Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57023] trunk/blender/source/blender/ editors/space_view3d/drawobject.c: Simple usability fix:
On Sun, May 26, 2013 at 8:11 PM, Campbell Barton ideasma...@gmail.com wrote: On Sun, May 26, 2013 at 7:01 PM, Ton Roosendaal t...@blender.org wrote: Hi, For me it shows in both in wire as in solid quite clear, just a bit subtle. The main thing is to have a clear difference between active+selection. Some variations here are easily possible. The theme color currently is only used for active + not selected. Here's what I see in default theme. Solid: http://www.pasteall.org/pic/52152 Wire: http://www.pasteall.org/pic/52153 The stippling is also a bit ugly, could be looked at ditching it in favour of blending color like for other transparent selected overlay faces. -Ton- Thats strange, it looks like this for me (with factory settings) http://www.graphicall.org/ftp/ideasman42/theme_color_r57023.png The reason for using stippling is so when you're texturing, the colors of the object you texture are not confused with the color of the active face. You probably remember 2.3x used to have a colored outline for the actuve face. Maybe stipple could be used only in 'Texture' viewport shading. Follow up mail, r57049, now it draws as before, but unselected-active no longer draws stippled active overlay. -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57023] trunk/blender/source/blender/ editors/space_view3d/drawobject.c: Simple usability fix:
Hi, For me it shows in both in wire as in solid quite clear, just a bit subtle. The main thing is to have a clear difference between active+selection. Some variations here are easily possible. The theme color currently is only used for active + not selected. Here's what I see in default theme. Solid: http://www.pasteall.org/pic/52152 Wire: http://www.pasteall.org/pic/52153 The stippling is also a bit ugly, could be looked at ditching it in favour of blending color like for other transparent selected overlay faces. -Ton- Ton Roosendaal - t...@blender.org - www.blender.org Chairman Blender Foundation - Producer Blender Institute Entrepotdok 57A - 1018AD Amsterdam - The Netherlands On 25 May, 2013, at 20:48, Campbell Barton wrote: Dont think this change is good, - now it ignores the active face theme color. - active face is darker in wireframe. almost looks like a hole in the mesh with all selected, (where it used to be a highlight) - active face is hard to see in solid view (very faint) On Sun, May 26, 2013 at 3:42 AM, Ton Roosendaal t...@blender.org wrote: Revision: 57023 http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=57023 Author: ton Date: 2013-05-25 17:42:20 + (Sat, 25 May 2013) Log Message: --- Simple usability fix: Mesh editmode, active face was always drawing same stipple pattern color, whether face is selected or not. Now it uses selection color + stipple. Looks much more consistent. Modified Paths: -- trunk/blender/source/blender/editors/space_view3d/drawobject.c Modified: trunk/blender/source/blender/editors/space_view3d/drawobject.c === --- trunk/blender/source/blender/editors/space_view3d/drawobject.c 2013-05-25 17:28:27 UTC (rev 57022) +++ trunk/blender/source/blender/editors/space_view3d/drawobject.c 2013-05-25 17:42:20 UTC (rev 57023) @@ -2369,7 +2369,10 @@ if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { if (efa == data-efa_act) { - glColor4ubv(data-cols[2]); + if (BM_elem_flag_test(efa, BM_ELEM_SELECT)) + glColor4ubv(data-cols[1]); + else + glColor4ubv(data-cols[2]); return DM_DRAW_OPTION_STIPPLE; } else { ___ Bf-blender-cvs mailing list bf-blender-...@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57023] trunk/blender/source/blender/ editors/space_view3d/drawobject.c: Simple usability fix:
On Sun, May 26, 2013 at 7:01 PM, Ton Roosendaal t...@blender.org wrote: Hi, For me it shows in both in wire as in solid quite clear, just a bit subtle. The main thing is to have a clear difference between active+selection. Some variations here are easily possible. The theme color currently is only used for active + not selected. Here's what I see in default theme. Solid: http://www.pasteall.org/pic/52152 Wire: http://www.pasteall.org/pic/52153 The stippling is also a bit ugly, could be looked at ditching it in favour of blending color like for other transparent selected overlay faces. -Ton- Thats strange, it looks like this for me (with factory settings) http://www.graphicall.org/ftp/ideasman42/theme_color_r57023.png The reason for using stippling is so when you're texturing, the colors of the object you texture are not confused with the color of the active face. You probably remember 2.3x used to have a colored outline for the actuve face. Maybe stipple could be used only in 'Texture' viewport shading. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57023] trunk/blender/source/blender/ editors/space_view3d/drawobject.c: Simple usability fix:
Dont think this change is good, - now it ignores the active face theme color. - active face is darker in wireframe. almost looks like a hole in the mesh with all selected, (where it used to be a highlight) - active face is hard to see in solid view (very faint) On Sun, May 26, 2013 at 3:42 AM, Ton Roosendaal t...@blender.org wrote: Revision: 57023 http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=57023 Author: ton Date: 2013-05-25 17:42:20 + (Sat, 25 May 2013) Log Message: --- Simple usability fix: Mesh editmode, active face was always drawing same stipple pattern color, whether face is selected or not. Now it uses selection color + stipple. Looks much more consistent. Modified Paths: -- trunk/blender/source/blender/editors/space_view3d/drawobject.c Modified: trunk/blender/source/blender/editors/space_view3d/drawobject.c === --- trunk/blender/source/blender/editors/space_view3d/drawobject.c 2013-05-25 17:28:27 UTC (rev 57022) +++ trunk/blender/source/blender/editors/space_view3d/drawobject.c 2013-05-25 17:42:20 UTC (rev 57023) @@ -2369,7 +2369,10 @@ if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { if (efa == data-efa_act) { - glColor4ubv(data-cols[2]); + if (BM_elem_flag_test(efa, BM_ELEM_SELECT)) + glColor4ubv(data-cols[1]); + else + glColor4ubv(data-cols[2]); return DM_DRAW_OPTION_STIPPLE; } else { ___ Bf-blender-cvs mailing list bf-blender-...@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers