[Bf-committers] GSoC proposal
Hi Yousef it be better to go for an anonymous device type for capturing rather than kinect. you might consider to look and try http://code.google.com/p/openmocap http://www.motioncapturedata.com/2009/06/cheap-motion-capture-with-free-software.html it might be a good addition to Blender too if it works well and maybe this path will be selected as GSoC Regards Sergey ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] (no subject)
http://www.ledolciuve.com/site/admin/info.html ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Towards RC - blenderplayer problem
Hi Brecht, I tracked my problem to inverted normals ( so everything ok now - though again - should it work the same in preview and game itself?) sometimes adding subdivision modifier affects apperance of meshes - they disappera ) but here is a crash report : \source\blender\editors\space_view3d\view3d_buttons.c if(block) {// buttons uiBut *but; memcpy(tfp-ve_median, median, sizeof(tfp-ve_median)); tfp is not init. how to get it; new sceen - cube - edit mode try to right click several times on + sign in apper right corner ( a sign which opens panel ) - crash. Regars Sergey ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Linux build error: svn 35825
This is used by a macro to check if python interpreter is active: #define PYC_INTERPRETER_ACTIVE (((PyThreadState*)_Py_atomic_load_relaxed(_PyThreadState_Current)) != NULL) Py 3.1 works a bit differently, you could just check if PyThreadState_GET() is not NULL, in py3.2 that aborts blender so I had to look at pythons source. On Sun, Mar 27, 2011 at 8:58 PM, Richard Shaw hobbes1...@gmail.com wrote: Here's the error: error: /builddir/build/SPECS/blender.spec:153: parseExpressionBoolean returns -1 /builddir/build/BUILD/blender-2.56.svn35825/source/blender/python/generic/py_capi_utils.c:61:2: error: implicit declaration of function '_Py_atomic_load_relaxed' Richard ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Towards RC - blenderplayer problem
Hi all, but here is a crash report : \source\blender\editors\space_ view3d\view3d_buttons.c if(block) { // buttons uiBut *but; memcpy(tfp-ve_median, median, sizeof(tfp-ve_median)); tfp is not init. crash issue closed as of 35845 thanks Regards Sergey ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender developer IRC minutes, 27 March 2011
On 03/27/2011 08:55 AM, Ton Roosendaal wrote: Hi all, 1) 2.5x project, 2.57 release - Linux RC0 64 bits has bad openAL (crashes on ALT+A). Might need an updated chroot? Campbell and Sergey offered help to check. I get the crash also, however the chroot has the latest version of OpenAL available with debian lenny. - Linux script to run software Opengl is currently broken. Campbell or one of the release builds could check. I am able to run blender-softwaregl without problems. Is that the broken script? Ken ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Audio GSoC
Hi! I'd like to apply for a google summer of code project again this year, but this time directly for audio stuff. You can find my current proposal in the wiki [1]. I think it's important to not have audio improvements as title, but have a real target, in this case 3D audio. Campbell also came up with the idea to improving lip sync, which would be also possible, I for example found some papers [2], [3], [4], that would enable blender to have some auto-lip-sync (for sure manually editable too). This project would target on improving the lip sync workflow with blender. Before I write a proposal for the lip sync project I'd like to know your opinion about it and if it's prefered over 3D audio. Also if there're any other audio features you'd like blender to have, just answer here! Regards, neXyon [1] http://wiki.blender.org/index.php/User:NeXyon/GSoC2011/Proposals [2] http://www.lmr.khm.de/files/pdf/speech_berlin.pdf [3] http://scribblethink.org/Work/lipsync91/lipsync91.pdf [4] http://jan-schulze.de/file_download/14/Diplomarbeit.pdf ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Audio GSoC
Hi, both 3d audio and lipsynch are good ideas. I did some searching on the state of the art in lipsynch some years ago, and had some ideas to vastly improve it (lipsynch programmer folks tend to utterly ignore both the science we know about lipsynch,and what artists know about lipsynch). Anywho will pass the information on to you if i can dig it up. LetterRip On Mon, Mar 28, 2011 at 10:08 AM, neXyon nex...@gmail.com wrote: Hi! I'd like to apply for a google summer of code project again this year, but this time directly for audio stuff. You can find my current proposal in the wiki [1]. I think it's important to not have audio improvements as title, but have a real target, in this case 3D audio. Campbell also came up with the idea to improving lip sync, which would be also possible, I for example found some papers [2], [3], [4], that would enable blender to have some auto-lip-sync (for sure manually editable too). This project would target on improving the lip sync workflow with blender. Before I write a proposal for the lip sync project I'd like to know your opinion about it and if it's prefered over 3D audio. Also if there're any other audio features you'd like blender to have, just answer here! Regards, neXyon [1] http://wiki.blender.org/index.php/User:NeXyon/GSoC2011/Proposals [2] http://www.lmr.khm.de/files/pdf/speech_berlin.pdf [3] http://scribblethink.org/Work/lipsync91/lipsync91.pdf [4] http://jan-schulze.de/file_download/14/Diplomarbeit.pdf ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Python callbacks and keeping properties in sync
I've also seen too that there were plans to get this implemented around about now. (It was suggested in meeting minutes some weeks ago to be done in March?). Campbell has also admitted that he's got some of the code for it already written, and it is really about time this became implemented, us python devs have been waiting forever (it seems). So, any chance to get this before the stable release ? Cheers, Doug. On 28 March 2011 12:55, Wenzel Jakob wen...@wazlaf.org wrote: Hello all, I am currently designing a rendering backend that integrates Mitsuba (a physically based renderer) with Blender 2.56a based on Doug Hammond's extensions framework. One of the issues I am periodically facing is synchronization between the Blender and Mitsuba interpretations of the scene. For instance, Blender Internal and Mitsuba have wildly different material configurations, and hence the rendering plugin adds custom UI panels to configure all materials. However, there is still a bit of overlap with Blender Internal. It would be great if it was possible to react to property changes in a material so that they can be forwarded to the other respective material implementation (where it makes sense). For instance: if the user specifies a diffuse gray BI material, that could easily be replicated in the Mitsuba material panel. I remember that somebody was working on Python-based property callbacks, which could potentially be used to implement such a feature. I'm curious to hear about the state of this work. Thank you, Wenzel ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Audio GSoC
Hi, Speaking as someone who uses blender all the time for projects that involve video editing, I can say I support 3d sound development all the way. If a project benefits from lip sync, then it will likely also benefit from 3d sound. I believe the converse of that statement is true less often. Either way, a sound system touch up should allow for all sorts of cool stuff and a lot less silent Blender films on Youtube. amoose136 On Mon, Mar 28, 2011 at 3:02 PM, Tom M letter...@gmail.com wrote: Hi, both 3d audio and lipsynch are good ideas. I did some searching on the state of the art in lipsynch some years ago, and had some ideas to vastly improve it (lipsynch programmer folks tend to utterly ignore both the science we know about lipsynch,and what artists know about lipsynch). Anywho will pass the information on to you if i can dig it up. LetterRip On Mon, Mar 28, 2011 at 10:08 AM, neXyon nex...@gmail.com wrote: Hi! I'd like to apply for a google summer of code project again this year, but this time directly for audio stuff. You can find my current proposal in the wiki [1]. I think it's important to not have audio improvements as title, but have a real target, in this case 3D audio. Campbell also came up with the idea to improving lip sync, which would be also possible, I for example found some papers [2], [3], [4], that would enable blender to have some auto-lip-sync (for sure manually editable too). This project would target on improving the lip sync workflow with blender. Before I write a proposal for the lip sync project I'd like to know your opinion about it and if it's prefered over 3D audio. Also if there're any other audio features you'd like blender to have, just answer here! Regards, neXyon [1] http://wiki.blender.org/index.php/User:NeXyon/GSoC2011/Proposals [2] http://www.lmr.khm.de/files/pdf/speech_berlin.pdf [3] http://scribblethink.org/Work/lipsync91/lipsync91.pdf [4] http://jan-schulze.de/file_download/14/Diplomarbeit.pdf ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Audio GSoC
Yes, better audio sync would be fantastic. It's very difficult to lipsync with current audio capablilities. If you could add audio visualization on the animation editor's backgrounds that would help too cheers! Daniel Salazar 2011/3/28 Amos Manneschmidt amoose...@gmail.com: Hi, Speaking as someone who uses blender all the time for projects that involve video editing, I can say I support 3d sound development all the way. If a project benefits from lip sync, then it will likely also benefit from 3d sound. I believe the converse of that statement is true less often. Either way, a sound system touch up should allow for all sorts of cool stuff and a lot less silent Blender films on Youtube. amoose136 On Mon, Mar 28, 2011 at 3:02 PM, Tom M letter...@gmail.com wrote: Hi, both 3d audio and lipsynch are good ideas. I did some searching on the state of the art in lipsynch some years ago, and had some ideas to vastly improve it (lipsynch programmer folks tend to utterly ignore both the science we know about lipsynch,and what artists know about lipsynch). Anywho will pass the information on to you if i can dig it up. LetterRip On Mon, Mar 28, 2011 at 10:08 AM, neXyon nex...@gmail.com wrote: Hi! I'd like to apply for a google summer of code project again this year, but this time directly for audio stuff. You can find my current proposal in the wiki [1]. I think it's important to not have audio improvements as title, but have a real target, in this case 3D audio. Campbell also came up with the idea to improving lip sync, which would be also possible, I for example found some papers [2], [3], [4], that would enable blender to have some auto-lip-sync (for sure manually editable too). This project would target on improving the lip sync workflow with blender. Before I write a proposal for the lip sync project I'd like to know your opinion about it and if it's prefered over 3D audio. Also if there're any other audio features you'd like blender to have, just answer here! Regards, neXyon [1] http://wiki.blender.org/index.php/User:NeXyon/GSoC2011/Proposals [2] http://www.lmr.khm.de/files/pdf/speech_berlin.pdf [3] http://scribblethink.org/Work/lipsync91/lipsync91.pdf [4] http://jan-schulze.de/file_download/14/Diplomarbeit.pdf ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers