Re: Rampage Tactical Battle map pack. Anyone playing this?

2017-06-01 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Rampage Tactical Battle map pack.  Anyone playing this?

Yeah, link no longer works.

URL: http://forum.audiogames.net/viewtopic.php?pid=313482#p313482





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Re: Rampage Tactical Battle map pack. Anyone playing this?

2017-06-01 Thread AudioGames . net Forum — General Game Discussion : milos via Audiogames-reflector


  


Re: Rampage Tactical Battle map pack.  Anyone playing this?

Hello all from where i can download this map? becouse link in first post does not work?

URL: http://forum.audiogames.net/viewtopic.php?pid=313473#p313473





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Re: Rampage Tactical Battle map pack. Anyone playing this?

2016-11-02 Thread AudioGames . net Forum — General Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Rampage Tactical Battle map pack.  Anyone playing this?

Does anyone know why I would be getting this error while playing the rampage pack? Before I post the error, I just want to note that all other maps seem to work fine, and I can't see any processes that would be using all of my ram or virtual memory to cause out of memory errors. I've been searching around on google for around 2 days now trying to figure out what the problem is, but none of the solutions I can find seem to have worked.I get this error after playing tactical battle rampage map for a certain number of key presses. It doesn't seem to be time based and it doesn't matter how I have my settings toggled. I've tried with both graphics and battle log on and off. Sometimes it triggers while I'm moving around the map with the move commands, sometimes it triggers during the end of round processing, and it triggers often when I'm reading actions in the battle log if I have it on. Any help would be appreciated.An error has occurre
 d.  Please notify the game creator of this error.  You can copy the entire error to your clipboard by pressing control + C.  Then youcan paste it into an email by pressing control + V and send the email to.Error in the application.-2147024882 (E_OUTOFMEMORY)   at Microsoft.DirectX.AudioVideoPlayback.Audio.Play()   at Ian.DSAudio.Play() in C:\Data\Recent\Games\TacticalBattle\DSAudio.cs:line 53   at Ian.TBSound.Play(IHaveGameLoopState ent, String name, DSAudio& a, DSAudioInfo& ai, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 187   at Ian.TBSound.Play(String sound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Game
 s\TacticalBattle\TBSound.cs:line 148   at Ian.TBSound.PlayRandom(String sound, String& randSound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end,Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 96   at Ian.TBSound.PlayRandom(String sound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 74   at Ian.TBSoundContext.PlayRandom(String name) in C:\Data\Recent\Games\TacticalBattle\TBSoundContext.cs:line 29   at Ian.MyMenu.SpeakItem(IGameWorld ent) in C:\Data\Recent\Games\GameEngine\Controls\MyMenu.cs:line 400   at Ian.MyMenu.MoveDown(IGameWorld ent, Boolean speak) in C:\Data\Recent\Games\GameEngine\Controls\MyMenu.cs:line 293   at Ian.MyMenu.HandleKey(I
 GameWorld ent) in C:\Data\Recent\Games\GameEngine\Controls\MyMenu.cs:line 59   at Ian.ListDialog.Process(IGameWorld ent) in C:\Data\Recent\Games\GameEngine\Controls\ListDialog.cs:line 41   at Ian.SceneMachine`1.Process(T ent) in C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66   at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57   at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31   at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23   at Ian.GameWindow`1.RunGameLoop() in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135  &nbs
 p;at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182   at System.Windows.Forms.Timer.OnTick(EventArgs e)   at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)OK

URL: http://forum.audiogames.net/viewtopic.php?pid=284970#p284970





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Re: Rampage Tactical Battle map pack. Anyone playing this?

2016-11-02 Thread AudioGames . net Forum — General Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Rampage Tactical Battle map pack.  Anyone playing this?

Does anyone know why I would be getting this error while playing the rampage pack? Before I post the error, I just want to note that all other maps seem to work fine, and I can't see any processes that would be using all of my ram or virtual memory to cause out of memory errors. I've been searching around on google for around 2 days now trying to figure out what the problem is, but none of the solutions I can find seem to have worked.I get this error after playing tactical battle rampage map for a certain number of key presses. It doesn't seem to be time based and it doesn't matter how I have my settings toggled. I've tried with both graphics and battle log on and off. Sometimes it triggers while I'm moving around the map with the move commands, sometimes it triggers during the end of round processing, and it triggers often when I'm reading actions in the battle log if I have it on. Any help would be appreciated.An error has occurre
 d.  Please notify the game creator of this error.  You can copy the entire error to your clipboard by pressing control + C.  Then youcan paste it into an email by pressing control + V and send the email tosupp...@blindaudiogames.com.Error in the application.-2147024882 (E_OUTOFMEMORY)   at Microsoft.DirectX.AudioVideoPlayback.Audio.Play()   at Ian.DSAudio.Play() in C:\Data\Recent\Games\TacticalBattle\DSAudio.cs:line 53   at Ian.TBSound.Play(IHaveGameLoopState ent, String name, DSAudio& a, DSAudioInfo& ai, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 187   at Ian.TBSound.Play(String sound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuilding
 BattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 148   at Ian.TBSound.PlayRandom(String sound, String& randSound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end,Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 96   at Ian.TBSound.PlayRandom(String sound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 74   at Ian.TBSoundContext.PlayRandom(String name) in C:\Data\Recent\Games\TacticalBattle\TBSoundContext.cs:line 29   at Ian.MyMenu.SpeakItem(IGameWorld ent) in C:\Data\Recent\Games\GameEngine\Controls\MyMenu.cs:line 400   at Ian.MyMenu.MoveDown(IGameWorld ent, Boolean speak) in C:\Data\Recent\Games\GameEngine\Controls\MyMenu.cs:line 293 
 ;  at Ian.MyMenu.HandleKey(IGameWorld ent) in C:\Data\Recent\Games\GameEngine\Controls\MyMenu.cs:line 59   at Ian.ListDialog.Process(IGameWorld ent) in C:\Data\Recent\Games\GameEngine\Controls\ListDialog.cs:line 41   at Ian.SceneMachine`1.Process(T ent) in C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66   at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57   at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31   at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23   at Ian.GameWindow`1.RunGameLoop() in C:\Data\Recent\Games\GameEngine\GameWin
 dow.cs:line 135   at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182   at System.Windows.Forms.Timer.OnTick(EventArgs e)   at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)OK

URL: http://forum.audiogames.net/viewtopic.php?pid=284970#p284970





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Re: Rampage Tactical Battle map pack. Anyone playing this?

2016-10-25 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Rampage Tactical Battle map pack.  Anyone playing this?

Hi.Yep, I am playing this map, also something really cool is the two or more player battle system where you just can put up different units and duke it out without the military interveening, that's quite awesome.

URL: http://forum.audiogames.net/viewtopic.php?pid=284099#p284099





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Rampage Tactical Battle map pack. Anyone playing this?

2016-10-25 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Rampage Tactical Battle map pack.  Anyone playing this?

Hi,I recently got back into TB again and found that Allen Tompson, the creator of the fantastic age of warlords and starship battles packs among others, has done it again.Not only does this pack have some wonderful music and sounds, but playing as the giant monsters, as I've not yet played as a robot really  made me feel like I was in a Godzilla movie what with blowing up buildings, vehicles and battleships while the military tried to stop my rampage.  As this has such a large variety of units to control as well as a large degree of customisation with upgrades, I'm wondering what others think of this pack.If anyone wants to download it, the link is:https://dl.dropboxusercontent.com/u/680 … %202.0.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=284083#p284083





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