Re: Does instantiantion of soundpool class make real sense for you?

2018-12-29 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: Does instantiantion of soundpool class make real sense for you?

Depends on lots of things, but in short: yes. You can have different pan_step, volume_step, max_distance, etc with each pool.Does this make sense with a first person game, or the all-too-common low-scenery side-scroller? No, not really. However, we're not making just those.And someone did mention a good case even for first person realisticamabobs: extra distant sounds. FWICT, even mainstream libs don't handle this sort of thing well without some fiddling. Rolloff, perilax, max distance, filters, etc, etc.

URL: http://forum.audiogames.net/post/401748/#p401748




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Re: Does instantiantion of soundpool class make real sense for you?

2018-12-29 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: Does instantiantion of soundpool class make real sense for you?

Depends on lots of things, but in short: yes. You can have different pan_step, volume_step, max_distance, etc with each pool.Does this make sense with a first person game, or the all-too-common low-scenery side-scroller? No, not really. However, we're not making just those.And someone did mention a good case even for first person realisticamabobs: extra distant sounds. FWICT, even mainstream libs don't handle this sort of thing well without some fiddling. Rolloff, perilax, max distance, filters, etc, etc.

URL: http://forum.audiogames.net/post/401747/#p401747




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Re: Does instantiantion of soundpool class make real sense for you?

2018-12-29 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector


  


Re: Does instantiantion of soundpool class make real sense for you?

I'd say this is more than necessary. In online games, for example, we have a main pool for playing general sounds, one with an increased pan step for playing far off explosions and such, and one for ambience/sound sources.

URL: http://forum.audiogames.net/post/401711/#p401711




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Re: Does instantiantion of soundpool class make real sense for you?

2018-12-29 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector


  


Re: Does instantiantion of soundpool class make real sense for you?

why do you want a custom soundpool class?My language bgt projects only needed you to change one variable and everything else was done by the other scripts themselves.Just make it so that changing one variable changes the language, or something like that

URL: http://forum.audiogames.net/post/401690/#p401690




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Re: Does instantiantion of soundpool class make real sense for you?

2018-12-28 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector


  


Re: Does instantiantion of soundpool class make real sense for you?

Yeah dude i had a bunch of sound pools in one project. For sure make it instantiatable

URL: http://forum.audiogames.net/post/401623/#p401623




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Re: Does instantiantion of soundpool class make real sense for you?

2018-12-28 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: Does instantiantion of soundpool class make real sense for you?

I don't completely understand, but nI can't see the use of declaring more than one sound object, unless you want to organize, but even still...

URL: http://forum.audiogames.net/post/401586/#p401586




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