Discussed this with Dan a bit, while he clearly put a lot of thought into the proposal, it looks like he based some assumptions that we were still using the system that Nick did for retopo in 2.43 using the depth buffer, etc. (Note that this was a reasonable assumption - small version number changes people assume == minor changes *cough*)
http://www.blender.org/development/release-logs/blender-243/retopo/ However retopology work flow has changed quite a bit, current tools are now the surface snapping during transforms; the shrinkwrap modifier; and the surface sketching addon - the depth based method is no longer available. Most of his tool proposals would also involve adding tools to our current mesh system which is due to be replaced with BMesh. So I'm not sure if this should instead be reworked to be applicable to bmesh. Or suggest he focus on the retopo tools that were suggested on the page which are not nearly as dependent on the underlying mesh code. LetterRip On Mon, Apr 4, 2011 at 3:00 AM, Dan Walters <dan...@gmail.com> wrote: > Dear all, > > Please consider the following Google Summer of Code 2011 proposal for > your review. > > > Mesh re-topology tools have developed in recent years, pushed by their > particular value in relation to mesh sculpting. They are now a basic > requirement in any pipeline involving high poly count sculpting. The > process of creating a new mesh based on the form of another represents > a change of use or purpose (often a lower poly mesh for texture > baking). Editing topology is very useful when improving a meshes > ability to animate. They are time saving and artist enabling tools. > > I propose a concise suite of mesh retopology tools for Blender, > building upon the existing Retopo Edit and Retopo Paint tools. They > are to focus on two main areas; creating and editing. Creating tools > are to include step building by creating vertices, lines, polygons, > extending by dragging vertices to make lines, lines to make polygons, > enhanced paint functionality to create polygons based on 2d screen > gestures. Editing involves tools for working with rings and loops and > refactoring lines, polygons and the flow of a mesh. > > Full proposal document: > > http://dl.dropbox.com/u/14061228/gsoc_blender_retopology.pdf > > All comments and feedback gratefully received. > > Best wishes, > > Dan > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers