Re: Making a speech synthesizer

2020-09-16 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


Re: Making a speech synthesizer

A company made an Obomma synth. I want it so badly

URL: https://forum.audiogames.net/post/571224/#p571224




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Re: Making a speech synthesizer

2020-09-13 Thread AudioGames . net Forum — Developers room : Luciana via Audiogames-reflector


  


Re: Making a speech synthesizer

We have recently created a new Russian synthesizer for RHVoice. If you were one of the people who participated in creation, you most likely would not be asking and making asumptions you made above.Professional readers, TV celebrities and acters are there to help you. As far as I know Uzbekistan, as well as Tajikistan, got plenty of those. Unfortunately, I am not sure if they got an acceptable database to train the voices if any, for this I will have to consult with my friends from there. So it is just a matter of time and effort, and money, to ask voice acters. That is what russians did. As one of the participants said, if you know how to work with sound editing and code, you are halfway there.Charity is also a thing, if one cannot afford the ways I mentioned above. So what I would suggest, not being a developer but being present for when people were working with voice samples, is to contact someone who has time and desire to help, and proceed from there. Cutting, training the voice (providing you got the database), and then asking ms. Yakovleva to include the thing in RH Voice, or if another engine was involved...In any case, the topic is indeed relevant, but if you want to get rid of automatic synths, you would have to get other people involved. Say to build up the database if there is none.Best of luck, for these will be glorious accomplishments!

URL: https://forum.audiogames.net/post/570355/#p570355




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Re: Making a speech synthesizer

2020-09-03 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector


  


Re: Making a speech synthesizer

There is the general festvox documentation which gives a good overview of how to build a clustergen voice, and also how to prepare data for a new language. Generally you need your wav files, plus a file in a subdirectory of your voice's setup folder called etc/txt.done.data. Remember that the bible.is datasets generally give you about 20 hours of speech. It needs this much data to have a chance of mining the text to create your rule set.In case you didn't know, bin/do_found is a script file that you can open and read in your text editor. It will show you all the steps that the script can perform, and what command line arguments it accepts.Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/566877/#p566877




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Re: Making a speech synthesizer

2020-09-03 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: Making a speech synthesizer

Philip,Then.Can you tell me where I can read, how can I prepare my own speech base? For example, based on an audio book. Do they have anything about this in the documentation?

URL: https://forum.audiogames.net/post/566874/#p566874




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Re: Making a speech synthesizer

2020-09-03 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector


  


Re: Making a speech synthesizer

I suggest reading further into the log, as all I could see above was a redirect. However, as Camlorn says, you'll have to figure it out on your own for the most part. We can give you a gentle nudge in the right direction once in a while, but you'll have to do the absolute majority of the work. I unfortunately do not have time to go through your log looking for the issue, nor, I suspect, do many other people on here. But I wish you the best of luck, and I will be happy to help if you have a more specific question that you can't find an answer to online.Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/566873/#p566873




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Re: Making a speech synthesizer

2020-09-03 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: Making a speech synthesizer

Connecting to listen.bible.is (listen.bible.is)|54.88.119.92|:80... connected.HTTP request sent, awaiting response... 302 FoundLocation: http://live.bible.is/bible/NANTTV/Matt/1/D [following]--2020-09-03 20:28:51--  http://live.bible.is/bible/NANTTV/Matt/1/DResolving live.bible.is (live.bible.is)... 54.200.172.9, 100.20.89.10Connecting to live.bible.is (live.bible.is)|54.200.172.9|:80... connected.HTTP request sent, awaiting response... 301 Moved PermanentlyLocation: https://live.bible.is/bible/NANTTV/Matt/1/D [following]--2020-09-03 20:28:52--  https://live.bible.is/bible/NANTTV/Matt/1/DConnecting to live.bible.is (live.bible.is)|54.200.172.9|:443... connected.HTTP request sent, awaiting response... 301 Moved PermanentlyLocation: /bible/NANTTV/MAT/1/1 [following]--2020-09-03 20:28:53--  https://live.bible.is/bible/NANTTV/MAT/1/1Reusing existing connection to live.bible.is:443.HTTP request sent, awaiting response... 200 OK

URL: https://forum.audiogames.net/post/566843/#p566843




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Re: Making a speech synthesizer

2020-09-03 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: Making a speech synthesizer

Connecting to listen.bible.is (listen.bible.is)|54.88.119.92|:80... connected.HTTP request sent, awaiting response... 302 FoundLocation: http://live.bible.is/bible/NANTTV/Matt/1/D [following]--2020-09-03 20:28:51--  http://live.bible.is/bible/NANTTV/Matt/1/DResolving live.bible.is (live.bible.is)... 54.200.172.9, 100.20.89.10Connecting to live.bible.is (live.bible.is)|54.200.172.9|:80... connected.HTTP request sent, awaiting response... 301 Moved PermanentlyLocation: https://live.bible.is/bible/NANTTV/Matt/1/D [following]--2020-09-03 20:28:52--  https://live.bible.is/bible/NANTTV/Matt/1/DConnecting to live.bible.is (live.bible.is)|54.200.172.9|:443... connected.HTTP request sent, awaiting response... 301 Moved PermanentlyLocation: /bible/NANTTV/MAT/1/1 [following]--2020-09-03 20:28:53--  https://live.bible.is/bible/NANTTV/MAT/1/1Reusing existing connection to live.bible.is:443.HTTP request sent, awaiting response... 200 OKLength: 63943 (62K) [text/html]Saving to: ‘xxx.html’

URL: https://forum.audiogames.net/post/566843/#p566843




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Re: Making a speech synthesizer

2020-09-03 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: Making a speech synthesizer

ffmpeg version 3.4.8-0ubuntu0.2 Copyright (c) 2000-2020 the FFmpeg developers  built with gcc 7 (Ubuntu 7.5.0-3ubuntu1~18.04)  configuration: --prefix=/usr --extra-version=0ubuntu0.2 --toolchain=hardened --libdir=/usr/lib/x86_64-linux-gnu --incdir=/usr/include/x86_64-linux-gnu --enable-gpl --disable-stripping --enable-avresample --enable-avisynth --enable-gnutls --enable-ladspa --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libcdio --enable-libflite --enable-libfontconfig --enable-libfreetype --enable-libfribidi --enable-libgme --enable-libgsm --enable-libmp3lame --enable-libmysofa --enable-libopenjpeg --enable-libopenmpt --enable-libopus --enable-libpulse --enable-librubberband --enable-librsvg --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libspeex --enable-libssh --enable-libtheora --enable-libtwolame --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx265 --enable-libxml2 --enable-libxvid --enable-libzmq --enable-libzvbi --enable-omx --enable-openal --enable-opengl --enable-sdl2 --enable-libdc1394 --enable-libdrm --enable-libiec61883 --enable-chromaprint --enable-frei0r --enable-libopencv --enable-libx264 --enable-shared  libavutil      55. 78.100 / 55. 78.100  libavcodec     57.107.100 / 57.107.100  libavformat    57. 83.100 / 57. 83.100  libavdevice    57. 10.100 / 57. 10.100  libavfilter     6.107.100 /  6.107.100  libavresample   3.  7.  0 /  3.  7.  0  libswscale      4.  8.100 /  4.  8.100  libswresample   2.  9.100 /  2.  9.100  libpostproc    54.  7.100 / 54.  7.100mp3_to_wav: No such file or directorysox FAIL formats: can't open input file `mp3_to_wav.wav': No such file or directoryffmpeg version 3.4.8-0ubuntu0.2 Copyright (c) 2000-2020 the FFmpeg developers  built with gcc 7 (Ubuntu 7.5.0-3ubuntu1~18.04)  configuration: --prefix=/usr --extra-version=0ubuntu0.2 --toolchain=hardened --libdir=/usr/lib/x86_64-linux-gnu --incdir=/usr/include/x86_64-linux-gnu --enable-gpl --disable-stripping --enable-avresample --enable-avisynth --enable-gnutls --enable-ladspa --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libcdio --enable-libflite --enable-libfontconfig --enable-libfreetype --enable-libfribidi --enable-libgme --enable-libgsm --enable-libmp3lame --enable-libmysofa --enable-libopenjpeg --enable-libopenmpt --enable-libopus --enable-libpulse --enable-librubberband --enable-librsvg --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libspeex --enable-libssh --enable-libtheora --enable-libtwolame --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx265 --enable-libxml2 --enable-libxvid --enable-libzmq --enable-libzvbi --enable-omx --enable-openal --enable-opengl --enable-sdl2 --enable-libdc1394 --enable-libdrm --enable-libiec61883 --enable-chromaprint --enable-frei0r --enable-libopencv --enable-libx264 --enable-shared  libavutil      55. 78.100 / 55. 78.100  libavcodec     57.107.100 / 57.107.100  libavformat    57. 83.100 / 57. 83.100  libavdevice    57. 10.100 / 57. 10.100  libavfilter     6.107.100 /  6.107.100  libavresample   3.  7.  0 /  3.  7.  0  libswscale      4.  8.100 /  4.  8.100  libswresample   2.  9.100 /  2.  9.100  libpostproc    54.  7.100 / 54.  7.100download/mp3/*.mp3: No such file or directory

URL: https://forum.audiogames.net/post/566841/#p566841




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Re: Making a speech synthesizer

2020-09-03 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: Making a speech synthesizer

It cannot download audio files from bible.is. I don't know, due to problems on my part, or from them.

URL: https://forum.audiogames.net/post/566839/#p566839




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Re: Making a speech synthesizer

2020-09-03 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Making a speech synthesizer

@19You're going to need to figure this out yourself.  I'm not sure you realize that.  This is going to be the first problem of many.  There is a reason I said it's complicated.  There are probably going to be lots of other problems after this one.

URL: https://forum.audiogames.net/post/566826/#p566826




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Re: Making a speech synthesizer

2020-09-03 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: Making a speech synthesizer

philip,When you have time, if you can, look my log, please:https://www.dropbox.com/s/zbwxkl4s1tso9 … p.out?dl=0

URL: https://forum.audiogames.net/post/566822/#p566822




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Re: Making a speech synthesizer

2020-09-03 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector


  


Re: Making a speech synthesizer

I can easily imagine that the log would become large rather quickly. However, without seeing the first actual error, there's unfortunately very little I can do to help you.Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/566820/#p566820




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Re: Making a speech synthesizer

2020-09-03 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: Making a speech synthesizer

Philip,The log is very big, but I couldn't find the file upload error.It something read. But next the sox errors started, and next ln.

URL: https://forum.audiogames.net/post/566807/#p566807




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Re: Making a speech synthesizer

2020-09-03 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector


  


Re: Making a speech synthesizer

Probably it didn't download and extract properly from bible.is. It is supposed to download the MP3's, decode them, and then splice. Maybe you will find more useful information further up in the log.Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/566803/#p566803




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Re: Making a speech synthesizer

2020-09-03 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: Making a speech synthesizer

Philip,I did everything according to the readme, and came to "Create Alignments For A Language".After executing the command:nohup ./bin/do_found fast_make_align indices/TGKIBT.tar.gz &Half an hour later, in the nohup.out file, I have the error:ln: Could not access 'v/wav/). wav': No such file or directory

URL: https://forum.audiogames.net/post/566802/#p566802




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Re: Making a speech synthesizer

2020-09-03 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector


  


Re: Making a speech synthesizer

First you have to install the Festvox tools. This includes speech_tools, Festvox, Festival, Flite, and a few other things. There is a script in the Wilderness repository which is supposed to grab all of those things for you. Clone the wilderness repository, and then run:./bin/do_found make_dependenciesThis is from the Wilderness readme. Once you have the entire toolchain installed, continue following the instructions from the readme.Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/566762/#p566762




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Re: Making a speech synthesizer

2020-09-03 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: Making a speech synthesizer

Philip,GitHub has a heading like this:Create Alignments For A LanguageFor example, there is Tajik in the list of languages. We want to install this for Flite. What will the command for preparation for compilation look like?There is a command there:nohup ./bin/do_found fast_make_align indices/NANTTV.tar.gz &But it doesn't work.

URL: https://forum.audiogames.net/post/566760/#p566760




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Re: Making a speech synthesizer

2020-09-03 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: Making a speech synthesizer

Philip,GitHub has a heading like this:Create Alignments For A LanguageFor example, there is Tajik in the list of languages. We want to install this for Flite. What will the command look like?There is a command there:nohup ./bin/do_found fast_make_align indices/NANTTV.tar.gz &But it doesn't work.

URL: https://forum.audiogames.net/post/566760/#p566760




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Re: Making a speech synthesizer

2020-09-03 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector


  


Re: Making a speech synthesizer

@11:You need to run the toolchain for your specific language, and generate it on your machine. Generating one language should only take a day or so, if I remember correctly. I don't think you can download their pregenerated Flite voices anywhere. To generate a model for a language you will need a Linux machine, either a real one or a VM like WSL2. I have personally used both WSL2 and a Linode to build Flite voices.Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/566758/#p566758




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Re: Making a speech synthesizer

2020-09-03 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: Making a speech synthesizer

Philip,There are already created languages. And it writes that I can use them on Android with Flite. But there are only a few voices in Flite, not all 700. Where can I install the rest?

URL: https://forum.audiogames.net/post/566753/#p566753




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Re: Making a speech synthesizer

2020-09-02 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: Making a speech synthesizer

another alternative to @4's solution can be mozilla TTS, or deepvoice/tacotron + something like WaveNet or WavveGlow which are based on deep learning and they are computationally expensive, and don't work on 32 bit machines, and requires lots and lots of data.but the accuracy will be higher, they will sound better, and they can be rolled out for every language with some modifications.

URL: https://forum.audiogames.net/post/566740/#p566740




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Re: Making a speech synthesizer

2020-09-02 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: Making a speech synthesizer

irrelevant.

URL: https://forum.audiogames.net/post/566729/#p566729




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Re: Making a speech synthesizer

2020-09-02 Thread AudioGames . net Forum — Developers room : Gaki_shonen via Audiogames-reflector


  


Re: Making a speech synthesizer

there's always lierbird...

URL: https://forum.audiogames.net/post/566707/#p566707




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Re: Making a speech synthesizer

2020-09-02 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector


  


Re: Making a speech synthesizer

@6:Not for now. I got most of the vowels to sound reasonable, but I didn't manage to get the arbitrary phone to phone transitions to sound quite right and I didn't have the patience to bring it to full diphone coverage. Also I only had the cascade model working and I never implemented the parallel one that I wanted for unvoiced sounds either. What I have is a reasonable singing vowel synthesizer and I have a lot further to go. I might pick it up again at some point, but right now I've got another project which I will post about here in due time.Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/54/#p54




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Re: Making a speech synthesizer

2020-09-02 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector


  


Re: Making a speech synthesizer

@5:Not for now. I got most of the vowels to sound reasonable, but I didn't manage to get the arbitrary phone to phone transitions to sound quite right and I didn't have the patience to bring it to full diphone coverage. Also I only had the cascade model working and I never implemented the parallel one that I wanted for unvoiced sounds either. What I have is a reasonable singing vowel synthesizer and I have a lot further to go. I might pick it up again at some point, but right now I've got another project which I will post about here in due time.Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/54/#p54




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Re: Making a speech synthesizer

2020-09-02 Thread AudioGames . net Forum — Developers room : Simter via Audiogames-reflector


  


Re: Making a speech synthesizer

@4 when we are already at it, how far is it going with blastfox? The last diary entry is one and a half year aggo now, was there anything further done?

URL: https://forum.audiogames.net/post/566658/#p566658




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Re: Making a speech synthesizer

2020-09-02 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Making a speech synthesizer

Huh, that actually might almost make my eloquence clone/Klatt reimplementation project feasible.

URL: https://forum.audiogames.net/post/566619/#p566619




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Re: Making a speech synthesizer

2020-09-02 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector


  


Re: Making a speech synthesizer

This is a bit of a long shot, but have you seen the wilderness project from CMU?http://www.festvox.org/cmu_wilderness/It's sort of a spinoff from the Festvox project. Its purpose is to produce text to speech voices automatically from datasets, with no prior knowledge of the language in question. As was said above, you do need a lot of data so if you don't have that for Uzbek, this might not be a good route for you. But I wanted to bring it to your attention just in case. They produced voices for some 700+ languages based on recordings of the bible, if memory serves. Being a native Swedish speaker, I can say that the results obtained for Swedish are reasonable considering there was no manual labor involved. Certainly a dedicated team will beat the automated approaches out of the water (at least for now), but the Wilderness project is a good backup plan. You need some technical skills to be able to generate a voice with the toolchain, but it's not that bad. I've done it multiple times with Festival/Festvox/Flite.Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/566594/#p566594




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Re: Making a speech synthesizer

2020-09-02 Thread AudioGames . net Forum — Developers room : rkruger via Audiogames-reflector


  


Re: Making a speech synthesizer

I'm connected to a team here in South Africa who develops text to speech voices for our local languages, and the problem with a lot of these languages are that they're resource-scarce. For text to speech technologies like HTS, you need a lot of data to produce a good quality voice. Typically you have a bunch of text, and then you get a voice artist to read the text out loud, from which (along with a phonemic dictionary and/or some starting rules) you train your synthesis model. However, a lot of our local languages have very little text available to use for the training process. For some of the languages, the SA constitution and the government website are the only textual sources available.As #2 said, the Espeak route is probably the easiest, although that depends on the phonemic structure of your language. I know for a fact that the Afrikaans Espeak voice was created by two totally blind people here in South Africa, and that voice is really good. However, Afrikaans, being part of the germanic family, has a phonemic structure not too different from other languages for which data could be obtained. Dutch for example, is for the most part mutually intelagable with Afrikaans.If you have a language quite different from any of the existing Espeak languages, it might be much more difficult, although I'm sure someone connected to the Espeak project would be able to help out.

URL: https://forum.audiogames.net/post/566524/#p566524




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Re: Making a speech synthesizer

2020-09-02 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Making a speech synthesizer

You can get access to a high quality recording setup and someone who can do a bunch of sound editing, spend weeks or so making the samples that something like Festival requires, figure out the pronunciation rules for whatever language you want, and read the necessary papers to figure out how to run the Festival toolchain.  Unfortunately figuring out pronunciation rules is really hard and this won't be super high quality or a fast synth.Alternatively you can do roughly the same thing with Espeak, but in that case you have to manually edit everything by hand because Espeak's method of synthesis doesn't work off recordings.  For that you'll probably need to write some custom scripts of some sort.  Sighted people can figure out starting points by looking at spectragrams, but we can't, so you'd have to make up for that.But in either case the biggest blocker is probably that you need some sort of linguistics person to figure out how to do the pronunciation rules, because outside of one of Google's machine learning things, no one's managed to automate that.it's technically doable but it's a 6 month project for multiple people to have anything high quality, if I had to estimate.  Maybe a little less if someone already has the expertise and you don't have to learn anything.  Everyone involved will need to be fluent in the language it's for as well, so for the rarer languages you'll have trouble getting a team together.

URL: https://forum.audiogames.net/post/566478/#p566478




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Making a speech synthesizer

2020-09-02 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Making a speech synthesizer

Hello.I would like to talk about a very relevant topic.There are speech synthesizers. Look, how many English synthesizers there are. Lots of.We have recently created a new Russian synthesizer for RHVoice.Of course, it's useful and necessary, but unfortunately, not relevant.Who will use the new Russian voice? Agree, move from one voice to another is a difficult and long process.But the essence of my post is not a criticism of what is being done. But a request for help in creating something that doesn't exist.Have you ever wondered that there are languages for which there are no speech synthesizers?Or is there, but they are so poor quality that it's better not to use?I would like to give a specific example that prompted this letter.Uzbek language.What is there?Espeak with Uzbek voice. Yes, it is. But ask a native speaker of Uzbek how it reads. Answer: Bad.What is being done?Unknown.My friend who is a native Uzbek speaker says he contacted the creator of RHVoice, Olga Yakovleva, about creating an Uzbek voice for RHVoice.But alas, there has been no news for a long time.I learned articles by programmers who had experience in developing speech synthesis. As a result, from a development point of view, the development of the voice engine is a laborious and difficult task.Therefore, the only option is to use ready-made tools.And here is a question for those who have learned this topic.What can we do ourselves? Without the help of truly professional specialists? And can we at all?So far, I see it as a single option, to modify the existing Espeak voice.But maybe someone can suggest another solution?And after all, Uzbek is not the only language that needs a speech synthesizer...Thanks in advance!

URL: https://forum.audiogames.net/post/566466/#p566466




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