Tactical battle 2.0 dev 6 released, big changes

2015-08-22 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Tactical battle 2.0 dev 6 released, big changes

Hi guys, Craig Brett just released Tactical battle 2.0 dev 6! There are big changes, but the biggest one for you guys is the reinstatement of online multiplayer! Play against your friends on your favorite maps today. Run the program and it will tell you to update. Hope to  see you online!

URL: http://forum.audiogames.net/viewtopic.php?pid=228861#p228861




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-22 Thread AudioGames . net Forum — New releases room : cruiser destroyer via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

hi key? I have tacticle battle 2.0, launching it, and nothing happens. i tryed to ubdate from eans site, 2.0 still. what should do?

URL: http://forum.audiogames.net/viewtopic.php?pid=228879#p228879




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-22 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

Hi, I also don't get an update notification. Could it be that the dev versions of tb are only for testers? And i was getting all excited about multyplayer...

URL: http://forum.audiogames.net/viewtopic.php?pid=228884#p228884




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-23 Thread AudioGames . net Forum — New releases room : Trenton Goldshark via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

http://blindaudiogames.com/downloads/Ta … %20Dev.zipThe clue by the way, was "dev" in the title. That is a major new release I'd say, especially if muli-player hasn't been around for years. Though, I haven't looked at that game for some time to be honest.

URL: http://forum.audiogames.net/viewtopic.php?pid=228898#p228898




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-23 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

okay I got multiplayer to work, but the guy I was playing with couldn't see the actions that I did untill he saw them in the combat log, but I could see his.

URL: http://forum.audiogames.net/viewtopic.php?pid=228904#p228904




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-23 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

use to love this game but stopped playing it do to the multi player, looks like I will be picking this back up now

URL: http://forum.audiogames.net/viewtopic.php?pid=228999#p228999




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-24 Thread AudioGames . net Forum — New releases room : cruiser destroyer via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

hi all, where i can get multiplayer maps? it sayed that i haven't got any multiplayer maps to play with.

URL: http://forum.audiogames.net/viewtopic.php?pid=229069#p229069




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-24 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

download the map packs.

URL: http://forum.audiogames.net/viewtopic.php?pid=229080#p229080




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-25 Thread AudioGames . net Forum — New releases room : truecraig via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

I had no idea anyone posted about this! But I'm glad to see people are excited for this.Yeah, you need the dev version to use features that are still in development. SO I should stress that this is still being worked on. I've already started work on dev 7. The map packs and scripts included are also being worked on by their respective authors. As such, the game doesn't get shipped with any multiplayer map packs, mostly because this has only just gone to map pack creators. I'm working on one myself, but I realized I need a few more features to be done first.If you look under the "download a map pack" option, you should see some map packs that are ready to go. Not all support multiplayer yet. It's up to the map pack author to make it so, if it's appropriate.@connor142, that sounds like you both had different settings for your battle log. Under preferences, you can choose whether to read out actions as they happen, o
 r to list them out in the battle log at the end of a turn. I suspect you and he both have different settings. I could've gone for one set experience for multiplayer, but I decided to respect people's choice in this. Maybe I should put something about it in the user docs.

URL: http://forum.audiogames.net/viewtopic.php?pid=229233#p229233




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-26 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

hito be hones i wasn't also interested in this. but sincei heard about the multiplayer i'm so curious  to test it. now i'm gonna download it

URL: http://forum.audiogames.net/viewtopic.php?pid=229281#p229281




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-26 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

Its a shame I'm so terribly bad at these kinds of games... Never could really win the getting started maps except for the first one, and perhaps the last one too, I don't remember. Nonetheless I am very interested.

URL: http://forum.audiogames.net/viewtopic.php?pid=229285#p229285




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-26 Thread AudioGames . net Forum — New releases room : vcaparica via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

Just stopping here to say that Tactical Battle with Online Multiplayer is a dream come true. TB is a brilliant board engine, really easy to understand and create maps and whole games with it, but the restriction of not allowing online duels was very frustrating. Now I foresee myself spending again nights over nights playing and editing maps to play with my friends.For all of you involved in this feature, my most sincere thanks, you gave Tactical Battle, this great game, a brand new soul.

URL: http://forum.audiogames.net/viewtopic.php?pid=229340#p229340




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-26 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

People i try to play online but i think that is need to make a extreme large map with world war 2 or mediewal wars thematic in which player can start with small army and battling against others players...

URL: http://forum.audiogames.net/viewtopic.php?pid=229345#p229345




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-28 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

So which maps work well for multiplayer currently?

URL: http://forum.audiogames.net/viewtopic.php?pid=229538#p229538




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-29 Thread AudioGames . net Forum — New releases room : truecraig via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

No one has officially said on list that their map has been made to either support multiplayer or has made one explicitly for it. Like I said, this release was really to get map developers making maps for it. That being said, Age of Warlords I can imagine is really good for it. I'm not sure if it supports it yet though.

URL: http://forum.audiogames.net/viewtopic.php?pid=229663#p229663




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-29 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

starship battles will be so great too

URL: http://forum.audiogames.net/viewtopic.php?pid=229668#p229668




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-29 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

Any map can be played multiplayer (unless it breaks somehow, but they shouldn't.)Just go to the map pack directory, open map pack settings.txt and add the word multiplayer to its own line after the load_scripts line.

URL: http://forum.audiogames.net/viewtopic.php?pid=229678#p229678




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-29 Thread AudioGames . net Forum — New releases room : vcaparica via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

Where do I find information about how to make Maps for Online gaming?

URL: http://forum.audiogames.net/viewtopic.php?pid=229779#p229779




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-30 Thread AudioGames . net Forum — New releases room : darth scorp via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

well, this finaly happened! i waited for multiplayer feature so long, that's amazing! and now i'm happy to see the realy great tbs with the ability to play online and so many map packs! i just love this game. especialy star wars the clone wars, starship battles and one shot wonders. will try to eat my friends' brains in multiplayer alright, now let's talk about some bad things. i like the choice with battle log at the end, but if you chose this, the game looks like frozen and forces you to close it by pressing alt+f4 or even opening task manager  i wish we could just look at the map while waiting, or go to battle menu... just to feel the game isn't frozen.and also i've got an error after my friend chose a ship at the multiplayer du
 el map from starship battles template. we tried to exchange teams but he got the identical error after my choice. it doesn't depend on ship you choose. next i will past the error. you guys can skip it if someone isn't interested.An error has occurred.  Please notify the game creator of this error.  You can copy the entire error to your clipboard by pressing control + C.  Then you can paste it into an email by pressing control + V and send the email to supp...@blindaudiogames.com.System.NullReferenceException: Object reference not set to an instance of an object.   at Ian.TBNetworkClient.ProcessItemChange(TBClientWorld ent, HostUpdateGameMessage update) in C:\Data\Recent\Games\TacticalBattle\TBNetworkClient.cs:line 758   at Ian.TBNetworkClient.HandleHostUpdateGameMessage(TBClientWorld ent, MessageHeader header, MemoryStream ms) in C:\Data\Recent\Games\TacticalBattle\TBNetworkClient.cs:line 238   
 at Ian.TBNetworkClient.HandleMessage(TBClientWorld ent, MemoryStream ms) in C:\Data\Recent\Games\TacticalBattle\TBNetworkClient.cs:line 150   at Ian.TBNetworkClient.HandleIncomingMessages(TBClientWorld ent) in C:\Data\Recent\Games\TacticalBattle\TBNetworkClient.cs:line 87   at Ian.TBGameLoop.HandleNetwork(TBClientWorld ent) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 83   at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 55   at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31   at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23   at Ian.GameWin
 dow`1.RunGameLoop() in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 130   at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 177   at System.Windows.Forms.Timer.OnTick(EventArgs e)   at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

URL: http://forum.audiogames.net/viewtopic.php?pid=229801#p229801




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-09-03 Thread AudioGames . net Forum — New releases room : truecraig via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

@vcaparica: If you press ctrl+F1 in game, it will bring up the user guide. If you look under the other guides heading, there's a map making guide by Ian, that's pretty much where me and all the other map pack creators started. There's also a good guide by Allan Thompson on the same subject. HTH.@darth scorp: I'm glad you like multiplayer. It's been a lot of work to get it this far, but I thought it was worth the effort. Hopefully you all agree!I'm not done with TB 3.0 yet, there's still some shoring up I want to do on multiplayer, a few bugs I want to chase down, and of course to give people time to make some map packs for single and multiplayer, which of course is where the real fun of the game is. There's no point releasing without the cool content, right?As you say, you can turn off the battle log. I personally do, unless I'm testing something, so you can see what your opponent is doing in real time. You haven�
 39;t then got that retrospective view, true, but I like it that way. Other than that, I'm not sure what else I can suggest. I'm going to make it so that the game announces that it is an opponent's turn if you have battle log on, but I'm not sure what else I can do to make that feel better. I'm not sure about the starship error, it's not something I've come across, but someone did mention it on the mailing list, but I never managed to find out from them how to make it crash for me. What did you do to make it crash?

URL: http://forum.audiogames.net/viewtopic.php?pid=230480#p230480




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-09-03 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

Maybe with the battle log on, you could at least have the sound of the skill your opponent used play if the source unit used the skill on a target that you could see, so you could see that your opponent was attacking you. It's better than having to just sit still and wait, not knowing whether your opponent is even playing.

URL: http://forum.audiogames.net/viewtopic.php?pid=230485#p230485




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-09-06 Thread AudioGames . net Forum — New releases room : darth scorp via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

truecraig, it happens after the opponent chooses a ship. for example on multiplayer duel. just try to test it with someone and do the same.well, about the battle log) if it's on, the game freezes fully till it's your turn. you can make us able to look at the map or to chat, because the game doesn't even allow to send a message and it also doesn't receive them. we don't even hear when someone's logged off. and that makes me feel it's crashed, i'm out of the game and out of the server... horrible feeling 

URL: http://forum.audiogames.net/viewtopic.php?pid=230866#p230866




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-09-06 Thread AudioGames . net Forum — New releases room : sswwaaiikkee via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

hiI m creat game onlinemaybe who can try to connect?

URL: http://forum.audiogames.net/viewtopic.php?pid=230886#p230886




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-09-21 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

I haven't played this game since it was in beta think I should take a look. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=232468#p232468




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-02 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

hello when I try to save a map I've edited with the map editor in the dev version, I get this error:--An error has occurred.  Please notify the game creator of this error.  You can copy the entire error to your clipboard by pressing control + C.  Then you can paste it into an email by pressing control + V and send the email to supp...@blindaudiogames.com.System.NullReferenceException: Object reference not set to an instance of an object.   at Ian.MapEditor.Save10(Map map) in C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 369   at Ian.MapEditor.SaveMap() in C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 263   at Ian.MapEditor.HandleEditorKey(Unit u, TBClientWorld ent) in C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 212   at Ian.MapEditor.Process(TBClientWorld ent) in C:\
 Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 92   at Ian.SceneMachine`1.Process(T ent) in C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 65   at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 59   at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31   at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23   at Ian.GameWindow`1.RunGameLoop() in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 132   at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 179   at
  System.Windows.Forms.Timer.OnTick(EventArgs e)   at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)---OK   ---

URL: http://forum.audiogames.net/viewtopic.php?pid=233572#p233572




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-02 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

What does your map file contain?Is it empty?The top should look something like this, taken from the top of the simple fight map:Map10 // parser version|flagsintro_text This is a simple map with a couple hills and boulders which gives you one of each type of unit so you can get used to gameplay and test out all the abilities.victory_text You are victorious!defeat_text You have been defeated!width 8height 8victory_conditions defeat_conditions |script_flags|map_editor_marker

URL: http://forum.audiogames.net/viewtopic.php?pid=233582#p233582




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-02 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

thx, it fixed it!

URL: http://forum.audiogames.net/viewtopic.php?pid=233585#p233585




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

sorry for double posting, but when I play my map in the dev version, it keeps saying things like after map load. override string causer. after skill use.

URL: http://forum.audiogames.net/viewtopic.php?pid=233630#p233630




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

Open the map pack settings.txt file for the map pack that is doing this.Then remove the line that says:load_scripts=ian_reedOr if there are multiple people's names on that line, just remove the ian_reed portion.My scripts don't do anything useful in normal game play.They are just for demonstration purposes for people learning about scripting in TB.Out of curiosity, which map pack was doing this?

URL: http://forum.audiogames.net/viewtopic.php?pid=233694#p233694




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

I've been trying to remake zombies live from storm 8 into a map campagne.

URL: http://forum.audiogames.net/viewtopic.php?pid=233696#p233696




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

Did my instructions fix your problem?

URL: http://forum.audiogames.net/viewtopic.php?pid=233698#p233698




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

yes, thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=233699#p233699




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

Would anyone know why enemy units are just constantly spamming the stock defend skill on a map pack I'm trying to make? I copied the starting out maps and just started replacing units. Movement occurs by spending movement points instead of actions and attack skills still use them. The default units file gives them more than enough points to use the skill multiple times per turn, yet they just constantly sit there and spam defense. The default units file also gives the attack, defend and move skills by default and the units I have set up don't add the skill multiple times or anything.

URL: http://forum.audiogames.net/viewtopic.php?pid=233700#p233700




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

What does your move skill file look like?Does it have all of these flags?tilemove_selfai_moverange=1move_keys

URL: http://forum.audiogames.net/viewtopic.php?pid=233705#p233705




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

Yes it does have all of those skills. Units aren't automatically moving or attacking.

URL: http://forum.audiogames.net/viewtopic.php?pid=233706#p233706




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

Those are not skills, they are flags.As mentioned before, what does your move skill file look like?

URL: http://forum.audiogames.net/viewtopic.php?pid=233711#p233711




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

Erm sorry, I meant to say the move skill does have all of those flags.

URL: http://forum.audiogames.net/viewtopic.php?pid=233713#p233713




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

By the way, you will want to create some kind of attack skill, otherwise the units won't see any purpose in moving anywhere.

URL: http://forum.audiogames.net/viewtopic.php?pid=233718#p233718




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

In the default units file I gave them attack, defend and move.

URL: http://forum.audiogames.net/viewtopic.php?pid=233719#p233719




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-04 Thread AudioGames . net Forum — New releases room : Ronal via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

hmm, i run the game then the error come out:  --An error has occurred.  Please notify the game creator of this error.  You can copy the entire error to your clipboard by pressing control + C.  Then you can paste it into an email by pressing control + V and send the email to supp...@blindaudiogames.com.System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Toshiba\Downloads\Compressed\Tactical Battle Dev\Data for TB\Settings\OriginalFilterKeys.dat'.   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath)   at System.IO.FileStream..ctor(Stri
 ng path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)   at System.IO.StreamWriter.CreateFile(String path, Boolean append)   at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)   at System.IO.StreamWriter..ctor(String path)   at Ian.MyStreamWriter..ctor(String path) in C:\Data\Recent\Games\Core\MyStreamWriter.cs:line 21   at Ian.FilterKeysChanger.b__0() in C:\Data\Recent\Games\GameEngine\FilterKeysChanger.cs:line 69   at Ian.ObjectManagerSingleton.New[T](Func`1 create, String extraInfo) in C:\Data\Recent\Games\Core\ObjectManagerSingleton.cs:line 55   at Ian.FilterKeysChanger.SaveFilterKeys(FilterKeys fk) in C:\Data\Recent\Games\GameEngine\FilterKeysChanger.cs:line 69   at Ian.FilterKeysChanger.Enable() in C:\Data\Recent\Games\GameEngine\Fi
 lterKeysChanger.cs:line 42   at Ian.GameWindow`1.Form1_Activated(Object sender, EventArgs e) in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 101   at System.Windows.Forms.Form.OnActivated(EventArgs e)   at System.Windows.Forms.Form.set_Active(Boolean value)   at System.Windows.Forms.Form.WmActivate(Message& m)   at System.Windows.Forms.Form.WndProc(Message& m)   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)---OK   ---any one know how to fix it?

URL: http://forum.audiogames.net/viewtopic.php?pid=233785#p233785




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-04 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

@Ronal, this is a bug in dev 7, it will be fixed in the next dev release.You can manually fix it by creating the Data for TB\Settings folder yourself.

URL: http://forum.audiogames.net/viewtopic.php?pid=233791#p233791




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-04 Thread AudioGames . net Forum — New releases room : Ronal via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

fix!  , thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=233820#p233820




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Re: Tactical battle 2.0 dev 6 released, big changes

2016-05-03 Thread AudioGames . net Forum — New releases room : darth scorp via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

guys, excuse me, i have a problem. when i try to play online, the game disconnects right after the first move. for example, i move an unit, and after a few seconds the game says that i were disconnected. is it on my side? and if it is, how to fix it?

URL: http://forum.audiogames.net/viewtopic.php?pid=259177#p259177





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Re: Tactical battle 2.0 dev 6 released, big changes

2016-05-05 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

Ok so the game is working fine now, and I love the map campaings. However I'm noticing that when I download the demond wars cycle map and the war for earth map it says they are installed but they don't show up in the list. Any thoughts as to why this is happening?

URL: http://forum.audiogames.net/viewtopic.php?pid=259403#p259403





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Re: Tactical battle 2.0 dev 6 released, big changes

2016-05-05 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

It's because the links used are not actually direct download links. I am not sure of the links for the packs, but they are in the mailing list if you search around, and Shadow Mamba who frequents here has them as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=259420#p259420





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Re: Tactical battle 2.0 dev 6 released, big changes

2016-05-05 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

So, I just thought anything exciting has happened like a new update etc...

URL: http://forum.audiogames.net/viewtopic.php?pid=259466#p259466





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Re: Tactical battle 2.0 dev 6 released, big changes

2016-05-05 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

can you still play online against other human players? if so I will be downloading this again haven't played it since 2014

URL: http://forum.audiogames.net/viewtopic.php?pid=259476#p259476





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