[Bf-committers] (no subject)
Sir/madam iam keen towards working with your organization. ___ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] (no subject)
Hi, The Blender 2.93 release is on track for release on Wednesday 2nd June * As of now, do not commit to `blender-v2.93-release` branch without clearing up with Dalai or me directly. * From 9:00 to 10:00 CET we will do a final pass in the tracker to see if there are any showstoppers. * Subversion bump and final tagging will be handled by me. * The plan is to start the build process Wednesday night CET. For anything release related join #blender-coders on blender.chat. Thank you, Jeroen ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] (no subject)
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[Bf-committers] (no subject)
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[Bf-committers] (no subject)
Dear developers, I am student of MIPT (Moscow Institute of Physics and Technology) and I am interested in idea of package manager. The only experience I had were simple version of pacman and simple molecular dynamics simulator. Besides my poor experience I can't work during the June, because of my exams in Institute. So I would like to know if "I am good enough" to make this package manager? ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] (no subject)
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Re: [Bf-committers] (no subject)
Hi Chester, We don't accept insinuations or discussions on people's integrity on this list. Such mails only deserve to be entirely ignored. But since there was a reply already: If you have issues with contributors to Blender you can contact them directly. If want to share confidential information (if you think that's in the best interest of Blender) you can mail me or the foundation. Everyone is here to work on Blender within the free/open source philosophy as Blender Foundation already manages since 2002. In short: to make a free and open source complete 3d creation pipeline for individuals and small teams. We're strong enough to keep that goal alive, and we welcome everyone here (including companies who do business with Blender) to help making Blender better. -Ton- Ton Roosendaal - t...@blender.org - www.blender.org Chairman Blender Foundation - Producer Blender Institute Entrepotdok 57A - 1018AD Amsterdam - The Netherlands On 18 Jul, 2015, at 22:24, Alexander Kovelenov wrote: Hi! First of all, this is my personal opinion as one of the Blend4Web guys. I understand your concerns, but I think you should not be afraid of Blend4Web involvement. We definitely have no plans to take control or include our engine inside Blender or do some other evil stuff :). Actually all we are trying to do is to make some improvements in Viewport and possibly, implement other real-time features, as stated in our wiki page http://wiki.blender.org/index.php/Dev:Doc/Projects/Blend4Web_proposals. These are not Blend4Web-specific and can be used by the other projects as well. I think Blender is good as it is, and I hope that it continues to be open, vendor-independent with it's strong and loyal community and passionate team of talented developers. That's why we all love Blender for! ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] (no subject)
I am a 3d-artist, Blender is my favourite tool. Was interested in Blend4Web but research made me suspicious. Merged into trunk, it will more or less slave Blender for its commercial interests. Hope that will not happen. The given distance to Blender by the current state of the addon is okay. Thanks for your patience Theb ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] (no subject)
Hi! First of all, this is my personal opinion as one of the Blend4Web guys. I understand your concerns, but I think you should not be afraid of Blend4Web involvement. We definitely have no plans to take control or include our engine inside Blender or do some other evil stuff :). Actually all we are trying to do is to make some improvements in Viewport and possibly, implement other real-time features, as stated in our wiki page http://wiki.blender.org/index.php/Dev:Doc/Projects/Blend4Web_proposals. These are not Blend4Web-specific and can be used by the other projects as well. I think Blender is good as it is, and I hope that it continues to be open, vendor-independent with it's strong and loyal community and passionate team of talented developers. That's why we all love Blender for! ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] (no subject)
Hi, I don't think this is driver issues, it's just a developer needed who goes over the GHost code in Blender. I suspect it's the 'continuous grab' feature that gives issues still. I've always been (OK with Jens'help :) the maintainer and bugfixer of this area in Blender. We need another Blender developer with a Mac and plenty of UI patience love to keep issues like this smoothly work. Come on mac devs! (And we need Windows UI devs too, I recently tried Blender on Surface Pro. Install went smooth, but running it with touch and gestures is a pain). -Ton- Ton Roosendaal - t...@blender.org - www.blender.org Chairman Blender Foundation - Producer Blender Institute Entrepotdok 57A - 1018AD Amsterdam - The Netherlands On 30 Jun, 2015, at 13:20, bilal Poujol wrote: Hi Julian, Thank you for the answer. I will see how I can fix the driver. But no OS updates available unfortunately. Best regards Message du 29/06/15 20:57 De : Julian Eisel A : bilal Poujol , bf-blender developers Copie à : Objet : Re: [Bf-committers] (no subject) Hey Bilal, We had a few similar bug reports (e.g. https://developer.blender.org/T39504 or https://developer.blender.org/T39094) but it seems driver related. Maybe there are OS updates available? If this doesn't help, I'd suggest you report the issue in our bug tracker on developer.blender.org although this is unlikely an issue on Blender's side. Greetings, - Julian - On Sun, Jun 28, 2015 at 7:37 PM, bilal Poujol wrote: Hi, I am having an issue on IMac with Blender. The window is shaking when I use the middle mouse button to change the view around the mesh. In Object mode, same shaking occurs when moving, rotating and scaling the mesh. In Edit mode, same shaking with the point, the line and the face. Can I change something in the user preferences to fix this? Here's the video of my problem. It is not a mouse issue, as I tried with an another one with no results. https://youtu.be/jrbj0iDtimA Here are my computer specs: iMac 2,7 GHz Intel Core i5 NVIDIA GeForce GT 640M 512 Mo Best regards, Bilal Poujol ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] (no subject)
touch and gesture are needed for android eventually as well right? will the viewport patch be designed with future android compatibility? common core shader profile and whatnot? On Tue, Jun 30, 2015 at 11:19 AM, Ton Roosendaal t...@blender.org wrote: Hi, I don't think this is driver issues, it's just a developer needed who goes over the GHost code in Blender. I suspect it's the 'continuous grab' feature that gives issues still. I've always been (OK with Jens'help :) the maintainer and bugfixer of this area in Blender. We need another Blender developer with a Mac and plenty of UI patience love to keep issues like this smoothly work. Come on mac devs! (And we need Windows UI devs too, I recently tried Blender on Surface Pro. Install went smooth, but running it with touch and gestures is a pain). -Ton- Ton Roosendaal - t...@blender.org - www.blender.org Chairman Blender Foundation - Producer Blender Institute Entrepotdok 57A - 1018AD Amsterdam - The Netherlands On 30 Jun, 2015, at 13:20, bilal Poujol wrote: Hi Julian, Thank you for the answer. I will see how I can fix the driver. But no OS updates available unfortunately. Best regards Message du 29/06/15 20:57 De : Julian Eisel A : bilal Poujol , bf-blender developers Copie à : Objet : Re: [Bf-committers] (no subject) Hey Bilal, We had a few similar bug reports (e.g. https://developer.blender.org/T39504 or https://developer.blender.org/T39094) but it seems driver related. Maybe there are OS updates available? If this doesn't help, I'd suggest you report the issue in our bug tracker on developer.blender.org although this is unlikely an issue on Blender's side. Greetings, - Julian - On Sun, Jun 28, 2015 at 7:37 PM, bilal Poujol wrote: Hi, I am having an issue on IMac with Blender. The window is shaking when I use the middle mouse button to change the view around the mesh. In Object mode, same shaking occurs when moving, rotating and scaling the mesh. In Edit mode, same shaking with the point, the line and the face. Can I change something in the user preferences to fix this? Here's the video of my problem. It is not a mouse issue, as I tried with an another one with no results. https://youtu.be/jrbj0iDtimA Here are my computer specs: iMac 2,7 GHz Intel Core i5 NVIDIA GeForce GT 640M 512 Mo Best regards, Bilal Poujol ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] (no subject)
Hi Julian, Thank you for the answer. I will see how I can fix the driver. But no OS updates available unfortunately. Best regards Message du 29/06/15 20:57 De : Julian Eisel A : bilal Poujol , bf-blender developers Copie à : Objet : Re: [Bf-committers] (no subject) Hey Bilal, We had a few similar bug reports (e.g. https://developer.blender.org/T39504 or https://developer.blender.org/T39094) but it seems driver related. Maybe there are OS updates available? If this doesn't help, I'd suggest you report the issue in our bug tracker on developer.blender.org although this is unlikely an issue on Blender's side. Greetings, - Julian - On Sun, Jun 28, 2015 at 7:37 PM, bilal Poujol wrote: Hi, I am having an issue on IMac with Blender. The window is shaking when I use the middle mouse button to change the view around the mesh. In Object mode, same shaking occurs when moving, rotating and scaling the mesh. In Edit mode, same shaking with the point, the line and the face. Can I change something in the user preferences to fix this? Here's the video of my problem. It is not a mouse issue, as I tried with an another one with no results. https://youtu.be/jrbj0iDtimA Here are my computer specs: iMac 2,7 GHz Intel Core i5 NVIDIA GeForce GT 640M 512 Mo Best regards, Bilal Poujol ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] (no subject)
Hi, I am having an issue on IMac with Blender. The window is shaking when I use the middle mouse button to change the view around the mesh. In Object mode, same shaking occurs when moving, rotating and scaling the mesh. In Edit mode, same shaking with the point, the line and the face. Can I change something in the user preferences to fix this? Here's the video of my problem. It is not a mouse issue, as I tried with an another one with no results. https://youtu.be/jrbj0iDtimA Here are my computer specs: iMac 2,7 GHz Intel Core i5 NVIDIA GeForce GT 640M 512 Mo Best regards, Bilal Poujol ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] (no subject)
Thanks for the replies, I just wanted to show some of the features that I think Cycles would need to be as flexible as BI. If we have a fix for the passes and the ability to play in a non-physical correct way with some of the settings then it would be great! As I said it's great that you can cheat a lot in BI when you need. Hope Cycles would provide tools to accomplish this as well in the future. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] (no subject)
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Re: [Bf-committers] (no subject)
brilliant post, well done On 24/09/14 03:10, ploboy584...@gmail.com wrote: ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] (no subject)
Same error here (Ubuntu 14.04 64bits). Anyway after that error you can do make and it will complete the compilation successfully. But yes, the scons one is broken (for me too at least). Regards Vicente in my case make after scons doesn't work. it works if I compile with it from scratch, instead. Same here, Linux Mint 17, fresh system install: Linking program == 'blender' /usr/bin/ld: /home/piotao/blender-git/deps/oiio/lib/libOpenImageIO.so: undefined reference to symbol 'dlclose@@GLIBC_2.2.5' /usr/lib/gcc/x86_64-linux-gnu/4.8/../../../x86_64-linux-gnu/libdl.so: error adding symbols: DSO missing from command line collect2: error: ld returned 1 exit status scons: *** [/home/piotao/blender-git/build/linux/bin/blender] Error 1 scons: building terminated because of errors. Installing libopenimageio-dev from distro also did not help. But after this install, next run of scons did not stop after the linking error, and performed regular install of blender, with all deps, scripts, etc. Ofc no blender and blenderplayer binary was there. regards pio I tried to install libopenimage from the repo but the linking issue remains the same. Hope a dev can look into it, regards, Sam ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] (no subject)
Hey ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] (no subject)
Hey, you developing or chatting? There are other places for chatter, (this is the development mailing list) On May 15, 2014 12:41 PM, kasra karimi kasra...@gmail.com wrote: Hey ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] (no subject)
Comrade coder, There's lots of information here: http://wiki.blender.org/index.php/Dev:Contents ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] (no subject)
Hi there, I found a bug that makes blender crash at exit, when you load a .dds image in UV/Image editor and then open the drop down image selector menu. Reported in bug tracker: http://projects.blender.org/tracker/?func=detailaid=32320group_id=9atid=498 Patch provided. Christian. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
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Wij bieden u de mogelijkheid als een ver verwijderd assistent te werken. Dit werk neemt 1-2 uur per week in beslag en u hoeft helemaal niets te investeren. Het werk bestaat uit het verwerken van inkomende aanvragen van de klanten van uw stad. Dit werk is niet moeilijker dan het betalen van gemeentelijke voorzieningen. Voor elke aanvraag verkrijgt u de som van 90 tot 350 euro groot. U krijgt de betaling elke vrijdag! Indien gewenst kunt u het aantal aanvragen geleidelijk verhogen. Wij garanderen het werk voor alle gegadigden. Maar het aantal werkplaatsen is beperkt! Daarom moet u uw aanvraag nu meteen gaan sturen. U begint dan vanaf de volgende week geld te verdienen. Gelieve in uw aanvraag de volgende gegevens te vermelden: Uw naam: Uw e-mail: Woonplaats: Stuur uw aanvraag naar mijn e-mail: han...@hollandtopjobs.com en ik zal u persoonlijk binnen 2 werkdagen antwoorden. Met hoogachting, Dokter Hanson ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] (no subject)
I've made a patch and added it to codereview: http://codereview.appspot.com/6303064/ ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] (no subject)
In the current node editor workflow there is no good way of moving nodes between different node trees. Nodes can be duplicated in a node tree, but not easily transferred to a different tree data block. While it would have been a nice feature in earlier Blender versions, the lack of it was not really a showstopper, since all node editing basically worked in the same node tree. The only exception would be editing node groups, but inputs and outputs were generated fully automatic (and pretty much useless), so it was possible to just destroy and recreate a group to include nodes from the parent node tree (even though this means piling up old unused group data blocks). Now the interface for node groups is much more controllable (custom socket names, internal links) at the expense of requiring some more work by the user, so simply creating a new node group data block every time you want to add nodes seems stupid. A good workflow for moving nodes between a parent tree and node groups becomes imperative, even more so when thinking about the future (groups inside groups, more customizable interfaces). My first attempt at creating such a feature was to implement copy/paste operators, similar to what you find in other software for duplicating/moving data between different parts of the program (code review here [1]). While it works for simple cases, there are a number of problems that are not easily solved: * Animation data would have to be extracted for just the copied nodes, then stored in an clipboard buffer and inserted+remapped in a different ID block later. Could work in principle, but might have ugly corner cases and no precedence in Blender so far. * Pointers in the node data would have to make sure the user count is handled correctly (clipboard should not increase user count), and must check for existing data blocks on insertion into other trees. It seems that this approach has too many risks of losing data and is generally not The Blender Way (tm). So here is my suggestion for an improved method that follows existing patterns: 1) For inserting into existing groups: extension of the make group operator (ctrl+g) The operator would show a selection popup like the parenting operator, with options depending on the type of the active node (last selected): * Make new group - regular operator, creates new group type with all selected nodes inside. Currently still prohibits groups inside groups, but that is technically possible now, so should be allowed. * If active node is a group: Add to group - adds all other selected nodes into the group (exception: one of the selected nodes is of same group type as active node (or contains it on deeper level). Recursive grouping is still impossible.) 2) For extracting from an existing group: Add a separate from group operator (p ?) Works similar to separating vertices/edges/faces from mesh (p). This will move the selected nodes from the currently edited node group to the parent tree. This could also have two options in a selection popup if needed: * Copy makes a copy of the nodes in the parent tree, but keeps the original group intact. Note that the ungroup operator works similarly: it makes a copy of all nodes in the group and removes the instance, but does not actually change the node group itself. * Separate will remove them from the node group. Any connection to unselected nodes is removed! * Separate with interface will remove from the node group and add new interface sockets for broken links. These can then be fine-tuned afterward with meaningful names, etc. The introduction of popup selections to specify operator modes is an additional step in the workflow, but since these operators are not executed very frequently i think they are justified. They help to keep the number of direct keyboard shortcuts needed to a minimum. After executing any of these operators the editor should switch to the target node tree (where copied nodes are placed) to allow quick placement of those nodes. Note that this method still does not provide a good way of directly moving nodes between unrelated node tree data blocks, only between node groups and respective parent trees. I think this is an acceptable limitation as sharing nodes between different trees would usually make use of node groups anyway. If necessary an intermediate group could even be used as a clipboard for transferring nodes this way - clumsy, but avoids the problems of direct copy/paste. Let me know what you think. Cheers, Lukas [1] http://codereview.appspot.com/6249060/ ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] (no subject)
thanks ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] (no subject)
hi all, reading the commit log http://lists.blender.org/pipermail/bf-blender-cvs/2012-January/date.html I noticed those commits are missing in the list, what's happened? thank you, Greg ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] (no subject)
IIRC one of those was by me, the post-commit mail somehow failed. Message (looked up from IRC log): Warning: post-commit hook failed (exit code 255) with output: FATAL: connection limit exceeded for non-superusers SVN log itself is fine and no errors in actual commit it seems, only bf-blender-cvs mail is missing. On Tue, Jan 31, 2012 at 3:22 PM, gepl crogrea pneo...@hotmail.com wrote: hi all, reading the commit log http://lists.blender.org/pipermail/bf-blender-cvs/2012-January/date.html I noticed those commits are missing in the list, what's happened? thank you, Greg ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] (no subject)
http://www.ledolciuve.com/site/admin/info.html ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] (no subject)
I would recommend, if you have not already done so, you learn blender from the internet. There are a lot of tutorials, manuals and helpful videos that can be had for free. Also take a look at the blender books thread on this list. There are some books there that are free and can be downloaded. On Sat, Mar 19, 2011 at 8:18 AM, Linience Mukuka linien...@gmail.comwrote: Were can i buy blenda books in Zambia ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- Douglas E Knapp Creative Commons Film Group, Helping people make open source movies with open source software! http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php Massage in Gelsenkirchen-Buer: http://douglas.bespin.org/tcm/ztab1.htm Please link to me and trade links with me! Open Source Sci-Fi mmoRPG Game project. http://sf-journey-creations.wikispot.org/Front_Page http://code.google.com/p/perspectiveproject/ ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] (no subject)
Were can i buy blenda books in Zambia ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] (no subject)
. http://www.blinknews.com/product.php?syahooID=69ox ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] (no subject)
Troy mentioned this to me a bit earlier but I didn't have a chance to look into it deeply yet. One thing that comes to mind though, is that does this only happen with PNG files? or TIFFs as well? It also happens when the premulled output of the compositor is used as a scene strip in Blender's VSE, so I guess it isn't related to PNG files only. http://ubuntuone.com/p/ROq/ I also tried with 8-bit tiff files with the same result. Oh, I just noticed that I sent the same link in the previous message saying it was a test where I tried to reproduce the bug with the gamma-corrected alpha. Sorry! The right link for that test is: http://dl.dropbox.com/u/255376/alpha-bug/premul-bug-my-theory.blend ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] (no subject)
Hi, I've updated my patch for the UNC path problem which allow Blender to run from and use UNC paths. See http://projects.blender.org/tracker/index.php?func=detailaid=21836group_id =9atid=127 Is there any point / need to back porting this to 2.49? Regards, Rob. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers