Re: Tts experiments at Blastbay

2019-01-29 Thread AudioGames . net Forum — Off-topic room : Giovani via Audiogames-reflector


  


Re: Tts experiments at Blastbay

Please, could You reupload It please?This link doesn't work anymore.

URL: https://forum.audiogames.net/post/408101/#p408101




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Re: Tts experiments at Blastbay

2019-01-28 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: Tts experiments at Blastbay

Actually, the only problem I find with that is, just like with the Linode, you won't be able to get any audio feedback unless you installed some really crappy network sound card. Either using a Linux virtual machine, bare metal, or use a Raspberry Pi might work so you can get audio feedback.

URL: https://forum.audiogames.net/post/408068/#p408068




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Re: Tts experiments at Blastbay

2019-01-28 Thread AudioGames . net Forum — Off-topic room : Munawar via Audiogames-reflector


  


Re: Tts experiments at Blastbay

You don't need to pay for and set up a Linode. If you're running Windows 10, just install Ubuntu using the Linux Subsystem. Nowadays getting a full-blown Linux VPS or full dedicated machine is the last thing I think of. So everyone who's setting up servers just to try the tips posted here and wasting money (assuming Linode doesn't have a free option since the ten years I've cared to look at it) don't bother.

URL: https://forum.audiogames.net/post/407975/#p407975




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Re: Tts experiments at Blastbay

2019-01-28 Thread AudioGames . net Forum — Off-topic room : tmstuff000 via Audiogames-reflector


  


Re: Tts experiments at Blastbay

Yeah Philip, the first two recordings sound horrible. The last one souns ok though. It reminds me very much of the Windows OneCore voices. And regarding the terms, I think every software should be free, so you shouldn't charge for the voice.Best regardsT-m

URL: https://forum.audiogames.net/post/407957/#p407957




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Re: Tts experiments at Blastbay

2019-01-28 Thread AudioGames . net Forum — Off-topic room : martsales via Audiogames-reflector


  


Re: Tts experiments at Blastbay

is this voice going to be released?, or is it abandend

URL: https://forum.audiogames.net/post/407930/#p407930




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Re: Tts experiments at Blastbay

2017-11-19 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: Tts experiments at Blastbay

So I decided to try this on my Vinux since it runs Ubuntu 14.04 LTS, which is what you seem to have, and since it is on a virtual machine, I could probably do it that way rather than having to pay more to increase my server's RAM, though I might have to as my web site grows and PHP is more on demand.For a few hours, @KevinRoberts, who turned out to be a great mentor and role-model for getting people started with Linux, and I spent some time working on this. I am thankful for having him show me the basics to get started. Now I have my own VPS and a LAMP stack, plus a few other things which I hope to make use of some day. Anyhow, going back on topic. Together we went ahead and attempted to do as much as we could by checking off the items on Philip's list, and we learned that there were somethings we needed to troubleshoot.The first thing you will have to do, assuming that you are using Ubuntu's or Debian's Package Manager, issudo apt install csh zsh vim libncurses5-deb git gcc makeWhen I use the git clone commands, I like to have the folders created in a folder called ~/festival/git clone --recursive http://github.com/festvox/speech_toolsgit clone --recursive http://github.com/festvox/flitegit clone --recursive http://github.com/festvox/festvoxgit clone --recursive http://github.com/festvox/festivalAnd finally, look for the tar.gz at http://sptk.sourceforge.net/You can also use the wget command if you can find a direct URL to download the tar file.tar xvf SPTK-*.tar.gzWe also learned that if we download any of the above repositories using the Windows Git Shell, our formats will be beyond useless to work on Linux, so it is imperative that you use the git commands within the Linux machine itself.Now that we have the following items in our festival folder: festival, festvox, flite, speech_tools, and SPTK, we need to configure, make, and install each of these.cd speech_tools./configuremakesudo make installcd ..Use CD to go to the next folder.Repeat process for the remainder of the folders in the exact order Philip outlined in post 52.Notice that in one of them, there is no target to make install, so we believe that nothing has to be installed. This was the Festvox folder.This is as far as we got, but we hope to figure out more within the next few days.Hope this little tutorial helps someone get started. :-)

URL: http://forum.audiogames.net/viewtopic.php?pid=339244#p339244





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Re: Tts experiments at Blastbay

2017-11-19 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: Tts experiments at Blastbay

So I decided to try this on my Vinux since it runs Ubuntu 14.04 LTS, which is what you seem to have, and since it is on a virtual machine, I could probably do it that way rather than having to pay more to increase my server's RAM, though I might have to as my web site grows and PHP is more on demand.For a few hours, @KevinRoberts, who turned out to be a great mentor and role-model for getting people started with Linux, and I spent some time working on this. I am thankful for having him show me the basics to get started. Now I have my own VPS and a LAMP stack, plus a few other things which I hope to make use of some day. Anyhow, going back on topic. Together we went ahead and attempted to do as much as we could by checking off the items on Philip's list, and we learned that there were somethings we needed to troubleshoot.The first thing you will have to do, assuming that you are using Ubuntu's or Debian's Package Manager, issudo apt install csh zsh vim libncurses5-deb git gcc makeWhen I use the git clone commands, I like to have the folders created in a folder called ~/festival/git clone --recursive http://github.com/festvox/speech_toolsgit clone --recursive http://github.com/festvox/flitegit clone --recursive http://github.com/festvox/festvoxgit clone --recursive http://github.com/festvox/festivalAnd finally, look for the tar.gz at http://sptk.sourceforge.net/You can also use the wget command if you can find a direct URL to download the tar file.tar xvf SPTK-*.tar.gzWe also learned that if we download any of the above repositories using the Windows Git Shell, our formats will be beyond useless to work on Linux, so it is imperative that you use the git commands within the Linux machine itself.Now that we have the following items in our festival folder: festival, festvox, flite, speech_tools, and SPTK, we need to configure, make, and install each of these.cd festival./configuremakesudo make installcd ..Use CD to go to the next folder.Repeat process for the remainder of the folders.Notice that in one of them, there is no target to make install, so we believe that nothing has to be installed. This was the Festvox folder.This is as far as we got, but we hope to figure out more within the next few days.Hope this little tutorial helps someone get started. :-)

URL: http://forum.audiogames.net/viewtopic.php?pid=339244#p339244





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Re: Tts experiments at Blastbay

2017-11-19 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: Tts experiments at Blastbay

So I decided to try this on my Vinux since it runs Ubuntu 14.04 LTS, which is what you seem to have, and since it is on a virtual machine, I could probably do it that way rather than having to pay more to increase my server's RAM, though I might have to as my web site grows and PHP is more on demand.For a few hours, @KevinRoberts, who turned out to be a great mentor and role-model for getting people started with Linux, I am thankful for having him show me the basics to get started. Now I have my own VPS and a LAMP stack, plus a few other things which I hope to make use of some day. Anyhow, going back on topic. Together we went ahead and attempted to do as much as we could by checking off the items on PHilip's list, and we learned that there were somethings we needed to troubleshoot.The first thing you will have to do, assuming that you are using Ubuntu's or Debian's Package Manager, is: apt install csh zsh vim libncurses5-deb git gcc makeWhen I use the git clone commands, I like to have the folders created in a folder called ~/festival/git clone --recursive http://github.com/festvox/speech_toolsgit clone --recursive http://github.com/festvox/flitegit clone --recursive http://github.com/festvox/festvoxgit clone --recursive http://github.com/festvox/festivalAnd finally, look for the tar.gz at http://sptk.sourceforge.net/tar xvf SPTK-*.tar.gzWe also learned that if we download any of the above repositories using the Windows Git Shell, our formats will be beyond useless to work on Linux, so it is imperative that you use the git commands within the Linux machine itself.Now that we have the following items in our festival folder: festival, festvox, flite, speech_tools, and SPTK, we need to configure, make, and install each of these.cd festival./configuremakesudo make installrepeat process for the remainder of the folders.Notice that in one of them, there is no target to make install, so we believe that nothing has to be installed. This was the Festvox folder.This is as far as we got, but we hope to figure out more within the next few days.Hope this little tutorial helps someone get started. :-)

URL: http://forum.audiogames.net/viewtopic.php?pid=339244#p339244





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Re: Tts experiments at Blastbay

2017-11-16 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: Tts experiments at Blastbay

So I decided to try this on my Vinux since it runs Ubuntu 14.04 lTS which is what you seem to have, and since it is on a virtual machine, I could probably do it that way rather than have to pay more to increase my server's RAM, though I might have to as my web site grows and PHP is more on demand.So according to the package maanger, GCC and Make are already the latest versions, 0 upgraded, 0 installed, etc. I couldn't find GNU in the package manager, but I think it already comes with it. If there are more development tools that you need to install, let me know. I can look for the needed guides on FestTalk, CMUFlite, and GitHub. Also, I have the git Shell installed on my computer so I could do a recursive clone and download the source. I think you can do the same in the Linux terminal, which is what I actually had to do when I installed Asterisk.

URL: http://forum.audiogames.net/viewtopic.php?pid=338619#p338619





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Re: Tts experiments at Blastbay

2017-11-16 Thread AudioGames . net Forum — Off-topic room : BigGun via Audiogames-reflector


  


Re: Tts experiments at Blastbay

Well, the voice is to deep I think. How ever it's quite good.

URL: http://forum.audiogames.net/viewtopic.php?pid=338600#p338600





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Re: Tts experiments at Blastbay

2017-11-15 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: Tts experiments at Blastbay

I think I found a link to the Ubuntu web site which tells you how to install the compilers. https://help.ubuntu.com/community/InstallingCompilers

URL: http://forum.audiogames.net/viewtopic.php?pid=338579#p338579





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Re: Tts experiments at Blastbay

2017-11-15 Thread AudioGames . net Forum — Off-topic room : philip_bennefall via Audiogames-reflector


  


Re: Tts experiments at Blastbay

I did this on a Linode with Ubuntu 14.04 LTS, but 1 GB ram is not nearly enough. It bombed when trying to generate even a fairly small Clustergen voice when I had 2 GB of RAM so you will definitely need to increase it.Philip

URL: http://forum.audiogames.net/viewtopic.php?pid=338521#p338521





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Re: Tts experiments at Blastbay

2017-11-15 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: Tts experiments at Blastbay

Hi Phillip,After a bit of hesitation on my part for not wanting to spend all of my time learning Linux command line, I was lucky to find a fellow Linux user who didn't mind volunteering their time to helping me get started. As such, I am familiar with the Linode, Vultr, Digital Ocean, and VpS dot net. Right now I have an Ubuntu 16.04 LTS Xenial Xerus with 1.0 GB of RAM. I may have to pay more if I increase the RAM and storage. By following several guides on Digital Ocean and Linode, I was able to install a LAMP stack, WordPress, and PHP My Admin. With the current setup I have, would I be able to create something like this?I also have a Vinux virtual machine which uses Ubuntu 14.04 LTS, but I heard that you can't get updates as this will cause it to crash. Vinux is a desktop distribution, which has the gksu drivers to open windows, although some are not accessible with Orca. I am thinking about getting a Raspberry PI, which I could probably convert to the Raspberry VI, and then I could try SSHing into it to try to do what you just described.A bit off-topic, but I remember you setting up Asterisk on your Linux VPS for people to call in. Unfortunately, Asterisk, FreePBX, or both don't seem to like PHP 7, which is what I have right now.

URL: http://forum.audiogames.net/viewtopic.php?pid=338520#p338520





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Re: Tts experiments at Blastbay

2017-11-15 Thread AudioGames . net Forum — Off-topic room : philip_bennefall via Audiogames-reflector


  


Re: Tts experiments at Blastbay

Writing a tutorial on how to perform every step would be a lengthy undertaking, but the basic procedure is as follows:* Get a Linux machine (personally I use  a Linode VPS with 8 GB RAM).* Install the development tools like gcc, GNU make etc.* Build and install the Edinboro speech tools.* Build and install Festival.* Build and install SPTK.* Build and install Festvox.* Build and install Flite.* Find a set of balanced prompts (you can use the Arctic database provided by Festvox as a great starting point). I made my own from a few thousand pages of text taken from public domain books.* Get a good recording setup and record the prompts.* Trim and run whatever filters and/or any other post processing you want on your recordings to make sure they sound nice and even.* Decide whether you want to make a synthesizer based on a statistical model, or based on unit selection. Mine is a statistical model (also known as a Clustergen voice in Festvox).* Configure the directory structure using the provided setup scripts in Festvox.* Build a basic version of the voice and test it in Festival.* Try some of the steps outlined in the Festvox documentation that describe how to make it better (the steps needed will depend on if you are doing a Clustergen or a unit selection voice).* When you are happy, convert it to a Flite voice.* Grab the .c and .h files that the Flite voice generation scripts produce.* You can now use Flite to do your synthesis, and Flite runs on a lot of different platforms since it is written in portable C.I realize that many of these steps may be vague or unclear, but there is a lot more information in the documentation for Festvox and Flite. Look at:http://festvox.org/And:http://cmuflite.org/To get all the details. For the latest source code, check out:https://github.com/festvox/The official releases are three years out of date.Good luck,Philip

URL: http://forum.audiogames.net/viewtopic.php?pid=338519#p338519





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Re: Tts experiments at Blastbay

2017-11-15 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: Tts experiments at Blastbay

I'd be interested to learn, but first I need to get a hold of a good microphone and not have any noise in the background. I learned that most internal microphones with noise reduction sound like crap because it distorts the original sound, and it's not really genuine.

URL: http://forum.audiogames.net/viewtopic.php?pid=338518#p338518





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Re: Tts experiments at Blastbay

2017-11-15 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: Tts experiments at Blastbay

hay philop,could you provide a tutorial on how to make a sapi voice using festvox?

URL: http://forum.audiogames.net/viewtopic.php?pid=338517#p338517





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Re: Tts experiments at Blastbay

2017-11-14 Thread AudioGames . net Forum — Off-topic room : philip_bennefall via Audiogames-reflector


  


Re: Tts experiments at Blastbay

The main thing I'm wanting to fix is the inflection, and the endless sentences. I have solutions for both, as well as a few other tweaks I want to do. I'll post another sample when I have it.The old links don't work, but that version sounded awful. For kicks, here they are for comparison.The very first link, with a tiny dataset of just 500 recordings:https://www.dropbox.com/s/upe4x3ckssv5m … 0.wav?dl=1And the second link, with a few more recordings and a slightly different rendering method:https://www.dropbox.com/s/0w31xv2h2utvr … l.wav?dl=1Now that, that's fuzzy for sure. I die a little every time I go back and listen to these. They were made with very very old versions of the tools.When it comes to platforms, as long as I'm happy with the voice itself, I'm game to try building it for whatever I can get my hands on. But again, I have not decided at all what I'm going to do with it.Kind regards,Philip Bennefall

URL: http://forum.audiogames.net/viewtopic.php?pid=338461#p338461





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Re: Tts experiments at Blastbay

2017-11-14 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: Tts experiments at Blastbay

If it would be as easy as making several concatenative files with different speech samples, and the whole interface was made to be accessible, people could definitely put in the effort to make their own. As for whether or not they want to to sell it...

URL: http://forum.audiogames.net/viewtopic.php?pid=338446#p338446





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Re: Tts experiments at Blastbay

2017-11-14 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Tts experiments at Blastbay

Sounds like a fuzzy bucket. :-)Decent inflection though, and it actually does sound like you.No noticeable artifacts in the portion I heard either, but that crazy smoother thing that makes it sound fuzzy probably hides them all anyway...May be the way you wrote it but, it seems kind of, droning, not enough commas? The sentences don't have defined separators, no real inflection change at the ends.

URL: http://forum.audiogames.net/viewtopic.php?pid=338430#p338430





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Re: Tts experiments at Blastbay

2017-11-14 Thread AudioGames . net Forum — Off-topic room : hurstseth405 via Audiogames-reflector


  


Re: Tts experiments at Blastbay

Your links don't work.

URL: http://forum.audiogames.net/viewtopic.php?pid=338425#p338425





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Re: Tts experiments at Blastbay

2017-11-14 Thread AudioGames . net Forum — Off-topic room : shotgunshell via Audiogames-reflector


  


Re: Tts experiments at Blastbay

I'm kind of curious about this app myself, does it have command line parameters?

URL: http://forum.audiogames.net/viewtopic.php?pid=338423#p338423





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Re: Tts experiments at Blastbay

2017-11-14 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: Tts experiments at Blastbay

Would you be willing to make it an Android TTS voice one day? I'd be willing to pay for it!I myself quite like it!

URL: http://forum.audiogames.net/viewtopic.php?pid=338419#p338419





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Re: Tts experiments at Blastbay

2017-11-14 Thread AudioGames . net Forum — Off-topic room : philip_bennefall via Audiogames-reflector


  


Re: Tts experiments at Blastbay

@shotgunshell I definitely agree that Lyrebird sounds better. My goal is really just to experiment with the Festvox system to see what results I can achieve. I will only release it if I get a voice that I personally consider usable, in which case I could easily make it into a Sapi voice or a DLL for NVDA or whatever other format people might want. I'm doing this in my free time, of which I don't have a lot, so I have no idea when/if I'll have something usable. I'm just playing around and wanted to revive this topic to post the current output.Kind regards,Philip Bennefall

URL: http://forum.audiogames.net/viewtopic.php?pid=338396#p338396





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Re: Tts experiments at Blastbay

2017-11-14 Thread AudioGames . net Forum — Off-topic room : shotgunshell via Audiogames-reflector


  


Re: Tts experiments at Blastbay

I personally would just wait to see if Lyrebird releases their AI, as in my opinion it sounds a bit better than whatever you're using right now. Still, I definitely see myself downloading it if you made it a sapi voice or if you made it for NVDA. Plus, I don't think Lyrebird will be releasing there AI any time in the near future...

URL: http://forum.audiogames.net/viewtopic.php?pid=338380#p338380





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Re: Tts experiments at Blastbay

2017-11-14 Thread AudioGames . net Forum — Off-topic room : philip_bennefall via Audiogames-reflector


  


Re: Tts experiments at Blastbay

Hi guys,After a few years of silence, I picked up this thread again. There have been some improvements in the voice creation tools, and I regenerated the voice with them using the existing dataset. Here's a new recording for those who may be interested:https://www.dropbox.com/s/yb3zx4dt3rmdde4/text.wav?dl=1I plan to rebuild the voice yet again with the latest snapshot of the tools that came out just a few days ago, but that's a project for the weekend when I'm off work.Kind regards,Philip Bennefall

URL: http://forum.audiogames.net/viewtopic.php?pid=338356#p338356





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