Re: [Bf-committers] Nodes auto hide sockets on collapsed nodes

2012-04-11 Thread Bartek Skorupa
I don't mind this kind of collapsed nodes.
If you don't like them, why don't you just hit Ctl-H?
That's what worries me:
http://www.pasteall.org/pic/29810
Not everybody drags noodles. Some of us (like me) love keyboard  
shortcuts.
I'd like to select all those nodes or preferably individual sockets  
(but how to do it when they are hidden) and hit F.
Collapsing nodes shouldn't make them useless.


Bartek Skorupa

www.bartekskorupa.com



On 2012-04-10, at 20:09, Daniel Salazar - 3Developer.com wrote:

> Anything is better than this http://www.pasteall.org/pic/29809 I  
> don't see
> what's the hurry to get this reverted.
>
> Daniel Salazar
> patazstudio.com
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Re: [Bf-committers] API: How to get a list of running scripts?

2012-04-11 Thread Remigiusz Fiedler
Dima,
yes, i meant Python API,
and particularly 2.49 API.

Global variables (like Blender.myvariable) are perfect for
script-to-script communication but there seems to be no way to
update/delete them when the script cancels unexpectedly (by
user_cancel or by errors).

2012/4/11 Dima Glibitsky :
> Do you mean the Python API? Seems like it's not possible yet... But I
> guess in your case, you can just have a global variable in the script
> (or add some property to a WindowManager) and set it to True/False
> accordingly.
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Re: [Bf-committers] API: How to get a list of running scripts?

2012-04-11 Thread Dima Glibitsky
What is your script doing? Some realtime background processing?

I'm not familiar with 2.49 API, and I'm not sure if this helps your
case, but here's my suggestion:
perhaps you can pass all the relevant data to the new instance of the
script (which would continue the job), and the old one would shut down
itself? I used a similar approach during the development of one of my
scripts, though it was 2.5+ API.

For what reasons are you still using 2.49, by the way?
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[Bf-committers] missing features from the Voronoi node in Cycle

2012-04-11 Thread Ronan Zeegers
Hello Blender coders!

I noticed today that the 4 "Weight" options where removed from the 
Voronoi Texture node in Blender Cycle before it's 1st official release.
What is the reason for that? Is there an other way to tweak the Voronoi?

Ronan Zeegers
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