Re: Rampage Tactical Battle map pack. Anyone playing this?
Re: Rampage Tactical Battle map pack. Anyone playing this? Yeah, link no longer works. URL: http://forum.audiogames.net/viewtopic.php?pid=313482#p313482 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Rampage Tactical Battle map pack. Anyone playing this?
Re: Rampage Tactical Battle map pack. Anyone playing this? Hello all from where i can download this map? becouse link in first post does not work? URL: http://forum.audiogames.net/viewtopic.php?pid=313473#p313473 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Rampage Tactical Battle map pack. Anyone playing this?
2016-11-02
Thread
AudioGames . net Forum — General Game Discussion : david_solomon1 via Audiogames-reflector
Re: Rampage Tactical Battle map pack. Anyone playing this? Does anyone know why I would be getting this error while playing the rampage pack? Before I post the error, I just want to note that all other maps seem to work fine, and I can't see any processes that would be using all of my ram or virtual memory to cause out of memory errors. I've been searching around on google for around 2 days now trying to figure out what the problem is, but none of the solutions I can find seem to have worked.I get this error after playing tactical battle rampage map for a certain number of key presses. It doesn't seem to be time based and it doesn't matter how I have my settings toggled. I've tried with both graphics and battle log on and off. Sometimes it triggers while I'm moving around the map with the move commands, sometimes it triggers during the end of round processing, and it triggers often when I'm reading actions in the battle log if I have it on. Any help would be appreciated.An error has occurre d. Please notify the game creator of this error. You can copy the entire error to your clipboard by pressing control + C. Then youcan paste it into an email by pressing control + V and send the email to.Error in the application.-2147024882 (E_OUTOFMEMORY) at Microsoft.DirectX.AudioVideoPlayback.Audio.Play() at Ian.DSAudio.Play() in C:\Data\Recent\Games\TacticalBattle\DSAudio.cs:line 53 at Ian.TBSound.Play(IHaveGameLoopState ent, String name, DSAudio& a, DSAudioInfo& ai, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 187 at Ian.TBSound.Play(String sound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Game s\TacticalBattle\TBSound.cs:line 148 at Ian.TBSound.PlayRandom(String sound, String& randSound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end,Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 96 at Ian.TBSound.PlayRandom(String sound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 74 at Ian.TBSoundContext.PlayRandom(String name) in C:\Data\Recent\Games\TacticalBattle\TBSoundContext.cs:line 29 at Ian.MyMenu.SpeakItem(IGameWorld ent) in C:\Data\Recent\Games\GameEngine\Controls\MyMenu.cs:line 400 at Ian.MyMenu.MoveDown(IGameWorld ent, Boolean speak) in C:\Data\Recent\Games\GameEngine\Controls\MyMenu.cs:line 293 at Ian.MyMenu.HandleKey(I GameWorld ent) in C:\Data\Recent\Games\GameEngine\Controls\MyMenu.cs:line 59 at Ian.ListDialog.Process(IGameWorld ent) in C:\Data\Recent\Games\GameEngine\Controls\ListDialog.cs:line 41 at Ian.SceneMachine`1.Process(T ent) in C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66 at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57 at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31 at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23 at Ian.GameWindow`1.RunGameLoop() in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135 &nbs p;at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182 at System.Windows.Forms.Timer.OnTick(EventArgs e) at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)OK URL: http://forum.audiogames.net/viewtopic.php?pid=284970#p284970 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Rampage Tactical Battle map pack. Anyone playing this?
2016-11-02
Thread
AudioGames . net Forum — General Game Discussion : david_solomon1 via Audiogames-reflector
Re: Rampage Tactical Battle map pack. Anyone playing this? Does anyone know why I would be getting this error while playing the rampage pack? Before I post the error, I just want to note that all other maps seem to work fine, and I can't see any processes that would be using all of my ram or virtual memory to cause out of memory errors. I've been searching around on google for around 2 days now trying to figure out what the problem is, but none of the solutions I can find seem to have worked.I get this error after playing tactical battle rampage map for a certain number of key presses. It doesn't seem to be time based and it doesn't matter how I have my settings toggled. I've tried with both graphics and battle log on and off. Sometimes it triggers while I'm moving around the map with the move commands, sometimes it triggers during the end of round processing, and it triggers often when I'm reading actions in the battle log if I have it on. Any help would be appreciated.An error has occurre d. Please notify the game creator of this error. You can copy the entire error to your clipboard by pressing control + C. Then youcan paste it into an email by pressing control + V and send the email tosupp...@blindaudiogames.com.Error in the application.-2147024882 (E_OUTOFMEMORY) at Microsoft.DirectX.AudioVideoPlayback.Audio.Play() at Ian.DSAudio.Play() in C:\Data\Recent\Games\TacticalBattle\DSAudio.cs:line 53 at Ian.TBSound.Play(IHaveGameLoopState ent, String name, DSAudio& a, DSAudioInfo& ai, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 187 at Ian.TBSound.Play(String sound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuilding BattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 148 at Ian.TBSound.PlayRandom(String sound, String& randSound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end,Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 96 at Ian.TBSound.PlayRandom(String sound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 74 at Ian.TBSoundContext.PlayRandom(String name) in C:\Data\Recent\Games\TacticalBattle\TBSoundContext.cs:line 29 at Ian.MyMenu.SpeakItem(IGameWorld ent) in C:\Data\Recent\Games\GameEngine\Controls\MyMenu.cs:line 400 at Ian.MyMenu.MoveDown(IGameWorld ent, Boolean speak) in C:\Data\Recent\Games\GameEngine\Controls\MyMenu.cs:line 293 ; at Ian.MyMenu.HandleKey(IGameWorld ent) in C:\Data\Recent\Games\GameEngine\Controls\MyMenu.cs:line 59 at Ian.ListDialog.Process(IGameWorld ent) in C:\Data\Recent\Games\GameEngine\Controls\ListDialog.cs:line 41 at Ian.SceneMachine`1.Process(T ent) in C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66 at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57 at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31 at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23 at Ian.GameWindow`1.RunGameLoop() in C:\Data\Recent\Games\GameEngine\GameWin dow.cs:line 135 at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182 at System.Windows.Forms.Timer.OnTick(EventArgs e) at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)OK URL: http://forum.audiogames.net/viewtopic.php?pid=284970#p284970 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Rampage Tactical Battle map pack. Anyone playing this?
Re: Rampage Tactical Battle map pack. Anyone playing this? Hi.Yep, I am playing this map, also something really cool is the two or more player battle system where you just can put up different units and duke it out without the military interveening, that's quite awesome. URL: http://forum.audiogames.net/viewtopic.php?pid=284099#p284099 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Rampage Tactical Battle map pack. Anyone playing this?
Rampage Tactical Battle map pack. Anyone playing this? Hi,I recently got back into TB again and found that Allen Tompson, the creator of the fantastic age of warlords and starship battles packs among others, has done it again.Not only does this pack have some wonderful music and sounds, but playing as the giant monsters, as I've not yet played as a robot really made me feel like I was in a Godzilla movie what with blowing up buildings, vehicles and battleships while the military tried to stop my rampage. As this has such a large variety of units to control as well as a large degree of customisation with upgrades, I'm wondering what others think of this pack.If anyone wants to download it, the link is:https://dl.dropboxusercontent.com/u/680 … %202.0.zip URL: http://forum.audiogames.net/viewtopic.php?pid=284083#p284083 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector