[Bf-committers] yesterday too not yet solved problem

2012-12-13 Thread Peter K.H. Gragert
Hi,
Did a SVN this morning (GMT +1) Vista, mingw32, cmake and get again this
errors:
[  2%] Building C object
source/blender/editors/mesh/CMakeFiles/bf_editor_mesh.dir/editmesh_knife.c.obj
C:\blenderSVN\blender\source\blender\editors\mesh\editmesh_knife.c: In
functie 'knife_make_chain_cut':
C:\blenderSVN\blender\source\blender\editors\mesh\editmesh_knife.c:2594:2:
fout: impliciete declaratie van functie 'alloca'
[-Werror=implicit-function-declaration]
C:\blenderSVN\blender\source\blender\editors\mesh\editmesh_knife.c:2594:20:
let
op: onverenigbare impliciete declaratie van ingebouwde functie 'alloca'
[enabled by default]
cc1.exe: some warnings being treated as errors

mingw32-make[2]: ***
[source/blender/editors/mesh/CMakeFiles/bf_editor_mesh.dir/editmesh_knife.c.obj]
Error 1
mingw32-make[1]: ***
[source/blender/editors/mesh/CMakeFiles/bf_editor_mesh.dir/all] Error 2
mingw32-make: *** [all] Error 2

What to do now?


Greets
 Peter
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Re: [Bf-committers] segfault trying to run recent svn builds on fedora

2012-11-01 Thread Peter K.H. Gragert
Yes, compilation of this morning works again ;-)

Peter

2012/11/1 Bassam Kurdali bas...@urchn.org

 thanks campbell, all is well now :)
 On Thu, 2012-11-01 at 15:28 +1100, Campbell Barton wrote:
  My mistake, fixed r51801.
 
  On Thu, Nov 1, 2012 at 3:15 PM, Bassam Kurdali bas...@urchn.org wrote:
   trying to pin down a segfault
   building here on fedora 17, 64 bit, intel processor and nvidia gfx
 card.
   revision 51753 builds fine, and runs.
   revision 51754 does not build
   revision 51758 and later build, however, I get a segfault on launch:
  
   (gdb) bt
   #0  0x00d57fea in RNA_def_property_enum_items ()
   #1  0x00d5b3c8 in RNA_def_enum ()
   #2  0x009dc5df in MESH_OT_select_similar ()
   #3  0x008eefdf in WM_operatortype_append ()
   #4  0x009d0710 in ED_operatortypes_mesh ()
   #5  0x009013df in ED_spacetypes_init ()
   #6  0x008f4269 in WM_init ()
   #7  0x008e7194 in main ()
  
   running with debug-all/factory-startup makes no difference. the
 segfault
   occurs before any prints.
  
   running a debug build *does not crash!!!* however, I do get the
   following on quit:
  
   Error: Not freed memory blocks: 2
   IDProperty group len: 128 0x86a3148
   uiAfterFunc len: 272 0x86a0e28
  
   Blender quit
  
  
   not sure what is going on here, hopes it makes sense to somebody.
   oh btw, I'm using scons to build, here is my user-config.py:
  
   WITH_BF_CYCLES_CUDA_BINARIES = True
   BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_21']
   WITH_BF_PLAYER = False
  
   WITH_BF_OCIO = True
   WITH_BF_STATICOCIO = False
   BF_OCIO = '/usr/lib64'
   BF_OCIO_INC = '/usr/include/OpenImageIO'
   #BF_OCIO_LIB = 'OpenColorIO yaml-cpp tinyxml'
   BF_OCIO_LIBPATH = '/usr/lib64'
  
  
  
  
  
  
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Re: [Bf-committers] Steam Greenligth

2012-11-01 Thread Peter K.H. Gragert
The conditions are 'horrible', at least nothing for me.

2012/11/1 Jeremias Boos jeremias.b...@gmx.de

 I Hope I am at the right place to make this suggestion.
 Steam has now since some Time Opened up there Platform for people and
 Normal Software.

 So has anyone considered to Send Blender to Greenligth?
 http://steamcommunity.com/greenlight/

 I think it would be a great Opportunity to distribute Blender over Steam.

 Sincerely
 Jeremias Boos
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Re: [Bf-committers] icon library

2012-09-17 Thread Peter K.H. Gragert
Not earlier seen ;-)
looks good, but with one big problem I did not see any mentioning of
2.6 stuff.
Question: which old things are still OK with latest Blender?

Who is the Wiki-team  maybe a list of members and what part they look at
would be ok, to contact for suggestion for =2.6 Blender documentation?

Peter

2012/9/17 Kesten Broughton solarmobiletrail...@gmail.com

 The wiki team would like to have an on-line repository of icons from the
 blender UI for documentation at wiki.blender.org.  We've started this at
 http://wiki.blender.org/index.php/Meta:Guides/Icon_Library

 Is there a repo on the wiki (or elsewhere and a means to batch-upload icon
 files).  I found the sort of thing i want for brushes only in
 release/datafiles/brushicons.  We want that for the entire UI.

 k
 --

 Kesten Broughton
 President and Technology Director,
 Solar Mobile Trailers
 kes...@solarmobiletrailers.com
 www.sunfarmkitchens.ca http://www.sunfarmkitchens.ca
 512 701 4209
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Re: [Bf-committers] bullet integration

2012-08-13 Thread Peter K.H. Gragert
Nice! runs tot the end!

2012/8/13 Kesten Broughton solarmobiletrail...@gmail.com

 Hats of to Sergej on the vimeo of his work.  I think this is an excellent
 way for devs to document their efforts,especially for those who don't like
 mucking with the wiki.  It gives plenty of info for the wiki team to run
 with.  One glitch.  The vimeo stops playing halfway through for me (at
 13:14).  https://vimeo.com/47164154 .

 kesten


 On Mon, Aug 13, 2012 at 5:00 AM, bf-committers-requ...@blender.org
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  When replying, please edit your Subject line so it is more specific
  than Re: Contents of Bf-committers digest...
 
  Today's Topics:
 
 1. Blender developers meeting minutes, 12 August 2012 (Thomas Dinges)
 2. (no subject) (Christian Monfort)
 
 
  -- Forwarded message --
  From: Thomas Dinges blen...@dingto.org
  To: bf-blender developers bf-committers@blender.org
  Cc:
  Date: Sun, 12 Aug 2012 17:05:36 +0200
  Subject: [Bf-committers] Blender developers meeting minutes, 12 August
 2012
  Hi everyone,
 
  Here's the notes from today's meeting in irc.freenode.net#blendercoders.
 
  1) Blender 2.64 progress
 
  - 293 open reports in the bug tracker, bug fixing continues.
 
  - Testbuild 2 is on the download server (http://download.blender.org/**
  release/Blender2.64/ http://download.blender.org/release/Blender2.64/
 ),
  release logs in progress: http://wiki.blender.org/index.**
  php/Dev:Ref/Release_Notes/2.64
 http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64
 
  -Sergey updated the list with fixed bugs since 2.63a:
 
 http://wiki.blender.org/index.**php/Dev:Ref/Release_Notes/2.**64/Bug_Fixes
 http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Bug_Fixes
 
  - OpenColorIO and Cycles changes from Tomato branch will be merged to
  trunk before 2.64 as well. Some fixes need to be done first.
 
  2) Current projects
 
  - Ton will write a report about Blender at Siggraph.
 
  - Campbell Barton mentions: Data files had to be manually converted into
 C
  files (using datatoc.py). Now this is done automatically at build time so
  you can modify files in release/datafiles/ (splash, fonts, icons etc.)
  and simply rebuild.
 
  - Sergey Sharybin worked on Sequencer improvements last week:
  -- Improved caching so now tweaking settings of a single strip wouldn't
  free the whole cache
  -- Made effects and color balance multithreaded
  -- Added masking for adjustment effect, docs on this will follow.
  -- Split view support
 
  3) Google summer of code
 
  - Pencil down is next week (20. August), 24. August is final evaluation.
  So time to wrap up, polish and document the work you have done.
 
  - The end of GSoC does not mean the work can go into Blender trunk right
  away. The code should be reviewed by the mentor and the core devs first.
  Ask your mentor if you have questions related to that.
 
  - Sergej Reich published another progress video on Bullet integration.
  https://vimeo.com/47164154
 
  - Jorge Rodriguez provided docs and a video:
  http://wiki.blender.org/index.**php/User:Vino/GSoC_2012_**Documentation
 http://wiki.blender.org/index.php/User:Vino/GSoC_2012_Documentation/
  https://www.youtube.com/watch?**v=gTxd_gZI4QY
 https://www.youtube.com/watch?v=gTxd_gZI4QY
 
  Regards,
  Thomas
 
  --
  Thomas Dinges
  Blender Developer, Artist and Musician
 
  www.dingto.org
 
 
 
 
  -- Forwarded message --
  From: Christian Monfort monfor...@gmail.com
  To: bf-blender developers bf-committers@blender.org
  Cc:
  Date: Sun, 12 Aug 2012 23:44:49 +0200
  Subject: [Bf-committers] (no subject)
  Hi there,
 
  I found a bug that makes blender crash at exit, when you load a .dds
  image in UV/Image editor and then open the drop down image selector
  menu.
 
  Reported in bug tracker:
 
 
 http://projects.blender.org/tracker/?func=detailaid=32320group_id=9atid=498
  Patch provided.
 
  Christian.
 
 
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 Kesten Broughton
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 Solar Mobile Trailers
 kes...@solarmobiletrailers.com
 www.sunfarmkitchens.ca http://www.sunfarmkitchens.ca
 512 701 4209
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Re: [Bf-committers] Images in Panels..

2012-08-01 Thread Peter K.H. Gragert
ok ok, but how to  find out the 'original' state, save and restore, with
Python?

A crash, I did not come across, using bgl ...

2012/8/1 Dalai Felinto dfeli...@gmail.com

  The problem I have right now is that the texture does not display the
 transparency correctly, and that my gui seems to leak on the buttons (menu
 buttons) of blender spaces/areas/windows . I am now in the process of
 cleaning up my code to make sure I am not doing anything stupid with bgl.

 By the way, Blender doesn't set all the necessary opengl states required to
 draw the UI. If you are playing with bgl, it's kind of up to you to make
 sure you re-set any changed state to its original value.

 So this is not necessarily a bug, but more of a consequence of exposing a
 low-level such as bgl

 Dalai

 2012/8/1 Campbell Barton ideasma...@gmail.com

  On Fri, Jul 27, 2012 at 9:08 PM, dimitris chloupis theki...@yahoo.co.uk
 
  wrote:
   I did not say bgl is buggy , I only said that I am currently
  experiencing problems I can't isolate with some really weird behavior. My
  assumption is that is bugs with my code and not bgl.
  
   The problem I have right now is that the texture does not display the
  transparency correctly, and that my gui seems to leak on the buttons
 (menu
  buttons) of blender spaces/areas/windows . I am now in the process of
  cleaning up my code to make sure I am not doing anything stupid with bgl.
  
   If I find a bug with bgl rest assured I will report it to the bug
  tracker with an example case attached to it.
  
   All I am saying is that using bgl can be rather challenging. For
 example
  using image.gl_load() outside a draw function will crash blender, yet
 there
  is no such warning in the docs and it looks like a weird behavior
  image.gl_load() to be contained inside a draw . Doesn't it slow down
  blender. Attaching a image.gl_free() for example inside the same draw
 does
  slow down blender considerably.
  
   So all I am saying bgl can be quite tricky to use.
 
  Could you report a bug in gl_load() crashing blender?, I tried to redo
  this but couldn't get blender to crash.
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Re: [Bf-committers] Images in Panels..

2012-07-27 Thread Peter K.H. Gragert
Hallo
My experience in pictures:
http://www.petergragert.info/pmwiki/uploads/Kilon/bgl_error_2.jpg
This looks ok
but here
http://www.petergragert.info/pmwiki/uploads/Kilon/bgl_error_1.jpg

the file menu is transparent ??? and the small 'lady' is the wrong
picture???

That is a bug or not knowing enough about pictures space in Blender (2.63,
Vista, yesterday compiled)

Peter

2012/7/27 Campbell Barton ideasma...@gmail.com

 On Fri, Jul 27, 2012 at 6:32 AM, Dima Glibitsky dima.g...@gmail.com
 wrote:
  you can use bgl to load your own textures on top of quads drawn by bgl.
 So yes its possible, but not simple, but also not difficult. Also you will
 also have to handle scrolling, since the bgl draw is separate from Blender
 main GUI , so that means a serious amount of code. But if you don't mind
 the extra works it won't be very hard. Bgl also will give some cooler
 tricks than Blender GUI because bgl is basically opengl 1.1 wrapper, so
 that gives some extra power to the coder.
 
  dimitris chloupis, is there any example of such a system? As far as I
  know, Blender's python API gives no information about panel's
  scrolling and layout, so even with bgl the addon-developer simply
  doesn't know *where* to draw the quads.

 @Dima as far as I can see you're right, wile BGE can draw images we
 don't provide a way to draw then in panels. Keep in mind pythons
 draw() functions in panel classes in menus will setup the interface to
 draw _after_ - so you can't do any OpenGL drawing there.


 @dimitris - I dont think your explanation of `bgl` as buggy is really
 correct, bgl just wraps OpenGL - there isnt much to it,
 the issues you have are almost certainly issues dealing with sharing
 an OpenGL context with blender - which will free images from OpenGL
 memory to prevent running out of texture memory for unused textures in
 scenes.


 @Scott - you can currently draw textures in the 3D viewport so perhaps
 you can get some test script working, but don't think drawing textures
 in panels will be supported from python any time soon.
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Re: [Bf-committers] Images in Panels..

2012-07-27 Thread Peter K.H. Gragert
And here a SWF with comments
http://petergragert.info/BlenderFiles/wrong_bgl.htm
Greets
  Peter

Please inform me where that making white pictures is programmed in C
*/source/blender/

And where the bgl is wrapped for Blender (in  again */source/blender/???)

Thanks


2012/7/27 Peter K.H. Gragert pkhgrag...@gmail.com

 Hallo
 My experience in pictures:
 http://www.petergragert.info/pmwiki/uploads/Kilon/bgl_error_2.jpg
 This looks ok
 but here
 http://www.petergragert.info/pmwiki/uploads/Kilon/bgl_error_1.jpg

 the file menu is transparent ??? and the small 'lady' is the wrong
 picture???

 That is a bug or not knowing enough about pictures space in Blender (2.63,
 Vista, yesterday compiled)

 Peter


 2012/7/27 Campbell Barton ideasma...@gmail.com

 On Fri, Jul 27, 2012 at 6:32 AM, Dima Glibitsky dima.g...@gmail.com
 wrote:
  you can use bgl to load your own textures on top of quads drawn by
 bgl. So yes its possible, but not simple, but also not difficult. Also you
 will also have to handle scrolling, since the bgl draw is separate from
 Blender main GUI , so that means a serious amount of code. But if you don't
 mind the extra works it won't be very hard. Bgl also will give some cooler
 tricks than Blender GUI because bgl is basically opengl 1.1 wrapper, so
 that gives some extra power to the coder.
 
  dimitris chloupis, is there any example of such a system? As far as I
  know, Blender's python API gives no information about panel's
  scrolling and layout, so even with bgl the addon-developer simply
  doesn't know *where* to draw the quads.

 @Dima as far as I can see you're right, wile BGE can draw images we
 don't provide a way to draw then in panels. Keep in mind pythons
 draw() functions in panel classes in menus will setup the interface to
 draw _after_ - so you can't do any OpenGL drawing there.


 @dimitris - I dont think your explanation of `bgl` as buggy is really
 correct, bgl just wraps OpenGL - there isnt much to it,
 the issues you have are almost certainly issues dealing with sharing
 an OpenGL context with blender - which will free images from OpenGL
 memory to prevent running out of texture memory for unused textures in
 scenes.


 @Scott - you can currently draw textures in the 3D viewport so perhaps
 you can get some test script working, but don't think drawing textures
 in panels will be supported from python any time soon.
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[Bf-committers] yesterday compilation Vista Mingw32 Cmake fails

2012-05-17 Thread Peter K.H. Gragert
Hallo,
Last week I compiled Blender without problem ...
I tried after a SVN  update yesterday

compilation went through to 100% then tried to ld (load) blender.exe but
failed:
who knows how to solve this error message (Vista cmake mingw43)
c:/mingw/bin/../lib/gcc/mingw32/4.6.2/../../../../mingw32/bin/ld.exe:
cannot find -lxml
 a lxml.dll is not on my PC ...

and worse too last  blender.exe was deleted ;-( ...

I downloaded lxml-2.3.4.tar.gz and it seems to be possible to setup it for
Python ... but does
this help?

Greetings
 Peter
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Re: [Bf-committers] yesterday compilation Vista Mingw32 Cmake fails

2012-05-17 Thread Peter K.H. Gragert
Thanks dear blendercoders,

Compiliation WITH collada works again

Greetings
   Peter

2012/5/17 Antony Riakiotakis kal...@gmail.com

 Maybe a buildbot could help here?
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Re: [Bf-committers] mingw cmake Vista with cycles complains

2012-04-10 Thread Peter K.H. Gragert
;-(

Trying to follow you advice (new mingw) ... cmake does not work anymore and
my old compilation cannot even use gcc

Now getting this:
CMake Error at C:/Program Files/CMake
2.8/share/cmake-2.8/Modules/CMakeTestCCompiler.cmake:52 (MESSAGE):

The C compiler c:/MinGW/bin/gcc.exe is not able to compile a simple test

program.

It fails with the following output:

Change Dir: C:/BlenderSVN/cmake_all3/CMakeFiles/CMakeTmp

 Run Build Command:c:/MinGW/bin/mingw32-make.exe cmTryCompileExec/fast

c:/MinGW/bin/mingw32-make.exe -f CMakeFiles\cmTryCompileExec.dir\build.make

CMakeFiles/cmTryCompileExec.dir/build

mingw32-make.exe[1]: Entering directory

`C:/BlenderSVN/cmake_all3/CMakeFiles/CMakeTmp'

C:\Program Files\CMake 2.8\bin\cmake.exe -E cmake_progress_report

C:\BlenderSVN\cmake_all3\CMakeFiles\CMakeTmp\CMakeFiles 1

De syntaxis van de bestandsnaam, mapnaam of volumenaam is onjuist.

Er is een fout opgetreden tijdens het verwerken van: \C:\Program.

De syntaxis van de bestandsnaam, mapnaam of volumenaam is onjuist.

Er is een fout opgetreden tijdens het verwerken van: 2.8\bin\cmake.exe\ -E

cmake_progress_report

C:\BlenderSVN\cmake_all3\CMakeFiles\CMakeTmp\CMakeFiles 1.

mingw32-make.exe[1]: ***

[CMakeFiles/cmTryCompileExec.dir/testCCompiler.c.obj] Error 1

mingw32-make.exe[1]: Leaving directory

`C:/BlenderSVN/cmake_all3/CMakeFiles/CMakeTmp'

mingw32-make.exe: *** [cmTryCompileExec/fast] Error 2



Will see if I am able to repair (have an image ... of C:)
Greetings
Peter



Op 9 april 2012 20:33 schreef Antony Riakiotakis kal...@gmail.com het
volgende:

 -j4 means use 4 threads (jobs) for make execution. I am not sure if
 mingw32-make uses it properly but I have it there just in case..make
 on unix does use it. The  WITH_IMAGE_OPENEXR exists for sure, even in
 cmakegui. Check for it because it is needed to compile openimageio. It
 seems though that your errors are compiler-conflict related. Make sure
 you have the latest MinGW installed, that you have MinGW in your path
 and that you use the MinGW makefile generator for cmake. A clean
 build(delete everything from your build directory) with the correct
 parameters may be needed or some libraries may still reference
 functions for another compiler.

 About the command line, yes, it's a batch file located in the build
 directory. My own directory structure is blender/ , blender-build/ ,
 lib/ and build.bat in C:/src/ To build I simply double click
 build.bat. The batch file also does an automatic update of svn(needs
 latest tortoisesvn with command line tools option during install to
 work) and prints the latest changes from svn. In the end I also strip
 the executables to make them smaller. The entire contents of the file
 are:


 cd c:\src\blender
 svn log -r BASE:HEAD
 svn up

 cd c:\src\blender-build

 del CMakeCache.txt
 cmake -G MinGW Makefiles -DWITH_RAYOPTIMIZATION=ON
 -DWITH_CODEC_FFMPEG=ON -DWITH_PLAYER=ON -DWITH_IMAGE_OPENEXR=ON
 -DWITH_OPENCOLLADA=ON -DWITH_CYCLES=ON -DWITH_CYCLES_CUDA_BINARIES=ON
 -DWITH_MOD_OCEANSIM=ON -DWITH_FFTW3=ON -DWITH_LIBMV=ON ..\blender
 mingw32-make install -j4
 cd bin
 strip blender.exe
 strip blenderplayer.exe
 cd ..\..\
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Re: [Bf-committers] mingw cmake Vista with cycles complains

2012-04-09 Thread Peter K.H. Gragert
Hi,
Thanks for having a look ;-)

lib was up to date as I compiled with Cylcles (0n)  (trying again tomorrow).

I use a visible cmake help, how to get the opfions as text I do no know yet.
Otherwise I will make images available ..

Greetings
   Peter

Op 9 april 2012 11:22 schreef Antony Riakiotakis kal...@gmail.com het
volgende:

 Hi, does this still persist? Have you updated your lib folder? Also,
 could you please share your cmake options?
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Re: [Bf-committers] mingw cmake Vista with cycles complains

2012-04-09 Thread Peter K.H. Gragert
Dear Antony
I am not super good in make-files stuff.
Ideasman_42 introduced me to  cmake-gui, which looks good for not really
good make-file users.
And the makefile, which it probably use is much longer ..then your
suggestion ;-(

Looking at your used switches the most important difference is
-DWITH_CYCLES_CUDA_BINARIES=ON
It was some days on too but gave (a lot) of missing files ...

Here are my switches (looked up from the gui)
WITH_RAYOPTIMIZATION=ON
WITH_CODEC_FFMPEG=ON
WITH_PLAYER=OFF  //thus different
 WITH_IMAGE_OPENEXR= //not visible
WITH_OPENCOLLADA=ON
DWITH_CYCLES=OFF //because of error messages an deleting blender.exe
 DWITH_CYCLES_CUDA_BINARIES=OFF //because I think error message before
ending compiliation because of missing ???, not written down
If this is needed I can compile with this on and tell WHAT is missing.
WITH_MOD_OCEANSIM=ON
 WITH_FFTW3=ON
 WITH_LIBMV=OFF // different, I think I tried once, and if I remember
correct missing stuff, reason for OFF

So to use YOUR settings (checked cmake seems to work too) I would need a
complete TODO to run it
At this moment it looks like (for me as newbee ;-) ) that I should write
your commands into a doit.bat
and execute it?


And interested in what the -j4 after install means (never used up to now)

Greetings
   Peter

Op 9 april 2012 16:51 schreef Antony Riakiotakis kal...@gmail.com het
volgende:

 This is my own batch file, could you try it please? (my build
 directory is right next to the blender source so I use ../blender on
 cmake. Substitute with your own path).

 del CMakeCache.txt
 cmake -G MinGW Makefiles -DWITH_RAYOPTIMIZATION=ON
 -DWITH_CODEC_FFMPEG=ON -DWITH_PLAYER=ON -DWITH_IMAGE_OPENEXR=ON
 -DWITH_OPENCOLLADA=ON -DWITH_CYCLES=ON -DWITH_CYCLES_CUDA_BINARIES=ON
 -DWITH_MOD_OCEANSIM=ON -DWITH_FFTW3=ON -DWITH_LIBMV=ON ..\blender
 mingw32-make install -j4
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[Bf-committers] mingw cmake Vista with cycles complains

2012-04-08 Thread Peter K.H. Gragert
Hallo
Cycles makkers please note these errors (for making see above)
ound version 1.7.2)
[100%] Built target buildinfo
Scanning dependencies of target blender
[100%] Building C object
source/creator/CMakeFiles/blender.dir/buildinfo.c.obj
Linking CXX executable ..\..\bin\blender.exe
Creating library file: ..\..\bin\libblender.dll.a
C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(sysutil.cpp.obj):sysutil.cpp:(.text+0xb6):
undefined reference to `__chkstk_ms'
C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(rlaoutput.cpp.obj):rlaoutput.cpp:(.text+0x120):
undefined
reference to `__chkstk_ms'
C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(rlaoutput.cpp.obj):rlaoutput.cpp:(.text$_ZN11OpenImageIO4v1_09RLAOutput5writeIjEEbPKT_j[bool
OpenImageIO::v1_0::RLAOutput::writeunsigned int(unsigned int const*,
unsigned int)]+0x19): undefined reference to `__chkstk_ms'
C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(socketinput.cpp.obj):socketinput.cpp:(.text$_ZN5boost4asio6detail14select_reactor19cancel_ops_unlockedEjRKNS_6system10error_codeE[boost::asio::detail::select_reactor::cancel_ops_unlocked(unsigned
int, boost::system::error_code const)]+0x133): undefined reference to
`std::__detail::_List_node_base::_M_transfer(std::__detail::_List_node_base*,
std::__detail::_List_node_base*)'
C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(socketoutput.cpp.obj):socketoutput.cpp:(.text+0xa94):
undefined reference to
`std::__detail::_List_node_base::_M_transfer(std::__detail::_List_node_base*,
std::__detail::_List_node_base*)'
C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(pugixml.cpp.obj):pugixml.cpp:(.text+0xfab7):
undefined reference to `__chkstk_ms'
C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(pugixml.cpp.obj):pugixml.cpp:(.text+0x11bea):
undefined reference to `__chkstk_ms'
C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(pugixml.cpp.obj):pugixml.cpp:(.text+0x1259a):
undefined reference to `__chkstk_ms'
C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(pugixml.cpp.obj):pugixml.cpp:(.text+0x167d8):
undefined reference to `__chkstk_ms'
C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(pugixml.cpp.obj):pugixml.cpp:(.text+0x16918):
undefined reference to `__chkstk_ms'
C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(pugixml.cpp.obj):pugixml.cpp:(.text+0x16a68):
more undefined references to `__chkstk_ms' follow
C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(xmp.cpp.obj):xmp.cpp:(.text$_ZNK5boost16exception_detail10clone_implINS0_19error_info_injectorISt16invalid_argumentEEE5cloneEv[boost::exception_detail::clone_implboost::exception_detail::error_info_injectorstd::invalid_argument
::clone() const]+0x9d): undefined reference to
`std::invalid_argument::~invalid_argument()'
C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(xmp.cpp.obj):xmp.cpp:(.text$_ZN5boost16exception_detail19error_info_injectorISt16invalid_argumentED1Ev[boost::exception_detail::error_info_injectorstd::invalid_argument::~error_info_injector()]+0x29):
undefined reference to `std::invalid_argument::~invalid_argument()'
C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(xmp.cpp.obj):xmp.cpp:(.text$_ZN5boost16exception_detail10clone_implINS0_19error_info_injectorISt16invalid_argumentEEED1Ev[boost::exception_detail::clone_implboost::exception_detail::error_info_injectorstd::invalid_argument
::~clone_impl()]+0x30): undefined reference to
`std::invalid_argument::~invalid_argument()'
C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(xmp.cpp.obj):xmp.cpp:(.text$_ZN5boost16exception_detail10clone_implINS0_19error_info_injectorISt16invalid_argumentEEED0Ev[boost::exception_detail::clone_implboost::exception_detail::error_info_injectorstd::invalid_argument
::~clone_impl()]+0x2b): undefined reference to
`std::invalid_argument::~invalid_argument()'
C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(xmp.cpp.obj):xmp.cpp:(.text$_ZN5boost16exception_detail19error_info_injectorISt16invalid_argumentED0Ev[boost::exception_detail::error_info_injectorstd::invalid_argument::~error_info_injector()]+0x24):
undefined reference to `std::invalid_argument::~invalid_argument()'
C:\BlenderSVN\blender\..\lib\windows\gcc\openimageio\lib/libOpenImageIO.a(xmp.cpp.obj):xmp.cpp:(.text$_ZN5boost16exception_detail19error_info_injectorISt16invalid_argumentEC2ERKS3_[boost::exception_detail::error_info_injectorstd::invalid_argument::error_info_injector(boost::exception_detail::error_info_injectorstd::invalid_argument
const)]+0x81): more undefined references to
`std::invalid_argument::~invalid_argument()' follow

Re: [Bf-committers] Blender 2.62 Release AHOY!

2012-02-17 Thread Peter K.H. Gragert
Compiled again this morning
Problem of bad working seems to be solved (though I do not know why ;-) )
Peter

2012/2/17 Nathan Letwory nat...@letworyinteractive.com

 Do the release binaries for Windows work fine, though?

 /Nathan

 On Fri, Feb 17, 2012 at 8:55 AM, Peter K.H. Gragert
 pkhgrag...@gmail.com wrote:
  Hi,
  the compilation with mingw32-make install (cmake on Vista) gave a working
  but horribly working blender.exe  any click let the program ask for full
  power of the CPU
  all was very 'traege (german) such that it is not usable at all, with
  other words
  horrible.
  I asked at blendercoders yesterday, but nobody replied to my  questions
  maybe a forgotten option in cmake options(which I do not know).
 
  greetings
   Peter
 
  2012/2/16 Ton Roosendaal t...@blender.org
 
  Hi all,
 
  The release is out! Thanks for all the efficient work! It's getting
 easier
  it seems :)
 
  SVN has been unfrozen already a couple of hours ago. Commit ahead, but
  keep in mind we try to keep svn ready for the big BMesh merger next
 week or
  so.
 
  Laters,
 
  -Ton-
 
  
  Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
  Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
 
  On 16 Feb, 2012, at 8:05, Sergey Sharybin wrote:
 
   Copied OSX, windows, linux and freebs i386 builds to default location.
  RC1
   builds will be removed after official release announce.
  
   Thanks everybody for the builds!
  
   On Thu, Feb 16, 2012 at 7:32 AM, pete larabell xgl.asyl...@gmail.com
  wrote:
  
   I'm having serious compile trouble on FreeBSD 9.0. I've been unable
 to
   get Blender to compile, with gcc42, gcc46, or clang.
  
   I have uploaded the FreeBSD 8.2 i386 version to the normal location.
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 --
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 Letwory Interactive
 http://www.letworyinteractive.com
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Re: [Bf-committers] Blender 2.62 Release AHOY!

2012-02-16 Thread Peter K.H. Gragert
Hi,
the compilation with mingw32-make install (cmake on Vista) gave a working
but horribly working blender.exe  any click let the program ask for full
power of the CPU
all was very 'traege (german) such that it is not usable at all, with
other words
horrible.
I asked at blendercoders yesterday, but nobody replied to my  questions
maybe a forgotten option in cmake options(which I do not know).

greetings
  Peter

2012/2/16 Ton Roosendaal t...@blender.org

 Hi all,

 The release is out! Thanks for all the efficient work! It's getting easier
 it seems :)

 SVN has been unfrozen already a couple of hours ago. Commit ahead, but
 keep in mind we try to keep svn ready for the big BMesh merger next week or
 so.

 Laters,

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

 On 16 Feb, 2012, at 8:05, Sergey Sharybin wrote:

  Copied OSX, windows, linux and freebs i386 builds to default location.
 RC1
  builds will be removed after official release announce.
 
  Thanks everybody for the builds!
 
  On Thu, Feb 16, 2012 at 7:32 AM, pete larabell xgl.asyl...@gmail.com
 wrote:
 
  I'm having serious compile trouble on FreeBSD 9.0. I've been unable to
  get Blender to compile, with gcc42, gcc46, or clang.
 
  I have uploaded the FreeBSD 8.2 i386 version to the normal location.
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  --
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Re: [Bf-committers] Config Folder Proposal

2012-02-04 Thread Peter K.H. Gragert
Indeed very handy, I have to restore it after each install ;-(
Peter

2012/2/5 Brendon Murphy meta.androc...@gmail.com

 Hi,
 Most users don't know or use this directory: Blender 2.61\2.61\config
 The config folder when created by the user, will save the startup.bend to
 this location  defaults for the build remain within the build it's self.
 That is, wherever you have unzipped Blender will be the default folder
 path.
 This allows, on Windows especially, multiple builds with multiple startups
  not using the default installed location at all.
 Users\Dad\AppData\Roaming\Blender Foundation\Blender\2.61 remains the
 default install location.

 My proposal is, that the 'config' folder be created in svn builds by
 default.
 This can be removed for official releases, then reactivated for svn builds.
 I do beleive it should be in the official windows zip by default too.

 For users of graphicall  builders, the config folder can be very handy.
 i don't want experimental builds/branches overwriting appdata files,
 there's no need  it can cause conflicts.

 For me, this is a practial solution for multipe blender versions.
 Thanks.
 Brendon Murphy (meta-androcto)
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Re: [Bf-committers] blender UI state

2012-01-22 Thread Peter K.H. Gragert
See the discussion page at the link .../New_User_
Peter

2012/1/23 Jorge Rodriguez jo...@lunarworkshop.com

 That page looks like it deals with a lot of specifics. Having not seen
 enough big-picture discussion, especially concerning the experience of a
 new user, I've gone ahead and drafted up some ideas on that subject here:

 http://wiki.blender.org/index.php/User:Vino/New_User_Experience

 Some of it was copied from this discussion, but much of it is new. I would
 love to hear people's thoughts or feedback. I would really like to see more
 people make mockups of what they think the initial screen should look like
 once users load Blender for the first time. If there is any consensus I
 would like to use that material to draft a proposal page to make a revamp
 of Blender's UI specifically geared toward simplifying the default settings
 for new user adoption.

 To answer the question: Yes, I am willing to do the work of implementing
 any such proposal were it to get approved by the devs.

 --
 Jorge Vino Rodriguez
 jo...@lunarworkshop.com
 twitter: VinoBS
 919.757.3066
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Re: [Bf-committers] Help with the source code of Blender

2012-01-19 Thread Peter K.H. Gragert
Thanks Sergey, works ;-)!


2012/1/19 Sergey Kurdakov sergey.fo...@gmail.com

 Hi Peter,

 I downloaded the 100MB, (Explorere Vista) it opens and shows at the left
 part
 a nice tree of ... but at the right it complains about a link has been
 deleted,
 so the content of ... is not availlable

 open file properties (right click) in Vista and uncheck blocked (because
 since Vista windows will block downloaded chm files by default )

 Regards
 Sergey

 On Thu, Jan 19, 2012 at 11:50 AM, Peter K.H. Gragert
 pkhgrag...@gmail.comwrote:

  I downloaded the 100MB, (Explorere Vista) it opens and shows at the left
  part
  a nice tree of ... but at the right it complains about a link has been
  deleted,
  so the content of ... is not availlable.
 
  (Is it possible that the 'delete' is a consequence of my 'virusscanner'?)
Peter
 
 
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Re: [Bf-committers] Help with the source code of Blender

2012-01-18 Thread Peter K.H. Gragert
I downloaded the 100MB, (Explorere Vista) it opens and shows at the left
part
a nice tree of ... but at the right it complains about a link has been
deleted,
so the content of ... is not availlable.

(Is it possible that the 'delete' is a consequence of my 'virusscanner'?)
  Peter

2012/1/18 Dan Eicher d...@trollwerks.org

 One of the main problems I found from using the doxygen docs (a long,
 long time ago so may be fixed now) is that quite often it would parse
 the 'bad level calls' file before the real one so you would trace a
 path through the code and end up at a function like 'int foo(void) {}'
  which is less than helpful.

 Much easier to use 'grep -R foo .' methinks.

 Plus, with all the fancy call diagrams and inline code the thing
 weighed in at ~300mb...

 Dan
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[Bf-committers] Octree.cpp

2011-12-31 Thread Peter K.H. Gragert
Hi Johann,
did you put octree.cpp into the trunk? or some else you know?

See this
[ 81%] Building CXX object
intern/dualcon/CMakeFiles/bf_intern_dualcon.dir/intern/octree.cpp.obj
In file included from
C:\BlenderSVN\blender\intern\dualcon\intern\/octree.h:29:0,
 from
C:\BlenderSVN\blender\intern\dualcon\intern\octree.cpp:23:
C:\BlenderSVN\blender\intern\dualcon\intern\/Projections.h:58:2: error:
'int64_t' does not name a type
C:\BlenderSVN\blender\intern\dualcon\intern\/Projections.h:61:2: error:
'int64_t' does not name a type
C:\BlenderSVN\blender\intern\dualcon\intern\/Projections.h:64:2: error:
'int64_t' does not name a type
C:\BlenderSVN\blender\intern\dualcon\intern\/Projections.h:93:2: error:
'int64_t' does not name a type
C:\BlenderSVN\blender\intern\dualcon\intern\/Projections.h:105:20: error:
expected ')' before 'cube'
In file included from
c:\mingw\bin\../lib/gcc/mingw32/4.5.2/include/c++/ios:40:0,
 from
c:\mingw\bin\../lib/gcc/mingw32/4.5.2/include/c++/istream:40,
 from
c:\mingw\bin\../lib/gcc/mingw32/4.5.2/include/c++/sstream:39,
 from
c:\mingw\bin\../lib/gcc/mingw32/4.5.2/include/c++/complex:47,
 from C:\BlenderSVN\blender\extern\Eigen3/Eigen/Core:149,
 from C:\BlenderSVN\blender\extern\Eigen3/Eigen/Dense:1,
 from
C:\BlenderSVN\blender\intern\dualcon\intern\octree.cpp:24:
c:\mingw\bin\../lib/gcc/mingw32/4.5.2/include/c++/exception:37:37: error:
expected '}' before end of line
c:\mingw\bin\../lib/gcc/mingw32/4.5.2/include/c++/exception:37:37: error:
expected unqualified-id before end of line
c:\mingw\bin\../lib/gcc/mingw32/4.5.2/include/c++/exception:37:37: error:
expected declaration before end of line
mingw32-make[2]: ***
[intern/dualcon/CMakeFiles/bf_intern_dualcon.dir/intern/octree.cpp.obj]
Error 1
mingw32-make[1]: *** [intern/dualcon/CMakeFiles/bf_intern_dualcon.dir/all]
Error 2
mingw32-make: *** [all] Error 2
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Re: [Bf-committers] Octree.cpp

2011-12-31 Thread Peter K.H. Gragert
fixed: thanks!

2011/12/31 Sergey Sharybin sergey@gmail.com

 Hi,

 Should be fixed now

 On Sat, Dec 31, 2011 at 4:31 PM, Peter K.H. Gragert pkhgrag...@gmail.com
 wrote:
 snip
 --
 With best regards, Sergey Sharybin
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Re: [Bf-committers] Proposal to Change Mathutils Vectors

2011-12-06 Thread Peter K.H. Gragert
if A and B are matrices most of the cases A * B != B * A
Matrix multiplication is NOT commutative.

Math:
Matrix * Vector (Vector should be a column vector)
Vector * Matrix (Vector should be a row vector)

Could be done differently in Blender as it was from time to time, but then
it is not Math ..


2011/12/7 Stephen Swaney sswa...@centurytel.net

 Some further thoughts:

 We have two use cases here.  The first is for naive users who just want
 to transform some coordinates and don't want to worry their pretty
 little heads about the niceties of matrix vs vector math.  What do
 you mean A * B is not the same as B * A?


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Re: [Bf-committers] Please help me debugging

2011-11-06 Thread Peter K.H. Gragert
Try this:
You can set in your script breakpoints and inspect local or globals (done
in the console) by:
try:
breakpoint = bpy.types.bp.bp
except:
pass

and the somewhere somthing like this:

breakpoint(locals(), self.index == 0)

locals() could be globals and in
place of self.index == 0   (something else, forgotton, should be found
somewhere else, sorry)


2011/11/6 Sergey Kurdakov sergey.fo...@gmail.com

 Hi Nicholas

 the question appears from time to time.
 Might your answer  be added to wiki together
 with https://plus.google.com/u/0/111762908659720536446/posts/hwZtVDf7yft ?

 Regards
 Sergey
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Re: [Bf-committers] Release Candidate test build

2011-10-05 Thread Peter K.H. Gragert
Do you mean you are interested in something like this?
Blender 2.59 (sub 4)
build date: wo 05-10-2011
build time: 08:05
build revision: 40796
build platform: Windows
build type: Release
build c flags:   -msse2  -msse -pipe -funsigned-char
-fno-strict-aliasing  -Wall -Wcast-align -Werror=declaration-after-statement
-Werror=implicit-function-declaration -Werror=return-type
-Wstrict-prototypes -Wno-char-subscripts -Wno-unknown-pragmas
-Wpointer-arith -Wunused-parameter -Wwrite-strings
build c++ flags:   -msse2  -msse -pipe -funsigned-char
-fno-strict-aliasing  -Wall -Wno-invalid-offsetof -Wno-sign-compare
build link flags: --stack,2097152
build system: CMake


2011/10/5 Campbell Barton ideasma...@gmail.com

 On Wed, Oct 5, 2011 at 5:19 AM, Ton Roosendaal t...@blender.org wrote:
  Hi all,
 
  As scheduled, today would be a call for the official first release
  candidate!
 
  - Use svn r40790
  - Splash  internal version code will be still 2.59.4
  - Name the build as usual for releases, with 2.60RC in name
(I can rename builds to match it too :)
 
  Put the binaries at ftp.blender.org incoming/ or mail me urls! I'll
  put them all online with news messages wednesday afternoon daytime here.
 
  Thanks!
 
  -Ton-


 Would it be ok to go with 40791? (bad filesel poll *fix* means
 directory isn't editable - my mistake), also when fixing revisions can
 we pick addon revisions too? - currently r2391.
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Re: [Bf-committers] Blender developer ITC meeting, 25 september 2011

2011-09-25 Thread Peter K.H. Gragert
Hi,
oceansim = Ocean simulation? I would like to try ...
How to 'install' it ?
Greetings
   Peter (PKHG)

2011/9/25 Ton Roosendaal t...@blender.org

 Hi all,

 Here's the notes from today's IRC meeting in irc.freenode.net
 #blendercoders:

 1) Blender 2.60 preparations

 - Last week the GSoC UI translation project was successfully applied.

 - Shizu has a Japanese translation .po ready, will send to mailing list

 - Ton discussed with Xiao to move over the google project for
 translations to blender.org.
   http://code.google.com/p/blender-translation/

 - Dalai Felinto's TexFace properties migration commit went fine sofar,
 one unconfirmed issue only. Please test and report!

 - Last of the big mergers happened, so focus can go to bugs! We move
 to BCon4 next week, a first Release Candidate then comes available
 as well. We're on schedule still.

 - Ton changed the main bug tracker page to not list the 2.4 tracker
 anymore. If you still need it, replace the 'atid' number in url with
 125.

 - Planning reminder http://wiki.blender.org/index.php/Dev:Doc/Projects

 - Jens Verwiebe compiled for OSX a new gcc (gcc-4.6) which gives more
 stable OMP (threading) for sculpting and fluids. Might get used for
 the official release.

 - Dalai will move over bug fixes from cucumber branch

 - Thomas Dinges: our win64 libs need update, he connects with Nathan
 Letwory for it.


 2) Other projects

 - Thomas posted a Cycles Win64 build: http://www.graphicall.org/641

 - Sculpt GSoC branch: Nicholas Bishop talked with Jason Hayes about
 it. Needs some more work before it can get review for merger. ETA
 unknown yet.

 - Emannuel Stone is back on Nurbana. He'll do some bug fixes first,
 then works on a good specification doc with images/videos.

 - BMesh: progresses steadily, but not enough to make it 2.61 target,
 2.62 is more feasible.

 - We need reviewer(s) for Oceansim for 2.61!

 - Dynamic Paint GSoC project: is ready for review too.

 Thanks,

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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Re: [Bf-committers] Wiki upgrade 2011

2011-09-21 Thread Peter K.H. Gragert
Hi Francesco
Which  bug tracker? For the wiki I think... if possible give me a link,
please.
Greets
  Peter


2011/9/21 Francesco Siddi francesco.si...@gmail.com

 snip
 @Peter
 Thank you, make sure to report this issue in the bug tracker.

 snip
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Re: [Bf-committers] Wiki upgrade 2011

2011-09-21 Thread Peter K.H. Gragert
Problem solved.
It is Ctlr MMB (if too big) the left panel vanishes.
Peter

2011/9/21 Francesco Siddi francesco.si...@gmail.com

  Which  bug tracker? For the wiki I think... if possible give me a link,
  please.
 
 
 The tracker is here http://projects.blender.org/tracker/?group_id=163
 You can also directly access the bug tracker via the Wiki menu on the
 bottom-right-hand corner of the wiki.

 Francesco
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Re: [Bf-committers] Asking for help with patch conversion (bas-relief)

2011-08-24 Thread Peter K.H. Gragert
Hallo Thomas,
Im pasteall link steht, das es noch nicht funktioniert ...  (Fehler oder
geht es schon?)
Was die Artikel erzaehlen sieht sehr gut aus.

Als (gewesener) Mathematiker sollte ich evtl. helfen koennen ... Probleme zu
loesen?

Was sollte man benutzen um das 'patch' ausfuehren zu lassen, hab im Moment
(nur) SVN-Tortoise ..

Gruss
Peter

2011/8/24 Thomas Dinges blen...@dingto.org

 Wrong link: Here is the correct one: http://www.pasteall.org/24255/diff

 Am 24.08.2011 11:35, schrieb Thomas Dinges:
  Working on it... :)
  Will get back to you.
 
  Am 24.08.2011 10:41, schrieb Vilem Novak:
  Hello,
  several years ago I developed a new compositing node - bas relief.
  I am frequently contacted from people who are asking for builds of this
 patch, since it's so far probably still the only free and working
 implementation of the algorithm.
  Currently, I didn't build blender for a long time and I have no clue how
 to convert a 2.49 node to a 2.5 node,
  and don't even have internet connection on my working machine, so
 getting dependencies e.t.c. working is very hard.
  Is there anybody on the list who would be willing to help with
 converting/building the old patch? Probably it would just need some standard
 RNA-fying process.
  here is all the info and the patch:
 
 http://wiki.blender.org/index.php/Doc:Reference/Windows/Nodes/Composite_Nodes#Bas_relief
  here are some sample outputs:
  http://plant.ffa.vutbr.cz/~novak/ContemporaryGods.htm
 
  Thanks
  Vilem
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Re: [Bf-committers] Asking for help with patch conversion (bas-relief)

2011-08-24 Thread Peter K.H. Gragert
Hi Thomas,
I am using mingw and cmake ... so there may be a difference

Because patching I have done was 'by hand' so your advice is half clear to
me:
Steps:
I have the following situation:
c:\blendersvn\blender  (contains my SVN trunk)
I have your patch from graphisall  starting with line: Index:
source/blender/blenkernel/BKE_node.h
last line: (more or less) +};
this file should be put where with what name? (I suppose  in
c:\blendersvn\blender as bas_relief.diff ???)
Then opening explorer and (try to find) in the SVN possibilities 'Apply
patch'?

Indeed, that works, ... I tried yet only asking what may go wrong ... what
is shown seems only to be tab (\t or space) diffences ..

I think I can go back if neede, so I will jump into the deep water ;-)

Peter

2011/8/24 Thomas Dinges blen...@dingto.org

 Hi Peter,
 yes the node file causes compile errors here on msvc.
 Just make right click on your working in the explorer  Working Copy 
 Apply Patch. Then patch all.

 Regards,
 Thomas

 Am 24.08.2011 14:44, schrieb Peter K.H. Gragert:
  Hallo Thomas,
  Im pasteall link steht, das es noch nicht funktioniert ...  (Fehler oder
  geht es schon?)
  Was die Artikel erzaehlen sieht sehr gut aus.
 
  Als (gewesener) Mathematiker sollte ich evtl. helfen koennen ... Probleme
 zu
  loesen?
 
  Was sollte man benutzen um das 'patch' ausfuehren zu lassen, hab im
 Moment
  (nur) SVN-Tortoise ..
 
  Gruss
   Peter
 
  2011/8/24 Thomas Dingesblen...@dingto.org
 
  Wrong link: Here is the correct one: http://www.pasteall.org/24255/diff
 
  Am 24.08.2011 11:35, schrieb Thomas Dinges:
  Working on it... :)
  Will get back to you.
 
  Am 24.08.2011 10:41, schrieb Vilem Novak:
  Hello,
  several years ago I developed a new compositing node - bas relief.
  I am frequently contacted from people who are asking for builds of
 this
  patch, since it's so far probably still the only free and working
  implementation of the algorithm.
  Currently, I didn't build blender for a long time and I have no clue
 how
  to convert a 2.49 node to a 2.5 node,
  and don't even have internet connection on my working machine, so
  getting dependencies e.t.c. working is very hard.
  Is there anybody on the list who would be willing to help with
  converting/building the old patch? Probably it would just need some
 standard
  RNA-fying process.
  here is all the info and the patch:
 
 
 http://wiki.blender.org/index.php/Doc:Reference/Windows/Nodes/Composite_Nodes#Bas_relief
  here are some sample outputs:
  http://plant.ffa.vutbr.cz/~novak/ContemporaryGods.htm
 
  Thanks
  Vilem
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  www.dingto.org
 
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Re: [Bf-committers] Asking for help with patch conversion (bas-relief)

2011-08-24 Thread Peter K.H. Gragert
Thomas,
one problem .. CMP_basrelief.c is not under controll of SVN.
How to solve this (small problem)  and maybe a cmake file has to be
'patched' too?
Without this the compilation went without error message ..

  Peter

2011/8/24 Peter K.H. Gragert pkhgrag...@gmail.com

 Hi Thomas,
 I am using mingw and cmake ... so there may be a difference

 Because patching I have done was 'by hand' so your advice is half clear to
 me:
 Steps:
 I have the following situation:
 c:\blendersvn\blender  (contains my SVN trunk)
 I have your patch from graphisall  starting with line: Index:
 source/blender/blenkernel/BKE_node.h
 last line: (more or less) +};
 this file should be put where with what name? (I suppose  in
 c:\blendersvn\blender as bas_relief.diff ???)
 Then opening explorer and (try to find) in the SVN possibilities 'Apply
 patch'?

 Indeed, that works, ... I tried yet only asking what may go wrong ... what
 is shown seems only to be tab (\t or space) diffences ..

 I think I can go back if neede, so I will jump into the deep water ;-)


 Peter

 2011/8/24 Thomas Dinges blen...@dingto.org

 Hi Peter,
 yes the node file causes compile errors here on msvc.
 Just make right click on your working in the explorer  Working Copy 
 Apply Patch. Then patch all.

 Regards,
 Thomas

 Am 24.08.2011 14:44, schrieb Peter K.H. Gragert:
  Hallo Thomas,
  Im pasteall link steht, das es noch nicht funktioniert ...  (Fehler oder
  geht es schon?)
  Was die Artikel erzaehlen sieht sehr gut aus.
 
  Als (gewesener) Mathematiker sollte ich evtl. helfen koennen ...
 Probleme zu
  loesen?
 
  Was sollte man benutzen um das 'patch' ausfuehren zu lassen, hab im
 Moment
  (nur) SVN-Tortoise ..
 
  Gruss
   Peter
 
  2011/8/24 Thomas Dingesblen...@dingto.org
 
  Wrong link: Here is the correct one:
 http://www.pasteall.org/24255/diff
 
  Am 24.08.2011 11:35, schrieb Thomas Dinges:
  Working on it... :)
  Will get back to you.
 
  Am 24.08.2011 10:41, schrieb Vilem Novak:
  Hello,
  several years ago I developed a new compositing node - bas relief.
  I am frequently contacted from people who are asking for builds of
 this
  patch, since it's so far probably still the only free and working
  implementation of the algorithm.
  Currently, I didn't build blender for a long time and I have no clue
 how
  to convert a 2.49 node to a 2.5 node,
  and don't even have internet connection on my working machine, so
  getting dependencies e.t.c. working is very hard.
  Is there anybody on the list who would be willing to help with
  converting/building the old patch? Probably it would just need some
 standard
  RNA-fying process.
  here is all the info and the patch:
 
 
 http://wiki.blender.org/index.php/Doc:Reference/Windows/Nodes/Composite_Nodes#Bas_relief
  here are some sample outputs:
  http://plant.ffa.vutbr.cz/~novak/ContemporaryGods.htm
 
  Thanks
  Vilem
  ___
  Bf-committers mailing list
  Bf-committers@blender.org
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  --
  Thomas Dinges
  Blender Developer, Artist and Musician
 
  www.dingto.org
 
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Re: [Bf-committers] Asking for help with patch conversion (bas-relief)

2011-08-24 Thread Peter K.H. Gragert
just added ;-)

2011/8/24 Campbell Barton ideasma...@gmail.com

 patch is missing the addition of CMP_basrelief.c in
 ./source/blender/nodes/CMakeLists.txt

 On Wed, Aug 24, 2011 at 11:29 PM, Thomas Dinges blen...@dingto.org
 wrote:
  Hi,
  I made the basic 2.5x porting (RNA+UI), any further work has to be done
  by someone else. :)
 
  Regards,
  Thomas
 
  Am 24.08.2011 15:26, schrieb Peter K.H. Gragert:
  Thomas,
  one problem .. CMP_basrelief.c is not under controll of SVN.
  How to solve this (small problem)  and maybe a cmake file has to be
  'patched' too?
  Without this the compilation went without error message ..
 
 Peter
 
  2011/8/24 Peter K.H. Gragertpkhgrag...@gmail.com
 
  Hi Thomas,
  I am using mingw and cmake ... so there may be a difference
 
  Because patching I have done was 'by hand' so your advice is half clear
 to
  me:
  Steps:
  I have the following situation:
  c:\blendersvn\blender  (contains my SVN trunk)
  I have your patch from graphisall  starting with line: Index:
  source/blender/blenkernel/BKE_node.h
  last line: (more or less) +};
  this file should be put where with what name? (I suppose  in
  c:\blendersvn\blender as bas_relief.diff ???)
  Then opening explorer and (try to find) in the SVN possibilities 'Apply
  patch'?
 
  Indeed, that works, ... I tried yet only asking what may go wrong ...
 what
  is shown seems only to be tab (\t or space) diffences ..
 
  I think I can go back if neede, so I will jump into the deep water ;-)
 
 
  Peter
 
  2011/8/24 Thomas Dingesblen...@dingto.org
 
  Hi Peter,
  yes the node file causes compile errors here on msvc.
  Just make right click on your working in the explorer  Working Copy
  Apply Patch. Then patch all.
 
  Regards,
  Thomas
 
  Am 24.08.2011 14:44, schrieb Peter K.H. Gragert:
  Hallo Thomas,
  Im pasteall link steht, das es noch nicht funktioniert ...  (Fehler
 oder
  geht es schon?)
  Was die Artikel erzaehlen sieht sehr gut aus.
 
  Als (gewesener) Mathematiker sollte ich evtl. helfen koennen ...
  Probleme zu
  loesen?
 
  Was sollte man benutzen um das 'patch' ausfuehren zu lassen, hab im
  Moment
  (nur) SVN-Tortoise ..
 
  Gruss
Peter
 
  2011/8/24 Thomas Dingesblen...@dingto.org
 
  Wrong link: Here is the correct one:
  http://www.pasteall.org/24255/diff
  Am 24.08.2011 11:35, schrieb Thomas Dinges:
  Working on it... :)
  Will get back to you.
 
  Am 24.08.2011 10:41, schrieb Vilem Novak:
  Hello,
  several years ago I developed a new compositing node - bas relief.
  I am frequently contacted from people who are asking for builds of
  this
  patch, since it's so far probably still the only free and working
  implementation of the algorithm.
  Currently, I didn't build blender for a long time and I have no
 clue
  how
  to convert a 2.49 node to a 2.5 node,
  and don't even have internet connection on my working machine, so
  getting dependencies e.t.c. working is very hard.
  Is there anybody on the list who would be willing to help with
  converting/building the old patch? Probably it would just need some
  standard
  RNA-fying process.
  here is all the info and the patch:
 
 
 http://wiki.blender.org/index.php/Doc:Reference/Windows/Nodes/Composite_Nodes#Bas_relief
  here are some sample outputs:
  http://plant.ffa.vutbr.cz/~novak/ContemporaryGods.htm
 
  Thanks
  Vilem
  ___
  Bf-committers mailing list
  Bf-committers@blender.org
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  Thomas Dinges
  Blender Developer, Artist and Musician
 
  www.dingto.org
 
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Re: [Bf-committers] Asking for help with patch conversion (bas-relief)

2011-08-24 Thread Peter K.H. Gragert
a lot of errors ;-(  comiling CMP_basrelief  ... will see which I understand
is the order of source files in CMakeLIst.txt important?

Peter


2011/8/24 Peter K.H. Gragert pkhgrag...@gmail.com

 just added ;-)


 2011/8/24 Campbell Barton ideasma...@gmail.com

 patch is missing the addition of CMP_basrelief.c in
 ./source/blender/nodes/CMakeLists.txt

 On Wed, Aug 24, 2011 at 11:29 PM, Thomas Dinges blen...@dingto.org
 wrote:
  Hi,
  I made the basic 2.5x porting (RNA+UI), any further work has to be done
  by someone else. :)
 
  Regards,
  Thomas
 
  Am 24.08.2011 15:26, schrieb Peter K.H. Gragert:
  Thomas,
  one problem .. CMP_basrelief.c is not under controll of SVN.
  How to solve this (small problem)  and maybe a cmake file has to be
  'patched' too?
  Without this the compilation went without error message ..
 
 Peter
 
  2011/8/24 Peter K.H. Gragertpkhgrag...@gmail.com
 
  Hi Thomas,
  I am using mingw and cmake ... so there may be a difference
 
  Because patching I have done was 'by hand' so your advice is half
 clear to
  me:
  Steps:
  I have the following situation:
  c:\blendersvn\blender  (contains my SVN trunk)
  I have your patch from graphisall  starting with line: Index:
  source/blender/blenkernel/BKE_node.h
  last line: (more or less) +};
  this file should be put where with what name? (I suppose  in
  c:\blendersvn\blender as bas_relief.diff ???)
  Then opening explorer and (try to find) in the SVN possibilities
 'Apply
  patch'?
 
  Indeed, that works, ... I tried yet only asking what may go wrong ...
 what
  is shown seems only to be tab (\t or space) diffences ..
 
  I think I can go back if neede, so I will jump into the deep water ;-)
 
 
  Peter
 
  2011/8/24 Thomas Dingesblen...@dingto.org
 
  Hi Peter,
  yes the node file causes compile errors here on msvc.
  Just make right click on your working in the explorer  Working Copy
  Apply Patch. Then patch all.
 
  Regards,
  Thomas
 
  Am 24.08.2011 14:44, schrieb Peter K.H. Gragert:
  Hallo Thomas,
  Im pasteall link steht, das es noch nicht funktioniert ...  (Fehler
 oder
  geht es schon?)
  Was die Artikel erzaehlen sieht sehr gut aus.
 
  Als (gewesener) Mathematiker sollte ich evtl. helfen koennen ...
  Probleme zu
  loesen?
 
  Was sollte man benutzen um das 'patch' ausfuehren zu lassen, hab im
  Moment
  (nur) SVN-Tortoise ..
 
  Gruss
Peter
 
  2011/8/24 Thomas Dingesblen...@dingto.org
 
  Wrong link: Here is the correct one:
  http://www.pasteall.org/24255/diff
  Am 24.08.2011 11:35, schrieb Thomas Dinges:
  Working on it... :)
  Will get back to you.
 
  Am 24.08.2011 10:41, schrieb Vilem Novak:
  Hello,
  several years ago I developed a new compositing node - bas
 relief.
  I am frequently contacted from people who are asking for builds
 of
  this
  patch, since it's so far probably still the only free and working
  implementation of the algorithm.
  Currently, I didn't build blender for a long time and I have no
 clue
  how
  to convert a 2.49 node to a 2.5 node,
  and don't even have internet connection on my working machine, so
  getting dependencies e.t.c. working is very hard.
  Is there anybody on the list who would be willing to help with
  converting/building the old patch? Probably it would just need some
  standard
  RNA-fying process.
  here is all the info and the patch:
 
 
 http://wiki.blender.org/index.php/Doc:Reference/Windows/Nodes/Composite_Nodes#Bas_relief
  here are some sample outputs:
  http://plant.ffa.vutbr.cz/~novak/ContemporaryGods.htm
 
  Thanks
  Vilem
  ___
  Bf-committers mailing list
  Bf-committers@blender.org
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  --
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  Blender Developer, Artist and Musician
 
  www.dingto.org
 
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  --
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  Blender Developer, Artist and Musician
 
  www.dingto.org
 
  ___
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  http://lists.blender.org/mailman/listinfo/bf-committers
 
 
  ___
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Re: [Bf-committers] Asking for help with patch conversion (bas-relief)

2011-08-24 Thread Peter K.H. Gragert
Cambell, forgot to say thanks for the order of files in CMakeList.txt do not
matter, sorry.
Peter

2011/8/24 Peter K.H. Gragert pkhgrag...@gmail.com

 Hi can some confirm that the bas_relief worked in 2.49, meaning that the
 advanced algorithm C-code does (in 2.49) good computations?  Is there a
 patched Bl 2.49 available for me? Can anyone give me a link?

 It is very much interesting to look at how to get it work in Bl 2.59

 Biggest problem for me is at this momen NodeBasReliefData nowhere defined,
 I suspect that it could be (from the patch Thomas gave)  that
 bNodeType cmp_node_basrelief= { //loking like a bNode
 has a wrong name, maybe it should be NodeBaseReliefData (trying ;) soon)
 ...

 Some else would help too?

 Greetings
   Peter



 2011/8/24 Campbell Barton ideasma...@gmail.com

 @Peter, order of the C file in the list doesn't matter.

 working patch here:
 http://codereview.appspot.com/4924046

 On Thu, Aug 25, 2011 at 1:46 AM, Peter K.H. Gragert
 pkhgrag...@gmail.com wrote:
  a lot of errors ;-(  comiling CMP_basrelief  ... will see which I
 understand
  is the order of source files in CMakeLIst.txt important?
 
  Peter
 
 
  2011/8/24 Peter K.H. Gragert pkhgrag...@gmail.com
 
  just added ;-)
 
 
  2011/8/24 Campbell Barton ideasma...@gmail.com
 
  patch is missing the addition of CMP_basrelief.c in
  ./source/blender/nodes/CMakeLists.txt
 
  On Wed, Aug 24, 2011 at 11:29 PM, Thomas Dinges blen...@dingto.org
  wrote:
   Hi,
   I made the basic 2.5x porting (RNA+UI), any further work has to be
 done
   by someone else. :)
  
   Regards,
   Thomas
  
   Am 24.08.2011 15:26, schrieb Peter K.H. Gragert:
   Thomas,
   one problem .. CMP_basrelief.c is not under controll of SVN.
   How to solve this (small problem)  and maybe a cmake file has to be
   'patched' too?
   Without this the compilation went without error message ..
  
  Peter
  
   2011/8/24 Peter K.H. Gragertpkhgrag...@gmail.com
  
   Hi Thomas,
   I am using mingw and cmake ... so there may be a difference
  
   Because patching I have done was 'by hand' so your advice is half
  clear to
   me:
   Steps:
   I have the following situation:
   c:\blendersvn\blender  (contains my SVN trunk)
   I have your patch from graphisall  starting with line: Index:
   source/blender/blenkernel/BKE_node.h
   last line: (more or less) +};
   this file should be put where with what name? (I suppose  in
   c:\blendersvn\blender as bas_relief.diff ???)
   Then opening explorer and (try to find) in the SVN possibilities
  'Apply
   patch'?
  
   Indeed, that works, ... I tried yet only asking what may go wrong
 ...
  what
   is shown seems only to be tab (\t or space) diffences ..
  
   I think I can go back if neede, so I will jump into the deep water
 ;-)
  
  
   Peter
  
   2011/8/24 Thomas Dingesblen...@dingto.org
  
   Hi Peter,
   yes the node file causes compile errors here on msvc.
   Just make right click on your working in the explorer  Working
 Copy
   Apply Patch. Then patch all.
  
   Regards,
   Thomas
  
   Am 24.08.2011 14:44, schrieb Peter K.H. Gragert:
   Hallo Thomas,
   Im pasteall link steht, das es noch nicht funktioniert ...
  (Fehler
  oder
   geht es schon?)
   Was die Artikel erzaehlen sieht sehr gut aus.
  
   Als (gewesener) Mathematiker sollte ich evtl. helfen koennen ...
   Probleme zu
   loesen?
  
   Was sollte man benutzen um das 'patch' ausfuehren zu lassen, hab
 im
   Moment
   (nur) SVN-Tortoise ..
  
   Gruss
 Peter
  
   2011/8/24 Thomas Dingesblen...@dingto.org
  
   Wrong link: Here is the correct one:
   http://www.pasteall.org/24255/diff
   Am 24.08.2011 11:35, schrieb Thomas Dinges:
   Working on it... :)
   Will get back to you.
  
   Am 24.08.2011 10:41, schrieb Vilem Novak:
   Hello,
   several years ago I developed a new compositing node - bas
  relief.
   I am frequently contacted from people who are asking for
 builds
  of
   this
   patch, since it's so far probably still the only free and
 working
   implementation of the algorithm.
   Currently, I didn't build blender for a long time and I have
 no
  clue
   how
   to convert a 2.49 node to a 2.5 node,
   and don't even have internet connection on my working
 machine, so
   getting dependencies e.t.c. working is very hard.
   Is there anybody on the list who would be willing to help
 with
   converting/building the old patch? Probably it would just need
 some
   standard
   RNA-fying process.
   here is all the info and the patch:
  
  
 
 http://wiki.blender.org/index.php/Doc:Reference/Windows/Nodes/Composite_Nodes#Bas_relief
   here are some sample outputs:
   http://plant.ffa.vutbr.cz/~novak/ContemporaryGods.htm
  
   Thanks
   Vilem
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Re: [Bf-committers] matrix multiplication in Blender SVN of this morning (W32 Vista mingw compiled)

2011-07-27 Thread Peter K.H. Gragert
I  just played with numpy   and the numpy matrix behaves in print and
operation as is (for me at least)
 normally done in mathematics and so is done in the wikipedia.org about
matrices!!!

So eventually one could look there how it is done, that layout and
mathematical interpretation
is the same ... the internal ordering of matrix elemens is more or less
irrelevant.

Starting point too are vectors and an n-dimensional vector is an object with
ordered n numbers, and one says (makes!)  an element of a linear space R(n).
In combination with matrices rather often vectors are viewed as matrices
with either one row or one column  R(n,1) or R(1, n)   whereas matrices with
n rows and m columns are elements of
R(n,m).

Then matrix multiplication between those matrix spaces are only possible
with
m1 element R(n,m) and  m2 R(p,q)   ==  m1 * m2 if and only if  m = p with
result an element of R(n,q)

now take a normal world_matrix of Blender which is an element of R(4,4),
e.g. mat.

Multiplication with a vector one has to defined  by thinking a vector as
being a matrix!
And that is very often done.
But you than have a choice: a vector  vec , element R(n),  look at it as
element of R(n,1) (column vector) or element  of R(1,n) row vector!

At THIS moment Vectors are printed in the console as row, so it would, my
opinion, be wise to say vectors in Blender are elemens of R(1,n)
(row-vectors!) with as consequence that
the multiplication of (world!!!) matrix with a vector  has to be
vec * mat, delivering again an element of R(1,n)
Meaning: mat * vec is FORBIDDEN!
Probably this is suitable too to the internal column first ordering of
matrices (but not essential)
as far as mathematically good results occur in operation but too in layout!

Now the print at THIS moment of the a (world) matrix in the Python console
as well defining a matrix is
row-wise (am I right?, I think so because
From an 2 x 3 numpy matrix m1
 m1
matrix([[1, 2, 3],
[4, 5, 6]])

Now Mathutils:
 M1 = Matrix(((m1[0,0],m1[0,1],m1[0,2]),(m1[1,0],m1[1,1],m1[1,2])))
 M1
Matrix(((1.0, 2.0, 3.0),
(4.0, 5.0, 6.0)))
Same layout should mean same mathematical interpretation

Result: the Blender a week ago or so was correct, not allowing Matrix *
Vector but only
Vector * Matrix.

How matrices and or vectors are stored is not so important, maybe the
execution time
prefers column first?

Greets
   Peter ( a retired mathematician ;-) )
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Re: [Bf-committers] matrix multiplication in Blender SVN of this morning (W32 Vista mingw compiled)

2011-07-27 Thread Peter K.H. Gragert
I forgot to mention the meaning of   m1 *= m2   (it should be mathematically
correct as it look like not to be so)
(see start of this thread)

Peter
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Re: [Bf-committers] Syntax Highlighting Alternate Languages

2011-07-27 Thread Peter K.H. Gragert
Hi,
I am fond of XEmacs and use it as scripting tool, highlighting etc..

THEN in a text part of Blender I open that to be build or changed file such
that the correct link is set.
If I now change the file in XEmacs (or what ever you use, I suppose) and
save it, it is seen by the text in Blender
and offers via a RED clickable reload, I do ,  and  one click more and the
script is 'forced' to run.

Works perfectly!

Peter
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[Bf-committers] matrix multiplication in Blender SVN of this morning (W32 Vista mingw compiled)

2011-07-26 Thread Peter K.H. Gragert
Hallo,
First try ...

Put this text in the console and run it
code start=
import bpy
from mathutils import Matrix
print(\nSTART---)
m1 = Matrix([[ 1,  0,  2],
[-1,  3,  1]])
print(m1, \nelement R(2,3))

m2 = Matrix([[3, 1],
[2, 1],
[1, 0]])
print(m2, \nelement R(3,2))

print(m1 * m2 =, m1*m2,  should be element R(2,3) * R(3,2) = R(2,2) but
is R(3,3) so math it looks like m2 * m1 so it is STRANGE!)

print(m2*m1 = , m2*m1,  should be element R(3,2) * R( 2,3) = R(3,3) but
is R(2,2) so math it looks like m1 * m2,(consistantly) STRANGE)

# checking what *= means
m1_Copy = m1.copy()
m1_Copy *= m2
m1_BlStar_m2 = m1_Copy
print(m1 BLender *= m2,  m1_BlStar_m2 ,should be element dependant of
what *= means , right or left multiplication)
print(result shows it is interpretated as math: m1 * m2, \n\n == so  math
RIGHT  multiplication!)
print( check:,   m1 * m2 == m1_BlStar_m2 )
print(\n+ now again?!!??? )
m1_BlStarm_m2_Copy = m1_BlStar_m2.copy()
m1_BlStarm_m2_Copy *= m2
m1_BlStar_m2_BlStar_m2 = m1_BlStarm_m2_Copy
print( m1 BlStar_m2_BlStar_m2 =\n, m1_BlStar_m2_BlStar_m2, \nshould be
ERROR R(3,3) * R(3,2) = R(3,2) but is R(3,3) ERROR!)

code end=


==   matrix multiplication is NOT like math matrix multiblication

m1 * m2 in Blender correspondent with m2 * m1 in math (STRANGE not nice 
but ... let it be so)

But THEN  *=
m2  *=  m1 behaves very strange and to my opinion wrong!

Greetings
   Peter K.H. Gragert
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