Re: [Bf-committers] Blender IRC meeting

2011-04-04 Thread bartius crouch
On Mon, Apr 4, 2011 at 4:29 AM, Campbell Barton ideasma...@gmail.comwrote:

 3) polluting custom properties.


I just discussed this with Campbell on irc and I'll implement his suggestion
to store the cache in the python module, so as not to pollute the custom
properties. New version of the script should be available within 12 hours
from now.

Yours friendly,
Bart (Crouch)
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Re: [Bf-committers] Blender IRC meeting

2011-04-04 Thread Tom M
On Sun, Apr 3, 2011 at 6:29 PM, Campbell Barton ideasma...@gmail.com wrote:
 From a quick test of these scripts, 3 issues came up, #1  #2 are not 
 blocking,
 but would want to see #3 resolved before inclusion by default.

 1) own math lib.
 Bevel defines its own simple math functions.
 cross2D, dot2D, triangle_normal, axis_angle_to_quat,
 rotation_between_vectors_to_quat, intersect, these are defined in
 mathutils.

Ideasman, looking through the script, and the scripts were updated to
use the geometry module at some point but someone just forgot to
delete the old versions of the functions from the VA module.

I found only two instances that need to be changed, will check and commit.

LetterRip
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Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [35976] trunk/blender/source/blender/ makesrna/intern/rna_image.c: Image pixel acces, through Image. pixels as floating point valu

2011-04-04 Thread Domino Marama
On Sun, 2011-04-03 at 16:17 +, Brecht Van Lommel wrote:
 Revision: 35976
   
 http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=35976
 Author:   blendix
 Date: 2011-04-03 16:17:39 + (Sun, 03 Apr 2011)
 Log Message:
 ---
 Image pixel acces, through Image.pixels as floating point values.
 
 It's not the most efficient solution, but this can be optimized later. It's
 best to copy out all the pixels at once into a list, rather than accessing
 them one by one.

Thanks for that. It is considerably slower than using pydna, but at
least everyone can use it easily :)

I've posted a simple ImageBuffer class here
http://blenderartists.org/forum/showthread.php?213940-Image-Buffer-Pixel-level-access-to-images

Cheers,
Domino

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Re: [Bf-committers] Blender IRC meeting

2011-04-04 Thread Tom M
After testing of the bevel script, it appears to only give correct
results for the default cube and other quite simple cases (ie even
such a simple thing as scaling the cube to be rectangular gives
incorrect results).

So some other bevel solution will be needed to be looked at.

LetterRip
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[Bf-committers] [GSoC2011] Mesh Retopology Tool Enhancements Including Step-Building, Extending, Slicing, Enhanced Pen and Paint Tools

2011-04-04 Thread Dan Walters
Dear all,

Please consider the following Google Summer of Code 2011 proposal for
your review.


Mesh re-topology tools have developed in recent years, pushed by their
particular value in relation to mesh sculpting. They are now a basic
requirement in any pipeline involving high poly count sculpting. The
process of creating a new mesh based on the form of another represents
a change of use or purpose (often a lower poly mesh for texture
baking). Editing topology is very useful when improving a meshes
ability to animate. They are time saving and artist enabling tools.

I propose a concise suite of mesh retopology tools for Blender,
building upon the existing Retopo Edit and Retopo Paint tools. They
are to focus on two main areas; creating and editing. Creating tools
are to include step building by creating vertices, lines, polygons,
extending by dragging vertices to make lines, lines to make polygons,
enhanced paint functionality to create polygons  based on 2d screen
gestures. Editing involves tools for working with rings and loops and
refactoring lines, polygons and the flow of a mesh.

Full proposal document:

http://dl.dropbox.com/u/14061228/gsoc_blender_retopology.pdf

All comments and feedback gratefully received.

Best wishes,

Dan
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Re: [Bf-committers] Blender IRC meeting

2011-04-04 Thread Thomas Dinges
So let's not wait for this other solution, and make a RC 2 call soon 
please,
so we get out the final asap. I am wondering why such scripts have to 
come in a few days before release... ;-)

DingTo


Am 04.04.2011 12:57, schrieb Tom M:
 After testing of the bevel script, it appears to only give correct
 results for the default cube and other quite simple cases (ie even
 such a simple thing as scaling the cube to be rectangular gives
 incorrect results).

 So some other bevel solution will be needed to be looked at.

 LetterRip
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Re: [Bf-committers] Blender IRC meeting

2011-04-04 Thread Sergey I. Sharybin
  We've got some quite big issues with new normals calculation and tools 
like solidify/displace modifiers, scale along normals, smooth 
subdivision and probably even more tools.

I think this issues better be fixed before RC2.

Thomas Dinges wrote:
 So let's not wait for this other solution, and make a RC 2 call soon
 please,
 so we get out the final asap. I am wondering why such scripts have to
 come in a few days before release... ;-)

 DingTo


 Am 04.04.2011 12:57, schrieb Tom M:
 After testing of the bevel script, it appears to only give correct
 results for the default cube and other quite simple cases (ie even
 such a simple thing as scaling the cube to be rectangular gives
 incorrect results).

 So some other bevel solution will be needed to be looked at.

 LetterRip
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-- 
With best regards, Sergey I. Sharybin

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Re: [Bf-committers] Blender IRC meeting

2011-04-04 Thread Ton Roosendaal
Hi Cam,

Good suggestion; there's actually two features in 'cont grab' combined  
that could be separated;

- Hiding the mouse, and apply mouse deltas back on mouse pointer  
location, so you can move button values indefinitely
- Wrapping the mouse in editor-boundaries around

The first option should preferably only be active for buttons with  
flexible ranges, that demand dragging mouse outside of button  
boundaries.

-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 4 Apr, 2011, at 5:30, Campbell Barton wrote:

 On Sun, Apr 3, 2011 at 4:33 PM, Ton Roosendaal t...@blender.org  
 wrote:
 Hi all,

 1) 2.57

 - Startup.blend changes: discussed were two defaults:

 Continuous grab: disable as default factory setting. Reasoning: it's
 jerky on slow redraws, on fast mouse moves it's losing offset, on
 small areas annoying, on headers annoying too (move up or down).
 People who like it or already use if have in their startup anyway,  
 but
 the regular bugreports about it show it's not a good default.

 I wasn't at last nights meeting so reply on your points to remove.
 - AFAIK Continuous grab being jerky is a OSX only bug (which I assume
 could be fixed).
 - fast mouse moves can be problematic though on my system I need to
 purposefully thrash my mouse to give problems.
 - disabled on headers, committed r35985. agree it was annoying.

 There are 2 annoyances with it disabled.
 1) Dragging a button to the right when the window is maximized often
 hits the edge of the screen and you need to drag multiple times or
 type the number in.
  This is more a problem in 2.5 because of vertical layout - Setting
 the end frame to something over 1000 is an example of this.
 2) On multi-monitor transforming with the mouse outside the view can
 end up clicking on other windows.

 Why not have 2 options:
  Continuous Grab: [Number Buttons] and [Window  Tools]
 Then at least number buttons could be enabled by default.
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Re: [Bf-committers] Blender IRC meeting

2011-04-04 Thread Thomas Dinges
Totally agree on that Sergey! :)
We should focus our resources on bug fixing and not add new 
tools/scripts at this state.

Am 04.04.2011 14:11, schrieb Sergey I. Sharybin:
We've got some quite big issues with new normals calculation and tools
 like solidify/displace modifiers, scale along normals, smooth
 subdivision and probably even more tools.

 I think this issues better be fixed before RC2.

 Thomas Dinges wrote:
 So let's not wait for this other solution, and make a RC 2 call soon
 please,
 so we get out the final asap. I am wondering why such scripts have to
 come in a few days before release... ;-)

 DingTo


 Am 04.04.2011 12:57, schrieb Tom M:
 After testing of the bevel script, it appears to only give correct
 results for the default cube and other quite simple cases (ie even
 such a simple thing as scaling the cube to be rectangular gives
 incorrect results).

 So some other bevel solution will be needed to be looked at.

 LetterRip


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Re: [Bf-committers] Blender IRC meeting

2011-04-04 Thread Brecht Van Lommel
Hi,

I've committed a workaround for the normals problems, reverting some
of the changes. There's just no time to fix this properly before
release.

Brecht.

On Mon, Apr 4, 2011 at 2:11 PM, Sergey I. Sharybin g.ula...@gmail.com wrote:
  We've got some quite big issues with new normals calculation and tools
 like solidify/displace modifiers, scale along normals, smooth
 subdivision and probably even more tools.

 I think this issues better be fixed before RC2.

 Thomas Dinges wrote:
 So let's not wait for this other solution, and make a RC 2 call soon
 please,
 so we get out the final asap. I am wondering why such scripts have to
 come in a few days before release... ;-)

 DingTo


 Am 04.04.2011 12:57, schrieb Tom M:
 After testing of the bevel script, it appears to only give correct
 results for the default cube and other quite simple cases (ie even
 such a simple thing as scaling the cube to be rectangular gives
 incorrect results).

 So some other bevel solution will be needed to be looked at.

 LetterRip
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 --
 With best regards, Sergey I. Sharybin

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[Bf-committers] RC2 builds please!

2011-04-04 Thread Ton Roosendaal
Hi all,

Let's do the last official test build! It has looptools.py in the  
addons, but not on as default now.

- Try to stick to r36004
- Put in the regular locations, I'll find/copy them and can align
names too.
- Names used will be like blender-2.57-RC1-r36004-platform.etc

Platform builders:

- Sergey Sharybin offered to do Linux builds
- Jens Verwiebe will do OSX again. He can only do 10.5/10.6, we could  
use someone do 10.4
- Nathan Letwory: makes Windows zip and exe
- Pete Larabell: got a FreeBSD test for us too?

Thanks,

-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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Re: [Bf-committers] RC2 builds please!

2011-04-04 Thread Brecht Van Lommel
Hi,

Could we use revision 36006? I made a mistake in commit today with
editmode normal recalculation, would be good to have that fix.

Thanks,
Brecht.

On Mon, Apr 4, 2011 at 7:02 PM, Ton Roosendaal t...@blender.org wrote:
 Hi all,

 Let's do the last official test build! It has looptools.py in the
 addons, but not on as default now.

 - Try to stick to r36004
 - Put in the regular locations, I'll find/copy them and can align
 names too.
 - Names used will be like blender-2.57-RC1-r36004-platform.etc

 Platform builders:

 - Sergey Sharybin offered to do Linux builds
 - Jens Verwiebe will do OSX again. He can only do 10.5/10.6, we could
 use someone do 10.4
 - Nathan Letwory: makes Windows zip and exe
 - Pete Larabell: got a FreeBSD test for us too?

 Thanks,

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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Re: [Bf-committers] RC2 builds please!

2011-04-04 Thread Ton Roosendaal
Hi Brecht,

Sure, 36006 it is. Will do some tests too :)

-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 4 Apr, 2011, at 19:12, Brecht Van Lommel wrote:

 Hi,

 Could we use revision 36006? I made a mistake in commit today with
 editmode normal recalculation, would be good to have that fix.

 Thanks,
 Brecht.

 On Mon, Apr 4, 2011 at 7:02 PM, Ton Roosendaal t...@blender.org  
 wrote:
 Hi all,

 Let's do the last official test build! It has looptools.py in the
 addons, but not on as default now.

 - Try to stick to r36004
 - Put in the regular locations, I'll find/copy them and can align
 names too.
 - Names used will be like blender-2.57-RC1-r36004-platform.etc

 Platform builders:

 - Sergey Sharybin offered to do Linux builds
 - Jens Verwiebe will do OSX again. He can only do 10.5/10.6, we could
 use someone do 10.4
 - Nathan Letwory: makes Windows zip and exe
 - Pete Larabell: got a FreeBSD test for us too?

 Thanks,

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The  
 Netherlands

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Re: [Bf-committers] RC2 builds please!

2011-04-04 Thread Ton Roosendaal
Hi,

It's 36007 now :)

-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 4 Apr, 2011, at 19:19, Ton Roosendaal wrote:

 Hi Brecht,

 Sure, 36006 it is. Will do some tests too :)

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org 
 www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The  
 Netherlands

 On 4 Apr, 2011, at 19:12, Brecht Van Lommel wrote:

 Hi,

 Could we use revision 36006? I made a mistake in commit today with
 editmode normal recalculation, would be good to have that fix.

 Thanks,
 Brecht.

 On Mon, Apr 4, 2011 at 7:02 PM, Ton Roosendaal t...@blender.org
 wrote:
 Hi all,

 Let's do the last official test build! It has looptools.py in the
 addons, but not on as default now.

 - Try to stick to r36004
 - Put in the regular locations, I'll find/copy them and can align
 names too.
 - Names used will be like blender-2.57-RC1-r36004-platform.etc

 Platform builders:

 - Sergey Sharybin offered to do Linux builds
 - Jens Verwiebe will do OSX again. He can only do 10.5/10.6, we  
 could
 use someone do 10.4
 - Nathan Letwory: makes Windows zip and exe
 - Pete Larabell: got a FreeBSD test for us too?

 Thanks,

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The
 Netherlands

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Re: [Bf-committers] RC2 builds please!

2011-04-04 Thread pete larabell
so 36007 it is? :)

/me remembers to build a clean version and not the working version
w/new nodes :)

On Mon, Apr 4, 2011 at 12:29 PM, Ton Roosendaal t...@blender.org wrote:
 Hi,

 It's 36007 now :)

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

 On 4 Apr, 2011, at 19:19, Ton Roosendaal wrote:

 Hi Brecht,

 Sure, 36006 it is. Will do some tests too :)

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org
 www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The
 Netherlands

 On 4 Apr, 2011, at 19:12, Brecht Van Lommel wrote:

 Hi,

 Could we use revision 36006? I made a mistake in commit today with
 editmode normal recalculation, would be good to have that fix.

 Thanks,
 Brecht.

 On Mon, Apr 4, 2011 at 7:02 PM, Ton Roosendaal t...@blender.org
 wrote:
 Hi all,

 Let's do the last official test build! It has looptools.py in the
 addons, but not on as default now.

 - Try to stick to r36004
 - Put in the regular locations, I'll find/copy them and can align
 names too.
 - Names used will be like blender-2.57-RC1-r36004-platform.etc

 Platform builders:

 - Sergey Sharybin offered to do Linux builds
 - Jens Verwiebe will do OSX again. He can only do 10.5/10.6, we
 could
 use someone do 10.4
 - Nathan Letwory: makes Windows zip and exe
 - Pete Larabell: got a FreeBSD test for us too?

 Thanks,

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The
 Netherlands

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Re: [Bf-committers] RC2 builds please!

2011-04-04 Thread pete larabell
Hey guys,

When running r36007 in FreeBSD i386, i get (in the terminal)

Error: Not freed memory blocks: 2

Of course blender it's WORKS fine, but O.o... is this bad?


On Mon, Apr 4, 2011 at 12:37 PM, pete larabell xgl.asyl...@gmail.com wrote:
 so 36007 it is? :)

 /me remembers to build a clean version and not the working version
 w/new nodes :)

 On Mon, Apr 4, 2011 at 12:29 PM, Ton Roosendaal t...@blender.org wrote:
 Hi,

 It's 36007 now :)

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

 On 4 Apr, 2011, at 19:19, Ton Roosendaal wrote:

 Hi Brecht,

 Sure, 36006 it is. Will do some tests too :)

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org
 www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The
 Netherlands

 On 4 Apr, 2011, at 19:12, Brecht Van Lommel wrote:

 Hi,

 Could we use revision 36006? I made a mistake in commit today with
 editmode normal recalculation, would be good to have that fix.

 Thanks,
 Brecht.

 On Mon, Apr 4, 2011 at 7:02 PM, Ton Roosendaal t...@blender.org
 wrote:
 Hi all,

 Let's do the last official test build! It has looptools.py in the
 addons, but not on as default now.

 - Try to stick to r36004
 - Put in the regular locations, I'll find/copy them and can align
 names too.
 - Names used will be like blender-2.57-RC1-r36004-platform.etc

 Platform builders:

 - Sergey Sharybin offered to do Linux builds
 - Jens Verwiebe will do OSX again. He can only do 10.5/10.6, we
 could
 use someone do 10.4
 - Nathan Letwory: makes Windows zip and exe
 - Pete Larabell: got a FreeBSD test for us too?

 Thanks,

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The
 Netherlands

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Re: [Bf-committers] RC2 builds please!

2011-04-04 Thread pete larabell
FreeBSD builds are up on ftp.

On Mon, Apr 4, 2011 at 1:06 PM, Ton Roosendaal t...@blender.org wrote:
 Hi,

 Not bad really.

 Blender frees every allocated memory block before quitting, if we miss
 blocks it prints them.
 That's why we also print Blender quit in end, this denotes all
 freeing went fine, no crashes.

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

 On 4 Apr, 2011, at 19:50, pete larabell wrote:

 Hey guys,

 When running r36007 in FreeBSD i386, i get (in the terminal)

 Error: Not freed memory blocks: 2

 Of course blender it's WORKS fine, but O.o... is this bad?


 On Mon, Apr 4, 2011 at 12:37 PM, pete larabell
 xgl.asyl...@gmail.com wrote:
 so 36007 it is? :)

 /me remembers to build a clean version and not the working version
 w/new nodes :)

 On Mon, Apr 4, 2011 at 12:29 PM, Ton Roosendaal t...@blender.org
 wrote:
 Hi,

 It's 36007 now :)

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The
 Netherlands

 On 4 Apr, 2011, at 19:19, Ton Roosendaal wrote:

 Hi Brecht,

 Sure, 36006 it is. Will do some tests too :)

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org
 www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The
 Netherlands

 On 4 Apr, 2011, at 19:12, Brecht Van Lommel wrote:

 Hi,

 Could we use revision 36006? I made a mistake in commit today with
 editmode normal recalculation, would be good to have that fix.

 Thanks,
 Brecht.

 On Mon, Apr 4, 2011 at 7:02 PM, Ton Roosendaal t...@blender.org
 wrote:
 Hi all,

 Let's do the last official test build! It has looptools.py in the
 addons, but not on as default now.

 - Try to stick to r36004
 - Put in the regular locations, I'll find/copy them and can align
 names too.
 - Names used will be like blender-2.57-RC1-r36004-platform.etc

 Platform builders:

 - Sergey Sharybin offered to do Linux builds
 - Jens Verwiebe will do OSX again. He can only do 10.5/10.6, we
 could
 use someone do 10.4
 - Nathan Letwory: makes Windows zip and exe
 - Pete Larabell: got a FreeBSD test for us too?

 Thanks,

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The
 Netherlands

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Re: [Bf-committers] RC2 builds please!

2011-04-04 Thread Richard Shaw
On Mon, Apr 4, 2011 at 1:11 PM, rsaave...@ono.com rsaave...@ono.com wrote:
 Hi,
  I am not the builder of the official release, I am only a blender
 follower wanting to help

  I have compiled r36007 on ubuntu Maverick
 (i686) (10.10) and Natty (i686) (11.04 beta1)  using scons.

  The
 only but is that for Natty I have to create an user-config.py with
 the following line:

 BF_PYTHON_ABI_FLAGS = 'mu'

  because of python3.2-
 dev package.

Have you tried using cmake yet? With Dave Platters help I've converted
the Fedora build from scons to cmake and with recent svn revisions it
takes are of those things for you.

Richard
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Re: [Bf-committers] RC2 builds please!

2011-04-04 Thread Sergey I. Sharybin
  Rafael,

We aren't using default scons rules for release builts. Things are much 
complicated to make binary file which would run on the most of 
platforms. U could check build_files/config/*.py if u want to see 
configs we're using for release builds ;)

rsaave...@ono.com wrote:
 Hi,
I am not the builder of the official release, I am only a blender
 follower wanting to help

I have compiled r36007 on ubuntu Maverick
 (i686) (10.10) and Natty (i686) (11.04 beta1)  using scons.

The
 only but is that for Natty I have to create an user-config.py with
 the following line:

 BF_PYTHON_ABI_FLAGS = 'mu'

because of python3.2-
 dev package.

For the Maverick, I have python3.2 compiled by myself,
 so I have to indicate the path to python in BF_PYTHON.

The compiling
 went smooth in both enviroments.

 Rafael Rios



-- 
With best regards, Sergey I. Sharybin

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Re: [Bf-committers] RC2 builds please!

2011-04-04 Thread pete larabell
ARG! Ton, sorry I messed up the names on the FreeBSD builds... I was
reading the email while making them and I actually named them RC1
(read it right off the screen.. eh). They are RC2. Can you rename or
need I upload again?


On Mon, Apr 4, 2011 at 12:02 PM, Ton Roosendaal t...@blender.org wrote:
 Hi all,

 Let's do the last official test build! It has looptools.py in the
 addons, but not on as default now.

 - Try to stick to r36004
 - Put in the regular locations, I'll find/copy them and can align
 names too.
 - Names used will be like blender-2.57-RC1-r36004-platform.etc

 Platform builders:

 - Sergey Sharybin offered to do Linux builds
 - Jens Verwiebe will do OSX again. He can only do 10.5/10.6, we could
 use someone do 10.4
 - Nathan Letwory: makes Windows zip and exe
 - Pete Larabell: got a FreeBSD test for us too?

 Thanks,

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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Re: [Bf-committers] RC2 builds please!

2011-04-04 Thread Ton Roosendaal
Hi,

Haha, argh here too!
I copied files over without checking, and then removed the freebsd  
RC1s there ;)

Please reupload :)

-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 4 Apr, 2011, at 20:22, pete larabell wrote:

 ARG! Ton, sorry I messed up the names on the FreeBSD builds... I was
 reading the email while making them and I actually named them RC1
 (read it right off the screen.. eh). They are RC2. Can you rename or
 need I upload again?


 On Mon, Apr 4, 2011 at 12:02 PM, Ton Roosendaal t...@blender.org  
 wrote:
 Hi all,

 Let's do the last official test build! It has looptools.py in the
 addons, but not on as default now.

 - Try to stick to r36004
 - Put in the regular locations, I'll find/copy them and can align
 names too.
 - Names used will be like blender-2.57-RC1-r36004-platform.etc

 Platform builders:

 - Sergey Sharybin offered to do Linux builds
 - Jens Verwiebe will do OSX again. He can only do 10.5/10.6, we could
 use someone do 10.4
 - Nathan Letwory: makes Windows zip and exe
 - Pete Larabell: got a FreeBSD test for us too?

 Thanks,

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The  
 Netherlands

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Re: [Bf-committers] [GSoC2011] Mesh Retopology Tool Enhancements Including Step-Building, Extending, Slicing, Enhanced Pen and Paint Tools

2011-04-04 Thread Tom M
Discussed this with Dan a bit, while he clearly put a lot of thought
into the proposal, it looks like he based some assumptions that we
were still using the system that Nick did for retopo in 2.43 using the
depth buffer, etc.  (Note that this was a reasonable assumption -
small version number changes people assume == minor changes *cough*)

http://www.blender.org/development/release-logs/blender-243/retopo/

However retopology work flow has changed quite a bit, current tools
are now the surface snapping during transforms; the shrinkwrap
modifier; and the surface sketching addon - the depth based method is
no longer available.

Most of his tool proposals would also involve adding tools to our
current mesh system which is due to be replaced with BMesh.  So I'm
not sure if this should instead be reworked to be applicable to bmesh.
 Or suggest he focus on the retopo tools that were suggested on the
page which are not nearly as dependent on the underlying mesh code.

LetterRip



On Mon, Apr 4, 2011 at 3:00 AM, Dan Walters dan...@gmail.com wrote:
 Dear all,

 Please consider the following Google Summer of Code 2011 proposal for
 your review.


 Mesh re-topology tools have developed in recent years, pushed by their
 particular value in relation to mesh sculpting. They are now a basic
 requirement in any pipeline involving high poly count sculpting. The
 process of creating a new mesh based on the form of another represents
 a change of use or purpose (often a lower poly mesh for texture
 baking). Editing topology is very useful when improving a meshes
 ability to animate. They are time saving and artist enabling tools.

 I propose a concise suite of mesh retopology tools for Blender,
 building upon the existing Retopo Edit and Retopo Paint tools. They
 are to focus on two main areas; creating and editing. Creating tools
 are to include step building by creating vertices, lines, polygons,
 extending by dragging vertices to make lines, lines to make polygons,
 enhanced paint functionality to create polygons  based on 2d screen
 gestures. Editing involves tools for working with rings and loops and
 refactoring lines, polygons and the flow of a mesh.

 Full proposal document:

 http://dl.dropbox.com/u/14061228/gsoc_blender_retopology.pdf

 All comments and feedback gratefully received.

 Best wishes,

 Dan
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Re: [Bf-committers] RC2 builds please!

2011-04-04 Thread pete larabell
correctly named files uploaded :)

On Mon, Apr 4, 2011 at 1:24 PM, Ton Roosendaal t...@blender.org wrote:
 Hi,

 Haha, argh here too!
 I copied files over without checking, and then removed the freebsd
 RC1s there ;)

 Please reupload :)

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

 On 4 Apr, 2011, at 20:22, pete larabell wrote:

 ARG! Ton, sorry I messed up the names on the FreeBSD builds... I was
 reading the email while making them and I actually named them RC1
 (read it right off the screen.. eh). They are RC2. Can you rename or
 need I upload again?


 On Mon, Apr 4, 2011 at 12:02 PM, Ton Roosendaal t...@blender.org
 wrote:
 Hi all,

 Let's do the last official test build! It has looptools.py in the
 addons, but not on as default now.

 - Try to stick to r36004
 - Put in the regular locations, I'll find/copy them and can align
 names too.
 - Names used will be like blender-2.57-RC1-r36004-platform.etc

 Platform builders:

 - Sergey Sharybin offered to do Linux builds
 - Jens Verwiebe will do OSX again. He can only do 10.5/10.6, we could
 use someone do 10.4
 - Nathan Letwory: makes Windows zip and exe
 - Pete Larabell: got a FreeBSD test for us too?

 Thanks,

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The
 Netherlands

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Re: [Bf-committers] RC2 builds please!

2011-04-04 Thread Sergey I. Sharybin
  Linux 32/64 bit are laso there

pete larabell wrote:
 correctly named files uploaded :)

 On Mon, Apr 4, 2011 at 1:24 PM, Ton Roosendaalt...@blender.org  wrote:
 Hi,

 Haha, argh here too!
 I copied files over without checking, and then removed the freebsd
 RC1s there ;)

 Please reupload :)

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

 On 4 Apr, 2011, at 20:22, pete larabell wrote:

 ARG! Ton, sorry I messed up the names on the FreeBSD builds... I was
 reading the email while making them and I actually named them RC1
 (read it right off the screen.. eh). They are RC2. Can you rename or
 need I upload again?


 On Mon, Apr 4, 2011 at 12:02 PM, Ton Roosendaalt...@blender.org
 wrote:
 Hi all,

 Let's do the last official test build! It has looptools.py in the
 addons, but not on as default now.

 - Try to stick to r36004
 - Put in the regular locations, I'll find/copy them and can align
 names too.
 - Names used will be like blender-2.57-RC1-r36004-platform.etc

 Platform builders:

 - Sergey Sharybin offered to do Linux builds
 - Jens Verwiebe will do OSX again. He can only do 10.5/10.6, we could
 use someone do 10.4
 - Nathan Letwory: makes Windows zip and exe
 - Pete Larabell: got a FreeBSD test for us too?

 Thanks,

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The
 Netherlands

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-- 
With best regards, Sergey I. Sharybin

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[Bf-committers] reminder - less than 4 days till gsoc applications are due

2011-04-04 Thread Tom M
Hey students just reminding you to get your gsoc applications in soon
only 4 days left till the deadline.

If it is still a work in progress it is okay to add it and update it
(just put a note in the title that you are still working on it).

Also I'm happy to help out any students on their proposal that would
like some assistance.

Just email me or poke me on irc,

LetterRip
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[Bf-committers] Physics Modelling Fukushima

2011-04-04 Thread Patrick Shirkey
Hi,

Just wondering if any of you guys are using your amazing aptitude for 
physics modelling and looking at the situation in Fukushima.

It would be real time(tm) to get concrete visualisations of the 
explosive potential of the reactor cores in their current states.

Would make for some very interesting footage in the currently raging debate.



Cheers.

-- 
Patrick Shirkey
Boost Hardware Ltd.

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