Re: CoolForTheBlind: Blazing: The Customized edition

2017-08-03 Thread AudioGames . net Forum — General Game Discussion : MorganKaw via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

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URL: http://forum.audiogames.net/viewtopic.php?pid=322696#p322696





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-08-03 Thread AudioGames . net Forum — General Game Discussion : MorganKaw via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

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URL: http://forum.audiogames.net/viewtopic.php?pid=322698#p322698





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-08-03 Thread AudioGames . net Forum — General Game Discussion : MorganKaw via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

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URL: http://forum.audiogames.net/viewtopic.php?pid=322693#p322693





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-08-03 Thread AudioGames . net Forum — General Game Discussion : MorganKaw via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

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URL: http://forum.audiogames.net/viewtopic.php?pid=322692#p322692





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-30 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

Ah, thanks a lot. Well, if it should be fixed, then I need to get it all fixed at once, because I need to delete all players progress before the server accept the changes. I can easily look it up in the file.

URL: http://forum.audiogames.net/viewtopic.php?pid=321642#p321642





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-28 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

@SLJ, sorry, I didn't make it clear. For the versions with typoes, I posted only the fixed version, not the wrong one, because I thought you could check those in the files anyway. I can go back and post the old versions as well, I only fixed 2 encounters for now so it wouldn't be hard.

URL: http://forum.audiogames.net/viewtopic.php?pid=321365#p321365





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-28 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

Sorry, but I don't see where exactly the typos are.

URL: http://forum.audiogames.net/viewtopic.php?pid=321349#p321349





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-28 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

I'll list all the mistakes I find here. I'll edit this post if I find more. English isn't my first language, so if I write something wrong others are welcome to fix it as well.- The space Goblin marsh gives you gold instead of removing it,- The small thief encounter: You hear the voice of a boy nearby, calling for help. You follow it and find him sitting beside some bushes. He tells you he is hungry, freezing and lost. You don't have any food with you, so you decide to help him find his way home. But suddenly, he puts his hand in your pocket, and tries to steal your gold! You try to stop him, but he draws a small knife with his other hand, and prepares for battle!- A wild dog: Suddenly, you see a dog  running in your direction. It looks cute at first glance, but as it comes closer, you quickly change your mind about the beast. You bearly get the chanse to prepare for battle as it howls and jumps towards you!

URL: http://forum.audiogames.net/viewtopic.php?pid=321322#p321322





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-28 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

I'll list all the mistakes I find here. I'll edit this post if I find more. English isn't my first language, so if I write something wrong others are welcome to fix it as well.- The space Goblin marsh gives you gold instead of removing it,- Fixed The small thief encounter: You hear the voice of a boy nearby, calling for help. You follow it and find him sitting beside some bushes. He tells you he is hungry, freezing and lost. You don't have any food with you, so you decide to help him find his way. But suddenly, he puts his hand in your pocket, and tries to steal your gold! You  try to stop him, but he draws a small knife with his other hand, and prepares for battle!

URL: http://forum.audiogames.net/viewtopic.php?pid=321322#p321322





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-28 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

I'll list all the mistakes I find here. I'll edit this post if I find more.- The space Goblin marsh gives you gold instead of removing it,

URL: http://forum.audiogames.net/viewtopic.php?pid=321322#p321322





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-28 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

For some reason the space Landslide removes rage. The space Goblim marsh gives you gold instead of removing it.When you have time, you could also fix the typoes in some of the descriptions.

URL: http://forum.audiogames.net/viewtopic.php?pid=321319#p321319





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-28 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

Hi.@Arron: I'm not sure on what site you are talking about. Why should I keep the game in sync with others, if they choose to host a different version of the game? I'm sorry, but I don't get the point. The server runs on Windows like a normal application like Swamp or any other of Aprones games. So you can't just host it on a normal website. This is one of the reasons for I have had big trouble by hosting a server.@Mayana: Rage has been fixed on the spot you've mentioned. If you list the typos you've seen, I'll correct them. But remember each time I have to change something, I need to delete all the progress.

URL: http://forum.audiogames.net/viewtopic.php?pid=321321#p321321





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-28 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

For whatever reason the space Landslide removes rage. When you have time, you could also fix the typoes in some of the descriptions.

URL: http://forum.audiogames.net/viewtopic.php?pid=321319#p321319





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-28 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

Hi,I am wondering if a site like tdrealms could also host this because they have a cloud server, the trouble is then, how would slj and the guys at tdrealms keep things in sync?

URL: http://forum.audiogames.net/viewtopic.php?pid=321316#p321316





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-28 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

Hi all.I have, once again, gone through all the spots and done my best to correct it all. I had to delete your progress, but I hope everything now works as it should. I hope you're willing to give it yet an other try. 

URL: http://forum.audiogames.net/viewtopic.php?pid=321304#p321304





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-27 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

Any adjustments made to the game world would require the files to be deleted.  The text files that let you customize land and enemies are used when the server builds the world, but after that they are not looked at again.  You'd have to delete the current "world" and let it rebuild a new one using the updated files.

URL: http://forum.audiogames.net/viewtopic.php?pid=321211#p321211





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-27 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

Hi.I'm so glad to see that people are enjoying the customized edition. I'm just not sure if the healing spots works after I have corrected them, or if I need to delete the data file to make them work. It would be sad to delete all your awesome progress in the game...Sadly, I'm not able to have the server online all the time, because it's running on my laptop. But it's better than nothing. 

URL: http://forum.audiogames.net/viewtopic.php?pid=321171#p321171





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-26 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

Holy crap Key, you had an incredible run!  The number of times you luckily failed to tame weak little creatures, and then captured really strong ones on the next turn, was insane!  I'm jealous.  

URL: http://forum.audiogames.net/viewtopic.php?pid=321080#p321080





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-26 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

Your journey:You rolled a 2 and move forward. You are fully healed. Your taiming odds have increased to 9%. You rolled a 1 and move forward. It took 11 swings to kill the The angry cow., but it killed your dog and dealt 24 damage to you in the process. You have gained 4 gold. Your taiming odds have increased to 16%. You rolled a 3 and move forward. You failed to tame this creature. It took 3 swings to kill the Broken bottle of glass, and it dealt 5 damage to you in the process. You have gained 4 gold. Your taiming odds have increased to 18%. You rolled a 3 and move forward. Your health increased by 7. Your taiming odds have increased to 30%. You rolled a 5 and move forward. Your taiming odds have increased to 34%. You rolled a 6 and move forward. Your taiming odds have increased to 38%. You rolled a 6 and move forward. You were able to tame the Animated boulder you've encountered. It has 14 health and will fight for you dealing between 6 an
 d 8 damage. Your taiming odds have increased to 15%. You rolled a 2 and move forward. Your health increased by 5. Your taiming odds have increased to 20%. You rolled a 1 and move forward. Your Animated boulder killed the Sick quickly, suffering 4 damage in the process. Your taiming odds have increased to 27%. You rolled a 6 and move forward. Your Animated boulder killed the Animated rock quickly, suffering 2 damage in the process. You have gained 2 gold. Your taiming odds have increased to 35%. You rolled a 5 and move forward. You have lost 1 gold. Your taiming odds have increased to 41%. You rolled a 2 and move forward. You are damaged by 5. Your taiming odds have increased to 45%. You rolled a 5 and move forward. It took 3 swings to kill the A wild dog, but it killed your Animated boulder and dealt 4 damage to you in the process. You have gained 13 gold. Your taiming odds have increased to 56%. You rolled a 5 and move forward. Your taiming
  odds have increased to 62%. You rolled a 1 and move forward. You failed to tame this creature. It took 3 swings to kill the Insect, and it dealt 6 damage to you in the process. You have gained 1 gold. Your taiming odds have increased to 76%. You rolled a 1 and move forward. You have gained 46 gold. Your taiming odds have increased to 84%. You rolled a 3 and move forward. Your taiming odds have increased to 85%. You rolled a 4 and move forward. You were able to tame the ganan you've encountered. It has 25 health and will fight for you dealing between 0 and 5 damage. Your taiming odds have increased to 15%. You rolled a 6 and move forward. You are fully healed. Your taiming odds have increased to 30%. You rolled a 5 and move forward. You are fully healed. Your taiming odds have increased to 33%. You rolled a 6 and move forward. You are damaged by 6. Your taiming odds have increased to 40%. You rolled a 2 and move forward. Your taim
 ing odds have increased to 44%. You rolled a 2 and move forward. Your ganan killed the mad Your own shaddow quickly, suffering 2 damage in the process. You have gained 5 gold. Your taiming odds have increased to 59%. You rolled a 3 and move forward. It took 10 swings to kill the mad A drunken guy, but it killed your ganan and dealt 1 damage to you in the process. You have gained 2 gold. Your taiming odds have increased to 70%. You rolled a 2 and move forward. You have gained 11 gold. Your taiming odds have increased to 83%. You rolled a 1 and move forward. You failed to tame this creature. It took 2 swings to kill the Insect, and it dealt 4 damage to you in the process. You have gained 1 gold. Your taiming odds have increased to 95%. You rolled a 2 and move forward. You were able to tame the mad The angry cow. you've encountered. It has 25 health and will fight for you dealing between 4 and 5 damage. Your taiming odds have increased to 9%. Yo
 u rolled a 3 and move forward. Your health increased by 7. Your taiming odds have increased to 14%. You rolled a 3 and move forward. You have lost 3 gold. Your taiming odds have increased to 16%. You rolled a 1 and move forward. Your taiming odds have increased to 17%. You rolled a 3 and move forward. Your mad The angry cow. killed the mad Demonic hedgehog quickly, suffering 8 damage in the process. You have gained 9 gold. Your taiming odds have increased to 18%. You rolled a 1 and move forward. You are damaged by 5. Your taiming odds have increased to 25%. You rolled a 2 and move forward. Your mad The angry cow. killed the mad Demonic hedgehog quickly, suffering 8 damage in the process. You have gained 6 gold. Your taiming odds have increased to 35%. You rolled a 5 and move forward. It took 5 swings to kill the mad A drunken guy, but it killed your mad The angry cow. and dealt 9 damage to you in the process. You have gained 18 gold. Your taiming 
 odds have increased to 41%. You rolled a 4 and move forward. You failed to tame this creature. You fought against the mad Baby land shark bravely, but were

Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-26 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

My land shark and I were doing great!  I gave him some upgrades and we traveled together until nearly space 100 before he was finally killed off!  My 100% taming ability was wasted on some lousy insects after that, and I was only back up to 40% when they died.  I rolled and landed on a drunken guy encounter!  That drunken guy has 21 health and would have been an amazing pet, but sadly he evaded my 40% and cut me to bits with his knife.  That was SO CLOSE!  If I had managed to capture him, I'm sure I would have lasted for a while longer.I'm liking the trainer so far, since it is the only class where I sometimes hope I land on the strongest enemies.  Usually I look at the 6 future spaces and only ever hope to land on the peaceful ones.

URL: http://forum.audiogames.net/viewtopic.php?pid=321077#p321077





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-26 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

I've noticed that the peaceful lake damages you by 5 rather than healing you.  Maybe it's meant to be this way, but based on the spot's description it seems like it should be going the other way.Oh yeah, thanks SLJ for updating the server version!  I'm happy to be able to play as the trainer now.

URL: http://forum.audiogames.net/viewtopic.php?pid=321075#p321075





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-26 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

Good catch Aaron.  I'll look into that.

URL: http://forum.audiogames.net/viewtopic.php?pid=321061#p321061





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-26 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

Also, I think I found a bug.Your sheer rage caused the A wild dog's heart to explode moments after your initial attack. You have used up 2 rage in the process. It took 5 swings to kill the A wild dog, and it dealt 19 damage to you in the process. Your maximum health has increased to 33. You have gained 18 gold.So basically it made the dog explode yet I still took seemingly a lot of damage, taking 5 swings.

URL: http://forum.audiogames.net/viewtopic.php?pid=321057#p321057





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-26 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

How do I gain rage as a warrior? I am a little confused.

URL: http://forum.audiogames.net/viewtopic.php?pid=321056#p321056





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-26 Thread AudioGames . net Forum — General Game Discussion : Lucas1853 via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

You fought against the Juvenile land shark bravely, but were ultimately killed in battle. You have gained 19 gold. Your taiming odds have increased to 17%. Your health is -96 of 30`

URL: http://forum.audiogames.net/viewtopic.php?pid=321054#p321054





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-26 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

Hi.Finally, I got the server updated.I have corrected the space in the city, where you got 20 damage instead of being healed. I'm not sure if the data file needs to be deleted before it works.

URL: http://forum.audiogames.net/viewtopic.php?pid=321032#p321032





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-24 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

SLJ, I've just posted version 0.8 of the Blazing server.  The new version adds in the Trainer character class, which will be fun to try on your customized server.  All of the custom files you've created will still work the same in the new version, so no one will lose their progress.

URL: http://forum.audiogames.net/viewtopic.php?pid=320852#p320852





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-24 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

yes the peaceful lake encounter damages you for 5 for no reason

URL: http://forum.audiogames.net/viewtopic.php?pid=320777#p320777





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-24 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

Hi.No, all enemies are placed randomly, and the game automatically make them more powerful as you progress on the board.I'll take a look at those strange squares you mention.

URL: http://forum.audiogames.net/viewtopic.php?pid=320757#p320757





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-24 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

@SLJ I was hoping there would be some sort of intelligent placement system that wouldn't place extremely powerful enemies on the beginning of the game board, so I decided to try to create tiered enemies that could be placed all along the board. The very weak ones like the animated pebbles would be near the beginning of the map but the strong ones could show up a lot later. It would be cool if the game could calculate a power level for each enemy based on its damage and hp, and then tier up as you go, unless it already does that and there are just not enough enemies defined for itAlso playing against my own enemies, either they need to be toned down a bit damage wise, or the gold amounts on them need to be increased because they often require a healing potion to keep up with the damage, especially when you get to the third and fourth tier enemies.Also: There are some really really strange squares on this board. The strange city square 24 randomly chops off 20 healt
 h points when you land on it which seems pretty unfair to me. There's also another weird square where it says you get healed, but you actually take damage.

URL: http://forum.audiogames.net/viewtopic.php?pid=320744#p320744





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-24 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

@SLJ I was hoping there would be some sort of intelligent placement system that wouldn't place extremely powerful enemies on the beginning of the game board, so I decided to try to create tiered enemies that could be placed all along the board. The very weak ones like the animated pebbles would be near the beginning of the map but the strong ones could show up a lot later. It would be cool if the game could calculate a power level for each enemy based on its damage and hp, and then tier up as you go, unless it already does that and there are just not enough enemies defined for it

URL: http://forum.audiogames.net/viewtopic.php?pid=320744#p320744





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-23 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

Yes, sure. I'll update the server as soon as possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=320720#p320720





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-23 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

SLJ, if you think of it, can we get this customized edition using the newer 0.7 server?  I'm trying to go through as a warrior and I'm starting to miss the rage fixes.  

URL: http://forum.audiogames.net/viewtopic.php?pid=320643#p320643





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-23 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

Hi all.Thanks so much for your comments. I'm so glad you've given the game a try and then commented instead of giving up, because the enemies were way too strong.I have now adjusted the enemies, accept for the newest added enemies. Because of this change, the progress has been deleted and we start out fresh.@KeyIsFull: Thanks so much for the 11 new enemies. You said the previous enemies were too strong, but you're making extremely powerfull enemies yourself. hahaha. For this reason, I haven't changed the stats of your enemies, so we hopefully learn how to make fair and beatable enemies. I'm not sure on if it's the health or the highest damage the enemies can attack with which makes them strong. Of course I'll adjust those enemies as well if needed.I hope you all are willing to give the game a try once again, and 
 I'm sorry that the enemies were way too strong. 

URL: http://forum.audiogames.net/viewtopic.php?pid=320632#p320632





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-23 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

yeah these enemy encounters way way too strong and probably should be moved 100 or more spaces further on into the game.  If you manage to stop at square 6, which is fairly likely given that your first roll can be any of 1, 2, 3, 4 or 5 and you still have a chance of stopping there, theny ou have a 50% chance of being instantly killed with no defense either by landing on the blind guy square 8, the cow square 12, or the gannon square 11. Maybe you can add some like generic tiny animals like what the original version has, as  placeholders. @Aprone, space 13 is even worse than space 1. The angry cow has 25 hp and deals 4r12 damage with each attack. No one can survive that. Makes the game super unfun if you're just hoping you don't roll the wrong number.Here aresome more enemies that hopefully can populate the beginning squares:Animated pebble=Tiny pebbles come to life and begin to fly through the air toward you!=1=1=3=[g2]Animated rock=A fist si
 zed rock levitates off the ground and heads in a murderous arc toward your head.=4=2=3=[g3]Animated stone=A jagged stone the size of your open hand sails through the air toward your face.=8=3=5=[g8]Animated boulder=a big boulder about the size of a standard basketball begins flying toward your head, preparing to crush it.=14=6=8=[g14]Baby land shark=It's a small shark with tiny jagged teeth, still learning what tastes good.=2=4=6=[g8]toddling land shark=It's a child-sized shark with a tiny stub of a dorrosal fin.=3=5=8=[g13]Juvenile land shark=It's a shark with pubic hair and a few acne bumps on its back. The triangle-shaped dorrosal fin is also a lot more threatening with the apex of the triangle sticking up.=7=7=9=[g20]Fully grown land shark=it's a fully grown angry land shark with a black and red dorrosal fin. bits of blood and guts are skewered on the fin.=11=12=16=[g31]baby weasel=a tiny little weasel. You can pop it
  with a single blow, right?=3=3=3=[g4]Demonic hedgehog=An angry hedgehog with demon-enhanced sharpened spines.=4=2=9=[g8]Group of demonic hedgehogs=There are three demonic hedgehogs here, all of them with spines bristling ready to attack you.=12=6=15=[g28]

URL: http://forum.audiogames.net/viewtopic.php?pid=320617#p320617





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-23 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

yeah these enemy encounters way way too strong and probably should be moved 100 or more spaces further on into the game. Maybe you can add some like generic tiny animals like what the original version has, as  placeholders. @Aprone, space 13 is even worse than space 1. The angry cow has 25 hp and deals 4r12 damage with each attack. No one can survive that. Makes the game super unfun if you're just hoping you don't roll the wrong number.Here aresome more enemies that hopefully can populate the beginning squares:Animated pebble=Tiny pebbles come to life and begin to fly through the air toward you!=1=1=3=[g2]Animated rock=A fist sized rock levitates off the ground and heads in a murderous arc toward your head.=4=2=3=[g3]Animated stone=A jagged stone the size of your open hand sails through the air toward your face.=8=3=5=[g8]Animated boulder=a big boulder about the size of a standard basketball begins flying toward your head, preparing to 
 crush it.=14=6=8=[g14]Baby land shark=It's a small shark with tiny jagged teeth, still learning what tastes good.=2=4=6=[g8]toddling land shark=It's a child-sized shark with a tiny stub of a dorrosal fin.=3=5=8=[g13]Juvenile land shark=It's a shark with pubic hair and a few acne bumps on its back. The triangle-shaped dorrosal fin is also a lot more threatening with the apex of the triangle sticking up.=7=7=9=[g20]Fully grown land shark=it's a fully grown angry land shark with a black and red dorrosal fin. bits of blood and guts are skewered on the fin.=11=12=16=[g31]baby weasel=a tiny little weasel. You can pop it with a single blow, right?=3=3=3=[g4]Demonic hedgehog=An angry hedgehog with demon-enhanced sharpened spines.=4=2=9=[g8]Group of demonic hedgehogs=There are three demonic hedgehogs here, all of them with spines bristling ready to attack you.=12=6=15=[g28]

URL: http://forum.audiogames.net/viewtopic.php?pid=320617#p320617





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-23 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

yeah these enemy encounters way way too strong and probably should be moved 100 or more spaces further on into the game. Maybe you can add some like generic tiny animals like what the original version has, as  placeholders. @Aprone, space 13 is even worse than space 1. The angry cow has 25 hp and deals 4r12 damage with each attack. No one can survive that. Makes the game super unfun if you're just hoping you don't roll the wrong number.

URL: http://forum.audiogames.net/viewtopic.php?pid=320617#p320617





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-22 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

Hi.Hmm, sounds interesting. Thanks for letting me know, but I'm afraid I can't do much about that. I think it's a generel bug in the game, which Aprone needs to fix.

URL: http://forum.audiogames.net/viewtopic.php?pid=320519#p320519





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-21 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

There seems to be a bug with the mage. When you reach a sedelment, you can swich to lightning mode and then back, and your health will be restored. I'm not sure if you can do anything about that though, that'd probably be Aprone's job.

URL: http://forum.audiogames.net/viewtopic.php?pid=320367#p320367





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-21 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

Thanks for your comment. I'll adjust this.  Yeah, a cane hits hard... 

URL: http://forum.audiogames.net/viewtopic.php?pid=320356#p320356





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-20 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

I think the enemy "A blind guy encounter" is pretty brutal.  Within the first dozen spaces they've killed me basically ever time I landed on one, and the most insane slaughter left me with -38 health!  ROFL!

URL: http://forum.audiogames.net/viewtopic.php?pid=320288#p320288





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-20 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

Hi all.After having received some spaces privately to keep them as a surprise for you, having wrote some enemies and spaces myself and having fixed a typo in the configuration file which broke the server, I'm now proud to announce that the customized version of Blazing now is up and running. We start out with 20 spaces and 16 enemies. It's not much but this is at leased a start. Read more in the first post, which has been updated with a link.I hope you enjoy, and please post your thoughts, ideas, suggestions, spaces, enemies or whatever you have in mind in this topic. Let us go crazy and expand the game. The limit is 999! 

URL: http://forum.audiogames.net/viewtopic.php?pid=320279#p320279





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-20 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

Hi Dark.I have looked at the spaces you have posted. I have corrected some mistakes where you have forgot to put a = sign. You need to put a = sign after the description, before the behavior. Otherwise, the code won't work. I have put your great spaces in the game, and they'll make a great difference to the gameplay. I look forward to receive some enemies. 

URL: http://forum.audiogames.net/viewtopic.php?pid=320264#p320264





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-20 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

Thanks a lot Dark. 

URL: http://forum.audiogames.net/viewtopic.php?pid=320221#p320221





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

Okay here are a few attempts at interesting land tyles, I'll do some enemies soon.Goblin marsh=You find yourself slogging through an expanse of sticky, foul smelling mud. Bones stick out here and there  you watch each step carefully so that you don't sink down into the ooze to join them. You hear a nasty chuckle behind you, but even as you turn the small figure is running away and your pack feels lighter.[a-1][g-3][r3]Hollow tree=As you make your way through a silent old forest, you come upon a huge oak tree with a  opening in iits trunk. Cautiously you extend a hand into the dark and find an old leather bag, presumably a supply cache left by some long vanished traveller.=[a4][g4][r-2]Rune stone.=You come upon an ancient standing stone, its base buried in the earth and thick with moss. The outlines of old runes can still be seen on its surface in the evening sunlight. Not wishing to upset whatever godling or spirit was once worshipped here 
 you leave a small tocan by the stone before moving on.[g-1][m4]A dangerous stream.=Crossing a dreary moorland you find a small rill  of brown water running across your path. It is only when you begin wading across that you realize your mistake. Small vicious fish with hooked jaws clamp onto your toes and its only with a struggle that you flounder across.=[d06][r5]Birds cliff.=Late in the evening you come to a high cliff overlooking the stormy sea populated by hundreds of bickering seaguls. While their noise and the cold wind keep you awake all night, you do at least find some odds and ends among their tangled nests.[d-1][g4][a2][r-1]Peaceful lake.=trudging down a long grassy slope you come upon a wide lake fringed with rushes and water plants gleaming  in the sun. You decide to setup camp in such a beautiful spot and catch several fish which you cook over a smoking fire.[d5]Burning desert sands.=A vast plane of gritti dry sand stretches out befo
 re you, the sun like a hammer on your head in  limmitless blue sky. You  so thirsty you think there might be a man in black following you, though maybe it is just a mirage.[d-5][m4]Landslide.=Climbing carefully down a mountain face, you find yourself suddenly standing on loose shifting stones. You try to catch your weight but it is too late, in a second you tumble down the slope rocks cascading around you.[d-6][r4]Mushroom circle.=In the center of a wide grassy meadow you come upon a selection of pearl white mushrooms arranged in a circle with a patch of smaller mushrooms in the center.Such places are highly magical, and you know so long as you don't disturb the circle youn get some well earned rest and food.[m6][r-4][d6]Hope people like these, I'll see what else I can come up with, plus some monsters.

URL: http://forum.audiogames.net/viewtopic.php?pid=320101#p320101





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-18 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

Hi.Yes, this is right. I can only change what I've mentioned in the first post, unless Aprone decides to make an update. I already have some suggestions to future updates, if he feels like working on the game again.I have just created some enemies so you can see what I have in mind of crazy things. The enemy from post 2 is included. Excuse me for typos and things. This is just quickly thrown together, but I hope this can inspire people to be creative as well:ganan=this evil wizard has the triforce of power!=30=0=10=[g30]A wild dog=Suddenly, a dog  runs up to you. At the first glance, the dog looks cute. As the dog comes closer, you quickly change your mind about the beast. You quickly get prepared for battle, as the dog opens its mouth, stand still and launches its first attack in a huge jump towards you.=20=2=6=[g20]Crazy cat=Meo
 w, meow... Suddenly, a big, Black Cat (?) (?) lands on your sholders from above, and decide to do some distruction to your body.=15=0=3=[g15]Insect=A random big and scary insect which you've never seen before, flys into your face and starts to bite you.=3=0=4=[g2]Small bird=A poor and small bird with a broken wing suddenly falls down from above, and lands right in front of you. Because it's unable to flee, it starts to attack you in fear, and your only option is to attack back and make the end of this poor animal.=10=1=5=[g20]A big black bird=A big black bird suddenly flys towards you, and decides to attack for unknown reason.=14=2=5=[g20]Your own shaddow=You have always been afraid of your own shaddow. Now it's behind you again, and you feel a quite heavy attack from behind.=2=0=1=[g1]Sick=Maybe because of something you have eaten or for some other strange reason, you suddenly start to be very sick. You throw up all over the place, and n
 eed to fight against the damn sickness before you're able to continue.=7=1=4=[10]Broken bottle of glass=You trip over a broken bottle of glass, and fall to the ground and cut yourself on all the peases of glass lying around you=5=1=3=[g10]

URL: http://forum.audiogames.net/viewtopic.php?pid=320020#p320020





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-18 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

@connor142, I'm not SLJ, but so far there is no way to change anything else besides the things mentioned in the first post. For anything else you'd have to contact Aprone and ask him for an update.

URL: http://forum.audiogames.net/viewtopic.php?pid=320018#p320018





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-18 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

hello slj, is it possible to have multiple instances of the game for you to choose from, with things like different currency? Say for example I wanted to create a scifi theme for the game, but did't want it to use gold and rather wanted the currency to be called credits, would that work?

URL: http://forum.audiogames.net/viewtopic.php?pid=320016#p320016





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-18 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

ammericandad2005 wrote:enemy name=ganandescription=this evil wizard has the triforce of power!reward=[g100](the g100 is for all classes for ballence reasons, he should have about the same amount of hp as the player's default stats, just to make the reward worth it.)Thanks a lot for the very first enemy.The name and the description is great. But the reward of 100 gold is way too high, because you'll meet the enemy both as a newbie and later in the game. I can't make enemies which you only meet later on in the game, so for this reason, I'm forced to set the reward amount more realistic.I'll do my best to set all this as realistic as possible. If you don't like it when you meet your own enemy in the game, I can always change it.

URL: http://forum.audiogames.net/viewtopic.php?pid=320014#p320014





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Re: CoolForTheBlind: Blazing: The Customized edition

2017-07-18 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector


  


Re: CoolForTheBlind: Blazing: The Customized edition

enemy name=ganandescription=this evil wizard has the triforce of power!reward=[g100](the g100 is for all classes for ballence reasons, he should have about the same amount of hp as the player's default stats, just to make the reward worth it.)

URL: http://forum.audiogames.net/viewtopic.php?pid=320006#p320006





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