Re: Mud Quests Help Topic

2014-09-01 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Mud Quests Help Topic

Hi Guys.I have started playing epitaph online and can't figure out to get out of the apartment please help!@Dentin thanks for the help I love alter aeon it's an excellent mud.

URL: http://forum.audiogames.net/viewtopic.php?pid=187493#p187493




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Re: Mud Quests Help Topic

2014-08-31 Thread AudioGames . net Forum — General Game Discussion : Dentin via Audiogames-reflector


  


Re: Mud Quests Help Topic

Guitarman, go south out of the Gnomian village until you see a sign post.  Look at the sign, and it'll tell you to go eastward to find Naphtali and the Haunted Highway.  Once you get to the head of the haunted highway, go south.

URL: http://forum.audiogames.net/viewtopic.php?pid=187401#p187401




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Re: Mud Quests Help Topic

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Mud Quests Help Topic

Hi Guys.I'm playing alter aeon and can't figure out where to find the haunted highway. It says it's to the east of the village of gnomian but I've had no luck finding it.Thanks in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=187108#p187108




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Re: Mud Quests Help Topic

2014-08-20 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Mud Quests Help Topic

Toughy.  That one I can't quite remember off the top of my head but I'll see what I can do.  There's a fissure to the south you're supposed to be going to instead of heading all the way east.  I don't precisely know where it's located, but I do know that once you go through it you'll find an undead garden, some zombies, some necromancers, wraith knights, and finally, Morticia herself.  It's a fairly crazy place in there, so if you find yourself struggling too much with it I would be more than happy to group with you to help out further.  Set a date and time and, provided it's not taken up by anything else, you have my word that I will be there to assist as much as I can if you like.  Beyond that, all I can say is that every single detail seems to count in muds, which is why paying very close attention makes all the difference between success and failure.  I know; it's not always easy because half 
 the time you're wondering just how much you're supposed to filter out, but you find out with time and patience that all that attention is worth it if you can muster it.  I remember not too long ago the orc encampment received some changes and I spent almost three hours trying to complete a quest I would normally have completed within 10 minutes before the changes occurred, all because I was missing the new bit that was added to it.  Assume at all times that you don't know anything of importance, that you need to learn at all times, that you won't always get it right, that it's ok to run when the chips are down, but that it's also just as ok to die trying if you feel up to it.Think of it like a military rescue operation.  You're rescuing a father or uncle or close relative or friend you know to be male.  You need to know where the building is in which they're keeping him, how many entrances there are to that bui
 lding, what is the weakest point of entry, how well it is guarded, what kind of attack you should expect and from who, how much ammunition and what kind of weaponry they possess, how long you actually have before they are given reenforcements, and if there are any other defense systems or procedures in place you should be aware of.  Sound like enough information?  Believe me, it isn't.  You still need to know weather male and female prisoners are kept in the same building or separate ones and at the very least, a rough layout of said building and its surroundings.  Is it a single or multi story building?  What kind of overall structure?  How many doors can you force open if necessary.  If females and males are kept in that one building do they at least separate them by different floors or different rooms?  Assuming the building or compound is quickly reinforced and establishing you've gone through the weakest point of entry, what is 
 the quickest and safest way out?  How long will the entire operation take and what kind of supplies will you need?  Who's going with you and what are their capabilities?  Who will be given what part of the operation and will they be ready for it physically, mentally, emotionally and psychologically once they are confronted with the reality of the situation, the chances, the statistics of survival?  Do you see what I'm getting at?  there are times when you just never really know.  You weigh your options and pull the trigger, and that's about the long and short of it.Alter aeon is like that; perhaps not in the same sense, but every detail counts for something, even the ones that don't.  is that door there for decoration or does it actually lead to something?  is this an entrance/exit, or is it simply a description I can ignore?  What do these signs mean?  could this hill have any true significance?  Migh
 t these stairs double as something else and be hiding something else?  Can this item be moved or pushed aside or opened or taken and used on something else in this room or in some other location?And then there's the creatures and beings themselves.  do they respond to melee combat or are they impervious to it?  if they do respond to melee combat, what is the quickest way to deal with them?  Should I pierce them or slash and slice them, or even simply pound and smash and kick and punch them?  If they don't, do you use magical or elemental attacks?  is the room we're fighting going to cause an issue with the spells I'm casting?  Do they outrank me in some area like intelligence or wisdom?  What kind of damage can they cause me or anyone else in my group?Sound like a lot?  That's because it is, but that's part of what makes these games so interesting.  While you can certainly play 
 without all of these underlying details, just as you can do pretty much anything in life without really having to seek out all of the knowledge involved in the activity, your success is guaranteed not by how much yo

Re: Mud Quests Help Topic

2014-08-20 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Mud Quests Help Topic

Hi Nocturnus.Well I finished the holy grove quest and went into the stone dragon. The quest says to go into the dragon's stomach to find the cult but when I go there I can't find the woman I'm supposed to kill. I've been across the bridge and through the east door into the other parts of the stomach like the acid forest but I can't find anything help please?

URL: http://forum.audiogames.net/viewtopic.php?pid=185654#p185654




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Re: Mud Quests Help Topic

2014-08-20 Thread AudioGames . net Forum — General Game Discussion : Dentin via Audiogames-reflector


  


Re: Mud Quests Help Topic

Guitarman:  it looks like the description for the area is actually wrong.  The holy grove used to be in that location, but got moved quite a while ago and the description was never updated.  I'll fix that, and see about adding automatically generated locations to make it easier for you guys to find stuff.  Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=185642#p185642




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Re: Mud Quests Help Topic

2014-08-20 Thread AudioGames . net Forum — General Game Discussion : Dentin via Audiogames-reflector


  


Re: Mud Quests Help Topic

I understand completely Nocturnus.  You'll never have a perfect day, or a perfect character - but every imperfection is character and history, an experience, and a story you can tell others later.  Plus, there's always the off chance you can actually succeed at something like your level 28 area, then thumb your nose at me!  *grin*

URL: http://forum.audiogames.net/viewtopic.php?pid=185640#p185640




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Re: Mud Quests Help Topic

2014-08-19 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Mud Quests Help Topic

From a guy who's been playing on and off for three years, part of the greatness of alter for me is that there aren't very many quest guides out there, actually.  Some of the fun lies in the frustration of having to figure things out, of having to get your hands dirty, dying a few times, losing some experience and slapping yourself silly for having done something you probably knew ahead of time you shouldn't have done but did anyway, and being able to laugh about it later.One of the dumbest things I did was try to breeze through a level 28 area because I'm a powerful necromancer that can do anything and to the wolves with you if you don't believe me, because I have all these great minnions and an awesome tank and power and glory and shut up!  The end result is that I got hit twice, very hard, by things my tank didn't protect me from because it couldn't get there fast enough, though I doubt it would have made much of a difference a
 t any rate, given that necros are physically weak anyway, so getting hit at level 27 when your constitution is not exactly something you've been focusing on is a nightmare.  The end result is that I lost close to a million XP, and to add insult to injury, my undead crew were all unharmed, and I had to sheepishly admit to myself that I probably know at least one 5 year old kid who wouldn't have done what I did.  That's still nothing though; I went into an area where I knew there was a killer mob with the ability to backstab for somewhere in between the 500 and 700 hitpoint range without armor, without a sanctuary spell, or anything else that truly provided any sort of protection.  Did I survive?  figure it out for yourself.There are a bunch of great players, but I doubt even they ever truly learn the ropes in a way that says "There's nothing left for me to rediscover."  Every time I see level 36 players die, I'm
  reminded anew that this game is never truly won, never truly over, because Dentin.  I blame him for the insanity I've suffered and the sleepless nights of wondering if I went wrong once again and I should restart my char and focus on something else.  I finally said whatever and progressed onward, figuring that if I messed up one more time, it's part of life; you can't win em all.

URL: http://forum.audiogames.net/viewtopic.php?pid=185499#p185499




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Re: Mud Quests Help Topic

2014-08-19 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Mud Quests Help Topic

Hi Nocturnus.Thanks I really had it wrong because the quest said it was on the north side of indira no wonder I couldn't find it. I really should write some quest guides because there aren't enough of them out there.

URL: http://forum.audiogames.net/viewtopic.php?pid=185496#p185496




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Re: Mud Quests Help Topic

2014-08-18 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Mud Quests Help Topic

Head east out of Indira, but this time, instead of making for the center of the forest, you'll keep heading east until you find The road to Naphtali.  You may have to head slightly south at certain points before you get there.  Once you hit that road, you'll keep heading east until you can head east no longer, at which point you should turn north.  Reach The Village of Gnomian and head northwest.Remember that when you're lost you can always use the near command to gain some sense of directionand a general idea of where things are located.

URL: http://forum.audiogames.net/viewtopic.php?pid=185423#p185423




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Re: Mud Quests Help Topic

2014-08-18 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Mud Quests Help Topic

Hi.Thanks nocturnus and alex. I just finished the spider quest and now I have to go somewhere called the holy grove. There is no information about this place on the alteraeon website it just says that the grove is on the northern edge of indira. I've been all around indira in the junk yard the forest and I always end up going in circles help please?

URL: http://forum.audiogames.net/viewtopic.php?pid=185415#p185415




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Re: Mud Quests Help Topic

2014-08-18 Thread AudioGames . net Forum — General Game Discussion : AlexN94 via Audiogames-reflector


  


Re: Mud Quests Help Topic

Interesting... I'm always going this way, from the room with the guard and mage student,:3e, n, ne, e, 2n, enter web, w, nw, w, nw, ne, e, and up.From there you can get to the queen by going either:1. w, s, 2e2. n, e, 2sLately I've found myself using the latter option... No idea why...

URL: http://forum.audiogames.net/viewtopic.php?pid=185272#p185272




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Re: Mud Quests Help Topic

2014-08-17 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Mud Quests Help Topic

Head east out of Indira and turn north east when the opportunity presents itself.  From that point on you want to go as far north as possible, even if it means going west once or twice, until you get to the hole in the webbing.  Enter the hole and go northeast once, then north twice.  Go northwest twice, southwest once, west once, and you'll find the tree.  This might be slightly wrong since I'm doing it off the top of my head, but if you follow that general course perhaps with some slight variation you should be able to reach the tree.

URL: http://forum.audiogames.net/viewtopic.php?pid=185154#p185154




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Re: Mud Quests Help Topic

2014-08-17 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Mud Quests Help Topic

Hi Everyone.Well once again I'm stuck on alteraeon. I am on the quest where you have to go into the endura forest and destroy the spider's nest. For some reason I can't find it. I've been into the web tunnels and it doesn't seem to be there and I've been just about all over the forest and can't find the right tree. Any help would be appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=185143#p185143




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Re: Mud Quests Help Topic

2014-08-13 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Mud Quests Help Topic

Thanks nocturnus the one word that I didn't use is the right one.

URL: http://forum.audiogames.net/viewtopic.php?pid=184656#p184656




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Re: Mud Quests Help Topic

2014-08-13 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Mud Quests Help Topic

l in hayl in 2.hayl in 3.hayl in 4.hayand so onI don't remember how many stacks there are, but it should be in one of them.

URL: http://forum.audiogames.net/viewtopic.php?pid=184637#p184637




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Re: Mud Quests Help Topic

2014-08-13 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Mud Quests Help Topic

Hi Everyone.Well I've got another quest question. I have to find the needle in the haystack for the general store owner. I've tried searching the hay but can't find anything I've even tried to search by number like typing search hay 1 or 2. Help please!

URL: http://forum.audiogames.net/viewtopic.php?pid=184635#p184635




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Re: Mud Quests Help Topic

2014-08-12 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector


  


Re: Mud Quests Help Topic

This one is a bit tricky. I'm not sure if what I'm going to write is 100% accurate but here it goes:From the village square, keep going south untill you find the fields. Now head west and try to find a passage to the north, you should arrive in a park. Head all north, all west and one south, then all you have to do is to go one east and one north to enter the shaman's house. If it is not accurate let me know and I'll enter the game and check it out to post the step by step guide for this quest.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=184466#p184466




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Re: Mud Quests Help Topic

2014-08-12 Thread AudioGames . net Forum — General Game Discussion : Dentin via Audiogames-reflector


  


Re: Mud Quests Help Topic

You can find the Shaman in the healer's house in the park.  The park is on the west side of town.

URL: http://forum.audiogames.net/viewtopic.php?pid=184438#p184438




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Re: Mud Quests Help Topic

2014-08-12 Thread AudioGames . net Forum — General Game Discussion : welshweyr via Audiogames-reflector


  


Re: Mud Quests Help Topic

I have an Alter Aeon quest question as well: where can I find the shaman in the town with all the fields on the east side of the first island? I'm sorry I don't remember any of the names. I'm doing the quest where you have to find the name badge, the coin, stopp the bullying and retrieve the key to the church lockbox.

URL: http://forum.audiogames.net/viewtopic.php?pid=184413#p184413




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Re: Mud Quests Help Topic

2014-08-11 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector


  


Re: Mud Quests Help Topic

Hey Guitarman, you're welcome Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=184290#p184290




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Re: Mud Quests Help Topic

2014-08-10 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Mud Quests Help Topic

Hi Haramir.Thanks so much it's no wonder I couldn't find it I was going way out of the way. Thanks so much!

URL: http://forum.audiogames.net/viewtopic.php?pid=184189#p184189




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Re: Mud Quests Help Topic

2014-08-10 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector


  


Re: Mud Quests Help Topic

Guitarman, here goes the spoilers:To complete that one you should head northwest upon leaving Indira through the eastern gate. Keep going this way, not exactly straight, because sometimes you'll have to go north or west separately. You should be able to find a special exit called clearing. Enter there and kill the mobs, some of them will drop honey.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=184188#p184188




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