Re: Some Questions about Entombed

2016-06-21 Thread AudioGames . net Forum — General Game Discussion : nolly via Audiogames-reflector


  


Re: Some Questions about Entombed

I rarely worry what I choose as my Bard's second class, because it won't matter much during battle. Regardless of this fact it is not a good idea to pair a bard with another class/job that uses ability points. The reason is that the Bard class can use their songs regardless of if they have negative ability points. What this means is you can easily have negative points during a fight and won't be able to use other techniques such as Hide, Flurry etc. Second, the Bard song takes around two turns to recover from, so pair it with something that can cast a quick spell now and then. This is because you will never get to use your other class skills/spells very often, because you will either constantly be waiting for your turn to  come up or will be holding your turn to recast a song. My personal favorite is Necromancer, since you can take a summoned undead pet into battle, and throw an iceblast in every now and then.As far as it is bad to pair a melee class wit
 h a caster class, it's mostly untrue. I do it all the time and if you use the proper gear and class combination, you won't see a major difference. It only becomes a bad idea when you pair a weak melee class with a weak caster class, such as the Adventurer and healer. It's also a bad idea if you try to split your ability points too evenly between melee and caster, as you may never master anything. Try experimenting, but keep in mind that if you start with a melee class first, you can often wear gear you won't normally be able to equip as a caster. An example of this is a Theif-Necromancer combination. If you choose Theif first, you can equip a pair of bucklers, which can boost your stats a lot if you have a pair with enchantments. Not to mention that you get the dodge skill and can use hide to cast a spell from the shadows. If won't count as a sneak attack, but you can avoid getting hit.Bottom line is good gear can fix almost anything. No matter what c
 ombination you pick, if you don't equip yourself right, you will be in for a very long dungeon crawl.Lastly the unlocked classes are found either by choosing a certain combination of classes or finding the proper card drops in the game (Goblins and Drake). I suggest trying a ranger and healer combo. There is also one that can be purchased in the Bazaar.One final note, there are so many factors in this game to consider and most aren't clearly explained, nor are they easily found unless you know what you are looking for. Things such as the size of your character or what your weapon is made of can greatly affect the outcome of your adventure. Some are obvious but others not so much. For example, an Ogre Fighter can wield a spear in each hand, while a Half-Elf must use both hands to wield a single spear. Another is that a silver weapon and an iron weapon of the same numerical statistical damage are not equal. The iron weapon will most times out damage the silver 
 weapon by a large margin and will be more effective against large dense NPCs such as the Drake.

URL: http://forum.audiogames.net/viewtopic.php?pid=265380#p265380





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Re: Some Questions about Entombed

2016-06-21 Thread AudioGames . net Forum — General Game Discussion : nolly via Audiogames-reflector


  


Re: Some Questions about Entombed

I rarely worry what I choose as my Bard's second class, because it won't matter much during battle. Regardless of this fact it is not a good idea to pair a bard with another class/job that uses ability points. The reason is that the Bard class can use their songs regardless of if they have negative ability points. What this means is you can easily have negative points during a fight and won't be able to use other techniques such as Hide, Flurry etc. Second, the Bard song takes around two turns to recover from, so pair it with something that can cast a quick spell now and then. This is because you will never get to use your other class skills/spells very often, because you will either constantly be waiting for your turn to  come up or will be holding your turn to recast a song. My personal favorite is Necromancer, since you can take a summoned undead pet into battle, and throw an iceblast in every now and then.As far as it is bad to pair a melee class wit
 h a caster class, it's mostly untrue. I do it all the time and if you use the proper gear and class combination, you won't see a major difference. It only becomes a bad idea when you pair a weak melee class with a weak caster class, such as the Adventurer and healer. It's also a bad idea if you try to split your ability points too evenly between melee and caster, as you may never master anything. Try experimenting, but keep in mind that if you start with a melee class first, you can often wear gear you won't normally be able to equip as a caster. An example of this is a Theif-Necromancer combination. If you choose Theif first, you can equip a pair of bucklers, which can boost your stats a lot if you have a pair with enchantments. Not to mention that you get the dodge skill and can use hide to cast a spell from the shadows. If won't count as a sneak attack, but you can avoid getting hit.Bottom line is good gear can fix almost anything. No matter what c
 ombination you pick, if you don't equip yourself right, you will be in for a very long dungeon crawl.Lastly the unlocked classes are found either by choosing a certain combination of classes or finding the proper card drops in the game (Goblins and Drake). There is also one that can be purchased in the Bazaar.One final note, there are so many factors in this game to consider and most aren't clearly explained, nor are they easily found unless you know what you are looking for. Things such as the size of your character or what your weapon is made of can greatly affect the outcome of your adventure. Some are obvious but others not so much. For example, an Ogre Fighter can wield a spear in each hand, while a Half-Elf must use both hands to wield a single spear. Another is that a silver weapon and an iron weapon of the same numerical statistical damage are not equal. The iron weapon will most times out damage the silver weapon by a large margin and will be more ef
 fective against large dense NPCs such as the Drake.

URL: http://forum.audiogames.net/viewtopic.php?pid=265380#p265380





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Re: Some Questions about Entombed

2016-06-21 Thread AudioGames . net Forum — General Game Discussion : nolly via Audiogames-reflector


  


Re: Some Questions about Entombed

I rarely worry what I choose as my Bard's second class, because it won't matter much during battle.  Regardless of this fact it is not a good idea to pair a bard with another class/job that uses ability points. The reason is that the Bard class can use their songs regardless of if they have points. What this means is you can easily have negative points during a fight and won't be able to use other techniques such as Hide, Flurry etc. Second, the Bard song takes around two turns to recover from, so pair it with something that can cast a quick spell now and then. This is because you will never get to use your other class skills/spells very often, because you will either constantly be waiting for your turn to  come up or will be holding your turn to recast a song. My personal favorite is Necromancer, since you can take a summoned undead pet into battle, and throw an iceblast in every now and then.As far as it is bad to pair a melee class with a caster 
 class, it's mostly untrue. I do it all the time and if you use the proper gear and class combination, you won't see a major difference. It only becomes a bad idea when you pair a weak melee class with a weak caster class, such as the Adventurer and healer. It's also a bad idea if you try to split your ability points too evenly between melee and caster, as you may never master anything. Try experimenting, but keep in mind that if you start with a melee class first, you can often wear gear you won't normally be able to equip as a caster. An example of this is a Theif-Necromancer combination. If you choose Theif first, you can equip a pair of bucklers, which can boost your stats a lot if you have a pair with enchantments. Not to mention that you get the dodge skill and can use hide to cast a spell from the shadows. If won't count as a sneak attack, but you can avoid getting hit.Bottom line is good gear can fix almost anything. No matter what combination 
 you pick, if you don't equip yourself right, you will be in for a very long dungeon crawl.Lastly the unlocked classes are found either by choosing a certain combination of classes or finding the proper card drops in the game (Goblins and Drake). There is also one that can be purchased in the Bazaar.One final note, there are so many factors in this game to consider and most aren't clearly explained, nor are they easily found unless you know what you are looking for. Things such as the size of your character or what your weapon is made of can greatly affect the outcome of your adventure. Some are obvious but others not so much. For example, an Ogre Fighter can wield a spear in each hand, while a Half-Elf must use both hands to wield a single spear. Another is that a silver weapon and an iron weapon of the same numerical statistical damage are not equal. The iron weapon will most times out damage the silver weapon by a large margin and will be more effective aga
 inst large dense NPCs such as the Drake.

URL: http://forum.audiogames.net/viewtopic.php?pid=265380#p265380





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Re: Some Questions about Entombed

2016-06-20 Thread AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector


  


Re: Some Questions about Entombed

Hi Rob I will answer your questions 1 by 1 1 If you have magic abilities choose the magic class and if you have abilities like fighter barbarian then choose a fighting class. 2if you are an ogre then choose a fighting class. as for the bard I like with human bard and an ogre barbarian I like a combo of bard paladin. 3yes you can unlock more jobs like fortune teller if you defeated the drake in level 7ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=265219#p265219





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Some Questions about Entombed

2016-06-19 Thread AudioGames . net Forum — General Game Discussion : blindrobertbrown via Audiogames-reflector


  


Some Questions about Entombed

Good evening everbody!I'm fairly new to Entombed, having only played it for a little while now, mostly to test out things and see how I want to do things character wise when I feel like doing some serious playing, and I have some questions  in the hopes of making the process easier. 1: I've read a couple of places that it's not really a good idea to mix ability based classes with magic based classes. Could anyone explain why that may be? Is it something that is a sure fire way of screwing things up or is it something that just gives you some kind of disavantage in the game that you need to work hard to get around? I've decided that regardless of what I end up doing in the long run, I plan on starting out with a Bard as it's the class that has given me the best experience so far. I've been pondering about either  combigning it with either a Healer class or a Necromancer class. 2: What races work the best with which
  classes? I'm curious to know the answer to this for Bards specifically, but I'd like to know in general as well. I don't really like playing Humans all that much, and so far I'm liking Half Elves, Half Orcs, and Ogres the best. 3: Are new classes and races naturally unlocked as you progress through the game? I recently discovered the Goblin race suddenly appearing in the character creation portion of the start new game menu and it got me wondering. What abou? How long or what do you have to do specifically to unlock the Druid?Thanks, I hope to read your responses soon. Have a great evening!Rob

URL: http://forum.audiogames.net/viewtopic.php?pid=265186#p265186





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