Re: undeadstrike pure basic version

2019-12-01 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


Re: undeadstrike pure basic version

oh. I uploaded an early ver; that mistake actually got fixed 

URL: https://forum.audiogames.net/post/481946/#p481946




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: undeadstrike pure basic version

well i don't reelly think i am one to talk largely about spelling mistakes, but make sure that in the final product, your spelling does not look like mine LOL

URL: https://forum.audiogames.net/post/481678/#p481678




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: undeadstrike pure basic version

it's reel simple: firstly you will have to ask your self why you are coding. I code because it is a fun thing for me to do, even though i am new to python.I am busy with a simple pig game(i had a lot of bugs to smash last night, but i fixed them mostly if not all of them. so you  must have the will and the time to figure out what in your code causes bugs. if you reelly don't know what to do any more, share your code on here or just a little snippet of the code, and ask your question on here, and just maby you can find a little help.The reason i didn't download this game, is that it is your 1000th project that is in the comand line.Be creative: if i didn't miss it, pure basic also allows for window support and keyboard handling. make classes to check for key presses, and start by making games from there on.I am going to admit it, i am not good at python, but I have a pig game that i am busy with, and i will be releasing it here soon when i am done with it, and maby i will be releasing the source code of it here also.And don't be afraid to ask, and lastly, don't be afraid to take your time when it comes to coding. take it slow, and make sure that you have a product that won't make people go mah.Yes i know the product i want to release is some thing that there is 100 copies of on the internet, but guess what? i did not write 1 of them, and it is just my atempt.Try not to make that much spelling mistakes,judging by what the other players said. I know not every one on here has swollowed a dictionary, but yeah.good luck with further development.

URL: https://forum.audiogames.net/post/481676/#p481676




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: undeadstrike pure basic version

No, structs are *not* classes. A class is not a struct: with a struct you can only define variables within them. With classes you can define functions within the class alongside the variables (and most class implementations contain visibility modifiers). OOP-based implementations also usually let you extend other classes. Though PB lets you extend other structures they are not classes. And that's your first problem -- you are applying OOP concepts to a language where those concepts do not exist. A procedular language usually does not have classes, inheritance, or any other OOP concept. Do not apply OOP concepts to a language that does not have said concepts. (In C++, structs are classes, which really makes either classes or structures redundant, since the only difference between the two are that in structures everything is public by default. But C++ is the only language I know of where such a thing exists.)

URL: https://forum.audiogames.net/post/481660/#p481660




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: undeadstrike pure basic version

No, structs are *not* classes. A class is not a struct: with a struct you can only define variables within them. With classes you can define functions within the class alongside the variables (and most class implementations contain visibility modifiers). OOP-based implementations also usually let you extend other classes. Though PB lets you extend other structures they are not classes. And that's your first problem -- you are applying OOP concepts to a language where those concepts do not exist. A procedular language usually does not have classes, inheritance, or any other OOP concept. Do not apply OOP concepts to a language that does not have said concepts.

URL: https://forum.audiogames.net/post/481660/#p481660




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: undeadstrike pure basic version

First, no, structs are *not* classes. A class is not a struct: with a struct you can only define variables within them. With classes you can define functions within the class alongside the variables (and most class implementations contain visibility modifiers). OOP-based implementations also usually let you extend other classes. Though PB lets you extend other structures they are not classes. And that's your first problem -- you are applying OOP concepts to a language where those concepts do not exist. A procedular language usually does not have classes, inheritance, or any other OOP concept. Do not apply OOP concepts to a language that does not have said concepts.Second, I have to agree with others. Yes, you put 3 hours into this; doesn't make it a good project that people will be proud of you for. Yes, be proud of yourself, but don't expect others to be proud of it unless its something major.

URL: https://forum.audiogames.net/post/481660/#p481660




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: undeadstrike pure basic version

First, no, structs are *not* classes. A class is not a struct: with a struct you can only define variables within them. With classes you can define functions within the class alongside the variables (and most class implementations contain visibility modifiers). OOP-based implementations also usually let you extend other classes. Though PB lets you extend other structures they are not classes. And that's your first problem -- you are applying OOP concepts to a language where those concepts do not exist. A procedular language usually does not have classes, inheritance, or any other OOP concept. Do not apply OOP concepts to a language that does not have said concepts.

URL: https://forum.audiogames.net/post/481660/#p481660




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: undeadstrike pure basic version

One that's very noticeable, now wave ateacking, or something like that.

URL: https://forum.audiogames.net/post/481635/#p481635




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: undeadstrike pure basic version

One that's very noticable, now wave ateacking, or something like that.

URL: https://forum.audiogames.net/post/481635/#p481635




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


Re: undeadstrike pure basic version

which spelling mistakes

URL: https://forum.audiogames.net/post/481631/#p481631




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: undeadstrike pure basic version

Yeah me too. I love muds.

URL: https://forum.audiogames.net/post/481628/#p481628




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: undeadstrike pure basic version

It depends.We are not harping on your game because it is a command line thing, or at least not me. I love muds. My personal gripe is you releasing something full of typos, spelling mistakes, and no user engagement. Fix that and I will play your game, regardless of it's controls.

URL: https://forum.audiogames.net/post/481620/#p481620




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: undeadstrike pure basic version

Yeah structs are the equivlant to classes, but i didn't know if they allowed for easier variable storingetc.

URL: https://forum.audiogames.net/post/481619/#p481619




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


Re: undeadstrike pure basic version

would people mind a text based game, but in stead of text, you click buttons to play it; but the output is all in text, would that be ok?

URL: https://forum.audiogames.net/post/481616/#p481616




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


Re: undeadstrike pure basic version

@ty: structs are classes

URL: https://forum.audiogames.net/post/481615/#p481615




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: undeadstrike pure basic version

Yeah I wouldn't think you'd need a class for those, probably, but then again IDK how structs work.

URL: https://forum.audiogames.net/post/481613/#p481613




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: undeadstrike pure basic version

We are. We are giving you feedback on games you make. While it's good that you choose to put your releases into the dev room, it does not change the fact that command line games aren't attractive enough. There are some exceptions, but those are far and few between.I'd ask myself the following:Why are you doing this? Why are you coding? Is it to impress somebody? To prove a point? If so, whom are you triny to impress? What is your goal?Why are you stuck? Is it because the language you are using does not have good support? If so, I hate to tell ya this, but switching may be your best option.I also hate to tell you this but... crashing and figuring out why things crashed is a programmer's job. If you hate doing it, then maybe you should not code? It isn't for anybody...Also, it's not because we hate text games. It is because your writing is frankly on par with a seventh or eighth grader. There. I said it. It may hurt, but that does not make it false. Come up with a badass story, add in interesting mechanics, run your text through a spellcheck, and then we'll talk.I hate to be so harsh here, but text is literally all that text games have to offer. That is why I'm pointing this out, because while I am happy for you creating a project which works, I am not happy with the seeming lack of effort put into polishing and making it good looking from the customer standpoint. As a user, I don't care what's going on under the hood. You may have quantum theory calculations running in your while loop, but unless I can see them and they look like effort was spent to make them interesting and engaging, I do not really care.

URL: https://forum.audiogames.net/post/481602/#p481602




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: undeadstrike pure basic version

We are. We are giving you feedback on games you make. While it's good that you choose to put your releases into the dev room, it does not change the fact that command line games aren't attractive enough. There are some exceptions, but those are far and few between.I'd ask myself the following:Why are you doing this? Why are you coding? Is it to impress somebody? To prove a point? If so, whom? What is your goal?Why are you stuck? Is it because the language you are using does not have good support? If so, I hate to tell ya this, but switching may be your best option.I also hate to tell you this but... crashing and figuring out why things crashed is a programmer's job. If you hate doing it, then maybe you should not code? It isn't for anybody...Also, it's not because we hate text games. It is because your writing is frankly on par with a seventh or eighth grader. There. I said it. It may hurt, but that does not make it false. Come up with a badass story, add in interesting mechanics, run your text through a spellcheck, and then we'll talk.I hate to be so harsh here, but text is literally all that text games have to offer. That is why I'm pointing this out, because while I am happy for you creating a project which works, I am not happy with the seeming lack of effort put into polishing and making it good looking from the customer standpoint. As a user, I don't care what's going on under the hood. You may have quantum theory calculations running in your while loop, but unless I can see them and they look like effort was spent to make them interesting and engaging, I do not really care.

URL: https://forum.audiogames.net/post/481602/#p481602




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: undeadstrike pure basic version

We are. We are giving you feedback on games you make. While it's good that you choose to put your releases into the dev room, it does not change the fact that command line games aren't attractive enough. There are some exceptions, but those are far and few between.I'd ask myself the following:Why are you doing this? Why are you coding? Is it to impress somebody? To prove a point? If so, whom? What is your goal?Why are you stuck? Is it because the language you are using does not have good support? If so, I hate to tell ya this, but switching may be your best option.I also hate to tell you this but... crashing and figuring out why things crashed is a programmer's job. If you hate doing it, then maybe you should not code? It isn't for anybody...Also, it's not because we hate text games. It is because your writing is frankly on par with a seventh or eighth grader. There. I said it. It may hurt, but that does not make it false. Come up with a badass story, add in interesting mechanics, run your text through a spellcheck, and then we'll talk.I hate to be so harsh here, but text is literally all that text games have to offer. That is why I'm pointing this out, because while I am happy for you creating a project which works, I am not happy with the seeming lack of effort put into polishing and making it good looking from the customer standpoint. As a user, I don't care what's going on under the hood. You may have quantum theory calculations running in your while loop, but unless I can see them, I do not really care.

URL: https://forum.audiogames.net/post/481602/#p481602




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: undeadstrike pure basic version

We are. We are giving you feedback on games you make. While it's good that you choose to put your releases into the dev room, it does not change the fact that command line games aren't attractive enough. There are some exceptions, but those are far and few between.I'd ask myself the following:Why are you doing this? Why are you coding? Is it to impress somebody? To prove a point? If so, whom? What is your goal?Why are you stuck? Is it because the language you are using does not have good support? If so, I hate to tell ya this, but switching may be your best option.I also hate to tell you this but... crashing and figuring out why things crashed is a programmer's job. If you hate doing it, then maybe you should not code? It isn't for anybody...

URL: https://forum.audiogames.net/post/481602/#p481602




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


Re: undeadstrike pure basic version

that might be valid if I'dve put this in the new releases room. but I didn't, I put it in the dev room so people could give me feedback about what to do. and the reason I don't use UI is because sometimes it screws up so bad, and I've been making games on the command line for around 4 years now, first for braillenote, now for windows. And I'm just out of ideas. just done. sound games, don't know how. text games, people don't want. UI games, buggy and crash sometimes. So what options are there left?

URL: https://forum.audiogames.net/post/481592/#p481592




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: undeadstrike pure basic version

Why do you even need classes for both of them? From what I saw they don't do anything special, just attack and or rescue, which ultimately doesn't matter because I didn't even see a way to get killed in there.I know it probably took you longer than 5 minutes, but seriously, dude. You've released multiple games of the same type which use the command line. Add that to the rather generic labels you use for them (no obvious creativity put into the text), combine it with the less than steller writing, and you will see why folks are starting to get bored with you.I know learning is hard, and I know you want to release something to show that you're alive. My advice in this situation would be to stop trying to pump out a game every 3 or so weeks that is okay at best, because you are not doing yourself any favors by keeping constant pressure on yourself. Take you're time. Learn things. Make your own small projects and use them as stepping stones. Only release things which you know are going to stand out and be interesting because frankly, your games are swept away by other, more interesting text adventures.

URL: https://forum.audiogames.net/post/481588/#p481588




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: undeadstrike pure basic version

Why do you even need classes for both of them? From what I saw they don't do anything special, just attack and or rescue.

URL: https://forum.audiogames.net/post/481588/#p481588




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


Re: undeadstrike pure basic version

for the zombie and soldier class.

URL: https://forum.audiogames.net/post/481575/#p481575




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: undeadstrike pure basic version

I've no doubt this didn't take you 5 minutes, but why exactly do you need structures for this?

URL: https://forum.audiogames.net/post/481569/#p481569




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: undeadstrike pure basic version

I've no doubt this took you 5 minutes, but why exactly do you need structures for this?

URL: https://forum.audiogames.net/post/481569/#p481569




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


Re: undeadstrike pure basic version

well guess what? it didn't take me five minutes. And also guess what? I had to learn how to use structures. So there. Probably, around 3 hours of work there.

URL: https://forum.audiogames.net/post/481566/#p481566




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector


  


Re: undeadstrike pure basic version

Exactly at post 5. Its not so hard to go and make a list with elements you want in a menu, and up and down move the index and enter selects. I know PB doesn't have classes, but arrays, or lists as some call them, will not kill you.

URL: https://forum.audiogames.net/post/481488/#p481488




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: undeadstrike pure basic version

This feels like a 5 minute effort idea. I'm sorry, but others are right. Take time and learn keyboard input and GUI and then release something which does not resemble most of your other projects. It's starting to get old.

URL: https://forum.audiogames.net/post/481475/#p481475




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: undeadstrike pure basic version

Sorry for the double post, but I don't quite understand how the game works. Also please fix the spelling, and to avoid the screenreader breaking up while reading print statements, use more than 1.

URL: https://forum.audiogames.net/post/481446/#p481446




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: undeadstrike pure basic version

@Ivan for beginning in a programming language, what's wrong with console apps? Yes I agree it would be cool if it wasn't text, but rory is learning, and trying to make gui's, so there's no need to be that Condescending

URL: https://forum.audiogames.net/post/481444/#p481444




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector


  


Re: undeadstrike pure basic version

Yet another console game...what's next, you rewrote redspot and its...wait for it... a MUD or a text adventure!

URL: https://forum.audiogames.net/post/481430/#p481430




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


undeadstrike pure basic version

2019-11-30 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


undeadstrike pure basic version

well, there we go. I made a rewrite of undead strike, it's more of a text-based rogue now, you survive. you start with a gang of 9 soldiers. they'll walk around helping you and can also rescue you from battle. tell me what you think!http://rorygames.jc-hosting.me/undeadstrike.exe

URL: https://forum.audiogames.net/post/481384/#p481384




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector