Re: [Bf-committers] New BF team member: Sergey Sharybin

2011-07-31 Thread Emmanuel Stone
Congratulations Sergey :)



On 2011-07-31, at 9:47, Ton Roosendaal t...@blender.org wrote:

 Hi all,
 
 I'm really happy to confirm that Sergey accepted a part-time job (30h/ 
 week) to work with Brecht, Campbell and me on general Blender tasks.  
 It is partially to wrap up his SoC project, but especially for all the  
 other jobs that keep lying around, like patch reviewing and bugtracking.
 
 He'll start September 1st, at least for four months now. If things  
 work out well, his contract will be continued to be part of the Mango  
 (open movie) developer support team.
 
 Welcome Sergey! :)
 
 -Ton-
 
 
 Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
 
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Re: [Bf-committers] Advice on fixing bad merges (Shaders GSoC)

2010-07-31 Thread Emmanuel Stone
On Fri, Jul 30, 2010 at 12:38 PM, Mitchell Stokes moguri...@gmail.com wrote:
 I'm thinking now the best idea would be to re-branch and merge the
 individual revisions from my branch to the new one. I think it should work
 and would be better than doing a lot of manual merging.

This is what I do for the NURBS branch.
For whatever reason merging automatically almost never seems to work.
It was taking so much of my time keeping the branch in sync, that I
stopped updating, and plan to rebranch and diff when I need to.

-Emmanuel

p.s. If this is fixed in newer SVN versions, that sounds good :)
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Re: [Bf-committers] Mirror and array modifiers for curves

2010-04-23 Thread Emmanuel Stone
Hi Tobias,

I agree that this is an interesting potential direction for the NURBS
tools in Blender.
For now I think it is important to get the 'static' tools in place
first, and to worry about dynamic modifiers once the toolset is
mature.

Sergey and Laurynas and myself are all looking at different parts of
this now, and hopefully when this fundamental work is complete in a
few months we can start to look at the 'fancy' stuff :)

-Emmanuel

On Fri, Apr 23, 2010 at 5:11 AM, Tobias Beyrer
tobiasbey...@googlemail.com wrote:
 /nazgul wrote//Thu Feb 25 19:56:49 CET 2010/:

    Hi, Blender community!

    I've done some work in constructive modifiers for curves.
    Details are here:
    
 http://projects.blender.org/tracker/index.php?func=detailaid=21350group_id=9atid=127
    
 http://projects.blender.org/tracker/index.php?func=detailaid=21350group_id=9atid=127


 Hi Blender developers,
 I think it is a good start, but there is still a great need to add a real 
 DerivedNurbs system.
 Such a system could be really beneficial for the future of nurbs in blender.
 1. Effect(shortterm): the ability apply the existing constructive modifiers 
 and still having a nurbs object afterwards
 2. Effect(midterm): possibility to write new modifiers like Boolean and more 
 nurbs specific ones, like project, loft, swift/bevel, split along an object, 
 etc.
 3. Effect(longterm): dependency for the development of a constructive node 
 system for nurbs modeling (in combination with the upcoming global[gamelogic] 
 nodesystem)
 Of course the efforts in that direction should be made ontop of libnurbana, 
 in order to avoid extra work to convert it, when nurbs25 branch is added to 
 trunk.
 Regards,
 tobias

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Re: [Bf-committers] Developer IRC meeting minutes, march 7, 2010

2010-03-07 Thread Emmanuel Stone
On Sun, Mar 7, 2010 at 8:26 AM, Ton Roosendaal t...@blender.org wrote:
 - It was mentioned that Emmanual Stone waits for review of his Nurbs
 branch, to get included in trunk. Meeting agrees on waiting with
 moving this code over until Blender is out of beta.

That sounds fair.
Are there any predictions for when Blender will be out of beta?

-Emmanuel
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[Bf-committers] Commit rights for Sergey I. Sharybin (nazgul)

2010-03-05 Thread Emmanuel Stone
This sounds like a good point to replace the existing NURBS
architecture with the libNurbana backend.
The code has been stable enough to do this for some time, but I was
waiting until more functionality was exposed in the UI before
suggesting it.

Sergey, I'm glad that you're on board, there is a lot of work that's
needed on the UI side of things :)

However, if there will be changes made to curves/NURBS in the head, it
will make maintaining a parallel branch much more difficult or
impossible.

I believe the libNurbana backend is faster, more feature rich and
easier to maintain than the existing code.

If I make up a patch that adds libNurbana to the head, will someone review it?

-Emmanuel

On Fri, Mar 5, 2010 at 6:19 AM, Brecht Van Lommel bre...@blender.org wrote:
 Hi,

 I've granted commit rights to Sergey for working on nurbs and curves.
 In particular he's added support for constructive modifiers and is
 fixing various problems. I'll still review his commits and patches for
 a while. Anyway, congrats!

 Brecht.
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Re: [Bf-committers] Mirror and array modifiers for curves

2010-02-15 Thread Emmanuel Stone
To take it one step further, it would be ultimately a good idea
(although not immediately) to have a modifier system for the
construction of complex NURBS structures. I haven't looked at the
modifier system at all to know how feasible this is, but if someone
wanted to take a look, I would be happy to act as a mentor for the
NURBS part.



On Mon, Feb 15, 2010 at 5:38 AM, Laurynas Duburas lad...@gmail.com wrote:
 I had an idea of creating curve/surface wrapper object with DerivedMesh
 interface. This way all modifiers retaining rectangular control point
 grid structure could work without rewriting them.
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Re: [Bf-committers] status of branches

2010-01-27 Thread Emmanuel Stone
I'm currently playing catchup with all the 2.5 changes, but I think
I'm nearly there.

After that I plan to work on getting a basic set of essential tools
integrated/written.
This stage is a bit vague, as the 'minimum' set of tools could be
quite small or quite large depending on who you talk to.

Ultimately the decision when to merge with the head is up to the core
dev team whether it is better to wait for a more full feature set, or
just replace the current tools (+ a little more) with the libNurbana
backend. The latter could be achieved in a matter of weeks as the
engine is quite stable for some time now, the former is a question of
months at least.

-Emmanuel

On Tue, Jan 26, 2010 at 10:39 PM, Tom M letter...@gmail.com wrote:
 Hi all just thought it might be interesting to get an update on the
 status of some of the branches

 in particular I'm interested in how the following projects are
 progressing, and anticipated timeline (if any) for merging to head

 Nurbana
 BMesh
 Lightpaint
 Freestyle

 any others that I'm overlooking?

 Thanks,

 LetterRip
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Re: [Bf-committers] New Developer Meeting minutes

2010-01-17 Thread Emmanuel Stone
I have also been using the CMake files with MSVC for the past year or
so in Debug and Release.
It takes a bit of tweaking, but so do most build systems.

I also think scons is fantastic for getting a build up quickly and
simply, but as many people have pointed out project files are great
for development.
I think both CMake and Scons have a place right now, and I don't think
anyone needs to be taking sides :)

-Emmanuel

p.s. I like vim and emacs too

On Sun, Jan 17, 2010 at 9:37 AM, Erwin Coumans erwin.coum...@gmail.com wrote:
 Ok, I got fed up with all the discussion about a broken cmake Win32 debug 
 build,
 so I fixed it in svn revision 26055. The fix is to put 'debug' or
 'optimized' before the library name.

 cmake OpenCollada is now enabled by default for a bit of testing.
 If other devs like to disable it again, it is trivial to switch ON to
 OFF again :-)

 SET(OPENCOLLADA_LIB
                debug OpenCOLLADASaxFrameworkLoader_d
                debug OpenCOLLADAFramework_d
                debug OpenCOLLADABaseUtils_d
                debug OpenCOLLADAStreamWriter_d
                debug MathMLSolver_d
                debug GeneratedSaxParser_d
                debug UTF_d
                debug xml2_d
                optimized OpenCOLLADASaxFrameworkLoader
                optimized OpenCOLLADAFramework
                optimized OpenCOLLADABaseUtils
                optimized OpenCOLLADAStreamWriter
                optimized MathMLSolver
                optimized GeneratedSaxParser
                optimized UTF
                optimized xml2 )

 Are there any other outstanding cmake issues, or was the fuzz all
 about this OpenCollada issue?
 Thanks,
 Erwin




 2010/1/17 Andrea Weikert and...@aweikert.de:
 Hi Erwin,

 Erwin Coumans schrieb:
 Andrea,

 I tested current trunk on Windows and cmake debug build and release
 just compiles and runs fine, if you use default settings.

 Well, the default settings have only part of the features enabled. What
 if I want to debug/test these?

 Did you change any cmake defaults (such as enabling OpenCollada which
 is OFF by default)?

 Yes, I had OpenCollada enabled, it works fine with the debug build in
 the projectfiles, so why shouldn't it work
 with the cmake files?
 Did you file an issue with details in the bug tracker (with full
 callstack at crash)?


 not yet, because I didn't have much information. As far as I remember
 there wasn't
 even a call stack, because the application refused to start up. It
 crashed while loading the dlls at startup.

 Cheers,
 Andrea

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Re: [Bf-committers] Meeting summary

2009-11-30 Thread Emmanuel Stone
On Sun, Nov 29, 2009 at 7:39 AM, Tom M letter...@gmail.com wrote:
 3) other merges (BMesh, NURBS) need to be evaluated for feasibility yet

The NURBS branch is stable and mature enough to offer a replacement
for the existing NURBS tools. I'm not sure if it makes more sense to
commit this first without adding much new functionality, or to wait
until there are many new/improved tools. 2.5 is missing a lot of the
old tools, so I'm planning to revisit a lot of those.

I will have a significant chunk of time to work on this at the
beginning of 2010. I'm happy to keep working on my branch, but if it's
needed I'm happy to commit the 'NURBS engine' to trunk and work from
that instead.

-Emmanuel
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