Re: [Bf-committers] Build problem for X64

2010-09-29 Thread Damir Prebeg
Thanks Nathan, I've corrected my VC++ project files so Blender now compiles
without flaws in VC++ IDE.
Unfortunately, I can't make scons working no matter what I do so I'll give
up for now.

On 28 September 2010 16:45, Nathan Letwory nat...@letworyinteractive.comwrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 On 28.9.2010 15:13, Damir Prebeg wrote:
  Hi Nathan,
 

 
  Files libfaac-0.dll, libfaad-2.dll, libmp3lame-0.dll, libx264-67.dll and
  xvidcore.dll are still missing in repositories.

 They are not missing; instead, the cmake files still need to be adapted
 for the change that they are not there anymore.

 /Nathan

 - --
 Nathan Letwory
 Letwory Interactive
 http://www.letworyinteractive.com
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Re: [Bf-committers] Build problem for X64

2010-09-28 Thread Damir Prebeg
Hi Nathan,

 Since I'm using VC++ 2008 Express, I've had to add 'amd64' in
 supported_arch
  list at line 235 in file
  scons\scons-local-1.2.0.d20090223\SCons\Tool\MSCommon\vs.py
  (supported_arch=['x86', 'amd64'])

 No idea why you have to do this, maybe because you use the express
 version of vc++ 2008? (And I didn't know it even supported 64bit
 compiling, I thought only vc++ 2010 express did that).


I had to add amd64 because scons looks in that list what compiler supports.
If it finds Express then scons exits before even tries to compile Blender.
Officially VC++ 2008 Express doesn't like x64 and OPENMP but I have
figured out how to enable support for both. Now, with help of cmake I can
build 32 or 64bit but only from VC++ IDE since scons throws me those linking
errors.


 Make sure you use the correct Python version:
 * use the latest 32bit Python 2.6.x install to build 32bit Blender
 * use the latest 64bit Python 2.6.x install to build 64bit Blender

 If you don't you'll still run into linking problems.


Yes, I have and use 64bit python 2.6.6


  Not related with this problem to this, about a week a go (before I've
 tried
  to compile 64bit) I've started to have problems with 32 bit builds in
 VC++
  IDE because some files in ffmpeg libs are missing (libfaac-0.dll,
  libfaad-2.dll, libmp3lame-0.dll, libx264-67.dll and xvidcore.dll)


 Make sure you have updated your lib/windows and lib/win64 checkouts.
 I've updated our FFMPEG dependencies.


Files libfaac-0.dll, libfaad-2.dll, libmp3lame-0.dll, libx264-67.dll and
xvidcore.dll are still missing in repositories.
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Re: [Bf-committers] Build problem for X64

2010-09-27 Thread Nathan Letwory
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 24.9.2010 9:53, Damir Prebeg wrote:
 Hi all,
 
 Yes, I use 64bit command prompt and there's nothing special in my
 user-config.py (http://www.pasteall.org/15805/python), as you can see it's
 just a
 copy of the one that you can find here
 http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Windows#Configure_Options,
 except that I have
 disabled ffmpeg because if ffmpeg is enabled compile also fails in VC++ IDE
 so I recon there's still no x64 support for it.

FFMPEG support compiles just fine for win32 and win64 using SCons.

My current config file:

- -

BF_BUILDDIR=r'..\build\graphicall_64b'
BF_INSTALLDIR=r'..\install\graphicall_64b'

WITH_BF_OPENAL=True
WITH_BF_QUICKTIME=False
WITH_BF_JACK=False
WITH_BF_LIBSAMPLERATE=True
WITH_BF_SNDFILE=False
WITH_BF_FFMPEG=True

WITH_BF_OPENCOLLADA=True

WITH_BF_PLAYER=True
WITH_BF_GAMEENGINE=True

WITH_BF_OPENMP=True

BF_DEBUG=0
BF_NUMJOBS=2

BF_VCREDIST=r'D:\blenderdev\vcredist_x64.exe'

- -

Apart from build dir and install dir, these are the settings used to
create our latest windows official releases.


 Here's the error log: http://www.pasteall.org/15806/dos
 
 Since I'm using VC++ 2008 Express, I've had to add 'amd64' in supported_arch
 list at line 235 in file
 scons\scons-local-1.2.0.d20090223\SCons\Tool\MSCommon\vs.py
 (supported_arch=['x86', 'amd64'])

No idea why you have to do this, maybe because you use the express
version of vc++ 2008? (And I didn't know it even supported 64bit
compiling, I thought only vc++ 2010 express did that).

Make sure you use the correct Python version:
* use the latest 32bit Python 2.6.x install to build 32bit Blender
* use the latest 64bit Python 2.6.x install to build 64bit Blender

If you don't you'll still run into linking problems.

 Not related with this problem to this, about a week a go (before I've tried
 to compile 64bit) I've started to have problems with 32 bit builds in VC++
 IDE because some files in ffmpeg libs are missing (libfaac-0.dll,
 libfaad-2.dll, libmp3lame-0.dll, libx264-67.dll and xvidcore.dll)

Make sure you have updated your lib/windows and lib/win64 checkouts.
I've updated our FFMPEG dependencies.

/Nathan

- -- 
Nathan Letwory
Letwory Interactive
http://www.letworyinteractive.com
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Re: [Bf-committers] Build problem for X64

2010-09-24 Thread Damir Prebeg
Hi all,

Yes, I use 64bit command prompt and there's nothing special in my
user-config.py (http://www.pasteall.org/15805/python), as you can see it's
just a
copy of the one that you can find here
http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Windows#Configure_Options,
except that I have
disabled ffmpeg because if ffmpeg is enabled compile also fails in VC++ IDE
so I recon there's still no x64 support for it.

Here's the error log: http://www.pasteall.org/15806/dos

Since I'm using VC++ 2008 Express, I've had to add 'amd64' in supported_arch
list at line 235 in file
scons\scons-local-1.2.0.d20090223\SCons\Tool\MSCommon\vs.py
(supported_arch=['x86', 'amd64'])

Not related with this problem to this, about a week a go (before I've tried
to compile 64bit) I've started to have problems with 32 bit builds in VC++
IDE because some files in ffmpeg libs are missing (libfaac-0.dll,
libfaad-2.dll, libmp3lame-0.dll, libx264-67.dll and xvidcore.dll)


On 23 September 2010 07:09, Nathan Letwory nat...@letworyinteractive.comwrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 On 23.9.2010 2:49, Anthony LAU wrote:
Did such error(s) come when you compiled the project in Debug mode? I
 received similar libraries linking problems (with VC++2008) and tried to
 look for
  the library files that caused the problem... it turned out its absence
  from the library directory. (The one I had problem was Iex_d.lib from
 Openerx of Win64 library set)
  lib\windows\openexr\lib_vs2008
  lib\win64\openexr\lib_vs2008
 
Once I switched to compile in Release mode, everything was resolved.
  Even compiling with SCons was working fine, as long as it's in release
  mode. (I also failed to compile Blender with SCons for Debug mode
 before.)
 
I'm wondering if Blender 64-bit is intended to be compiled in Release
 mode only. (And I don't know how many other win64 libraries got the Debug
 mode components missing)

 If you have trouble compiling Blender for 64bit Windows using SCons and
 MSVC, could you please put your error logs and user-config.py in
 pasteall.org and reply with them to this message? Both building
 WITH_DEBUG=True and WITH_DEBUG=False in user-config.py should just work
 fine (to be sure I compiled debug build just now).

 /Nathan 'sconsmaster jesterKing' Letwory


 - --
 Nathan Letwory
 Letwory Interactive
 http://www.letworyinteractive.com
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[Bf-committers] Build problem for X64

2010-09-22 Thread Damir Prebeg
Hello all, sorry for bothering you with this but I need some help because
I'm trying to compile 64bit Blender on my Win7 with VC++2008 and Scons and
process fails when it starts to link makesdna.exe with error:

Linking program == 'makesdna.exe'
bf_intern_guardedalloc.lib(mmap_win.obj) : error LNK2019: unresolved
external symbol __imp_CloseHandle referenced in function mmap
LIBCMT.lib(close.obj) : error LNK2001: unresolved external symbol
__imp_CloseHandle
LIBCMT.lib(open.obj) : error LNK2001: unresolved external symbol
__imp_CloseHandle
LIBCMT.lib(initcon.obj) : error LNK2001: unresolved external symbol
__imp_CloseHandle

D:\BlenderBuilds\build\blender25-win64-vc\makesdna.exe : fatal error
LNK1120: 93 unresolved externals
scons: *** [D:\BlenderBuilds\build\blender25-win64-vc\makesdna.exe] Error
1120
scons: building terminated because of errors.

Can anyone help me?
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Re: [Bf-committers] Build problem for X64

2010-09-22 Thread Nathan Letwory
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Hash: SHA1

On 22.9.2010 14:29, Damir Prebeg wrote:
 Hello all, sorry for bothering you with this but I need some help because
 I'm trying to compile 64bit Blender on my Win7 with VC++2008 and Scons and
 process fails when it starts to link makesdna.exe with error:

Interesting error log. I build almost on an hourly basis with
msvc2008/scons and have not seen this before.

Have you made any user-config.py or other changes? Also, I assume you
are using the 64bit command prompt for the compiling and a 64bit python
2.6 install too?

/Nathan 'sconsmastah jesterKing' Letwory

 
 Linking program == 'makesdna.exe'
 bf_intern_guardedalloc.lib(mmap_win.obj) : error LNK2019: unresolved
 external symbol __imp_CloseHandle referenced in function mmap
 LIBCMT.lib(close.obj) : error LNK2001: unresolved external symbol
 __imp_CloseHandle
 LIBCMT.lib(open.obj) : error LNK2001: unresolved external symbol
 __imp_CloseHandle
 LIBCMT.lib(initcon.obj) : error LNK2001: unresolved external symbol
 __imp_CloseHandle
 
 D:\BlenderBuilds\build\blender25-win64-vc\makesdna.exe : fatal error
 LNK1120: 93 unresolved externals
 scons: *** [D:\BlenderBuilds\build\blender25-win64-vc\makesdna.exe] Error
 1120
 scons: building terminated because of errors.
 
 Can anyone help me?

- -- 
Nathan Letwory
Letwory Interactive
http://www.letworyinteractive.com
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[Bf-committers] Build problem for X64

2010-09-22 Thread Sergey Kurdakov
Hi Damir

just a guess,
quite a time ago I had a problem that 32 bit libs were used in place of 64
bit libs, so maybe to look to this side

Regards
Sergey
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Re: [Bf-committers] Build problem for X64

2010-09-22 Thread Damir Prebeg
Well, actually, I'm using VC++ 2008 Express. I have succesfully compiled
64bit and OPENMP with help of CMake and VC++ Ide, but Scons fails and I
can't find what's the problem.
Yes, I've had to cheat scons and tell it tha VC++Express can compile amd64
and I also think that problem lies in mixing 32bit with 64bit libs, but I
don't see where that hapens...

On 22 September 2010 19:34, Sergey Kurdakov sergey.fo...@gmail.com wrote:

 Hi Damir

 just a guess,
 quite a time ago I had a problem that 32 bit libs were used in place of 64
 bit libs, so maybe to look to this side

 Regards
 Sergey
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Re: [Bf-committers] Build problem for X64

2010-09-22 Thread Nathan Letwory
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 22.9.2010 21:45, Damir Prebeg wrote:
 Well, actually, I'm using VC++ 2008 Express. I have succesfully compiled
 64bit and OPENMP with help of CMake and VC++ Ide, but Scons fails and I
 can't find what's the problem.
 Yes, I've had to cheat scons and tell it tha VC++Express can compile amd64
 and I also think that problem lies in mixing 32bit with 64bit libs, but I
 don't see where that hapens...

As said, you need to start the build process with a 64bit Python version
and ensure you have the 64bit command prompt in use (or at least ensure
you have the right vcvars called to get the 64bit compiler and linker in
use, with all necessary env vars set).

/Nathan

ps. see
http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Windows#Visual_Studio_2008_.2F_Visual_C.2B.2B_2008_Express

 
 On 22 September 2010 19:34, Sergey Kurdakov sergey.fo...@gmail.com wrote:
 
 Hi Damir

 just a guess,
 quite a time ago I had a problem that 32 bit libs were used in place of 64
 bit libs, so maybe to look to this side


- -- 
Nathan Letwory
Letwory Interactive
http://www.letworyinteractive.com
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Re: [Bf-committers] Build problem for X64

2010-09-22 Thread Anthony LAU
Hi Damir!

  Did such error(s) come when you compiled the project in Debug mode? I 
received similar libraries linking problems (with VC++2008) and tried to look 
for
the library files that caused the problem... it turned out its absence
from the library directory. (The one I had problem was Iex_d.lib from Openerx 
of Win64 library set)
lib\windows\openexr\lib_vs2008
lib\win64\openexr\lib_vs2008

  Once I switched to compile in Release mode, everything was resolved.
Even compiling with SCons was working fine, as long as it's in release
mode. (I also failed to compile Blender with SCons for Debug mode before.)

  I'm wondering if Blender 64-bit is intended to be compiled in Release mode 
only. (And I don't know how many other win64 libraries got the Debug mode 
components missing)

  Hope this may help.

Anthony


 --
 
 Message: 2
 Date: Wed, 22 Sep 2010 13:29:51 +0200
 From: Damir Prebeg blend.fact...@gmail.com
 Subject: [Bf-committers]  Build problem for X64
 To: bf-blender developers bf-committers@blender.org
 Message-ID:
     aanlktimsu6x_gajwr+45jqivsc-hpybahwxabzv3a...@mail.gmail.com
 Content-Type: text/plain; charset=ISO-8859-1
 
 Hello all, sorry for bothering you with this but I need
 some help because
 I'm trying to compile 64bit Blender on my Win7 with
 VC++2008 and Scons and
 process fails when it starts to link makesdna.exe with
 error:
 
 Linking program == 'makesdna.exe'
 bf_intern_guardedalloc.lib(mmap_win.obj) : error LNK2019:
 unresolved
 external symbol __imp_CloseHandle referenced in function
 mmap
 LIBCMT.lib(close.obj) : error LNK2001: unresolved external
 symbol
 __imp_CloseHandle
 LIBCMT.lib(open.obj) : error LNK2001: unresolved external
 symbol
 __imp_CloseHandle
 LIBCMT.lib(initcon.obj) : error LNK2001: unresolved
 external symbol
 __imp_CloseHandle
 
 D:\BlenderBuilds\build\blender25-win64-vc\makesdna.exe :
 fatal error
 LNK1120: 93 unresolved externals
 scons: ***
 [D:\BlenderBuilds\build\blender25-win64-vc\makesdna.exe]
 Error
 1120
 scons: building terminated because of errors.
 
 Can anyone help me?
 
 
 --


  
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Re: [Bf-committers] Build problem for X64

2010-09-22 Thread Nathan Letwory
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 23.9.2010 2:49, Anthony LAU wrote:
   Did such error(s) come when you compiled the project in Debug mode? I 
 received similar libraries linking problems (with VC++2008) and tried to look 
 for
 the library files that caused the problem... it turned out its absence
 from the library directory. (The one I had problem was Iex_d.lib from Openerx 
 of Win64 library set)
 lib\windows\openexr\lib_vs2008
 lib\win64\openexr\lib_vs2008
 
   Once I switched to compile in Release mode, everything was resolved.
 Even compiling with SCons was working fine, as long as it's in release
 mode. (I also failed to compile Blender with SCons for Debug mode before.)
 
   I'm wondering if Blender 64-bit is intended to be compiled in Release mode 
 only. (And I don't know how many other win64 libraries got the Debug mode 
 components missing)

If you have trouble compiling Blender for 64bit Windows using SCons and
MSVC, could you please put your error logs and user-config.py in
pasteall.org and reply with them to this message? Both building
WITH_DEBUG=True and WITH_DEBUG=False in user-config.py should just work
fine (to be sure I compiled debug build just now).

/Nathan 'sconsmaster jesterKing' Letwory


- -- 
Nathan Letwory
Letwory Interactive
http://www.letworyinteractive.com
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