Re: new mud; require admins and also, more importantly players!

2015-04-02 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

What do you guys think of the MUD so far?

URL: http://forum.audiogames.net/viewtopic.php?pid=210808#p210808




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Re: new mud; require admins and also, more importantly players!

2015-04-02 Thread AudioGames . net Forum — New releases room : speeder via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

the mud is gonna be down for a bit while we look into switching hosting providers. sorry for the inconvenience.

URL: http://forum.audiogames.net/viewtopic.php?pid=210825#p210825




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Re: new mud; require admins and also, more importantly players!

2015-03-31 Thread AudioGames . net Forum — New releases room : bashue via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

Greetings all.Still finding my feet. I wont be on much at least until after tomorrow as I have an exam I need to revise for. Ive made a few minor changes to the mud; changed some generic descriptions and increaced the money that some mobs have. Havent created any areas yet but after my exam tomorrow, Ill look into it. Ive created a new race of angels but it isnt ready yet and is on my to do list. Im trying to make the angel race as a final remort race rather than being able to select it as a new player because its so powerful.Kind regards, Amin Abdullah.

URL: http://forum.audiogames.net/viewtopic.php?pid=210442#p210442




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Re: new mud; require admins and also, more importantly players!

2015-03-31 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

I read back over this thread, but I cant find . . what is the name of this Mud?Sorry if its there and I just missed it.

URL: http://forum.audiogames.net/viewtopic.php?pid=210457#p210457




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Re: new mud; require admins and also, more importantly players!

2015-03-31 Thread AudioGames . net Forum — New releases room : speeder via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

understandable. here is our mud.leogravion or the realm of leogravion is a mud, based heavily in magic and crafting, based on the coffee mud engine.storyline: thousands of years ago, an immortal race of beings, known as archons, which take the appearance of hyperdragons, appeared over a vast expanse of nothingness. the two hyperdragons floated there in space, for thousands of years, needing niether oxygen or natural provisions to survive. nor, in fact, did they need anything to think about, as there was yet nothing. but a few months ago, from that darkness they spent melennia in, came a light. and the beings embraced that light, and more of it came to them, and they gained power. power to create, power to destroy. power over life and death, over sun or rain, over fire, water, air and earth. over lightning. light. chaos. magic. all of these things. they started to create. and out of that eluminated darkness came creatures, of fantastic power and simplicity. from a singl
 e-celled organism known as a neldvan to dragons and most powerful elementals. then came a city. which quickly grew. and grew again. before the eyes of these beings grew a world, a realm. the archons, deciding they needed a name. the name leogravion, from the old archonic tongue, meaning life without death, suggests and provides the power of immortality to this realm, so they stuck with that name. you may be born as any kind of race and begin your adventure within this world!features:over 27000 rooms to explore.over 33 thousand mobs to kill!dungeons and dragons, no pun intended!wilderness to explore and claim.items to find and craft.over 400 spels, chants, and other abilities to gain5 major classes with a total of over 30 subclasses!fully functioning race system with abilities spesific to every race, and limitations as well!and a soundpack, and much, much more!

URL: http://forum.audiogames.net/viewtopic.php?pid=210476#p210476




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Re: new mud; require admins and also, more importantly players!

2015-03-31 Thread AudioGames . net Forum — New releases room : speeder via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

understandable. here is our mud.leogravion or the realm of leogravion is a mud, based heavily in magic and crafting, based on the coffee mud engine.storyline: thousands of years ago, an immortal race of beings, known as archons, which take the appearance of hyperdragons, appeared over a vast expanse of nothingness. the two hyperdragons floated there in space, for thousands of years, needing niether oxygen or natural provisions to survive. nor, in fact, did they need anything to think about, as there was yet nothing. but a few months ago, from that darkness they spent melennia in, came a light. and the beings embraced that light, and more of it came to them, and they gained power. power to create, power to destroy. power over life and death, over sun or rain, over fire, water, air and earth. over lightning. light. chaos. magic. all of these things. they started to create. and out of that eluminated darkness came creatures, of fantastic power and simplicity. from a singl
 e-celled organism known as a neldvan to dragons and most powerful elementals. then came a city. which quickly grew. and grew again. before the eyes of these beings grew a world, a realm. the archons, deciding they needed a name. the name leogravion, from the old archonic tongue, meaning life without death, suggests and provides the power of immortality to this realm, so they stuck with that name. you may be born as any kind of race and begin your adventure within this world!features:over 27000 rooms to explore.over 33 thousand mobs to kill!dungeons and dragons, no pun intended!wilderness to explore and claim.items to find and craft.over 400 spels, chants, and other abilities to gain5 major classes with a total of over 30 subclasses!fully functioning race system with abilities spesific to every race, and limitations as well! and much, much more!

URL: http://forum.audiogames.net/viewtopic.php?pid=210476#p210476




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Re: new mud; require admins and also, more importantly players!

2015-03-31 Thread AudioGames . net Forum — New releases room : speeder via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

not much. a couple of new commands, a different race, we are making new spells and have plans to recode the entire remort system, but give this mud time, weve only been around for a couple of weeks, and we do not intend to just throw up a stock coffeemud and just say play the damn thing. we at leogravion understand it takes a certain mindset to make a mud and we will not let it die.here are some of my plans for this mud:recode the entire remort systemrework level and class/race systems to balance out the gamecreate areas suitable for all classes, races, level ranges, etc.an extensive interactive newbie tutorial. and much more! no, we dont just throw up stock coffee mud and expect people to play it for long. we are changing things even if it takes us years! I am the head builder, and my head programmer will be willing to take any ideas and see about their inclusion in the game. and I would be willing to build anything as w
 ell.

URL: http://forum.audiogames.net/viewtopic.php?pid=210484#p210484




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Re: new mud; require admins and also, more importantly players!

2015-03-31 Thread AudioGames . net Forum — New releases room : dhruv via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

Hi,My only question would be what things, other than areas, does it have compared to stock coffee mud? to my knowledge, the java codebase to edit to add new features was quite hard to do.

URL: http://forum.audiogames.net/viewtopic.php?pid=210480#p210480




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Re: new mud; require admins and also, more importantly players!

2015-03-31 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

As I am the head programmer, Ill be accepting ideas as well. Please, please try not to flood me with ideas. The more ideas I get at once, the less willing I will be to implement the features you requested because I wouldnt be able to implement them all at once. Until I fix the Java.Util.PrintSessionWriter package, inputs will be a little tricky (for MUSHclient users). I hope to develop an input() that prints the input prompt before waiting for input. This way, users will know when to type something and when to not to. Of course, Ill have to go through and change all the .Prompt () functions to input(), which could take a while and may cause errors. Do not expect me to start on this immediately, as some reworking of the package is necessary; I might be able to fix it without going through the hassle of doing this. To create an account, follow these steps:Connect to the game (obron.ddns.net:)Type your account
  name. This can be whatever you like. There are no restrictions on account names, as they are irrelevant to the games theme and do not matter. The only restrictions on the account names are your character names or existent account names.Type y or yes. This notifies the game that Yes, you do want to create the account.Enter your account password. This cannot be less than 8 characters. Any account password less than 8 characters will be regenerated and emailed to you to notify you of such a change and you will have to reset your password to a secure one.Enter your email address. This is only used to contact you, but is still required to create an account.There are probably other steps involved, but thats all I can do at the moment since Im exporting a world file.In the future, I hope to:TECH:test and debug launch and landingShopKeepe
 r VIEW should give more information about tech itemsinteracting items of diff tech level might damage each otherpersonal scanner/tricorder software: mineral scanner, computer interface (with ship perhaps?)!entry systems for ships (default entry key card, voice code, identifying scanner)work on automatic component valuesmake sure shopkeeper item techlevels watch the master tech levelmake ship sensor systemsmake tractor beam system -- esp important for pirates!make ship shield systems murder motel again -- some good against phasers, some torpedos, some lasersmake ship phaser, laser systems murder motel againmake ship torpedo launchers and torpedo containersmake ship impulse and warp enginesmake ship dampenersdamaged systems should sometimes require random parts, from particular ma
 nufacturers, that repair respectsfinish main ship software for controlling all this stuffadd electronics to guides, how to make a ship, how to build space, etc, details about techadd electronics to MGadd spaceobject stuff to MGadd spaceobject mapper system to MGkeep reviewing and updating the GameOverview.html docNON-TECH:Wants and Needs engine - similar to slavery systemStart on SpellsRandomQuests based off the Percolator engine -- a way to randomly generate different quests.Create Magi Robes(or whatever you wanted to call them) that would enhance his/her magic of their chosen field.retest private libs, private dbtables, private classes, private area objects, private playersOLC for players? Play with PennMush more. Port 4201Finish Pla
 yer Simulator -- the Perpetual ProjectFacebook interface?Ongoing 1.4 template compat: Drop.java, Get.java, Wield, Follow, AutoAffects, Equipment, Inventory, Wealth, Read, Wear, WieldMudFTP/DawnFTP support - lets you edit room descriptions etc. in your favourite text editor, or just for funClan Calendar system, that can use mud and rl dates, for scheduling things. Might send reminders -- based on journaling system of course.Lich Phylactery -- acts as a recall beacon, but only during death. If the Phylactery is destroyed then the lich loses xp and must construct a new one,   undergoing the ritual all over again. However if they have a phylactery when they die they do not lose experience but they do have to wait until their   corperal body is remade, giving them a waiting period in an incorporeal state.Of course, Ill only do this if Bo Z
 immerman doesnt do it before me. I also, of course, intend to fix the input calls and things like that so Java.Util.PrintSessionWriter.println() and the associated functions actually print to the client and dont wait until return is pressed.

URL: http://forum.audiogames.net/viewtopic.php?pid=210497#p210497




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Re: new mud; require admins and also, more importantly players!

2015-03-31 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

As I am the head programmer, Ill be accepting ideas as well. Please, please try not to flood me with ideas. The more ideas I get at once, the less willing I will be to implement the features you requested because I wouldnt be able to implement them all at once. Until I fix the Java.Util.PrintSessionWriter package, inputs will be a little tricky (for MUSHclient users). I hope to develop an input() that prints the input prompt before waiting for input. This way, users will know when to type something and when to not.

URL: http://forum.audiogames.net/viewtopic.php?pid=210497#p210497




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Re: new mud; require admins and also, more importantly players!

2015-03-31 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

As I am the head programmer, Ill be accepting ideas as well. Please, please try not to flood me with ideas. The more ideas I get at once, the less willing I will be to implement the features you requested because I wouldnt be able to implement them all at once. Until I fix the Java.Util.PrintSessionWriter package, inputs will be a little tricky (for MUSHclient users). I hope to develop an input() that prints the input prompt before waiting for input. This way, users will know when to type something and when to not to. Of course, Ill have to go through and change all the .Prompt () functions to input(), which could take a while and may cause errors. Do not expect me to start on this immediately, as some reworking of the package is necessary; I might be able to fix it without going through the hassle of doing this. To create an account, follow these steps:Connect to the game (obron.ddns.net:)Type your account
  name. This can be whatever you like. There are no restrictions on account names, as they are irrelevant to the games theme and do not matter. The only restrictions on the account names are your character names or existent account names.Type y or yes. This notifies the game that Yes, you do want to create the account.Enter your account password. This cannot be less than 8 characters. Any account password less than 8 characters will be regenerated and emailed to you to notify you of such a change and you will have to reset your password to a secure one.Enter your email address. This is only used to contact you, but is still required to create an account.There are probably other steps involved, but thats all I can do at the moment since Im exporting a world file.In the future, I hope to:TECH:test and debug launch and landingShopKeepe
 r VIEW should give more information about tech itemsinteracting items of diff tech level might damage each otherpersonal scanner/tricorder software: mineral scanner, computer interface (with ship perhaps?)!entry systems for ships (default entry key card, voice code, identifying scanner)work on automatic component valuesmake sure shopkeeper item techlevels watch the master tech levelmake ship sensor systemsmake tractor beam system -- esp important for pirates!make ship shield systems murder motel again -- some good against phasers, some torpedos, some lasersmake ship phaser, laser systems murder motel againmake ship torpedo launchers and torpedo containersmake ship impulse and warp enginesmake ship dampenersdamaged systems should sometimes require random parts, from particular ma
 nufacturers, that repair respectsfinish main ship software for controlling all this stuffadd electronics to guides, how to make a ship, how to build space, etc, details about techadd electronics to MGadd spaceobject stuff to MGadd spaceobject mapper system to MGkeep reviewing and updating the GameOverview.html docNON-TECH:Wants and Needs engine - similar to slavery systemStart on SpellsRandomQuests based off the Percolator engine -- a way to randomly generate different quests.Create Magi Robes(or whatever you wanted to call them) that would enhance his/her magic of their chosen field.retest private libs, private dbtables, private classes, private area objects, private playersFinish Player Simulator -- the Perpetual ProjectOngoing 1.4 templat
 e compat: Drop.java, Get.java, Wield, Follow, AutoAffects, Equipment, Inventory, Wealth, Read, Wear, WieldClan Calendar system, that can use mud and rl dates, for scheduling things. Might send reminders -- based on journaling system of course.Lich Phylactery -- acts as a recall beacon, but only during death. If the Phylactery is destroyed then the lich loses xp and must construct a new one,   undergoing the ritual all over again. However if they have a phylactery when they die they do not lose experience but they do have to wait until their   corperal body is remade, giving them a waiting period in an incorporeal state.Of course, Ill only do this if Bo Zimmerman doesnt do it before me. I also, of course, intend to fix the input calls and things like that so Java.Util.PrintS
 essionWriter.println() and the associated functions actually print to the client and dont wait until return is pressed.

URL: http://forum.audiogames.net/viewtopic.php?pid=210497#p210497




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Re: new mud; require admins and also, more importantly players!

2015-03-30 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

Hi guys,Hope you havent forgotten about us! Im currently in the process of setting up a web site for the MUD. Ill post it here, so keep checking back!

URL: http://forum.audiogames.net/viewtopic.php?pid=210350#p210350




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Re: new mud; require admins and also, more importantly players!

2015-03-29 Thread AudioGames . net Forum — Off-topic room : bashue via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

Greetings speeder. Im trying right now to create a player and I recommend that there should be 2 ways of roling the stats. One is the reroling the stats and another could be if you choose what stats to enhance manually. Out of 70 is good for balance. Also, for remorts, keep everything except for levels; that way you can multiclass. Ive been trying to find a mud where you get to keep all skills, spells, practices, trains and wear level but havent found one. Also Ive been trying to find a mud where the past, present and future all meet together. Imagine driving a car in the elvin forest or wielding a sword that can stop plasma bolts! Kind regards, Amin Abdullah.

URL: http://forum.audiogames.net/viewtopic.php?pid=210247#p210247




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Re: new mud; require admins and also, more importantly players!

2015-03-29 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

Moderation! A mud is a game, and indeed as its a new mud a newly released game so this belongs in new releases, as the offtopic room is intended for anything not! about games, hopefully that way more people will also be interested in looking over the mud an youll get more players. I also myself would like some more information about what the theme and style of the mud is, what sort of activities are planned etc. Is it a space mud? fantasy? Steampunk? some sort of mixture?

URL: http://forum.audiogames.net/viewtopic.php?pid=210280#p210280




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Re: new mud; require admins and also, more importantly players!

2015-03-29 Thread AudioGames . net Forum — New releases room : speeder via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

there is one, please contact us ingame for help

URL: http://forum.audiogames.net/viewtopic.php?pid=210271#p210271




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Re: new mud; require admins and also, more importantly players!

2015-03-29 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

Helo,On the one hand, I think a soundpack would be great, but, also, remember these guys are just starting out and I think for now want to focus on coding the mud. I think for the future though a soundpackc could be fun for those who want it.

URL: http://forum.audiogames.net/viewtopic.php?pid=210269#p210269




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Re: new mud; require admins and also, more importantly players!

2015-03-29 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

We want a soundpack, too.

URL: http://forum.audiogames.net/viewtopic.php?pid=210267#p210267




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Re: new mud; require admins and also, more importantly players!

2015-03-29 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

We want a soundpack, too.

URL: http://forum.audiogames.net/viewtopic.php?pid=210267#p210267




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Re: new mud; require admins and also, more importantly players!

2015-03-29 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

Helo,On the one hand, I think a soundpack would be great, but, also, remember these guys are just starting out and I think for now want to focus on coding the mud. I think for the future though a soundpackc could be fun for those who want it.

URL: http://forum.audiogames.net/viewtopic.php?pid=210269#p210269




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Re: new mud; require admins and also, more importantly players!

2015-03-29 Thread AudioGames . net Forum — Off-topic room : speeder via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

there is one, please contact us ingame for help

URL: http://forum.audiogames.net/viewtopic.php?pid=210271#p210271




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Re: new mud; require admins and also, more importantly players!

2015-03-29 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

Hi,It, generally, is a mixture of everything. There is no theme as you say.As for sounds, we have an MSP soundpack, but not an actual soundpack like alter aeon has. As I am not skilled in designing such a system, someone else will have to do it for us.

URL: http://forum.audiogames.net/viewtopic.php?pid=210294#p210294




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Re: new mud; require admins and also, more importantly players!

2015-03-29 Thread AudioGames . net Forum — New releases room : speeder via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

speeder here, also known as head builder and arbiter of law and magic, lord of chaos, his lordship morgus elderdragon III, and representative to the eternal creation on leogravion. I would like to say that this mud is a sort of fusion of alter aeon type themes not even close to copying, however. with some steampunk references and the possibility of tech when implemented by the coffee mud developers. most of our areas are generated and should provide a good idea on how to play the game. there is a basic mud school, more would be added later!we are looking for potential builders, archons the equivalent of hosts or wizards/gods, and programmers for it!all applicatns for said positions will be hand-chosen to be their requested status by draeand, also known on here as ethin, as we do not yet know who to trust with such great power over this mud.regards,

URL: http://forum.audiogames.net/viewtopic.php?pid=210295#p210295




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Re: new mud; require admins and also, more importantly players!

2015-03-29 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: new mud; require admins and also, more importantly players!

Hi,I am the official developer of our MUD, and I will attempt to include your ideas. I will take your ideas into consideration, and thank you for your suggestions.

URL: http://forum.audiogames.net/viewtopic.php?pid=210248#p210248




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