Re: [Bf-committers] Blender compiled but cannot run

2014-03-13 Thread Jürgen Herrmann
Hi 郭翔宇,

Unfortunately we stopped working on VC2012 Support due to availability of 
VC2013. So recent changes in The build system and library structure could lead 
to this.
On the other hand VC2012 never supported debug builds. You could try to build a 
release build, that should work. Or switch to VS2013 ;-)

Sorry for the inconvenience.

We should actually remove the VC11 libs from SVN.

best regards
Jürgen


- Ursprüngliche Nachricht -
Von: 郭翔宇 csgxy...@gmail.com
Gesendet: ‎13.‎03.‎2014 03:29
An: bf-committers@blender.org bf-committers@blender.org
Betreff: [Bf-committers] Blender compiled but cannot run

Hi guys,
I'm new to Blender developing and recently I downloaded Blender's source
code and compiled it as instructions on Blender's wiki
(
http://wiki.blender.org/index.php/Dev:Doc/Building_Blender/Windows/msvc/CMake
)
says. Yet during the compilation two projects are failed, one is a LINK
error which says it cannot find python33_d.lib, and the other is some
syntax error that said it cannot understand the symbol std::not1...
I solved the 1st problem by downloading another python33_d.lib from
https://svn.blender.org/svnroot/bf-blender/trunk/lib/win64/python/lib/
and I solved the 2nd problem by adding header functional at the beginning
of the file.
After these modifications the Blender can be successfully built.
However, when I tried to run the built binary, it told me that some dlls
were missing,
which are python33_d.dll, OpenAL32.dll, OpenColorIO.dll, pthreadVC2.dll. I
found them in downloaded files and copied them into the folder Blender
binary exists. At this time when I ran Blender, it told me:
Application cannot be launched(0xc0150002), please click OK to exit the
application.
Is there anybody know how to deal with this problem? I'd appreciate your
help in advance.

By the way, these are my building environment:
Win8 x64,
Visual Studio 2012 x64 compiler
use CMake GUI
and the lib I downloaded to build Blender is from:
https://svn.blender.org/svnroot/bf-blender/trunk/lib/win64_vc11
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Re: [Bf-committers] Blender compiled but cannot run

2014-03-13 Thread Yousef Hurfoush
is there a VS 2013 libs in SVN, if so why wasn't it announced! thank you.


Regards
Yousef Harfoush
ba...@msn.com



 To: bf-committers@blender.org
 From: shadow...@me.com
 Date: Thu, 13 Mar 2014 07:03:48 +0100
 Subject: Re: [Bf-committers] Blender compiled but cannot run
 
 Hi 郭翔宇,
 
 Unfortunately we stopped working on VC2012 Support due to availability of 
 VC2013. So recent changes in The build system and library structure could 
 lead to this.
 On the other hand VC2012 never supported debug builds. You could try to build 
 a release build, that should work. Or switch to VS2013 ;-)
 
 Sorry for the inconvenience.
 
 We should actually remove the VC11 libs from SVN.
 
 best regards
 Jürgen
 
 
 - Ursprüngliche Nachricht -
 Von: 郭翔宇 csgxy...@gmail.com
 Gesendet: ‎13.‎03.‎2014 03:29
 An: bf-committers@blender.org bf-committers@blender.org
 Betreff: [Bf-committers] Blender compiled but cannot run
 
 Hi guys,
 I'm new to Blender developing and recently I downloaded Blender's source
 code and compiled it as instructions on Blender's wiki
 (
 http://wiki.blender.org/index.php/Dev:Doc/Building_Blender/Windows/msvc/CMake
 )
 says. Yet during the compilation two projects are failed, one is a LINK
 error which says it cannot find python33_d.lib, and the other is some
 syntax error that said it cannot understand the symbol std::not1...
 I solved the 1st problem by downloading another python33_d.lib from
 https://svn.blender.org/svnroot/bf-blender/trunk/lib/win64/python/lib/
 and I solved the 2nd problem by adding header functional at the beginning
 of the file.
 After these modifications the Blender can be successfully built.
 However, when I tried to run the built binary, it told me that some dlls
 were missing,
 which are python33_d.dll, OpenAL32.dll, OpenColorIO.dll, pthreadVC2.dll. I
 found them in downloaded files and copied them into the folder Blender
 binary exists. At this time when I ran Blender, it told me:
 Application cannot be launched(0xc0150002), please click OK to exit the
 application.
 Is there anybody know how to deal with this problem? I'd appreciate your
 help in advance.
 
 By the way, these are my building environment:
 Win8 x64,
 Visual Studio 2012 x64 compiler
 use CMake GUI
 and the lib I downloaded to build Blender is from:
 https://svn.blender.org/svnroot/bf-blender/trunk/lib/win64_vc11
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Re: [Bf-committers] Blender compiled but cannot run

2014-03-13 Thread Jürgen Herrmann
Hi Yousef,

There is a Windows_Vc12 and a a win64_vc12 libs directory in svn.
 Visual Studio 2012 and 2013 support is experimental, I think that is the 
reason it wasn't announced yet.

Best regards,
Jürgen

- Ursprüngliche Nachricht -
Von: Yousef Hurfoush ba...@msn.com
Gesendet: ‎13.‎03.‎2014 07:21
An: blender foundation committers bf-committers@blender.org
Betreff: Re: [Bf-committers] Blender compiled but cannot run

is there a VS 2013 libs in SVN, if so why wasn't it announced! thank you.


Regards
Yousef Harfoush
ba...@msn.com



 To: bf-committers@blender.org
 From: shadow...@me.com
 Date: Thu, 13 Mar 2014 07:03:48 +0100
 Subject: Re: [Bf-committers] Blender compiled but cannot run
 
 Hi 郭翔宇,
 
 Unfortunately we stopped working on VC2012 Support due to availability of 
 VC2013. So recent changes in The build system and library structure could 
 lead to this.
 On the other hand VC2012 never supported debug builds. You could try to build 
 a release build, that should work. Or switch to VS2013 ;-)
 
 Sorry for the inconvenience.
 
 We should actually remove the VC11 libs from SVN.
 
 best regards
 Jürgen
 
 
 - Ursprüngliche Nachricht -
 Von: 郭翔宇 csgxy...@gmail.com
 Gesendet: ‎13.‎03.‎2014 03:29
 An: bf-committers@blender.org bf-committers@blender.org
 Betreff: [Bf-committers] Blender compiled but cannot run
 
 Hi guys,
 I'm new to Blender developing and recently I downloaded Blender's source
 code and compiled it as instructions on Blender's wiki
 (
 http://wiki.blender.org/index.php/Dev:Doc/Building_Blender/Windows/msvc/CMake
 )
 says. Yet during the compilation two projects are failed, one is a LINK
 error which says it cannot find python33_d.lib, and the other is some
 syntax error that said it cannot understand the symbol std::not1...
 I solved the 1st problem by downloading another python33_d.lib from
 https://svn.blender.org/svnroot/bf-blender/trunk/lib/win64/python/lib/
 and I solved the 2nd problem by adding header functional at the beginning
 of the file.
 After these modifications the Blender can be successfully built.
 However, when I tried to run the built binary, it told me that some dlls
 were missing,
 which are python33_d.dll, OpenAL32.dll, OpenColorIO.dll, pthreadVC2.dll. I
 found them in downloaded files and copied them into the folder Blender
 binary exists. At this time when I ran Blender, it told me:
 Application cannot be launched(0xc0150002), please click OK to exit the
 application.
 Is there anybody know how to deal with this problem? I'd appreciate your
 help in advance.
 
 By the way, these are my building environment:
 Win8 x64,
 Visual Studio 2012 x64 compiler
 use CMake GUI
 and the lib I downloaded to build Blender is from:
 https://svn.blender.org/svnroot/bf-blender/trunk/lib/win64_vc11
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[Bf-committers] Commit messages

2014-03-13 Thread Sergey Sharybin
Hey everyone,

Tiny little request -- that'd really help at this stage if you'll be
mentioning whether the fix you're committing is a fix for a regression and
to be ported to the final 2.70 release.

There're quite a few changes already and keeping track on which issues are
regressions becoming more and more tricky. Your little note in the commit
message about this would help us NOT to miss crucial fix for the 2.70 :)

Thanks a bunch and catch you next time!

-- 
With best regards, Sergey Sharybin
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Re: [Bf-committers] Revisions to backport 2.70

2014-03-13 Thread Sergey Sharybin
Started the list from scratch.

At least one revision is to be merged to the final release (simple enough,
RC3 wouldn't be needed for it).


On Thu, Mar 13, 2014 at 12:10 AM, Sergey Sharybin sergey@gmail.comwrote:

 I've added that yes. And that is the reason of re-tag.

 Request: please all BF developers be ONLINE at the day of release state
 review!


 On Thu, Mar 13, 2014 at 12:06 AM, Brecht Van Lommel 
 brechtvanlom...@pandora.be wrote:

 I added another fix to the wiki list:
 d7cff8f74c00e6952c9f69e5f673f2b68045ef3e

 On Wed, Mar 12, 2014 at 8:30 AM, Sergey Sharybin sergey@gmail.com
 wrote:
  Added the wiki page with revisions above. Easier to click-and-see :)
 
 
 http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.70/Bug_Fixes#Revisions_to_be_merged_to_the_tag
 
 
  On Tue, Mar 11, 2014 at 12:00 PM, Sergey Sharybin sergey@gmail.com
 wrote:
 
  Updated list of the revisions so far:
 
  Jens:
  68ef6797b2fc2d2e37f59f6aae0d57b4ce8cc4bc
  ac0cdec90f5a9581e2e45e29ef4d6aae47e2ac1b
  e913eab38602b082c445b4ca4d4eeb3abb60f7d7 +
  8d09ec63b7b9aad23a2a9760e174deea04070a02 ?
 
  Thomas:
  9630fa7c7e15a16dc90298745f4f94018f982da6
 
  Sergey:
  4ce7d5cb79e23c4b28b1f1afe11fa066f3a5ea9c
  b839fb9bb7256ed8e2b519c6bdd725129cc26261
  43b5f0af2dd855f35b5e359dc730c58a953d641d
  4d47e752238e24b4ae3faec36a98c3c4e8e833a2
 
  Bastien:
  cfefc5d0d4e6e704333936a295d6ffa45122fb1b
 
  Howard:
  c1be7e12ee3cb853769f63d4da1747b838908411
 
  Campbell:
  6ddd54f5a5cad17d7d5e8b7b48a4616d71267aaa
  7a9838b5d38c0f7a7f97f59c29c4004d6924bbfd +
  98abc80dcf52e6711d20f7e5738e5a8797567f24
  23fbc9f22f3dfd7151c4396a17fbe586b0594d81
 
  Joshua:
  c31c8fa14e0754a1d93d145ba5ce32866f24fb84
  7461fead506ebac8bf730148e1ace66db116d18a ?
  d219312d44d7153dfe74eeef1dd0f8cbbc1340f3 ?
 
  Lukas:
  08444518e62b4c7154c1428c33adab842774aa30 +
  c05896eb35e61918ccbfc8deaf7312895fcade36
  ef51b690090967f5576b88a528a79c5defb1ddd4
  19935f0fc3330cc6e10a873def0f7eb06f860d96
 
  Jeorg:
  b977cfd28bd2896e9be7709e8b4b1e4713511ff7
 
  Antony:
  3c3c2cd53c3aa08d091ada93d337d6b99a546b08
  9ecf73f7036c9d8482d95075916f48f9a7a806c1
  20f7a34abe871a6c3e4b168c6831bbaef55ce64f
  f03df4f0241328c1d65e6910a5374935a6f2f78d
  2de9da6ee9a8813704ad402c7bc4ba77b35a9267 ?
 
  Checked until rev 23fbc9f22f3dfd7151c4396a17fbe586b0594d81
 
  Also think revisions marked as ? from Ali are fine.
 
  P.S. Now i do feel like Stierlitz typing an encrypted message to the
  Center.
 
 
 
  On Tue, Mar 11, 2014 at 12:37 AM, Thomas Dinges blen...@dingto.org
 wrote:
 
  I would not add 8a38d840e99be38a4827fefb3834c9704050e4a8.
  It is no bugfix, more of a cleanup/optimization.
 
  As Sergey already mentioned, this is the only one that should be added
  from my side:
  9630fa7c7e15a16dc90298745f4f94018f982da6
 
  Thanks,
  Thomas
 
 
  Am 10.03.2014 18:16, schrieb Campbell Barton:
   Went over the list range:
  
 
 19f7f9afab1b36ca8a92e739b7591f694b902dcb..b977cfd28bd2896e9be7709e8b4b1e4713511ff7
  
   and heres some possible candidates to be added:
  
   Antony Riakiotakis? - assume you would have noted yourself if these
   were needed. double checking.
   20f7a34abe871a6c3e4b168c6831bbaef55ce64f
   f03df4f0241328c1d65e6910a5374935a6f2f78d
  
   Joshua Leung
   7461fead506ebac8bf730148e1ace66db116d18a
   d219312d44d7153dfe74eeef1dd0f8cbbc1340f3 (seems safe)
  
   Thomas Dinges
   8a38d840e99be38a4827fefb3834c9704050e4a8 (does this apply to
 master?)
  
   On Tue, Mar 11, 2014 at 3:45 AM, Lukas Tönne 
 lukas.toe...@gmail.com
  wrote:
   I would add
  
   small fix for displace node regression:
   ef51b690090967f5576b88a528a79c5defb1ddd4
  
   invalid return value in copy-to-selected operator:
   19935f0fc3330cc6e10a873def0f7eb06f860d96
  
  
   On Mon, Mar 10, 2014 at 4:26 PM, Sergey Sharybin 
 sergey@gmail.com
  wrote:
  
   Seems trivial fixes, added to the list.
  
  
   On Mon, Mar 10, 2014 at 9:13 PM, Antony Riakiotakis 
 kal...@gmail.com
   wrote:
   Hi Sergey, could you please add
  
   3c3c2cd53c3aa08d091ada93d337d6b99a546b08
  
   and
  
   9ecf73f7036c9d8482d95075916f48f9a7a806c1
  
  
   to the list?
  
   Thanks!
  
   A.
  
  
   On 10 March 2014 15:08, Bastien Montagne montagn...@wanadoo.fr
  wrote:
  
   Hi Sergey,
  
   Would not backport a28dce6cc8d2b8338f220909bacc8ef7b1018677 to
  2.70, as
   you say it'd break translations, and it's a very minor issue
 imho,
  not
   worth it. ;)
  
   Cheers,
   Bastien
  
   On 10/03/2014 13:06, Sergey Sharybin wrote:
   Hey everyone.
  
   Here's initial list of revisions which are to be backported to
 the
   next
   release candidate (or even release):
  
   Jens:
   68ef6797b2fc2d2e37f59f6aae0d57b4ce8cc4bc
  
   Thomas:
   9630fa7c7e15a16dc90298745f4f94018f982da6
  
   Sergey:
   4ce7d5cb79e23c4b28b1f1afe11fa066f3a5ea9c
   b839fb9bb7256ed8e2b519c6bdd725129cc26261
   43b5f0af2dd855f35b5e359dc730c58a953d641d
   4d47e752238e24b4ae3faec36a98c3c4e8e833a2
  
   Bastien:
   cfefc5d0d4e6e704333936a295d6ffa45122fb1b
   

[Bf-committers] Can't recompile after interruption

2014-03-13 Thread Nkansah Rexford
Compiling has always worked. However, today, whiles I run the 'make'
command, I forgot of it, and restarted ma PC.

I came back to try again hoping it'll continue from where it stopped, and I
got this:

CMake Warning at CMakeLists.txt:2290 (message):
   'requests' path could not be found in:
   '/usr/lib/python3.3/site-packages/requests'
   WITH_PYTHON_INSTALL_REQUESTS option will be ignored when installing
 python

 CMake Error at intern/cycles/blender/CMakeLists.txt:52 (if):
   if given arguments:
 Unix Makefiles MATCHES Xcode AND VERSION_GREATER 5.0
   Unknown arguments specified


What should I do to keep the compiling on track? Thanks
-- 
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Re: [Bf-committers] Can't recompile after interruption

2014-03-13 Thread brita
Hey,
python-requests was added for something to do with http requests for the
sketchfab addon (and usable for other addons). To have this working, you
should install python requests via your OS normal way or
http://docs.python-requests.org/en/latest/user/install/ .
If you don't care about this functionality, you can edit your cmake
configuration and uncheck 'WITH_PYTHON_INSTALL_REQUESTS'

Inês Almeida
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Re: [Bf-committers] Can't recompile after interruption

2014-03-13 Thread Nkansah Rexford
What about the
CMake Error at intern/cycles/blender/CMakeLists.txt:52 (if):
  if given arguments:
Unix Makefiles MATCHES Xcode AND VERSION_GREATER 5.0
  Unknown arguments specified

without it, its not allowing me to even compile. Any idea?


On Thu, Mar 13, 2014 at 11:13 AM, brita britalme...@gmail.com wrote:

 Hey,
 python-requests was added for something to do with http requests for the
 sketchfab addon (and usable for other addons). To have this working, you
 should install python requests via your OS normal way or
 http://docs.python-requests.org/en/latest/user/install/ .
 If you don't care about this functionality, you can edit your cmake
 configuration and uncheck 'WITH_PYTHON_INSTALL_REQUESTS'

 Inês Almeida
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Re: [Bf-committers] Can't recompile after interruption

2014-03-13 Thread Jürgen Herrmann
This error should be fixed with the latest revision.
Please update your local repository and retry 

- Ursprüngliche Nachricht -
Von: Nkansah Rexford nkansahrexf...@gmail.com
Gesendet: ‎13.‎03.‎2014 10:50
An: bf-blender developers bf-committers@blender.org
Betreff: Re: [Bf-committers] Can't recompile after interruption

What about the
CMake Error at intern/cycles/blender/CMakeLists.txt:52 (if):
  if given arguments:
Unix Makefiles MATCHES Xcode AND VERSION_GREATER 5.0
  Unknown arguments specified

without it, its not allowing me to even compile. Any idea?


On Thu, Mar 13, 2014 at 11:13 AM, brita britalme...@gmail.com wrote:

 Hey,
 python-requests was added for something to do with http requests for the
 sketchfab addon (and usable for other addons). To have this working, you
 should install python requests via your OS normal way or
 http://docs.python-requests.org/en/latest/user/install/ .
 If you don't care about this functionality, you can edit your cmake
 configuration and uncheck 'WITH_PYTHON_INSTALL_REQUESTS'

 Inês Almeida
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Re: [Bf-committers] Can't recompile after interruption

2014-03-13 Thread Nkansah Rexford
Thank you for the fix. Its compiling now.

:)


On Thu, Mar 13, 2014 at 12:04 PM, Jürgen Herrmann shadow...@me.com wrote:

 This error should be fixed with the latest revision.
 Please update your local repository and retry 

 - Ursprüngliche Nachricht -
 Von: Nkansah Rexford nkansahrexf...@gmail.com
 Gesendet: ‎13.‎03.‎2014 10:50
 An: bf-blender developers bf-committers@blender.org
 Betreff: Re: [Bf-committers] Can't recompile after interruption

 What about the
 CMake Error at intern/cycles/blender/CMakeLists.txt:52 (if):
   if given arguments:
 Unix Makefiles MATCHES Xcode AND VERSION_GREATER 5.0
   Unknown arguments specified

 without it, its not allowing me to even compile. Any idea?


 On Thu, Mar 13, 2014 at 11:13 AM, brita britalme...@gmail.com wrote:

  Hey,
  python-requests was added for something to do with http requests for the
  sketchfab addon (and usable for other addons). To have this working, you
  should install python requests via your OS normal way or
  http://docs.python-requests.org/en/latest/user/install/ .
  If you don't care about this functionality, you can edit your cmake
  configuration and uncheck 'WITH_PYTHON_INSTALL_REQUESTS'
 
  Inês Almeida
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[Bf-committers] Prospective GSOC [Harshit Mehta]

2014-03-13 Thread Harshit Mehta
Hello everyone,

I am using blender since last two years. Before that I was onto Autodesk
Maya (student version). This winter I got chance to download blender code
and build it. I tried it on windows with MSVC9 following wiki. Since then I
am trying to get myself familiar with source code. Recently I am also
trying to solve few bugs. That's for my introduction. Now I turn to my main
purpose of contributing Blender through GSOC 2014.

I am writing this mail to get feedback on my ideas for proposal. I wish to
modify decimate modifier by adding a brush facility to selectively reduce
meshes.

1**. One could adjust brush size (part of mesh under impact) as with other
brushes. Decimate need to be operated in edit mode then.

2**. Use of brush strength parameter -
With lower brush strength, only edges (low cost) with lengths below certain
threshold will get collapsed. Other low cost edges will only get shortened.
If artist feels edge shortening doesn't affect mesh shape largely he can
with subsequent brush applications get edge collapsed.
So in nutshell there would be a length threshold below which edges will get
collapsed. As brush strength increases, this threshold will also increase.

3. Symmetric reduction by specifying plane of symmetry
 It would be useful for human body like meshes. Apply reduction on one half
and other also gets mesh-reduced. Symmetry could also be made to be
calculated without POS specification. This option would be manifested as a
check-box.

4. Within current edge collapse, option could be added to replace edge with
its midpoint instead of moving one vertex to another. Again that would be
more useful for symmetric objects. I doubt unsubdivide would also give
similar results. So may not be much of new addition.

5. I would love to try implementation of  hoppe's energy criterion for edge
(to be collapsed) selection instead of cost factor (length * curvature).
This would also take into account contributions of texture coordinates,
border edges, and surface discontinuities and select as per lowest energy.

Maybe, addition of all above features along with existing ones will create
a lot of clutter in decimate section. I wish to completely separate brush
implementation from existing one and add point 3,4 and 5 (ones which
finally turn out worthy) along with current collapse, un-subdivide and
planar.

I understand what i have stated above would be much less for a typical GSOC
project. I also have plan for adding a new modifier but am currently in
search for its implementation techniques. As soon as I figure out
sufficient about it, I will write back again. My purpose of writing this
mail was only to get feedback on my ideas on decimate modifier.

Thanks for going through my mail. I am wait eagerly for feedback from
developers.

Harshit Mehta
Email: harshitmehta2...@gmail.com
Phone No: +918058412102
IRC nick: Harshit22
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Re: [Bf-committers] Blender compiled but cannot run

2014-03-13 Thread Yousef Hurfoush
it look like theses libs are missing from vc12 svn:
samplerate
tinyxml
yaml

will they added soon? 

thank you.

Regards
Yousef Harfoush
ba...@msn.com

  
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[Bf-committers] Possible Proposals for GSOC 2014

2014-03-13 Thread Elijah Caine
Hello Blender Committers,

I really want to contribute to Blender this GSOC, so between times of
studying for the end of term at University I am attempting to put together
a proposal.

My question to everyone here is which is more pressing/ which would be a
better task for a first-year, extremely passionate and hard working,
computer science student this Google Summer of Code:

Improved Vector Blur Node
Improved Solidify Modifier

These both come from the 'Ideas' page and jumped out at me, however if
anybody here thinks there is something more pressing then I am open to new
ideas. I am very passionate about Blender and want to help in any way I can
and would love to participate in GSOC with blender this year.

Thank you,
Elijah
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