[Bf-committers] Feature idea: material assigment for modifiers
I spoke with Campbell on irc, and he suggested I mail this to the list as a general proposal. It came up from me wanting a different material assignment for the inner and outer faces of a solidify modifier (as opposed to just the rim). Campbell suggested that hacking this in would be easy but a bit ugly; he proposed that a more generalized feature that would work for any modifier, in a consistent way, would be better. Indeed I could easily imagine this being desirable for at least: Solidify (currently just rim, but also inner outer) Mirror Bevel Array Boolean (already works by inheriting original materials?) List of concerns: -Blender does not guarantee material order is the same (e.g. when joining) -a way to modify materials used might not work reliably -doing it only for Solidify feels arbitrary, since it might be useful anytime you generate new faces-a more general way would be better (hence this proposal) -referencing material by index is "crappy and likely to break" -referencing directly could work, with the restriction that it exists in the mesh/object (is this a certain restriction? could it just be there in the scene?) -referencing the materials using an offset rather than index, so you can have multiple materials assigned to the mesh, and offset them for generated faces. -an imperfect but general known way that works for all modifiers would be acceptable. I think I've covered everything we talked about; My current need is only for solidify (rigged thin sheets with a requirement to have something only printed on one side)- and I can work around this in multiple ways, so no real pressure. A more general solution would be more useful/ future proof. cheers Bassam PS- whatever the choice, the assignment, whether by material, index, or index offset should be visible in the modifier panel; just a checkbox would be ultimately ugly, since (other than tooltips) there would be no user visible/adjustable way of selecting the required material. (you can do so for indexes in the material properties by putting the right materials in the right slots, but this feels quite hidden) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] bump mapping - white is down & black is up???
Wow, it seems like this is the rare issue where all seem to be in agreement! Seems white = up, black = down. Though my word does not carry much weight I would like to give a +1 to making it this way. And I might as well throw my little analogy here - For bump mapping I always thought of snow. As snow piles up, things get more white. As snow goes away, things of course turn more brown/black. Yet another of the seemingly endless analogies for black equaling crevasses and white equaling peaks. Hope this proposal goes through! -Sean 2011/2/25 Ρυακιωτάκης Αντώνης > I think black=crevice white=peak is the convention too. Most(all?) of the > bump-mapping related papers I've seen are written on this premise. > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- ||-- Instant Messengers -- || ICQ at 11133295 || AIM at shatterstar98 || MSN Messenger at shatte...@hotmail.com || Yahoo Y! at the_7th_samuri ||-- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] bump mapping - white is down & black is up???
right.. we could come up with a million analogies for one or the other side. Anyway I've done some investigation and the other mainstream software I checked all use white for height an black for down. We could have a fix like the one they did for normal maps cheers Daniel Salazar www.3developer.com 2011/2/28 Sean Olson : > Wow, it seems like this is the rare issue where all seem to be in agreement! > Seems white = up, black = down. Though my word does not carry much weight > I would like to give a +1 to making it this way. > > And I might as well throw my little analogy here - For bump mapping I always > thought of snow. As snow piles up, things get more white. As snow goes > away, things of course turn more brown/black. Yet another of the seemingly > endless analogies for black equaling crevasses and white equaling peaks. > Hope this proposal goes through! > > -Sean > > 2011/2/25 Ρυακιωτάκης Αντώνης > >> I think black=crevice white=peak is the convention too. Most(all?) of the >> bump-mapping related papers I've seen are written on this premise. >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > > > -- > ||-- Instant Messengers -- > || ICQ at 11133295 > || AIM at shatterstar98 > || MSN Messenger at shatte...@hotmail.com > || Yahoo Y! at the_7th_samuri > ||-- > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] bump mapping - white is down & black is up???
Just want to make sure everybody realizes I already attached my proposal for a patch in my previous e-mail to this discussion. There's also a comment I put in on why etc. Please check it out. Morten. On Mon, Feb 28, 2011 at 3:34 PM, Daniel Salazar - 3Developer.com < zan...@gmail.com> wrote: > right.. we could come up with a million analogies for one or the other > side. Anyway I've done some investigation and the other mainstream > software I checked all use white for height an black for down. We > could have a fix like the one they did for normal maps > > cheers > > Daniel Salazar > www.3developer.com > > > > 2011/2/28 Sean Olson : > > Wow, it seems like this is the rare issue where all seem to be in > agreement! > > Seems white = up, black = down. Though my word does not carry much > weight > > I would like to give a +1 to making it this way. > > > > And I might as well throw my little analogy here - For bump mapping I > always > > thought of snow. As snow piles up, things get more white. As snow goes > > away, things of course turn more brown/black. Yet another of the > seemingly > > endless analogies for black equaling crevasses and white equaling peaks. > > Hope this proposal goes through! > > > > -Sean > > > > 2011/2/25 Ρυακιωτάκης Αντώνης > > > >> I think black=crevice white=peak is the convention too. Most(all?) of > the > >> bump-mapping related papers I've seen are written on this premise. > >> ___ > >> Bf-committers mailing list > >> Bf-committers@blender.org > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > > > > > > > -- > > ||-- Instant Messengers -- > > || ICQ at 11133295 > > || AIM at shatterstar98 > > || MSN Messenger at shatte...@hotmail.com > > || Yahoo Y! at the_7th_samuri > > ||-- > > ___ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Proposal: Make Net Render an addon
Hi, I'd like to be able to switch off netrender. Could it become an addon? cheers, Daniel Salazar ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Proposal: Make Net Render an addon
I already have the change here, just want to check one last thing with Campbell first. Martin --- On Mon, 2/28/11, Daniel Salazar - 3Developer.com wrote: > From: Daniel Salazar - 3Developer.com > Subject: [Bf-committers] Proposal: Make Net Render an addon > To: "bf-blender developers" > Received: Monday, February 28, 2011, 6:50 PM > Hi, I'd like to be able to switch off > netrender. Could it become an addon? > > cheers, > Daniel Salazar > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Problems with Bake Action. Python script uses variables that no longer exists in the engine. Causes exception. NLA.py
Thanks, Tony ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers