RE: remmina in awesone - Different behaviour for RDP of Windows XP and Windows 7

2013-02-13 Thread David Sorkovsky

Thanks!

I hadn't tried that - Now I have - It worked!


To get it to happen automagically I added this in the signals...

-- Automatically float certain windows
if c.name == david2 then
awful.client.fullscreen.set(c, true)
end


Then I realised it was my own fault as I had actually caused it myself when
I'd done this some time back...

-- Adjust the geometry settings so windows do not cover the tray
if not (c.name == david or c.name == Guake!) then
local geometry = c:geometry()
if geometry.y  mywibox[c.screen]:geometry().y +
mywibox[c.screen]:geometry().height then
geometry.y = mywibox[c.screen]:geometry().y +
mywibox[c.screen]:geometry().height + c.border_width
c:geometry(geometry)
end
end


Doh! Added  or c.name == david2 and it gave me what I'd expected. Thanks
for the reply as it got me back on track!


PS: Must investigate if fullscreen is a better choice or if the geometry
idea was a good one - comments welcome!


Thanks again!


-Original Message-
From: m...@enric.me [mailto:m...@enric.me] 
Sent: Wednesday, 13 February 2013 3:33 AM
To: davidsorkov...@hotmail.com
Subject: Re: remmina in awesone - Different behaviour for RDP of Windows XP
and Windows 7

Hey David,

Have you tried mod4 + f? It's the default keybinding for fullscreen. You can
also setup a rule for that.

Not posting to the list because i'm on my phone, and it doesn't support
mailing lists.

Cheers

--- Original message ---
 From: David Sorkovsky davidsorkov...@hotmail.com
 To:   
 Sent: 11.2.'13,  12:02
 
 Hi All,
 
  
 
 I've been using an Windows XP Virtual Machine for quite a while now. I run
it headless and access it through RDP using remmina, running in Awesome -
All great - Especially that when I put remmina into full screen mode as it
uses the entire display, completely covering the tray. Then I just use Mod
4 # to change to another Awesome pane/desktop/? and so on.
 
  
 
 Now for the strange/interesting part. I just setup a Windows 7 VM in 
 Virtualbox but this time, running headless and using remmina to RDP 
 in, fullscreen mode does NOT cover the entire screen, but leaves the 
 tray (only uses the viewport?)
 
  
 
 Anyone know where I should start to look to adjust the Windows 7 VM to use
the full screen rather than just the viewport? Virtualbox, virtualbox client
extensions, remmina, awesome, X, other???
 
  
 
  
 
 Thanks in advance
 
  
 
  
 
 Dave
 
  
 
  
 
 



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Re: theming of font attributes

2013-02-13 Thread Daniel
On 2013-01-08, Daniel qu...@hack.org wrote:
 I was thinking about adding attrs_normal, attrs_focus etc to the theming.
 These would be appropriately passed into the span font_desc=… of (at least)
 taglist.lua and tasklist.lua, to allow setting different attributes (italic,
 underline etc) according to:

   http://developer.gnome.org/pygtk/2.22/pango-markup-language.html

 For example:

   attrs_normal = 
   attrs_focus = underline='single'
   attrs_urgent = style='italic'

 I first considered font_normal, font_focus etc, but I saw that with font_desc
 it's only possible to set italic and bold, not underline (which is what I
 wanted in the first place for my focused tasks).

 Another idea:

   textformat_normal = small%s/small
   textformat_focus = u%s/u

 Any thoughts on this? I will work on a patch when I have time...

No comments or ideas?


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Re: visible attribute for wibox.widget objects in Awesome 3.5

2013-02-13 Thread Sean Goodwin
You might find this helpful.
http://thread.gmane.org/gmane.comp.window-managers.awesome/9659/focus=9662

On Mon, Feb 11, 2013 at 1:54 PM, Jacco jacco.g...@gmail.com wrote:

 Hi,

 Today I ported my configuration to 3.5. I really like the changes, but I
 am missing a certain feature. Previously I could turn the visibility of
 a widget object on or off.

 example = widget({ type = imagebox })
 example.visible = false

 I have yet to find an equivalent. I turn the visibility of widgets on
 and off based on certain events, ie hide all mpd controls except play if
 mpd isn't playing or don't show up/down rates of network interfaces that
 aren't connect, this prevents my wiboxes from cluttering with pointless
 information.

 Short story: how to do this with wibox.widget objects? Specifically
 wibox.widget.imagebox and wibox.widget.textbox.

 Thanks for you help.

 Regards,

 Jacco

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Re: visible attribute for wibox.widget objects in Awesome 3.5

2013-02-13 Thread Jacco
Hi Sean,

Thanks, I'll try it this way.

Cheers!

Jacco

Sean Goodwin sean.e.good...@gmail.com writes:

 You might find this helpful.

 http://thread.gmane.org/gmane.comp.window-managers.awesome/9659/focus=9662

 On Mon, Feb 11, 2013 at 1:54 PM, Jacco jacco.g...@gmail.com wrote:

 Hi,
 
 Today I ported my configuration to 3.5. I really like the changes,
 but I
 am missing a certain feature. Previously I could turn the
 visibility of
 a widget object on or off.
 
 example = widget({ type = imagebox })
 example.visible = false
 
 I have yet to find an equivalent. I turn the visibility of widgets
 on
 and off based on certain events, ie hide all mpd controls except
 play if
 mpd isn't playing or don't show up/down rates of network
 interfaces that
 aren't connect, this prevents my wiboxes from cluttering with
 pointless
 information.
 
 Short story: how to do this with wibox.widget objects?
 Specifically
 wibox.widget.imagebox and wibox.widget.textbox.
 
 Thanks for you help.
 
 Regards,
 
 Jacco
 
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 To unsubscribe, send mail to awesome-unsubscr...@naquadah.org.



-- 
Jacco

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[awesome bugs] #1112 - Notifications with icons cause awesome to block

2013-02-13 Thread awesome

THIS IS AN AUTOMATED MESSAGE, DO NOT REPLY.

A new Flyspray task has been opened.  Details are below. 

User who did this - Uwe L. Korn (xhochy) 


Attached to Project - awesome
Summary - Notifications with icons cause awesome to block
Task Type - Bug Report
Category - naughty
Status - Unconfirmed
Assigned To - 
Operating System - Linux

Severity - Low
Priority - Normal
Reported Version - 3.5
Due in Version - Undecided
Due Date - Undecided
Details - If a D-Bus notification contains an image awesome blocks for a short 
time (less than 1 second for 128x128 images) but as images get larger, e.g. 
300x300px it could block up to 20s.

This happens with awesome 3.4.11 and 3.5

Related bug report: https://bugs.tomahawk-player.org/browse/TWK-1243

More information can be found at the following URL:
https://awesome.naquadah.org/bugs/index.php?do=detailstask_id=1112

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[awesome bugs] #1112 - Notifications with icons cause awesome to block

2013-02-13 Thread awesome

THIS IS AN AUTOMATED MESSAGE, DO NOT REPLY.

The following task has a new comment added:

FS#1112 - Notifications with icons cause awesome to block
User who did this - Uli Schlachter (psychon)

--
Could you launch dbus-monitor and get me the raw data for some of these?

Awesome handles these notifications in lua and gets the pixel data as a string. (For 3.5) 
it then has to convert this pixel data into a cairo image surface and for that it does 
some substring-and-reverse-string-magic which can't possibly be fast. It might be 
possible to add a fast path if the pixel data already matches what cairo 
expects, but I fear that this is just way too different from what the notification spec 
dictates.

Of course, someone has to make sure that it really is this part which is slow 
(dunno how I can easily generate such a notification to test), but it seems 
like the most likely cause to me.
--

More information can be found at the following URL:
https://awesome.naquadah.org/bugs/index.php?do=detailstask_id=1112#comment3446

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[awesome bugs] #1112 - Notifications with icons cause awesome to block (Attachment added)

2013-02-13 Thread awesome

THIS IS AN AUTOMATED MESSAGE, DO NOT REPLY.

The following task has a new comment added:

FS#1112 - Notifications with icons cause awesome to block
User who did this - Uwe L. Korn (xhochy)

--
A simple notification using a 500x500px logo. Took 3 Minutes until it was 
displayed
--

One or more files have been attached.

More information can be found at the following URL:
https://awesome.naquadah.org/bugs/index.php?do=detailstask_id=1112#comment3447

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[awesome bugs] #1113 - Vicious widgets stop responding to buttons (Attachment added)

2013-02-13 Thread awesome

THIS IS AN AUTOMATED MESSAGE, DO NOT REPLY.

A new Flyspray task has been opened.  Details are below. 

User who did this - Jonas Møller (yoanar) 


Attached to Project - awesome
Summary - Vicious widgets stop responding to buttons
Task Type - Bug Report
Category - Widgets
Status - Unconfirmed
Assigned To - 
Operating System - Linux

Severity - Medium
Priority - Normal
Reported Version - 3.5
Due in Version - Undecided
Due Date - Undecided
Details - awesome -v gives me v3.4.13 which i got using apt-get on Ubuntu 
12.04.

The problem is that the lua widgets using vicious somehow stop responding to 
mouse-events.
I know that the AwesomeMPD widget is still responding when the others aren't.

The problem doesn't _appear_ to be caused by an action, whenever i've run 
Awesome for a while
they just stop responding all the sudden. It doesn't seem to require a certain 
amount of presses,
it just happens at a seamingly random point. The widgets still update tho'. And 
the mouse of course
functions as normal elsewhere.

Example code:
tb_volume = widget({ type = textbox, name = tb_volume, align = right })
tb_volume:buttons({
button({ }, 4, function () volume(up, tb_volume) end),
button({ }, 5, function () volume(down, tb_volume) end),
button({ }, 1, function () volume(mute, tb_volume) end)
})

I know for certain that the volume() function used in the example is not the 
source of the error, because
absolutely all widgets that are constructed in a similar fasion also 
experience the error.

I'm also going to attach my entire rc.lua file.

I realize i might have provided an insufficient amount of information, but i 
really don't know where to start.
So if you need more info to fix the bug, just send me a message and i'll 
provide it.

One or more files have been attached.

More information can be found at the following URL:
https://awesome.naquadah.org/bugs/index.php?do=detailstask_id=1113

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[awesome bugs] #1082 - Resize operation does not end after unclicking (intermittent)

2013-02-13 Thread awesome

THIS IS AN AUTOMATED MESSAGE, DO NOT REPLY.

The following task has a new comment added:

FS#1082 - Resize operation does not end after unclicking (intermittent)
User who did this - Timothy T (d4ft)

--
I've had no issues with the default configuration file. However, the moment I add a mouse binding to 'clientbuttons', the bug surfaces. So I'm wondering whether those who have this bug also have a mouse binding, specifically in clientbuttons? 

I use a Logitech G700 and have many mouse bindings in 'clientbuttons' and am able to reproduce this bug with just one of my own enabled. I've bound button 12 to maximizing/restoring a window (exact code found in Modkey + M). 
1. In the default layout, open any window (thunar, rxvt etc.)

2. Maximize and restore the window with the button (12 in this case) without 
leaving the window.
3. Now try to resize with the mod key and button 3 of your mouse

In fact, this also applies to trying to move windows after the above operation 
is performed. After some button mashing on the mouse, I get my arrow cursor 
back, but maxmizing of a window does not work anymore. I suppose any weird 
behavior that occurs are related to mouse bindings specifically in 
'clientbuttons'.
--

More information can be found at the following URL:
https://awesome.naquadah.org/bugs/index.php?do=detailstask_id=1082#comment3448

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