Re: [Bf-committers] Release planning update - Blender 3.0 later
First off I want to say thank you. I have been using EEVEE render for realtime / teaching physics and coding and the progress is amazing, but there are 2 things that need priority for the release or at least to be placed on the roadmap. there has been talk about open subdivision living 'after the stack' on the GPU - but also being available as a modifier (slower - but compatible) I believe the same concept should apply to GPU armature skinning - or slower but 'stack compatible' - armature modifier also - https://developer.blender.org/T88331 - alpha hash has some issues for realtime that are easily amended . --- ___ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Looking into mail problem (test)
One last follow up: I did notice that spamassassin was tossing some occasional errors, and have restarted the service. It indeed could have been a cause for some, but not all users, being problematic with delivery. On Mon, Jun 14, 2021 at 3:44 PM Dan McGrath wrote: > So, > > Aaron and I did some quick tests, but for some reason it just started > working again, even after he updated his settings back. I did resave the > filter page for the list, which could have corrected something perhaps, but > other than over the weekend when Ton and Francesco poked at the lists, > nothing has changed in at least weeks since Aaron last mailed on June 4. > > TL;DR: Something could have accidentally broken over the last few days, > but possibly worked itself out. Poke you have problems sending to the lists! > > Thank you! > > On Mon, Jun 14, 2021 at 3:25 PM Dan McGrath > wrote: > >> Hi, >> >> Indeed, the mailing list mime vs plain text appears to be at the root of >> the problem. >> >> Will see if I can figure out exactly why! In the meantime, you may want >> to update your settings to MIME instead of plain text. >> >> On Mon, Jun 14, 2021 at 3:23 PM Aaron Carlisle via Bf-committers < >> bf-committers@blender.org> wrote: >> >>> Test using MIME >>> >>> On Mon, Jun 14, 2021 at 3:10 PM Dan McGrath via Bf-committers < >>> bf-committers@blender.org> wrote: >>> >>> > Sorry for the noise, just checking into some potential mailing list >>> > delivery problem from external users. So far it seems to be gmail >>> > users, but not all the details are known yet. >>> > >>> > There may be a small handful of these, mind the noise! >>> > >>> > -- >>> > Cheers, >>> > Danny >>> > >>> > -- >>> > Danny McGrath - danmcgrath...@gmail.com >>> > GPG key: EDF6 AFF5 2086 F93A 1F59 36A5 44B6 26F3 6968 71CA >>> > ___ >>> > Bf-committers mailing list >>> > Bf-committers@blender.org >>> > List details, subscription details or unsubscribe: >>> > https://lists.blender.org/mailman/listinfo/bf-committers >>> > >>> >>> >>> -- >>> Aaron Carlisle >>> >>> Project administrator for the Blender 3D Documentation Project >>> Email: carlisle@gmail.com >>> Website: https://blendify.github.io >>> ___ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> List details, subscription details or unsubscribe: >>> https://lists.blender.org/mailman/listinfo/bf-committers >>> >> >> >> -- >> Cheers, >> Danny >> >> -- >> Danny McGrath - danmcgrath...@gmail.com >> GPG key: EDF6 AFF5 2086 F93A 1F59 36A5 44B6 26F3 6968 71CA >> > > > -- > Cheers, > Danny > > -- > Danny McGrath - danmcgrath...@gmail.com > GPG key: EDF6 AFF5 2086 F93A 1F59 36A5 44B6 26F3 6968 71CA > -- Cheers, Danny -- Danny McGrath - danmcgrath...@gmail.com GPG key: EDF6 AFF5 2086 F93A 1F59 36A5 44B6 26F3 6968 71CA ___ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Looking into mail problem (test)
So, Aaron and I did some quick tests, but for some reason it just started working again, even after he updated his settings back. I did resave the filter page for the list, which could have corrected something perhaps, but other than over the weekend when Ton and Francesco poked at the lists, nothing has changed in at least weeks since Aaron last mailed on June 4. TL;DR: Something could have accidentally broken over the last few days, but possibly worked itself out. Poke you have problems sending to the lists! Thank you! On Mon, Jun 14, 2021 at 3:25 PM Dan McGrath wrote: > Hi, > > Indeed, the mailing list mime vs plain text appears to be at the root of > the problem. > > Will see if I can figure out exactly why! In the meantime, you may want to > update your settings to MIME instead of plain text. > > On Mon, Jun 14, 2021 at 3:23 PM Aaron Carlisle via Bf-committers < > bf-committers@blender.org> wrote: > >> Test using MIME >> >> On Mon, Jun 14, 2021 at 3:10 PM Dan McGrath via Bf-committers < >> bf-committers@blender.org> wrote: >> >> > Sorry for the noise, just checking into some potential mailing list >> > delivery problem from external users. So far it seems to be gmail >> > users, but not all the details are known yet. >> > >> > There may be a small handful of these, mind the noise! >> > >> > -- >> > Cheers, >> > Danny >> > >> > -- >> > Danny McGrath - danmcgrath...@gmail.com >> > GPG key: EDF6 AFF5 2086 F93A 1F59 36A5 44B6 26F3 6968 71CA >> > ___ >> > Bf-committers mailing list >> > Bf-committers@blender.org >> > List details, subscription details or unsubscribe: >> > https://lists.blender.org/mailman/listinfo/bf-committers >> > >> >> >> -- >> Aaron Carlisle >> >> Project administrator for the Blender 3D Documentation Project >> Email: carlisle@gmail.com >> Website: https://blendify.github.io >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> List details, subscription details or unsubscribe: >> https://lists.blender.org/mailman/listinfo/bf-committers >> > > > -- > Cheers, > Danny > > -- > Danny McGrath - danmcgrath...@gmail.com > GPG key: EDF6 AFF5 2086 F93A 1F59 36A5 44B6 26F3 6968 71CA > -- Cheers, Danny -- Danny McGrath - danmcgrath...@gmail.com GPG key: EDF6 AFF5 2086 F93A 1F59 36A5 44B6 26F3 6968 71CA ___ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Looking into mail problem (test)
Hi, Indeed, the mailing list mime vs plain text appears to be at the root of the problem. Will see if I can figure out exactly why! In the meantime, you may want to update your settings to MIME instead of plain text. On Mon, Jun 14, 2021 at 3:23 PM Aaron Carlisle via Bf-committers < bf-committers@blender.org> wrote: > Test using MIME > > On Mon, Jun 14, 2021 at 3:10 PM Dan McGrath via Bf-committers < > bf-committers@blender.org> wrote: > > > Sorry for the noise, just checking into some potential mailing list > > delivery problem from external users. So far it seems to be gmail > > users, but not all the details are known yet. > > > > There may be a small handful of these, mind the noise! > > > > -- > > Cheers, > > Danny > > > > -- > > Danny McGrath - danmcgrath...@gmail.com > > GPG key: EDF6 AFF5 2086 F93A 1F59 36A5 44B6 26F3 6968 71CA > > ___ > > Bf-committers mailing list > > Bf-committers@blender.org > > List details, subscription details or unsubscribe: > > https://lists.blender.org/mailman/listinfo/bf-committers > > > > > -- > Aaron Carlisle > > Project administrator for the Blender 3D Documentation Project > Email: carlisle@gmail.com > Website: https://blendify.github.io > ___ > Bf-committers mailing list > Bf-committers@blender.org > List details, subscription details or unsubscribe: > https://lists.blender.org/mailman/listinfo/bf-committers > -- Cheers, Danny -- Danny McGrath - danmcgrath...@gmail.com GPG key: EDF6 AFF5 2086 F93A 1F59 36A5 44B6 26F3 6968 71CA ___ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Looking into mail problem (test)
Test using MIME On Mon, Jun 14, 2021 at 3:10 PM Dan McGrath via Bf-committers < bf-committers@blender.org> wrote: > Sorry for the noise, just checking into some potential mailing list > delivery problem from external users. So far it seems to be gmail > users, but not all the details are known yet. > > There may be a small handful of these, mind the noise! > > -- > Cheers, > Danny > > -- > Danny McGrath - danmcgrath...@gmail.com > GPG key: EDF6 AFF5 2086 F93A 1F59 36A5 44B6 26F3 6968 71CA > ___ > Bf-committers mailing list > Bf-committers@blender.org > List details, subscription details or unsubscribe: > https://lists.blender.org/mailman/listinfo/bf-committers > -- Aaron Carlisle Project administrator for the Blender 3D Documentation Project Email: carlisle@gmail.com Website: https://blendify.github.io ___ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Looking into mail problem (test)
Sorry for the noise, just checking into some potential mailing list delivery problem from external users. So far it seems to be gmail users, but not all the details are known yet. There may be a small handful of these, mind the noise! -- Cheers, Danny -- Danny McGrath - danmcgrath...@gmail.com GPG key: EDF6 AFF5 2086 F93A 1F59 36A5 44B6 26F3 6968 71CA ___ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Blender developer week notes - 2021.06.14
Hi all, Here are the compiled notes for this week's development. For the complete report with modules and projects updates, links and images read it on: https://devtalk.blender.org/t/14-june-2021/19136 Welcome === William Leeson (leesonw) new senior Cycles developer hired by the Blender Institute. He will be working remote. Announcements = * Blender 3.0 postponed to late October. * Nodes workshop in Amsterdam - June 22 to 18. * Asset Browser Project Update [1] [1] - https://code.blender.org/2021/06/asset-browser-project-update/ -Dalai- Dalai Felinto - da...@blender.org - www.blender.org Blender Development Coordinator Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands ___ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Buildbot Update - June 14, 2021
May I suggest moving the change log to the bottom of the page (or even better its own page) ? While I absolutely love having the change log, having users/devs scroll though it before they can learn how to use the build infra structure seems less than ideal, given the change log is not going to get any shorter over time they may even bail out thinking they are on the wrong page. --Ray On 2021-06-14 10:17 a.m., James Monteath via Bf-committers wrote: > Hi all, > > Buildbot has been updated. > https://builder.blender.org/admin/#/builders > > Notable changes on the Wiki. > https://wiki.blender.org/wiki/Infrastructure/BuildBot#Notable_Changes > ___ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Buildbot Update - June 14, 2021
Hi all, Buildbot has been updated. https://builder.blender.org/admin/#/builders Notable changes on the Wiki. https://wiki.blender.org/wiki/Infrastructure/BuildBot#Notable_Changes -- James Monteath - ja...@blender.org - www.blender.org Blender DevOps Engineer ___ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Release planning update - Blender 3.0 later
Hi everyone, In discussions on the coming 3.0 release, I witnessed a need to have a couple of (IRL) workshops with core contributors in order to solve pressing design issues. We have to wrap up 2.8 UI work, review how it went, and fix some things that went bad. My goal would be to work on a clear guideline doc for how Blender 3.0 is meant to work, as a lead for all ongoing projects to align with. That will also empower the module teams to schedule their work. It would be preferred if we keep the 3.0 versions work backwards compatible for two years (Py API included, with as exception the new GPU module). I also think we should avoid to include big new ambitious goals to 3.0, aside of projects we planned to tackle already (node systems, animation/rigging, physics/particles/hair real-time editing). With the pandemic coming to an end, I think that we should be able to travel and meet again late July or August. Workshops can happen then or in September. This puts the 3.0 planning under a lot of pressure... I also think we have to allow the developers to schedule a summer holiday, to relieve Corona stress and to give everyone time to come back together again - after having been separated in lockdown so long. For these reasons I propose to shift the 3.0 release planning with two months, to late October. The asset project would love the extra time, and CyclesX then can also be in the release. I've discussed this with the admins and several of the core developers. I think there's a wide support for this decision, but please speak out here if there are pressing other viewpoints to revise the planning. Thanks, -Ton- -- Ton Roosendaal - t...@blender.org - www.blender.org Chairman Blender Foundation, CEO Blender Institute / Studio Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers