Re: Windows Explorer Replacement

2020-12-07 Thread AudioGames . net Forum — Off-topic room : rings2006 via Audiogames-reflector


  


Re: Windows Explorer Replacement

i sadly had to reset my pc to fix it but basicly it couldnt find explorror.exe in what ever place it was looking

URL: https://forum.audiogames.net/post/596250/#p596250




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Re: Restricted/new users: introduce yourself!

2020-12-07 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : snowblade via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hi humans!It's your old pal snowblade here! I have many interests, including but not limited to online communities and games, side scrollers, exploration games, shooter games, and other games like that. Feel free to unrestrict me or leave me restricted as you see fit! 

URL: https://forum.audiogames.net/post/596251/#p596251




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Re: how to make a sandboxed environment in linux vps

2020-12-07 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: how to make a sandboxed environment in linux vps

@bhanuponguru: You're, like. totally missing the point. Chroot has loopholes that make it unsuitable for *any* production environment. Even in a non-production environment, for example a system image with a lost password, going in there and changing it is as easy as chrooting in. The solution is to buy another vps for the production environment. You really in fact only own access to a sandbox as most vps's run as kvm installations on a large machine cluster, so you do not rent or own access to a bare metal installation. For most people, this is no big deal whatsoever, as the effects of noisy neighbors don't really apply unless you're running a large scale operation.

URL: https://forum.audiogames.net/post/596252/#p596252




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Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Remember... more buttons does not always equal better.

URL: https://forum.audiogames.net/post/596254/#p596254




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Re: an introduction to haelrahv mud, a mud that has a lot of potential

2020-12-07 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: an introduction to haelrahv mud, a mud that has a lot of potential

So, big news.The dev's put up a a screenreaders page on the wikiAlso he's active on Discord, which is here: https://discord.gg/PpBHNxYJSo whoever wants to take up editing the page, go for it, and let the dev know on Discord that you're not me, since I don't have time to edit it and keep it up to date and no Windows machines

URL: https://forum.audiogames.net/post/596253/#p596253




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Re: an introduction to haelrahv mud, a mud that has a lot of potential

2020-12-07 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: an introduction to haelrahv mud, a mud that has a lot of potential

So, big news.The dev's put up a a screenreaders page on the wikiAlso he's active on Discord, which is here: https://discord.gg/PpBHNxYJSo whoever wants to take up editing the page, go for it, and let the dev know on Discord that you're not me, since I don't have time to edit it and keep it up to date and no Windows machinesEiki link is http://www.haelrahv.com/wikiIf you check that it should say something about screenreders. Click that, it lets you edit the page provided you both have a game account, and wiki account, and confirm the wiki account in game

URL: https://forum.audiogames.net/post/596253/#p596253




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Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

absolutelly great game. I hope that we will have full game soon.

URL: https://forum.audiogames.net/post/596256/#p596256




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Re: Pitch Black: A Detective's Demise

2020-12-07 Thread AudioGames . net Forum — New releases room : PitchBlack via Audiogames-reflector


  


Re: Pitch Black: A Detective's Demise

Hey there everyone, we've had the great honour of being nominated for 'Best Game' for the Apple Vis Golden Apple awards. If you enjoyed A Detective's Demise, it would mean the world to us if you could vote for us via this link: https://www.applevis.com/blog/cast-your … pples-2020  We're working on that combat update everyday, can't wait to show off the new system!All the bestHarry

URL: https://forum.audiogames.net/post/596255/#p596255




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Re: Jaws or NVDA on a terminal server, somehow doable?

2020-12-07 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Jaws or NVDA on a terminal server, somehow doable?

cw wrote:This is one area where FS pretty much has you by your throat per say.Not necessarily. THere's Unicorn DVC for NVDA, and that would be the cheapest option for the company (around $300 for a single installation). Problem? I can't get the addon to work with 2020.x versions of NVDA, so there's that.

URL: https://forum.audiogames.net/post/596257/#p596257




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Re: Windows Explorer Replacement

2020-12-07 Thread AudioGames . net Forum — Off-topic room : StormProductions via Audiogames-reflector


  


Re: Windows Explorer Replacement

Hello,I honestly did not expect this thread to be so active.However, I would like to use the old version you mentioned on the first page of this thread, but I can't find it. I wouldn't want to spend money on an explorer, given my financial situation, and the one of my country. The new non-trial version seems to be quite slow for me.I would ask you, however, to send me the old version privately or here, if I don't ask too much.Thank you.

URL: https://forum.audiogames.net/post/596258/#p596258




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Re: Fury Driver - Moonwalks: the full version is finally here!

2020-12-07 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Fury Driver - Moonwalks: the full version is finally here!

Hi.Well after completing this game, there are a few bugs.1.  in almanons room there is a bug, exit the room, go back into the room again and there is no way out.2.  there is a cornfield, however in any location, storage room, and a few others where the weapons and other stuff exists there are also cornfields.The road will be fixed but will become disrupted if you go in a certain direction but if you don't then its not going to be a problem.I think if the player has gone a rout and has found things they should be able to quickly travel to that location, driving to places takes time, mind you a lot of open world games do this.I'd like an ability to skip scenes, and such.I like the soundtrack and want that.

URL: https://forum.audiogames.net/post/596259/#p596259




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Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

On the contrary. I think if there's enough left over, voiced cutscenes would definitely fit well in a game like this. Shank, for all its crappy voice acting, was a game that was enhanced by the voiced scenes instead of just scrolling dialogue which would've made it a different game. Same with Bladed fury, another favourite of mine in this genre.

URL: https://forum.audiogames.net/post/596260/#p596260




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Re: Windows Explorer Replacement

2020-12-07 Thread AudioGames . net Forum — Off-topic room : Nuno via Audiogames-reflector


  


Re: Windows Explorer Replacement

Did it happen whe nyou pressed WIndows+E or anytime you tried to use Explorer? What is your Total COmmander install path? Would you be willing to try them again once I locate and fix the problem?I am sorry, they work OK for me.

URL: https://forum.audiogames.net/post/596261/#p596261




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Re: 13 Sentinels guide, feedback and discussion

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: 13 Sentinels guide, feedback and discussion

Quick comment on the guide.. the main menu is the menu you unlock after you complete the prologue... lol. The one with new game and load game isn't it, I believe. But since the game doesn't actually call them anything specific, you can label them however you like. 

URL: https://forum.audiogames.net/post/596262/#p596262




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Re: newbie in game developing

2020-12-07 Thread AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector


  


Re: newbie in game developing

@4 and @5i tryed it but din't work and i know physics some what well. i have idea of gravity, and all that.any way, i willl google and revize them since there is a chance that i impliment it wrongly. i will revise it on google and try to impliment. thanks for your valuable replys

URL: https://forum.audiogames.net/post/596263/#p596263




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Re: Sequence Storm Giveaway For All Requests Has Ended!

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : black_dog via Audiogames-reflector


  


Re: Sequence Storm Giveaway For All Requests Has Ended!

hi. has anyone received the key yet?

URL: https://forum.audiogames.net/post/596264/#p596264




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Re: Jaws or NVDA on a terminal server, somehow doable?

2020-12-07 Thread AudioGames . net Forum — Off-topic room : Skybear via Audiogames-reflector


  


Re: Jaws or NVDA on a terminal server, somehow doable?

Hello. I am going to have to agree with CW. FS pretty much has you by your throat in the remote citrix area. Quite Frankly it would be better to include it as part of the license. After all, the EX GwMicro who was the first to support Citrix never charged for an extra license and I was hoping that the ex Window-Eyes would become embraced, respected and beloved in agencies for the blind so that FS could have competition in those agencies and in corporate workplaces so we could have an alternative in those corporate

URL: https://forum.audiogames.net/post/596265/#p596265




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Re: rtr version before the ultimate

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : unisabbas via Audiogames-reflector


  


Re: rtr version before the ultimate

there a version of rtr has an off line mod some one have it?

URL: https://forum.audiogames.net/post/596266/#p596266




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vibmud help needed.

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : soren via Audiogames-reflector


  


vibmud help needed.

can someone help me add my own sounds to the cosmic rage mud using mud client.

URL: https://forum.audiogames.net/post/596268/#p596268




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Re: Sequence Storm Giveaway For All Requests Has Ended!

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Sequence Storm Giveaway For All Requests Has Ended!

I imagine zarvox will post here when he distributes the keys.Later!

URL: https://forum.audiogames.net/post/596267/#p596267




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Re: Fury Driver - Moonwalks: the full version is finally here!

2020-12-07 Thread AudioGames . net Forum — New releases room : Valkyrie via Audiogames-reflector


  


Re: Fury Driver - Moonwalks: the full version is finally here!

crashmaster wrote:Hi.Well after completing this game, there are a few bugs.1.  in almanons room there is a bug, exit the room, go back into the room again and there is no way out.2.  there is a cornfield, however in any location, storage room, and a few others where the weapons and other stuff exists there are also cornfields.The road will be fixed but will become disrupted if you go in a certain direction but if you don't then its not going to be a problem.I think if the player has gone a rout and has found things they should be able to quickly travel to that location, driving to places takes time, mind you a lot of open world games do this.I'd like an ability to skip scenes, and such.I like the soundtrack and want that.I didn't know about these bugs, thanks for pointing those out! They'll be fixed when we update the game.About quick travel: I'll see if I can make it work for the next game. Right now I have no idea how to program it.You CAN skip cutscenes! You have to keep CTRL pressed for 2 seconds. The first cutscene of the game tells you this right at the end.

URL: https://forum.audiogames.net/post/596269/#p596269




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Re: Quick Code Factory Vocalizer SAPI 5 Question

2020-12-07 Thread AudioGames . net Forum — Off-topic room : soren via Audiogames-reflector


  


Re: Quick Code Factory Vocalizer SAPI 5 Question

try this. open control Panel. go to speech. then select the codefactory voice. check if it shows up there. if not you can contact me using mail. i will be happy to help you..

URL: https://forum.audiogames.net/post/596270/#p596270




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Re: LION, NVDA continuous OCR reader. works for subtitles, video games...

2020-12-07 Thread AudioGames . net Forum — Off-topic room : Gamulation via Audiogames-reflector


  


Re: LION, NVDA continuous OCR reader. works for subtitles, video games...

@153. It comes down to if you have the game in full screen, and what renderer the emulator uses. If you want to learn more drop me a PM on here or discord. BlindMaster#7756

URL: https://forum.audiogames.net/post/596272/#p596272




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Re: rtr version before the ultimate

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : Charles via Audiogames-reflector


  


Re: rtr version before the ultimate

@4 yeah, it's in the audio games archive, however the one the OP is refering to is not there, at leaste not last time I checked

URL: https://forum.audiogames.net/post/596271/#p596271




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Re: how to rom and root my samsung device accessibly

2020-12-07 Thread AudioGames . net Forum — Off-topic room : Gamulation via Audiogames-reflector


  


Re: how to rom and root my samsung device accessibly

XDA forums is your best friends.

URL: https://forum.audiogames.net/post/596273/#p596273




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Re: how to rom and root my samsung device accessibly

2020-12-07 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: how to rom and root my samsung device accessibly

Pretty much. That being said, it's actually very hard to brick a Samsung device to the point where you cannot reinstall the stock firmware back using Odin, unless you're intentionally trying to do exactly that. I'd say this applies to most devices, not only Samsung, but I have experience only with flashing old samsung phones so can't comment much on others.

URL: https://forum.audiogames.net/post/596274/#p596274




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : blindLightning via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

thanks for all the support.as of now i am not planning on making a story mode, but that could come in the future, i am not sure, this is a very fresh idea and i am not certain on the finer details.yes, I am planning on making the game in bgt, however I do intend to learn python as it opens projects up to the Mac users.of course, I can wait to start on the project to learn python as I am sure that people would be happy to wait if it means i don't use bgt. although, i could start it in bgt and then do a rewrite later on. I will see what is the more popular request.I don't plan on making the game online multiplayer, although if I requested help I am sure some one could help me out with networking as I have heard setting up python sockets is a pain in the neck and I do wish to have the feel of an arcade game (hell i searched down a bunch of 8bit music online already and am in the process of finding other sounds. however, I do know some one who has said to me before if you make an online game he would host it.I would most certainly ask permition for the characters and i was planning on getting vocals for the game.I am glad that this idea is popular and please let me know of what you think on the above comments

URL: https://forum.audiogames.net/post/596275/#p596275




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : blindLightning via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

also, i thought i would do this as a seperate post to make it more clear and open for people to see, please do remember that this is a first project and that this may go nowhere, i am very busy with school and other things, it may be a few months until i am able to start on it but i doubt that.i just wanted to make it clear that this may go nowhere and that my motivation is very low, in fact that is why i came here to see if hte idea was popular, I reccon that with the enthusiasm given here i will most certainly be motivated to continue.i know my posts might be a bit rambly but i am not used to the atention you can say and i m trying to respond to everything. thanks a lot for the ideas you have supplied and please don't feel down if your idea isn't implemented, i asure you that every post i have read on this topic was read fully and considered.once again thanks for the support and please, do not keep your hopes to high

URL: https://forum.audiogames.net/post/596276/#p596276




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : blindLightning via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

yeah, i was playing it on my wii as well, but on a gamecube controller? don't aask why my brother bought those or is it cool or something, and I am not? and any wayagreed it is fun

URL: https://forum.audiogames.net/post/596277/#p596277




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : blindLightning via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

yeah, i was playing it on my wii as well, but on a gamecube controller? don't aask why my brother bought those or is it cool or something, and I am not? and any way, agreed it is fun

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Re: vibmud help needed.

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : matt1211 via Audiogames-reflector


  


Re: vibmud help needed.

To add basic sounds:1. Connect to the mud you want.2. Find and copy the tet you want to have a sound.3. go to eddit, triggers, then click add trigger.4. Paste in the text, and choose a sound from the place in the dialogue. The text goes in the first unlabeled text field.5. when done, press f1 and read the documentation.

URL: https://forum.audiogames.net/post/596278/#p596278




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Re: Jaws or NVDA on a terminal server, somehow doable?

2020-12-07 Thread AudioGames . net Forum — Off-topic room : sightlessHorseman via Audiogames-reflector


  


Re: Jaws or NVDA on a terminal server, somehow doable?

Hi, as far as I know there is no citrix server or anything like that.I guess I will use the official jaws rdp addons, I can get them from the contractor who provides the other technology.One question though, how many jaws licenses would I need to buy? Could i install the demo version of jaws professional on the server and install a registered license on my local machine? Or do I need to full versions of jaws for this to work?Greetings Moritz.

URL: https://forum.audiogames.net/post/596279/#p596279




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Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@FantomThanks for the replySo after playing the game a bit more, I do have a couple of comments.1. I think the jump kick feature is pretty unbalanced.First, you can kick as fast as you want while in the air, but your kicks do extra damage up there so you can just move back and forth killing people while barely being touched your self.  It doesn't actually seem like you need to speed up fully first and you don't have any sort of cooldown time.I think ideally the way that jump kicks should work is that you need to get up to full speed first and have the ctrl key held while doing it, and then you can only use the kick every 3 seconds or something.  I wouldn't even mind if the damage was further increased so that it was almost always a foolproof kill, or if enemies behind the first one took some damage as well to simulate them  being thrown into each other.2. Waiting for HP to regen just isn't fun. If the regen rate was increased I wouldn't mind nearly as much, but as it stands having this be the only way to regain it really puts a damper on things, and I think health items would probably work better.3.  If only enemies could climb I think it would really help make things feel more dynamic.  Sitting at Z2 watching them all flail at you uselessly, or listening to them all trying to follow you on the ground while you're in the trees just makes me feel bad for the little guys... And I love the idea of throwing people off high platforms with the super kick thing or having a shootout in the trees and getting distracted to the point I fall off into a sea of enemies below.4. I think that end of level sub bosses with interesting attributes might make things allot more engaging. Even if you don't arbitrarily limit it to every level and just base it on how much grinding the player has been doing lately, it would still really help to break up the routine and add some more strategy.5. Having as many unique pitches for mine beeps as possible or even writing some kind of algorithm which prevents them from being too close to each other on the pitch scale would really help to avoid them blending into each other.6. Panning can update slowly sometimes. This can result in things like coming up on a mine way too fast or having an enemy death sound play in the center when they were killed to the right of you.7. Some of the firearm stats don't really make sense from a realism point of view, but I understand that game mechanics take priority.  If this wasn't purposeful though than maybe someone like me or Ironcross could help with that. Otherwise, I definitely don't mind much.

URL: https://forum.audiogames.net/post/596280/#p596280




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Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@FantomThanks for the reply, I just put in 10 bucks.So after playing the game a bit more, I do have a couple of comments.1. I think the jump kick feature is pretty unbalanced.First, you can kick as fast as you want while in the air, but your kicks do extra damage up there so you can just move back and forth killing people while barely being touched your self.  It doesn't actually seem like you need to speed up fully first and you don't have any sort of cooldown time.I think ideally the way that jump kicks should work is that you need to get up to full speed first and have the ctrl key held while doing it, and then you can only use the kick every 3 seconds or something.  I wouldn't even mind if the damage was further increased so that it was almost always a foolproof kill, or if enemies behind the first one took some damage as well to simulate them  being thrown into each other.2. Waiting for HP to regen just isn't fun. If the regen rate was increased I wouldn't mind nearly as much, but as it stands having this be the only way to regain it really puts a damper on things, and I think health items would probably work better.3.  If only enemies could climb I think it would really help make things feel more dynamic.  Sitting at Z2 watching them all flail at you uselessly, or listening to them all trying to follow you on the ground while you're in the trees just makes me feel bad for the little guys... And I love the idea of throwing people off high platforms with the super kick thing or having a shootout in the trees and getting distracted to the point I fall off into a sea of enemies below.4. I think that end of level sub bosses with interesting attributes might make things allot more engaging. Even if you don't arbitrarily limit it to every level and just base it on how much grinding the player has been doing lately, it would still really help to break up the routine and add some more strategy.5. Having as many unique pitches for mine beeps as possible or even writing some kind of algorithm which prevents them from being too close to each other on the pitch scale would really help to avoid them blending into each other.6. Panning can update slowly sometimes. This can result in things like coming up on a mine way too fast or having an enemy death sound play in the center when they were killed to the right of you.7. Some of the firearm stats don't really make sense from a realism point of view, but I understand that game mechanics take priority.  If this wasn't purposeful though than maybe someone like me or Ironcross could help with that. Otherwise, I definitely don't mind much.

URL: https://forum.audiogames.net/post/596280/#p596280




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Re: an introduction to haelrahv mud, a mud that has a lot of potential

2020-12-07 Thread AudioGames . net Forum — New releases room : hr-trevor via Audiogames-reflector


  


Re: an introduction to haelrahv mud, a mud that has a lot of potential

Hi, aforementioned dev here. Since I was made aware of this thread, I also took some time to make a login here as well.

URL: https://forum.audiogames.net/post/596281/#p596281




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Re: Jumpy Cat Fitness Coach now with a daily workout reminder and snooze

2020-12-07 Thread AudioGames . net Forum — Off-topic room : jimmy69 via Audiogames-reflector


  


Re: Jumpy Cat Fitness Coach now with a daily workout reminder and snooze

I just used it. I found the audio description extremely useful, and the overall experience very intuitive, effective, and easy. This is a great app

URL: https://forum.audiogames.net/post/596282/#p596282




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Re: vibmud help needed.

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : soren via Audiogames-reflector


  


Re: vibmud help needed.

sur there is no documentation on the easy script builder. that's why i asked.

URL: https://forum.audiogames.net/post/596283/#p596283




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Re: Jaws or NVDA on a terminal server, somehow doable?

2020-12-07 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: Jaws or NVDA on a terminal server, somehow doable?

As I recall, and you should check, potentially by calling them, the remote access actually authorizes your local copy to work with the server even if it's a demo.  They have a lot of interesting licensing stuff around corporate environments,up to and including the ability to run a centralized license server (use Jaws from any number of computers as long as less than x active users at a time, basically).

URL: https://forum.audiogames.net/post/596284/#p596284




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Re: From the creator of the dark citadel comes zookeeper for Amazon Alexa

2020-12-07 Thread AudioGames . net Forum — New releases room : alarinel via Audiogames-reflector


  


Re: From the creator of the dark citadel comes zookeeper for Amazon Alexa

Made some improvements and updates this morning that should be live now! 1) Improved balancing the books (it should crash less, and if it does crash it will not lose your place!)2) Fixed some purchasing problems for animals and exhibits3) Added more in-game details to smooth things out!

URL: https://forum.audiogames.net/post/596285/#p596285




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Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@FantomThanks for the reply, I just put in 10 bucks.So after playing the game a bit more, I do have a couple of comments.1. I think the jump kick feature is pretty unbalanced.First, you can kick as fast as you want while in the air, but your kicks do extra damage up there so you can just move back and forth killing people while barely being touched your self.  It doesn't actually seem like you need to speed up fully first and you don't have any sort of cooldown time.I think ideally the way that jump kicks should work is that you need to get up to full speed first and have the ctrl key held while doing it, and then you can only use the kick every 5 seconds or something.  I wouldn't even mind if the damage was further increased so that it was almost always a foolproof kill, or if enemies behind the first one took some damage as well to simulate them  being thrown into each other.2. Waiting for HP to regen just isn't fun. If the regen rate was increased I wouldn't mind nearly as much, but as it stands having this be the only way to regain it really puts a damper on things, and I think health items would probably work better.3.  If only enemies could climb I think it would really help make things feel more dynamic.  Sitting at Z2 watching them all flail at you uselessly, or listening to them all trying to follow you on the ground while you're in the trees just makes me feel bad for the little guys... And I love the idea of throwing people off high platforms with the super kick thing or having a shootout in the trees and getting distracted to the point I fall off into a sea of enemies below.4. I think that end of level sub bosses with interesting attributes might make things allot more engaging. Even if you don't arbitrarily limit it to every level and just base it on how much grinding the player has been doing lately, it would still really help to break up the routine and add some more strategy.5. Having as many unique pitches for mine beeps as possible or even writing some kind of algorithm which prevents them from being too close to each other on the pitch scale would really help to avoid them blending into each other.6. Panning can update slowly sometimes. This can result in things like coming up on a mine way too fast or having an enemy death sound play in the center when they were killed to the right of you.7. Some of the firearm stats don't really make sense from a realism point of view, but I understand that game mechanics take priority.  If this wasn't purposeful though than maybe someone like me or Ironcross could help with that. Otherwise, I definitely don't mind much.

URL: https://forum.audiogames.net/post/596280/#p596280




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Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@FantomThanks for the reply, I just put in 10 bucks.So after playing the game a bit more, I do have a couple of comments.1. I think the jump kick feature is pretty unbalanced.First, you can kick as fast as you want while in the air, but your kicks do extra damage up there so you can just move back and forth killing people while barely being touched your self.  It doesn't actually seem like you need to speed up fully first and you don't have any sort of cooldown time.I think ideally the way that jump kicks should work is that you need to get up to full speed first and have the ctrl key held while doing it, and then you can only use the kick every 5 seconds or something.  I wouldn't even mind if the damage was further increased so that it was almost always a foolproof kill, or if enemies behind the first one took some damage as well to simulate them  being thrown into each other.2. Waiting for HP to regen just isn't fun. If the regen rate was increased I wouldn't mind nearly as much, but as it stands having this be the only way to regain it really puts a damper on things, and I think health items would probably work better.3.  If only enemies could climb I think it would really help make things feel more dynamic.  Sitting at Z2 watching them all flail at you uselessly, or listening to them all trying to follow you on the ground while you're in the trees just makes me feel bad for the little guys... And I love the idea of throwing people off high platforms with the super kick thing or having a shootout in the trees and getting distracted to the point I fall off into a sea of enemies below.4. I think that end of level sub bosses with interesting attributes might make things allot more engaging. Even if you don't arbitrarily limit it to every level and just base it on how much grinding the player has been doing lately, it would still really help to break up the routine and add some more strategy.5. Having as many unique pitches for mine beeps as possible or even writing some kind of algorithm which prevents them from being too close to each other on the pitch scale would definitely help to avoid them blending into each other.6. Panning can update slowly sometimes. This can result in things like coming up on a mine way too fast or having an enemy death sound play in the center when they were killed to the right of you.7. Some of the firearm stats don't really make sense from a realism point of view, but I understand that game mechanics take priority.  If this wasn't purposeful though than maybe someone like me or Ironcross could help with that. Otherwise, I definitely don't mind much.

URL: https://forum.audiogames.net/post/596280/#p596280




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Re: Strange iOS/VO Issues

2020-12-07 Thread AudioGames . net Forum — Off-topic room : soren via Audiogames-reflector


  


Re: Strange iOS/VO Issues

turn image discriptions off in voice over recucnition settings..

URL: https://forum.audiogames.net/post/596286/#p596286




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Re: a problem with a hero's call

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : soren via Audiogames-reflector


  


Re: a problem with a hero's call

reinstall the game.

URL: https://forum.audiogames.net/post/596287/#p596287




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Re: Towards The Woods (Beta)

2020-12-07 Thread AudioGames . net Forum — Developers room : soren via Audiogames-reflector


  


Re: Towards The Woods (Beta)

i will check it out.

URL: https://forum.audiogames.net/post/596288/#p596288




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Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : Naruto via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

still can't get past 1.3. do I have to blow up the trucks?

URL: https://forum.audiogames.net/post/596289/#p596289




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Re: Android file manager

2020-12-07 Thread AudioGames . net Forum — Off-topic room : soren via Audiogames-reflector


  


Re: Android file manager

for files total comander. for using the internet, use firefox.

URL: https://forum.audiogames.net/post/596290/#p596290




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Re: Bookrage's choiceofgames reviews

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : shane via Audiogames-reflector


  


Re: Bookrage's choiceofgames reviews

ok, i tried it again today after leaving it for a day or 2 and it worked perfectly.

URL: https://forum.audiogames.net/post/596291/#p596291




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Re: LION, NVDA continuous OCR reader. works for subtitles, video games...

2020-12-07 Thread AudioGames . net Forum — Off-topic room : Dark Eagle via Audiogames-reflector


  


Re: LION, NVDA continuous OCR reader. works for subtitles, video games...

A question, why isn't this offered on the official NVDA ad-on page?

URL: https://forum.audiogames.net/post/596292/#p596292




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Re: an introduction to haelrahv mud, a mud that has a lot of potential

2020-12-07 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: an introduction to haelrahv mud, a mud that has a lot of potential

Hey, that means I got more ways to get a hold of you. Good to see you here, and yeah it was me who asked if it was okay to post about the screenreader wiki page on here. So, hiya. I'm just hanging out on the discord yep

URL: https://forum.audiogames.net/post/596293/#p596293




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Re: Pokémon access

2020-12-07 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Pokémon access

In the game corner, the slot machines are all limed up im a row in the middle of the room. Press the a button to interact with it and the machines are all facing east and west.

URL: https://forum.audiogames.net/post/596294/#p596294




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Re: Monthly chat, December 2020

2020-12-07 Thread AudioGames . net Forum — Off-topic room : Dark Eagle via Audiogames-reflector


  


Re: Monthly chat, December 2020

So, returning here after my hard disk crashed, and due to my own stupidity of not backing up things, I lost two years worth of practice source code.I understand if some experienced developer is laughing after reading that, but seriously, you just don't realize at my level how much useful the practice source code could be.But of course, that was not the only thing which I lost. I lost my notes of my fanfic, my original story's notes, all the ideas I noted down, basically everything since I never thought that a hard disk would crash on me.I have learned my lesson though, and there will be backups. and the backups of the backups, and even more backups! So I never experience this feeling of stupidity ever again.

URL: https://forum.audiogames.net/post/596295/#p596295




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Re: Untold RPG - now with official support for VoiceOver & TalkBack

2020-12-07 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Untold RPG - now with official support for VoiceOver & TalkBack

Looking forward to it as well.

URL: https://forum.audiogames.net/post/596296/#p596296




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Re: Pitch Black: A Detective's Demise

2020-12-07 Thread AudioGames . net Forum — New releases room : Sam Smith via Audiogames-reflector


  


Re: Pitch Black: A Detective's Demise

hello there, i recently bought a new android phone and it appears that the game works, very, very good on the new one, this one, however, the cpu of it is weak, so of course it can not handle too much dead and one.

URL: https://forum.audiogames.net/post/596297/#p596297




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Re: Pitch Black: A Detective's Demise

2020-12-07 Thread AudioGames . net Forum — New releases room : djsenter via Audiogames-reflector


  


Re: Pitch Black: A Detective's Demise

I voted for the game already!

URL: https://forum.audiogames.net/post/596298/#p596298




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Re: vibmud help needed.

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : matt1211 via Audiogames-reflector


  


Re: vibmud help needed.

Which part of the easy script builder are you having trouble with? I never used it when I wrote vipMud scripts, but looking at the thing it doesn't seem like there should be much htat doesn't work.Click the easy script builder buttin, and an entire list of functions you can choose pops up. Highlight one, then tab to choose more stuff related to the one you chose. For example, tabbing when you have play sound selected will allow you to choose the sound.I would recommend just looking at the help on various scripting commands though as well, as I don't think the easy script builder does everything.

URL: https://forum.audiogames.net/post/596299/#p596299




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Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : sightlessHorseman via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Ok, little help for 1.3. When the level starts, go to the right truck,jump on it and clear the thing. If truck is clear, jump down and eliminate the people standing there. Then hide under the truck so the enemys can only come from the left.Build up rage and continue in the rage rhythm so the bullets cant hit you. do that till you have no more enemys, so the level ends. If you want, check the object scanner and if you have only one enemy left, get out of your hiding place, run over to the left truck, get the machine gun and punch out the last soldier.Greetings Moritz.

URL: https://forum.audiogames.net/post/596300/#p596300




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The other side, another Amazon Alexa RPG

2020-12-07 Thread AudioGames . net Forum — New releases room : dalen lewin via Audiogames-reflector


  


The other side, another Amazon Alexa RPG

Not really much to say about this game. It is just like any mud, but for the Alexa, and it is pretty fun. If you ask me, this platform doesn’t get enough attention for gaming. Anyway, here it is.https://skills-store.amazon.com/deeplin … ix=ss_copy

URL: https://forum.audiogames.net/post/596301/#p596301




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Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@NarutoStart1.3SpoilersWhat I do is sit on the left truck and shoot some enemies with what ever gun I have before picking up the MG, then when I run out of ammo I pick that up, load it, and start building rage by hitting anyone who jumps up there with me while not wasting any ammo. I let my meter build quite a bit, then I jump down and hose the enemies on the ground with the XJ.Then I just repeat that, only picking up new guns from the trucks/ground when I'm almost out of ammo, and building rage before moving to the ground so I don't die instantly.Sometimes it can be tricky because later in the stage almost all enemies have guns so building rage safely can be hard and fewer enemies jump on the right hand truck, but thankfully they do have to load them first which gives you a head start on the fistycuffs.Also, make sure to use bursts on the ground, so you aren't just spraying the sides of the trucks and wasting your bullets.End1.3Spoilers

URL: https://forum.audiogames.net/post/596302/#p596302




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Re: Help decide what will be in Synthizer 1.0

2020-12-07 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector


  


Re: Help decide what will be in Synthizer 1.0

How about a way to get all the information required to serialize a sound source and load it back again.This would make it easier to save and load a game in while you're actually playing it, rather than just saving once the level ends.Also maybe a queued generator, which is a generator that takes a list of other generators and plays them one by one.

URL: https://forum.audiogames.net/post/596303/#p596303




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Re: amazon Rpg, the dark citadel

2020-12-07 Thread AudioGames . net Forum — New releases room : alarinel via Audiogames-reflector


  


Re: amazon Rpg, the dark citadel

Hey everyone!Haha this thread caught me completely off-guard. I was on the forum checking on some bugs for my new Game Zoo Keeper and stumbled across this.Some of this feedback is amazing because it helps me see where actual players are running into problems and what they like/don't like! I agree that some of the systems are overly convoluted and cumbersome, and I would LOVE some suggestions about how to fix this. I try to keep responses from getting too long, but maybe instead I've made things too short. Also, in my new skills I add better tutorials, but this one is older and I never really did a tutorial. Maybe I'll go back and try to add something in.I actually use the same system for a skill called Ghost Stories (less combat, more scary I hope) as well as an upcoming one called Last Light in the Dark (think Warhammer 40k as a space horror story).Anyway, if you have any suggestions about how to improve this game please reach out directly at lincolnjc...@gmail.com!  Right now I'm focused mostly on Zoo Keeper and Chess Maven for adding features and stamping out bugs, but this is one of my favorite titles (since it was one of my first!) and I would love ideas for how to improve it (no matter how big or small).Side note: I know the 'reward' system of the game is very half-baked and have a huge note on my work station to work on this, lol!

URL: https://forum.audiogames.net/post/596304/#p596304




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Re: amazon Rpg, the dark citadel

2020-12-07 Thread AudioGames . net Forum — New releases room : alarinel via Audiogames-reflector


  


Re: amazon Rpg, the dark citadel

staticmaster wrote:at 10; the game is crashing because it's not finding the skill checks: if this keeps happening you mite want to contact the developer: it only happend to me wunce so I don't think it will happen againYou have stumbled across one of the banes of my development existence right here. There are some little issues that keep popping up like this for crashes where things don't load correctly, but it happens 1 out of every 300-400 times and I can't isolate the exact problem causing it.I hate, hate, hate crashes like this and have been spending months trying to figure these issues out, but still once every few days I get a random crash where something that absolutely positively 100% provably should and does exist suddenly decides it doesn't exist midstream.Finding out what users are doing when it happens is super helpful, though!

URL: https://forum.audiogames.net/post/596305/#p596305




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Re: Advent of Code, another way of practicing programming skills.

2020-12-07 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector


  


Re: Advent of Code, another way of practicing programming skills.

wow! day 7 really ramps up the difficulty. I have an idea on solving it, but not sure the best way to store the bag rules.

URL: https://forum.audiogames.net/post/596306/#p596306




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Re: amazon Rpg, the dark citadel

2020-12-07 Thread AudioGames . net Forum — New releases room : alarinel via Audiogames-reflector


  


Re: amazon Rpg, the dark citadel

Dark wrote:Okay, for fans of starfinder and other such games, here is a treat.I checked this one out a few years ago, and found a rather buggy, Cyoa style gamebook, albeit one with some rolocking D&D style fantasy writing.Now however, I go back and get something entirely different. Still an interactive Cyoa style game (frankly with those bugs squashed), with fairly long chapters, however now with not only some great background music and sound, but also a massive array of choices, classes, skills and abilities to try, as well as a good few chapters. For those who love combatt there is even now a pvp aspect, with you taking on battle waves against hoards of incoming enemies, or trying to steel treasure from other player's keeps. There are only a few issues. Firstly, getting explanations of how anything works is pretty difficult, your giving a long class list, but there is no way to get Alexa to tell you about them, ditto with abilities or the like, meaning that you often have to guess at choices, indeed the Skill's description says the author's website has information, but I can't find said website. Secondly, the thing does have more of a payment ethos than most alexa titles, with you literally being able to buy magic weapons, potions to recharge your skills or the like for real money, though for getting through the single player game, you can alter game difficulty, so presumably you won't be locked out from story content or required to get uba weapons just to finish the game. Enable by telling Alexa to launch the dark citadel, and find The skil page here. otherwise, Enjoy!The website is www.llitd.com, though I haven't made as much progress as I had hoped long ago in adding in these details.  They exist on html if you have an HTML device to play the game, but I haven't made them available offline yet.Though, knowing that people are interested in seeing them makes me feel like I should actually finish this, lol! I'll try to get some pages up to detail out things like the enemies, classes, skills, stats, etc.  I have it available, I think I just assumed no one ever actually looked for it!Thanks so much for this shoutout, though! It means a lot since I never have the slightest clue if people actually use my skills!

URL: https://forum.audiogames.net/post/596307/#p596307




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Re: Sequence Storm Giveaway For All Requests Has Ended!

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : black_dog via Audiogames-reflector


  


Re: Sequence Storm Giveaway For All Requests Has Ended!

I got my keys. thank you very much

URL: https://forum.audiogames.net/post/596308/#p596308




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Anyone tried the new Voiceover UI recognition feature?

2020-12-07 Thread AudioGames . net Forum — Off-topic room : Origine via Audiogames-reflector


  


Anyone tried the new Voiceover UI recognition feature?

I read an article about Voiceover using AI to recognize UI elements and make them actionable with Voiceover (on iOS): https://techcrunch.com/2020/12/03/iphon … ccounter=1Is it out yet? Anyone tried it? Is it as amazing as they make it sound? Does that unlock new games to be accessible?

URL: https://forum.audiogames.net/post/596309/#p596309




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Re: LION, NVDA continuous OCR reader. works for subtitles, video games...

2020-12-07 Thread AudioGames . net Forum — Off-topic room : vortex1024 via Audiogames-reflector


  


Re: LION, NVDA continuous OCR reader. works for subtitles, video games...

@152, no, it is not. I doubt I'll ahve time to embark into such a project in the near future, or ever.Please Report that as fake, here:https://forums.malwarebytes.com/forum/1 … positives/I can't do it, since they ask for screenshots and I don't use malwarebytes.The reasons I am using that link are to make it shorter and easier to manipulate, and to collect statistics about nubmer of downloads/geographic distribution. this might motivate me to continue development

URL: https://forum.audiogames.net/post/596310/#p596310




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Re: speech player in espeak for mmodern NVDA

2020-12-07 Thread AudioGames . net Forum — Off-topic room : vortex1024 via Audiogames-reflector


  


Re: speech player in espeak for mmodern NVDA

espeak-nghttps://github.com/espeak-ng/espeak-ng/pull/844the next release should contain speech player, if the devs choose to build it by default.

URL: https://forum.audiogames.net/post/596311/#p596311




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Re: Anyone tried the new Voiceover UI recognition feature?

2020-12-07 Thread AudioGames . net Forum — Off-topic room : BoundTo via Audiogames-reflector


  


Re: Anyone tried the new Voiceover UI recognition feature?

I've tried it on a number of apps now, and the results weren't quite as exciting as I thought. Of course this kind of functionality is going to be a work in progress for a long time, but it only seems to work on apps with interfaces that are already very simplistic to begin with. Not only that, but it also seems to make apps that are already accessible more difficult to use as a result of relocating various elements. If anyone has examples where this feature works very well, I'd be glad to hear about them because I'm not as impressed as I would like to be.

URL: https://forum.audiogames.net/post/596312/#p596312




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Re: Pokémon access

2020-12-07 Thread AudioGames . net Forum — New releases room : pika-san via Audiogames-reflector


  


Re: Pokémon access

Little spoiler for the ones who play the yellow advanced 2019, you can get eve at level 7 in route 1.

URL: https://forum.audiogames.net/post/596313/#p596313




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Re: Monthly chat, December 2020

2020-12-07 Thread AudioGames . net Forum — Off-topic room : Boo15mario via Audiogames-reflector


  


Re: Monthly chat, December 2020

@10 yep, hardrives will crash eventually

URL: https://forum.audiogames.net/post/596314/#p596314




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Re: Strange iOS/VO Issues

2020-12-07 Thread AudioGames . net Forum — Off-topic room : leibylucw via Audiogames-reflector


  


Re: Strange iOS/VO Issues

I did that, and the problem persists.

URL: https://forum.audiogames.net/post/596315/#p596315




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Re: 13 Sentinels guide, feedback and discussion

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: 13 Sentinels guide, feedback and discussion

how much can you find this game for? seen brandon playing it on his stream and I want to check it out, definitely with so much helpful imput from the community, should make gameplay much more playable

URL: https://forum.audiogames.net/post/596316/#p596316




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Re: 13 Sentinels guide, feedback and discussion

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: 13 Sentinels guide, feedback and discussion

Same as any other game. 

URL: https://forum.audiogames.net/post/596317/#p596317




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Re: a problem with a hero's call

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : unisabbas via Audiogames-reflector


  


Re: a problem with a hero's call

how i can reinstall a portable game?

URL: https://forum.audiogames.net/post/596318/#p596318




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Re: C# game example?

2020-12-07 Thread AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector


  


Re: C# game example?

hate to revive this, But am wondering about this, How is the egzampal does use the bgtKit and it only exist inside of the bin/Debug? I am not even sure if it can use that, Because bgtKit.dll does exist only in there, And searched the whole folder and there wasn't another path for it, So i am really confused here, And again sorry to revive this, But i think that i do have a reason.

URL: https://forum.audiogames.net/post/596319/#p596319




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Re: Pokémon access

2020-12-07 Thread AudioGames . net Forum — New releases room : nuive via Audiogames-reflector


  


Re: Pokémon access

janagirl wrote:@nuive:Would it be possible for you to contact me atjana.bens...@gmail.comOr do you have skype? My skype name is jana_benscha.I think I have a few questions about the translations I should do.You can contact me at nuive.c...@gmail.com with all questions you consider.Cheers!

URL: https://forum.audiogames.net/post/596320/#p596320




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I dare you to do this... impossible!

2020-12-07 Thread AudioGames . net Forum — Off-topic room : Gaki_shonen via Audiogames-reflector


  


I dare you to do this... impossible!

remake this in rhythm rage. have fun. roflhttps://www.youtube.com/watch?v=EGQGmcDuYA0post when your in the mental ward. whahahahaha!!!

URL: https://forum.audiogames.net/post/596321/#p596321




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I dare you to do this... impossible!

2020-12-07 Thread AudioGames . net Forum — Off-topic room : Gaki_shonen via Audiogames-reflector


  


I dare you to do this... impossible!

remake this in rhythm rage. have fun. roflhttps://www.youtube.com/watch?v=EGQGmcDuYA0post when your in the mental ward. whahahahaha!!!I would advise you to watch to the end.

URL: https://forum.audiogames.net/post/596321/#p596321




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Re: 13 Sentinels guide, feedback and discussion

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector


  


Re: 13 Sentinels guide, feedback and discussion

yeah, it's about $60 here in the US.

URL: https://forum.audiogames.net/post/596322/#p596322




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Chess Maven

2020-12-07 Thread AudioGames . net Forum — New releases room : alarinel via Audiogames-reflector


  


Chess Maven

Hi everyone!Here is a new skill I've been working on and improving for a while!https://devpost.com/software/chess-mavenIf anyone enjoys playing chess without a screen or board, give this a try! I would also love feedback about ways to improve it or new commands I can include!https://alexa-skills.amazon.com/apis/cu … e5f/launchRight now, my biggest desire is to link it up with Lichess for competitive games. Right now the competitive system is lacking and I'm trying to integrate that part of it into their system

URL: https://forum.audiogames.net/post/596323/#p596323




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Re: 3 scapes or 3 kingdoms, who's playing?

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector


  


Re: 3 scapes or 3 kingdoms, who's playing?

I briefly gave 3 scapes a whirl earlier.  the tutorial stuff was kinda neat, but I was turned off by the guild helpfiles.  They just seemed very poorly written, like a couple players got together and wrote extremely vague sales pitches or something.I might hop back on later when I have time.My favorite playstyles typically revolve around minions.  How well does that game pull off pets / minions?  Can followers gain levels and advance like a player could?

URL: https://forum.audiogames.net/post/596324/#p596324




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Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : Naruto via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

hold on. you can go under them to?

URL: https://forum.audiogames.net/post/596325/#p596325




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Re: Sequence Storm Giveaway For All Requests Has Ended!

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : rings2006 via Audiogames-reflector


  


Re: Sequence Storm Giveaway For All Requests Has Ended!

when

URL: https://forum.audiogames.net/post/596326/#p596326




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Re: 3 scapes or 3 kingdoms, who's playing?

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: 3 scapes or 3 kingdoms, who's playing?

you can buy it at your new level.

URL: https://forum.audiogames.net/post/596327/#p596327




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Re: Anyone tried the new Voiceover UI recognition feature?

2020-12-07 Thread AudioGames . net Forum — Off-topic room : crescent via Audiogames-reflector


  


Re: Anyone tried the new Voiceover UI recognition feature?

I've been using this since the beta of 14. It's definitely not bad, but not something I find very practically useful. It's not hard to use or anything, I just don't usually have a need to use it.

URL: https://forum.audiogames.net/post/596329/#p596329




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using a dll in c#?

2020-12-07 Thread AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector


  


using a dll in c#?

helloi am trying to use the  tolk library in c#, But what i am confused about is how do you include a dll in your code? I searched on google, But no luck, Also i am trying to do it only at code state, With out visual studio blah blah blah, Because i just compile using csc from the terminal, So is there a way? Or i am forced to use visual studio?

URL: https://forum.audiogames.net/post/596328/#p596328




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Re: Jumpy Cat Fitness Coach now with a daily workout reminder and snooze

2020-12-07 Thread AudioGames . net Forum — Off-topic room : crescent via Audiogames-reflector


  


Re: Jumpy Cat Fitness Coach now with a daily workout reminder and snooze

I've tried this a few times now. I don't mind it, it has its use, I just wish I could choose which exercises I need a description for, and which ones I don't. Just a small personal thing.

URL: https://forum.audiogames.net/post/596330/#p596330




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Re: Tips for my first Solo Journey Abroad.

2020-12-07 Thread AudioGames . net Forum — Off-topic room : crescent via Audiogames-reflector


  


Re: Tips for my first Solo Journey Abroad.

As someone who has traveled a bit, everything has pretty much been said.All I can really say is to make sure your comfortable speaking up for yourself, and say what you need. All of my solo travel has been in the US, so keep this in mind.Often times, if I ask for assistance, the immediate reaction is a wheelchair, which I don't need, and actually makes me extremely anxious. So, I know that once they start suggesting a wheelchair, or I hear them call for one, I make sure to say that I don't need one, and would prefer to walk. sometimes it takes a lot of work for them to get that, but there's only been one time that it didn't. If you prefer getting on a plane before others, make sure you preboard, if its available. They seem to do that by default, but keep an ear out for the announcements. If you feel forgotten, get up, and walk to the counter where the attendants are, and they will be able to help.Getting off the plane, you usually wait until everyone else is off, then someone will come get you. If you are comfortable, you can always walk to the front on your own, and they can help you from there. It all depends on what you need, and what your comfortable doing on your own.

URL: https://forum.audiogames.net/post/596331/#p596331




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Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : sightlessHorseman via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Yeah you can sorta go under them, if you run to the right and try jumping, you will notice that you jump against the truck, so you can stay there, enemys can just attack from the left then.Greetings Moritz.

URL: https://forum.audiogames.net/post/596332/#p596332




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Re: Help decide what will be in Synthizer 1.0

2020-12-07 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Help decide what will be in Synthizer 1.0

@47Queued generator is planned but not 1.0.Serialization is basically an impossible amount of effort for a variety of reasons and not something I think anyone offers.  To list some of the problems, what do you do about buffers? What do you do about duplicate buffers? How do you serialize sanely while the audio thread is running and maybe updating state? What about version updates to Synthizer itself?  Do you re-encode decoded assets with a lossy format, making them more lossy than they were originally?  If you just say "we save paths", what if the buffers didn't come from files?  The list goes on like that for a while.

URL: https://forum.audiogames.net/post/596333/#p596333




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Re: Sequence Storm Giveaway For All Requests Has Ended!

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector


  


Re: Sequence Storm Giveaway For All Requests Has Ended!

Keys have been delivered to everyone aside from 2 people.@Gaki_shonen can you pm me your email, or if you are ok with posting it here, please do that. Easiest way for me to deliver keys.@threeblacknoises I believe I sent you your keys, howeve I delete pms after making the order. If you did, please confirm. Otherwise, please send me a pm with your name and email address again.rings2006 bruh check your email.

URL: https://forum.audiogames.net/post/596334/#p596334




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Re: Sequence Storm Giveaway For All Requests Has Ended!

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector


  


Re: Sequence Storm Giveaway For All Requests Has Ended!

Keys have been delivered to everyone aside from 2 people.@Gaki_shonen can you pm me your email, or if you are ok with posting it here, please do that. Email is the easiest way for me to deliver keys.@threeblacknoises I believe I sent you your keys, however I delete pms after making the order. If you did, please confirm. Otherwise, please send me a pm with your name and email address again.@rings2006 bruh check your email.

URL: https://forum.audiogames.net/post/596334/#p596334




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Re: a problem with a hero's call

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : soren via Audiogames-reflector


  


Re: a problem with a hero's call

"elete the game redownload it run the updater and then run the game.

URL: https://forum.audiogames.net/post/596335/#p596335




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Re: a problem with a hero's call

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : soren via Audiogames-reflector


  


Re: a problem with a hero's call

Delete the game redownload it run the updater and then run the game.

URL: https://forum.audiogames.net/post/596335/#p596335




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Re: Sequence Storm Giveaway For All Requests Has Ended!

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Sequence Storm Giveaway For All Requests Has Ended!

Hay Zarvox, I sent you a PM.Please post here once you've read it so I can check my junk folder, 'cause that's where you response will go.Later!

URL: https://forum.audiogames.net/post/596336/#p596336




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Re: a problem with a hero's call

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector


  


Re: a problem with a hero's call

It won't fix anything. You have to figure out what visual c plus plus redistributables you are missing, and install them. That's an error I encountered with an app before, and that's what fixed it. It could also happen due to a corrupt entry in registry, but the first solution is more likely.

URL: https://forum.audiogames.net/post/596337/#p596337




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Re: I just got the most awesome keyboard ever!! buckeling spring switches

2020-12-07 Thread AudioGames . net Forum — Off-topic room : Diegogaribay via Audiogames-reflector


  


Re: I just got the most awesome keyboard ever!! buckeling spring switches

which one of you said they had an ergonomic keyboard?What is that like and how is it different than a normal keyboard. Did they change the shape or something. I never used one of those before.

URL: https://forum.audiogames.net/post/596338/#p596338




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is there a way to disable the function f4 mute mic keystroke?

2020-12-07 Thread AudioGames . net Forum — Off-topic room : Zarvox via Audiogames-reflector


  


is there a way to disable the function f4 mute mic keystroke?

Hi. I got a new computer, it's great! But... this function f4 is very very annoying. I can't tell you how many times i have been on a discord call and I either start out muted, or I mute several times during the call on accident. Any way to disable this annoying crap? Or at least, any way for NVDA to announce the mic status? If not, someone should make an add-on, or add this to windows 10 essentials.

URL: https://forum.audiogames.net/post/596339/#p596339




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Re: Sequence Storm Giveaway For All Requests Has Ended!

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : rings2006 via Audiogames-reflector


  


Re: Sequence Storm Giveaway For All Requests Has Ended!

i checked after seeing the post asking and i have found and redeemed it. i love the jelly anounnser

URL: https://forum.audiogames.net/post/596340/#p596340




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Re: Chess Maven

2020-12-07 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Chess Maven

Hey,This looks very cool. If I might nitpick slightly, I was struck in your tutorial by the use of the word "ordinals," for the rows on the board. I've always heard them referred to as ranks. I'm just curious where this particular word choice came from?

URL: https://forum.audiogames.net/post/596341/#p596341




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