[Bf-committers] Invitation to connect on LinkedIn
LinkedIn Prashant Sohani requested to add you as a connection on LinkedIn: -- Jarred, I'd like to add you to my professional network on LinkedIn. - Prashant Accept invitation from Prashant Sohani http://www.linkedin.com/e/-gfroze-gir724uf-51/IvymfWwyIuVr1wkGd8yroX83IlGmp0GulFYS-Vp/blk/I1039042181_3/1BpC5vrmRLoRZcjkkZt5YCpnlOt3RApnhMpmdzgmhxrSNBszYPnP4Ucj8Qc3APc359bSYJhRZOc6RkbP8Ve3cRcjoNcj8LrCBxbOYWrSlI/EML_comm_afe/ View invitation from Prashant Sohani http://www.linkedin.com/e/-gfroze-gir724uf-51/IvymfWwyIuVr1wkGd8yroX83IlGmp0GulFYS-Vp/blk/I1039042181_3/3dvcjwNczgMejcMckALqnpPbOYWrSlI/svi/ -- DID YOU KNOW LinkedIn can help you find the right service providers using recommendations from your trusted network? Using LinkedIn Services, you can take the risky guesswork out of selecting service providers by reading the recommendations of credible, trustworthy members of your network. http://www.linkedin.com/e/-gfroze-gir724uf-51/svp/inv-25/ -- (c) 2010, LinkedIn Corporation ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Invitation to connect on LinkedIn
Mistake; apologies ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] New Blender Logo
Windows icons since Vista (including the ones on the page you linked to!) have been fairly glossy. The Gnome icon isn't a perfect fit, but it's still and improvement over the current one. On 09/01/2011 11:42, Doug Ollivier wrote: > Sorry for keeping it off-topic, but the linux icon is not appropriate > for windows. Windows doesn't do gloss like that! > > Each platform Should have their own icons. what they shouldn't have > is different logos! > > The Windows 7 guidelines are as below for anyone wishing to "update" the > blender logo to fit Windows 7: > http://msdn.microsoft.com/en-us/library/aa511280.aspx > > The current logo fits relatively well already. At most it may need a > small amount of form. > > Doug > > On 10/01/2011 11:49 a.m., alex wrote: >> ed icons and submitted it to the patch tracker. >> > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] New Blender Logo
I agree, the GNOME icon is a big improvement over the current Windows icon. The error message icon in Windows 7 is quite glossy as seen here: http://i55.tinypic.com/vpfa0m.png , so I think the GNOME icon would actually blend in better. On 10/01/2011 11:22 PM, Tom Edwards wrote: > Windows icons since Vista (including the ones on the page you linked > to!) have been fairly glossy. The Gnome icon isn't a perfect fit, but > it's still and improvement over the current one. > > On 09/01/2011 11:42, Doug Ollivier wrote: >> Sorry for keeping it off-topic, but the linux icon is not appropriate >> for windows. Windows doesn't do gloss like that! >> >> Each platform Should have their own icons. what they shouldn't have >> is different logos! >> >> The Windows 7 guidelines are as below for anyone wishing to "update" the >> blender logo to fit Windows 7: >> http://msdn.microsoft.com/en-us/library/aa511280.aspx >> >> The current logo fits relatively well already. At most it may need a >> small amount of form. >> >> Doug >> >> On 10/01/2011 11:49 a.m., alex wrote: >>> ed icons and submitted it to the patch tracker. >>> >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Decimation / Surface Simplifier...
Hi all, A few weeks ago I officially picked up Jaevixa McNomera's code base for the high quality (and ridiculously fast) surface simplifier she was making for Blender before she was incapacitated. If it helps to remind anyone interested, here were some shots she took back when she was working on it. > > http://www.pasteall.org/pic/1077 > http://www.pasteall.org/pic/1078 > http://www.pasteall.org/pic/1079 > http://www.pasteall.org/pic/1080 > http://www.pasteall.org/pic/1081 > http://www.pasteall.org/pic/1082 > http://www.pasteall.org/pic/1083 > http://www.pasteall.org/pic/1084 > Thus far I have it working in Blender but with some definite bugs and some areas where the code is quite ummm... complex and without documentation. :) Anyway, my questions to the developer community are this: Is it ever acceptable to have parts written in assembly? -- note: Jae has 4 different algorithms implemented currently, one of which uses quite a bit of ASM. Is it worth trying to port this to OpenCL??? Are there any BGE devs I could talk to about how that end of a LOD modifier would work?? (I know nothing about BGE) Thanks, Peter ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Decimation / Surface Simplifier...
On Mon, Jan 10, 2011 at 03:30:52PM -0600, pete larabell wrote: > > Anyway, my questions to the developer community are this: > > Is it ever acceptable to have parts written in assembly? > -- note: Jae has 4 different algorithms implemented currently, one of which > uses quite a bit of ASM. The only problem with assembly code is porting and maintaining it on the umpteen platforms we support. -- Stephen Swaney sswa...@centurytel.net 231-271-7371 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Decimation / Surface Simplifier...
I'm usually hanging out in the IRC channel (#blendercoders on Freenode) if you want to talk about BGE topics. Cheers, Mitchell Stokes (Moguri) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33933] trunk/blender/source/blender/ editors/curve/editfont.c: Bugfix #25397
A font added with relative path is not being included in the global_font list (see bug #25538 - http://projects.blender.org/tracker/index.php?func=detail&aid=25538&group_id=9&atid=306 ) -- Dalai www.dalaifelinto.com 2010/12/29 Ton Roosendaal > Revision: 33933 > > http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=33933 > Author: ton > Date: 2010-12-29 12:34:02 +0100 (Wed, 29 Dec 2010) > > Log Message: > --- > Bugfix #25397 > > Loading a vector font (.ttf) didn't have option for Relative Path > in the file window. Now it does, and it sets it to the default. > > Todo note: the actual path is not visible in the UI yet, nor does > outliner RNA view allow to edit path. > > Modified Paths: > -- >trunk/blender/source/blender/editors/curve/editfont.c > > Modified: trunk/blender/source/blender/editors/curve/editfont.c > === > --- trunk/blender/source/blender/editors/curve/editfont.c 2010-12-29 > 11:00:59 UTC (rev 33932) > +++ trunk/blender/source/blender/editors/curve/editfont.c 2010-12-29 > 11:34:02 UTC (rev 33933) > @@ -1705,7 +1705,10 @@ >} > >path = (font && strcmp(font->name, FO_BUILTIN_NAME) != 0)? > font->name: U.fontdir; > - > + > + if(!RNA_property_is_set(op->ptr, "relative_path")) > + RNA_boolean_set(op->ptr, "relative_path", U.flag & > USER_RELPATHS); > + >if(RNA_property_is_set(op->ptr, "filepath")) >return open_exec(C, op); > > @@ -1730,7 +1733,7 @@ >ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; > >/* properties */ > - WM_operator_properties_filesel(ot, FOLDERFILE|FTFONTFILE, > FILE_SPECIAL, FILE_OPENFILE, WM_FILESEL_FILEPATH); > + WM_operator_properties_filesel(ot, FOLDERFILE|FTFONTFILE, > FILE_SPECIAL, FILE_OPENFILE, WM_FILESEL_FILEPATH|WM_FILESEL_RELPATH); > } > > /*** delete operator */ > > > ___ > Bf-blender-cvs mailing list > bf-blender-...@blender.org > http://lists.blender.org/mailman/listinfo/bf-blender-cvs > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Decimation / Surface Simplifier...
Hi If asm is not 'build in' c code or can be modularized into separate files then maybe http://www.tortall.net/projects/yasm/ can be used - it is fairly portable across platforms. it is still should be decided if asm at all is acceptable, but at least - this way - it will be one code for all platforms. Regards Sergey ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers