mherger Wrote:
> One more issue after updating from 6.1.2 to the 09/17 nightly: some of
> my
> players (SB1/SB2) lose connection to the server when it is under heavy
>
> load (scanning) and don't connect any more. The two players are in a
> subnet which is blocked in slimserver, with only the exceptions of
> those
> players.
>
> My server has two network interfaces: 192.168.0.x is my LAN, while
> 192.168.1.x is kind of a dmz for my wireless SBs. The server does NAT
>
> between LAN and DMZ, the players connect to the server using its
> 192.168.1.1 address. In SlimServer I block access from the network
> except
> for "127.0.0.1,192.168.0.*,192.168.1.128-131", the players currently
> use
> ..128/.129.
>
> This setup has been working fine for months, using 6.1.x, and still
> does,
> once the players are connected to the server. But they tend to lose
> connection when the server is busy, and won't reconnect, once its
> responsive again. I have to disable the blocking in the security
> settings,
> let the players connect, then block again.
>
> I did not find any change which would explain me that new behaviour.
> But
> this is not the part of the code I'm most familiar with :-). Has there
>
> been a change to the networking stuff which could explain my problems?
This may be a dumb question, but... Who are you blocking with those
rules?
--
JJZolx
Jim
___
beta mailing list
beta@lists.slimdevices.com
http://lists.slimdevices.com/lists/listinfo/beta