Re: Knowing your server's capacity
2015-12-17
Thread
AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: Knowing your server's capacity You could always open tens of instances of the program, and connect with a bunch of alt accounts, but I'm not quite sure whether or not that would truly stress test the server. If you would like I can help test the game. URL: http://forum.audiogames.net/viewtopic.php?pid=243153#p243153 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Knowing your server's capacity
Knowing your server's capacity Is there any way to test how well your server is going to handle large numbers of connections? I only have 4 people on my team so far, and obviously it holds up well, but I'm not sure if it'll be able to handle, say, 40 connections, much less 80. Is there anything I can do to get a good idea of what to expect at those levels? I might be able to have this hosted on a commercial hosting site, but the data flow isn't intense enough for me to really go for that right now, and so it's currently being hosted on my home connection of 50 megs up and 50 megs down. I have a completely seperit machine to host it once I've got it ready for public release, so I don't have to worry about my own computer resources having issues. URL: http://forum.audiogames.net/viewtopic.php?pid=243037#p243037 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector