Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-15 Thread Dalai Felinto
Hi Adriano, not sure what to get from the test. I guess this means you
are able to work with Blender as it, so there is no need for a more
robust stereo support? ;)

Now seriously, is this file cc? If so can you send it over? (or at
least one exr per eye?). It will help with the tests at some point.
--
A quick update: I'm done with the read/write routines for multiview.
The current code is on:
http://github.com/dfelinto/blender/tree/multiview

So far the implementation is by considering the views just as another
pass (one of Ton's ideas). For example:

RenderLayer.Combined.left.R

layer: RenderLayer
pass: Combined.left
channel: R

Note also that Combined.left is a pass and Combined.right would be another pass.
My next goal is to tackle render. For that I'll add "views" to the
scene, which are a camera and a name.

The plan is as follow:
1) read multiview exr   [done]
2) see multiview in UV/image editor as mono [done]
3) write multiview exr  [done]
4) render in multiview
5) compo in multiview
6) see multiview in UV/image editor as stereo
7) see viewport preview
8) ?

--
Dalai
blendernetwork.org/member/dalai-felinto
www.dalaifelinto.com


2013/4/14 Adriano Oliveira :
> A new test:
>
> http://youtu.be/LhbkgRXBVJU
>
>
> Adriano A. Oliveira
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


[Bf-committers] Migrating Blender builds to Visual Studio 2010

2013-04-15 Thread Jürgen Herrmann
Hi there,

after trying to build Blender on VC 2012 in the last weeks I came to the 
conclusion that with the current state of the Microsoft VC 2012 compiler it is 
merely impossible for me to provide a working build. Even if I get blender to 
compile without errors, blender crashes on startup.

I am recently trying recompile the libs for VS 2010 x64 (x86 follows later).
While doing this I'll replace outdated versions of the libs with newer ones.

If all goes well I'll be done with the x64 libs by the end if this week and 
could provide a decent test build of Blender trunk using these libs.

For compilation with this new build environment I'll have to change things in 
the CMakeLists.txt.

If you like I could provide the libs and CMake adaptions to you for inclusion 
in SVN.

Kind regards

Jürgen Herrmann
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Migrating Blender builds to Visual Studio 2010

2013-04-15 Thread Campbell Barton
Hi There,
I'm curious to know - did you investigate why it crashes on startup?,
could you link to a stack-trace of the crash?

Blender should be quite portable between different compilers so its
strange this fails on new msvc.

On Mon, Apr 15, 2013 at 10:38 PM, Jürgen Herrmann  wrote:
> Hi there,
>
> after trying to build Blender on VC 2012 in the last weeks I came to the 
> conclusion that with the current state of the Microsoft VC 2012 compiler it 
> is merely impossible for me to provide a working build. Even if I get blender 
> to compile without errors, blender crashes on startup.
>
> I am recently trying recompile the libs for VS 2010 x64 (x86 follows later).
> While doing this I'll replace outdated versions of the libs with newer ones.
>
> If all goes well I'll be done with the x64 libs by the end if this week and 
> could provide a decent test build of Blender trunk using these libs.
>
> For compilation with this new build environment I'll have to change things in 
> the CMakeLists.txt.
>
> If you like I could provide the libs and CMake adaptions to you for inclusion 
> in SVN.
>
> Kind regards
>
> Jürgen Herrmann
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers



--
- Campbell
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Migrating Blender builds to Visual Studio 2010

2013-04-15 Thread Alexandr Kuznetsov
Hi.

I have basic VC 2012 build working (without Cycles and other fancy 
stuff). Didn't get time around.
Try to disable all extensions with external dependencies like Collada, 
OpenExr, translations, and even python.
After it, you should be able to compile and run minimal Blender.
Then try to recompile all dependencies.


And VS 2012 seems to require:
 if(MSVC11)
 add_definitions(/D_ALLOW_KEYWORD_MACROS /DMS_WINDOWS)
 endif()
in main CMakeList.txt line 998

Best,
Alex



On 4/15/2013 8:55 AM, Campbell Barton wrote:
> Hi There,
> I'm curious to know - did you investigate why it crashes on startup?,
> could you link to a stack-trace of the crash?
>
> Blender should be quite portable between different compilers so its
> strange this fails on new msvc.
>
> On Mon, Apr 15, 2013 at 10:38 PM, Jürgen Herrmann  wrote:
>> Hi there,
>>
>> after trying to build Blender on VC 2012 in the last weeks I came to the 
>> conclusion that with the current state of the Microsoft VC 2012 compiler it 
>> is merely impossible for me to provide a working build. Even if I get 
>> blender to compile without errors, blender crashes on startup.
>>
>> I am recently trying recompile the libs for VS 2010 x64 (x86 follows later).
>> While doing this I'll replace outdated versions of the libs with newer ones.
>>
>> If all goes well I'll be done with the x64 libs by the end if this week and 
>> could provide a decent test build of Blender trunk using these libs.
>>
>> For compilation with this new build environment I'll have to change things 
>> in the CMakeLists.txt.
>>
>> If you like I could provide the libs and CMake adaptions to you for 
>> inclusion in SVN.
>>
>> Kind regards
>>
>> Jürgen Herrmann
>> ___
>> Bf-committers mailing list
>> Bf-committers@blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>
>
> --
> - Campbell
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Migrating Blender builds to Visual Studio 2010

2013-04-15 Thread Thomas Dinges
Hi Jürgen,
first of all thanks for your work and the offer.

I doubt that we can change to vc2010 so easily. If we would switch, we 
would need a couple of MSVC professional licences for the release 
builders, the build bot and core devs.
Also, I rather not have "yet another" build system to support inside our 
cmake and scons files. We already have VC 2008 and MinGW.
And I don't think 2010 gives us a lot (if any?) benefits over 2008 as well.

And last but not least, if we do a migration, than I rather move to the 
latest one, rather than to 2010.

Best regards,
Thomas


Am 15.04.2013 14:38, schrieb Jürgen Herrmann:
> Hi there,
>
> after trying to build Blender on VC 2012 in the last weeks I came to the 
> conclusion that with the current state of the Microsoft VC 2012 compiler it 
> is merely impossible for me to provide a working build. Even if I get blender 
> to compile without errors, blender crashes on startup.
>
> I am recently trying recompile the libs for VS 2010 x64 (x86 follows later).
> While doing this I'll replace outdated versions of the libs with newer ones.
>
> If all goes well I'll be done with the x64 libs by the end if this week and 
> could provide a decent test build of Blender trunk using these libs.
>
> For compilation with this new build environment I'll have to change things in 
> the CMakeLists.txt.
>
> If you like I could provide the libs and CMake adaptions to you for inclusion 
> in SVN.
>
> Kind regards
>
> Jürgen Herrmann
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers


-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Migrating Blender builds to Visual Studio 2010

2013-04-15 Thread Gaia
Maybe it is important to check the nvidia toolkit page:

citation:

Table 1. Supported Windows Compilers (32-bit and 64-bit)
Compiler  IDE
Visual C++ 10.0   Visual Studio 2010
Visual C++ 9.0Visual Studio 2008

see: http://docs.nvidia.com/cuda/cuda-toolkit-release-notes/index.html

Maybe that is good to know ?

cheers,
Gaia


On 15.04.2013 15:38, Thomas Dinges wrote:
> Hi Jürgen,
> first of all thanks for your work and the offer.
>
> I doubt that we can change to vc2010 so easily. If we would switch, we
> would need a couple of MSVC professional licences for the release
> builders, the build bot and core devs.
> Also, I rather not have "yet another" build system to support inside our
> cmake and scons files. We already have VC 2008 and MinGW.
> And I don't think 2010 gives us a lot (if any?) benefits over 2008 as well.
>
> And last but not least, if we do a migration, than I rather move to the
> latest one, rather than to 2010.
>
> Best regards,
> Thomas
>
>
> Am 15.04.2013 14:38, schrieb Jürgen Herrmann:
>> Hi there,
>>
>> after trying to build Blender on VC 2012 in the last weeks I came to the 
>> conclusion that with the current state of the Microsoft VC 2012 compiler it 
>> is merely impossible for me to provide a working build. Even if I get 
>> blender to compile without errors, blender crashes on startup.
>>
>> I am recently trying recompile the libs for VS 2010 x64 (x86 follows later).
>> While doing this I'll replace outdated versions of the libs with newer ones.
>>
>> If all goes well I'll be done with the x64 libs by the end if this week and 
>> could provide a decent test build of Blender trunk using these libs.
>>
>> For compilation with this new build environment I'll have to change things 
>> in the CMakeLists.txt.
>>
>> If you like I could provide the libs and CMake adaptions to you for 
>> inclusion in SVN.
>>
>> Kind regards
>>
>> Jürgen Herrmann
>> ___
>> Bf-committers mailing list
>> Bf-committers@blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


[Bf-committers] Migrating Blender builds to Visual Studio 2010

2013-04-15 Thread Jürgen Herrmann
Hi Thomas and Gaia,

I tried the VS 2012 way before stepping down to 2010.

Nvcc can be forced to work with VC 2012, but I don't consider this safe.
VC 2012 express supports a good load of features previously only available in 
pro versions.
Even OpenMP is in express now. But the compiler has several flaws. It crashes 
very often with normal optimization levels (O2 /Ob2).

So I found porting to VC 2010 until MS brings patches for the compiler and 
nvidia brings VC 2012 support would make it a bit easier to take the step from 
2010 to 2012 instead of 2008->2012

I would volunteer to take over support for the 2010 build system and do the 
porting to vs 2012 when applicable.

Best regards
Jürgen
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Migrating Blender builds to Visual Studio 2010

2013-04-15 Thread Thomas Dinges
Hi Jürgen,

Do you know what are the benefits of using VC 2010? Is Blender faster?
If there are no benefits for the end user, I don't see a reason to switch.

Regarding CUDA, I really hope nVidia will release a new Toolkit soon, 
which brings some improvements and support for VC 2012, this would be 
great.

Best regards,
Thomas

Am 15.04.2013 16:25, schrieb Jürgen Herrmann:
> Hi Thomas and Gaia,
>
> I tried the VS 2012 way before stepping down to 2010.
>
> Nvcc can be forced to work with VC 2012, but I don't consider this safe.
> VC 2012 express supports a good load of features previously only available in 
> pro versions.
> Even OpenMP is in express now. But the compiler has several flaws. It crashes 
> very often with normal optimization levels (O2 /Ob2).
>
> So I found porting to VC 2010 until MS brings patches for the compiler and 
> nvidia brings VC 2012 support would make it a bit easier to take the step 
> from 2010 to 2012 instead of 2008->2012
>
> I would volunteer to take over support for the 2010 build system and do the 
> porting to vs 2012 when applicable.
>
> Best regards
> Jürgen
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers


-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Migrating Blender builds to Visual Studio 2010

2013-04-15 Thread Jürgen Herrmann
Hi Thomas,

I can't tell yet. I'll evaluate this as soon as I have a full featured build of 
blender working. Until now we had only builds with certain features turned off. 
I'll provide the build to the community for testing and benchmarking as soon as 
I have one ;-)
For now this is just a portability step towards vs 2012. Just to find out how 
everything works together and how to compile everything from scratch.


Am 15.04.2013 um 16:36 schrieb Thomas Dinges :

> Hi Jürgen,
> 
> Do you know what are the benefits of using VC 2010? Is Blender faster?
> If there are no benefits for the end user, I don't see a reason to switch.
> 
> Regarding CUDA, I really hope nVidia will release a new Toolkit soon, 
> which brings some improvements and support for VC 2012, this would be 
> great.
> 
> Best regards,
> Thomas
> 
> Am 15.04.2013 16:25, schrieb Jürgen Herrmann:
>> Hi Thomas and Gaia,
>> 
>> I tried the VS 2012 way before stepping down to 2010.
>> 
>> Nvcc can be forced to work with VC 2012, but I don't consider this safe.
>> VC 2012 express supports a good load of features previously only available 
>> in pro versions.
>> Even OpenMP is in express now. But the compiler has several flaws. It 
>> crashes very often with normal optimization levels (O2 /Ob2).
>> 
>> So I found porting to VC 2010 until MS brings patches for the compiler and 
>> nvidia brings VC 2012 support would make it a bit easier to take the step 
>> from 2010 to 2012 instead of 2008->2012
>> 
>> I would volunteer to take over support for the 2010 build system and do the 
>> porting to vs 2012 when applicable.
>> 
>> Best regards
>> Jürgen
>> ___
>> Bf-committers mailing list
>> Bf-committers@blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
> 
> 
> -- 
> Thomas Dinges
> Blender Developer, Artist and Musician
> 
> www.dingto.org
> 
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Migrating Blender builds to Visual Studio 2010

2013-04-15 Thread Jürgen Herrmann
By the way Thomas,

I get a strange error when trying to compile OSL from scratch.
Multiple error C2874: using-declaration causes a multiple declaration of 
'std::tr1::shared_ptr'

I just don't get the problem here :-(
It seems that boost memory.hpp causes this problem.

Do you have a tip on that?

Best regards

Jürgen

Am 15.04.2013 um 16:36 schrieb Thomas Dinges :

> Hi Jürgen,
> 
> Do you know what are the benefits of using VC 2010? Is Blender faster?
> If there are no benefits for the end user, I don't see a reason to switch.
> 
> Regarding CUDA, I really hope nVidia will release a new Toolkit soon, 
> which brings some improvements and support for VC 2012, this would be 
> great.
> 
> Best regards,
> Thomas
> 
> Am 15.04.2013 16:25, schrieb Jürgen Herrmann:
>> Hi Thomas and Gaia,
>> 
>> I tried the VS 2012 way before stepping down to 2010.
>> 
>> Nvcc can be forced to work with VC 2012, but I don't consider this safe.
>> VC 2012 express supports a good load of features previously only available 
>> in pro versions.
>> Even OpenMP is in express now. But the compiler has several flaws. It 
>> crashes very often with normal optimization levels (O2 /Ob2).
>> 
>> So I found porting to VC 2010 until MS brings patches for the compiler and 
>> nvidia brings VC 2012 support would make it a bit easier to take the step 
>> from 2010 to 2012 instead of 2008->2012
>> 
>> I would volunteer to take over support for the 2010 build system and do the 
>> porting to vs 2012 when applicable.
>> 
>> Best regards
>> Jürgen
>> ___
>> Bf-committers mailing list
>> Bf-committers@blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
> 
> 
> -- 
> Thomas Dinges
> Blender Developer, Artist and Musician
> 
> www.dingto.org
> 
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] GSOC 2013 Proposal

2013-04-15 Thread Ton Roosendaal
Hi Siddharth,

All three proposals are very cool, but quite more suitable for GIMP than for 
Blender. For GIMP such filters can well live locally as a plugin. In Blender it 
means to think in the context of tools and usablity. Where would you add this, 
and how then have users interact?

-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 12 Apr, 2013, at 5:25, Siddharth wrote:

> Hi,
> 
> I am currently pursuing MS by Research in the field of computer vision and
> image processing at IIIT- Hyderabad, India. I am interested in working for
> Blender organization this summer in a GSoC project.
> 
> 
> Some of my own ideas:
> 
> a) *Interactive Poisson Image Blending*
> 
> Image editing tasks concern either global changes (color/intensity
> corrections, filters, deformations) or local changes concerned to a
> selection. Here we are interested in achieving local changes, ones that are
> restricted to a region manually selected (ROI), in a seamless and
> effortless manner. The extent of the changes ranges from slight distortions
> to complete replacement by novel content. Examples:Inserting objects, Color
> Transfer, Feature Exchange, Texture Flattening, Local illumination changes,
> etc.
> 
> http://cs.engr.uky.edu/~jacobs/classes/2010_photo/readings/PoissonImageEditing.pdf
> 
> b) *Color2Gray*
> 
> Visually important image features often disappear when color images are
> converted to grayscale. This algorithm reduces such losses by attempting to
> preserve the salient features of the color image. The Color2Gray results
> offer viewers salient information missing from previous grayscale image
> creation methods.
> 
> http://www.cse.cuhk.edu.hk/~leojia/papers/decolorization_iccp12.pdf
> 
> c) *Domain Transform for Edge-Aware Image Processing
> (Non-Photorealistic Animation and Rendering)*
> 
> The processing involves high-quality edge-preserving filtering of images
> (better than bilateral filter). The filter is applied on several image
> processing tasks including edge-preserving smoothing, Depth-of-field
> effects, stylization, detail enhancement, edge enhancement and pencil/color
> pencil sketch.
> 
> http://www.inf.ufrgs.br/~eslgastal/DomainTransform/Gastal_Oliveira_SIGGRAPH2011_Domain_Transform.pdf
> 
> What are your views about this?
> 
> Best Regards,
> Siddharth
> 
> -- 
> Live as if you were to die tomorrow. Learn as if you were to live forever -
> M K Gandhi
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Migrating Blender builds to Visual Studio 2010

2013-04-15 Thread Thomas Dinges
Hi Jürgen,
I have not seen this error before.

Maybe it's a boost version problem? We still use Boost 1.49 in SVN.

Best regards,
Thomas

Am 15.04.2013 18:59, schrieb Jürgen Herrmann:
> By the way Thomas,
>
> I get a strange error when trying to compile OSL from scratch.
> Multiple error C2874: using-declaration causes a multiple declaration of 
> 'std::tr1::shared_ptr'
>
> I just don't get the problem here :-(
> It seems that boost memory.hpp causes this problem.
>
> Do you have a tip on that?
>
> Best regards
>
> Jürgen
>
> Am 15.04.2013 um 16:36 schrieb Thomas Dinges :
>
>> Hi Jürgen,
>>
>> Do you know what are the benefits of using VC 2010? Is Blender faster?
>> If there are no benefits for the end user, I don't see a reason to switch.
>>
>> Regarding CUDA, I really hope nVidia will release a new Toolkit soon,
>> which brings some improvements and support for VC 2012, this would be
>> great.
>>
>> Best regards,
>> Thomas
>>
>> Am 15.04.2013 16:25, schrieb Jürgen Herrmann:
>>> Hi Thomas and Gaia,
>>>
>>> I tried the VS 2012 way before stepping down to 2010.
>>>
>>> Nvcc can be forced to work with VC 2012, but I don't consider this safe.
>>> VC 2012 express supports a good load of features previously only available 
>>> in pro versions.
>>> Even OpenMP is in express now. But the compiler has several flaws. It 
>>> crashes very often with normal optimization levels (O2 /Ob2).
>>>
>>> So I found porting to VC 2010 until MS brings patches for the compiler and 
>>> nvidia brings VC 2012 support would make it a bit easier to take the step 
>>> from 2010 to 2012 instead of 2008->2012
>>>
>>> I would volunteer to take over support for the 2010 build system and do the 
>>> porting to vs 2012 when applicable.
>>>
>>> Best regards
>>> Jürgen
>>> ___
>>> Bf-committers mailing list
>>> Bf-committers@blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
>> -- 
>> Thomas Dinges
>> Blender Developer, Artist and Musician
>>
>> www.dingto.org
>>
>> ___
>> Bf-committers mailing list
>> Bf-committers@blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers


-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


[Bf-committers] Migrating Blender builds to Visual Studio 2010

2013-04-15 Thread Sergey Kurdakov
Hi Jürgen,

Did you try

http://www.microsoft.com/en-us/download/details.aspx?id=38188 over vanilla
vs2012?

see http://support.microsoft.com/kb/2797912 C++ part

Regards
Sergey
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Migrating Blender builds to Visual Studio 2010

2013-04-15 Thread Jürgen Herrmann
Hi Sergey,

Yes i've tried that one. Unfortunately this dies not fix the ICE Problem when 
compiling LLVM or libmv :-(

Regards
Jürgen 

Am 15.04.2013 um 21:40 schrieb Sergey Kurdakov :

> Hi Jürgen,
> 
> Did you try
> 
> http://www.microsoft.com/en-us/download/details.aspx?id=38188 over vanilla
> vs2012?
> 
> see http://support.microsoft.com/kb/2797912 C++ part
> 
> Regards
> Sergey
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


[Bf-committers] Freestyle Demo File

2013-04-15 Thread Ronan Ducluzeau
Hi,
I made a demo file with 8 different simple Line Sets.
http://www.pasteall.org/pic/show.php?id=49363

It is not a terrific render but I think it can give an idea of abilities of
Freestyle.

The .blend file is made of 3 renderlayers and should give an idea of
usability of Freestyle.
http://www.pasteall.org/blend/20773

The letters are rigid bodies falling on the ground and moved by hidden
force fields.
So, it is ready to render as still or animation.

Ronan Ducluzeau
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Migrating Blender builds to Visual Studio 2010

2013-04-15 Thread Jürgen Herrmann
Oh, I see... I thought updating to boost 1.53.0 would be a good idea.
I'll try with 1.49 tomorrow.
Thanks ;-)

Von meinem iPhone gesendet

Am 15.04.2013 um 20:34 schrieb Thomas Dinges :

> Hi Jürgen,
> I have not seen this error before.
> 
> Maybe it's a boost version problem? We still use Boost 1.49 in SVN.
> 
> Best regards,
> Thomas
> 
> Am 15.04.2013 18:59, schrieb Jürgen Herrmann:
>> By the way Thomas,
>> 
>> I get a strange error when trying to compile OSL from scratch.
>> Multiple error C2874: using-declaration causes a multiple declaration of 
>> 'std::tr1::shared_ptr'
>> 
>> I just don't get the problem here :-(
>> It seems that boost memory.hpp causes this problem.
>> 
>> Do you have a tip on that?
>> 
>> Best regards
>> 
>> Jürgen
>> 
>> Am 15.04.2013 um 16:36 schrieb Thomas Dinges :
>> 
>>> Hi Jürgen,
>>> 
>>> Do you know what are the benefits of using VC 2010? Is Blender faster?
>>> If there are no benefits for the end user, I don't see a reason to switch.
>>> 
>>> Regarding CUDA, I really hope nVidia will release a new Toolkit soon,
>>> which brings some improvements and support for VC 2012, this would be
>>> great.
>>> 
>>> Best regards,
>>> Thomas
>>> 
>>> Am 15.04.2013 16:25, schrieb Jürgen Herrmann:
 Hi Thomas and Gaia,
 
 I tried the VS 2012 way before stepping down to 2010.
 
 Nvcc can be forced to work with VC 2012, but I don't consider this safe.
 VC 2012 express supports a good load of features previously only available 
 in pro versions.
 Even OpenMP is in express now. But the compiler has several flaws. It 
 crashes very often with normal optimization levels (O2 /Ob2).
 
 So I found porting to VC 2010 until MS brings patches for the compiler and 
 nvidia brings VC 2012 support would make it a bit easier to take the step 
 from 2010 to 2012 instead of 2008->2012
 
 I would volunteer to take over support for the 2010 build system and do 
 the porting to vs 2012 when applicable.
 
 Best regards
 Jürgen
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers
>>> 
>>> -- 
>>> Thomas Dinges
>>> Blender Developer, Artist and Musician
>>> 
>>> www.dingto.org
>>> 
>>> ___
>>> Bf-committers mailing list
>>> Bf-committers@blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>> ___
>> Bf-committers mailing list
>> Bf-committers@blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
> 
> 
> -- 
> Thomas Dinges
> Blender Developer, Artist and Musician
> 
> www.dingto.org
> 
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


[Bf-committers] Smooth mode with shift in sculpt.

2013-04-15 Thread Antony Riakiotakis
Hi, just noticed that in sculpt mode, when using shift-lclick the brush is
overridden for the tool functionality/strength etc, but the stroke options,
airbrush, spacing etc stay the same, because the tool switch happens on
sculpt system, not on stroke system level. Is this desirable or should it
be added to fix/todo?
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Smooth mode with shift in sculpt.

2013-04-15 Thread Jonathan Williamson
As a sculptor this constantly drives me nuts. I would like to see Shift
switch temporarily to the Smooth brush, with all the smooth brush settings.
This way I can easily specify how I want the smooth brush to act.

Jonathan Williamson
http://cgcookie.com


On Mon, Apr 15, 2013 at 12:58 PM, Antony Riakiotakis wrote:

> Hi, just noticed that in sculpt mode, when using shift-lclick the brush is
> overridden for the tool functionality/strength etc, but the stroke options,
> airbrush, spacing etc stay the same, because the tool switch happens on
> sculpt system, not on stroke system level. Is this desirable or should it
> be added to fix/todo?
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-15 Thread Adriano Oliveira
Hi Dalai,

My intention in showing off is just state my interest in stereoscopy in
Blender.
The boat is not CC, but it is ok to use on tests, as long as you don't
share the model. I can send it to you as soon as possible.

Producing stereoscopic renders are realy easy in any 3d software, but
controling to get good takes is very hard and few softwares have good free
tools already implemented.

My exemple test is no good: the saparetion is too intense and it causes
problems to resolve in perception. I have a better render now, with
convergence corrected in After Effects, that has a nice and easy pluging to
deal with two cameras renders.
I have done three vertions: anaglyph, optimized analglyph [see link below],
and side by side. This last one to wach in .mp4 on my LG passive 3D TV, via
USB flashdrive (no need of a external player).

The conclusion: anaglyph is useless but for preview. 3D Tvs/monitors are
the way to go.

http://www.svoigt.net/index.php/tutorials/22-stereoscopic-3d/29-optimized-anaglyph

I like very much the development of your proposal.

PS: Sebastian Schneider's addon is not 100% funtional with latests builds,
since render layers got to its own place in UI.

;)



Adriano A. Oliveira

Livro: http://goo.gl/WtcNX
Lattes: http://lattes.cnpq.br/8343393957854863
Blog "CG Total": http://cgtotal.net
Blog "Anodinidades": http://anodinidades.wordpress.com/
Produções audiovisuais: *http://vimeo.com/anodinidades/videos*
Fotografia:
http://www.flickr.com/photos/adriano-ol/
Facebook: http://www.facebook.com/adriano.ol
Twitter: http://twitter.com/anodinidades


2013/4/15 Dalai Felinto 

> Hi Adriano, not sure what to get from the test. I guess this means you
> are able to work with Blender as it, so there is no need for a more
> robust stereo support? ;)
>
> Now seriously, is this file cc? If so can you send it over? (or at
> least one exr per eye?). It will help with the tests at some point.
> --
> A quick update: I'm done with the read/write routines for multiview.
> The current code is on:
> http://github.com/dfelinto/blender/tree/multiview
>
> So far the implementation is by considering the views just as another
> pass (one of Ton's ideas). For example:
>
> RenderLayer.Combined.left.R
>
> layer: RenderLayer
> pass: Combined.left
> channel: R
>
> Note also that Combined.left is a pass and Combined.right would be another
> pass.
> My next goal is to tackle render. For that I'll add "views" to the
> scene, which are a camera and a name.
>
> The plan is as follow:
> 1) read multiview exr   [done]
> 2) see multiview in UV/image editor as mono [done]
> 3) write multiview exr  [done]
> 4) render in multiview
> 5) compo in multiview
> 6) see multiview in UV/image editor as stereo
> 7) see viewport preview
> 8) ?
>
> --
> Dalai
> blendernetwork.org/member/dalai-felinto
> www.dalaifelinto.com
>
>
> 2013/4/14 Adriano Oliveira :
> > A new test:
> >
> > http://youtu.be/LhbkgRXBVJU
> >
> >
> > Adriano A. Oliveira
> > ___
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Freestyle Demo File

2013-04-15 Thread Tamito KAJIYAMA
Hi Ronan,

Thanks for the demo file contribution!  I like the idea and animation
renders are fun to watch :)

The letters T and the last E tend to have extra long straight lines likely
due to the Polygonization geometry modifier.  I am going to look into
the issue and see if some stability improvement can be done.  For now
let us keep the .blend file as it is.

Thank you,

-- 
KAJIYAMA, Tamito 


-Original Message- 
From: Ronan Ducluzeau 
Sent: Monday, April 15, 2013 8:53 PM 
To: bf-committers@blender.org 
Subject: [Bf-committers] Freestyle Demo File 

Hi,
I made a demo file with 8 different simple Line Sets.
http://www.pasteall.org/pic/show.php?id=49363

It is not a terrific render but I think it can give an idea of abilities of
Freestyle.

The .blend file is made of 3 renderlayers and should give an idea of
usability of Freestyle.
http://www.pasteall.org/blend/20773

The letters are rigid bodies falling on the ground and moved by hidden
force fields.
So, it is ready to render as still or animation.

Ronan Ducluzeau
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Migrating Blender builds to Visual Studio 2010

2013-04-15 Thread Asbjørn
On 15.04.2013 16:36, Thomas Dinges wrote:
> Do you know what are the benefits of using VC 2010? Is Blender faster?
> If there are no benefits for the end user, I don't see a reason to switch.

FWIW LuxRender saw a small but definite speedup (around 5-10% depending 
on scene) when switching to VC 2010.

However the main reason to use VS 2010 would be the significantly 
improved IDE experience. It's night and day compared to VS 2008, IMHO.

Just my 2 cents :)

Cheers
- Asbjørn

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56076] trunk/blender/source/blender/ render/intern/source/render_result.c: Fix crash rendering environment maps.

2013-04-15 Thread Tamito KAJIYAMA
Hi Brecht,

The call of BKE_freestyle_config_init() was moved to that place in revision 
56075,
and the function call in the previous place was intentional but for a wrong 
reason:
I was confused by RenderLayer and SceneRenderLayer.  Because of the comment
quoted below, I was copying and pasting the same function call from scene.c.

> /* note, this has to be in sync with scene.c */

Thanks for the fix anyway.

Best regards,

-- 
KAJIYAMA, Tamito 


-Original Message- 
From: Brecht Van Lommel
Sent: Tuesday, April 16, 2013 12:12 AM
To: bf-blender-...@blender.org
Subject: [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56076] 
trunk/blender/source/blender/ 
render/intern/source/render_result.c: Fix crash rendering environment maps.

Revision: 56076
  
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56076
Author:   blendix
Date: 2013-04-15 23:12:54 + (Mon, 15 Apr 2013)
Log Message:
---
Fix crash rendering environment maps. I think this freestyle code was not
intended to be here and probably was left over from some earlier code, as
resetting the configuration on render would lead to data loss.

Modified Paths:
--
trunk/blender/source/blender/render/intern/source/render_result.c

Modified: trunk/blender/source/blender/render/intern/source/render_result.c
===
--- trunk/blender/source/blender/render/intern/source/render_result.c 
2013-04-15 23:12:52 UTC (rev 56075)
+++ trunk/blender/source/blender/render/intern/source/render_result.c 
2013-04-15 23:12:54 UTC (rev 56076)
@@ -538,8 +538,6 @@
  render_layer_add_pass(rr, rl, 3, SCE_PASS_TRANSM_INDIRECT);
  if (srl->passflag  & SCE_PASS_TRANSM_COLOR)
  render_layer_add_pass(rr, rl, 3, SCE_PASS_TRANSM_COLOR);
-
- BKE_freestyle_config_init(&srl->freestyleConfig);
  }
  /* sss, previewrender and envmap don't do layers, so we make a default one */
  if (rr->layers.first == NULL && !(layername && layername[0])) {

___
Bf-blender-cvs mailing list
bf-blender-...@blender.org
http://lists.blender.org/mailman/listinfo/bf-blender-cvs 

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers