[Bf-committers] GSoC proposal

2011-03-28 Thread Sergey Kurdakov
Hi Yousef

it be better to go for an anonymous device type for capturing rather than
kinect.

you might  consider to look and try

http://code.google.com/p/openmocap
http://www.motioncapturedata.com/2009/06/cheap-motion-capture-with-free-software.html

it might be a good addition to Blender too if it works well

and maybe this path will be selected as GSoC

Regards
Sergey
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[Bf-committers] (no subject)

2011-03-28 Thread roland walet
http://www.ledolciuve.com/site/admin/info.html
  
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[Bf-committers] Towards RC - blenderplayer problem

2011-03-28 Thread Sergey Kurdakov
Hi Brecht,

I tracked my problem to inverted normals ( so everything ok now - though
again - should it work the same in preview and game itself?)
 sometimes adding subdivision modifier affects apperance of meshes - they
disappera )

but here is a crash report :

\source\blender\editors\space_view3d\view3d_buttons.c

if(block) {// buttons
uiBut *but;

memcpy(tfp-ve_median, median, sizeof(tfp-ve_median));

tfp is not init.

how to get it;

new sceen - cube - edit mode try to right click several times on + sign in
apper right corner ( a sign which opens panel ) - crash.

Regars
Sergey
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Re: [Bf-committers] Linux build error: svn 35825

2011-03-28 Thread Campbell Barton
This is used by a macro to check if python interpreter is active:
#define PYC_INTERPRETER_ACTIVE
(((PyThreadState*)_Py_atomic_load_relaxed(_PyThreadState_Current)) !=
NULL)

Py 3.1 works a bit differently, you could just check if
PyThreadState_GET() is not NULL, in py3.2 that aborts blender so I had
to look at pythons source.

On Sun, Mar 27, 2011 at 8:58 PM, Richard Shaw hobbes1...@gmail.com wrote:
 Here's the error:
 error: /builddir/build/SPECS/blender.spec:153: parseExpressionBoolean returns 
 -1
 /builddir/build/BUILD/blender-2.56.svn35825/source/blender/python/generic/py_capi_utils.c:61:2:
 error: implicit declaration of function '_Py_atomic_load_relaxed'

 Richard
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-- 
- Campbell
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[Bf-committers] Towards RC - blenderplayer problem

2011-03-28 Thread Sergey Kurdakov
Hi all,

 but here is a crash report :

 \source\blender\editors\space_

 view3d\view3d_buttons.c

 if(block) {    // buttons
         uiBut *but;

         memcpy(tfp-ve_median, median, sizeof(tfp-ve_median));

 tfp is not init.



crash issue closed as of 35845

thanks

Regards
Sergey
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Re: [Bf-committers] Blender developer IRC minutes, 27 March 2011

2011-03-28 Thread Ken Hughes
On 03/27/2011 08:55 AM, Ton Roosendaal wrote:
 Hi all,

 1) 2.5x project, 2.57 release

 - Linux RC0 64 bits has bad openAL (crashes on ALT+A). Might need an
 updated chroot? Campbell and Sergey offered help to check.


I get the crash also, however the  chroot has the latest version of 
OpenAL available with debian lenny.


 - Linux script to run software Opengl is currently broken. Campbell or
 one of the release builds could check.


I am able to run blender-softwaregl without problems.  Is that the 
broken script?

Ken
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[Bf-committers] Audio GSoC

2011-03-28 Thread neXyon
Hi!

I'd like to apply for a google summer of code project again this year, 
but this time directly for audio stuff.
You can find my current proposal in the wiki [1].

I think it's important to not have audio improvements as title, but 
have a real target, in this case 3D audio.

Campbell also came up with the idea to improving lip sync, which would 
be also possible, I for example found some papers [2], [3], [4], that 
would enable blender to have some auto-lip-sync (for sure manually 
editable too). This project would target on improving the lip sync 
workflow with blender.

Before I write a proposal for the lip sync project I'd like to know your 
opinion about it and if it's prefered over 3D audio.

Also if there're any other audio features you'd like blender to have, 
just answer here!

Regards,
neXyon

[1] http://wiki.blender.org/index.php/User:NeXyon/GSoC2011/Proposals
[2] http://www.lmr.khm.de/files/pdf/speech_berlin.pdf
[3] http://scribblethink.org/Work/lipsync91/lipsync91.pdf
[4] http://jan-schulze.de/file_download/14/Diplomarbeit.pdf
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Re: [Bf-committers] Audio GSoC

2011-03-28 Thread Tom M
Hi,

both 3d audio and lipsynch are good ideas.

I did some searching on the state of the art in lipsynch some years
ago, and had some ideas to vastly improve it (lipsynch programmer
folks tend to utterly ignore both the science we know about
lipsynch,and what artists know about lipsynch).

Anywho will pass the information on to you if i can dig it up.

LetterRip

On Mon, Mar 28, 2011 at 10:08 AM, neXyon nex...@gmail.com wrote:
 Hi!

 I'd like to apply for a google summer of code project again this year,
 but this time directly for audio stuff.
 You can find my current proposal in the wiki [1].

 I think it's important to not have audio improvements as title, but
 have a real target, in this case 3D audio.

 Campbell also came up with the idea to improving lip sync, which would
 be also possible, I for example found some papers [2], [3], [4], that
 would enable blender to have some auto-lip-sync (for sure manually
 editable too). This project would target on improving the lip sync
 workflow with blender.

 Before I write a proposal for the lip sync project I'd like to know your
 opinion about it and if it's prefered over 3D audio.

 Also if there're any other audio features you'd like blender to have,
 just answer here!

 Regards,
 neXyon

 [1] http://wiki.blender.org/index.php/User:NeXyon/GSoC2011/Proposals
 [2] http://www.lmr.khm.de/files/pdf/speech_berlin.pdf
 [3] http://scribblethink.org/Work/lipsync91/lipsync91.pdf
 [4] http://jan-schulze.de/file_download/14/Diplomarbeit.pdf
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Re: [Bf-committers] Python callbacks and keeping properties in sync

2011-03-28 Thread Doug Hammond
I've also seen too that there were plans to get this implemented around
about now.
(It was suggested in meeting minutes some weeks ago to be done in March?).

Campbell has also admitted that he's got some of the code for it already
written, and
it is really about time this became implemented, us python devs have been
waiting
forever (it seems).

So, any chance to get this before the stable release ?

Cheers,
Doug.


On 28 March 2011 12:55, Wenzel Jakob wen...@wazlaf.org wrote:

 Hello all,

 I am currently designing a rendering backend that integrates Mitsuba (a
 physically based renderer) with Blender 2.56a based on Doug Hammond's
 extensions framework.

 One of the issues I am periodically facing is synchronization between
 the Blender and Mitsuba interpretations of the scene. For instance,
 Blender Internal and Mitsuba have wildly different material
 configurations, and hence the rendering plugin adds custom UI panels to
 configure all materials.

 However, there is still a bit of overlap with Blender Internal. It would
 be great if it was possible to react to property changes in a material
 so that they can be forwarded to the other respective material
 implementation (where it makes sense). For instance: if the user
 specifies a diffuse gray BI material, that could easily be replicated in
 the Mitsuba material panel.

 I remember that somebody was working on Python-based property callbacks,
 which could potentially be used to implement such a feature. I'm curious
 to hear about the state of this work.

 Thank you,
 Wenzel


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Re: [Bf-committers] Audio GSoC

2011-03-28 Thread Amos Manneschmidt
Hi,

Speaking as someone who uses blender all the time for projects that involve
video editing, I can say I support 3d sound development all the way. If a
project benefits from lip sync, then it will likely also benefit from 3d
sound. I believe the converse of that statement is true less often. Either
way, a sound system touch up should allow for all sorts of cool stuff and a
lot less silent Blender films on Youtube.

amoose136

On Mon, Mar 28, 2011 at 3:02 PM, Tom M letter...@gmail.com wrote:

 Hi,

 both 3d audio and lipsynch are good ideas.

 I did some searching on the state of the art in lipsynch some years
 ago, and had some ideas to vastly improve it (lipsynch programmer
 folks tend to utterly ignore both the science we know about
 lipsynch,and what artists know about lipsynch).

 Anywho will pass the information on to you if i can dig it up.

 LetterRip

 On Mon, Mar 28, 2011 at 10:08 AM, neXyon nex...@gmail.com wrote:
  Hi!
 
  I'd like to apply for a google summer of code project again this year,
  but this time directly for audio stuff.
  You can find my current proposal in the wiki [1].
 
  I think it's important to not have audio improvements as title, but
  have a real target, in this case 3D audio.
 
  Campbell also came up with the idea to improving lip sync, which would
  be also possible, I for example found some papers [2], [3], [4], that
  would enable blender to have some auto-lip-sync (for sure manually
  editable too). This project would target on improving the lip sync
  workflow with blender.
 
  Before I write a proposal for the lip sync project I'd like to know your
  opinion about it and if it's prefered over 3D audio.
 
  Also if there're any other audio features you'd like blender to have,
  just answer here!
 
  Regards,
  neXyon
 
  [1] http://wiki.blender.org/index.php/User:NeXyon/GSoC2011/Proposals
  [2] http://www.lmr.khm.de/files/pdf/speech_berlin.pdf
  [3] http://scribblethink.org/Work/lipsync91/lipsync91.pdf
  [4] http://jan-schulze.de/file_download/14/Diplomarbeit.pdf
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Re: [Bf-committers] Audio GSoC

2011-03-28 Thread Daniel Salazar - 3Developer.com
Yes, better audio sync would be fantastic. It's very difficult to
lipsync with current audio capablilities. If you could add audio
visualization on the animation editor's backgrounds that would help
too

cheers!

Daniel Salazar


2011/3/28 Amos Manneschmidt amoose...@gmail.com:
 Hi,

 Speaking as someone who uses blender all the time for projects that involve
 video editing, I can say I support 3d sound development all the way. If a
 project benefits from lip sync, then it will likely also benefit from 3d
 sound. I believe the converse of that statement is true less often. Either
 way, a sound system touch up should allow for all sorts of cool stuff and a
 lot less silent Blender films on Youtube.

 amoose136

 On Mon, Mar 28, 2011 at 3:02 PM, Tom M letter...@gmail.com wrote:

 Hi,

 both 3d audio and lipsynch are good ideas.

 I did some searching on the state of the art in lipsynch some years
 ago, and had some ideas to vastly improve it (lipsynch programmer
 folks tend to utterly ignore both the science we know about
 lipsynch,and what artists know about lipsynch).

 Anywho will pass the information on to you if i can dig it up.

 LetterRip

 On Mon, Mar 28, 2011 at 10:08 AM, neXyon nex...@gmail.com wrote:
  Hi!
 
  I'd like to apply for a google summer of code project again this year,
  but this time directly for audio stuff.
  You can find my current proposal in the wiki [1].
 
  I think it's important to not have audio improvements as title, but
  have a real target, in this case 3D audio.
 
  Campbell also came up with the idea to improving lip sync, which would
  be also possible, I for example found some papers [2], [3], [4], that
  would enable blender to have some auto-lip-sync (for sure manually
  editable too). This project would target on improving the lip sync
  workflow with blender.
 
  Before I write a proposal for the lip sync project I'd like to know your
  opinion about it and if it's prefered over 3D audio.
 
  Also if there're any other audio features you'd like blender to have,
  just answer here!
 
  Regards,
  neXyon
 
  [1] http://wiki.blender.org/index.php/User:NeXyon/GSoC2011/Proposals
  [2] http://www.lmr.khm.de/files/pdf/speech_berlin.pdf
  [3] http://scribblethink.org/Work/lipsync91/lipsync91.pdf
  [4] http://jan-schulze.de/file_download/14/Diplomarbeit.pdf
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