Re: [Bf-committers] 3D Cursor and Border Select

2012-03-02 Thread Ton Roosendaal
Hi all,

I propose to accept what Campbell suggests now, this will be fine for everyone.
Next to that I'll contact the UI team to get either new members or to get 
reactivated more.

This and next week my time is fully reserved to get the Mango team installed 
and working here though. So, give me a couple of weeks? I really like to get 
this done well, it's not being ignored. :)

Laters,

-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 27 Feb, 2012, at 17:30, Campbell Barton wrote:

 In this case it looks like LMB-Click-Drag can be border select and
 LMB-Click can be cursor set. (fine for pro's and new users IMHO).
 
 But have to say I disagree with the rationale that blender should
 default to some new user friendly config (ei - dumbed down).
 
 Pro's/Advanced users still...
 * do tutorials (which will likely use defaults)
 * like to sit down on someone elses workstation and be productive
 without messing about with key-configs.
 * update blender without having to worry about conflicts in their key-config.
 
 of course anyone with really specialist workflow may want to modify
 their key config but dont think its reasonable to put advanced users
 at a disadvantage by giving them defaults which mainly focus teething
 pains for new users.
 
 On Tue, Feb 28, 2012 at 1:53 AM, Jonathan Williamson
 jonat...@cgcookie.com wrote:
 I think one of the key points in this whole discussion, that Daniel 
 originally brought up, is how the 3D Cursor setting causes many problems for 
 new users trying to learn Blender. Frankly, it doesn't really matter how the 
 professionals want it because we have the keymaps, as others have said. 
 Professionals will change the keys to their liking but new users won't; 
 particularly those with no 3D experience.
 
 Whenever I'm teaching completely new users the 3D Cursor is one of the 
 things they struggle with the most. They mostly struggle with it because 
 they don't understand what it really is or what it is used for but they 
 constantly, inadvertently moving it around and thus misplacing every object 
 they add to the scene. Mike Pan and I saw this constantly during our recent 
 workshop in India.
 
 --
 Jonathan Williamson
 Education Manager and Instructor
 CG Cookie, Inc
 http://cgcookie.com
 
 
 On Monday, February 27, 2012 at 6:59 AM, Yousef Hurfoush wrote:
 
 
 hi
 
 Blender has a certain behind its workflowso, what is the philosophy behind 
 pressing b every second?
 
 
 Regards
 Yousef Harfoush
 ba...@msn.com (mailto:ba...@msn.com)
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 -- 
 - Campbell
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Re: [Bf-committers] 3D Cursor and Border Select

2012-03-02 Thread Daniel Salazar - 3Developer.com
Ok, however leaving cursor set to LMB click still leaves the original
problem, moving the 3D cursor around without wanting to, this happens
to pros and more even to newbies

Daniel Salazar
patazstudio.com



On Fri, Mar 2, 2012 at 7:12 AM, Ton Roosendaal t...@blender.org wrote:
 Hi all,

 I propose to accept what Campbell suggests now, this will be fine for 
 everyone.
 Next to that I'll contact the UI team to get either new members or to get 
 reactivated more.

 This and next week my time is fully reserved to get the Mango team installed 
 and working here though. So, give me a couple of weeks? I really like to get 
 this done well, it's not being ignored. :)

 Laters,

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

 On 27 Feb, 2012, at 17:30, Campbell Barton wrote:

 In this case it looks like LMB-Click-Drag can be border select and
 LMB-Click can be cursor set. (fine for pro's and new users IMHO).

 But have to say I disagree with the rationale that blender should
 default to some new user friendly config (ei - dumbed down).

 Pro's/Advanced users still...
 * do tutorials (which will likely use defaults)
 * like to sit down on someone elses workstation and be productive
 without messing about with key-configs.
 * update blender without having to worry about conflicts in their key-config.

 of course anyone with really specialist workflow may want to modify
 their key config but dont think its reasonable to put advanced users
 at a disadvantage by giving them defaults which mainly focus teething
 pains for new users.

 On Tue, Feb 28, 2012 at 1:53 AM, Jonathan Williamson
 jonat...@cgcookie.com wrote:
 I think one of the key points in this whole discussion, that Daniel 
 originally brought up, is how the 3D Cursor setting causes many problems 
 for new users trying to learn Blender. Frankly, it doesn't really matter 
 how the professionals want it because we have the keymaps, as others have 
 said. Professionals will change the keys to their liking but new users 
 won't; particularly those with no 3D experience.

 Whenever I'm teaching completely new users the 3D Cursor is one of the 
 things they struggle with the most. They mostly struggle with it because 
 they don't understand what it really is or what it is used for but they 
 constantly, inadvertently moving it around and thus misplacing every object 
 they add to the scene. Mike Pan and I saw this constantly during our recent 
 workshop in India.

 --
 Jonathan Williamson
 Education Manager and Instructor
 CG Cookie, Inc
 http://cgcookie.com


 On Monday, February 27, 2012 at 6:59 AM, Yousef Hurfoush wrote:


 hi

 Blender has a certain behind its workflowso, what is the philosophy 
 behind pressing b every second?


 Regards
 Yousef Harfoush
 ba...@msn.com (mailto:ba...@msn.com)
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 --
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Re: [Bf-committers] 3D Cursor and Border Select

2012-03-02 Thread Juan Pablo Bouza

It doesn't happen to me

Are you a pro or a newbie Zanqdo???

(Me runs away like a troll)


 From: zan...@gmail.com
 Date: Fri, 2 Mar 2012 08:45:42 -0600
 To: bf-committers@blender.org
 Subject: Re: [Bf-committers] 3D Cursor and Border Select
 
 Ok, however leaving cursor set to LMB click still leaves the original
 problem, moving the 3D cursor around without wanting to, this happens
 to pros and more even to newbies
 
 Daniel Salazar
 patazstudio.com
 
 
 
 On Fri, Mar 2, 2012 at 7:12 AM, Ton Roosendaal t...@blender.org wrote:
  Hi all,
 
  I propose to accept what Campbell suggests now, this will be fine for 
  everyone.
  Next to that I'll contact the UI team to get either new members or to get 
  reactivated more.
 
  This and next week my time is fully reserved to get the Mango team 
  installed and working here though. So, give me a couple of weeks? I really 
  like to get this done well, it's not being ignored. :)
 
  Laters,
 
  -Ton-
 
  
  Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
  Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
 
  On 27 Feb, 2012, at 17:30, Campbell Barton wrote:
 
  In this case it looks like LMB-Click-Drag can be border select and
  LMB-Click can be cursor set. (fine for pro's and new users IMHO).
 
  But have to say I disagree with the rationale that blender should
  default to some new user friendly config (ei - dumbed down).
 
  Pro's/Advanced users still...
  * do tutorials (which will likely use defaults)
  * like to sit down on someone elses workstation and be productive
  without messing about with key-configs.
  * update blender without having to worry about conflicts in their 
  key-config.
 
  of course anyone with really specialist workflow may want to modify
  their key config but dont think its reasonable to put advanced users
  at a disadvantage by giving them defaults which mainly focus teething
  pains for new users.
 
  On Tue, Feb 28, 2012 at 1:53 AM, Jonathan Williamson
  jonat...@cgcookie.com wrote:
  I think one of the key points in this whole discussion, that Daniel 
  originally brought up, is how the 3D Cursor setting causes many problems 
  for new users trying to learn Blender. Frankly, it doesn't really matter 
  how the professionals want it because we have the keymaps, as others have 
  said. Professionals will change the keys to their liking but new users 
  won't; particularly those with no 3D experience.
 
  Whenever I'm teaching completely new users the 3D Cursor is one of the 
  things they struggle with the most. They mostly struggle with it because 
  they don't understand what it really is or what it is used for but they 
  constantly, inadvertently moving it around and thus misplacing every 
  object they add to the scene. Mike Pan and I saw this constantly during 
  our recent workshop in India.
 
  --
  Jonathan Williamson
  Education Manager and Instructor
  CG Cookie, Inc
  http://cgcookie.com
 
 
  On Monday, February 27, 2012 at 6:59 AM, Yousef Hurfoush wrote:
 
 
  hi
 
  Blender has a certain behind its workflowso, what is the philosophy 
  behind pressing b every second?
 
 
  Regards
  Yousef Harfoush
  ba...@msn.com (mailto:ba...@msn.com)
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  --
  - Campbell
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Re: [Bf-committers] remove face flip tool?

2012-03-02 Thread Jonathan Williamson
I have problem with it being removed. I actually only ever use rotate edge. 
Does anyone use face flip on a daily basis?

Jonathan Williamson
http://blendercookie.com
http://mavenseed.com

On Mar 2, 2012, at 7:18 AM, Campbell Barton ideasma...@gmail.com wrote:

 After BMesh merge I noticed Face Flip tool wasn't functional, but
 not tagged with BMESH_TODO (else I'd have noticed).
 
 As I understand it this tool swaps the direction of the edge between 2
 or more selected triangles.
 
 Is this tool worth adding back? - Its very similar to edge flip, the
 main advantage AFAIK is that in some cases its easier to select a
 bunch of triangle pairs - rather then the edge in-between each one.
 
 Think it would be better to add support for rotating multiple edges at
 once and keep this tool removed since it only worked with triangles
 and we have beauty fill for common cases where you want to get nicer
 fills.
 
 -- 
 - Campbell
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Re: [Bf-committers] remove face flip tool?

2012-03-02 Thread Campbell Barton
have problem or have no problem ?

Was thinking we could add an `ugly` option to beauty fill (swap edges
to produce skinny faces instead), this way we have a more predicable
version of face flip.

if you happened to have many tri pairs selected some skinny, some not
- and happened to want to flip the edges of each pair - then you're
still out of luck, but this is becoming a very specific use case.
people can have scripts/addons for this sort of think IMHO.

On Sat, Mar 3, 2012 at 1:57 AM, Jonathan Williamson
jonat...@cgcookie.com wrote:
 I have problem with it being removed. I actually only ever use rotate edge. 
 Does anyone use face flip on a daily basis?

 Jonathan Williamson
 http://blendercookie.com
 http://mavenseed.com

 On Mar 2, 2012, at 7:18 AM, Campbell Barton ideasma...@gmail.com wrote:

 After BMesh merge I noticed Face Flip tool wasn't functional, but
 not tagged with BMESH_TODO (else I'd have noticed).

 As I understand it this tool swaps the direction of the edge between 2
 or more selected triangles.

 Is this tool worth adding back? - Its very similar to edge flip, the
 main advantage AFAIK is that in some cases its easier to select a
 bunch of triangle pairs - rather then the edge in-between each one.

 Think it would be better to add support for rotating multiple edges at
 once and keep this tool removed since it only worked with triangles
 and we have beauty fill for common cases where you want to get nicer
 fills.

 --
 - Campbell
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- Campbell
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Re: [Bf-committers] remove face flip tool?

2012-03-02 Thread Jonathan Williamson
Whoops, I have no problem with it being removed. My bad. 

Jonathan Williamson
http://blendercookie.com
http://mavenseed.com

On Mar 2, 2012, at 9:10 AM, Campbell Barton ideasma...@gmail.com wrote:

 have problem or have no problem ?
 
 Was thinking we could add an `ugly` option to beauty fill (swap edges
 to produce skinny faces instead), this way we have a more predicable
 version of face flip.
 
 if you happened to have many tri pairs selected some skinny, some not
 - and happened to want to flip the edges of each pair - then you're
 still out of luck, but this is becoming a very specific use case.
 people can have scripts/addons for this sort of think IMHO.
 
 On Sat, Mar 3, 2012 at 1:57 AM, Jonathan Williamson
 jonat...@cgcookie.com wrote:
 I have problem with it being removed. I actually only ever use rotate edge. 
 Does anyone use face flip on a daily basis?
 
 Jonathan Williamson
 http://blendercookie.com
 http://mavenseed.com
 
 On Mar 2, 2012, at 7:18 AM, Campbell Barton ideasma...@gmail.com wrote:
 
 After BMesh merge I noticed Face Flip tool wasn't functional, but
 not tagged with BMESH_TODO (else I'd have noticed).
 
 As I understand it this tool swaps the direction of the edge between 2
 or more selected triangles.
 
 Is this tool worth adding back? - Its very similar to edge flip, the
 main advantage AFAIK is that in some cases its easier to select a
 bunch of triangle pairs - rather then the edge in-between each one.
 
 Think it would be better to add support for rotating multiple edges at
 once and keep this tool removed since it only worked with triangles
 and we have beauty fill for common cases where you want to get nicer
 fills.
 
 --
 - Campbell
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 -- 
 - Campbell
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Re: [Bf-committers] 3D Cursor and Border Select

2012-03-02 Thread gespert...@gmail.com
I wholehartedly agree with the proposal of using double LMB click to set
the cursor (or another combination with a modifier key).
I could get used to the RMB for selections in 3D space (which seemed
awkward at the beginning, but sort of makes sense after some time using
Blender) but I never could get used to the cursor jumping around everytime
I click with the LMB on the background.
My gut says that LMB clicking on an empty space should either do nothing or
de-select all.
Click+drag for border selection sounds useful too, but I could live without
it. Bkey is fine anyway.


2012/3/2 Juan Pablo Bouza jpbo...@hotmail.com


 Are you a pro or a newbie Zanqdo???
 (Me runs away like a troll)


(Facepalm)
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Re: [Bf-committers] GSoC 2012

2012-03-02 Thread Tom M
Hi pankajg,

we currently are in the process of applying for gsoc, so it isn't even
clear if we will be a mentoring organization this year (though we
certainly hope so).

If we are accepted we would certainly welcome you to apply.

A first good step would be to download blender and build it, then try
and do a small change such as add a small feature or fix a bug.
Students who have contributed patches to blender, will tend to get
more consideration since they have demonstrated that they understand
the code and can find their way around well enough to actually do
something useful with it.

LetterRip



On Fri, Mar 2, 2012 at 11:51 AM,  pank...@iitk.ac.in wrote:
 I am Pankaj Gupta from Indian Intitute of Technology, Kanpur, India.
 I read about your previous years project in Google Summer of Code.
 I am interested to do project under your mentorship this year.
 I have been involved in making some games since last year.
 I made Carrom game in python, made an Android App and also I have a fair
 experience of Animation(Made a carnival this January and currently
 learning gaming in it).
 I have been taking part in several programming contests did a fair deal in
 them.
 Hoping that you would allow me work under your mentorship in GSoC 2012.

 Thanking You.
 Yours sincerely,
 Pankaj Gupta.



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[Bf-committers] gsoc 2012

2012-03-02 Thread Tom M
Hi all,

I'm currently working on our GSoC mentoring organization application.

Part of that process is providing an ideas list.

To form the ideas list I've invited our user community to post their
wishes to this thread

http://blenderartists.org/forum/showthread.php?247490-GSoC-Wishlist

I've summarized the results thus far here

http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2012/Wishlist

and have marked things that were a priority for a lot of people with *

Mentors (any core coder/previous years mentors/most folks who have
commit rights qualify) - if you would be willing to scan through the
list it would be good to make note of

1) stuff that should likely be done only by a core developer - ie add
- Core Only
2) stuff on your todo list that you would like others not to touch -
ie add - Brecht todo
3) stuff that you would be willing to mentor if it is selected and
would be willing to answer questions from potential gsoc applicants on
- ie add - Campbell mentor (note that it is preferable to have
multiple potential mentors for each, so even if someone else has their
name by it, please add yours too if you are interested :) )

i realise that many things on the list are too small to be a complete
gsoc project but we can often aggregate a bunch of small todos into a
larger gsoc project

Also core developers please feel free to add your own ideas that you
would enjoy mentoring or projects that you would like a student to
help you on.

Those items that have a potential mentor by them I will move to the
official ideas list.

LetterRip
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Re: [Bf-committers] remove face flip tool?

2012-03-02 Thread GSR
Hi,
ideasma...@gmail.com (2012-03-03 at 0018.56 +1100):
 As I understand it this tool swaps the direction of the edge between 2
 or more selected triangles.
 
 Is this tool worth adding back? - Its very similar to edge flip, the
 main advantage AFAIK is that in some cases its easier to select a
 bunch of triangle pairs - rather then the edge in-between each one.

Yes, it's worth adding back, very useful when fixing low poly models
so every triangle counts, as quads to triangles gives the wrong split
half of the times.

GSR
 
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Re: [Bf-committers] remove face flip tool?

2012-03-02 Thread Julio Iglesias
I work with low poly stuff frequently, and I used face flip a lot,
but it often gave frustrating results using it on groups of faces, so
in the end I tended to use it on individual pairs, or multiple (but
separated) pairs.

So, I think if you add support for rotating multiple edges at once, it
would be probably ok to leave it out.

Anyway, to help you decide, it would be probably better to post a poll
over BA.org and get the input of a wider range of users.

Regards.


On Fri, Mar 2, 2012 at 8:52 PM, GSR gsr@infernal-iceberg.com wrote:
 Hi,
 ideasma...@gmail.com (2012-03-03 at 0018.56 +1100):
 As I understand it this tool swaps the direction of the edge between 2
 or more selected triangles.

 Is this tool worth adding back? - Its very similar to edge flip, the
 main advantage AFAIK is that in some cases its easier to select a
 bunch of triangle pairs - rather then the edge in-between each one.

 Yes, it's worth adding back, very useful when fixing low poly models
 so every triangle counts, as quads to triangles gives the wrong split
 half of the times.

 GSR

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Re: [Bf-committers] 3D Cursor and Border Select

2012-03-02 Thread Jorge Rodriguez
I know that this will be an unpopular suggestion but I will raise it anyway.

I would like the team to consider turning the 3D cursor off by default. Not
shown and not settable until turned on. Reasons:

1) It's a specific feature used for specific things, new users don't need
to see or understand it to begin learning Blender.
2) It's a cumbersome way of doing things, we should develop more intuitive
and faster ways of doing what the 3D cursor does.

I'll just go ahead and address what I'm sure will be the main counter
argument: If you dumb Blender down then you'll get dumb users.

Response 1) Everybody is dumb when they're learning. If we want to increase
adoption we need to make it easier to learn.
Response 2) The user can always turn it back on when they find utility for
it.

-- 
Jorge Vino Rodriguez
jo...@lunarworkshop.com
twitter: VinoBS
919.757.3066
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Re: [Bf-committers] gsoc 2012

2012-03-02 Thread Tobias Kummer
On that note, what is the state of the ptex integration Nicholas Bishop 
started? That would be a big one for me!

Greets,

Tobi



On Fri Mar  2 20:37:14 2012, Tom M wrote:
 Hi all,

 I'm currently working on our GSoC mentoring organization application.

 Part of that process is providing an ideas list.

 To form the ideas list I've invited our user community to post their
 wishes to this thread

 http://blenderartists.org/forum/showthread.php?247490-GSoC-Wishlist

 I've summarized the results thus far here

 http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2012/Wishlist

 and have marked things that were a priority for a lot of people with *

 Mentors (any core coder/previous years mentors/most folks who have
 commit rights qualify) - if you would be willing to scan through the
 list it would be good to make note of

 1) stuff that should likely be done only by a core developer - ie add
 - Core Only
 2) stuff on your todo list that you would like others not to touch -
 ie add - Brecht todo
 3) stuff that you would be willing to mentor if it is selected and
 would be willing to answer questions from potential gsoc applicants on
 - ie add - Campbell mentor (note that it is preferable to have
 multiple potential mentors for each, so even if someone else has their
 name by it, please add yours too if you are interested :) )

 i realise that many things on the list are too small to be a complete
 gsoc project but we can often aggregate a bunch of small todos into a
 larger gsoc project

 Also core developers please feel free to add your own ideas that you
 would enjoy mentoring or projects that you would like a student to
 help you on.

 Those items that have a potential mentor by them I will move to the
 official ideas list.

 LetterRip
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Re: [Bf-committers] 3D Cursor and Border Select

2012-03-02 Thread Harley Acheson
 I would like the team to consider turning the 3D cursor off by default.

I would be happy just to *lock* it in place.

I use it and love it, but it is never where I want it when I need it because
I'm always accidentally moving it around.  So just a lock cursor would
be great.

Harley
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Re: [Bf-committers] 3D Cursor and Border Select

2012-03-02 Thread Jorge Rodriguez
On Fri, Mar 2, 2012 at 4:33 PM, Harley Acheson harley.ache...@gmail.comwrote:

  I would like the team to consider turning the 3D cursor off by default.

 I would be happy just to *lock* it in place.

 I use it and love it, but it is never where I want it when I need it
 because
 I'm always accidentally moving it around.  So just a lock cursor would
 be great.


I was thinking about binding a button to turning it on and off so that it's
easy to get out of your way and bring it back when desired.

-- 
Jorge Vino Rodriguez
jo...@lunarworkshop.com
twitter: VinoBS
919.757.3066
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Re: [Bf-committers] 3D Cursor and Border Select

2012-03-02 Thread Daniel Salazar - 3Developer.com
Jorge you're welcome to start your own thread on this suggestions
since they have nothing to do with mine

cheers

Daniel Salazar
patazstudio.com



On Fri, Mar 2, 2012 at 6:47 PM, Jorge Rodriguez jo...@lunarworkshop.com wrote:
 On Fri, Mar 2, 2012 at 4:33 PM, Harley Acheson 
 harley.ache...@gmail.comwrote:

  I would like the team to consider turning the 3D cursor off by default.

 I would be happy just to *lock* it in place.

 I use it and love it, but it is never where I want it when I need it
 because
 I'm always accidentally moving it around.  So just a lock cursor would
 be great.


 I was thinking about binding a button to turning it on and off so that it's
 easy to get out of your way and bring it back when desired.

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 twitter: VinoBS
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Re: [Bf-committers] 3D Cursor and Border Select

2012-03-02 Thread Jorge Rodriguez
The thread is named 3D Cursor and Border Select and I am discussing a
solution to your problem of the 3D cursor which you described in your first
post:

On Sat, Feb 25, 2012 at 4:29 PM, Daniel Salazar - 3Developer.com 
zan...@gmail.com wrote:

 In my personal use experience and more importantly when teaching to
 students setting the 3D cursor with LMB click is one of the main
 sources of headaches.


Seems relevant to me :)

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Re: [Bf-committers] 3D Cursor and Border Select

2012-03-02 Thread Daniel Salazar - 3Developer.com
Your proposal is empty. disable 3d cursor and do something better
wont add to this discussion. I'd be interested in hearing a full
proposal from you in another thread

cheers

Daniel Salazar
patazstudio.com



On Fri, Mar 2, 2012 at 7:04 PM, Jorge Rodriguez jo...@lunarworkshop.com wrote:
 The thread is named 3D Cursor and Border Select and I am discussing a
 solution to your problem of the 3D cursor which you described in your first
 post:

 On Sat, Feb 25, 2012 at 4:29 PM, Daniel Salazar - 3Developer.com 
 zan...@gmail.com wrote:

 In my personal use experience and more importantly when teaching to
 students setting the 3D cursor with LMB click is one of the main
 sources of headaches.


 Seems relevant to me :)

 --
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 jo...@lunarworkshop.com
 twitter: VinoBS
 919.757.3066
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Re: [Bf-committers] gsoc 2012

2012-03-02 Thread Nicholas Bishop
The Ptex painting code works fairly well, but it's not integrated into
either of Blender's renderers, so it's not very useful right now.

-Nicholas

On Fri, Mar 2, 2012 at 6:24 PM, Tobias Kummer supertoi...@gmx.net wrote:
 On that note, what is the state of the ptex integration Nicholas Bishop
 started? That would be a big one for me!

 Greets,

 Tobi



 On Fri Mar  2 20:37:14 2012, Tom M wrote:
 Hi all,

 I'm currently working on our GSoC mentoring organization application.

 Part of that process is providing an ideas list.

 To form the ideas list I've invited our user community to post their
 wishes to this thread

 http://blenderartists.org/forum/showthread.php?247490-GSoC-Wishlist

 I've summarized the results thus far here

 http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2012/Wishlist

 and have marked things that were a priority for a lot of people with *

 Mentors (any core coder/previous years mentors/most folks who have
 commit rights qualify) - if you would be willing to scan through the
 list it would be good to make note of

 1) stuff that should likely be done only by a core developer - ie add
 - Core Only
 2) stuff on your todo list that you would like others not to touch -
 ie add - Brecht todo
 3) stuff that you would be willing to mentor if it is selected and
 would be willing to answer questions from potential gsoc applicants on
 - ie add - Campbell mentor (note that it is preferable to have
 multiple potential mentors for each, so even if someone else has their
 name by it, please add yours too if you are interested :) )

 i realise that many things on the list are too small to be a complete
 gsoc project but we can often aggregate a bunch of small todos into a
 larger gsoc project

 Also core developers please feel free to add your own ideas that you
 would enjoy mentoring or projects that you would like a student to
 help you on.

 Those items that have a potential mentor by them I will move to the
 official ideas list.

 LetterRip
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Re: [Bf-committers] 3D Cursor and Border Select

2012-03-02 Thread David Silverman
I always thought that a check box next to the cursor coordinates in the
view properties  panel (N? T?) to lock it at origin was obvious feature
missing.  +1

On Fri, Mar 2, 2012 at 4:33 PM, Harley Acheson harley.ache...@gmail.comwrote:

  I would like the team to consider turning the 3D cursor off by default.

 I would be happy just to *lock* it in place.

 I use it and love it, but it is never where I want it when I need it
 because
 I'm always accidentally moving it around.  So just a lock cursor would
 be great.

 Harley
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Re: [Bf-committers] 3D Cursor and Border Select

2012-03-02 Thread David Silverman
Sorry, email lag. I guess this discussion is over. thanks for talking this
subject over though. :)

On Fri, Mar 2, 2012 at 5:24 PM, David Silverman silvermindy...@gmail.comwrote:

 I always thought that a check box next to the cursor coordinates in the
 view properties  panel (N? T?) to lock it at origin was obvious feature
 missing.  +1

 On Fri, Mar 2, 2012 at 4:33 PM, Harley Acheson 
 harley.ache...@gmail.comwrote:

  I would like the team to consider turning the 3D cursor off by default.

 I would be happy just to *lock* it in place.

 I use it and love it, but it is never where I want it when I need it
 because
 I'm always accidentally moving it around.  So just a lock cursor would
 be great.

 Harley
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Re: [Bf-committers] 3D Cursor and Border Select

2012-03-02 Thread Daniel Salazar - 3Developer.com
I kinda feel that just reveals that the setting of the 3d cursor is
too easy and in the way of regular navigation. i don't think an
option to disable cursor setting functionality is the right way, just
make it not so intrusive like with double click :)

On Fri, Mar 2, 2012 at 7:24 PM, David Silverman
silvermindy...@gmail.com wrote:
 I always thought that a check box next to the cursor coordinates in the
 view properties  panel (N? T?) to lock it at origin was obvious feature
 missing.  +1
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Re: [Bf-committers] gsoc 2012

2012-03-02 Thread Alexandr Kuznetsov
Nicholas Bishop, is it compatible with bmesh? I'm not sure if code change
affected Ptex. Just curious.

Thanks,
Alex

On Fri, Mar 2, 2012 at 8:18 PM, Nicholas Bishop nicholasbis...@gmail.comwrote:

 The Ptex painting code works fairly well, but it's not integrated into
 either of Blender's renderers, so it's not very useful right now.

 -Nicholas

 On Fri, Mar 2, 2012 at 6:24 PM, Tobias Kummer supertoi...@gmx.net wrote:
  On that note, what is the state of the ptex integration Nicholas Bishop
  started? That would be a big one for me!
 
  Greets,
 
  Tobi
 
 
 
  On Fri Mar  2 20:37:14 2012, Tom M wrote:
  Hi all,
 
  I'm currently working on our GSoC mentoring organization application.
 
  Part of that process is providing an ideas list.
 
  To form the ideas list I've invited our user community to post their
  wishes to this thread
 
  http://blenderartists.org/forum/showthread.php?247490-GSoC-Wishlist
 
  I've summarized the results thus far here
 
 
 http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2012/Wishlist
 
  and have marked things that were a priority for a lot of people with
 *
 
  Mentors (any core coder/previous years mentors/most folks who have
  commit rights qualify) - if you would be willing to scan through the
  list it would be good to make note of
 
  1) stuff that should likely be done only by a core developer - ie add
  - Core Only
  2) stuff on your todo list that you would like others not to touch -
  ie add - Brecht todo
  3) stuff that you would be willing to mentor if it is selected and
  would be willing to answer questions from potential gsoc applicants on
  - ie add - Campbell mentor (note that it is preferable to have
  multiple potential mentors for each, so even if someone else has their
  name by it, please add yours too if you are interested :) )
 
  i realise that many things on the list are too small to be a complete
  gsoc project but we can often aggregate a bunch of small todos into a
  larger gsoc project
 
  Also core developers please feel free to add your own ideas that you
  would enjoy mentoring or projects that you would like a student to
  help you on.
 
  Those items that have a potential mentor by them I will move to the
  official ideas list.
 
  LetterRip
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Re: [Bf-committers] gsoc 2012

2012-03-02 Thread Nicholas Bishop
The code is a little out of date and hasn't been updated to work on
BMesh, but it's a very minor change. Ptex tessellates N-gons just like
Catmull-Clark does (i.e. by creating N quads.)

-Nicholas

On Fri, Mar 2, 2012 at 8:41 PM, Alexandr Kuznetsov kuzsa...@gmail.com wrote:
 Nicholas Bishop, is it compatible with bmesh? I'm not sure if code change
 affected Ptex. Just curious.

 Thanks,
 Alex

 On Fri, Mar 2, 2012 at 8:18 PM, Nicholas Bishop 
 nicholasbis...@gmail.comwrote:

 The Ptex painting code works fairly well, but it's not integrated into
 either of Blender's renderers, so it's not very useful right now.

 -Nicholas

 On Fri, Mar 2, 2012 at 6:24 PM, Tobias Kummer supertoi...@gmx.net wrote:
  On that note, what is the state of the ptex integration Nicholas Bishop
  started? That would be a big one for me!
 
  Greets,
 
  Tobi
 
 
 
  On Fri Mar  2 20:37:14 2012, Tom M wrote:
  Hi all,
 
  I'm currently working on our GSoC mentoring organization application.
 
  Part of that process is providing an ideas list.
 
  To form the ideas list I've invited our user community to post their
  wishes to this thread
 
  http://blenderartists.org/forum/showthread.php?247490-GSoC-Wishlist
 
  I've summarized the results thus far here
 
 
 http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2012/Wishlist
 
  and have marked things that were a priority for a lot of people with
 *
 
  Mentors (any core coder/previous years mentors/most folks who have
  commit rights qualify) - if you would be willing to scan through the
  list it would be good to make note of
 
  1) stuff that should likely be done only by a core developer - ie add
  - Core Only
  2) stuff on your todo list that you would like others not to touch -
  ie add - Brecht todo
  3) stuff that you would be willing to mentor if it is selected and
  would be willing to answer questions from potential gsoc applicants on
  - ie add - Campbell mentor (note that it is preferable to have
  multiple potential mentors for each, so even if someone else has their
  name by it, please add yours too if you are interested :) )
 
  i realise that many things on the list are too small to be a complete
  gsoc project but we can often aggregate a bunch of small todos into a
  larger gsoc project
 
  Also core developers please feel free to add your own ideas that you
  would enjoy mentoring or projects that you would like a student to
  help you on.
 
  Those items that have a potential mentor by them I will move to the
  official ideas list.
 
  LetterRip
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Re: [Bf-committers] gsoc 2012

2012-03-02 Thread xiangquan xiao
I'm going to apply for a BGE project this year, as I have made my mind to
be a game developer :)
The install on portable device looks interesting. I knew the Game
Editor[1] is Write once, run anywhere.
I wondered what's the potential device? ipad/iphone/Android?

[1] http://game-editor.com/Main_Page

2012/3/3 Nicholas Bishop nicholasbis...@gmail.com

 The code is a little out of date and hasn't been updated to work on
 BMesh, but it's a very minor change. Ptex tessellates N-gons just like
 Catmull-Clark does (i.e. by creating N quads.)

 -Nicholas

 On Fri, Mar 2, 2012 at 8:41 PM, Alexandr Kuznetsov kuzsa...@gmail.com
 wrote:
  Nicholas Bishop, is it compatible with bmesh? I'm not sure if code change
  affected Ptex. Just curious.
 
  Thanks,
  Alex
 
  On Fri, Mar 2, 2012 at 8:18 PM, Nicholas Bishop 
 nicholasbis...@gmail.comwrote:
 
  The Ptex painting code works fairly well, but it's not integrated into
  either of Blender's renderers, so it's not very useful right now.
 
  -Nicholas
 
  On Fri, Mar 2, 2012 at 6:24 PM, Tobias Kummer supertoi...@gmx.net
 wrote:
   On that note, what is the state of the ptex integration Nicholas
 Bishop
   started? That would be a big one for me!
  
   Greets,
  
   Tobi
  
  
  
   On Fri Mar  2 20:37:14 2012, Tom M wrote:
   Hi all,
  
   I'm currently working on our GSoC mentoring organization application.
  
   Part of that process is providing an ideas list.
  
   To form the ideas list I've invited our user community to post their
   wishes to this thread
  
   http://blenderartists.org/forum/showthread.php?247490-GSoC-Wishlist
  
   I've summarized the results thus far here
  
  
 
 http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2012/Wishlist
  
   and have marked things that were a priority for a lot of people with
  *
  
   Mentors (any core coder/previous years mentors/most folks who have
   commit rights qualify) - if you would be willing to scan through the
   list it would be good to make note of
  
   1) stuff that should likely be done only by a core developer - ie add
   - Core Only
   2) stuff on your todo list that you would like others not to touch -
   ie add - Brecht todo
   3) stuff that you would be willing to mentor if it is selected and
   would be willing to answer questions from potential gsoc applicants
 on
   - ie add - Campbell mentor (note that it is preferable to have
   multiple potential mentors for each, so even if someone else has
 their
   name by it, please add yours too if you are interested :) )
  
   i realise that many things on the list are too small to be a complete
   gsoc project but we can often aggregate a bunch of small todos into a
   larger gsoc project
  
   Also core developers please feel free to add your own ideas that you
   would enjoy mentoring or projects that you would like a student to
   help you on.
  
   Those items that have a potential mentor by them I will move to the
   official ideas list.
  
   LetterRip
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-- 
Xiao Xiangquan | 肖祥全
Master Candidate of Computer Science
Peking University, Beijing, 100871, PRC.
Tel: +86-13810295146
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Re: [Bf-committers] gsoc 2012

2012-03-02 Thread Jorge Bernal
I think the only possible way is Android as to use gpl software in
Ipad/Iphone have legal issues.
In this link you we will see the first attemps to make work blender with
Android:
http://wiki.blender.org/index.php/User:AlexK/Android


2012/3/3 xiangquan xiao xiaoxiangq...@gmail.com

 I'm going to apply for a BGE project this year, as I have made my mind to
 be a game developer :)
 The install on portable device looks interesting. I knew the Game
 Editor[1] is Write once, run anywhere.
 I wondered what's the potential device? ipad/iphone/Android?

 [1] http://game-editor.com/Main_Page

 2012/3/3 Nicholas Bishop nicholasbis...@gmail.com

  The code is a little out of date and hasn't been updated to work on
  BMesh, but it's a very minor change. Ptex tessellates N-gons just like
  Catmull-Clark does (i.e. by creating N quads.)
 
  -Nicholas
 
  On Fri, Mar 2, 2012 at 8:41 PM, Alexandr Kuznetsov kuzsa...@gmail.com
  wrote:
   Nicholas Bishop, is it compatible with bmesh? I'm not sure if code
 change
   affected Ptex. Just curious.
  
   Thanks,
   Alex
  
   On Fri, Mar 2, 2012 at 8:18 PM, Nicholas Bishop 
  nicholasbis...@gmail.comwrote:
  
   The Ptex painting code works fairly well, but it's not integrated into
   either of Blender's renderers, so it's not very useful right now.
  
   -Nicholas
  
   On Fri, Mar 2, 2012 at 6:24 PM, Tobias Kummer supertoi...@gmx.net
  wrote:
On that note, what is the state of the ptex integration Nicholas
  Bishop
started? That would be a big one for me!
   
Greets,
   
Tobi
   
   
   
On Fri Mar  2 20:37:14 2012, Tom M wrote:
Hi all,
   
I'm currently working on our GSoC mentoring organization
 application.
   
Part of that process is providing an ideas list.
   
To form the ideas list I've invited our user community to post
 their
wishes to this thread
   
   
 http://blenderartists.org/forum/showthread.php?247490-GSoC-Wishlist
   
I've summarized the results thus far here
   
   
  
 
 http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2012/Wishlist
   
and have marked things that were a priority for a lot of people
 with
   *
   
Mentors (any core coder/previous years mentors/most folks who have
commit rights qualify) - if you would be willing to scan through
 the
list it would be good to make note of
   
1) stuff that should likely be done only by a core developer - ie
 add
- Core Only
2) stuff on your todo list that you would like others not to touch
 -
ie add - Brecht todo
3) stuff that you would be willing to mentor if it is selected and
would be willing to answer questions from potential gsoc applicants
  on
- ie add - Campbell mentor (note that it is preferable to have
multiple potential mentors for each, so even if someone else has
  their
name by it, please add yours too if you are interested :) )
   
i realise that many things on the list are too small to be a
 complete
gsoc project but we can often aggregate a bunch of small todos
 into a
larger gsoc project
   
Also core developers please feel free to add your own ideas that
 you
would enjoy mentoring or projects that you would like a student to
help you on.
   
Those items that have a potential mentor by them I will move to the
official ideas list.
   
LetterRip
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 --
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 Master Candidate of Computer Science
 Peking University, Beijing, 100871, PRC.
 Tel: +86-13810295146
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