Re: Sharp Speech: my sharp wrapper for Universal Speech

2020-01-24 Thread AudioGames . net Forum — Developers room : Nuno via Audiogames-reflector


  


Re: Sharp Speech: my sharp wrapper for Universal Speech

I am fighting with this issue. Also, tomorrow a new version will come which removes the explicit SAPIFOrce setting. Sorry, but this seems to cause more problem than good.

URL: https://forum.audiogames.net/post/495537/#p495537




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Re: Sharp Speech: my sharp wrapper for Universal Speech

2020-01-24 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector


  


Re: Sharp Speech: my sharp wrapper for Universal Speech

Universal speech is more configurable than Tolk, but I can't compile it for 32-bit, never mind 64-bit.Clearly something has changed in Mingw64.I wanted to use this in Go, but I cannot do so comfortably if I limit myself to 32-bit apps, which will probably not be supported for ever.

URL: https://forum.audiogames.net/post/495530/#p495530




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Re: Sharp Speech: my sharp wrapper for Universal Speech

2020-01-19 Thread AudioGames . net Forum — Developers room : Nuno via Audiogames-reflector


  


Re: Sharp Speech: my sharp wrapper for Universal Speech

I am terribly sorry. Fixed and committed 

URL: https://forum.audiogames.net/post/494130/#p494130




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Re: Sharp Speech: my sharp wrapper for Universal Speech

2020-01-19 Thread AudioGames . net Forum — Developers room : Nuno via Audiogames-reflector


  


Re: Sharp Speech: my sharp wrapper for Universal Speech

Oh what? Let me see!

URL: https://forum.audiogames.net/post/494129/#p494129




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Re: Sharp Speech: my sharp wrapper for Universal Speech

2020-01-19 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: Sharp Speech: my sharp wrapper for Universal Speech

I probably wasn't clear enough. I meant that for instance speech.cs has only this:namespace SharpSpeech{    public class Speech    {            }}

URL: https://forum.audiogames.net/post/494119/#p494119




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Re: Sharp Speech: my sharp wrapper for Universal Speech

2020-01-19 Thread AudioGames . net Forum — Developers room : Nuno via Audiogames-reflector


  


Re: Sharp Speech: my sharp wrapper for Universal Speech

Universal Speech is a very simple library, thus nothing else is necessary besides this file and its enumerator.

URL: https://forum.audiogames.net/post/494116/#p494116




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Re: Sharp Speech: my sharp wrapper for Universal Speech

2020-01-19 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: Sharp Speech: my sharp wrapper for Universal Speech

looks like the files do not contain any code besides the class definition.

URL: https://forum.audiogames.net/post/494111/#p494111




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Re: Sharp Speech: my sharp wrapper for Universal Speech

2020-01-19 Thread AudioGames . net Forum — Developers room : Nuno via Audiogames-reflector


  


Re: Sharp Speech: my sharp wrapper for Universal Speech

Hey Rasttislav,I didnt look into it yet although I know that it must be done sooner or later. With that being said however, I don't necessarily think that apps should be compiled for 64 bit exclusively

URL: https://forum.audiogames.net/post/494091/#p494091




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Re: Sharp Speech: my sharp wrapper for Universal Speech

2020-01-19 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: Sharp Speech: my sharp wrapper for Universal Speech

Hi,did you manage to compile universalSpeech for 64-bit architecture?I have written a similar, although much simpler wrapper myself for BgtKit some time ago. But the problem was exactly that UniversalSpeech was a 32-bit dependency, so despite .net's ability to use whatever cpu architecture it runs on, UniversalSpeech always dragged BgtKit and then the whole project to 32-bit version, because of the native library.I was checking if i could compile it for both architectures, but I wasn't sure how to go about that. US's compilation scripts were written for gcc, which really isn't my favorite compiler, plus I didn't know if the code is designed to find out whether it has been compiled for 32 or 64 bit and load appropriate dlls.Instead of reading through the code, I switched to Tolk, which was already counting with both architectures. Although its C# wrapper uses only one, I have fixed it, so it now searches for right dll to use. BgtKit is thus fully flexible in this, it can run in 32 as well as 64 bit mode.Best regardsRastislav

URL: https://forum.audiogames.net/post/494088/#p494088




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Re: Sharp Speech: my sharp wrapper for Universal Speech

2020-01-19 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: Sharp Speech: my sharp wrapper for Universal Speech

Hi,did you manage to compile universalSpeech for 64-bit architecture?I have written a similar, although much simpler wrapper myself for BgtKit some time ago. But the problem was exactly that UniversalSpeech was a 32-bit dependency, so despite .net's ability to use whatever cpu architecture it runs on, UniversalSpeech always dragged BgtKit and then the whole project to 32-bit version, because of the native library.I was checking if i could compile it for both architectures, but I wasn't sure how to go about that. US's compilation scripts were written for gcc, which really isn't my favorite, plus I didn't know if the code is designed to find out whether it has been compiled for 32 or 64 bit and load appropriate dlls.Instead of reading through the code, I switched to Tolk, which was already counting with both architectures. Although its C# wrapper uses only one, I have fixed it, so it now searches for right dll to use. BgtKit is thus fully flexible in this, it can run in 32 as well as 64 bit mode.Best regardsRastislav

URL: https://forum.audiogames.net/post/494088/#p494088




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