[Bf-committers] Invitation to connect on LinkedIn

2011-01-10 Thread Prashant Sohani via LinkedIn
LinkedIn
Prashant Sohani requested to add you as a connection on LinkedIn:
--

Jarred,

I'd like to add you to my professional network on LinkedIn.

- Prashant

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Re: [Bf-committers] Invitation to connect on LinkedIn

2011-01-10 Thread Prashant Sohani
Mistake; apologies
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Re: [Bf-committers] New Blender Logo

2011-01-10 Thread Tom Edwards
Windows icons since Vista (including the ones on the page you linked 
to!) have been fairly glossy. The Gnome icon isn't a perfect fit, but 
it's still and improvement over the current one.

On 09/01/2011 11:42, Doug Ollivier wrote:
> Sorry for keeping it off-topic, but the linux icon is not appropriate
> for windows.  Windows doesn't do gloss like that!
>
> Each platform Should have their own icons. what they shouldn't have
> is different logos!
>
> The Windows 7 guidelines are as below for anyone wishing to "update" the
> blender logo to fit Windows 7:
> http://msdn.microsoft.com/en-us/library/aa511280.aspx
>
> The current logo fits relatively well already. At most it may need a
> small amount of form.
>
> Doug
>
> On 10/01/2011 11:49 a.m., alex wrote:
>> ed icons and submitted it to the patch tracker.
>>
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Re: [Bf-committers] New Blender Logo

2011-01-10 Thread Caleb
I agree, the GNOME icon is a big improvement over the current Windows icon.

The error message icon in Windows 7 is quite glossy as seen here: 
http://i55.tinypic.com/vpfa0m.png , so I think the GNOME icon would 
actually blend in better.

On 10/01/2011 11:22 PM, Tom Edwards wrote:
> Windows icons since Vista (including the ones on the page you linked
> to!) have been fairly glossy. The Gnome icon isn't a perfect fit, but
> it's still and improvement over the current one.
>
> On 09/01/2011 11:42, Doug Ollivier wrote:
>> Sorry for keeping it off-topic, but the linux icon is not appropriate
>> for windows.  Windows doesn't do gloss like that!
>>
>> Each platform Should have their own icons. what they shouldn't have
>> is different logos!
>>
>> The Windows 7 guidelines are as below for anyone wishing to "update" the
>> blender logo to fit Windows 7:
>> http://msdn.microsoft.com/en-us/library/aa511280.aspx
>>
>> The current logo fits relatively well already. At most it may need a
>> small amount of form.
>>
>> Doug
>>
>> On 10/01/2011 11:49 a.m., alex wrote:
>>> ed icons and submitted it to the patch tracker.
>>>
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>>
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[Bf-committers] Decimation / Surface Simplifier...

2011-01-10 Thread pete larabell
Hi all,

A few weeks ago I officially picked up Jaevixa McNomera's code base for the
high quality (and ridiculously fast) surface simplifier she was making for
Blender before she was incapacitated.

If it helps to remind anyone interested, here were some shots she took back
when she was working on it.

>
> http://www.pasteall.org/pic/1077
> http://www.pasteall.org/pic/1078
> http://www.pasteall.org/pic/1079
> http://www.pasteall.org/pic/1080
> http://www.pasteall.org/pic/1081
> http://www.pasteall.org/pic/1082
> http://www.pasteall.org/pic/1083
> http://www.pasteall.org/pic/1084
>

Thus far I have it working in Blender but with some definite bugs and some
areas where the code is quite ummm... complex and without documentation.
:)

Anyway, my questions to the developer community are this:

Is it ever acceptable to have parts written in assembly?
 -- note: Jae has 4 different algorithms implemented currently, one of which
uses quite a bit of ASM.

Is it worth trying to port this to OpenCL???

Are there any BGE devs I could talk to about how that end of a LOD modifier
would work?? (I know nothing about BGE)

Thanks,
Peter
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Re: [Bf-committers] Decimation / Surface Simplifier...

2011-01-10 Thread Stephen Swaney
On Mon, Jan 10, 2011 at 03:30:52PM -0600, pete larabell wrote:
> 
> Anyway, my questions to the developer community are this:
> 
> Is it ever acceptable to have parts written in assembly?
>  -- note: Jae has 4 different algorithms implemented currently, one of which
> uses quite a bit of ASM.

The only problem with assembly code is porting and maintaining it
on the umpteen platforms we support.

-- 
Stephen Swaney  
sswa...@centurytel.net
231-271-7371
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Re: [Bf-committers] Decimation / Surface Simplifier...

2011-01-10 Thread Mitchell Stokes
I'm usually hanging out in the IRC channel (#blendercoders on Freenode) if
you want to talk about BGE topics.

Cheers,
Mitchell Stokes (Moguri)
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Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33933] trunk/blender/source/blender/ editors/curve/editfont.c: Bugfix #25397

2011-01-10 Thread Dalai Felinto
A font added with relative path is not being included in the global_font
list (see bug #25538 -
http://projects.blender.org/tracker/index.php?func=detail&aid=25538&group_id=9&atid=306
 )

--
Dalai
www.dalaifelinto.com

2010/12/29 Ton Roosendaal 

> Revision: 33933
>
> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=33933
> Author:   ton
> Date: 2010-12-29 12:34:02 +0100 (Wed, 29 Dec 2010)
>
> Log Message:
> ---
> Bugfix #25397
>
> Loading a vector font (.ttf) didn't have option for Relative Path
> in the file window. Now it does, and it sets it to the default.
>
> Todo note: the actual path is not visible in the UI yet, nor does
> outliner RNA view allow to edit path.
>
> Modified Paths:
> --
>trunk/blender/source/blender/editors/curve/editfont.c
>
> Modified: trunk/blender/source/blender/editors/curve/editfont.c
> ===
> --- trunk/blender/source/blender/editors/curve/editfont.c   2010-12-29
> 11:00:59 UTC (rev 33932)
> +++ trunk/blender/source/blender/editors/curve/editfont.c   2010-12-29
> 11:34:02 UTC (rev 33933)
> @@ -1705,7 +1705,10 @@
>}
>
>path = (font && strcmp(font->name, FO_BUILTIN_NAME) != 0)?
> font->name: U.fontdir;
> -
> +
> +   if(!RNA_property_is_set(op->ptr, "relative_path"))
> +   RNA_boolean_set(op->ptr, "relative_path", U.flag &
> USER_RELPATHS);
> +
>if(RNA_property_is_set(op->ptr, "filepath"))
>return open_exec(C, op);
>
> @@ -1730,7 +1733,7 @@
>ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
>
>/* properties */
> -   WM_operator_properties_filesel(ot, FOLDERFILE|FTFONTFILE,
> FILE_SPECIAL, FILE_OPENFILE, WM_FILESEL_FILEPATH);
> +   WM_operator_properties_filesel(ot, FOLDERFILE|FTFONTFILE,
> FILE_SPECIAL, FILE_OPENFILE, WM_FILESEL_FILEPATH|WM_FILESEL_RELPATH);
>  }
>
>  /*** delete operator */
>
>
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[Bf-committers] Decimation / Surface Simplifier...

2011-01-10 Thread Sergey Kurdakov
Hi

If asm is not 'build in' c code or can be modularized into separate files
then maybe http://www.tortall.net/projects/yasm/ can be used - it is
fairly portable across platforms.

it is still should be decided if asm at all  is acceptable, but at
least - this way - it will be one code for all platforms.

Regards
Sergey
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