Re: A few GDE questions

2019-10-06 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: A few GDE questions

Hi guys,The GDE is the Game Development Enviroment for the Sonus Game Console, however there is also the Sonus PCP (PC Player) that can also be used to play games. its all free to make or play games.Games are built for the Sonus PCP to play, so they are not compiledto executablesYou can find the software and information about it at www.sonusinteractive.co.uk as well as tutorials on how to make games with the GDE.hope this helps.

URL: https://forum.audiogames.net/post/466505/#p466505




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Re: A few GDE questions

2019-09-29 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector


  


Re: A few GDE questions

The dev told me that he used C# to make the program.

URL: https://forum.audiogames.net/post/465233/#p465233




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Re: A few GDE questions

2019-09-29 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector


  


Re: A few GDE questions

So gde is a kind of bgt for .net? Does it use lua for the scripting language? Do the games actually compile to .net assemblies? ...?

URL: https://forum.audiogames.net/post/465082/#p465082




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Re: A few GDE questions

2019-09-29 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector


  


Re: A few GDE questions

GDE is very fun and not hard to use once you understand about if and endif statements, Local, Global and Constant variables. But, with everything given to you in a list and correctly labeled edit boxes, it's quite easy to learn and use. I've got a game I'm working on now with it and I've even got a main menu with a few single options and a couple submenus in it. When you hit button 1 on new game, the main menu music actually fades out. When you go into the options menu and activate the set music option, you can turn the music up and down. As the volume changes, you hear a small clicking sound. If the volume is at 0 or 100, the clicking sound stops. I've got a large map with a house with doors you can open and close on it. I've got stairs that will actually make you move higher into the air as you move up them. This is all from someone that knew not a thing about coding before GDE came along. I love it very much!!!

URL: https://forum.audiogames.net/post/465078/#p465078




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Re: A few GDE questions

2019-09-29 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector


  


Re: A few GDE questions

GDE is very fun and not hard to use once you understand about if and endif statements, Local, Global and Constant variables. But, with everything given to you in a list and correctly labeled edit boxes, it's quite easy to learn and use. I've got a game I'm working on now with it and I've even got a main menu with a few single options and a couple submenus in it. I've got a large map with a house with doors you can open and close on it. I've got stairs that will actually make you move higher into the air as you move up them. This is all from someone that knew not a thing about coding before GDE came along. I love it very much!!!

URL: https://forum.audiogames.net/post/465078/#p465078




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Re: A few GDE questions

2019-09-28 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: A few GDE questions

Yeh. GDE is sort of a mineture scripting engine, though you can avoid typing if you so choose.

URL: https://forum.audiogames.net/post/465011/#p465011




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Re: A few GDE questions

2019-09-28 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector


  


Re: A few GDE questions

What exactly is GDE? Is it something like audiogame maker?Sorry for posting such silly little questions, but it sounds interesting , I can't find anything useful about it on google and so on.

URL: https://forum.audiogames.net/post/465002/#p465002




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