Re: Any audio bible apps that work with voiceover?

2015-09-21 Thread AudioGames . net Forum — Off-topic room : Rory via Audiogames-reflector


  


Re: Any audio bible apps that work with voiceover?

Yeah steven i mean iios, i'm not a friend of android. And i found one but its the old testiment and i want new one so please do you know any apps and also the one i have is the samantha voice recorded reading the whole bible instead of a human reader as if reading an audiobook (which is what i was hoping for). I read a few minutes, like 20 minutes and its confusing, probably because its old testament though. Therre was a lot of old english like thie thou and such, and it just sounded like god was speaking a whole new language all together.

URL: http://forum.audiogames.net/viewtopic.php?pid=232487#p232487




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Re: Survive the Wild!

2015-09-21 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

Uh... O... K? Theres a lot of things you can do online, mostly RP. Haha. And no, 1000 muds wouldn't kill a player, they'll heal to fast. And you can give people items. People can guide you around, you can make good friends and do a lot of things. If it was offline you'd be all alone and it would ruin the fun of the game. This is an rp survival game, not a fighting game, and that's how it's supposed to work. If it was offline, the game would be so borring no one would ever play it.

URL: http://forum.audiogames.net/viewtopic.php?pid=232488#p232488




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Re: Survive the Wild!

2015-09-21 Thread AudioGames . net Forum — New releases room : momo7807 via Audiogames-reflector


  


Re: Survive the Wild!

HiWhat about creating a macro that send space key 1 times? rofl.And what about make a dirty stat?If it gets 1000, you will have to listen an annoying sounds constantly, also it will interrupt the screen reader, So you can't do chatting. Lol

URL: http://forum.audiogames.net/viewtopic.php?pid=232489#p232489




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Re: Warsim, text based randomly generated stratogy

2015-09-21 Thread AudioGames . net Forum — New releases room : nin via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

hi. I have a strange bug with your game aside that I can't read what's on the screen with nvda. when I try to change a law I can't go back to other menus and whatever I press it just reads me the kingdom menu and the law menu even if I don't write a number it does this with any key and imputing keys doesn't work so I have to close it.

URL: http://forum.audiogames.net/viewtopic.php?pid=232490#p232490




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Re: Bokurano Daibouken 3 : secondary topic

2015-09-21 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

CAE, first time I ran that stage I didn't know I had it either, lolkyleman, the rockets don't actually explode on impact, they have a preset distance they fly before they blow up and do AOE damage

URL: http://forum.audiogames.net/viewtopic.php?pid=232491#p232491




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Re: DeathMatch, a new beginning

2015-09-21 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: DeathMatch, a new beginning

OK first off. Momo, we've been through this ishue over chat. And you've been told multiple times. The ishue isn't the killing itself. Want to slug it out in deep space? No problem. Its when random, uncontrolable killing just because you want to do it just... well, to be a jerk is where it gets to be an ishue. The reason it was not acceptable in your case was tyler didn't have any way to defend. No methid of returning fire. Just one plasma cannon shot and death. If your unhappy with the fact I don't tolerate uncontrolable killings? Then their's other games to play. Else, the simpple rule of understanding is this. Deep space? While it is your responcibility, that does not mean you can be a jerk and blow up random players just when you feel like it. That said however, pirates do have the right to kill, and i've been more than tolerant with that. However, pick your targets wizely. I have no problems with 2 players slugging it out and dieing in deep s
 pace. I also believe that while you are in deep space, you do have responcibilities. If you do colonize your system in deep space, you of course run the risk of it being destroyed. If you do start shooting at planets and moons, you can of course be shot. Its when the hole sniping one off one shot random killing that you did to tyler, where he was on his way to apollo station comes into play, further more, the reason you did it was not acceptable, if battle for your life missions are not open their's plenty of other things for you to shoot at. So in short. Be a pirate, but don't be a jerk of a pirate. If you insist on being a jerk of a pirate, go find another game to play, their's tuns of space muds out their and don't cry about it. For the record to also point out, you should not always expect users to raise their shields every time they venture into deep space. While it is a safety measure yes, and should be done if your going on a super long cruise, if your nea
 r apollo, a normal civilion outpost, you should not have to raise your shields just in case someone gets board and roles up along side you.

URL: http://forum.audiogames.net/viewtopic.php?pid=232492#p232492




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Re: Survive the Wild!

2015-09-21 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

Um? A macro wouldn't work but uh ok. This is not something worth arguing about and I know everyone will agree, and also probably that what you said was a bit less than apreciated. I will not respond do your posts about his matter, it's not worth arguing about. I made this game to be an online game and well... Aside from a possible future offline mode which I doubt is going to happen, that's all I gotta say. Enough of my rambling, this is going to go no whare. If this isn't the game for you, my advice is to simply choose another game. I'm done extending this little argument though, I shouldn't anyway, because it can also make me look quite unprofessional. Lol anyway. So guys, i'm adding some intresting things. I need to get back to making this game survive the wild not survive the city, when I made the hospital over half of all the players were in it. Hahaha. ANyway, i'm adding more city stuff, then back to animals and stuff, and I thi
 nk I'm going to make it so that shallow strip of ocean isn't there, forcing you to paddle to the city. As it stands, it's to easy to get to that place. I may even move it entirly. That is whare most of the people hang out, and it is impossible to find items when you go there because someone is there waiting for the next item to spawn. I will now make it so that in the general store, items will only spawn if the store is left empty for a while. Do you think this would be reasonable? I've created the feeling that the wilderness is a lot closer to sivilisation than I should have, after all, survive the wild. I won't remove the village, no way, but some relocation has to be done though. Lol. Do any of you agree? Or should I leave it whare it is. THis is going to be a hard desission because this is not how I wanted the game to turn out and it kind of has. Lol. ANyway...

URL: http://forum.audiogames.net/viewtopic.php?pid=232493#p232493




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Re: Warsim, text based randomly generated stratogy

2015-09-21 Thread AudioGames . net Forum — New releases room : nin via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

btw I'm using a windows 7 64 bit machine could this be the reason for my problems?

URL: http://forum.audiogames.net/viewtopic.php?pid=232494#p232494




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I was surprised when I was playing the game Goddess of war

2015-09-21 Thread AudioGames . net Forum — General Game Discussion : angelialingxue via Audiogames-reflector


  


I was surprised when I was playing the game Goddess of war

When I was playing the game Goddess of war,I was so surprised.It is so perfect,It is the very first multi-hero, 3D Action RPG web game.If someone like games will also like it very much.http://gow.joywar.com/

URL: http://forum.audiogames.net/viewtopic.php?pid=232495#p232495




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Re: Request for Feedback on an accessible 3d audio FPS engine

2015-09-21 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Request for Feedback on an accessible 3d audio FPS engine

Hi.First off,, this is great. I played this when it first came out aand can see you've updated and improve the demo.I really like that I can now get weapons and the walking is a lot more smooth.I have some suggestions though that i think will help the demo to make it even greater than it already is.1. I think adding a feature where if you go away from the enemies once you've been hit and walk around a bit, you regenerate health.2. Make it so the game closes once you die. It's fine pressing escape to close, but if someone didn't know that's how you close the game they might think the game is broken.3. I think using the arrows should be an option for those that are unable to get a mouse or use a trackpad. I'm finding that with my toshiba laptop the trackpad isn't that responsive when it comes to this kind of stuff.I hope to see amazing games from this engine. How about not limiting it to first 
 person shooters? How about a horror game with actual 3d audio? Yes there's shades of doom but in my opinion that's not really scary.or how about an RPG? With an engin like this I think a lot of things will come out of it.What will be awesome is that I think with this engine; you'll be able to shoot or throw something and it will be able to make a domino affect,, am I right? For example; you throw a knife or something stronger and it hits an electric box,, smashes it,, and hits other boxes that would be standing in a roe. That would be quite awesome.

URL: http://forum.audiogames.net/viewtopic.php?pid=232496#p232496




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Re: DeathMatch, a new beginning

2015-09-21 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: DeathMatch, a new beginning

In other news, now that i've managed to get a little bit of the coding spirit back, i've returned to my todo list. As a result, for the next release, it is now possible for you to delete links from teleporters one at a time, and it is now also possible to filter out by types when doing sensor scans.

URL: http://forum.audiogames.net/viewtopic.php?pid=232497#p232497




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Re: I was surprised when I was playing the game Goddess of war

2015-09-21 Thread AudioGames . net Forum — General Game Discussion : sswwaaiikkee via Audiogames-reflector


  


Re: I was surprised when I was playing the game Goddess of war

himaybe thishttp://gow.joywar.com

URL: http://forum.audiogames.net/viewtopic.php?pid=232498#p232498




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Re: I was surprised when I was playing the game Goddess of war

2015-09-21 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: I was surprised when I was playing the game Goddess of war

Hi.I reported the first post because I know it's spam. I looked at the site and there's not a thing about accessible games or anything like that on there.

URL: http://forum.audiogames.net/viewtopic.php?pid=232499#p232499




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Re: Need help finding the nacama card in BK3

2015-09-21 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Need help finding the nacama card in BK3

Maybe someone can help you in the BK3 topic?

URL: http://forum.audiogames.net/viewtopic.php?pid=232500#p232500




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Re: Bokurano Daibouken 3 : secondary topic

2015-09-21 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Cae, if you read the dialog, Karla is the one who lends it to you. Afterwards, your character gives it back, because he doesn't feel comfortable with a weapon so powerful in his hands.

URL: http://forum.audiogames.net/viewtopic.php?pid=232501#p232501




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Re: I invite you to check out a live instance of CenCore

2015-09-21 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: I invite you to check out a live instance of CenCore

Thanks for your great explanation. I see what you're saying, and I agree at most of it. The way things has been said just seemed as things happened differently. If you think I said what to do and what not to do, you should read my posts again. Regarding older people on the forum: The only thing which matters to me is people can explain themselves and be nice to other people. 

URL: http://forum.audiogames.net/viewtopic.php?pid=232502#p232502




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