[Bf-committers] yesterday too not yet solved problem
Hi, Did a SVN this morning (GMT +1) Vista, mingw32, cmake and get again this errors: [ 2%] Building C object source/blender/editors/mesh/CMakeFiles/bf_editor_mesh.dir/editmesh_knife.c.obj C:\blenderSVN\blender\source\blender\editors\mesh\editmesh_knife.c: In functie 'knife_make_chain_cut': C:\blenderSVN\blender\source\blender\editors\mesh\editmesh_knife.c:2594:2: fout: impliciete declaratie van functie 'alloca' [-Werror=implicit-function-declaration] C:\blenderSVN\blender\source\blender\editors\mesh\editmesh_knife.c:2594:20: let op: onverenigbare impliciete declaratie van ingebouwde functie 'alloca' [enabled by default] cc1.exe: some warnings being treated as errors mingw32-make[2]: *** [source/blender/editors/mesh/CMakeFiles/bf_editor_mesh.dir/editmesh_knife.c.obj] Error 1 mingw32-make[1]: *** [source/blender/editors/mesh/CMakeFiles/bf_editor_mesh.dir/all] Error 2 mingw32-make: *** [all] Error 2 What to do now? Greets Peter ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] segfault trying to run recent svn builds on fedora
Yes, compilation of this morning works again ;-) Peter 2012/11/1 Bassam Kurdali bas...@urchn.org thanks campbell, all is well now :) On Thu, 2012-11-01 at 15:28 +1100, Campbell Barton wrote: My mistake, fixed r51801. On Thu, Nov 1, 2012 at 3:15 PM, Bassam Kurdali bas...@urchn.org wrote: trying to pin down a segfault building here on fedora 17, 64 bit, intel processor and nvidia gfx card. revision 51753 builds fine, and runs. revision 51754 does not build revision 51758 and later build, however, I get a segfault on launch: (gdb) bt #0 0x00d57fea in RNA_def_property_enum_items () #1 0x00d5b3c8 in RNA_def_enum () #2 0x009dc5df in MESH_OT_select_similar () #3 0x008eefdf in WM_operatortype_append () #4 0x009d0710 in ED_operatortypes_mesh () #5 0x009013df in ED_spacetypes_init () #6 0x008f4269 in WM_init () #7 0x008e7194 in main () running with debug-all/factory-startup makes no difference. the segfault occurs before any prints. running a debug build *does not crash!!!* however, I do get the following on quit: Error: Not freed memory blocks: 2 IDProperty group len: 128 0x86a3148 uiAfterFunc len: 272 0x86a0e28 Blender quit not sure what is going on here, hopes it makes sense to somebody. oh btw, I'm using scons to build, here is my user-config.py: WITH_BF_CYCLES_CUDA_BINARIES = True BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_21'] WITH_BF_PLAYER = False WITH_BF_OCIO = True WITH_BF_STATICOCIO = False BF_OCIO = '/usr/lib64' BF_OCIO_INC = '/usr/include/OpenImageIO' #BF_OCIO_LIB = 'OpenColorIO yaml-cpp tinyxml' BF_OCIO_LIBPATH = '/usr/lib64' ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Steam Greenligth
The conditions are 'horrible', at least nothing for me. 2012/11/1 Jeremias Boos jeremias.b...@gmx.de I Hope I am at the right place to make this suggestion. Steam has now since some Time Opened up there Platform for people and Normal Software. So has anyone considered to Send Blender to Greenligth? http://steamcommunity.com/greenlight/ I think it would be a great Opportunity to distribute Blender over Steam. Sincerely Jeremias Boos ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] icon library
Not earlier seen ;-) looks good, but with one big problem I did not see any mentioning of 2.6 stuff. Question: which old things are still OK with latest Blender? Who is the Wiki-team maybe a list of members and what part they look at would be ok, to contact for suggestion for =2.6 Blender documentation? Peter 2012/9/17 Kesten Broughton solarmobiletrail...@gmail.com The wiki team would like to have an on-line repository of icons from the blender UI for documentation at wiki.blender.org. We've started this at http://wiki.blender.org/index.php/Meta:Guides/Icon_Library Is there a repo on the wiki (or elsewhere and a means to batch-upload icon files). I found the sort of thing i want for brushes only in release/datafiles/brushicons. We want that for the entire UI. k -- Kesten Broughton President and Technology Director, Solar Mobile Trailers kes...@solarmobiletrailers.com www.sunfarmkitchens.ca http://www.sunfarmkitchens.ca 512 701 4209 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] bullet integration
Nice! runs tot the end! 2012/8/13 Kesten Broughton solarmobiletrail...@gmail.com Hats of to Sergej on the vimeo of his work. I think this is an excellent way for devs to document their efforts,especially for those who don't like mucking with the wiki. It gives plenty of info for the wiki team to run with. One glitch. The vimeo stops playing halfway through for me (at 13:14). https://vimeo.com/47164154 . kesten On Mon, Aug 13, 2012 at 5:00 AM, bf-committers-requ...@blender.org wrote: Send Bf-committers mailing list submissions to bf-committers@blender.org To subscribe or unsubscribe via the World Wide Web, visit http://lists.blender.org/mailman/listinfo/bf-committers or, via email, send a message with subject or body 'help' to bf-committers-requ...@blender.org You can reach the person managing the list at bf-committers-ow...@blender.org When replying, please edit your Subject line so it is more specific than Re: Contents of Bf-committers digest... Today's Topics: 1. Blender developers meeting minutes, 12 August 2012 (Thomas Dinges) 2. (no subject) (Christian Monfort) -- Forwarded message -- From: Thomas Dinges blen...@dingto.org To: bf-blender developers bf-committers@blender.org Cc: Date: Sun, 12 Aug 2012 17:05:36 +0200 Subject: [Bf-committers] Blender developers meeting minutes, 12 August 2012 Hi everyone, Here's the notes from today's meeting in irc.freenode.net#blendercoders. 1) Blender 2.64 progress - 293 open reports in the bug tracker, bug fixing continues. - Testbuild 2 is on the download server (http://download.blender.org/** release/Blender2.64/ http://download.blender.org/release/Blender2.64/ ), release logs in progress: http://wiki.blender.org/index.** php/Dev:Ref/Release_Notes/2.64 http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64 -Sergey updated the list with fixed bugs since 2.63a: http://wiki.blender.org/index.**php/Dev:Ref/Release_Notes/2.**64/Bug_Fixes http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Bug_Fixes - OpenColorIO and Cycles changes from Tomato branch will be merged to trunk before 2.64 as well. Some fixes need to be done first. 2) Current projects - Ton will write a report about Blender at Siggraph. - Campbell Barton mentions: Data files had to be manually converted into C files (using datatoc.py). Now this is done automatically at build time so you can modify files in release/datafiles/ (splash, fonts, icons etc.) and simply rebuild. - Sergey Sharybin worked on Sequencer improvements last week: -- Improved caching so now tweaking settings of a single strip wouldn't free the whole cache -- Made effects and color balance multithreaded -- Added masking for adjustment effect, docs on this will follow. -- Split view support 3) Google summer of code - Pencil down is next week (20. August), 24. August is final evaluation. So time to wrap up, polish and document the work you have done. - The end of GSoC does not mean the work can go into Blender trunk right away. The code should be reviewed by the mentor and the core devs first. Ask your mentor if you have questions related to that. - Sergej Reich published another progress video on Bullet integration. https://vimeo.com/47164154 - Jorge Rodriguez provided docs and a video: http://wiki.blender.org/index.**php/User:Vino/GSoC_2012_**Documentation http://wiki.blender.org/index.php/User:Vino/GSoC_2012_Documentation/ https://www.youtube.com/watch?**v=gTxd_gZI4QY https://www.youtube.com/watch?v=gTxd_gZI4QY Regards, Thomas -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org -- Forwarded message -- From: Christian Monfort monfor...@gmail.com To: bf-blender developers bf-committers@blender.org Cc: Date: Sun, 12 Aug 2012 23:44:49 +0200 Subject: [Bf-committers] (no subject) Hi there, I found a bug that makes blender crash at exit, when you load a .dds image in UV/Image editor and then open the drop down image selector menu. Reported in bug tracker: http://projects.blender.org/tracker/?func=detailaid=32320group_id=9atid=498 Patch provided. Christian. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- Kesten Broughton President and Technology Director, Solar Mobile Trailers kes...@solarmobiletrailers.com www.sunfarmkitchens.ca http://www.sunfarmkitchens.ca 512 701 4209 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org
Re: [Bf-committers] Images in Panels..
ok ok, but how to find out the 'original' state, save and restore, with Python? A crash, I did not come across, using bgl ... 2012/8/1 Dalai Felinto dfeli...@gmail.com The problem I have right now is that the texture does not display the transparency correctly, and that my gui seems to leak on the buttons (menu buttons) of blender spaces/areas/windows . I am now in the process of cleaning up my code to make sure I am not doing anything stupid with bgl. By the way, Blender doesn't set all the necessary opengl states required to draw the UI. If you are playing with bgl, it's kind of up to you to make sure you re-set any changed state to its original value. So this is not necessarily a bug, but more of a consequence of exposing a low-level such as bgl Dalai 2012/8/1 Campbell Barton ideasma...@gmail.com On Fri, Jul 27, 2012 at 9:08 PM, dimitris chloupis theki...@yahoo.co.uk wrote: I did not say bgl is buggy , I only said that I am currently experiencing problems I can't isolate with some really weird behavior. My assumption is that is bugs with my code and not bgl. The problem I have right now is that the texture does not display the transparency correctly, and that my gui seems to leak on the buttons (menu buttons) of blender spaces/areas/windows . I am now in the process of cleaning up my code to make sure I am not doing anything stupid with bgl. If I find a bug with bgl rest assured I will report it to the bug tracker with an example case attached to it. All I am saying is that using bgl can be rather challenging. For example using image.gl_load() outside a draw function will crash blender, yet there is no such warning in the docs and it looks like a weird behavior image.gl_load() to be contained inside a draw . Doesn't it slow down blender. Attaching a image.gl_free() for example inside the same draw does slow down blender considerably. So all I am saying bgl can be quite tricky to use. Could you report a bug in gl_load() crashing blender?, I tried to redo this but couldn't get blender to crash. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Images in Panels..
Hallo My experience in pictures: http://www.petergragert.info/pmwiki/uploads/Kilon/bgl_error_2.jpg This looks ok but here http://www.petergragert.info/pmwiki/uploads/Kilon/bgl_error_1.jpg the file menu is transparent ??? and the small 'lady' is the wrong picture??? That is a bug or not knowing enough about pictures space in Blender (2.63, Vista, yesterday compiled) Peter 2012/7/27 Campbell Barton ideasma...@gmail.com On Fri, Jul 27, 2012 at 6:32 AM, Dima Glibitsky dima.g...@gmail.com wrote: you can use bgl to load your own textures on top of quads drawn by bgl. So yes its possible, but not simple, but also not difficult. Also you will also have to handle scrolling, since the bgl draw is separate from Blender main GUI , so that means a serious amount of code. But if you don't mind the extra works it won't be very hard. Bgl also will give some cooler tricks than Blender GUI because bgl is basically opengl 1.1 wrapper, so that gives some extra power to the coder. dimitris chloupis, is there any example of such a system? As far as I know, Blender's python API gives no information about panel's scrolling and layout, so even with bgl the addon-developer simply doesn't know *where* to draw the quads. @Dima as far as I can see you're right, wile BGE can draw images we don't provide a way to draw then in panels. Keep in mind pythons draw() functions in panel classes in menus will setup the interface to draw _after_ - so you can't do any OpenGL drawing there. @dimitris - I dont think your explanation of `bgl` as buggy is really correct, bgl just wraps OpenGL - there isnt much to it, the issues you have are almost certainly issues dealing with sharing an OpenGL context with blender - which will free images from OpenGL memory to prevent running out of texture memory for unused textures in scenes. @Scott - you can currently draw textures in the 3D viewport so perhaps you can get some test script working, but don't think drawing textures in panels will be supported from python any time soon. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Images in Panels..
And here a SWF with comments http://petergragert.info/BlenderFiles/wrong_bgl.htm Greets Peter Please inform me where that making white pictures is programmed in C */source/blender/ And where the bgl is wrapped for Blender (in again */source/blender/???) Thanks 2012/7/27 Peter K.H. Gragert pkhgrag...@gmail.com Hallo My experience in pictures: http://www.petergragert.info/pmwiki/uploads/Kilon/bgl_error_2.jpg This looks ok but here http://www.petergragert.info/pmwiki/uploads/Kilon/bgl_error_1.jpg the file menu is transparent ??? and the small 'lady' is the wrong picture??? That is a bug or not knowing enough about pictures space in Blender (2.63, Vista, yesterday compiled) Peter 2012/7/27 Campbell Barton ideasma...@gmail.com On Fri, Jul 27, 2012 at 6:32 AM, Dima Glibitsky dima.g...@gmail.com wrote: you can use bgl to load your own textures on top of quads drawn by bgl. So yes its possible, but not simple, but also not difficult. Also you will also have to handle scrolling, since the bgl draw is separate from Blender main GUI , so that means a serious amount of code. But if you don't mind the extra works it won't be very hard. Bgl also will give some cooler tricks than Blender GUI because bgl is basically opengl 1.1 wrapper, so that gives some extra power to the coder. dimitris chloupis, is there any example of such a system? As far as I know, Blender's python API gives no information about panel's scrolling and layout, so even with bgl the addon-developer simply doesn't know *where* to draw the quads. @Dima as far as I can see you're right, wile BGE can draw images we don't provide a way to draw then in panels. Keep in mind pythons draw() functions in panel classes in menus will setup the interface to draw _after_ - so you can't do any OpenGL drawing there. @dimitris - I dont think your explanation of `bgl` as buggy is really correct, bgl just wraps OpenGL - there isnt much to it, the issues you have are almost certainly issues dealing with sharing an OpenGL context with blender - which will free images from OpenGL memory to prevent running out of texture memory for unused textures in scenes. @Scott - you can currently draw textures in the 3D viewport so perhaps you can get some test script working, but don't think drawing textures in panels will be supported from python any time soon. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] yesterday compilation Vista Mingw32 Cmake fails
Hallo, Last week I compiled Blender without problem ... I tried after a SVN update yesterday compilation went through to 100% then tried to ld (load) blender.exe but failed: who knows how to solve this error message (Vista cmake mingw43) c:/mingw/bin/../lib/gcc/mingw32/4.6.2/../../../../mingw32/bin/ld.exe: cannot find -lxml a lxml.dll is not on my PC ... and worse too last blender.exe was deleted ;-( ... I downloaded lxml-2.3.4.tar.gz and it seems to be possible to setup it for Python ... but does this help? Greetings Peter ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] yesterday compilation Vista Mingw32 Cmake fails
Thanks dear blendercoders, Compiliation WITH collada works again Greetings Peter 2012/5/17 Antony Riakiotakis kal...@gmail.com Maybe a buildbot could help here? ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] mingw cmake Vista with cycles complains
;-( Trying to follow you advice (new mingw) ... cmake does not work anymore and my old compilation cannot even use gcc Now getting this: CMake Error at C:/Program Files/CMake 2.8/share/cmake-2.8/Modules/CMakeTestCCompiler.cmake:52 (MESSAGE): The C compiler c:/MinGW/bin/gcc.exe is not able to compile a simple test program. It fails with the following output: Change Dir: C:/BlenderSVN/cmake_all3/CMakeFiles/CMakeTmp Run Build Command:c:/MinGW/bin/mingw32-make.exe cmTryCompileExec/fast c:/MinGW/bin/mingw32-make.exe -f CMakeFiles\cmTryCompileExec.dir\build.make CMakeFiles/cmTryCompileExec.dir/build mingw32-make.exe[1]: Entering directory `C:/BlenderSVN/cmake_all3/CMakeFiles/CMakeTmp' C:\Program Files\CMake 2.8\bin\cmake.exe -E cmake_progress_report C:\BlenderSVN\cmake_all3\CMakeFiles\CMakeTmp\CMakeFiles 1 De syntaxis van de bestandsnaam, mapnaam of volumenaam is onjuist. Er is een fout opgetreden tijdens het verwerken van: \C:\Program. De syntaxis van de bestandsnaam, mapnaam of volumenaam is onjuist. Er is een fout opgetreden tijdens het verwerken van: 2.8\bin\cmake.exe\ -E cmake_progress_report C:\BlenderSVN\cmake_all3\CMakeFiles\CMakeTmp\CMakeFiles 1. mingw32-make.exe[1]: *** [CMakeFiles/cmTryCompileExec.dir/testCCompiler.c.obj] Error 1 mingw32-make.exe[1]: Leaving directory `C:/BlenderSVN/cmake_all3/CMakeFiles/CMakeTmp' mingw32-make.exe: *** [cmTryCompileExec/fast] Error 2 Will see if I am able to repair (have an image ... of C:) Greetings Peter Op 9 april 2012 20:33 schreef Antony Riakiotakis kal...@gmail.com het volgende: -j4 means use 4 threads (jobs) for make execution. I am not sure if mingw32-make uses it properly but I have it there just in case..make on unix does use it. The WITH_IMAGE_OPENEXR exists for sure, even in cmakegui. Check for it because it is needed to compile openimageio. It seems though that your errors are compiler-conflict related. Make sure you have the latest MinGW installed, that you have MinGW in your path and that you use the MinGW makefile generator for cmake. A clean build(delete everything from your build directory) with the correct parameters may be needed or some libraries may still reference functions for another compiler. About the command line, yes, it's a batch file located in the build directory. My own directory structure is blender/ , blender-build/ , lib/ and build.bat in C:/src/ To build I simply double click build.bat. The batch file also does an automatic update of svn(needs latest tortoisesvn with command line tools option during install to work) and prints the latest changes from svn. In the end I also strip the executables to make them smaller. The entire contents of the file are: cd c:\src\blender svn log -r BASE:HEAD svn up cd c:\src\blender-build del CMakeCache.txt cmake -G MinGW Makefiles -DWITH_RAYOPTIMIZATION=ON -DWITH_CODEC_FFMPEG=ON -DWITH_PLAYER=ON -DWITH_IMAGE_OPENEXR=ON -DWITH_OPENCOLLADA=ON -DWITH_CYCLES=ON -DWITH_CYCLES_CUDA_BINARIES=ON -DWITH_MOD_OCEANSIM=ON -DWITH_FFTW3=ON -DWITH_LIBMV=ON ..\blender mingw32-make install -j4 cd bin strip blender.exe strip blenderplayer.exe cd ..\..\ ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] mingw cmake Vista with cycles complains
Hi, Thanks for having a look ;-) lib was up to date as I compiled with Cylcles (0n) (trying again tomorrow). I use a visible cmake help, how to get the opfions as text I do no know yet. Otherwise I will make images available .. Greetings Peter Op 9 april 2012 11:22 schreef Antony Riakiotakis kal...@gmail.com het volgende: Hi, does this still persist? Have you updated your lib folder? Also, could you please share your cmake options? ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] mingw cmake Vista with cycles complains
Dear Antony I am not super good in make-files stuff. Ideasman_42 introduced me to cmake-gui, which looks good for not really good make-file users. And the makefile, which it probably use is much longer ..then your suggestion ;-( Looking at your used switches the most important difference is -DWITH_CYCLES_CUDA_BINARIES=ON It was some days on too but gave (a lot) of missing files ... Here are my switches (looked up from the gui) WITH_RAYOPTIMIZATION=ON WITH_CODEC_FFMPEG=ON WITH_PLAYER=OFF //thus different WITH_IMAGE_OPENEXR= //not visible WITH_OPENCOLLADA=ON DWITH_CYCLES=OFF //because of error messages an deleting blender.exe DWITH_CYCLES_CUDA_BINARIES=OFF //because I think error message before ending compiliation because of missing ???, not written down If this is needed I can compile with this on and tell WHAT is missing. WITH_MOD_OCEANSIM=ON WITH_FFTW3=ON WITH_LIBMV=OFF // different, I think I tried once, and if I remember correct missing stuff, reason for OFF So to use YOUR settings (checked cmake seems to work too) I would need a complete TODO to run it At this moment it looks like (for me as newbee ;-) ) that I should write your commands into a doit.bat and execute it? And interested in what the -j4 after install means (never used up to now) Greetings Peter Op 9 april 2012 16:51 schreef Antony Riakiotakis kal...@gmail.com het volgende: This is my own batch file, could you try it please? (my build directory is right next to the blender source so I use ../blender on cmake. Substitute with your own path). del CMakeCache.txt cmake -G MinGW Makefiles -DWITH_RAYOPTIMIZATION=ON -DWITH_CODEC_FFMPEG=ON -DWITH_PLAYER=ON -DWITH_IMAGE_OPENEXR=ON -DWITH_OPENCOLLADA=ON -DWITH_CYCLES=ON -DWITH_CYCLES_CUDA_BINARIES=ON -DWITH_MOD_OCEANSIM=ON -DWITH_FFTW3=ON -DWITH_LIBMV=ON ..\blender mingw32-make install -j4 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] mingw cmake Vista with cycles complains
Hallo Cycles makkers please note these errors (for making see above) ound version 1.7.2) [100%] Built target buildinfo Scanning dependencies of target blender [100%] Building C object source/creator/CMakeFiles/blender.dir/buildinfo.c.obj Linking CXX executable ..\..\bin\blender.exe Creating library file: ..\..\bin\libblender.dll.a C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(sysutil.cpp.obj):sysutil.cpp:(.text+0xb6): undefined reference to `__chkstk_ms' C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(rlaoutput.cpp.obj):rlaoutput.cpp:(.text+0x120): undefined reference to `__chkstk_ms' C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(rlaoutput.cpp.obj):rlaoutput.cpp:(.text$_ZN11OpenImageIO4v1_09RLAOutput5writeIjEEbPKT_j[bool OpenImageIO::v1_0::RLAOutput::writeunsigned int(unsigned int const*, unsigned int)]+0x19): undefined reference to `__chkstk_ms' C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(socketinput.cpp.obj):socketinput.cpp:(.text$_ZN5boost4asio6detail14select_reactor19cancel_ops_unlockedEjRKNS_6system10error_codeE[boost::asio::detail::select_reactor::cancel_ops_unlocked(unsigned int, boost::system::error_code const)]+0x133): undefined reference to `std::__detail::_List_node_base::_M_transfer(std::__detail::_List_node_base*, std::__detail::_List_node_base*)' C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(socketoutput.cpp.obj):socketoutput.cpp:(.text+0xa94): undefined reference to `std::__detail::_List_node_base::_M_transfer(std::__detail::_List_node_base*, std::__detail::_List_node_base*)' C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(pugixml.cpp.obj):pugixml.cpp:(.text+0xfab7): undefined reference to `__chkstk_ms' C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(pugixml.cpp.obj):pugixml.cpp:(.text+0x11bea): undefined reference to `__chkstk_ms' C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(pugixml.cpp.obj):pugixml.cpp:(.text+0x1259a): undefined reference to `__chkstk_ms' C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(pugixml.cpp.obj):pugixml.cpp:(.text+0x167d8): undefined reference to `__chkstk_ms' C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(pugixml.cpp.obj):pugixml.cpp:(.text+0x16918): undefined reference to `__chkstk_ms' C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(pugixml.cpp.obj):pugixml.cpp:(.text+0x16a68): more undefined references to `__chkstk_ms' follow C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(xmp.cpp.obj):xmp.cpp:(.text$_ZNK5boost16exception_detail10clone_implINS0_19error_info_injectorISt16invalid_argumentEEE5cloneEv[boost::exception_detail::clone_implboost::exception_detail::error_info_injectorstd::invalid_argument ::clone() const]+0x9d): undefined reference to `std::invalid_argument::~invalid_argument()' C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(xmp.cpp.obj):xmp.cpp:(.text$_ZN5boost16exception_detail19error_info_injectorISt16invalid_argumentED1Ev[boost::exception_detail::error_info_injectorstd::invalid_argument::~error_info_injector()]+0x29): undefined reference to `std::invalid_argument::~invalid_argument()' C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(xmp.cpp.obj):xmp.cpp:(.text$_ZN5boost16exception_detail10clone_implINS0_19error_info_injectorISt16invalid_argumentEEED1Ev[boost::exception_detail::clone_implboost::exception_detail::error_info_injectorstd::invalid_argument ::~clone_impl()]+0x30): undefined reference to `std::invalid_argument::~invalid_argument()' C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(xmp.cpp.obj):xmp.cpp:(.text$_ZN5boost16exception_detail10clone_implINS0_19error_info_injectorISt16invalid_argumentEEED0Ev[boost::exception_detail::clone_implboost::exception_detail::error_info_injectorstd::invalid_argument ::~clone_impl()]+0x2b): undefined reference to `std::invalid_argument::~invalid_argument()' C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(xmp.cpp.obj):xmp.cpp:(.text$_ZN5boost16exception_detail19error_info_injectorISt16invalid_argumentED0Ev[boost::exception_detail::error_info_injectorstd::invalid_argument::~error_info_injector()]+0x24): undefined reference to `std::invalid_argument::~invalid_argument()' C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(xmp.cpp.obj):xmp.cpp:(.text$_ZN5boost16exception_detail19error_info_injectorISt16invalid_argumentEC2ERKS3_[boost::exception_detail::error_info_injectorstd::invalid_argument::error_info_injector(boost::exception_detail::error_info_injectorstd::invalid_argument const)]+0x81): more undefined references to `std::invalid_argument::~invalid_argument()' follow
Re: [Bf-committers] Blender 2.62 Release AHOY!
Compiled again this morning Problem of bad working seems to be solved (though I do not know why ;-) ) Peter 2012/2/17 Nathan Letwory nat...@letworyinteractive.com Do the release binaries for Windows work fine, though? /Nathan On Fri, Feb 17, 2012 at 8:55 AM, Peter K.H. Gragert pkhgrag...@gmail.com wrote: Hi, the compilation with mingw32-make install (cmake on Vista) gave a working but horribly working blender.exe any click let the program ask for full power of the CPU all was very 'traege (german) such that it is not usable at all, with other words horrible. I asked at blendercoders yesterday, but nobody replied to my questions maybe a forgotten option in cmake options(which I do not know). greetings Peter 2012/2/16 Ton Roosendaal t...@blender.org Hi all, The release is out! Thanks for all the efficient work! It's getting easier it seems :) SVN has been unfrozen already a couple of hours ago. Commit ahead, but keep in mind we try to keep svn ready for the big BMesh merger next week or so. Laters, -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 16 Feb, 2012, at 8:05, Sergey Sharybin wrote: Copied OSX, windows, linux and freebs i386 builds to default location. RC1 builds will be removed after official release announce. Thanks everybody for the builds! On Thu, Feb 16, 2012 at 7:32 AM, pete larabell xgl.asyl...@gmail.com wrote: I'm having serious compile trouble on FreeBSD 9.0. I've been unable to get Blender to compile, with gcc42, gcc46, or clang. I have uploaded the FreeBSD 8.2 i386 version to the normal location. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- With best regards, Sergey Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.62 Release AHOY!
Hi, the compilation with mingw32-make install (cmake on Vista) gave a working but horribly working blender.exe any click let the program ask for full power of the CPU all was very 'traege (german) such that it is not usable at all, with other words horrible. I asked at blendercoders yesterday, but nobody replied to my questions maybe a forgotten option in cmake options(which I do not know). greetings Peter 2012/2/16 Ton Roosendaal t...@blender.org Hi all, The release is out! Thanks for all the efficient work! It's getting easier it seems :) SVN has been unfrozen already a couple of hours ago. Commit ahead, but keep in mind we try to keep svn ready for the big BMesh merger next week or so. Laters, -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 16 Feb, 2012, at 8:05, Sergey Sharybin wrote: Copied OSX, windows, linux and freebs i386 builds to default location. RC1 builds will be removed after official release announce. Thanks everybody for the builds! On Thu, Feb 16, 2012 at 7:32 AM, pete larabell xgl.asyl...@gmail.com wrote: I'm having serious compile trouble on FreeBSD 9.0. I've been unable to get Blender to compile, with gcc42, gcc46, or clang. I have uploaded the FreeBSD 8.2 i386 version to the normal location. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- With best regards, Sergey Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Config Folder Proposal
Indeed very handy, I have to restore it after each install ;-( Peter 2012/2/5 Brendon Murphy meta.androc...@gmail.com Hi, Most users don't know or use this directory: Blender 2.61\2.61\config The config folder when created by the user, will save the startup.bend to this location defaults for the build remain within the build it's self. That is, wherever you have unzipped Blender will be the default folder path. This allows, on Windows especially, multiple builds with multiple startups not using the default installed location at all. Users\Dad\AppData\Roaming\Blender Foundation\Blender\2.61 remains the default install location. My proposal is, that the 'config' folder be created in svn builds by default. This can be removed for official releases, then reactivated for svn builds. I do beleive it should be in the official windows zip by default too. For users of graphicall builders, the config folder can be very handy. i don't want experimental builds/branches overwriting appdata files, there's no need it can cause conflicts. For me, this is a practial solution for multipe blender versions. Thanks. Brendon Murphy (meta-androcto) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] blender UI state
See the discussion page at the link .../New_User_ Peter 2012/1/23 Jorge Rodriguez jo...@lunarworkshop.com That page looks like it deals with a lot of specifics. Having not seen enough big-picture discussion, especially concerning the experience of a new user, I've gone ahead and drafted up some ideas on that subject here: http://wiki.blender.org/index.php/User:Vino/New_User_Experience Some of it was copied from this discussion, but much of it is new. I would love to hear people's thoughts or feedback. I would really like to see more people make mockups of what they think the initial screen should look like once users load Blender for the first time. If there is any consensus I would like to use that material to draft a proposal page to make a revamp of Blender's UI specifically geared toward simplifying the default settings for new user adoption. To answer the question: Yes, I am willing to do the work of implementing any such proposal were it to get approved by the devs. -- Jorge Vino Rodriguez jo...@lunarworkshop.com twitter: VinoBS 919.757.3066 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Help with the source code of Blender
Thanks Sergey, works ;-)! 2012/1/19 Sergey Kurdakov sergey.fo...@gmail.com Hi Peter, I downloaded the 100MB, (Explorere Vista) it opens and shows at the left part a nice tree of ... but at the right it complains about a link has been deleted, so the content of ... is not availlable open file properties (right click) in Vista and uncheck blocked (because since Vista windows will block downloaded chm files by default ) Regards Sergey On Thu, Jan 19, 2012 at 11:50 AM, Peter K.H. Gragert pkhgrag...@gmail.comwrote: I downloaded the 100MB, (Explorere Vista) it opens and shows at the left part a nice tree of ... but at the right it complains about a link has been deleted, so the content of ... is not availlable. (Is it possible that the 'delete' is a consequence of my 'virusscanner'?) Peter ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Help with the source code of Blender
I downloaded the 100MB, (Explorere Vista) it opens and shows at the left part a nice tree of ... but at the right it complains about a link has been deleted, so the content of ... is not availlable. (Is it possible that the 'delete' is a consequence of my 'virusscanner'?) Peter 2012/1/18 Dan Eicher d...@trollwerks.org One of the main problems I found from using the doxygen docs (a long, long time ago so may be fixed now) is that quite often it would parse the 'bad level calls' file before the real one so you would trace a path through the code and end up at a function like 'int foo(void) {}' which is less than helpful. Much easier to use 'grep -R foo .' methinks. Plus, with all the fancy call diagrams and inline code the thing weighed in at ~300mb... Dan ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Octree.cpp
Hi Johann, did you put octree.cpp into the trunk? or some else you know? See this [ 81%] Building CXX object intern/dualcon/CMakeFiles/bf_intern_dualcon.dir/intern/octree.cpp.obj In file included from C:\BlenderSVN\blender\intern\dualcon\intern\/octree.h:29:0, from C:\BlenderSVN\blender\intern\dualcon\intern\octree.cpp:23: C:\BlenderSVN\blender\intern\dualcon\intern\/Projections.h:58:2: error: 'int64_t' does not name a type C:\BlenderSVN\blender\intern\dualcon\intern\/Projections.h:61:2: error: 'int64_t' does not name a type C:\BlenderSVN\blender\intern\dualcon\intern\/Projections.h:64:2: error: 'int64_t' does not name a type C:\BlenderSVN\blender\intern\dualcon\intern\/Projections.h:93:2: error: 'int64_t' does not name a type C:\BlenderSVN\blender\intern\dualcon\intern\/Projections.h:105:20: error: expected ')' before 'cube' In file included from c:\mingw\bin\../lib/gcc/mingw32/4.5.2/include/c++/ios:40:0, from c:\mingw\bin\../lib/gcc/mingw32/4.5.2/include/c++/istream:40, from c:\mingw\bin\../lib/gcc/mingw32/4.5.2/include/c++/sstream:39, from c:\mingw\bin\../lib/gcc/mingw32/4.5.2/include/c++/complex:47, from C:\BlenderSVN\blender\extern\Eigen3/Eigen/Core:149, from C:\BlenderSVN\blender\extern\Eigen3/Eigen/Dense:1, from C:\BlenderSVN\blender\intern\dualcon\intern\octree.cpp:24: c:\mingw\bin\../lib/gcc/mingw32/4.5.2/include/c++/exception:37:37: error: expected '}' before end of line c:\mingw\bin\../lib/gcc/mingw32/4.5.2/include/c++/exception:37:37: error: expected unqualified-id before end of line c:\mingw\bin\../lib/gcc/mingw32/4.5.2/include/c++/exception:37:37: error: expected declaration before end of line mingw32-make[2]: *** [intern/dualcon/CMakeFiles/bf_intern_dualcon.dir/intern/octree.cpp.obj] Error 1 mingw32-make[1]: *** [intern/dualcon/CMakeFiles/bf_intern_dualcon.dir/all] Error 2 mingw32-make: *** [all] Error 2 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Octree.cpp
fixed: thanks! 2011/12/31 Sergey Sharybin sergey@gmail.com Hi, Should be fixed now On Sat, Dec 31, 2011 at 4:31 PM, Peter K.H. Gragert pkhgrag...@gmail.com wrote: snip -- With best regards, Sergey Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Proposal to Change Mathutils Vectors
if A and B are matrices most of the cases A * B != B * A Matrix multiplication is NOT commutative. Math: Matrix * Vector (Vector should be a column vector) Vector * Matrix (Vector should be a row vector) Could be done differently in Blender as it was from time to time, but then it is not Math .. 2011/12/7 Stephen Swaney sswa...@centurytel.net Some further thoughts: We have two use cases here. The first is for naive users who just want to transform some coordinates and don't want to worry their pretty little heads about the niceties of matrix vs vector math. What do you mean A * B is not the same as B * A? ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Please help me debugging
Try this: You can set in your script breakpoints and inspect local or globals (done in the console) by: try: breakpoint = bpy.types.bp.bp except: pass and the somewhere somthing like this: breakpoint(locals(), self.index == 0) locals() could be globals and in place of self.index == 0 (something else, forgotton, should be found somewhere else, sorry) 2011/11/6 Sergey Kurdakov sergey.fo...@gmail.com Hi Nicholas the question appears from time to time. Might your answer be added to wiki together with https://plus.google.com/u/0/111762908659720536446/posts/hwZtVDf7yft ? Regards Sergey ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Release Candidate test build
Do you mean you are interested in something like this? Blender 2.59 (sub 4) build date: wo 05-10-2011 build time: 08:05 build revision: 40796 build platform: Windows build type: Release build c flags: -msse2 -msse -pipe -funsigned-char -fno-strict-aliasing -Wall -Wcast-align -Werror=declaration-after-statement -Werror=implicit-function-declaration -Werror=return-type -Wstrict-prototypes -Wno-char-subscripts -Wno-unknown-pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings build c++ flags: -msse2 -msse -pipe -funsigned-char -fno-strict-aliasing -Wall -Wno-invalid-offsetof -Wno-sign-compare build link flags: --stack,2097152 build system: CMake 2011/10/5 Campbell Barton ideasma...@gmail.com On Wed, Oct 5, 2011 at 5:19 AM, Ton Roosendaal t...@blender.org wrote: Hi all, As scheduled, today would be a call for the official first release candidate! - Use svn r40790 - Splash internal version code will be still 2.59.4 - Name the build as usual for releases, with 2.60RC in name (I can rename builds to match it too :) Put the binaries at ftp.blender.org incoming/ or mail me urls! I'll put them all online with news messages wednesday afternoon daytime here. Thanks! -Ton- Would it be ok to go with 40791? (bad filesel poll *fix* means directory isn't editable - my mistake), also when fixing revisions can we pick addon revisions too? - currently r2391. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender developer ITC meeting, 25 september 2011
Hi, oceansim = Ocean simulation? I would like to try ... How to 'install' it ? Greetings Peter (PKHG) 2011/9/25 Ton Roosendaal t...@blender.org Hi all, Here's the notes from today's IRC meeting in irc.freenode.net #blendercoders: 1) Blender 2.60 preparations - Last week the GSoC UI translation project was successfully applied. - Shizu has a Japanese translation .po ready, will send to mailing list - Ton discussed with Xiao to move over the google project for translations to blender.org. http://code.google.com/p/blender-translation/ - Dalai Felinto's TexFace properties migration commit went fine sofar, one unconfirmed issue only. Please test and report! - Last of the big mergers happened, so focus can go to bugs! We move to BCon4 next week, a first Release Candidate then comes available as well. We're on schedule still. - Ton changed the main bug tracker page to not list the 2.4 tracker anymore. If you still need it, replace the 'atid' number in url with 125. - Planning reminder http://wiki.blender.org/index.php/Dev:Doc/Projects - Jens Verwiebe compiled for OSX a new gcc (gcc-4.6) which gives more stable OMP (threading) for sculpting and fluids. Might get used for the official release. - Dalai will move over bug fixes from cucumber branch - Thomas Dinges: our win64 libs need update, he connects with Nathan Letwory for it. 2) Other projects - Thomas posted a Cycles Win64 build: http://www.graphicall.org/641 - Sculpt GSoC branch: Nicholas Bishop talked with Jason Hayes about it. Needs some more work before it can get review for merger. ETA unknown yet. - Emannuel Stone is back on Nurbana. He'll do some bug fixes first, then works on a good specification doc with images/videos. - BMesh: progresses steadily, but not enough to make it 2.61 target, 2.62 is more feasible. - We need reviewer(s) for Oceansim for 2.61! - Dynamic Paint GSoC project: is ready for review too. Thanks, -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Wiki upgrade 2011
Hi Francesco Which bug tracker? For the wiki I think... if possible give me a link, please. Greets Peter 2011/9/21 Francesco Siddi francesco.si...@gmail.com snip @Peter Thank you, make sure to report this issue in the bug tracker. snip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Wiki upgrade 2011
Problem solved. It is Ctlr MMB (if too big) the left panel vanishes. Peter 2011/9/21 Francesco Siddi francesco.si...@gmail.com Which bug tracker? For the wiki I think... if possible give me a link, please. The tracker is here http://projects.blender.org/tracker/?group_id=163 You can also directly access the bug tracker via the Wiki menu on the bottom-right-hand corner of the wiki. Francesco ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Asking for help with patch conversion (bas-relief)
Hallo Thomas, Im pasteall link steht, das es noch nicht funktioniert ... (Fehler oder geht es schon?) Was die Artikel erzaehlen sieht sehr gut aus. Als (gewesener) Mathematiker sollte ich evtl. helfen koennen ... Probleme zu loesen? Was sollte man benutzen um das 'patch' ausfuehren zu lassen, hab im Moment (nur) SVN-Tortoise .. Gruss Peter 2011/8/24 Thomas Dinges blen...@dingto.org Wrong link: Here is the correct one: http://www.pasteall.org/24255/diff Am 24.08.2011 11:35, schrieb Thomas Dinges: Working on it... :) Will get back to you. Am 24.08.2011 10:41, schrieb Vilem Novak: Hello, several years ago I developed a new compositing node - bas relief. I am frequently contacted from people who are asking for builds of this patch, since it's so far probably still the only free and working implementation of the algorithm. Currently, I didn't build blender for a long time and I have no clue how to convert a 2.49 node to a 2.5 node, and don't even have internet connection on my working machine, so getting dependencies e.t.c. working is very hard. Is there anybody on the list who would be willing to help with converting/building the old patch? Probably it would just need some standard RNA-fying process. here is all the info and the patch: http://wiki.blender.org/index.php/Doc:Reference/Windows/Nodes/Composite_Nodes#Bas_relief here are some sample outputs: http://plant.ffa.vutbr.cz/~novak/ContemporaryGods.htm Thanks Vilem ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Asking for help with patch conversion (bas-relief)
Hi Thomas, I am using mingw and cmake ... so there may be a difference Because patching I have done was 'by hand' so your advice is half clear to me: Steps: I have the following situation: c:\blendersvn\blender (contains my SVN trunk) I have your patch from graphisall starting with line: Index: source/blender/blenkernel/BKE_node.h last line: (more or less) +}; this file should be put where with what name? (I suppose in c:\blendersvn\blender as bas_relief.diff ???) Then opening explorer and (try to find) in the SVN possibilities 'Apply patch'? Indeed, that works, ... I tried yet only asking what may go wrong ... what is shown seems only to be tab (\t or space) diffences .. I think I can go back if neede, so I will jump into the deep water ;-) Peter 2011/8/24 Thomas Dinges blen...@dingto.org Hi Peter, yes the node file causes compile errors here on msvc. Just make right click on your working in the explorer Working Copy Apply Patch. Then patch all. Regards, Thomas Am 24.08.2011 14:44, schrieb Peter K.H. Gragert: Hallo Thomas, Im pasteall link steht, das es noch nicht funktioniert ... (Fehler oder geht es schon?) Was die Artikel erzaehlen sieht sehr gut aus. Als (gewesener) Mathematiker sollte ich evtl. helfen koennen ... Probleme zu loesen? Was sollte man benutzen um das 'patch' ausfuehren zu lassen, hab im Moment (nur) SVN-Tortoise .. Gruss Peter 2011/8/24 Thomas Dingesblen...@dingto.org Wrong link: Here is the correct one: http://www.pasteall.org/24255/diff Am 24.08.2011 11:35, schrieb Thomas Dinges: Working on it... :) Will get back to you. Am 24.08.2011 10:41, schrieb Vilem Novak: Hello, several years ago I developed a new compositing node - bas relief. I am frequently contacted from people who are asking for builds of this patch, since it's so far probably still the only free and working implementation of the algorithm. Currently, I didn't build blender for a long time and I have no clue how to convert a 2.49 node to a 2.5 node, and don't even have internet connection on my working machine, so getting dependencies e.t.c. working is very hard. Is there anybody on the list who would be willing to help with converting/building the old patch? Probably it would just need some standard RNA-fying process. here is all the info and the patch: http://wiki.blender.org/index.php/Doc:Reference/Windows/Nodes/Composite_Nodes#Bas_relief here are some sample outputs: http://plant.ffa.vutbr.cz/~novak/ContemporaryGods.htm Thanks Vilem ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Asking for help with patch conversion (bas-relief)
Thomas, one problem .. CMP_basrelief.c is not under controll of SVN. How to solve this (small problem) and maybe a cmake file has to be 'patched' too? Without this the compilation went without error message .. Peter 2011/8/24 Peter K.H. Gragert pkhgrag...@gmail.com Hi Thomas, I am using mingw and cmake ... so there may be a difference Because patching I have done was 'by hand' so your advice is half clear to me: Steps: I have the following situation: c:\blendersvn\blender (contains my SVN trunk) I have your patch from graphisall starting with line: Index: source/blender/blenkernel/BKE_node.h last line: (more or less) +}; this file should be put where with what name? (I suppose in c:\blendersvn\blender as bas_relief.diff ???) Then opening explorer and (try to find) in the SVN possibilities 'Apply patch'? Indeed, that works, ... I tried yet only asking what may go wrong ... what is shown seems only to be tab (\t or space) diffences .. I think I can go back if neede, so I will jump into the deep water ;-) Peter 2011/8/24 Thomas Dinges blen...@dingto.org Hi Peter, yes the node file causes compile errors here on msvc. Just make right click on your working in the explorer Working Copy Apply Patch. Then patch all. Regards, Thomas Am 24.08.2011 14:44, schrieb Peter K.H. Gragert: Hallo Thomas, Im pasteall link steht, das es noch nicht funktioniert ... (Fehler oder geht es schon?) Was die Artikel erzaehlen sieht sehr gut aus. Als (gewesener) Mathematiker sollte ich evtl. helfen koennen ... Probleme zu loesen? Was sollte man benutzen um das 'patch' ausfuehren zu lassen, hab im Moment (nur) SVN-Tortoise .. Gruss Peter 2011/8/24 Thomas Dingesblen...@dingto.org Wrong link: Here is the correct one: http://www.pasteall.org/24255/diff Am 24.08.2011 11:35, schrieb Thomas Dinges: Working on it... :) Will get back to you. Am 24.08.2011 10:41, schrieb Vilem Novak: Hello, several years ago I developed a new compositing node - bas relief. I am frequently contacted from people who are asking for builds of this patch, since it's so far probably still the only free and working implementation of the algorithm. Currently, I didn't build blender for a long time and I have no clue how to convert a 2.49 node to a 2.5 node, and don't even have internet connection on my working machine, so getting dependencies e.t.c. working is very hard. Is there anybody on the list who would be willing to help with converting/building the old patch? Probably it would just need some standard RNA-fying process. here is all the info and the patch: http://wiki.blender.org/index.php/Doc:Reference/Windows/Nodes/Composite_Nodes#Bas_relief here are some sample outputs: http://plant.ffa.vutbr.cz/~novak/ContemporaryGods.htm Thanks Vilem ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Asking for help with patch conversion (bas-relief)
just added ;-) 2011/8/24 Campbell Barton ideasma...@gmail.com patch is missing the addition of CMP_basrelief.c in ./source/blender/nodes/CMakeLists.txt On Wed, Aug 24, 2011 at 11:29 PM, Thomas Dinges blen...@dingto.org wrote: Hi, I made the basic 2.5x porting (RNA+UI), any further work has to be done by someone else. :) Regards, Thomas Am 24.08.2011 15:26, schrieb Peter K.H. Gragert: Thomas, one problem .. CMP_basrelief.c is not under controll of SVN. How to solve this (small problem) and maybe a cmake file has to be 'patched' too? Without this the compilation went without error message .. Peter 2011/8/24 Peter K.H. Gragertpkhgrag...@gmail.com Hi Thomas, I am using mingw and cmake ... so there may be a difference Because patching I have done was 'by hand' so your advice is half clear to me: Steps: I have the following situation: c:\blendersvn\blender (contains my SVN trunk) I have your patch from graphisall starting with line: Index: source/blender/blenkernel/BKE_node.h last line: (more or less) +}; this file should be put where with what name? (I suppose in c:\blendersvn\blender as bas_relief.diff ???) Then opening explorer and (try to find) in the SVN possibilities 'Apply patch'? Indeed, that works, ... I tried yet only asking what may go wrong ... what is shown seems only to be tab (\t or space) diffences .. I think I can go back if neede, so I will jump into the deep water ;-) Peter 2011/8/24 Thomas Dingesblen...@dingto.org Hi Peter, yes the node file causes compile errors here on msvc. Just make right click on your working in the explorer Working Copy Apply Patch. Then patch all. Regards, Thomas Am 24.08.2011 14:44, schrieb Peter K.H. Gragert: Hallo Thomas, Im pasteall link steht, das es noch nicht funktioniert ... (Fehler oder geht es schon?) Was die Artikel erzaehlen sieht sehr gut aus. Als (gewesener) Mathematiker sollte ich evtl. helfen koennen ... Probleme zu loesen? Was sollte man benutzen um das 'patch' ausfuehren zu lassen, hab im Moment (nur) SVN-Tortoise .. Gruss Peter 2011/8/24 Thomas Dingesblen...@dingto.org Wrong link: Here is the correct one: http://www.pasteall.org/24255/diff Am 24.08.2011 11:35, schrieb Thomas Dinges: Working on it... :) Will get back to you. Am 24.08.2011 10:41, schrieb Vilem Novak: Hello, several years ago I developed a new compositing node - bas relief. I am frequently contacted from people who are asking for builds of this patch, since it's so far probably still the only free and working implementation of the algorithm. Currently, I didn't build blender for a long time and I have no clue how to convert a 2.49 node to a 2.5 node, and don't even have internet connection on my working machine, so getting dependencies e.t.c. working is very hard. Is there anybody on the list who would be willing to help with converting/building the old patch? Probably it would just need some standard RNA-fying process. here is all the info and the patch: http://wiki.blender.org/index.php/Doc:Reference/Windows/Nodes/Composite_Nodes#Bas_relief here are some sample outputs: http://plant.ffa.vutbr.cz/~novak/ContemporaryGods.htm Thanks Vilem ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Asking for help with patch conversion (bas-relief)
a lot of errors ;-( comiling CMP_basrelief ... will see which I understand is the order of source files in CMakeLIst.txt important? Peter 2011/8/24 Peter K.H. Gragert pkhgrag...@gmail.com just added ;-) 2011/8/24 Campbell Barton ideasma...@gmail.com patch is missing the addition of CMP_basrelief.c in ./source/blender/nodes/CMakeLists.txt On Wed, Aug 24, 2011 at 11:29 PM, Thomas Dinges blen...@dingto.org wrote: Hi, I made the basic 2.5x porting (RNA+UI), any further work has to be done by someone else. :) Regards, Thomas Am 24.08.2011 15:26, schrieb Peter K.H. Gragert: Thomas, one problem .. CMP_basrelief.c is not under controll of SVN. How to solve this (small problem) and maybe a cmake file has to be 'patched' too? Without this the compilation went without error message .. Peter 2011/8/24 Peter K.H. Gragertpkhgrag...@gmail.com Hi Thomas, I am using mingw and cmake ... so there may be a difference Because patching I have done was 'by hand' so your advice is half clear to me: Steps: I have the following situation: c:\blendersvn\blender (contains my SVN trunk) I have your patch from graphisall starting with line: Index: source/blender/blenkernel/BKE_node.h last line: (more or less) +}; this file should be put where with what name? (I suppose in c:\blendersvn\blender as bas_relief.diff ???) Then opening explorer and (try to find) in the SVN possibilities 'Apply patch'? Indeed, that works, ... I tried yet only asking what may go wrong ... what is shown seems only to be tab (\t or space) diffences .. I think I can go back if neede, so I will jump into the deep water ;-) Peter 2011/8/24 Thomas Dingesblen...@dingto.org Hi Peter, yes the node file causes compile errors here on msvc. Just make right click on your working in the explorer Working Copy Apply Patch. Then patch all. Regards, Thomas Am 24.08.2011 14:44, schrieb Peter K.H. Gragert: Hallo Thomas, Im pasteall link steht, das es noch nicht funktioniert ... (Fehler oder geht es schon?) Was die Artikel erzaehlen sieht sehr gut aus. Als (gewesener) Mathematiker sollte ich evtl. helfen koennen ... Probleme zu loesen? Was sollte man benutzen um das 'patch' ausfuehren zu lassen, hab im Moment (nur) SVN-Tortoise .. Gruss Peter 2011/8/24 Thomas Dingesblen...@dingto.org Wrong link: Here is the correct one: http://www.pasteall.org/24255/diff Am 24.08.2011 11:35, schrieb Thomas Dinges: Working on it... :) Will get back to you. Am 24.08.2011 10:41, schrieb Vilem Novak: Hello, several years ago I developed a new compositing node - bas relief. I am frequently contacted from people who are asking for builds of this patch, since it's so far probably still the only free and working implementation of the algorithm. Currently, I didn't build blender for a long time and I have no clue how to convert a 2.49 node to a 2.5 node, and don't even have internet connection on my working machine, so getting dependencies e.t.c. working is very hard. Is there anybody on the list who would be willing to help with converting/building the old patch? Probably it would just need some standard RNA-fying process. here is all the info and the patch: http://wiki.blender.org/index.php/Doc:Reference/Windows/Nodes/Composite_Nodes#Bas_relief here are some sample outputs: http://plant.ffa.vutbr.cz/~novak/ContemporaryGods.htm Thanks Vilem ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Asking for help with patch conversion (bas-relief)
Cambell, forgot to say thanks for the order of files in CMakeList.txt do not matter, sorry. Peter 2011/8/24 Peter K.H. Gragert pkhgrag...@gmail.com Hi can some confirm that the bas_relief worked in 2.49, meaning that the advanced algorithm C-code does (in 2.49) good computations? Is there a patched Bl 2.49 available for me? Can anyone give me a link? It is very much interesting to look at how to get it work in Bl 2.59 Biggest problem for me is at this momen NodeBasReliefData nowhere defined, I suspect that it could be (from the patch Thomas gave) that bNodeType cmp_node_basrelief= { //loking like a bNode has a wrong name, maybe it should be NodeBaseReliefData (trying ;) soon) ... Some else would help too? Greetings Peter 2011/8/24 Campbell Barton ideasma...@gmail.com @Peter, order of the C file in the list doesn't matter. working patch here: http://codereview.appspot.com/4924046 On Thu, Aug 25, 2011 at 1:46 AM, Peter K.H. Gragert pkhgrag...@gmail.com wrote: a lot of errors ;-( comiling CMP_basrelief ... will see which I understand is the order of source files in CMakeLIst.txt important? Peter 2011/8/24 Peter K.H. Gragert pkhgrag...@gmail.com just added ;-) 2011/8/24 Campbell Barton ideasma...@gmail.com patch is missing the addition of CMP_basrelief.c in ./source/blender/nodes/CMakeLists.txt On Wed, Aug 24, 2011 at 11:29 PM, Thomas Dinges blen...@dingto.org wrote: Hi, I made the basic 2.5x porting (RNA+UI), any further work has to be done by someone else. :) Regards, Thomas Am 24.08.2011 15:26, schrieb Peter K.H. Gragert: Thomas, one problem .. CMP_basrelief.c is not under controll of SVN. How to solve this (small problem) and maybe a cmake file has to be 'patched' too? Without this the compilation went without error message .. Peter 2011/8/24 Peter K.H. Gragertpkhgrag...@gmail.com Hi Thomas, I am using mingw and cmake ... so there may be a difference Because patching I have done was 'by hand' so your advice is half clear to me: Steps: I have the following situation: c:\blendersvn\blender (contains my SVN trunk) I have your patch from graphisall starting with line: Index: source/blender/blenkernel/BKE_node.h last line: (more or less) +}; this file should be put where with what name? (I suppose in c:\blendersvn\blender as bas_relief.diff ???) Then opening explorer and (try to find) in the SVN possibilities 'Apply patch'? Indeed, that works, ... I tried yet only asking what may go wrong ... what is shown seems only to be tab (\t or space) diffences .. I think I can go back if neede, so I will jump into the deep water ;-) Peter 2011/8/24 Thomas Dingesblen...@dingto.org Hi Peter, yes the node file causes compile errors here on msvc. Just make right click on your working in the explorer Working Copy Apply Patch. Then patch all. Regards, Thomas Am 24.08.2011 14:44, schrieb Peter K.H. Gragert: Hallo Thomas, Im pasteall link steht, das es noch nicht funktioniert ... (Fehler oder geht es schon?) Was die Artikel erzaehlen sieht sehr gut aus. Als (gewesener) Mathematiker sollte ich evtl. helfen koennen ... Probleme zu loesen? Was sollte man benutzen um das 'patch' ausfuehren zu lassen, hab im Moment (nur) SVN-Tortoise .. Gruss Peter 2011/8/24 Thomas Dingesblen...@dingto.org Wrong link: Here is the correct one: http://www.pasteall.org/24255/diff Am 24.08.2011 11:35, schrieb Thomas Dinges: Working on it... :) Will get back to you. Am 24.08.2011 10:41, schrieb Vilem Novak: Hello, several years ago I developed a new compositing node - bas relief. I am frequently contacted from people who are asking for builds of this patch, since it's so far probably still the only free and working implementation of the algorithm. Currently, I didn't build blender for a long time and I have no clue how to convert a 2.49 node to a 2.5 node, and don't even have internet connection on my working machine, so getting dependencies e.t.c. working is very hard. Is there anybody on the list who would be willing to help with converting/building the old patch? Probably it would just need some standard RNA-fying process. here is all the info and the patch: http://wiki.blender.org/index.php/Doc:Reference/Windows/Nodes/Composite_Nodes#Bas_relief here are some sample outputs: http://plant.ffa.vutbr.cz/~novak/ContemporaryGods.htm Thanks Vilem ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org
Re: [Bf-committers] matrix multiplication in Blender SVN of this morning (W32 Vista mingw compiled)
I just played with numpy and the numpy matrix behaves in print and operation as is (for me at least) normally done in mathematics and so is done in the wikipedia.org about matrices!!! So eventually one could look there how it is done, that layout and mathematical interpretation is the same ... the internal ordering of matrix elemens is more or less irrelevant. Starting point too are vectors and an n-dimensional vector is an object with ordered n numbers, and one says (makes!) an element of a linear space R(n). In combination with matrices rather often vectors are viewed as matrices with either one row or one column R(n,1) or R(1, n) whereas matrices with n rows and m columns are elements of R(n,m). Then matrix multiplication between those matrix spaces are only possible with m1 element R(n,m) and m2 R(p,q) == m1 * m2 if and only if m = p with result an element of R(n,q) now take a normal world_matrix of Blender which is an element of R(4,4), e.g. mat. Multiplication with a vector one has to defined by thinking a vector as being a matrix! And that is very often done. But you than have a choice: a vector vec , element R(n), look at it as element of R(n,1) (column vector) or element of R(1,n) row vector! At THIS moment Vectors are printed in the console as row, so it would, my opinion, be wise to say vectors in Blender are elemens of R(1,n) (row-vectors!) with as consequence that the multiplication of (world!!!) matrix with a vector has to be vec * mat, delivering again an element of R(1,n) Meaning: mat * vec is FORBIDDEN! Probably this is suitable too to the internal column first ordering of matrices (but not essential) as far as mathematically good results occur in operation but too in layout! Now the print at THIS moment of the a (world) matrix in the Python console as well defining a matrix is row-wise (am I right?, I think so because From an 2 x 3 numpy matrix m1 m1 matrix([[1, 2, 3], [4, 5, 6]]) Now Mathutils: M1 = Matrix(((m1[0,0],m1[0,1],m1[0,2]),(m1[1,0],m1[1,1],m1[1,2]))) M1 Matrix(((1.0, 2.0, 3.0), (4.0, 5.0, 6.0))) Same layout should mean same mathematical interpretation Result: the Blender a week ago or so was correct, not allowing Matrix * Vector but only Vector * Matrix. How matrices and or vectors are stored is not so important, maybe the execution time prefers column first? Greets Peter ( a retired mathematician ;-) ) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] matrix multiplication in Blender SVN of this morning (W32 Vista mingw compiled)
I forgot to mention the meaning of m1 *= m2 (it should be mathematically correct as it look like not to be so) (see start of this thread) Peter ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Syntax Highlighting Alternate Languages
Hi, I am fond of XEmacs and use it as scripting tool, highlighting etc.. THEN in a text part of Blender I open that to be build or changed file such that the correct link is set. If I now change the file in XEmacs (or what ever you use, I suppose) and save it, it is seen by the text in Blender and offers via a RED clickable reload, I do , and one click more and the script is 'forced' to run. Works perfectly! Peter ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] matrix multiplication in Blender SVN of this morning (W32 Vista mingw compiled)
Hallo, First try ... Put this text in the console and run it code start= import bpy from mathutils import Matrix print(\nSTART---) m1 = Matrix([[ 1, 0, 2], [-1, 3, 1]]) print(m1, \nelement R(2,3)) m2 = Matrix([[3, 1], [2, 1], [1, 0]]) print(m2, \nelement R(3,2)) print(m1 * m2 =, m1*m2, should be element R(2,3) * R(3,2) = R(2,2) but is R(3,3) so math it looks like m2 * m1 so it is STRANGE!) print(m2*m1 = , m2*m1, should be element R(3,2) * R( 2,3) = R(3,3) but is R(2,2) so math it looks like m1 * m2,(consistantly) STRANGE) # checking what *= means m1_Copy = m1.copy() m1_Copy *= m2 m1_BlStar_m2 = m1_Copy print(m1 BLender *= m2, m1_BlStar_m2 ,should be element dependant of what *= means , right or left multiplication) print(result shows it is interpretated as math: m1 * m2, \n\n == so math RIGHT multiplication!) print( check:, m1 * m2 == m1_BlStar_m2 ) print(\n+ now again?!!??? ) m1_BlStarm_m2_Copy = m1_BlStar_m2.copy() m1_BlStarm_m2_Copy *= m2 m1_BlStar_m2_BlStar_m2 = m1_BlStarm_m2_Copy print( m1 BlStar_m2_BlStar_m2 =\n, m1_BlStar_m2_BlStar_m2, \nshould be ERROR R(3,3) * R(3,2) = R(3,2) but is R(3,3) ERROR!) code end= == matrix multiplication is NOT like math matrix multiblication m1 * m2 in Blender correspondent with m2 * m1 in math (STRANGE not nice but ... let it be so) But THEN *= m2 *= m1 behaves very strange and to my opinion wrong! Greetings Peter K.H. Gragert ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers