[Bf-committers] Help with the source code of Blender
Hi Peter, I downloaded the 100MB, (Explorere Vista) it opens and shows at the left part a nice tree of ... but at the right it complains about a link has been deleted, so the content of ... is not availlable open file properties (right click) in Vista and uncheck blocked (because since Vista windows will block downloaded chm files by default ) Regards Sergey On Thu, Jan 19, 2012 at 11:50 AM, Peter K.H. Gragert pkhgrag...@gmail.comwrote: I downloaded the 100MB, (Explorere Vista) it opens and shows at the left part a nice tree of ... but at the right it complains about a link has been deleted, so the content of ... is not availlable. (Is it possible that the 'delete' is a consequence of my 'virusscanner'?) Peter ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Help with the source code of Blender
Thanks Sergey, works ;-)! 2012/1/19 Sergey Kurdakov sergey.fo...@gmail.com Hi Peter, I downloaded the 100MB, (Explorere Vista) it opens and shows at the left part a nice tree of ... but at the right it complains about a link has been deleted, so the content of ... is not availlable open file properties (right click) in Vista and uncheck blocked (because since Vista windows will block downloaded chm files by default ) Regards Sergey On Thu, Jan 19, 2012 at 11:50 AM, Peter K.H. Gragert pkhgrag...@gmail.comwrote: I downloaded the 100MB, (Explorere Vista) it opens and shows at the left part a nice tree of ... but at the right it complains about a link has been deleted, so the content of ... is not availlable. (Is it possible that the 'delete' is a consequence of my 'virusscanner'?) Peter ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Help with the source code of Blender
Some feedback on doxy's blender.chm * Detailed Description --- I've gone through and added summery comments at the header of parts of the python api, however this text shows up pages below include and function info, see bpy_rna.c File Reference. if possible would be nice to show this first. * Python scripts are indexed - would prefer they not be indexed, or they have their own doxy files, find mixing these in to C/C++ adds noise. * Doxy can generate call graphs, saw these used a while ago, there disabled for blenders docs but could be useful? For me opening blender.chm in kchmviewer and parsing takes longer (2-3x) then opening QtCreator and parsing, so I don't see it as being all that useful when a dev has a well setup IDE (or can grep the source), but could be nice if this was updated weekly or so, on a server for people who want to look over the source without configuring an IDE. On Wed, Jan 18, 2012 at 6:22 PM, Nathan Letwory nat...@letworyinteractive.com wrote: The sync run has completed during the night. For those who like compiled html can get http://letworyinteractive.com/blendercode/blender.chm (100MB) /Nathan On Tue, Jan 17, 2012 at 3:54 PM, Nathan Letwory nat...@letworyinteractive.com wrote: The new doxygen docs are being mirrored to http://letworyinteractive.com/blendercode . Currently 15 minutes into the job, no ETA available. When done the index should say it is blender 2.61 and revision 43446 /Nathan On Tue, Jan 17, 2012 at 2:20 PM, Nathan Letwory nat...@letworyinteractive.com wrote: On Tue, Jan 17, 2012 at 8:57 AM, Campbell Barton ideasma...@gmail.comwrote: We have doxygen setup but AFAIK nobody is generating and uploading these docs online often enough for them to be a useful resource. An old run is here: http://letworyinteractive.com/blendercode/ I'll do a rerun and push the changes there. Doxygen run starting now. Will take some hour or so to complete, and another for me to get everything moved around. /Nathan -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Help with the source code of Blender
One of the main problems I found from using the doxygen docs (a long, long time ago so may be fixed now) is that quite often it would parse the 'bad level calls' file before the real one so you would trace a path through the code and end up at a function like 'int foo(void) {}' which is less than helpful. Much easier to use 'grep -R foo .' methinks. Plus, with all the fancy call diagrams and inline code the thing weighed in at ~300mb... Dan ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Help with the source code of Blender
I downloaded the 100MB, (Explorere Vista) it opens and shows at the left part a nice tree of ... but at the right it complains about a link has been deleted, so the content of ... is not availlable. (Is it possible that the 'delete' is a consequence of my 'virusscanner'?) Peter 2012/1/18 Dan Eicher d...@trollwerks.org One of the main problems I found from using the doxygen docs (a long, long time ago so may be fixed now) is that quite often it would parse the 'bad level calls' file before the real one so you would trace a path through the code and end up at a function like 'int foo(void) {}' which is less than helpful. Much easier to use 'grep -R foo .' methinks. Plus, with all the fancy call diagrams and inline code the thing weighed in at ~300mb... Dan ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Help with the source code of Blender
Hi Fabio, I think that best way is to debug code, starting from some interesting places. as for how there was a thread http://www.mail-archive.com/bf-committers@blender.org/msg09111.html Blender code is huge, so did not expect to catch fast. Still with time, the overall structure becomes clear ( at least those at SoC do a nice job in few months ) also check http://blenderartists.org/forum/forumdisplay.php?50-Beginning-Blender-Code-and-Development ( especially sticky post ), there are no direct answers there, but many related and helpful tips Regards Sergey ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Help with the source code of Blender
On Tue, Jan 17, 2012 at 8:57 AM, Campbell Barton ideasma...@gmail.comwrote: We have doxygen setup but AFAIK nobody is generating and uploading these docs online often enough for them to be a useful resource. An old run is here: http://letworyinteractive.com/blendercode/ I'll do a rerun and push the changes there. Doxygen run starting now. Will take some hour or so to complete, and another for me to get everything moved around. /Nathan -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Help with the source code of Blender
The new doxygen docs are being mirrored to http://letworyinteractive.com/blendercode . Currently 15 minutes into the job, no ETA available. When done the index should say it is blender 2.61 and revision 43446 /Nathan On Tue, Jan 17, 2012 at 2:20 PM, Nathan Letwory nat...@letworyinteractive.com wrote: On Tue, Jan 17, 2012 at 8:57 AM, Campbell Barton ideasma...@gmail.comwrote: We have doxygen setup but AFAIK nobody is generating and uploading these docs online often enough for them to be a useful resource. An old run is here: http://letworyinteractive.com/blendercode/ I'll do a rerun and push the changes there. Doxygen run starting now. Will take some hour or so to complete, and another for me to get everything moved around. /Nathan -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Help with the source code of Blender
The sync run has completed during the night. For those who like compiled html can get http://letworyinteractive.com/blendercode/blender.chm (100MB) /Nathan On Tue, Jan 17, 2012 at 3:54 PM, Nathan Letwory nat...@letworyinteractive.com wrote: The new doxygen docs are being mirrored to http://letworyinteractive.com/blendercode . Currently 15 minutes into the job, no ETA available. When done the index should say it is blender 2.61 and revision 43446 /Nathan On Tue, Jan 17, 2012 at 2:20 PM, Nathan Letwory nat...@letworyinteractive.com wrote: On Tue, Jan 17, 2012 at 8:57 AM, Campbell Barton ideasma...@gmail.comwrote: We have doxygen setup but AFAIK nobody is generating and uploading these docs online often enough for them to be a useful resource. An old run is here: http://letworyinteractive.com/blendercode/ I'll do a rerun and push the changes there. Doxygen run starting now. Will take some hour or so to complete, and another for me to get everything moved around. /Nathan -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Help with the source code of Blender
I forgot to say, I want to become a future developer. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers