Re: vibmud help needed.

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : matt1211 via Audiogames-reflector


  


Re: vibmud help needed.

Yes it does.When in vipmud, press f1. In the help that opens, navigate to the scripting section. The documentation is a bit confusing at times, but it's there. For a start I suggest looking at the intro to scripting, #trigger and #play helpfiles.

URL: https://forum.audiogames.net/post/597275/#p597275




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Re: vibmud help needed.

2020-12-09 Thread AudioGames . net Forum — General Game Discussion : soren via Audiogames-reflector


  


Re: vibmud help needed.

no it doesn't.

URL: https://forum.audiogames.net/post/597125/#p597125




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Re: vibmud help needed.

2020-12-09 Thread AudioGames . net Forum — General Game Discussion : Rich_Beardsley via Audiogames-reflector


  


Re: vibmud help needed.

Does the documentation tell you how to make triggers?

URL: https://forum.audiogames.net/post/597103/#p597103




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Re: vibmud help needed.

2020-12-09 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: vibmud help needed.

No, it does not. Most of it can be simplified to writing triggers, though. Figure out your text, figure out what’s changing, figure out what to do if it changes, and make sounds work with the change. That’s really all there is to a soundpack. The hardest part is writing flexible triggers.

URL: https://forum.audiogames.net/post/597096/#p597096




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Re: vibmud help needed.

2020-12-09 Thread AudioGames . net Forum — General Game Discussion : Rich_Beardsley via Audiogames-reflector


  


Re: vibmud help needed.

Does GMA give tutorials on making soundpacks?

URL: https://forum.audiogames.net/post/597074/#p597074




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Re: vibmud help needed.

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : matt1211 via Audiogames-reflector


  


Re: vibmud help needed.

Which part of the easy script builder are you having trouble with? I never used it when I wrote vipMud scripts, but looking at the thing it doesn't seem like there should be much htat doesn't work.Click the easy script builder buttin, and an entire list of functions you can choose pops up. Highlight one, then tab to choose more stuff related to the one you chose. For example, tabbing when you have play sound selected will allow you to choose the sound.I would recommend just looking at the help on various scripting commands though as well, as I don't think the easy script builder does everything.

URL: https://forum.audiogames.net/post/596299/#p596299




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Re: vibmud help needed.

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : soren via Audiogames-reflector


  


Re: vibmud help needed.

sur there is no documentation on the easy script builder. that's why i asked.

URL: https://forum.audiogames.net/post/596283/#p596283




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Re: vibmud help needed.

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : matt1211 via Audiogames-reflector


  


Re: vibmud help needed.

To add basic sounds:1. Connect to the mud you want.2. Find and copy the tet you want to have a sound.3. go to eddit, triggers, then click add trigger.4. Paste in the text, and choose a sound from the place in the dialogue. The text goes in the first unlabeled text field.5. when done, press f1 and read the documentation.

URL: https://forum.audiogames.net/post/596278/#p596278




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