Re: rotation package people, start creating fps's!

2016-06-11 Thread AudioGames . net Forum — Developers room : reiden via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

What would be the way to use the rotation class on a multi player game?I'm trying, and I can not move the characters in a small map. Must the clientt send the coordinates to the server and calculate the players rotation an the position? Or is the server who must calculate the rotation and the position of the players...I managed to create a minigame with a small map and a few items that can be picked, but I can not use the class with a server.I'm lost!Sorry for my bad english, is not my native language.

URL: http://forum.audiogames.net/viewtopic.php?pid=264032#p264032





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Re: rotation package people, start creating fps's!

2015-07-15 Thread AudioGames . net Forum — Developers room : SLJ via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

Hi.[[wow]]... Now I really wish I could do some coding, because this does really sounds interesting. I hope many people will use this in future games. Sounds fantastic. [[wow]], sam. You are awesome.

URL: http://forum.audiogames.net/viewtopic.php?pid=224212#p224212




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Re: rotation package people, start creating fps's!

2015-07-11 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

I do not know. or am I stupid or something else, but to understand the creation fps I can not.guys who have free time, please do fps example of using this package. I think not only help me.

URL: http://forum.audiogames.net/viewtopic.php?pid=223533#p223533




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Re: rotation package people, start creating fps's!

2015-07-11 Thread AudioGames . net Forum — Developers room : asffix via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

Hey, Sam, Maybe Im writing in the wrong topic, but could you tell me how you did preventive steps before a hole in the game Iminent death? Can cause code please?

URL: http://forum.audiogames.net/viewtopic.php?pid=223530#p223530




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Re: rotation package people, start creating fps's!

2015-07-09 Thread AudioGames . net Forum — Developers room : GeneWarner via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

Sam;This looks very good! Thanks for sharing!Im currently learning BGT to write a couple of games from ideas based on games I played 35 years ago. One was a top down adventure that I want to make into a first person adventure. The other is a simulation that I want to replace the graphics with 3D sound.Should be interesting! The games, when they are ready, will be free. For me, this is a hobby, not a source of income.

URL: http://forum.audiogames.net/viewtopic.php?pid=223262#p223262




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Re: rotation package people, start creating fps's!

2015-07-09 Thread AudioGames . net Forum — Developers room : samtupy1 via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

@jonixterif(get_1d_distance(calculate_x_y_angle(me.x, me.y, enemy.x, enemy.y, current_facing), current_facing))10){// enemy gets shot. If your angle is close enough to the enemies, it gets hit. }

URL: http://forum.audiogames.net/viewtopic.php?pid=223342#p223342




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Re: rotation package people, start creating fps's!

2015-07-08 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

Hi everyone.discussed the package in another topic, I turn here.Sam, I want to personally thank you. You did what so many people waiting.If this package you can make the game type trtr (offline game), operation blacksquare and many other 3d games, I am very grateful.My dearest wish is to make the game type COD, audio only.Guys, sorry for my english!

URL: http://forum.audiogames.net/viewtopic.php?pid=223162#p223162




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Re: rotation package people, start creating fps's!

2015-07-08 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

Ethin, and what you want to work with Sam? if on the creation of games, I can take you to the team.Our team is called Softcrasoft, and we create a game program.

URL: http://forum.audiogames.net/viewtopic.php?pid=223164#p223164




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Re: rotation package people, start creating fps's!

2015-07-08 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

reading the sample code, Im a little disappointed.There was a few questions:1. What are the vector in the beginning? me is how I understand the coordinates of the player, and mr?2. How to make a game like this attack? how to check the enemy in the heart of me?

URL: http://forum.audiogames.net/viewtopic.php?pid=223166#p223166




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Re: rotation package people, start creating fps's!

2015-07-08 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

I am shocked. This I have not seen.the reason for the creation of complex fps on BGT, I began to search the side sliders for the creation of video games.I was advised blitz3d, really, everything just with 3d sound. simply snapping sound to an object, the listener, or the camera is the main character.But now, I forget about the blitz. Thanks Sam.

URL: http://forum.audiogames.net/viewtopic.php?pid=223165#p223165




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Re: rotation package people, start creating fps's!

2015-07-08 Thread AudioGames . net Forum — Developers room : samtupy1 via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

me is the users coordinates, and mr is the rounded coordinates. They are rounded so you can have a perfect way of knowing exactly what tile a player is on with out causing issues.

URL: http://forum.audiogames.net/viewtopic.php?pid=223204#p223204




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Re: rotation package people, start creating fps's!

2015-07-08 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

Can you give an example of conditions in the center of the enemy or not?

URL: http://forum.audiogames.net/viewtopic.php?pid=223240#p223240




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Re: rotation package people, start creating fps's!

2015-05-10 Thread AudioGames . net Forum — Developers room : asffix via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

sam, thank you very much

URL: http://forum.audiogames.net/viewtopic.php?pid=215594#p215594




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Re: rotation package people, start creating fps's!

2015-05-09 Thread AudioGames . net Forum — Developers room : samtupy1 via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

someone asked for example code, here you are. #include includes/rotation.bgt#include includes/sound_pool.bgtvector me(25, 25, 0);vector mr(me.x, me.y, 0);double angle=random(0, 25);sound_pool p;void main(){p.behind_pitch_decrease=5;show_game_window(example of rotation);int w1=p.play_extended_2d(sounds/wall.ogg, me.x, me.y, 0, 0, calculate_theta(angle), 0, 0, 0, 50, true, 0.0, 0.0, 0.0, random(75, 125));int w2=p.play_extended_2d(sounds/wall.ogg, me.x, me.y, 50, 50, calculate_theta(angle), 0, 0, 50, 0, true, 0.0, 0.0, 0.0, random(75, 125));int w3=p.play_extended_2d(sounds/wall.ogg, me.x, me.y, 50, 0, calculate_theta(angle), 60, 0, 0, 0, true, 0.0, 0.0, 0.0, random(75, 125));int w4=p.play_extended_2d(sounds/wall.ogg, me.x, me.y, 0, 50, calculate_theta(angle), 0, 50, 0, 0, true, 0.0, 0.0, 0.0, random(75, 125));whi
 le(true){wait(5);p.update_listener_2d(me.x, me.y, calculate_theta(angle));mr.x=round(me.x, 0);mr.y=round(me.y, 0);if(mr.x==0 or mr.y==0 or mr.x==50 or mr.y==50){p.destroy_all();p.play_stationary(sounds/wallhit.ogg, false);wait(3000);exit();}if(key_pressed(KEY_ESCAPE)){exit();}if(key_down(KEY_LEFT)){angle=turnleft(angle, 1);}if(key_down(KEY_RIGHT)){angle=turnright(angle, 1);}if(key_pressed(KEY_UP)){me=move(me.x, me.y, 0, angle, north);p.play_stationary(sounds/step+random(1, 5)+.ogg, false);}if(key_pressed(KEY_DOWN)){me=move(me.x, me.y, 0, angle, south);p.play_stationary(sounds/step+random(1, 5)+.ogg, false);}}}

URL: http://forum.audiogames.net/viewtopic.php?pid=215574#p215574




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Re: rotation package people, start creating fps's!

2015-05-08 Thread AudioGames . net Forum — Developers room : samtupy1 via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

Ah, I see what your doing now. I can write you some code that can be done way simpler because its not in the bgt manuel. The code might be slightly messier, but though you can change pitch with soundpool by accessing the sound handle, well, lets just say you could potentually have some problems with that. Not much, but posibly a little. I will write you some code and post it here, and you can see what you think, and, if you like it, you can use it.

URL: http://forum.audiogames.net/viewtopic.php?pid=215279#p215279




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Re: rotation package people, start creating fps's!

2015-05-08 Thread AudioGames . net Forum — Developers room : kyle12 via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

Hi,Im, press, ive!This is some serious math work and calculus. Im definitly going to use it. Also, Id just ike to point out it doesnt necisarily have to be used for an FPS...ahemhem...

URL: http://forum.audiogames.net/viewtopic.php?pid=215281#p215281




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Re: rotation package people, start creating fps's!

2015-05-08 Thread AudioGames . net Forum — Developers room : Dranelement via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

Hi, Im very impressed! Ive been working on classes for rotation and such myself, and its neat to see someone else release their code. Im especially impressed with how you managed to avoid using all the utterly terrifying math that my way does! 

URL: http://forum.audiogames.net/viewtopic.php?pid=215312#p215312




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Re: rotation package people, start creating fps's!

2015-05-08 Thread AudioGames . net Forum — Developers room : audioracer via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

Hello their.I think that some code would awesome to see.That way, I can get a general Idea of what to do.As far as I know, it seems right now, you cant do what I want to do with the BGT Engine. So Im interested to see what you come up with.

URL: http://forum.audiogames.net/viewtopic.php?pid=215318#p215318




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Re: rotation package people, start creating fps's!

2015-05-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

Sam, I would like to attempt to collaborate with you. PM me if you would like to try and help me out.

URL: http://forum.audiogames.net/viewtopic.php?pid=215360#p215360




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Re: rotation package people, start creating fps's!

2015-05-08 Thread AudioGames . net Forum — Developers room : asffix via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

Thank you very much for this set of functions, but could you write a specific example of them in action? For example, there is a field of 50 by 50 cells, in which my player can walk, somewhere is sounding object to which I can go, turn around him to see the action. Sorry for problems with English. Please write, if not difficult.

URL: http://forum.audiogames.net/viewtopic.php?pid=215352#p215352




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Re: rotation package people, start creating fps's!

2015-05-08 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

Sam,The thing suggested to you in the post before mine is not a very good idea. if you plan to accept this offer, please take it under extremely heavy consideration and talk to those who have experience colaborating with this individual.

URL: http://forum.audiogames.net/viewtopic.php?pid=215410#p215410




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Re: rotation package people, start creating fps's!

2015-05-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

I dont know ow I would do that as I am currently stuck on the enemy class for my game and some issues.

URL: http://forum.audiogames.net/viewtopic.php?pid=215252#p215252




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Re: rotation package people, start creating fps's!

2015-05-07 Thread AudioGames . net Forum — Developers room : samtupy1 via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

You can move more than the player with this code, you can even make enemies rotate and such, by passing the right values to the functions.

URL: http://forum.audiogames.net/viewtopic.php?pid=215254#p215254




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Re: rotation package people, start creating fps's!

2015-05-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

Yes, but I need help with enemy creation. The game doesnt exactly work how I want it to.

URL: http://forum.audiogames.net/viewtopic.php?pid=215255#p215255




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Re: rotation package people, start creating fps's!

2015-05-07 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

Woe, Sam! This is amazing! Holy crap dude--you are only in middle school and know this much math already? [[wow]], dude! This has just given bgt functionality a whole new level!

URL: http://forum.audiogames.net/viewtopic.php?pid=215258#p215258




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Re: rotation package people, start creating fps's!

2015-05-07 Thread AudioGames . net Forum — Developers room : samtupy1 via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

well, I learned over time, hahahaha. I didnt learn to much of that in school, but what ill do someday is record me saying at least 40 digits of pi, clapping my hands at the same time so you know it was from memory, hahahahaha. lol. Glad you like it. @ethin, I dont know whats rong with your enemy class, you just said it was broken, not what was rong with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=215263#p215263




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Re: rotation package people, start creating fps's!

2015-05-07 Thread AudioGames . net Forum — Developers room : audioracer via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

Hi samtupy1.So this sounds pretty cool. I have a question. I plan to do a space invaders game and unfortunately, from the windows attack tutorial, I wanted to make the sound of the viruses decrease in pitch as they are falling. So the lower the height of the virus is, the lower the pitch of the sound as well. I can post a link to the BGT script for you to download and look at. I dont mean to bug you, but I figure you are better at fixing this than I am. The link is below.https://dl.dropboxusercontent.com/u/359 … attack.bgt

URL: http://forum.audiogames.net/viewtopic.php?pid=215271#p215271




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