Re: [Bf-committers] Blender RC1 build!

2011-03-30 Thread Ken Hughes
I use the libraries from the blender svn trunk, prior to us removing 
them sometime around 2.52.  I was never able to successfully build 
static ffmpeg libraries from elsewhere.

Ken

On 03/30/2011 07:38 AM, Juan Pablo Bouza wrote:
 Ken, is there anything special that you do with ffmpeg when compiling for 
 linux?
 Cause me and some friends here have troubles with ffmpeg display in our own 
 compilations, everything looks pixalated.
 Your compilations don't have this issue... If you do anything strange 
 regarding this, Sergey should know :) and I want to know too :p

 From: t...@blender.org
 To: bf-committers@blender.org
 Date: Wed, 30 Mar 2011 15:53:48 +0200
 Subject: [Bf-committers] Blender RC1 build!

 Hi platform team,

 Let's do another official test build! This one should have fixed
 openAL for linux, and for Windows the installer too.

 - Try to stick to r35899
 - Put in the regular locations, I'll find/copy them and can align
 names too.
 - Names used will be like blender-2.57-RC1-r35899-platform.etc

 Platform builders:

 - Sergey Sharybin offered to do Linux builds, Ken has little time...
 and openAL and Collada are giving issues.
 - Damien: can you do OSX again?
 - Nathan L: Windows zip and exe
 - Pete Larabell: got a FreeBSD test for us?

 Thanks,

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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Re: [Bf-committers] Blender developer IRC minutes, 27 March 2011

2011-03-28 Thread Ken Hughes
On 03/27/2011 08:55 AM, Ton Roosendaal wrote:
 Hi all,

 1) 2.5x project, 2.57 release

 - Linux RC0 64 bits has bad openAL (crashes on ALT+A). Might need an
 updated chroot? Campbell and Sergey offered help to check.


I get the crash also, however the  chroot has the latest version of 
OpenAL available with debian lenny.


 - Linux script to run software Opengl is currently broken. Campbell or
 one of the release builds could check.


I am able to run blender-softwaregl without problems.  Is that the 
broken script?

Ken
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Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [35727] trunk/blender/source/blender/ collada: COLLADA: supporting barebone class for extra support (incomplete ).

2011-03-23 Thread Ken Hughes
I know the commit says this is incomplete, but it breaks compiling on 
Linux for me:

In file included from 
/home/blender/opencollada/COLLADASaxFrameworkLoader/include/COLLADASaxFWLIExtraDataCallbackHandler.h:15,
  from source/blender/collada/ExtraHandler.h:34,
  from source/blender/collada/ExtraHandler.cpp:31
/home/blender/opencollada/COLLADASaxFrameworkLoader/include/COLLADASaxFWLXmlTypes.h:17:32:
 
error: GeneratedSaxParser.h: No such file or directory

I have GeneratedSaxParser.h on the system, but not in the search paths 
being supplied for the compilation.

I'm using opencollada r827 (the last one I saw commits related to).  
Campbell says he thinks we're supposed to be using r836, the latest 
svn.  I'll try building against that (opencollada is a pain to build), 
but is there some official version number we're supposed to use?  Who 
decides that, and how is that information disseminated?

Ken

On 03/23/2011 07:25 AM, Nathan Letwory wrote:
 Revision: 35727

 http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=35727
 Author:   jesterking
 Date: 2011-03-23 14:25:35 + (Wed, 23 Mar 2011)
 Log Message:
 ---
 COLLADA: supporting barebone class forextra  support (incomplete).

 Modified Paths:
 --
  trunk/blender/source/blender/collada/CMakeLists.txt
  trunk/blender/source/blender/collada/DocumentImporter.cpp
  trunk/blender/source/blender/collada/SConscript

 Added Paths:
 ---
  trunk/blender/source/blender/collada/ExtraHandler.cpp
  trunk/blender/source/blender/collada/ExtraHandler.h

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Re: [Bf-committers] Release 2.56a AHOY

2011-01-04 Thread Ken Hughes
Linux tarballs uploading to download.blender.org/incoming -- Ken

On 01/04/2011 09:54 AM, Ton Roosendaal wrote:
 Hi all,

 Let's go for an update on 2.56 now.
 A tag will be done still, make sure you get revision 34074 at least.

 Binaries can be provided as usual. Ensure it has 2.56a in the name,
 but further no changes needed. :)

 Thanks!

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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Re: [Bf-committers] 2.56-beta release AHOY! ** Collada crash on linux32 **

2011-01-03 Thread Ken Hughes
Crap: 32-bit was not build with r788 but r733.  I'm rebuilding and will 
upload a new copy to download.blender.org/incoming in about 30 minutes.

Ken

On 01/03/2011 08:12 AM, Jeroen Bakker wrote:
 Ken,

 There is an issue with the 32 bit version of 2.56. I was wondering if 
 you could help me with it.

 The bug is 
 http://projects.blender.org/tracker/?func=detailaid=25463group_id=9atid=498

 I have succesfully reproduced it on linux32, but am not able to 
 reproduce it on linux64 or windows32.

 To reproduce the issue you need to start blender with the default 
 blend file and use export COLLADA from the space menu. When confirm 
 selecting a file blender crashes with a segfault. perhaps you could 
 make build with debug symbols just for a better stack trace.

 Just to be sure could you check what revision of collada the libraries 
 are linked with? It should be revision 788.

 Greetings,
 Jeroen Bakker


 On 12/30/2010 01:42 AM, Ken Hughes wrote:
 Linux 32-bit and 64-bit tarballs uploaded to 
 download.blender.org/incoming.

 Ken
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Re: [Bf-committers] 2.56-beta release AHOY! ** Collada crash on linux32 **

2011-01-03 Thread Ken Hughes
I know; this was just in case we wanted a correct 2.56 build for linux 
32-bit.

Ken

On 01/03/2011 09:35 AM, Ton Roosendaal wrote:
 Hi,

 Reminder:
 Pending final pointcache tests, we'll call tomorrow for a 2.56a too.

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

 On 3 Jan, 2011, at 18:24, Ken Hughes wrote:

 Crap: 32-bit was not build with r788 but r733.  I'm rebuilding and
 will
 upload a new copy to download.blender.org/incoming in about 30
 minutes.

 Ken

 On 01/03/2011 08:12 AM, Jeroen Bakker wrote:
 Ken,

 There is an issue with the 32 bit version of 2.56. I was wondering if
 you could help me with it.

 The bug is
 http://projects.blender.org/tracker/?func=detailaid=25463group_id=9atid=498

 I have succesfully reproduced it on linux32, but am not able to
 reproduce it on linux64 or windows32.

 To reproduce the issue you need to start blender with the default
 blend file and use export COLLADA from the space menu. When confirm
 selecting a file blender crashes with a segfault. perhaps you could
 make build with debug symbols just for a better stack trace.

 Just to be sure could you check what revision of collada the
 libraries
 are linked with? It should be revision 788.

 Greetings,
 Jeroen Bakker


 On 12/30/2010 01:42 AM, Ken Hughes wrote:
 Linux 32-bit and 64-bit tarballs uploaded to
 download.blender.org/incoming.

 Ken
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Re: [Bf-committers] 2.56-beta release AHOY!

2010-12-30 Thread Ken Hughes
Linux tarballs on download.blender.org.

Ken

On 12/30/2010 12:50 AM, Nathan Letwory wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 On 30.12.2010 9:48, Nathan Letwory wrote:
 On 29.12.2010 21:10, Ton Roosendaal wrote:
 SVN needs to be tagged still; but last commit from me was 33942. Tag
 will be announced here too.
 Appologies for the slow tagging speed, but builders can now use:
 svn co -r 33947
 https://svn.blender.org/svnroot/bf-blender/tags/blender-2.56-release

 Hi builders,

 Please update your tag checkout to revision r33949. I needed to update
 some links we have hardcoded in our readme.html, splash and help menu.

 I appologize for the inconvenience.

 /Nathan

 ps. I'll restart my builds right now too :)


 - -- 
 Nathan Letwory
 Blender Foundation | Letwory Interactive
 http://www.blender.org | http://www.letworyinteractive.com
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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-29 Thread Ken Hughes
Sorry for the delays (hell week here at work).  Think I have the 
blenderplayer builds for Linux sorted out, just need to get them 
packaged.  Will upload later today or sometime tomorrow.

Ken
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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-27 Thread Ken Hughes
Yeah, I found the correspond lines and patched by hand.

Ken

On 10/27/2010 11:20 AM, Nathan Letwory wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 On 27.10.2010 19:46, Ken Hughes wrote:

 Just downloaded the 3.1.2 source tarball and the patch doesn't apply.
 Should I be building 3.1.2 from svn or something?
  
 The only part of the patch needed is the one for Lib/xmlrpc/client.py.
 This could be done manually, but you have to do this only if you bundle
 python libs. No building for this should be required - assuming that
 Python 3.1.2 on target machine has SSL-support enabled. But I wouldn't
 worry too much about that. It'd be nice to have this patch bundled, but
 not a showstopper (only very few parts use XMLRPC over HTTPS anyway).

 /Nathan


 Ken

 On 10/27/2010 05:00 AM, Nathan Letwory wrote:
  
 Oh, and if you bundle Python on your platform, please apply patch found
 in http://bugs.python.org/issue9991, that'll save us some bug reports on
 XMLRPC HTTPS support.



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 - -- 
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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-27 Thread Ken Hughes
Which is a shame, since I use scons for the official builds.  And you're 
right, it's breaks in source/blender/makesrna/intern/rna_scene.c looking 
for ffmpeg include files.

Ken

On 10/27/2010 11:19 AM, blendenzo wrote:
 On 10/27/2010 12:34 PM, Mitchell Stokes wrote:

 I have a request for the builders:

 Could you please build the Blenderplayer too? It would be good to get the
 player in a few betas so that it's working by the time we get to a stable
 release.

 Thank you,
 Mitchell Stokes (Moguri)

  
 +1 to this.

 A note for Linux builders:

   From my experience, the blenderplayer is not building properly on Linux
 with Scons.  It builds fine with CMake, though.

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Re: [Bf-committers] Typo breaks build in Mac OSX

2010-09-26 Thread Ken Hughes
Thanks -- update from svn and try it now.

Ken

On 09/26/2010 04:50 PM, Mr. Jack Inc wrote:
 Hi all.

 I was building with SVN code revision 32134 and the build broke due to a
 typo on wm_window.c

 wm_window.c: In function ‘wm_window_add_ghostwindow’:
 wm_window.c:310: error: ‘inital_state’ undeclared (first use in this
 function)
 wm_window.c:310: error: (Each undeclared identifier is reported only once
 wm_window.c:310: error: for each function it appears in.)
 make[4]: ***
 [/Users/mrjackinc/Proyectos/Blender/blender/obj/darwin-10.3.0-i386/blender/windowmanager/wm_window.o]
 Error 1
 make[3]: *** [all] Error 1
 make[2]: *** [all] Error 1
 make[1]: *** [all] Error 1
 make: *** [all] Error 1

 It's a 1 letter typo (inital_state vs initial_state) and that solves it. A
 bug seemed as too much for this.

 Thanks
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Re: [Bf-committers] 2.54 beta AHOY!

2010-09-10 Thread Ken Hughes
Can someone remove the linux tarballs from the ftp incoming directory.  
Uploaded before I tested them... shoot.

On 09/10/2010 09:41 AM, Ton Roosendaal wrote:
 Hi,

 Yet another beta official test build, but much better than previous
 one! :)

 Let them compile systems running, and provide the builds as usual.
 Notify me or Nathan where we can find them.

 Thanks!

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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Re: [Bf-committers] Blender IRC meeting minutes, sept 5 2010

2010-09-06 Thread Ken Hughes
On 09/05/2010 08:22 AM, Ton Roosendaal wrote:
 2) Blender 2.5, todos, next test build release

 - Linux release: there are issues linking with libgz and libtiff now
 (fedora/opensuse). Ken Hughes looks into it, and reports here if
 there's issues to review. It might become static linked.


No issues building with libtiff.a, but Debian's shared PNG and freetype 
libraries depends on libz.so, so until I can rebuild those libs by hand 
without the dependencies I have to also link them statically.  Good news 
is the binary is so bloated you hardly notice the 1% increase in size.

Ken
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Re: [Bf-committers] Release AHOY, rev 30579 - lazy bum warning

2010-07-21 Thread Ken Hughes
Linux 32-bit and 64-bit uploaded to download.blender.org/incoming.

Ken
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Re: [Bf-committers] Installation/file paths

2010-05-11 Thread Ken Hughes
Before I comment, let me be sure I understand what's being proposed:

On Unix, the blender executable would most likely be /usr/bin/blender.  
So the proposal is to have a /usr/bin/datafiles folder for the system 
data files?  If so, I don't think that's a good idea, for Unix anyway.  
You don't expect to find any data in /usr/bin.

Ken

On 05/11/2010 02:37 AM, Brecht Van Lommel wrote:
 Hi,

 On Tue, May 11, 2010 at 10:40 AM, Rob Mrob.nos...@4mation.co.uk  wrote:

 I agree with most of this but why can't the default location for the system
 data files be in the datafiles sub directory of the directory where the
 blender executable resides?
  
 Proposal looks fine to me, but I agree with this. We can avoid a
 wrapper script, making it use the folder in the same directory doesn't
 conflict, so it could just look for a datafiles in the same folder
 first.

 Brecht.
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Re: [Bf-committers] Installation/file paths

2010-05-11 Thread Ken Hughes
Using gcc as an example (since it's possible to have multiple versions 
installed):

On Ubuntu at least, they are called /usr/bin/gcc-4.1, /usr/bin/gcc-4.2, 
etc., with a symbolic link /usr/bin/gcc to one of the versions.  I 
assume other Unix variants do something similar?

Ken

On 05/11/2010 08:10 AM, Roger Wickes wrote:
 i would hope the blender executable is in usr/bin/blender/2.52
 so that we can have multiple versions of blender installed (2.49, 2.52, svn)

   --Roger


 Check out my website at www.rogerwickes.com for a good deal on my book and
 training course, as well as information about my latest activities. Use coupon
 Papasmurf for $15 off!




 
 From: Ken Hugheskhug...@pacific.edu
 To: bf-blender developersbf-committers@blender.org
 Sent: Tue, May 11, 2010 11:07:02 AM
 Subject: Re: [Bf-committers] Installation/file paths

 Before I comment, let me be sure I understand what's being proposed:

 On Unix, the blender executable would most likely be /usr/bin/blender.
 So the proposal is to have a /usr/bin/datafiles folder for the system
 data files?  If so, I don't think that's a good idea, for Unix anyway.
 You don't expect to find any data in /usr/bin.

 Ken

 On 05/11/2010 02:37 AM, Brecht Van Lommel wrote:

 Hi,

 On Tue, May 11, 2010 at 10:40 AM, Rob Mrob.nos...@4mation.co.uk   wrote:

  
 I agree with most of this but why can't the default location for the system
 data files be in the datafiles sub directory of the directory where the
 blender executable resides?


 Proposal looks fine to me, but I agree with this. We can avoid a
 wrapper script, making it use the folder in the same directory doesn't
 conflict, so it could just look for a datafiles in the same folder
 first.

 Brecht.
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Re: [Bf-committers] Installation/file paths

2010-05-11 Thread Ken Hughes
Ok, thanks for the clarification.

Ken

On 05/11/2010 09:08 AM, Brecht Van Lommel wrote:
 Hi,

 I'm proposing to look for the folder in the same directory as the
 executable first, and if that doesn't exist, in the system location
 (/usr/share/blender). This means that /usr/bin/datafiles would be used
 if it was there, but that's an unintentional side effect and the
 folder should be installed in /usr/share/blender when blender is
 installed in /usr/bin/blender. This just also covers the case of
 running blender from an unpacked archive, without using a wrapper
 script to find the right folder.

 Brecht.

 On Tue, May 11, 2010 at 5:07 PM, Ken Hugheskhug...@pacific.edu  wrote:

 Before I comment, let me be sure I understand what's being proposed:

 On Unix, the blender executable would most likely be /usr/bin/blender.
 So the proposal is to have a /usr/bin/datafiles folder for the system
 data files?  If so, I don't think that's a good idea, for Unix anyway.
 You don't expect to find any data in /usr/bin.

 Ken

 On 05/11/2010 02:37 AM, Brecht Van Lommel wrote:
  
 Hi,

 On Tue, May 11, 2010 at 10:40 AM, Rob Mrob.nos...@4mation.co.ukwrote:


 I agree with most of this but why can't the default location for the system
 data files be in the datafiles sub directory of the directory where the
 blender executable resides?

  
 Proposal looks fine to me, but I agree with this. We can avoid a
 wrapper script, making it use the folder in the same directory doesn't
 conflict, so it could just look for a datafiles in the same folder
 first.

 Brecht.
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Re: [Bf-committers] Security gets in the way

2010-04-29 Thread Ken Hughes
Apathy can also result in people giving up trying to convince others of 
the wrong solutions.  It's a double-edge sword.

Benjamin Tolputt wrote:
 Martin Poirier wrote:
   
 There's still very little doubt that this will be the solution that is going 
 to be adopted (in the short to mid term at least).
   
 

 That doesn't mean I shouldn't disagree with it ;) Apathy results in poor
 solutions because people give up trying to convince people of the right
 ones.
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Re: [Bf-committers] Security gets in the way

2010-04-29 Thread Ken Hughes
Of course the this is impossible with python can be wrong in the long 
term; who know what direction python will evolve in the next 2-3 years. 
But trying to find a python solution right now, with what we have, is 
impossible.

I have to agree with what someone posted earlier: if someone is 
convinced this (a secure solution) can be done with the existing Python 
3.1, they need to code up a proof-of-concept to shut up everyone who 
says it can't be done. Otherwise everyone is just filling up a useful 
mailing list with spam.

horace grant wrote:
 http://www.philhassey.com/blog/tinypy-ideas/

 
 Embed tinypy

 * Objective: sandbox tinypy and then (as in lunatic python) build
 a python module that uses tinypy for safe execution of “unknown” code
 

 it's just an idea at the moment and not implemented but this sounds
 interesting. :) tinypy could be used for drivers in the long term.

 in the short to mid term there doesn't seem to be an easy and secure
 solution but in the long term all the this is impossible with python
 seems to be wrong to me. to me it looks like in 2-3 years the whole
 situation will look different (pypy, tinypy,...) and there will be
 feasible solutions.


   
   

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Re: [Bf-committers] Security gets in the way

2010-04-29 Thread Ken Hughes
I didn't mean that to come across as a personal attack, Benjamin.  I'm 
just pointing out that just because someone has an idea, that doesn't 
mean it's the right idea.

Ken Hughes wrote:
 Apathy can also result in people giving up trying to convince others of 
 the wrong solutions.  It's a double-edge sword.

 Benjamin Tolputt wrote:
   
 Martin Poirier wrote:
   
 
 There's still very little doubt that this will be the solution that is 
 going to be adopted (in the short to mid term at least).
   
 
   
 That doesn't mean I shouldn't disagree with it ;) Apathy results in poor
 solutions because people give up trying to convince people of the right
 ones.
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Re: [Bf-committers] carve boolean blender

2010-03-12 Thread Ken Hughes
I've talked with Joseph and made some clean-up commits.  I'll be 
unavailable this weekend but hope to do more starting next week.

Ken

Tom M wrote:
 Ken if you could help bmesh to proceed that would be excellent,
 although fixing bugs in the main branch would be nice too :)

 LetterRip

 On Wed, Mar 10, 2010 at 4:33 AM, Ken Hughes khug...@pacific.edu wrote:
   
 I've started looking at the bmesh branch and seeing what it takes to add
 carve to it. Good news is the same old code is still there so it can
 just plug in; bad news is the old boolean modifier doesn't work anyway.
 So my plain is to look at getting boolean working again, unless someone
 else is doing it.

 
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Re: [Bf-committers] carve boolean blender

2010-03-10 Thread Ken Hughes
I've started looking at the bmesh branch and seeing what it takes to add 
carve to it. Good news is the same old code is still there so it can 
just plug in; bad news is the old boolean modifier doesn't work anyway.  
So my plain is to look at getting boolean working again, unless someone 
else is doing it.

BTW, I assume the bmesh branch right now is a work-in-progress.  It took 
a bit of work to get it to compile under linux; some complaints about 
wrong procedure prototypes due to missing includes, some flat-out 
complaints about missing bmesh.h (the include path not added to 
SConstruct files), and some wrong prototypes or other typos.  If that's 
not the case, I can let someone (Joseph?) know what I had to do to fix 
it; otherwise I can also help out with some commits to that branch to 
help move the integration/merge.  I have free time now :-)

Ken

Jaevixa McNomera wrote:
 Hey,

 Sorry I didn't update you on this :(

 I asked around and felt the general thought was that the mesh reducer I'm
 working on was wanted first by more people, so I decided to finish that
 before tackling CarveCSG.

 Progress on the mesh reducer was stalled for at least a few weeks due to an
 injury. I broke my poor little hands :( :( :(

 I'm starting to pick back up on the mesh reducer, which at this point is
 almost completed. If you want and/or have time to do the Carve work, I
 didn't even touch it yet, so no work lost if you pick it back up.

 Ken, to clarify it for you, I'm a girl :)

 On Sun, Mar 7, 2010 at 7:19 AM, Tom M letter...@gmail.com wrote:

   
 ken,

 whatever happened with the carve boolean work you did?

 LetterRip
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Re: [Bf-committers] carve boolean blender

2010-03-08 Thread Ken Hughes
Jaevixa McNomera contacted me in January about picking this up and 
continuing the development.  At that time I was working on another 
project and gave him/her my blessing (plus my patches), but haven't 
heard anything since.

I could pick this back up now (my project is done), but should 
coordinate with Joe since it should be integrated with BMesh.  I haven't 
looked at his branch in a while, but my modifications basically plugged 
in on top of the current boolean interface, so it might be possible to 
integrate for now without any major modifications.  The one obvious 
advantage of BMesh would be using ngons.  However, from what I've seen 
discussed, I believe one problem we will have to deal with is that BMesh 
may not support meshes with holes.

Ken

Tom M wrote:
 ken,

 whatever happened with the carve boolean work you did?

 LetterRip
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Re: [Bf-committers] Tesbuild ahoy: alpha2

2010-03-02 Thread Ken Hughes
Linux 32-bit and 64-bit builds uploading to ftp site.  Includes ffmpeg 
and opencollada also.

Ken

Damien Plisson wrote:
 Hi,

 The three OSX builds are now on the ftp!

 BTW, contrary to what is said on the blender.org download page, all osx 
 versions have ffmpeg (even the ppc one), and the 32bit intel version is 
 needed only by the CoreDuo/CoreSolo Macs that can't run the 64bit version 
 (the Core2 or later ones are shipped with 10.5 or later and thus can always 
 run the 64bit version).

 Damien
   

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Re: [Bf-committers] 2.5 alpha 1 test build AHOY

2010-02-18 Thread Ken Hughes
32-bit and 64-bit linux builds on download.blender.org

Ton Roosendaal wrote:
 Hi all,

 I've done a splash commit and upped the release number to 251.0.

 Release builders can do checkouts now and build. Revision is 26970.
 If all's OK, Martin will tag this too.

 Builds you can provide me as usual, or put online in ftp/incoming/ 
 Blender2.51/
 I will then make it all available (also via mirrors) tomorrow.

 Thanks!

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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[Bf-committers] OpenCollada issues (was Re: Meeting minutes, feb 14, 2010)

2010-02-16 Thread Ken Hughes

Let me give more details.

Removed ~/.blender, ran blender build with collada
Deleted everything from basic scene except cube
Export -- COLLADA (.dae)
set filename to cube.dae, press Export COLLADA button.
Messages are displayed in terminal window:

RNA_string_set: WM_OT_collada_export.filename not found.
RNA_string_set: WM_OT_collada_export.directory not found.

Delete cube from scene.
Import -- COLLADA (.dae)
selectcube.dae, press Import COLLADA button.

Messages are displayed in terminal window:
RNA_string_set: WM_OT_collada_import.filename not found.
RNA_string_set: WM_OT_collada_import.directory not found.
Cannot find texture array by texture index.

A zero size cube is created: all vertices/edges/faces, but vertices 
seem to have the same coordinate (1,1,0).


The cube.dae file is attached.

Ken


Ok, that would be no, it doesn't work.

Ken

Tom M wrote:
  

Simple test, export cube via collada,

delete cube from scene,

import the cube.dae you created and see if you now have cube in your scene,

LetterRip

On Mon, Feb 15, 2010 at 5:44 PM, Ken Hughes khug...@pacific.edu wrote:
  


Thanks to tips from Martin, looks like I'm on board.

Will include FFMPEG and Collada, although would be good if someone can
test some builds first to verify collada functionality.  That is,
assuming there's something more than just seeing if it comes up in the
Import and Export menus.

Ken

  

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Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [26894] trunk/blender/config/linux2-config .py: == FFMPEG ==

2010-02-15 Thread Ken Hughes
Well, this has broken building on a number of linux distros for which an 
older ffmpeg is the standard (unfortunately, one of them is debian 
lenny, which is what we've used for the chroot releases).  And as near 
as I can tell so far (never having delved into building ffmpeg myself), 
it's not just downloading and building ffmpeg from svn, because it 
relies on a host of other libraries (x264, swscale, etc).  Each which 
also have to be downloaded and built first.

Ken

Martin Poirier wrote:
 I would assume static for release, yes.

 Removal was discussed in last week's meeting.

 Martin

 --- On Sun, 2/14/10, Ken Hughes khug...@pacific.edu wrote:

   
 From: Ken Hughes khug...@pacific.edu
 Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN commit: 
 /data/svn/bf-blender [26894] trunk/blender/config/linux2-config .py: == 
 FFMPEG ==
 To: bf-committers@blender.org
 Received: Sunday, February 14, 2010, 2:12 PM
 Did I miss something?  We're
 relying on the system's ffmpeg now?  For 
 release we are still planning to use the static libs on
 linux I assume?

 Ken

 Peter Schlaile wrote:
 
 Revision: 26894

 http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=revroot=bf-blenderrevision=26894
 Author:   schlaile
 Date: 2010-02-14 19:52:27
   
 +0100 (Sun, 14 Feb 2010)
 
 Log Message:
 ---
 == FFMPEG ==

 Made using system's ffmpeg the default now. (First
   
 step in removing
 
 ffmpeg from extern)

 Modified Paths:
 --
  
   
trunk/blender/config/linux2-config.py
 
 Modified: trunk/blender/config/linux2-config.py

   
 ===
 
 ---
   
 trunk/blender/config/linux2-config.py   
 2010-02-14 18:05:58 UTC (rev 26893)
 
 +++
   
 trunk/blender/config/linux2-config.py   
 2010-02-14 18:52:27 UTC (rev 26894)
 
 @@ -110,11 +110,11 @@
   
   # enable ffmpeg  support
   WITH_BF_FFMPEG = True  # -DWITH_FFMPEG
 -BF_FFMPEG = '#extern/ffmpeg'
 -BF_FFMPEG_LIB = ''
 +# BF_FFMPEG = '#extern/ffmpeg'
 +# BF_FFMPEG_LIB = ''
   # Uncomment the following two lines to use
   
 system's ffmpeg
 
 -# BF_FFMPEG = '/usr'
 -# BF_FFMPEG_LIB = 'avformat avcodec swscale avutil
   
 avdevice'
 
 +BF_FFMPEG = '/usr'
 +BF_FFMPEG_LIB = 'avformat avcodec swscale avutil
   
 avdevice'
 
   BF_FFMPEG_INC = '${BF_FFMPEG}'
   BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
   


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Re: [Bf-committers] Meeting minutes, feb 14, 2010

2010-02-15 Thread Ken Hughes
Thanks to tips from Martin, looks like I'm on board.

Will include FFMPEG and Collada, although would be good if someone can 
test some builds first to verify collada functionality.  That is, 
assuming there's something more than just seeing if it comes up in the 
Import and Export menus.

Ken

Ton Roosendaal wrote:
 2) Blender 2.5

 - Blender alpha 1 topics for release builders:
- Collada included? Linux no, Windows yes. Mac?
- Ffmpg include preferably
- Ton arranges a splash and does the ritual release # commit.
- Most likely building can start tuesday end of day.

 - Release builders will be:
- win32: Andrea
- win64: ...
- Linux 32/64: Ken Hughes
- OSX 10.4/5 (and 6?) intel: ...
- OSX 10.4/5 (and 6?) ppc: ...
   

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Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [26310] trunk/blender: Drag and drop 2. 5 integration! Finally, slashdot regulars can use

2010-01-26 Thread Ken Hughes
I read this and laughed so hard coffee came out my nose :-)

Ken

Ton Roosendaal wrote:
 Log Message:
 ---
 Drag and drop 2.5 integration! Finally, slashdot regulars can use
 Blender too now! :)
   

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Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Ken Hughes
Since this thread is now about build systems, can we please change the 
subject line?

Ken

Campbell Barton wrote:
 Not sure what dependency updates are exactly - if files are added you
 need to run cmake . in the build dir but aside from that I never had
 any dep propblems.

 I'm tempted to install Windows just to get rid of the MSVC Project
 files and have CMake create propper debug builds... it cant be that
 hard can it?

 @Martin, my experience with using scons and eclipse isnt so good, it
 works OK but a bit annoying to setup, I recall I needed to have
 eclipse call a shell script that called scons.

 Eclipse + Cmake is nicer, and takes the work out of setting up the
 project each time. especially if you want to switch to developing in
 branches for a bit.

 On Thu, Jan 7, 2010 at 3:52 PM, Martin Poirier the...@yahoo.com wrote:
   
 --- On Thu, 1/7/10, Erwin Coumans erwin.coum...@gmail.com wrote:

 
 New developers (and myself) can browse and debug code much
 easier in
 an IDE such as msvc, Xcode or K develop, in my opinion. And
 manual
 updating projectfiles is a waste of time.
   
 It's very easy to use Eclipse (with CDT) with scons. K Develop was pretty 
 easy to setup too the last time I tried. There was no project files to 
 update or anything.

 Martin


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[Bf-committers] new 2.5 alpha 0 tarballs for linux

2009-12-06 Thread Ken Hughes
Since no one responded to my last post, I've uploaded the new 32-bit and 
64-bit linux tarballs to ftp.blender.org/incoming, if someone wants to 
move to the download servers.

Ken
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Re: [Bf-committers] new 2.5 alpha 0 tarballs for linux

2009-12-06 Thread Ken Hughes
Right; these replace the original tarballs.  The only differences are 
how they were built. 

Ken

Diego B wrote:
 overwrite the old files ? sorry I want to move but the 2.50alpha
 already have this two files, so I assume this is and update ? right ?
 overwrite it ?

 On Sun, Dec 6, 2009 at 1:10 PM, Ken Hughes khug...@pacific.edu wrote:
   
 Since no one responded to my last post, I've uploaded the new 32-bit and
 64-bit linux tarballs to ftp.blender.org/incoming, if someone wants to
 move to the download servers.
 

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[Bf-committers] Problems with linux 2.5-alpha0 tarballs

2009-12-03 Thread Ken Hughes
Two bugs were reported with the 2.5-alpha0 release, one involving Python 
relying on a shared library version which is different on a number of 
releases, and a second related to a problem with libz not being linked 
statically and so causing run-time problems on some distros (neither 
problem cropped up in my tests, since the chroot is debian-based and I'm 
using ubuntu).

Both problems from building the tarball packages, not from bugs in the 
blender source tree.  Should I just upload new tarballs and have someone 
put those out on the download servers, or should this wait?

Ken  
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[Bf-committers] build issues with Debian etch

2009-11-19 Thread Ken Hughes
I decided I'd better try building 2.50 in my chroot environment and ran
into some issue with compatibility.


In file included from source/blender/blenkernel/intern/colortools.c:56:
source/blender/blenlib/BLI_threads.h:81: error: expected ‘=’, ‘,’, ‘;’, 
‘asm’ or ‘__attribute__’ before ‘ThreadRWMutex’
source/blender/blenlib/BLI_threads.h:83: error: expected ‘)’ before ‘*’ 
token
source/blender/blenlib/BLI_threads.h:84: error: expected ‘)’ before ‘*’ 
token
source/blender/blenlib/BLI_threads.h:85: error: expected ‘)’ before ‘*’ 
token
source/blender/blenlib/BLI_threads.h:86: error: expected ‘)’ before ‘*’ 
token

pthread_rwlock_t is not being defined from 
/usr/include/bits/pthreadtypes.h for some reason using gcc 4.2.

Now I can dig into this, but it occurs to me this might just be because 
etch is fairly old.  I could create a newer chroot based on lenny, but 
it's based on a much newer version of glibc.

Any suggestions?

Ken

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