Re: [Bf-committers] Blender IRC meeting
On Mon, Apr 4, 2011 at 4:29 AM, Campbell Barton ideasma...@gmail.comwrote: 3) polluting custom properties. I just discussed this with Campbell on irc and I'll implement his suggestion to store the cache in the python module, so as not to pollute the custom properties. New version of the script should be available within 12 hours from now. Yours friendly, Bart (Crouch) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender IRC meeting
On Sun, Apr 3, 2011 at 6:29 PM, Campbell Barton ideasma...@gmail.com wrote: From a quick test of these scripts, 3 issues came up, #1 #2 are not blocking, but would want to see #3 resolved before inclusion by default. 1) own math lib. Bevel defines its own simple math functions. cross2D, dot2D, triangle_normal, axis_angle_to_quat, rotation_between_vectors_to_quat, intersect, these are defined in mathutils. Ideasman, looking through the script, and the scripts were updated to use the geometry module at some point but someone just forgot to delete the old versions of the functions from the VA module. I found only two instances that need to be changed, will check and commit. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [35976] trunk/blender/source/blender/ makesrna/intern/rna_image.c: Image pixel acces, through Image. pixels as floating point valu
On Sun, 2011-04-03 at 16:17 +, Brecht Van Lommel wrote: Revision: 35976 http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=35976 Author: blendix Date: 2011-04-03 16:17:39 + (Sun, 03 Apr 2011) Log Message: --- Image pixel acces, through Image.pixels as floating point values. It's not the most efficient solution, but this can be optimized later. It's best to copy out all the pixels at once into a list, rather than accessing them one by one. Thanks for that. It is considerably slower than using pydna, but at least everyone can use it easily :) I've posted a simple ImageBuffer class here http://blenderartists.org/forum/showthread.php?213940-Image-Buffer-Pixel-level-access-to-images Cheers, Domino ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender IRC meeting
After testing of the bevel script, it appears to only give correct results for the default cube and other quite simple cases (ie even such a simple thing as scaling the cube to be rectangular gives incorrect results). So some other bevel solution will be needed to be looked at. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] [GSoC2011] Mesh Retopology Tool Enhancements Including Step-Building, Extending, Slicing, Enhanced Pen and Paint Tools
Dear all, Please consider the following Google Summer of Code 2011 proposal for your review. Mesh re-topology tools have developed in recent years, pushed by their particular value in relation to mesh sculpting. They are now a basic requirement in any pipeline involving high poly count sculpting. The process of creating a new mesh based on the form of another represents a change of use or purpose (often a lower poly mesh for texture baking). Editing topology is very useful when improving a meshes ability to animate. They are time saving and artist enabling tools. I propose a concise suite of mesh retopology tools for Blender, building upon the existing Retopo Edit and Retopo Paint tools. They are to focus on two main areas; creating and editing. Creating tools are to include step building by creating vertices, lines, polygons, extending by dragging vertices to make lines, lines to make polygons, enhanced paint functionality to create polygons based on 2d screen gestures. Editing involves tools for working with rings and loops and refactoring lines, polygons and the flow of a mesh. Full proposal document: http://dl.dropbox.com/u/14061228/gsoc_blender_retopology.pdf All comments and feedback gratefully received. Best wishes, Dan ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender IRC meeting
So let's not wait for this other solution, and make a RC 2 call soon please, so we get out the final asap. I am wondering why such scripts have to come in a few days before release... ;-) DingTo Am 04.04.2011 12:57, schrieb Tom M: After testing of the bevel script, it appears to only give correct results for the default cube and other quite simple cases (ie even such a simple thing as scaling the cube to be rectangular gives incorrect results). So some other bevel solution will be needed to be looked at. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender IRC meeting
We've got some quite big issues with new normals calculation and tools like solidify/displace modifiers, scale along normals, smooth subdivision and probably even more tools. I think this issues better be fixed before RC2. Thomas Dinges wrote: So let's not wait for this other solution, and make a RC 2 call soon please, so we get out the final asap. I am wondering why such scripts have to come in a few days before release... ;-) DingTo Am 04.04.2011 12:57, schrieb Tom M: After testing of the bevel script, it appears to only give correct results for the default cube and other quite simple cases (ie even such a simple thing as scaling the cube to be rectangular gives incorrect results). So some other bevel solution will be needed to be looked at. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- With best regards, Sergey I. Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender IRC meeting
Hi Cam, Good suggestion; there's actually two features in 'cont grab' combined that could be separated; - Hiding the mouse, and apply mouse deltas back on mouse pointer location, so you can move button values indefinitely - Wrapping the mouse in editor-boundaries around The first option should preferably only be active for buttons with flexible ranges, that demand dragging mouse outside of button boundaries. -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 4 Apr, 2011, at 5:30, Campbell Barton wrote: On Sun, Apr 3, 2011 at 4:33 PM, Ton Roosendaal t...@blender.org wrote: Hi all, 1) 2.57 - Startup.blend changes: discussed were two defaults: Continuous grab: disable as default factory setting. Reasoning: it's jerky on slow redraws, on fast mouse moves it's losing offset, on small areas annoying, on headers annoying too (move up or down). People who like it or already use if have in their startup anyway, but the regular bugreports about it show it's not a good default. I wasn't at last nights meeting so reply on your points to remove. - AFAIK Continuous grab being jerky is a OSX only bug (which I assume could be fixed). - fast mouse moves can be problematic though on my system I need to purposefully thrash my mouse to give problems. - disabled on headers, committed r35985. agree it was annoying. There are 2 annoyances with it disabled. 1) Dragging a button to the right when the window is maximized often hits the edge of the screen and you need to drag multiple times or type the number in. This is more a problem in 2.5 because of vertical layout - Setting the end frame to something over 1000 is an example of this. 2) On multi-monitor transforming with the mouse outside the view can end up clicking on other windows. Why not have 2 options: Continuous Grab: [Number Buttons] and [Window Tools] Then at least number buttons could be enabled by default. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender IRC meeting
Totally agree on that Sergey! :) We should focus our resources on bug fixing and not add new tools/scripts at this state. Am 04.04.2011 14:11, schrieb Sergey I. Sharybin: We've got some quite big issues with new normals calculation and tools like solidify/displace modifiers, scale along normals, smooth subdivision and probably even more tools. I think this issues better be fixed before RC2. Thomas Dinges wrote: So let's not wait for this other solution, and make a RC 2 call soon please, so we get out the final asap. I am wondering why such scripts have to come in a few days before release... ;-) DingTo Am 04.04.2011 12:57, schrieb Tom M: After testing of the bevel script, it appears to only give correct results for the default cube and other quite simple cases (ie even such a simple thing as scaling the cube to be rectangular gives incorrect results). So some other bevel solution will be needed to be looked at. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender IRC meeting
Hi, I've committed a workaround for the normals problems, reverting some of the changes. There's just no time to fix this properly before release. Brecht. On Mon, Apr 4, 2011 at 2:11 PM, Sergey I. Sharybin g.ula...@gmail.com wrote: We've got some quite big issues with new normals calculation and tools like solidify/displace modifiers, scale along normals, smooth subdivision and probably even more tools. I think this issues better be fixed before RC2. Thomas Dinges wrote: So let's not wait for this other solution, and make a RC 2 call soon please, so we get out the final asap. I am wondering why such scripts have to come in a few days before release... ;-) DingTo Am 04.04.2011 12:57, schrieb Tom M: After testing of the bevel script, it appears to only give correct results for the default cube and other quite simple cases (ie even such a simple thing as scaling the cube to be rectangular gives incorrect results). So some other bevel solution will be needed to be looked at. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- With best regards, Sergey I. Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] RC2 builds please!
Hi all, Let's do the last official test build! It has looptools.py in the addons, but not on as default now. - Try to stick to r36004 - Put in the regular locations, I'll find/copy them and can align names too. - Names used will be like blender-2.57-RC1-r36004-platform.etc Platform builders: - Sergey Sharybin offered to do Linux builds - Jens Verwiebe will do OSX again. He can only do 10.5/10.6, we could use someone do 10.4 - Nathan Letwory: makes Windows zip and exe - Pete Larabell: got a FreeBSD test for us too? Thanks, -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] RC2 builds please!
Hi, Could we use revision 36006? I made a mistake in commit today with editmode normal recalculation, would be good to have that fix. Thanks, Brecht. On Mon, Apr 4, 2011 at 7:02 PM, Ton Roosendaal t...@blender.org wrote: Hi all, Let's do the last official test build! It has looptools.py in the addons, but not on as default now. - Try to stick to r36004 - Put in the regular locations, I'll find/copy them and can align names too. - Names used will be like blender-2.57-RC1-r36004-platform.etc Platform builders: - Sergey Sharybin offered to do Linux builds - Jens Verwiebe will do OSX again. He can only do 10.5/10.6, we could use someone do 10.4 - Nathan Letwory: makes Windows zip and exe - Pete Larabell: got a FreeBSD test for us too? Thanks, -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] RC2 builds please!
Hi Brecht, Sure, 36006 it is. Will do some tests too :) -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 4 Apr, 2011, at 19:12, Brecht Van Lommel wrote: Hi, Could we use revision 36006? I made a mistake in commit today with editmode normal recalculation, would be good to have that fix. Thanks, Brecht. On Mon, Apr 4, 2011 at 7:02 PM, Ton Roosendaal t...@blender.org wrote: Hi all, Let's do the last official test build! It has looptools.py in the addons, but not on as default now. - Try to stick to r36004 - Put in the regular locations, I'll find/copy them and can align names too. - Names used will be like blender-2.57-RC1-r36004-platform.etc Platform builders: - Sergey Sharybin offered to do Linux builds - Jens Verwiebe will do OSX again. He can only do 10.5/10.6, we could use someone do 10.4 - Nathan Letwory: makes Windows zip and exe - Pete Larabell: got a FreeBSD test for us too? Thanks, -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] RC2 builds please!
Hi, It's 36007 now :) -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 4 Apr, 2011, at 19:19, Ton Roosendaal wrote: Hi Brecht, Sure, 36006 it is. Will do some tests too :) -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 4 Apr, 2011, at 19:12, Brecht Van Lommel wrote: Hi, Could we use revision 36006? I made a mistake in commit today with editmode normal recalculation, would be good to have that fix. Thanks, Brecht. On Mon, Apr 4, 2011 at 7:02 PM, Ton Roosendaal t...@blender.org wrote: Hi all, Let's do the last official test build! It has looptools.py in the addons, but not on as default now. - Try to stick to r36004 - Put in the regular locations, I'll find/copy them and can align names too. - Names used will be like blender-2.57-RC1-r36004-platform.etc Platform builders: - Sergey Sharybin offered to do Linux builds - Jens Verwiebe will do OSX again. He can only do 10.5/10.6, we could use someone do 10.4 - Nathan Letwory: makes Windows zip and exe - Pete Larabell: got a FreeBSD test for us too? Thanks, -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] RC2 builds please!
so 36007 it is? :) /me remembers to build a clean version and not the working version w/new nodes :) On Mon, Apr 4, 2011 at 12:29 PM, Ton Roosendaal t...@blender.org wrote: Hi, It's 36007 now :) -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 4 Apr, 2011, at 19:19, Ton Roosendaal wrote: Hi Brecht, Sure, 36006 it is. Will do some tests too :) -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 4 Apr, 2011, at 19:12, Brecht Van Lommel wrote: Hi, Could we use revision 36006? I made a mistake in commit today with editmode normal recalculation, would be good to have that fix. Thanks, Brecht. On Mon, Apr 4, 2011 at 7:02 PM, Ton Roosendaal t...@blender.org wrote: Hi all, Let's do the last official test build! It has looptools.py in the addons, but not on as default now. - Try to stick to r36004 - Put in the regular locations, I'll find/copy them and can align names too. - Names used will be like blender-2.57-RC1-r36004-platform.etc Platform builders: - Sergey Sharybin offered to do Linux builds - Jens Verwiebe will do OSX again. He can only do 10.5/10.6, we could use someone do 10.4 - Nathan Letwory: makes Windows zip and exe - Pete Larabell: got a FreeBSD test for us too? Thanks, -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] RC2 builds please!
Hey guys, When running r36007 in FreeBSD i386, i get (in the terminal) Error: Not freed memory blocks: 2 Of course blender it's WORKS fine, but O.o... is this bad? On Mon, Apr 4, 2011 at 12:37 PM, pete larabell xgl.asyl...@gmail.com wrote: so 36007 it is? :) /me remembers to build a clean version and not the working version w/new nodes :) On Mon, Apr 4, 2011 at 12:29 PM, Ton Roosendaal t...@blender.org wrote: Hi, It's 36007 now :) -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 4 Apr, 2011, at 19:19, Ton Roosendaal wrote: Hi Brecht, Sure, 36006 it is. Will do some tests too :) -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 4 Apr, 2011, at 19:12, Brecht Van Lommel wrote: Hi, Could we use revision 36006? I made a mistake in commit today with editmode normal recalculation, would be good to have that fix. Thanks, Brecht. On Mon, Apr 4, 2011 at 7:02 PM, Ton Roosendaal t...@blender.org wrote: Hi all, Let's do the last official test build! It has looptools.py in the addons, but not on as default now. - Try to stick to r36004 - Put in the regular locations, I'll find/copy them and can align names too. - Names used will be like blender-2.57-RC1-r36004-platform.etc Platform builders: - Sergey Sharybin offered to do Linux builds - Jens Verwiebe will do OSX again. He can only do 10.5/10.6, we could use someone do 10.4 - Nathan Letwory: makes Windows zip and exe - Pete Larabell: got a FreeBSD test for us too? Thanks, -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] RC2 builds please!
FreeBSD builds are up on ftp. On Mon, Apr 4, 2011 at 1:06 PM, Ton Roosendaal t...@blender.org wrote: Hi, Not bad really. Blender frees every allocated memory block before quitting, if we miss blocks it prints them. That's why we also print Blender quit in end, this denotes all freeing went fine, no crashes. -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 4 Apr, 2011, at 19:50, pete larabell wrote: Hey guys, When running r36007 in FreeBSD i386, i get (in the terminal) Error: Not freed memory blocks: 2 Of course blender it's WORKS fine, but O.o... is this bad? On Mon, Apr 4, 2011 at 12:37 PM, pete larabell xgl.asyl...@gmail.com wrote: so 36007 it is? :) /me remembers to build a clean version and not the working version w/new nodes :) On Mon, Apr 4, 2011 at 12:29 PM, Ton Roosendaal t...@blender.org wrote: Hi, It's 36007 now :) -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 4 Apr, 2011, at 19:19, Ton Roosendaal wrote: Hi Brecht, Sure, 36006 it is. Will do some tests too :) -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 4 Apr, 2011, at 19:12, Brecht Van Lommel wrote: Hi, Could we use revision 36006? I made a mistake in commit today with editmode normal recalculation, would be good to have that fix. Thanks, Brecht. On Mon, Apr 4, 2011 at 7:02 PM, Ton Roosendaal t...@blender.org wrote: Hi all, Let's do the last official test build! It has looptools.py in the addons, but not on as default now. - Try to stick to r36004 - Put in the regular locations, I'll find/copy them and can align names too. - Names used will be like blender-2.57-RC1-r36004-platform.etc Platform builders: - Sergey Sharybin offered to do Linux builds - Jens Verwiebe will do OSX again. He can only do 10.5/10.6, we could use someone do 10.4 - Nathan Letwory: makes Windows zip and exe - Pete Larabell: got a FreeBSD test for us too? Thanks, -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] RC2 builds please!
On Mon, Apr 4, 2011 at 1:11 PM, rsaave...@ono.com rsaave...@ono.com wrote: Hi, I am not the builder of the official release, I am only a blender follower wanting to help I have compiled r36007 on ubuntu Maverick (i686) (10.10) and Natty (i686) (11.04 beta1) using scons. The only but is that for Natty I have to create an user-config.py with the following line: BF_PYTHON_ABI_FLAGS = 'mu' because of python3.2- dev package. Have you tried using cmake yet? With Dave Platters help I've converted the Fedora build from scons to cmake and with recent svn revisions it takes are of those things for you. Richard ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] RC2 builds please!
Rafael, We aren't using default scons rules for release builts. Things are much complicated to make binary file which would run on the most of platforms. U could check build_files/config/*.py if u want to see configs we're using for release builds ;) rsaave...@ono.com wrote: Hi, I am not the builder of the official release, I am only a blender follower wanting to help I have compiled r36007 on ubuntu Maverick (i686) (10.10) and Natty (i686) (11.04 beta1) using scons. The only but is that for Natty I have to create an user-config.py with the following line: BF_PYTHON_ABI_FLAGS = 'mu' because of python3.2- dev package. For the Maverick, I have python3.2 compiled by myself, so I have to indicate the path to python in BF_PYTHON. The compiling went smooth in both enviroments. Rafael Rios -- With best regards, Sergey I. Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] RC2 builds please!
ARG! Ton, sorry I messed up the names on the FreeBSD builds... I was reading the email while making them and I actually named them RC1 (read it right off the screen.. eh). They are RC2. Can you rename or need I upload again? On Mon, Apr 4, 2011 at 12:02 PM, Ton Roosendaal t...@blender.org wrote: Hi all, Let's do the last official test build! It has looptools.py in the addons, but not on as default now. - Try to stick to r36004 - Put in the regular locations, I'll find/copy them and can align names too. - Names used will be like blender-2.57-RC1-r36004-platform.etc Platform builders: - Sergey Sharybin offered to do Linux builds - Jens Verwiebe will do OSX again. He can only do 10.5/10.6, we could use someone do 10.4 - Nathan Letwory: makes Windows zip and exe - Pete Larabell: got a FreeBSD test for us too? Thanks, -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] RC2 builds please!
Hi, Haha, argh here too! I copied files over without checking, and then removed the freebsd RC1s there ;) Please reupload :) -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 4 Apr, 2011, at 20:22, pete larabell wrote: ARG! Ton, sorry I messed up the names on the FreeBSD builds... I was reading the email while making them and I actually named them RC1 (read it right off the screen.. eh). They are RC2. Can you rename or need I upload again? On Mon, Apr 4, 2011 at 12:02 PM, Ton Roosendaal t...@blender.org wrote: Hi all, Let's do the last official test build! It has looptools.py in the addons, but not on as default now. - Try to stick to r36004 - Put in the regular locations, I'll find/copy them and can align names too. - Names used will be like blender-2.57-RC1-r36004-platform.etc Platform builders: - Sergey Sharybin offered to do Linux builds - Jens Verwiebe will do OSX again. He can only do 10.5/10.6, we could use someone do 10.4 - Nathan Letwory: makes Windows zip and exe - Pete Larabell: got a FreeBSD test for us too? Thanks, -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] [GSoC2011] Mesh Retopology Tool Enhancements Including Step-Building, Extending, Slicing, Enhanced Pen and Paint Tools
Discussed this with Dan a bit, while he clearly put a lot of thought into the proposal, it looks like he based some assumptions that we were still using the system that Nick did for retopo in 2.43 using the depth buffer, etc. (Note that this was a reasonable assumption - small version number changes people assume == minor changes *cough*) http://www.blender.org/development/release-logs/blender-243/retopo/ However retopology work flow has changed quite a bit, current tools are now the surface snapping during transforms; the shrinkwrap modifier; and the surface sketching addon - the depth based method is no longer available. Most of his tool proposals would also involve adding tools to our current mesh system which is due to be replaced with BMesh. So I'm not sure if this should instead be reworked to be applicable to bmesh. Or suggest he focus on the retopo tools that were suggested on the page which are not nearly as dependent on the underlying mesh code. LetterRip On Mon, Apr 4, 2011 at 3:00 AM, Dan Walters dan...@gmail.com wrote: Dear all, Please consider the following Google Summer of Code 2011 proposal for your review. Mesh re-topology tools have developed in recent years, pushed by their particular value in relation to mesh sculpting. They are now a basic requirement in any pipeline involving high poly count sculpting. The process of creating a new mesh based on the form of another represents a change of use or purpose (often a lower poly mesh for texture baking). Editing topology is very useful when improving a meshes ability to animate. They are time saving and artist enabling tools. I propose a concise suite of mesh retopology tools for Blender, building upon the existing Retopo Edit and Retopo Paint tools. They are to focus on two main areas; creating and editing. Creating tools are to include step building by creating vertices, lines, polygons, extending by dragging vertices to make lines, lines to make polygons, enhanced paint functionality to create polygons based on 2d screen gestures. Editing involves tools for working with rings and loops and refactoring lines, polygons and the flow of a mesh. Full proposal document: http://dl.dropbox.com/u/14061228/gsoc_blender_retopology.pdf All comments and feedback gratefully received. Best wishes, Dan ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] RC2 builds please!
correctly named files uploaded :) On Mon, Apr 4, 2011 at 1:24 PM, Ton Roosendaal t...@blender.org wrote: Hi, Haha, argh here too! I copied files over without checking, and then removed the freebsd RC1s there ;) Please reupload :) -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 4 Apr, 2011, at 20:22, pete larabell wrote: ARG! Ton, sorry I messed up the names on the FreeBSD builds... I was reading the email while making them and I actually named them RC1 (read it right off the screen.. eh). They are RC2. Can you rename or need I upload again? On Mon, Apr 4, 2011 at 12:02 PM, Ton Roosendaal t...@blender.org wrote: Hi all, Let's do the last official test build! It has looptools.py in the addons, but not on as default now. - Try to stick to r36004 - Put in the regular locations, I'll find/copy them and can align names too. - Names used will be like blender-2.57-RC1-r36004-platform.etc Platform builders: - Sergey Sharybin offered to do Linux builds - Jens Verwiebe will do OSX again. He can only do 10.5/10.6, we could use someone do 10.4 - Nathan Letwory: makes Windows zip and exe - Pete Larabell: got a FreeBSD test for us too? Thanks, -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] RC2 builds please!
Linux 32/64 bit are laso there pete larabell wrote: correctly named files uploaded :) On Mon, Apr 4, 2011 at 1:24 PM, Ton Roosendaalt...@blender.org wrote: Hi, Haha, argh here too! I copied files over without checking, and then removed the freebsd RC1s there ;) Please reupload :) -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 4 Apr, 2011, at 20:22, pete larabell wrote: ARG! Ton, sorry I messed up the names on the FreeBSD builds... I was reading the email while making them and I actually named them RC1 (read it right off the screen.. eh). They are RC2. Can you rename or need I upload again? On Mon, Apr 4, 2011 at 12:02 PM, Ton Roosendaalt...@blender.org wrote: Hi all, Let's do the last official test build! It has looptools.py in the addons, but not on as default now. - Try to stick to r36004 - Put in the regular locations, I'll find/copy them and can align names too. - Names used will be like blender-2.57-RC1-r36004-platform.etc Platform builders: - Sergey Sharybin offered to do Linux builds - Jens Verwiebe will do OSX again. He can only do 10.5/10.6, we could use someone do 10.4 - Nathan Letwory: makes Windows zip and exe - Pete Larabell: got a FreeBSD test for us too? Thanks, -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- With best regards, Sergey I. Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] reminder - less than 4 days till gsoc applications are due
Hey students just reminding you to get your gsoc applications in soon only 4 days left till the deadline. If it is still a work in progress it is okay to add it and update it (just put a note in the title that you are still working on it). Also I'm happy to help out any students on their proposal that would like some assistance. Just email me or poke me on irc, LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Physics Modelling Fukushima
Hi, Just wondering if any of you guys are using your amazing aptitude for physics modelling and looking at the situation in Fukushima. It would be real time(tm) to get concrete visualisations of the explosive potential of the reactor cores in their current states. Would make for some very interesting footage in the currently raging debate. Cheers. -- Patrick Shirkey Boost Hardware Ltd. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers