Re: How about updating screaming strike?

2019-02-17 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: How about updating screaming strike?

Yes I would love an update! but IMO these ideas about a more complex menu and multiplayer are unnecessary...If you do end up doing multiplayer then I suggest that it should work well with just two players, because finding more would be really hard around here most of the time.Some people already mentioned the silences before screams, and a couple of them, like the car crash and witch are of course funny but super distracting and loud. I also noticed that sometimes enemies will fall a long time after finishing the scream, so maybe their is silence at the ends of some files too?I think the idea for a scream contest is a good one, but the ability to add one's own sounds I believe would be even better!Announcements for the bonuses would be fun, though not sure who would voice them.Accuracy calculation for stats seems to be kinda broken as well.pause and music volume features as previously mentioned would be a useful addition.It would be nice in my opinion if the initial enemy spawn speed was raised some, because it starts out very slow and boring.I love this game and I think even in another decade it will still be fondly remembered, so what ever you do I still appreciate the original allot, so simple but so enjoyable! 

URL: https://forum.audiogames.net/post/412465/#p412465




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Re: How about updating screaming strike?

2019-02-17 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: How about updating screaming strike?

Trophies/achievements would be awesome! I love games with unlockable content.

URL: https://forum.audiogames.net/post/412440/#p412440




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Re: How about updating screaming strike?

2019-02-16 Thread AudioGames . net Forum — General Game Discussion : Erick via Audiogames-reflector


  


Re: How about updating screaming strike?

I’d love to do a screaming contest. This is exciting.

URL: https://forum.audiogames.net/post/412282/#p412282




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Re: How about updating screaming strike?

2019-02-16 Thread AudioGames . net Forum — General Game Discussion : mongoo_4044 via Audiogames-reflector


  


Re: How about updating screaming strike?

hello@ 19: if you want skreeming sounds for the game: let me no! I have a lot of them: and I can rekord them all and bring it to you; thanks

URL: https://forum.audiogames.net/post/412281/#p412281




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Re: How about updating screaming strike?

2019-02-16 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: How about updating screaming strike?

@nyanchan, if you need assistance voice acting please let me know. Both my lady and I have on stage experience and would be happy to voice act for the satisfaction of doing it, though manifestly neither of us speaks Japanese . We'd also be interested in the scream contest as well.As to ideas, I agree with assault freak. One really nice thing about Screaming strike is you can stick it on now and just get out some frustration with no need to embark on a complex game. If there are updates I'd prefer something more like trophies, stat counts, maybe cash to buy items etc than changing the game with combos and the like.

URL: https://forum.audiogames.net/post/412268/#p412268




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Re: How about updating screaming strike?

2019-02-16 Thread AudioGames . net Forum — General Game Discussion : electro via Audiogames-reflector


  


Re: How about updating screaming strike?

To the swamp, same idea, especially when I'm bored and don't have nothing to doo...

URL: https://forum.audiogames.net/post/412256/#p412256




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Re: How about updating screaming strike?

2019-02-16 Thread AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector


  


Re: How about updating screaming strike?

it would be cool, if you can’t already, make your own enemies for screaming strike. Maybe foot step, torrent I guess? And it does sound good before to change, as well as the music. I can’t wait to see how this new game turns out, I’ve played all be key games, and I can’t wait for what comes next in your little game collection. Thank you.

URL: https://forum.audiogames.net/post/412249/#p412249




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Re: How about updating screaming strike?

2019-02-16 Thread AudioGames . net Forum — General Game Discussion : nyanchan via Audiogames-reflector


  


Re: How about updating screaming strike?

Yeah, I finally understood what would make the gameplay friendlier to you. Thanks.

URL: https://forum.audiogames.net/post/412245/#p412245




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Re: How about updating screaming strike?

2019-02-16 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: How about updating screaming strike?

panning limits is my main complaint, but I've already explained why on stream. It is quite a fun game though.

URL: https://forum.audiogames.net/post/412150/#p412150




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Re: How about updating screaming strike?

2019-02-16 Thread AudioGames . net Forum — General Game Discussion : nyanchan via Audiogames-reflector


  


Re: How about updating screaming strike?

Wow wow wow wow wow, I thought the number of posts was 5 when I last checked this topic, and what? Thanks everyone for so many ideas.I still can't announce that I'd do multiplayer though, other fixes / improvements are very likely to come.@BoundTo:A bug I'm aware of at the moment is that the music speeds down down down down down and stops if you defeat too many enemies and die. I don't think even the developer will reach that point though.@connor:I know. The embarassing fact is that I was thinking that BGT arrays had no support of insert method because HSP (the language I used for most of my games) was so. And I made some mistake and the out-of-bounds brake doesn't work and boom. 7 years ago.@Dark:It might have been what I was asked and privately gave to some people. If either of them doesn't work, it's not your computer's bug or hardware issues. I don't think that it's because there're snacks stack between your keyboard or whatever.@ClementThe contest. Seems like many people here would be in. Sounds fun!3. I'd gladly add voices if there's a volanteer. As I mentioned a few lines below, I'm designing a new game and I'm spending most of my budget there. One problem is though, "blurred" cannot be pronounced in Japanese accent. And some of other words are considered as high-level words (university level) in Japan. Japanese players are familiar with メガトンパンチ, ボーナスポイント and ブースト, but シュリンク is high-school level and ペネトレーション is university level. Blurred should be pronounced as ブラード I think, but meh... It's a difficult word for Japanese. 4. exactly.@mongoo_4044:I'd rather stick with cooperation this time, if I'll do multiplayer. @slj:It might need some consideration in order to keep the current consept alive though, thanks for your ideas. It's always said that ideas mustn't be trapped by existing facts / systems or negative assumptions. I'm not good at that because I'm a programmer, by the way. Of course I will make the server program downloadable if I actually make one.@mahdiSorry, no bk(bd)4. Bye bye my young and modified voices and that scream. Oh, that scream isn't included in Screaming Strike. lol!@Conner again:Your guess is right. I'm designing a new game and the plot / mechanics have gotten pretty solid. But the problem is that I've decided to develop from a new game engine, hopefully for that game and following games I'd develop. And it's taking sooo long. 2 years has passed already. As it is determined that I'll be working as a software engineer from 2020, game development will completely be what I can do using only my spare time. A very, very long way.@burakI fixed most of them when I excibited the game to Tokyo Game Show last year (yes, I actually did). So, they will be automatically applied as soon as I release a new update.

URL: https://forum.audiogames.net/post/412137/#p412137




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Re: How about updating screaming strike?

2019-02-16 Thread AudioGames . net Forum — General Game Discussion : nyanchan via Audiogames-reflector


  


Re: How about updating screaming strike?

Wow wow wow wow wow, I thought the number of posts was 5 when I last checked this topic, and what? Thanks everyone for so many ideas.I still can't announce that I'd do multiplayer though, other fixes / improvements are very likely to come.@BoundTo:A bug I'm aware of at the moment is that the music speeds down down down down down and stops if you defeat too many enemies and die. I don't think even the developer will reach that point though.@connor:I know. The embarassing fact is that I was thinking that BGT arrays had no support of insert method because HSP (the language I used for most of my games) was so. And I made some mistake and the out-of-bounds brake doesn't work and boom. 7 years ago.@Dark:It might have been what I was asked and privately gave to some people. If either of them doesn't work, it's not your computer's bug or hardware issues. I don't think that it's because there're snacks stack between your keyboard or whatever.@ClementThe contest. Seems like many people here would be in. Sounds fun!3. I'd gladly add voices if there's a volanteer. As I mentioned, I'm designing a new game and I'm spending most of my budget there. One problem is though, "blurred" cannot be pronounced in Japanese accent. And some of other words are considered as high-level words (university level) in Japan. Japanese players are familiar with メガトンパンチ, ボーナスポイント and ブースト, but シュリンク is high-school level and ペネトレーション is university level. Blurred should be pronounced as ブラード I think, but meh... It's a difficult word for Japanese. 4. exactly.@mongoo_4044:I'd rather stick with cooperation this time, if I'll do multiplayer. @slj:It might need some consideration in order to keep the current consept alive though, thanks for your ideas. It's always said that ideas mustn't be trapped by existing facts / systems or negative assumptions. I'm not good at that because I'm a programmer, by the way. Of course I will make the server program downloadable if I actually make one.@mahdiSorry, no bk(bd)4. Bye bye my young and modified voices and that scream. Oh, that scream isn't included in Screaming Strike. lol!@Conner again:Your guess is right. I'm designing a new game and the plot / mechanics have gotten pretty solid. But the problem is that I've decided to develop from a new game engine, hopefully for that game and following games I'd develop. And it's taking sooo long. 2 years has passed already. As it is determined that I'll be working as a software engineer from 2020, game development will completely be what I can do using only my spare time. A very, very long way.@burakI fixed most of them when I excibited the game to Tokyo Game Show last year (yes, I actually did). So, they will be automatically applied as soon as I release a new update.

URL: https://forum.audiogames.net/post/412137/#p412137




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Re: How about updating screaming strike?

2019-02-16 Thread AudioGames . net Forum — General Game Discussion : nyanchan via Audiogames-reflector


  


Re: How about updating screaming strike?

Wow wow wow wow wow, I thought the number of posts was 5 when I last checked this topic, and what? Thanks everyone for so many ideas.I still can't announce that I'd do multiplayer though, other fixes / improvements are very likely to come.@BoundTo:A bug I'm aware of at the moment is that the music speeds down down down down down and stops if you defeat too much enemies and die. I don't think even the developer will reach that point though.@connor:I know. The embarassing fact is that I was thinking that BGT arrays had no support of insert method because HSP (the language I used for most of my games) was so. And I made some mistake and the out-of-bounds brake doesn't work and boom. 7 years ago.@Dark:It might have been what I was asked and privately gave to some people. If either of them doesn't work, it's not your computer's bug or hardware issues. I don't think that it's because there're snacks stack between your keyboard or whatever.@ClementThe contest. Seems like many people here would be in. Sounds fun!3. I'd gladly add voices if there's a volanteer. As I mentioned, I'm designing a new game and I'm spending most of my budget there. One problem is though, "blurred" cannot be pronounced in Japanese accent. And some of other words are considered as high-level words (university level) in Japan. Japanese players are familiar with メガトンパンチ, ボーナスポイント and ブースト, but シュリンク is high-school level and ペネトレーション is university level. Blurred should be pronounced as ブラード I think, but meh... It's a difficult word for Japanese. 4. exactly.@mongoo_4044:I'd rather stick with cooperation this time, if I'll do multiplayer. @slj:It might need some consideration in order to keep the current consept alive though, thanks for your ideas. It's always said that ideas mustn't be trapped by existing facts / systems or negative assumptions. I'm not good at that because I'm a programmer, by the way. Of course I will make the server program downloadable if I actually make one.@mahdiSorry, no bk(bd)4. Bye bye my young and modified voices and that scream. Oh, that scream isn't included in Screaming Strike. lol!@Conner again:Your guess is right. I'm designing a new game and the plot / mechanics have gotten pretty solid. But the problem is that I've decided to develop from a new game engine, hopefully for that game and following games I'd develop. And it's taking sooo long. 2 years has passed already. As it is determined that I'll be working as a software engineer from 2020, game development will completely be what I can do using only my spare time. A very, very long way.@burakI fixed most of them when I excibited the game to Tokyo Game Show last year (yes, I actually did). So, they will be automatically applied as soon as I release a new update.

URL: https://forum.audiogames.net/post/412137/#p412137




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Re: How about updating screaming strike?

2019-02-16 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: How about updating screaming strike?

Let's not get too wild here... the game isn't meant to be a complex action game with combos and the like. Part of what makes this game awesome is how rediculously simple it is. Let's try and keep that in mind. lol I would like to see destruction powerups come up more often, especially the further you get.

URL: https://forum.audiogames.net/post/412122/#p412122




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Re: How about updating screaming strike?

2019-02-16 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: How about updating screaming strike?

I agree that the multiplayer should be limited to maybe three players per game. I assume the server can host multiple games at once? I also second the idea of distributing the server application with the game. This would let others host backup servers in the event the primary one goes down.

URL: https://forum.audiogames.net/post/412095/#p412095




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Re: How about updating screaming strike?

2019-02-16 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: How about updating screaming strike?

Hello,The one fix ı would recommend is that there are some silences at the beginnings of some screams. You should edit those.

URL: https://forum.audiogames.net/post/412093/#p412093




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Re: How about updating screaming strike?

2019-02-16 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: How about updating screaming strike?

lol Nyanchan already stated a few times that there won't be a fourth bd game. So... I guess it's time for the next large game from him? :d

URL: https://forum.audiogames.net/post/412085/#p412085




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Re: How about updating screaming strike?

2019-02-16 Thread AudioGames . net Forum — General Game Discussion : mongoo_4044 via Audiogames-reflector


  


Re: How about updating screaming strike?

I dont think bk4 woodbe created

URL: https://forum.audiogames.net/post/412082/#p412082




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Re: How about updating screaming strike?

2019-02-16 Thread AudioGames . net Forum — General Game Discussion : mahdi-abedi via Audiogames-reflector


  


Re: How about updating screaming strike?

grate idea, continu it: how about bk4? can you create it?

URL: https://forum.audiogames.net/post/412078/#p412078




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Re: How about updating screaming strike?

2019-02-16 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: How about updating screaming strike?

Hi.An updated version of the game would be amazing. Especially if it supports the Mac as well.I love the ideas which has been posted so far. Here are some more ideas:1. Achievements, and lots of them.2. Boss fights.3. Combos which could work like this: If there are more than one enemy, you can do a special combo, which for example grabs the first enemy, do some punches and throws the enemy into the others which kills them all. Finishers could be amazing as well. Maybe a feature where combos and finishers can be unlocked.4. Voice chat for multiplayer gaming.5. Release the server to the public so people can host their own servers. That would be useful for those who don't speak english. Either that, or make support for language rooms.6. Text chat as well.It would be amazing if some of those ideas will be implemented in a new release.

URL: https://forum.audiogames.net/post/412062/#p412062




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Re: How about updating screaming strike?

2019-02-15 Thread AudioGames . net Forum — General Game Discussion : mongoo_4044 via Audiogames-reflector


  


Re: How about updating screaming strike?

hi1: skreeming contest: I can do that if I am alown at home; yeah: it meens I can rekord it2: multyplayer: in multyplayer; all players joind on the server; will devyted in to 2 sections: e.g.; when you first connect to the server; you chose what team do you want to fight: and then; you will have to attack other players teams: but that doesnt meen there is not an enemy hu attack bothe teams! they will randomly chose a team; just like players and attack the other team: 3: I hope you guys go well!

URL: https://forum.audiogames.net/post/412051/#p412051




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Re: How about updating screaming strike?

2019-02-15 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: How about updating screaming strike?

A couple things.1. For multiplayer, make the width of the screen six lanes instead of three, and increase it by three per player with probably no more than three or four players at the same time. Each player can manage three lanes and cooperate to help each other out. But realistically, the number of players onscreen can't be too high.2. Screaming contest. Heck yes! I would defnitely record my own if given the chance.3. I think, like in many arcade games, powerups should be announced by a voice, and in this type of game, a deep, echoing voice in both English and Japanese to add even more humour. Check out this example from another funy arcade game based on hockey.https://www.youtube.com/watch?v=dFEd4SLOJus=3m45s4. Combine Japanese and English versions to make one distributable and as dark said, more speech options.

URL: https://forum.audiogames.net/post/412046/#p412046




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Re: How about updating screaming strike?

2019-02-15 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: How about updating screaming strike?

Hmmm, pg up and down and home and end aren't working for me for some reason which is strange. Screaming contest would rock though, my lady and I would both be up for that, though the response from our neighbours could be interesting if we did it at the wrong time .

URL: https://forum.audiogames.net/post/412044/#p412044




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Re: How about updating screaming strike?

2019-02-15 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: How about updating screaming strike?

Ah, didn't realize about the volume that's good to know. Both Mrs. Dark and I would be up for recording some screams, though it might be interesting with the neighbours .

URL: https://forum.audiogames.net/post/412044/#p412044




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Re: How about updating screaming strike?

2019-02-15 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: How about updating screaming strike?

hi, I don't know if anyone else knows about this but in the current version, if you get to a high number of enemies on the screen, you get a bgt runtime error. If you ever update screaming strike, it would be great if you could fix this error...

URL: https://forum.audiogames.net/post/412043/#p412043




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Re: How about updating screaming strike?

2019-02-15 Thread AudioGames . net Forum — General Game Discussion : BoundTo via Audiogames-reflector


  


Re: How about updating screaming strike?

I don't really have any ideas for adding more content to the game, but I wanted to say that I really like how the music speeds up as the game goes along. It really adds an urgency to the game, and it's always surprising to hear how fast the music gets before you lose compared to how it started in the beginning. 

URL: https://forum.audiogames.net/post/412037/#p412037




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Re: How about updating screaming strike?

2019-02-15 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: How about updating screaming strike?

For the multiplayer mode, I was thinking it would be fun to allow more than one player to participate in a match. More players would mean you could take out more enemies and potentially last longer. I assume the game increases in speed and number of enemies until it's literally impossible to continue? I don't know, these are just my thoughts.I'd love to try my hand at recording some screams. I may not be very good, but it would still be amusing to try. I'm glad you're thinking about updating the game. Even though it's such a simple concept, I have a lot more fun than I thought I would. I'm glad I picked it back up.

URL: https://forum.audiogames.net/post/412022/#p412022




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Re: How about updating screaming strike?

2019-02-15 Thread AudioGames . net Forum — General Game Discussion : nyanchan via Audiogames-reflector


  


Re: How about updating screaming strike?

Dark,The music volume can be changed with PGUP/DN or home/end, but it's undocumented. One of the things I have to address.As for screams, it'd be fun if I conducted a kinda "screaming contest! just scream, yell, fart, meow, whatever, and post!". lolChris,If Someone or I can come up with the specifics, multiplayer is also possible with the central-server type. What I'm not sure is how they team up.

URL: https://forum.audiogames.net/post/412020/#p412020




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Re: How about updating screaming strike?

2019-02-15 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: How about updating screaming strike?

How feasible would multiplayer be? It might be fun to either team up with other players to see how far you can get, or maybe to attack each other and just cause chaos? I love this game for the simple fact that it satisfies my urge to hit things and take out my frustration.Here's my recent recording of the game. You might enjoy it. https://www.youtube.com/watch?v=icFnOEDaHSY

URL: https://forum.audiogames.net/post/412019/#p412019




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Re: How about updating screaming strike?

2019-02-15 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: How about updating screaming strike?

How feasible would multiplayer be? It might be fun to either team up with other players to see how far you can get, or maybe to attack each other and just cause chaos? I love this game for the simple fact that it satisfies my urge to hit things and take out my frustration.

URL: https://forum.audiogames.net/post/412019/#p412019




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Re: How about updating screaming strike?

2019-02-15 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: How about updating screaming strike?

I'd love to see an update to this one myself as I tend to pull it out when I want to waste five minutes. I'd really like a way to change the music volume, and also perhaps a different background music track for the game as opposed to the main menu, indeed having an actual menu rather than being asked questions by Sapi might be nice. Also who wouldn't be up for more screams? .

URL: https://forum.audiogames.net/post/412018/#p412018




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Re: How about updating screaming strike?

2019-02-15 Thread AudioGames . net Forum — General Game Discussion : Erick via Audiogames-reflector


  


Re: How about updating screaming strike?

Oh yes. Oh yes. That would be so nice if it supported Mak! Yes yes yes!

URL: https://forum.audiogames.net/post/412017/#p412017




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