Java, SQL, and the Microsoft .NET languages to become employable. Those languages are often in demand where something like Purebasic isn't. That is one reason I feel sure Camlorn was so negative towards the language, because professionals tend to stay clear of languages and tools that don't have a wide acceptance among other professionals. Especially, those not required for a job or in high demand.As far as porting to Android and iOS I have considered it, but it is far more complicated and difficult than I'm willing to put into the effort. To port to iOS, for example, I'd have to buy a Mac, install Apple's APIs and tools on the system, and then convert my games from C++ to Objective-C in order to port them to iOS. That costs a lot of time and money I don't have to make it ha
 ppen. To port to Android I'd likely have to rewrite the games in Java which isn't any easier or less time consuming than porting to iOS so it isn't worth it to me at this point to do the port to Android. So as you can see while a good idea in theory it is really too impractical to do either one at this time.

URL: http://forum.audiogames.net/viewtopic.php?pid=209645#p209645




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Re: Is Learning 2 Programming languages at once possible?

2015-03-23 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Thank you severestormsteve. Eventually I hope to get a job at apple, sony, google whereever I can get in. If I do manage to get a job developing let me know when your looking for a job I could recommend you.

URL: http://forum.audiogames.net/viewtopic.php?pid=209629#p209629




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Re: Is Learning 2 Programming languages at once possible?

2015-03-23 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

I'm not sure whether or not I'll move from purebasic in the too near future. I might but who actually knows. 50 years old? lols that's old. But yeah. pb is good for what it's good for but there are better alternatives. Good luck on your career, by the way. I was hoping to enter into the same job field

URL: http://forum.audiogames.net/viewtopic.php?pid=209620#p209620




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Re: Is Learning 2 Programming languages at once possible?

2015-03-23 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Hello Tward.I see your point I think one of the major reasons I have been drawn to purebasic is that everything is right there. As much as I like it I don't think it will work for me forever. I'm starting to notice pythnn's syntax is as simplistic as purebasic's but I'm realizing python has more to offer. Eventually I'll probably have to move to c++ or another hard language which I'm dreading but I think I should learn it because I want to get a steady job as a software or hardware developer.I've been researching basic languages and have realized that no matter what it's called all basic languages are offshoots of dartmouth basic which I found out is almost 50 years old. Which now I'm starting to understand what camlorn meant when he said these languages are dated. I'll continue to learn purebasic to learn programming concepts then I will probably move on to something else.Btw, have you ever thought about por
 ting your games to android or iPhone? I don't think final conflict would be too much of a hardship but for mota or raceway it might get a little more complicated. As I mentioned before I'm still a newbie but if you ever decide to make mobile games I have a iPhone and an android tablet and eventually I could help programming apps.Woo this post got way longer than I thought it would.

URL: http://forum.audiogames.net/viewtopic.php?pid=209615#p209615




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Re: Is Learning 2 Programming languages at once possible?

2015-03-23 Thread AudioGames . net Forum — Developers room : tward via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Guitarman, a note about C# and other .Net languages. As you surmised playing sounds is not in the core .NET framework so when you create a new C# project in Mono or with Microsoft's .NET Framework there are no references to a good audio API. Usually you need to download and install a third-party API such as FMOD Ex, SDL, or SlimDX in order to play sounds and other things you will need to create games. You won't find all that in the core .NET Framework.I think this is one reason why people like Purebasic. Its built upon a framework that has a bit of everything thrown in for easy access meaning you, the developer, don't have to go out and hunt for separate APIs and frameworks to do what you want. Purebasic offers libraries and tools for most basic things in the core download and install where as if someone were to choose something like Python they may still have to grab and install add-ons and extra modules to write a game since not everything is included in th
 e default runtime environment. Most programming languages are highly modularized in such a way that if one wants to create a program they only need to install the APIs or modules they need for a given project rather than getting it all in one big bundle. So it makes it harder to just jump in and write something as many people can do with Purebasic because Purebasic gives a new developer everything they need in one big bundle rather than split up into modules.

URL: http://forum.audiogames.net/viewtopic.php?pid=209601#p209601




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Re: Is Learning 2 Programming languages at once possible?

2015-03-23 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Hi Defender.I forgive you no hard feelings. And I appoligize for my earlier post. I probably wouldn't have replied I just got mad when you started bashing danny for no good reason.Btw, do you still talk to camlorn? If you do tell him I said hi. I know one thing the developers room sure is different without him on here.

URL: http://forum.audiogames.net/viewtopic.php?pid=209571#p209571




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Re: Is Learning 2 Programming languages at once possible?

2015-03-23 Thread AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Hi all,Can you all please stop shoving it down each other's throats that this language is bad and this language is the worst thing ever created in the history of languages and this one is the best? I am not giving my opinions about the flame war because I'd probably start it up again and that's not what I want. All I'm saying is just let people use whatever they want. I mean, people bash JFW all the time but the thing is, it works for me, it works for people who use it. Same thing goes for internet explorer, and bgt which is what I program in right now and pb which danny and a few others program in.

URL: http://forum.audiogames.net/viewtopic.php?pid=209542#p209542




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Re: Is Learning 2 Programming languages at once possible?

2015-03-23 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

@defender your appology is excepted. I appologise for my replies regarding it.as for games I will in fact need sounds for my racing game. I would like menu bleeps, menu music, croud sounds, sound of rain falling on a car, that's about it for now.

URL: http://forum.audiogames.net/viewtopic.php?pid=209536#p209536




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Re: Is Learning 2 Programming languages at once possible?

2015-03-23 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

I see your point, I guess that in the process of trying to call out people who are being assholes, I've started to be just as much of an asshole, I still stand by the points I've made, but I'll have to work on being more constructive about how I say it, and, using less swear words to get my point across, and probably just generally not commenting as much about these kinds of things, though I likely wouldn't do it at all if the mods were more active and noticed these problems more.I figure I have a better chance of making my point understandable this way anyway, and I certainly don't want to become exactly what I have an issue with.I guess that this hole thing has gone on for a long time, but it's winding down and I'm not following suit, because it's the only thing that's been happening for quite a long time, and unfortunately, I'm used to it.  I've been commenting on things like this, partly beca
 use no one is really asking for help with things on the off topic room, or with sound design, or putting out fully formed new games to play and talk about, aside from Beatstar of course, but your write, I don't code, I just know a few coders and talk to them, so this isn't really my area of study, even if I still agree with what those coders are saying and did some research to back it up, but that's not as good as first hand experience.I apologize for rekindling the flames, and showing such an extreme opinion about something I don't have first hand experience with.

URL: http://forum.audiogames.net/viewtopic.php?pid=209532#p209532




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Re: Is Learning 2 Programming languages at once possible?

2015-03-23 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

I see your point, I guess that in the process of trying to call out people who are being assholes, I've started to be just as much of an asshole, I still stand by the points I've made, but I'll have to work on being more constructive about how I say it, and, using less swear words to get my point across, and probably just generally not commenting as much about these kinds of things, though I likely wouldn't do it at all if the mods were more active and noticed these problems more.I figure I have a better chance of making my point understandable this way anyway, and I certainly don't want to become exactly what I have an issue with.I guess that this hole thing has gone on for a long time, but it's winding down and I'm not following suit, because it's the only thing that's been happening for quite a long time.  I've been commenting on things like this, partly because no one is really asking for help wit
 h things on the off topic room, or with sound design, or putting out fully formed new games to play and talk about, aside from Beatstar of course, but your write, I don't code, I just know a few coders and talk to them, so this isn't really my area of study, even if I still agree with what those coders are saying and did some research to back it up, but that's not as good as first hand experience.I apologize for rekindling the flames, and showing such an extreme opinion about something I don't have first hand experience with.

URL: http://forum.audiogames.net/viewtopic.php?pid=209532#p209532




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Re: Is Learning 2 Programming languages at once possible?

2015-03-23 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

I see your point, I guess that in the process of trying to call out people who are being assholes, I've started to be just as much of an asshole, I still stand by the points I've made, but I'll have to work on being more constructive about how I say it, and, using less swear words to get my point across, and probably just generally not commenting as much about these kinds of things, though I likely wouldn't do it at all if the mods were more active and noticed these problems more.I figure I have a better chance of making my point understandable this way anyway, and I certainly don't want to become exactly what I have an issue with.I guess that this hole thing has gone on for a long time, but it's winding down and I'm not following suit.  I've been commenting on things like this, partly because no one is really asking for help with things on the off topic room, or with sound design, or putting out fully formed n
 ew games to play and talk about, aside from Beatstar of course, but your write, I don't code, I just know a few coders and talk to them, so this isn't really my area of study, even if I still agree with what those coders are saying and did some research to back it up, but that's not as good as first hand experience.I apologize for rekindling the flames, and showing such an extreme opinion about something I don't have first hand experience with.

URL: http://forum.audiogames.net/viewtopic.php?pid=209532#p209532




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Re: Is Learning 2 Programming languages at once possible?

2015-03-23 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

I see your point, I guess that in the process of trying to call out people who are being assholes, I've started to be just as much of an asshole, I still stand by the points I've made, but I'll have to work on being more constructive about how I say it, and, using less swear words to get my point across, and probably just generally not commenting as much about these kinds of things, though I likely wouldn't do it at all if the mods were more active and noticed these problems more.I figure I have a better chance of making my point understandable this way anyway, and I certainly don't want to become exactly what I have an issue with.I guess that this hole thing has gone on for a long time, but it's winding down and I'm not following suit.  I've been commenting on things like this, partly because no one is really asking for help with things on the off topic room, or with sound design, or putting out fully formed n
 ew games to play and talk about, aside from Beatstar of course, but your write, I don't code, I just know a few coders and talk to them, so this isn't really my area of study, even if I still agree with what those coders are saying and did some research to back it up, but that's not as good as first hand experience.

URL: http://forum.audiogames.net/viewtopic.php?pid=209532#p209532




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Re: Is Learning 2 Programming languages at once possible?

2015-03-23 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

I completely agree with you guitarman. It's probably best to delete this topic before the defender offends again. Just keep up with the programming languages of your choice, they are good purposes for you, because as twoard said, unlike camlorn, it is not in his place to judge what language you use.

URL: http://forum.audiogames.net/viewtopic.php?pid=209531#p209531




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Re: Is Learning 2 Programming languages at once possible?

2015-03-22 Thread AudioGames . net Forum — Developers room : danny via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

@defender funny that, you used to always be the one who told me I was the successful programmer, now you turn against me? For something stupid not even related to programming? [[wow]]. This community's maturity level sometimes amazes me. Go ahead, throw your worst flames at me, they'll all be deflected because its only your opinion, and I do not take unsuccessful as an insult, considering I actually turned my life around and made something of myself, and actually put forth the effert to keep my own stuff going, and i'm sure that everyone else who's responded on this topic will completely agree with me. Once again, I do not cair if you use pure basic, I do not cair if you even use auto it, as tward said, why should it be my place to judge  your success baste on a programming language?

URL: http://forum.audiogames.net/viewtopic.php?pid=209500#p209500




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Re: Is Learning 2 Programming languages at once possible?

2015-03-22 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Hi.Well I can see this war will never end. Defender, this is your fault this topic was quiet for a while until you started it up again stop stirring things up there is no reason for it. Let me ask you have you ever written any code? From what I've read it sounds like you haven't. If you can code at all you know how challenging it really is it's not a walk in the park. I use both pb and python and there not easy but practicing concepts makes them easier to understand. I dare you to explain a few programming concepts that you've learned. And I find the fact you called danny an unsuccessful programmer extremely offensive. He's my friend so I wouldn't go there. He built death match up from nothing into a side-scroller and then into a 2d game all in bgt before switching to pb. Now tell me what have you done? Can you even write a hello world program? You know one of the reasons I'm enjoying pb so much is because when I need it the language refere
 nce is right there. If I need to look up a piece of code the syntax and the explanation of how to use it is right there. Guess what? The Python reference isn't that simple to go through. Also I started looking into c# and I had to look up how to play a sound on StackOverflow because unless I missed it playing a sound isn't in c#'s  reference.So yeah this is the only time I will be replying to you.

URL: http://forum.audiogames.net/viewtopic.php?pid=209484#p209484




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Re: Is Learning 2 Programming languages at once possible?

2015-03-22 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

@defender I know you have no life, but please don't spend the time you could spend getting one trolling. Post 33 was posted on march 12, over a week ago. Why you had to bring that up, I don't know. That's what's pathettic, Defender. Don't call danny unsuccessful until you get off of your lazy trolling butt and code something yourself, OK?Thanks. rant over. Now go and get a life and quit posting trollish crap here because frankly no one cares. And by the way, your extreme overuse of personal attacks to make yourself look cool or whatever it's for, is overrated. So why do you do it?

URL: http://forum.audiogames.net/viewtopic.php?pid=209480#p209480




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Re: Is Learning 2 Programming languages at once possible?

2015-03-22 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

@defender I know you have no life, but please don't spend the time you could spend getting one trolling. Post 33 was posted on march 12, over a week ago. Why you had to bring that up, I don't know. That's what's pathettic, Defender. Don't call danny unsuccessful until you get off of your lazy trolling butt and code something yourself, OK?Thanks. rant over. Now go and get a life and quit posting trollish crap here because frankly no one cares.

URL: http://forum.audiogames.net/viewtopic.php?pid=209480#p209480




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Re: Is Learning 2 Programming languages at once possible?

2015-03-22 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Defender, will you please take a break from the forum? It seriously sounds like you've got a problem. A major, major anger issue. Can you please, please calm down? I don't want you banned from the forum, but if you keep going on these rampages and rages, your going to get banned extremely quickly. Your acting extremely out of line. Keep this up and no one's going to like you. If there was a thumb down button, I would've hit it like 40 times already. Seriously, dude. Grow up.Also, your comment about C++, Python, and BGT:Go, defender! Try and make a game in C++ and tell me how difficult it is. I guarantee it will be most painful and difficult for you. Try and make a game in Python, too. That will also be extremely difficult. Try and make a game in BGT that is DMNB's quality and tell me how it goes. Again, that will be most difficult for you. Stop acting like an asshole and grow up.

URL: http://forum.audiogames.net/viewtopic.php?pid=209477#p209477




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Re: Is Learning 2 Programming languages at once possible?

2015-03-22 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Defender, will you please take a break from the forum? It seriously sounds like you've got a problem. A major, major anger issue. Can you please, please calm down? I don't want you banned from the forum, but if you keep going on these rampages and rages, your going to get banned extremely quickly. Your acting extremely out of line. Keep this up and no one's going to like you. If there was a thumb down button, I would've hit it like 40 times already. Seriously, dude. Grow up.

URL: http://forum.audiogames.net/viewtopic.php?pid=209477#p209477




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Re: Is Learning 2 Programming languages at once possible?

2015-03-22 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

God, steve, , post 33 was just like your old ones.You know what's funny?  Tward said basically the same thing that Camlern originally said, and in basically the same way, but you guys didn't mind that at all, and even agreed, for the most part, since he wasn't Camlern, I guess?  Pretty idiotic reason if you ask me...That's pathetic, and you know what else is pathetic, the fact that the only reason people are starting to use PB for audio games, is that one relatively unsuccessful coder started using it because someone bought it for him, then, a bunch of other coders who couldn't figure out BGT started using it because this one coder treated it like it was the language of all languages, that could do know wrong and was 10 times better than all the others, simply because he got fet up trying to use BGT. So all of the other programmers, since they knew that this guy was willing to get them started with this language that has
  no purpose being used for audio games, nor any kind of server, and is in fact supposed to be used for relatively basic machines like workstations, factory testing units, and thin clients, and isn't even much better at doing that than other languages according to most professionals, most of which are free,, more up to date, and have a wider range of features, decided to use this instead of C++, BGT, or Python.It would have been completely fine if this one coder was the only one, but everyone that uses it now defends it to the last, specifically because all of the people that actually no better tell them it's not a good idea, most of these new coders don't really know what they are doing anyway, and would have way better progress with the type of games that they are trying to make, E.G. simple ones, that would be much easier in BGT, which is a language that's already set up to do basic audio games, and the 1 or 2 relatively good ones will likely soon 
 find that the other people were right all along, or just lie to them selves to keep from losing a non existent battle that they have manufactured just to be contrary, and suffer pointlessly for it.It will all blow over in time, since it's just a fad, but it's still pretty moronic and has pissed off allot of people that didn't deserve this stubborn stupidity being herled at them from all sides by teenaged wanabes.Time for Ethin to inevitably bitch about the length of my post...  Sigh.

URL: http://forum.audiogames.net/viewtopic.php?pid=209473#p209473




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Re: Is Learning 2 Programming languages at once possible?

2015-03-22 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

God, steve, , post 33 was just like your old ones.You know what's funny?  Tward said basically the same thing that Camlern originally said, and in basically the same way, but you guys didn't mind that at all, and even agreed, for the most part.That's pathetic, and you know what else is pathetic, the fact that the only reason people are starting to use PB for audio games, is that one relatively unsuccessful coder started using it because someone bought it for him, then, a bunch of other coders who couldn't figure out BGT started using it because this one coder treated it like it was the language of all languages, that could do know wrong and was 10 times better than all the others, simply because he got fet up trying to use BGT. So all of the other programmers, since they knew that this guy was willing to get them started with this language that has no purpose being used for audio games, nor any kind of server, and is in fact suppo
 sed to be used for relatively basic machines like workstations, factory testing units, and thin clients, and isn't even much better at doing that than other languages according to most professionals, most of which are free,, more up to date, and have a wider range of features, decided to use this instead of C++, BGT, or Python.It would have been completely fine if this one coder was the only one, but everyone that uses it now defends it to the last, specifically because all of the people that actually no better tell them it's not a good idea, most of these new coders don't really know what they are doing anyway, and would have way better progress with the type of games that they are trying to make, E.G. simple ones, that would be much easier in BGT, which is a language that's already set up to do basic audio games, and the 1 or 2 relatively good ones will likely soon find that the other people were right all along, or just lie to them selves to keep 
 from losing a non existent battle that they have manufactured just to be contrary, and suffer pointlessly for it.It will all blow over in time, since it's just a fad, but it's still pretty moronic and has pissed off allot of people that didn't deserve this stubborn stupidity being herled at them from all sides by teenaged wanabes.Time for Ethin to bitch about the length of my post, sigh.

URL: http://forum.audiogames.net/viewtopic.php?pid=209473#p209473




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Re: Is Learning 2 Programming languages at once possible?

2015-03-22 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Hello.Can someone upload or post a link to the community edition? I'm having trouble finding the exact edition on microsoft. I want to try c# and visual basic but all I see are demos of visual studio.@Ethin, I just wanted to let you know I sent you a pm.

URL: http://forum.audiogames.net/viewtopic.php?pid=209435#p209435




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Re: Is Learning 2 Programming languages at once possible?

2015-03-22 Thread AudioGames . net Forum — Developers room : tward via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Steve, I have to agree with Ethin and Ian on this. While there are certainly versions of Visual Studio that cost $1,300 Microsoft also offers free and low cost versions of Visual Studio that is perfectly fine for college students and hobbyist developers who don't want or need the enterprise grade tools. I have used the express and community versions of Visual Studio for years and for the most part they are fine for most practical purposes. I've not found too many instances where I actually would need to fork over hundreds perhaps thousands of dollars to develop an app in C++, C#, or Visual Basic using Microsoft's Visual Studio tools.

URL: http://forum.audiogames.net/viewtopic.php?pid=209411#p209411




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Re: Is Learning 2 Programming languages at once possible?

2015-03-21 Thread AudioGames . net Forum — Developers room : Ian Reed via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Basically Visual Studio 2013 Community Edition is free for teams of 5 or smaller whose company does not make more than 1 million dollars a year.That edition is equivalent to the professional edition they used to sell.

URL: http://forum.audiogames.net/viewtopic.php?pid=209313#p209313




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Re: Is Learning 2 Programming languages at once possible?

2015-03-20 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Hi,Visual Studio has a free version. And if that's not enough, I have a key for it that you can use for the ultimate version. I'm not going to give it out publicly, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=209274#p209274




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Re: Is Learning 2 Programming languages at once possible?

2015-03-20 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Yeah I suppose I didn't really think of the pricing aspect. It is a bit weird yes, that pb costs anything... but yeah. visualstudio is like $1300, so that's why I wouldn't go with that. if I didn't use pure basic Python might be an alternative, also bgt. but yeah.

URL: http://forum.audiogames.net/viewtopic.php?pid=209273#p209273




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Re: Is Learning 2 Programming languages at once possible?

2015-03-20 Thread AudioGames . net Forum — Developers room : tward via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Dranelement, that is precisely one of the main reasons I wouldn't recommend Purebasic to a newbie or even to a seasoned developer. While the over all cost of Purebasic isn't that much in the scheme of things there are much cheaper alternatives that can do the same thing for free. I just can't see paying money for tools etc when there are free alternatives that are just as good if not better than the one's people are paying for. It isn't that I'm a cheapskate, but it just doesn't seem sensible to pay for something a person can essentially have for free by choosing a different language and tools.

URL: http://forum.audiogames.net/viewtopic.php?pid=209234#p209234




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Re: Is Learning 2 Programming languages at once possible?

2015-03-20 Thread AudioGames . net Forum — Developers room : Dranelement via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Well, since this can't get much worse, why not throw my opinion in here, as well. I think that while pb might be an okay language to start with for programmers, the fact that it costs 80 euros makes it a silly choice when there are much better free alternatives. If people are already using it that's fine, but I would never recommend anyone pay that kind of money otherwise, especially for a language that there's a good chance you'll end up switching away from anyways.

URL: http://forum.audiogames.net/viewtopic.php?pid=209231#p209231




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Re: Is Learning 2 Programming languages at once possible?

2015-03-15 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

This is why I like python so much. The concepts in python are very very very well named, there is one way to do things and when you read people's code, you know what you will see.It is also very logical.For a variable you do:f = 25to add to f you doa = f + 10to make a function you do:def function_name(thing_to_pass):    print(thing_to_pass)Then to call it do:function_name(a)To define a list it is:my_list = []to add an item to a list it ismy_list.append(a)and to access an item in the list you just say the cardinal number:z = my_list[0]Now z and a are the same!It is beautiful and there is no need for return statements, typing or (when you get into classes), pointers.There are also more libraries in python than I know what to do with.If ever I need a new library and there is the library I want in C or C++, I can write a wrapper for it.
 As for indenting:NVDA and Jaws both have support for tab characters.So put \t (the symbol for tab) in your screen reader and do a replace all function in people's code then you hear something like:def my_func():tab print("hello world")There is no forgetting braces, it is a matter of selecting a huge chunk of code and hitting shift+tab to unindent code in EdSharp and frankly, once you get used to it, you only check indentation with code online once or twice in a huge script and that is when they have bad coding practice.There is something called pep 8 in python so all python code is laid out the same.You can break it, but every developer tries to follow it as pep 8 results in the cleanest and easiest to read code.I do admit that I break pep 8 a little, There are rules like:never use l as a variable or label all global variables in capitals or import everything on its own line, or using tabs instead of spa
 ces,But for the first 2 it doesn't do any good with a screen reader and for the last 2, having 15 lines of imports is just crazy (although if you have 15 lines of imports you've got other problems). And the tabbing makes python 10 times easier to read.There is a reason why python is the programming language for new programmers.

URL: http://forum.audiogames.net/viewtopic.php?pid=208624#p208624




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Re: Is Learning 2 Programming languages at once possible?

2015-03-15 Thread AudioGames . net Forum — Developers room : danny via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Its easy to get that when learning programming. After all, programming isn't an easy task. I'm not sure I myself am quite past that. While I have gotten fustrated with dmnb quite a few times, I know that we are still in early phases of development, and this is how life of an mmo begins. Pure basic may not be the best, but I picked it and it sirtenly has done well for the load its handling with spaceships and such. I never give up on dmnb, or any of the projects released if I can help it, because I know I eventually get the bugs bothering us sorted, it just sometimes takes me a while. I gave up on snow race because the code was getting more and more difficult to maintain, pluss with the offline structure being completed, their was very little to add in. Project alpha hasn't quite died, i'm just not sure where to take it now that the storyline is finished.

URL: http://forum.audiogames.net/viewtopic.php?pid=208615#p208615




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Re: Is Learning 2 Programming languages at once possible?

2015-03-15 Thread AudioGames . net Forum — Developers room : tward via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Steve, that is a fairly common mistake made by new programmers. The problem is they are often so eager and excited to be writing programs that they don't stop long enough to learn the essentials such as terminology, core programming skills, and how to think like a programmer. All they can see at that moment is the end goal of creating this new game or whatever it happens to be and give up in absolute frustration when things don't work out as intended. As much as I hate to admit it I've done it and so have a lot of others, and it is difficult to pass on that experience to new programmers because they are often just too young and eager to listen to more seasoned programmers about what they should focus on at first.

URL: http://forum.audiogames.net/viewtopic.php?pid=208611#p208611




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Re: Is Learning 2 Programming languages at once possible?

2015-03-13 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

that's a good point. I think the main reason I gave up on BGT a couple years ago was that I was trying to do what you just argued against; I should've actually been focusing on what the terms and such meant rather than how to program them and why I should use them. It likely would've made success a more likely outcome.

URL: http://forum.audiogames.net/viewtopic.php?pid=208435#p208435




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Re: Is Learning 2 Programming languages at once possible?

2015-03-13 Thread AudioGames . net Forum — Developers room : tward via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Okay, as much as I don't want to touch the Purebasic argument with a 10 foot poll I feel I must just state I do believe there are better choices out there for a new developer. I certainly wouldn't recommend using it for a first time language, but I have no intentions of shoving my opinions down anyone's throat. Just simply state that I have been programming for roughly 16 years and in that time I've found much better choices than Purebasic for software development. However, the important thing to remember is if it works for you personally then who am I or anyone else to disagree?Now, with the elephant out of the way I'll answer the original question. Yes, it is possible to learn two programming languages at once but not recommended. Particularly for a first time developer.The important thing to realize about programming is once you know the core concepts of what are functions, variables, loops, operators, etc you can convert those ideas into 
 any programming language you wish. So you need to know the terminology and the logic first before you can start learning languages. Once you know that then you can pick up and learn as many languages as you wish. However, rather than learning two or more at a time I recommend starting with one for the first time to [practice core programming concepts and languages rather than getting confused over language syntax or specifics which aren't as important as the core concepts you need to know Once you have mastered one language you can move onto another one rather quickly.

URL: http://forum.audiogames.net/viewtopic.php?pid=208434#p208434




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Re: Is Learning 2 Programming languages at once possible?

2015-03-13 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

You know, Camlorn, if you wouldn't be so rude to us and think that your a god and that everyone will only listen to your advice, perhaps we'd be nicer to you. However, I'm sorry to say, I think the popularity has gone to your head and you need to go somewhere else. Leave us? Please do. I'm tired of you always contradicting me just because what you think is right when it is, in fact, wrong. I do my research, Camlorn. It doesn't sound like you've done yours. And you claimed to use PB? You never backed up any of your statements, just made claims.

URL: http://forum.audiogames.net/viewtopic.php?pid=208412#p208412




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Re: Is Learning 2 Programming languages at once possible?

2015-03-13 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

You know, Camlorn, if you wouldn't be so rude to us and think that your a god and that everyone will only listen to your advice, perhaps we'd be nicer to you. However, I'm sorry to say, I think the popularity has gone to your head and you need to go somewhere else. Leave us? Please do. I'm tired of you always contradicting me just because what you think is right when it is, in fact, wrong. I do my research, Camlorn. It doesn't sound like you've done yours. And you claimed to use PB? You never backed up any of your statements, just amde claims.

URL: http://forum.audiogames.net/viewtopic.php?pid=208412#p208412




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Re: Is Learning 2 Programming languages at once possible?

2015-03-12 Thread AudioGames . net Forum — Developers room : danny via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

@camlorn My last post on here, before I stop looking at this topic. Where's your proof dmnb's failing, huh? Where's your proof that i'm falling down the drain. About a hundrid or so posts back in the dmnb topic, and in fact, before you even braught up that ishue of 9 players lagging the server, I had completely forgotten about that problem, because its been fixt for over half of 2, mayby 3 months. So if your gonna tell me i'm gonna be a failure, how about I don't know, look back on the topic and see what we've really been up to, because I have the proof right on that topic, with more than a hundrid posts that dmnb is sirtenly not a failure, and to prove it, i'll insure it dephanatly keeps running for this year, and the next, and the next, because I actually know what i'm doing. I know my code, and I know its weakness's and strengths. But of course, logicly speaking, since you left the forum because I didn't even take your advi
 ce and responded with a post which was quite comm in my opinion, you won't even bother to listen, nore check, because according to you, i'm the ignerint programmer and the newb who doesn't know the slitest thing about what he's doing, so keep on thinking what you do about dmnb, and i'll do my own job of actually keeping dmnb going.

URL: http://forum.audiogames.net/viewtopic.php?pid=208375#p208375




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Re: Is Learning 2 Programming languages at once possible?

2015-03-12 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Camlorn, here's the rundown.  Your help has been valuable in the past, it really has. But fact of the matter is, not one ounce of caring will go for you leaving this forum; none at all. And it especially doesn't help that you continue to aferm to us over and over again that you believe to be better than us because you're in college and all of your "experience." You know something Camlorn? You're really nothing more than a highly egotistical biefed up college man. And for the record, that's not what I need to succeed in programming. Contrary to your beliefs, we actually provide just as much proof to our posts as you do, so don't pull that bullcrap on us. And the whole ignoring your expertise thing? What do you consider yourself, a legend? Sorry dude, here's a reality check. You're 23! did you know that! Yeah! only, 23! Don't even, have, a, job yet! Libaudioverse isn't, even, out yet! You've had no more than
  5 years of college experience. Granted, that's more than I've had, but seriously dude. Biefed up "I'm oh so smart" college student. That's what you are, so leave. I couldn't care less.

URL: http://forum.audiogames.net/viewtopic.php?pid=208374#p208374




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Re: Is Learning 2 Programming languages at once possible?

2015-03-12 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Camlorn, here's the rundown.  Your help has been valuable in the past, it really has. But fact of the matter is, not one ounce of my caring spirit will go for you leaving this forum; none at all. And it especially doesn't help that you continue to aferm to use over and over again that you believe to be better than us because you're in college and all of your "experience." You know something Camlorn? You're really nothing more than a highly ecotistical biefed up college man. And for the record, that's not what I need to succeed in programming. Contrary to your beliefs, we actually provide just as much proof to our posts as you do, so don't pull that bullcrap on us. And the whole ignoring your expertise thing? What do you consider yourself, a legend? Sorry dude, here's a reality check. You're 23! did you know that! Yeah! only, 23! Don't even, have, a, job yet! Libaudioverse isn't, even, out yet! You've had n
 o more than 5 years of college experience. Granted, that's more than I've had, but seriously dude. Biefed up "I'm oh so smart" college student. That's what you are, so leave. I couldn't care less.

URL: http://forum.audiogames.net/viewtopic.php?pid=208374#p208374




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Re: Is Learning 2 Programming languages at once possible?

2015-03-12 Thread AudioGames . net Forum — Developers room : danny via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

My intention was not to make camlorn leave the forum, nore was it to start a flamewar. I meerly posted something and suddenly it expanded into a grate flamewar, something which I didn't even get aware of until today. @guitarman, I suggest you pick a programming language which suits you the best and which you feel most adept at.

URL: http://forum.audiogames.net/viewtopic.php?pid=208364#p208364




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Re: Is Learning 2 Programming languages at once possible?

2015-03-12 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Hi.No, no, no! This is not what I wanted everybody please stop! I don't like all this fighting I might as well leave the forum and go somewhere else.Camlorn, please do not leave the forum. I respect your knowledge even if I don't understand or agree with your opinions. If you do decide to leave though can I still contact you on your blog? I've known you for a while so I hope I can consider you a friend.

URL: http://forum.audiogames.net/viewtopic.php?pid=208362#p208362




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Re: Is Learning 2 Programming languages at once possible?

2015-03-12 Thread AudioGames . net Forum — Developers room : danny via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

@camlorn Obviously you payed attention to our early opening. We've had something like 16 players on with hardly any lag, and we're getting bigger. Pure basic has linked list and tables, I mainly choose to use arrays. The problem camlorn, is that sometimes you don't stop and consider that your programming advice is not the only stuff out their. I may have social ishues, but i'm not the one cramming my opinions down everyone's throtes. I'm just stating my own opinion on the forums, as the guidelines say its ok to do so, and while I respect that you are as well, sometimes you get way to opinionated and yes, judging by your posts, sometimes I do think that you should really stay back and take a look before you give advice. I'm not saying your all bad. You have your qualities. Its when programming comes up, and your all up in flames in arms about how people should use this and that is when people get fustrated with you. Now, I don't agree
  with the way ethin frazed his posts. But if you really think that i'm an ignerint programmer who doesn't take people's advice, go ahead, keep thinking that. That's not gonna stop me continuing with dmnb. Their's a point where you can come on strong, but your coming on too strong, hents is why people are lashing out at you.

URL: http://forum.audiogames.net/viewtopic.php?pid=208360#p208360




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Re: Is Learning 2 Programming languages at once possible?

2015-03-12 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

@DannyUsing Purebasic and getting stuck in it is one of the biggest mistakes a new programmer can make.  In addition, I am 100% certain that a day is coming for you where you will agree with me completely.  It would be nice if, at that time, you remembered that I was right and that my advice could have saved you a lot of trouble.Enjoy coding linked lists and hashtables and select loops and all that.  I don't have to.  Someone has done it all for me.  I can get most if not everything I've mentioned in this thread in a couple lines.I've been trying not to have this conversation with you for 4 months now.  Based on everything I've seen on these forums about DMNB, I give you a year tops.  If, after that point, you're somehow still managing to thrive, congratulations.  But I'm certain at this time that you're going to end up starting over and taking all the things you learned from DMNB to do an
 other one, not making DMNB a long-term project.  You've got major code issues and you've got major social issues.  My intent was to let you come to this on your own, because you and everyone else will  simply disbelieve me per the usual and the information you'd have come away with would have been helpful to your next attempt.I will no longer be monitoring this forum for the foreseeable future.  It's clear that the social tensions caused by me existing in this community aren't helping, and it's clear that my advice goes mostly unregarded.  Those who are interested in contacting me may do so via Twitter or e-mail or something, but honestly it's simply not worth it anymore.  I'm tired of my expertise coming under attack, while no one actually provides a strong counterargument, just general "go away" retorts in the form of questions or shut up or you're a lier and an idiot.  While it is true
  that I have come on strong here, the mere action of saying something that one of a select group of people dislikes instantly leads to wars like this one.  I might as well just go start answering questions on Stackoverflow or something, which isn't a bad idea, actually.Good luck with, like, whatever. You're now doing it without me.

URL: http://forum.audiogames.net/viewtopic.php?pid=208357#p208357




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Re: Is Learning 2 Programming languages at once possible?

2015-03-12 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

@severestormsteve1Sort of.  Your racing game is simple enough that the logic probably looks the same everywhere, but as soon as you start having questions that center around not knowing how many of a thing you need at runtime, Purebasic and C start becoming very, very difficult in comparison to other things.  They also become very difficult when you reach the point that arrays will no longer work for everything.  As soon as you have to write code to allocate and free memory using pointers, which is a thing that will happen, it's time to consider something else.  DMNB is a project which should be way past this point, and I suspect many of their problems come from lack of more advanced data structures.but your code and programming is going to go in this weird direction.  A day will come when you will also hate Purebasic and everything to do with it because the obvious solutions to problems are hard to code there.  But honestly, staying 
 in BGT would have been better, as it does give you a lot of the stuff you need to build the pieces that solve problems, even if it doesn't give you those pieces itself.  When you do get to the point of actually moving, you'll not only have to learn stuff but also to unlearn stuff, which is why I suspect people are so fanatical.  They can't easily leave, and so have never tried something else extensively to gain the experience to know when leaving might be applicable or desirable.@EthinYeah, and apparently you don't understand English.  Because you've just said the same thing I did.  It's pretty clear you're trolling me; no one else seems to have a problem with is as I used it.I am not trying to force anyone to use the languages I use.  I am trying to make people who see this topic realize that shelling out money for C is one of the worst mistakes you can make.  I am not using is as any sort of equals 
 statement or algebraic _expression_, but the languages are close enough that one does literally substitute for the other.  They solve the same problems and have the same features and limitations, and not even you are arguing that they don't.And apparently you don't know enough about buffer overflow attacks to know why having a dedicated string type and good network libraries makes you immune to them.  In Python, the worst that can happen is that my string is longer than expected and I get a MemoryError exception and a second chance to deal with the problem somewhere else.  In Purebasic, the worst that can happen is that I write code into your ram by sending you a network message that's too long and contains some assembly or otherwise overwrites variables.  Or I send you a message and get you to send me contents of your ram, using it to steel passwords from other players.  Go look up heartbleed.  This was used to break internet securit
 y for everyone recently in just about the worst way possible.  The Swamp security may be partly due to VB6, but as far as I know switching to a model where accounts need verification fixed most of it.  Adding SSl would maybe fix more, if he hasn't.And I have not said it's impossible.  You can do an online game in assembly if you're willing to deal with the monstrous conceptual overhead.  But 9 players without lag is not impressive.  9 players without lag is what I would expect from a simple multiplayer game like SoundRTS.  And I've heard different about DMNB lag, anyway. Purebasic is a problem in that you are writing code that would otherwise be freely available to you in a much better form than you'll ever manage, and you are leaving yourself open to so many problems that you will now have to understand how to code solutions for.  But yes, it is *technically* possible.The questions "Would I write x in Pure
 basic?" and "Would I write x in C?" are exactly equivalent.  If you answer yes to both of these now, it's time for you to go learn about the wonders of linked lists and binary search trees and all sorts of hash tables and how these can be used to take you from 9 players to 50, assuming the lag is not inherent in the network protocol itself (yes, this is possible. Truly).  Also the select loop and how painful it is to write one properly.And to everyone else, and also to counter Ethin's claims that I am trying to force people to use the technologies I specifically use?  Consider all the topics where I bash BGT and then consider that I would both use and strongly recommend BGT over Purebasic for anything.  I would also recommend PHP and Java, both of which are technologies I have bashed in the past, though perhaps not on this forum.  When i say Python, it's honestly because modern languages are all pretty much like Python, an
 d the concepts under discussion applies.  I'm not trying to specifically push people to Python, but things like exception handling an

Re: Is Learning 2 Programming languages at once possible?

2015-03-12 Thread AudioGames . net Forum — Developers room : danny via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

For the record, I did take some of your advice. In fact, the startup script is developed off of that link you provided with that extra line you told me to put in. As for pb, I won't deny its not perfect. Some day, I may eventually grow out of it. But until then, I have the right to use it with out you trying to cram your finger down my throte about how you hate it, so if you don't have anything else besides the I do not suggest pure basic rant, can you please just stay quiet?

URL: http://forum.audiogames.net/viewtopic.php?pid=208353#p208353




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Re: Is Learning 2 Programming languages at once possible?

2015-03-12 Thread AudioGames . net Forum — Developers room : danny via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

And this, is exactly why I stay out of the development room. @camlorn, we've already figured out the source of the lag, hents is why I didn't change anything as per your suggestion as their wasn't really a need to. The lag did not show up with the prototype because even after a request for testers in this exact room, a lot of them were not online enough for me to start catching the bug. Also, one suggestion. Why can't people just use their language of choice, with out having other people leap at their throtes and say n, don't use it. If its the language their most cumffy with, they should have the right to use it no matter what anyone else says, and that's exactly what i'm going to keep doing, despite your complaints about my language of choice, thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=208351#p208351




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Re: Is Learning 2 Programming languages at once possible?

2015-03-12 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Camlorn, your being very stubborn here. Why can't you just except the fact that we all use the programming languages we think best? Why are you trying to force us to use what you think is best? If your trying to force us to use your programming languages that you select and those programming languages that you select only, your doing a terrible job at it. Grow up, and stop acting like a little baby who wants everything to revolve around him. This is not your community. You do not own it. You are not a god, although you seem to think your one.I'm going to state this for the umpteenth time: PureBASIC, while it has the same features as C, is not C! That's final! Argument closed!OK, enough of my rants and ravings.Guitarman, it mainly depends on the game you want. I'd suggest learning one language before going into another; PureBASIC, for instance. Don't try learning C/C++ first. It will cause your brain to go all fuzzy on the inside because y
 ou can't understand stuff. (Camlorn, please don't post a contradiction here, please? I don't like arguing with someone who will stay firm on their points and will not change for the better.) Well, gotta go. See y'll later.

URL: http://forum.audiogames.net/viewtopic.php?pid=208343#p208343




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Re: Is Learning 2 Programming languages at once possible?

2015-03-12 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Camlorn, your being very stubborn here. Why can't you just except the fact that we all use the programming languages we think best? Why are you trying to force us to use what you think is best? If your trying to force us to use your programming languages that you select and those programming languages that you select only, your doing a terrible job at it. Grow up, and stop acting like a little baby who wants everything to revolve around him. This is not your community. You do not own it. You are not a god, although you seem to think your one.I'm going to state this for the umpteenth time: PureBASIC, while it has the same features as C, is not C! That's final! argument closed!

URL: http://forum.audiogames.net/viewtopic.php?pid=208343#p208343




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Re: Is Learning 2 Programming languages at once possible?

2015-03-12 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

As for the hacking aspect, that is always an issue; Aprone coded swamp in a language other than pb, and even to the semi-experienced hacker that was easy to get into, hints why he had to make accessing the server paid and place banning restrictions on those who injected commands, changed files, hacked and/or spammed the server... etc.  But Camlorn, I totally understand you now, and now that I think of it I'm not even so frustrated as I were earlier. Thing is, you have, as you said, so much experience, and thus utilize advanced coding techniques. But for some one like me who's game doesn't use those, pure basic does my purpose; I'm able to get my code working the way it should, albeit I have to tweak it in most cases. But to that end, I don't need anything to do with memory allocation and such. But in the upcoming years, when my programming experience increases, I'll undoubtedly learn more languages to suit my needs. But for now, and I feel 
 pretty confident that for my racing game as well, pb will do just fine.  When I do learn other languages, I will still keep pure basic in my reserves; it's great if you want to sit down and jot down a game or two without too much in the way of complications, and pieces of software as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=208342#p208342




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Re: Is Learning 2 Programming languages at once possible?

2015-03-12 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

And Gorthalon wrote RTR, and there was hardly ever any lag, even though he wrote it in PB, and even if their are 8 to 9 players on it doesn't lag. Explain that, Camlorn. Explain how a game can't lag when there are 8 to 9 players on it, yet you don't want us using PB. I'm seriously starting to doubt your statements and your sanity, Camlorn. Some of your posts on this topic are rather... insane-looking, if you know what I mean. Your literally trying to force us to do something.About the buffer attacks, we're trying to resolve it. PB is rather helping us in that respect. It gives us rather understandable messages, whereas C compilers do not: They give you rather cryptic statements as error and warnning messages.

URL: http://forum.audiogames.net/viewtopic.php?pid=208337#p208337




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Re: Is Learning 2 Programming languages at once possible?

2015-03-12 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

And Gorthalon wrote RTR, and there was hardly ever any lag, even though he wrote it in PB, and even if their are 8 to 9 players on it doesn't lag. Explain that, Camlorn. Explain how a game can't lag when there are 8 to 9 players on it, yet you don't want us using PB. I'm seriously starting to doubt your statements and your sanity, Camlorn. Some of your posts on this topic are rather... insane-looking, if you know what I mean.

URL: http://forum.audiogames.net/viewtopic.php?pid=208337#p208337




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Re: Is Learning 2 Programming languages at once possible?

2015-03-12 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

And Gorthalon wrote RTR, and there was hardly ever any lag, even though he wrote it in PB, and even if their are 8 to 9 players on it doesn't lag. Explain that, Camlorn. Explain how a game can't lag when there are 8 to 9 players on it, yet you don't want us using PB.

URL: http://forum.audiogames.net/viewtopic.php?pid=208337#p208337




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Re: Is Learning 2 Programming languages at once possible?

2015-03-12 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

No, actually, I'm not.  I actually use it extensively when I was your age. I've read the manual again today because I figured you'd try to pull this one on me.Purebasic has for loops, while loops, if statements, case statements, procedures, typed variables, structs, commands, macros, arrays, strings, pointers, and inline assembly support.  Have I missed a major language feature?  Because C has all of them, just with slightly different syntaxes and less syntax special cases (i.e. needing the peak and poke functions).  Yes, you have to install libraries, but you're getting much better community and tools.A garbage collector means that you essentially never need to free a pointer again.  Languages with garbage collectors move the burden of knowing what is and is not currently allocated from the programmer to the compiler and runtime.  Furthermore, these languages can usually detect attempts to accidentally access memory th
 at is no longer yours and some can defragment the heap.  Many of these languages provide higher level stuff that's also helpful; garbage collection and being immune to buffer overflow problems and/or clobbering the stack by default often go hand in hand.  There is actually a garbage collector available for C; it is called the Boehm collector and does some magical statistical stuff to work.  Given the choice, it is almost never good to choose to manage a problem that a tool or language can deal with for you.A good programmer can probably program even very complex projects in less powerful languages.  Using a more powerful language will raise the threshold at which a project becomes too hard to manage, reduce the number of bugs, and provide better security.  Python is mostly immune to buffer overflow attacks, for example; I'd say completely, but the nature of attacks is that we don't know all of them.  If I wanted, I could probably ta
 ke out DMNB repeatedly with buffer overflows or other similar attacks, and most of these come back to having had to write those parts of the code yourself and using a language that allows such exploits.  If someone who actually does know hacking ever decides to target DMNB, it's defenseless.  And I have done prototypes that are more advanced than DMNB.  I have a fully functional but super boring online game with completed combat and death, including a swamp-style first person perspective, support for level maps and teleporting between environments.  I never released it because it cannot securely and stably support more than a  few players without lag, and the game requires a high-end internet connection from everyone using it.  These problems are the same facing DMNB, and they are not fixable if they show up at the prototype level.  They are not caused by bugs, they are caused by core architecture problems that must be fixed on day one.&
 nbsp; I tried to tell Danny about interpolation and client-side simulation and was ignored.  You cannot do an online game that provides walking with the arrow keys successfully without such.  The internet is simply too slow.  Other problems that higher level languages provide include various data structures with uniform interfaces, giving one improved performance.  If I did care enough to bother doing a DMNB clone, then I could probably not only make the code simpler in Python or Node.js, I can probably make it faster too.And do tell, Ethin, what source would satisfy you?  Do you think, given my background and experience,  I would be this emphatic if there was truth to your statements about me?  Do you think, given the size and complexity of Libaudioverse, that I am in any way clueless?  And why are you assuming that I have made all of my code available publicly?  Why not look at my blog, where I talked about my attempts?  I ma
 y have even written postmortems, I'm not 100% sure at the moment.  There are only two people in this community that have had long-term success with this problem: Aprone and Gorthalon.

URL: http://forum.audiogames.net/viewtopic.php?pid=208333#p208333




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Re: Is Learning 2 Programming languages at once possible?

2015-03-12 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

I completely agree with severestormsteve1. Also, I'd like to point out that most of your information is incorrect. As a very experienced professional PB programmer, I pretty much know its ins-and-outs. To that end, I must say that you are putting up quite a good fight, but a losing one.

URL: http://forum.audiogames.net/viewtopic.php?pid=208320#p208320




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Re: Is Learning 2 Programming languages at once possible?

2015-03-12 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Camlorn, reading the first part of your post raises some questions for me. As I am not intending to take this to a personal level, I'll not get angry over this, but I'm a bit frustrated, yes.camlorn wrote:Yes. I'm trying to get people to not use it.  I'm trying to get people to stop making the mistake that good games have anything to do with how good or bad a language is and wake up and see that they're not only using what is basically C, they're paying for the privilege.If this is the case, then why are we having this discussion? If we can still make good games with pb, despite its shortcomings, then why are you, trying to get people not to use it?camlorn wrote:Writing your standard libraries in assembly is in no way a good thing.  Not having a garbage collector is in no way a good thing.Will you provide us with the luxury of an explanation? You can't just outright state something like that, especially to someone like guitarman who is just learning. For that matter, I've survived without both things, and perhaps that's just because I've been performing relatively low level programming. But the thing is, if one learns pure basic, they can always grow out of it in a year or two and migrate to something bigger should they start on higher level projects. But if guitarman chooses to learn PB as a first, starting out type of things, then there's really no reason he shouldn't.

URL: http://forum.audiogames.net/viewtopic.php?pid=208318#p208318




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Re: Is Learning 2 Programming languages at once possible?

2015-03-12 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Camlorn, reading the first part of your post raises some questions for me. As I am not intending to take this to a personal level, I'll not get angry over this, but I'm a bit frustrated, yes.camlorn wrote:Yes. I'm trying to get people to not use it.  I'm trying to get people to stop making the mistake that good games have anything to do with how good or bad a language is and wake up and see that they're not only using what is basically C, they're paying for the privilege.If this is the case, then why are we having this discussion? If we can still make good games with pb, despite its shortcomings, then why are you, trying to get people not to use it?camlorn wrote:Writing your standard libraries in assembly is in no way a good thing.  Not having a garbage collector is in no way a good thing.Will you provide us with the luxury of why this is? You can't just outright state something like that, especially to someone like guitarman who is just learning. For that matter, I've survived without both things, and perhaps that's just because I've been performing relatively low level programming. But the thing is, if one learns pure basic, they can always grow out of it in a year or two and migrate to something bigger should they start on higher level projects. But if guitarman chooses to learn PB as a first, starting out type of things, then there's really no reason he shouldn't.

URL: http://forum.audiogames.net/viewtopic.php?pid=208318#p208318




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Re: Is Learning 2 Programming languages at once possible?

2015-03-12 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

@Camlor: Also, your doing something called Frogging. Do you know what that is? Its saying things you have no idea about. I want complete proof that you've done these things and you can back them up with articles, references, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=208316#p208316




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Re: Is Learning 2 Programming languages at once possible?

2015-03-12 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Oh my god, Camlorn. Will you ever read posts? Since your trying to demote PB, I'll spell it out for you. PureBASIC. Is. Not. C. Or. C. Plus. Plus. I'd like you to prove to us how PB is C. I'd like you to prove to us how C is better than PB. Because its not. I can garentee that you can't prove it. If your such a damn god, why not you go and write DMNB or DMPA in C. We'll see how good you are then.

URL: http://forum.audiogames.net/viewtopic.php?pid=208314#p208314




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Re: Is Learning 2 Programming languages at once possible?

2015-03-12 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Yes. I'm trying to get people to not use it.  I'm trying to get people to stop making the mistake that good games have anything to do with how good or bad a language is and wake up and see that they're not only using what is basically C, they're paying for the privilege.I am not saying it calls your C compiler or anything to that effect.  Purebasic is the same in that I can one-for-one almost all the language structures back and forth.  Writing your standard libraries in assembly is in no way a good thing.  Not having a garbage collector is in no way a good thing.  Even VB6 hides memory management from you behind automatic reference counting and gives you things that would be considered at least somewhat modern.  If you're going to jump onto the Purebasic bandwagon, just jump onto the C bandwagon and then, when you need to call C code, you won't have to translate headers.Yes, you can get up and running with it
  quickly.  But that's it.  The end.  Once your project gets even to a medium size, Purebasic is now fighting you.  I'd even say that VB6 is better, at least for the next couple years until it stops running.  I'm not advocating Python.  I'm advocating anything but Purebasic.  Using Purebasic is doing an outright disservice to you as a programmer.  I give Danny a 90% chance of realizing this within the next year.  The rest of you may need longer, depending.I went through Purebasic, I know what I am saying.  I'm even able to tell you how the story goes in most if not all cases.  You're using niche variant of basic here.  You go to do an intermediate project, say an online game, but it doesn't really matter.  It either fails or proves to be really, really hard, so you start looking at how other people do it.  And they're saying "just install these 5 packages and use t
 hese 4 language features, solving these 30 problems".  So you decide to stop being convinced that niche variant of basic is the best and give it a chance and actually learn it.  And then you never look back.  Now wouldn't it be wonderful if you just cut out the wasted months on niche variant of basic here?  it's not just Purebasic that has this problem, it's almost all of them.  I have watched this happen here.  I have had it happen to me.By all means learn two languages.  But Purebasic and something else is less than useless.And before someone no doubt tells me about how Purebasic makes opening windows easy, no one uses the Windows API for that, not unless you've got a special reason.  See Sdl, see GLFW.  Sdl gives you basic sound, too, and it's not too hard to get going in your project.  I'm not recommending C either, but if you must go to a language that has the feature set of Purebas
 ic, you might as well pick the free choice.

URL: http://forum.audiogames.net/viewtopic.php?pid=208311#p208311




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Re: Is Learning 2 Programming languages at once possible?

2015-03-12 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Also, Camlorn, I would like to know where you found out that PB was C. What pot were you smoking - or what alcohol were you drinking when you wrote that post? It sounds like you were drunk or jacked up because I know that you wouldn't write a retort like that if you were in a normal state or normal mindset.Now, I'm going to add to Steve's post by saying this: I know that all of PB's libraries are not C. Here's how:The PB library maker says so. I quote this from its documentation:PureBasic is a complete programming language which uses third party libraries (called 'PureLibraries' to avoid conflit with systems  libraries) to ease the programmer's life. These libraries can be wrote in ASM (with NAsm, FAsm etc.) or in C (with VisualC++, etc.).Now, that said ASM or C. I can probably bet you 100 percent that every PureLibrary to date has been written in ASM. 
 Some of them might be written in C, but that still doesn't mean you are writing something using C. This situation is just like any programming situation: Everything goes all the way back to C/C++. Every language does some sort of source-to-souce translation - from that language to another language and then to executable code - but that still doesn't mean you wrote it in C. When you write these things, please back them up.As an example, let's examine some of the examples.I'll start with the Visual C PureLibs, the SampleGadget one:/* */#include "ListIconSampleGadget.h"/* Usage of the Data fields in the Gadget Structure: *  [0] length of largest string in the Gadget *  [1] pointer to PB_GadgetImageList for this gadget (0 if no images yet) *  [2] GridLine Color *  [3] internal flags (not Gadget flags), to know if custom colors are set etc */#define DATA_MaxSt
 ring  0#define DATA_ImageList  1#define DATA_GridColor  2#define DATA_InternalFlags 3// values for the InternalFlags field//#define FLAG_FrontColorSet     (1)#define FLAG_BackColorSet      (1 << 1)#define FLAG_DisplayGrid       (1 << 2)#define FLAG_ThreeStateMode    (1 << 3) // 3state mode is on#define FLAG_ThreeStateBlocked (1 << 4) // block state change in 3state mode/* Storage of individual cell colors + user data for each item. * This data is stored in a memoryblock which is stored in lParam of each item struct. * It is only allocated when needed, so always check the lParam for 0! * If the memory exists though, it has the number of cells inside as there are columns in the gadget. */typedef struct{  int FrontColor; // colors are stored as (ColorValue+1), so 0 means no c
 olor stored yet  int BackColor;} PB_ListIconCell;typedef struct{  integer UserData;  PB_ListIconCell Cells[];} PB_ListIconItem;// only the base struct, not the following cells#define SIZEOF_ListIconItem sizeof(integer)static PB_GadgetVT ListIconVT;static int         Initialized;static int         OriginalFrontColor, OriginalBackColor;static WNDPROC     StandardListIconCallback;// -static M_GADGETVIRTUAL(integer) ListIcon_Callback(PB_Gadget *Gadget, HWND Window, UINT Message, WPARAM wParam, LPARAM lParam){  integer Result = PB_EventNotProcessed;  if (Message == WM_NOTIFY) // Handle any message here  {    Result = 0; // set Result to 0, if you don't want the event to 
 be populated to next handlers  }  return Result;}// ---static M_GADGETVIRTUAL(void) ListIcon_SetGadgetColor(PB_Gadget *Gadget, int ColorType, int Color){}// ---static M_GADGETVIRTUAL(integer)  ListIcon_GetGadgetColor(PB_Gadget *Gadget, int ColorType){  return 0;}// ---static M_GADGETVIRTUAL(void) ListIcon_SetGadgetItemColor2(PB_Gadget *Gadget, int Item, int ColorType, int Color, int Column){}// ---static M_GADGETVIRTUAL(int)  ListIcon_GetGadgetItemColor2(PB_Gadget *Gadget, int Item, int ColorType, int Column){  return 0;}// ---static M_GADGETVIRTUAL(void) ListIcon_FreeGadget(PB_Gadget *Gadget){}// ---static M_GADGETVIRTUAL(void) ListIcon_FillColumns(PB_Gadget *Gadget, int Position, TCHAR *Cursor){}// ---static M_GADGETVIRTUAL(integer) ListIcon_AddGadgetItem2(PB_Gadget *Gadget, int Position, const TCHAR *Text, int *Image){  return 0;}// ---

Re: Is Learning 2 Programming languages at once possible?

2015-03-12 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

I agree with Ethin here. Contrary to Danny trying to get everyone to use purebasic, it seems, Camlorn, that you're trying to get people to not use it.  I'm just saying, I'm sick of when people so mutch as mention pure basic, it's "oh noo! That's so bad!" when did you use pure basic, Camlorn? What exact version did you use? What were the features?But unless you develop or have in the very near past with purebasic, and no, not C, Pure, Basic, please don't try and tell those who actually have experience with more recent versions of the language what liability issues it has. We had Death Match, Snow Race, and now the game I'm working on... all were successes. So can you provide a recent example of the horridness of purebasic and quit just winning people away from it? Please? And while you're at it, I'd kindly ask with respect that you provide links to at least 2 articles from credible sources that back up you
 r statements, that is, unless you've recently used pb.

URL: http://forum.audiogames.net/viewtopic.php?pid=208299#p208299




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Re: Is Learning 2 Programming languages at once possible?

2015-03-12 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

I agree with Ethin here. Contrary to Danny trying to get everyone to use purebasic, it seems, Camlorn, that you're trying to get people to not use it.  I'm just saying, I'm sick of when people so mutch as mention pure basic, it's "oh noo! That's so bad!" when did you use pure basic, Camlorn? What exact version did you use? What were the features?

URL: http://forum.audiogames.net/viewtopic.php?pid=208299#p208299




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Re: Is Learning 2 Programming languages at once possible?

2015-03-11 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

@Camlorn, please read exactly what others post about programming languages before you go on rants like you did in post 9. You did not realize what Danny was saying. He did not say that everyone should use PB. He just said he's comfortable with it. Again, I ask you nicely to re-read Danny's posts.Edit:PB is not C in any way, shape or form. It does not have the syntax that C has; it does not use any C libraries whatsoever; and it does not generate C code and then use another compiler to accomplish its goal. It, in fact, uses pure assembly. Every single library is written in assembly and converted to binary code using the Flat Assembler (fasm.exe on Windows, fasm on Linux, and Yasm on OS X). When you compile something, it translates your code to assembly and then assembles and links the code.As an example, I'll demonstrate this in practice:In PB, asking the user for input is as simple as doing:PrintN ("Enter a message.")Inp
 ut()When compiling PB code, the compiler takes this code and translates it into the following:; ; PureBasic 5.31 (Windows - x86) generated code; ; (c) 2014 Fantaisie Software; ; The header must remain intact for Re-Assembly; ; Console; :System; KERNEL32; :Import; format MS COFF; ; extrn _PB_Inputextrn _PB_PrintNextrn _ExitProcess@4extrn _GetModuleHandleA@4extrn _HeapCreate@12extrn _HeapDestroy@4extrn _memsetextrn PB_StringBaseextrn _SYS_InitString@0extrn _SYS_FreeStrings@0; extrn _PB_StringBasePositionpublic _PB_Instancepublic _PB_ExecutableTypepublic _PB_OpenGLSubsystempublic _PB_MemoryBasepublic PB_Instancepublic PB_MemoryBasepublic _PB_EndFunctionsmacro pb_public symbol{  public  _#symbol  public symbol_#symbol:symbol:}macro    pb_align value { rb (value-1) - ($-_PB_DataSection + value-1) mod value }macro pb_bssalign value { rb (value-1) - ($-_PB_BSSSection  + value-1) mod value }public PureBasicStart; section '.code' code readable executable align 4096; ; PureBasicStart:;   PUSH   dword I_BSSEnd-I_BSSStart  PUSH   dword 0  PUSH   dword I_BSSStart  CALL  _memset  ADD    esp,12  PUSH   dword 0  CALL  _GetModuleHandleA@4  MOV    [_PB_Instance],eax  PUSH   dword 0  PUSH   dword 4096  PUSH   dword 0  CALL  _HeapCreate@12  MOV    [PB_MemoryBase],eax  CALL  _SYS_InitString@0; PrintN ("Enter a message.")  PUSH   dwor
 d _S1  CALL   dword [_PB_PrintN]; Input()  MOV    edx,[_PB_StringBasePosition]  PUSH   edx  PUSH   edx  CALL   dword [_PB_Input]  POP    dword [_PB_StringBasePosition]_PB_EOP_NoValue:  PUSH   dword 0_PB_EOP:  CALL  _PB_EndFunctions  CALL  _SYS_FreeStrings@0  PUSH   dword [PB_MemoryBase]  CALL  _HeapDestroy@4  CALL  _ExitProcess@4_PB_EndFunctions:  RET; ; section '.data' data readable writeable; _PB_DataSection:_PB_OpenGLSubsystem: db 0pb_public PB_DEBUGGER_LineNumber  dd     -1pb_public PB_DEBUGGER_IncludedFiles  dd     0pb_public PB_DEBUGGER_FileName  db     0pb_public PB_Co
 mpiler_Unicode  dd     0pb_public PB_Compiler_Thread  dd     0pb_public PB_Compiler_Purifier  dd     0pb_public PB_Compiler_Debugger  dd     0_PB_ExecutableType: dd 0public _SYS_StaticStringStart_SYS_StaticStringStart:_S1: db "Enter a message.",0pb_public PB_NullString  db     0public _SYS_StaticStringEnd_SYS_StaticStringEnd:align 4align 4align 4s_s:  dd     0  dd     -1align 4; section '.bss' readable writeable_PB_BSSSection:align 4; I_BSSStart:_PB_MemoryBase:PB_MemoryBase: rd 1_PB_Instance:PB_Instance: rd 1; align 4PB_DataPointer rd 1align 4align 4align 4align 4I_BSSEnd:section 
 9;.code' code readable executable align 4096section '.data' data readable writeableSYS_EndDataSection:That is what happends during compilation: Write PB code, check the sntax, covert the code to ASM, check the ASM code with FASM, assemble it, and link it to produce an executable program.

URL: http://forum.audiogames.net/viewtopic.php?pid=208248#p208248




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Re: Is Learning 2 Programming languages at once possible?

2015-03-11 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

@Camlorn, please read exactly what others post about programming languages before you go on rants like you did in post 9. You did not realize what Danny was saying. He did not say that everyone should use PB. He just said he's comfortable with it. Again, I ask you nicely to re-read Danny's posts.Edit:PB is not C in any way, shape or form. It does not have the syntax that C has; it does not use any C libraries whatsoever; and it does not generate C code and then use another compiler to accomplish its goal. It, in fact, uses pure assembly. Every single library is written in assembly and converted to binary code using the Flat Assembler (fasm.exe on Windows, fasm on Linux, and Yasm on OS X). When you compile something, it translates your code to assembly and then assembles and links the code.

URL: http://forum.audiogames.net/viewtopic.php?pid=208248#p208248




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Re: Is Learning 2 Programming languages at once possible?

2015-03-11 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

@Camlorn, please read exactly what others post about programming languages before you go on rants like you did in post 9. You did not realize what Danny was saying. He did not say that everyone should use PB. He just said he's comfortable with it. Again, I ask you nicely to re-read Danny's posts.

URL: http://forum.audiogames.net/viewtopic.php?pid=208248#p208248




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Re: Is Learning 2 Programming languages at once possible?

2015-03-11 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

@Camlorn, please read exactly what others post about programming languages before you go on rants like you did in post 11. You did not realize what Danny was saying. He did not say that everyone should use PB. He just said he's comfortable with it. Again, I ask you nicely to re-read Danny's posts.

URL: http://forum.audiogames.net/viewtopic.php?pid=208248#p208248




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Re: Is Learning 2 Programming languages at once possible?

2015-03-11 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

I'm same as Danny: I've adjusted to purebasic, and won't be going anyware soon. Perhaps, when I finish my game, I'll check out BGT, or perhaps pyaudiogame, though the latter is highly unlikely because again, I don't like the indentions facter.  However, though purebasic suits me well, I can point a few flaws out with it: the array thing as danny said. As far as I know it's impossible to pack files into an executable, which can be rather bothersome in applications that utilize files that can, but preferably shouldn't, be modified.@guitarman working with arrays in pb can get cumbersome at times. Look at this example where I try to access a random element in the array:players(random(ArraySize(players()), 1)). In other words, when you really start working with arrays like that, you'll have to be very careful. Also, the clipboard can come in handy, especially if you have to write similar lines of code repeatedly.Anoth
 er hard examples of arrays, where I access a piece of the race track that corresponds with a player's Y coordinate.Track(players(1)\y)will access track array index 0 if the player's y is 0, 1 if it's 1, etc.Also, depending on the way you program your game or whatever, you could just as well end up with 5 nested if statements: it's happened to me before.However, please note that when you perform errors in your code, the debugger is very helpful at diagnosing app crashes and the compiler will give you relatively English-like explanations of your error.  If anything, wouldn't purebasic be similar to things like vb, free basic, or something? Those are basic languages.At Danny yes it's a basic language, but pb might be similar to C as far as features and libraries goes, that doesn't necessarily mean sintax.PS. It's funny you mention the Christian thing, guitarman. I was saved on January 4, 2015... so y
 eah I am! It's only been for 2 months though. Anyways I'll pray for you

URL: http://forum.audiogames.net/viewtopic.php?pid=208237#p208237




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Re: Is Learning 2 Programming languages at once possible?

2015-03-11 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

I'm same as Danny: I've adjusted to purebasic, and won't be going anyware soon. Perhaps, when I finish my game, I'll check out BGT, or perhaps pyaudiogame, though the latter is highly unlikely because again, I don't like the indentions facter.  However, though purebasic suits me well, I can point a few flaws out with it: the array thing as danny said. As far as I know it's impossible to pack files into an executable, which can be rather bothersome in applications that utilize files that can, but preferably shouldn't, be modified.@guitarman working with arrays in pb can get cumbersome at times. Look at this example where I try to access a random element in the array:players(random(ArraySize(players()), 1)). In other words, when you really start working with arrays like that, you'll have to be very careful. Also, the clipboard can come in handy, especially if you have to write similar lines of code repeatedly.Anoth
 er hard examples of arrays, where I access a piece of the race track that corresponds with a player's Y coordinate.Track(players(1)\y)will access track array index 0 if the player's y is 0, 1 if it's 1, etc.Also, depending on the way you program your game or whatever, you could just as well end up with 5 nested if statements: it's happened to me before.However, please note that when you perform errors in your code, the debugger is very helpful at diagnosing app crashes and the compiler will give you relatively English-like explanations of your error.  If anything, wouldn't purebasic be similar to things like vb, free basic, or something? Those are basic languages.At Danny yes it's a basic language, but pb might be similar to C as far as features and libraries goes, that doesn't necessarily mean sintax.

URL: http://forum.audiogames.net/viewtopic.php?pid=208237#p208237




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Re: Is Learning 2 Programming languages at once possible?

2015-03-11 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

I'm same as Danny: I've adjusted to purebasic, and won't be going anyware soon. Perhaps, when I finish my game, I'll check out BGT, or perhaps pyaudiogame, though the latter is highly unlikely because again, I don't like the indentions facter.  However, though purebasic suits me well, I can point a few flaws out with it: the array thing as danny said. As far as I know it's impossible to pack files into an executable, which can be rather bothersome in applications that utilize files that can, but preferably shouldn't, be modified.  If anything, wouldn't purebasic be similar to things like vb, free basic, or something? Those are basic languages.At Danny yes it's a basic language, but pb might be similar to C as far as features and libraries goes, that doesn't necessarily mean sintax

URL: http://forum.audiogames.net/viewtopic.php?pid=208237#p208237




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Re: Is Learning 2 Programming languages at once possible?

2015-03-11 Thread AudioGames . net Forum — Developers room : danny via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

I wasn't suggesting everyone use pure basic, I was meerly saying pick which ever suits you, I didn't know that listing down my personal opinion on pb was such a bad thing. For the record, I do not think pure basic is perfect, their are still plenty of ishues with it. The crashes you speak of are not invalid memory pointers, they are errors on my part with the network code, and while this is partly my falt, I had difficulty in testing that bit because most of my testers were not online people or didn't come online to help test very much. Also, pure basic is not c, it is basic, their's a difference.

URL: http://forum.audiogames.net/viewtopic.php?pid=208219#p208219




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Re: Is Learning 2 Programming languages at once possible?

2015-03-11 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

In C, creating a window on windows using the windows API goes something like:#if defined(UNICODE) && !defined(_UNICODE)    #define _UNICODE#elif defined(_UNICODE) && !defined(UNICODE)    #define UNICODE#endif#include #include /*  Declare Windows procedure  */LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);/*  Make the class name into a global variable  */TCHAR szClassName[ ] = _T("Test");int WINAPI WinMain (HINSTANCE hThisInstance,                     HINSTANCE hPrevInstance,                     LPSTR lpszArgument,                     int nCmdShow){    HWND hwnd;         
 ;      /* This is the handle for our window */    MSG messages;            /* Here messages to the application are saved */    WNDCLASSEX wincl;        /* Data structure for the windowclass */    /* The Window structure */    wincl.hInstance = hThisInstance;    wincl.lpszClassName = szClassName;    wincl.lpfnWndProc = WindowProcedure;      /* This function is called by windows */    wincl.style = CS_DBLCLKS;                 /* Catch double-clicks */    wincl.cbSize = sizeof (WNDCLASSEX);    /* Use default icon and mouse-pointer */    wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);    wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);    wincl.hCursor = LoadCursor (NULL, 
 IDC_ARROW);    wincl.lpszMenuName = NULL;                 /* No menu */    wincl.cbClsExtra = 0;                      /* No extra bytes after the window class */    wincl.cbWndExtra = 0;                      /* structure or the window instance */    /* Use Windows's default colour as the background of the window */    wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;    /* Register the window class, and if it fails quit the program */    if (!RegisterClassEx (&wincl))        return 0;    /* The class is registered, let's create the program*/    hwnd = CreateWindowEx (           0,         
           /* Extended possibilites for variation */           szClassName,         /* Classname */           _T("Test"),       /* Title Text */           WS_OVERLAPPEDWINDOW, /* default window */           CW_USEDEFAULT,       /* Windows decides the position */           CW_USEDEFAULT,       /* where the window ends up on the screen */           544,                 /* The programs width */           375,                 /* and height in pixels */           HWND_DESKTOP,      &nb
 sp; /* The window is a child-window to desktop */           NULL,                /* No menu */           hThisInstance,       /* Program Instance handler */           NULL                 /* No Window Creation data */           );    /* Make the window visible on the screen */    ShowWindow (hwnd, nCmdShow);    /* Run the message loop. It will run until GetMessage() returns 0 */    while (GetMessage (&messages, NULL, 0, 0))    {        /* Translate virtual-key messages into character messages */        TranslateMessage(&messages);        /* Send message to WindowProcedure *
 /        DispatchMessage(&messages);    }    /* The program return-value is 0 - The value that PostQuitMessage() gave */    return messages.wParam;}/*  This function is called by the Windows function DispatchMessage()  */LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam){    switch (message)                  /* handle the messages */    {        case WM_DESTROY:            PostQuitMessage (0);       /* send a WM_QUIT to the message queue */            break;        default:                      /* for messages that we don't deal with */  &n
 bsp;         return DefWindowProc (hwnd, message, wParam, lParam);    }    return 0;}Of course, I do like languages that make creating windows easier. That code was 94 lines of code, and I don't like typing that. I should read the Pyglet documentation to learn how it works. The windows API, in my opinion, is useless, overcomplicated, and quite stupid.

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Re: Is Learning 2 Programming languages at once possible?

2015-03-11 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

In C, creating a window on windows using the windows API goes something like:#if defined(UNICODE) && !defined(_UNICODE)    #define _UNICODE#elif defined(_UNICODE) && !defined(UNICODE)    #define UNICODE#endif#include #include /*  Declare Windows procedure  */LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);/*  Make the class name into a global variable  */TCHAR szClassName[ ] = _T("Test");int WINAPI WinMain (HINSTANCE hThisInstance,                     HINSTANCE hPrevInstance,                     LPSTR lpszArgument,                     int nCmdShow){    HWND hwnd;         
 ;      /* This is the handle for our window */    MSG messages;            /* Here messages to the application are saved */    WNDCLASSEX wincl;        /* Data structure for the windowclass */    /* The Window structure */    wincl.hInstance = hThisInstance;    wincl.lpszClassName = szClassName;    wincl.lpfnWndProc = WindowProcedure;      /* This function is called by windows */    wincl.style = CS_DBLCLKS;                 /* Catch double-clicks */    wincl.cbSize = sizeof (WNDCLASSEX);    /* Use default icon and mouse-pointer */    wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);    wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);    wincl.hCursor = LoadCursor (NULL, 
 IDC_ARROW);    wincl.lpszMenuName = NULL;                 /* No menu */    wincl.cbClsExtra = 0;                      /* No extra bytes after the window class */    wincl.cbWndExtra = 0;                      /* structure or the window instance */    /* Use Windows's default colour as the background of the window */    wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;    /* Register the window class, and if it fails quit the program */    if (!RegisterClassEx (&wincl))        return 0;    /* The class is registered, let's create the program*/    hwnd = CreateWindowEx (           0,         
           /* Extended possibilites for variation */           szClassName,         /* Classname */           _T("Code::Blocks Template Windows App"),       /* Title Text */           WS_OVERLAPPEDWINDOW, /* default window */           CW_USEDEFAULT,       /* Windows decides the position */           CW_USEDEFAULT,       /* where the window ends up on the screen */           544,                 /* The programs width */           375,                 /* and height in pixels */           HWND_DES
 KTOP,        /* The window is a child-window to desktop */           NULL,                /* No menu */           hThisInstance,       /* Program Instance handler */           NULL                 /* No Window Creation data */           );    /* Make the window visible on the screen */    ShowWindow (hwnd, nCmdShow);    /* Run the message loop. It will run until GetMessage() returns 0 */    while (GetMessage (&messages, NULL, 0, 0))    {        /* Translate virtual-key messages into character messages */        TranslateMessage(&messages);        /* Send
  message to WindowProcedure */        DispatchMessage(&messages);    }    /* The program return-value is 0 - The value that PostQuitMessage() gave */    return messages.wParam;}/*  This function is called by the Windows function DispatchMessage()  */LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam){    switch (message)                  /* handle the messages */    {        case WM_DESTROY:            PostQuitMessage (0);       /* send a WM_QUIT to the message queue */            break;        default:                      /* for messages that we don'
 t deal with */            return DefWindowProc (hwnd, message, wParam, lParam);    }    return 0;}Of course, I do like languages that make creating windows easier. That code was 94 lines of code, and I don't like typing that. I should read the Pyglet documentation to learn how it works. The windows API, in my opinion, is useless, overcomplicated, and quite stupid.

URL: http://forum.audiogames.net/viewtopic.php?pid=208218#p208218




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