[Bf-committers] Keymap storage management
NOT, we want to hide, hide, hide, unhide.. hence the two hotkeys I meant that ;) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Keymap storage management
Then h on unhidden to hide single, h on hidden to unhide single, and Alt+h to unhide all (or hide all?). No doubt that using a character as a toggle is convenient whenever there is an on-off choice. On Sat, Jul 23, 2011 at 11:42 AM, Jonathan Williamson jonat...@montagestudio.org wrote: I have to agree with Daniel. I constantly hide parts of a mesh bit by bit. -- Jonathan Williamson Instructor - http://www.blendercookie.com (http://www.blendercookie.com/) Personal Trainer - http://www.mavenseed.com (http://www.mavenseed.com/) Portfolio - http://www.jw3d.com (http://www.jw3d.com/) On Saturday, July 23, 2011 at 10:40 AM, Daniel Salazar - 3Developer.com wrote: NOT, we want to hide, hide, hide, unhide.. hence the two hotkeys Daniel Salazar 3Developer.com (http://3Developer.com) also, would it be possible to get rid of the H, alt+H and just have h hides, h unhides, h hides again, h unhides again? ___ Bf-committers mailing list Bf-committers@blender.org (mailto:Bf-committers@blender.org) http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- No essence. No permanence. No perfection. Only action. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Keymap storage management
Hi, On Sat, Jul 23, 2011 at 11:42 AM, Jonathan Williamson jonat...@montagestudio.org wrote: I have to agree with Daniel. I constantly hide parts of a mesh bit by bit. On Saturday, July 23, 2011 at 10:40 AM, Daniel Salazar - 3Developer.com wrote: NOT, we want to hide, hide, hide, unhide.. hence the two hotkeys Daniel Salazar 3Developer.com (http://3Developer.com) agree it's not ideal, I didn't consider that, my bad... On 07/24/2011 01:12 PM, Jim Williams wrote: Then h on unhidden to hide single, h on hidden to unhide single, and Alt+h to unhide all (or hide all?). No doubt that using a character as a toggle is convenient whenever there is an on-off choice. ... but maybe it's possible to do: - quick h-h acts as a toggle *just on the selection* - h - N sec pause - h adds to hidden selection (after all you have to select stuff before hitting h again to add to hidden objects) - alt-h unhide all Dunno, I just find that h-key really annoying being hit by accident and you have to alt-h everything anyway if you want to revert. In general I'd like to have more keystrokes being toggles, even among many states, instead of having one shortcut for each single action. An example being the viewport shading choice, could be that a shortcut like Z toggles all the available states in a loop, would be fast to choose. Same for the pivot point, say it gets a shortcut '.', then you just end up pressing '.' many times until you get the pivot of choice. Regards, Luca _ http://www.mindrones.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Keymap storage management
Hi, mindrones wrote: - quick h-h acts as a toggle *just on the selection* - h - N sec pause - h adds to hidden selection (after all you have to select stuff before hitting h again to add to hidden objects) - alt-h unhide all now that I think of it, would it be possible that: - if we have modified the selection, h adds to hidden selection, - if we haven't, h acts as a toggle on the selection, - alt-h unhide all? At the moment I can't remember if we have this sort of conditional behaviour in blender keys, just an idea. Regards, Luca _ http://www.mindrones.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Keymap storage management
Hi, - h always hides selection - alt h reveals last hidden - alt h again reveals all Just an idea. I am not too sure about conditional hotkeys based on the selection. That might get confusing. Then h on unhidden to hide single, h on hidden to unhide single, and Alt+h to unhide all (or hide all?). No doubt that using a character as a toggle is convenient whenever there is an on-off choice. I like that idea, however, that kinda contradicts the current design where you cannot act on hidden objects in the 3D viewport... On Mon, Jul 25, 2011 at 1:18 AM, mindrones mindro...@gmail.com wrote: Hi, mindrones wrote: - quick h-h acts as a toggle *just on the selection* - h - N sec pause - h adds to hidden selection (after all you have to select stuff before hitting h again to add to hidden objects) - alt-h unhide all now that I think of it, would it be possible that: - if we have modified the selection, h adds to hidden selection, - if we haven't, h acts as a toggle on the selection, - alt-h unhide all? At the moment I can't remember if we have this sort of conditional behaviour in blender keys, just an idea. Regards, Luca _ http://www.mindrones.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Keymap storage management
On 07/15/2011 11:40 AM, Carsten Wartmann wrote: Am 15.07.2011 10:57, schrieb Sean Olson: Is there a possibility of bringing back the 'double press' keys for different functions? (Like the old B=Box select, BB=Circle Select). I personally want to have 1 be front view, 1,1 be back view, 7 be top view 7,7 be bottom view, etc, etc. Holding Ctrl all the time is giving me a hellava bad pain in the wrists. +1 from me, would love it also. also, would it be possible to get rid of the H, alt+H and just have h hides, h unhides, h hides again, h unhides again? when you press h by mistake it's distracting to look at the keyboard to do alt-h this could apply to 1-1 too first 1 is front, 1 again is back, and so on similar way to toggle as you do in camera view: 0 camera, 0 out of camera, 0 camera and so on Regards, Luca _ http://www.mindrones.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Keymap storage management
What if i have something already hidden, and i want to add something else? I'd have to unhide everything and than hide again. Instead for toggling the view it can be useful! ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Keymap storage management
NOT, we want to hide, hide, hide, unhide.. hence the two hotkeys Daniel Salazar 3Developer.com also, would it be possible to get rid of the H, alt+H and just have h hides, h unhides, h hides again, h unhides again? ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Keymap storage management
I have to agree with Daniel. I constantly hide parts of a mesh bit by bit. -- Jonathan Williamson Instructor - http://www.blendercookie.com (http://www.blendercookie.com/) Personal Trainer - http://www.mavenseed.com (http://www.mavenseed.com/) Portfolio - http://www.jw3d.com (http://www.jw3d.com/) On Saturday, July 23, 2011 at 10:40 AM, Daniel Salazar - 3Developer.com wrote: NOT, we want to hide, hide, hide, unhide.. hence the two hotkeys Daniel Salazar 3Developer.com (http://3Developer.com) also, would it be possible to get rid of the H, alt+H and just have h hides, h unhides, h hides again, h unhides again? ___ Bf-committers mailing list Bf-committers@blender.org (mailto:Bf-committers@blender.org) http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Keymap storage management
+1 for (configurable) double keys -1 for hide/unhide -1 for front/back views cheers, lmg On Sat, Jul 23, 2011 at 5:42 PM, Jonathan Williamson jonat...@montagestudio.org wrote: I have to agree with Daniel. I constantly hide parts of a mesh bit by bit. -- Jonathan Williamson Instructor - http://www.blendercookie.com (http://www.blendercookie.com/) Personal Trainer - http://www.mavenseed.com (http://www.mavenseed.com/) Portfolio - http://www.jw3d.com (http://www.jw3d.com/) On Saturday, July 23, 2011 at 10:40 AM, Daniel Salazar - 3Developer.com wrote: NOT, we want to hide, hide, hide, unhide.. hence the two hotkeys Daniel Salazar 3Developer.com (http://3Developer.com) also, would it be possible to get rid of the H, alt+H and just have h hides, h unhides, h hides again, h unhides again? ___ Bf-committers mailing list Bf-committers@blender.org (mailto:Bf-committers@blender.org) http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Keymap storage management
you'd prolly use the outliner to do this.. in most cases. since you'll most likely have a hard time even selecting the hidden object :) cheers, lmg On Sat, Jul 23, 2011 at 3:21 PM, Francesco Zoffoli maker...@gmail.comwrote: What if i have something already hidden, and i want to add something else? I'd have to unhide everything and than hide again. Instead for toggling the view it can be useful! ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Keymap storage management
Is there a possibility of bringing back the 'double press' keys for different functions? (Like the old B=Box select, BB=Circle Select). I personally want to have 1 be front view, 1,1 be back view, 7 be top view 7,7 be bottom view, etc, etc. Holding Ctrl all the time is giving me a hellava bad pain in the wrists. I would love if we could pull that off again. -Sean On Mon, Jul 11, 2011 at 7:16 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: :D you can always reply to yourself if it's good news Daniel Salazar 3Developer.com On Mon, Jul 11, 2011 at 8:16 PM, Martin Poirier the...@yahoo.com wrote: The good news is that kmi already have unique ids, so tracking changes per kmi is already possible. Martin PS: I know, replying to myself, bad form. --- On Mon, 7/11/11, Martin Poirier the...@yahoo.com wrote: From: Martin Poirier the...@yahoo.com Subject: Re: [Bf-committers] Keymap storage management To: bf-blender developers bf-committers@blender.org Received: Monday, July 11, 2011, 10:14 PM It would be possible to do that too, but the way changes are tracked would have to be made smarter (to be able to track addition, modifications and deletion of keymap items, not just override of keymaps). Martin --- On Mon, 7/11/11, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: From: Daniel Salazar - 3Developer.com zan...@gmail.com Subject: Re: [Bf-committers] Keymap storage management To: bf-blender developers bf-committers@blender.org Received: Monday, July 11, 2011, 9:41 PM Why is it that the entire context (ie: 3D view global) needs to be edited to just change one or two keys? This results in default (inbuilt) key changes to blender not being propagated to existing default .blend, even when the changes don't touch the exact operator you changed. Wouldn't it be better if you could edit just one hotkey and leave the rest default (unedited) even on the same context? Daniel Salazar 3Developer.com On Mon, Jul 11, 2011 at 4:57 PM, Martin Poirier the...@yahoo.com wrote: They also need to be able to remove entries from keymaps, not just add entries or overwrite entries. Martin --- On Mon, 7/11/11, Matt Ebb m...@mke3.net wrote: From: Matt Ebb m...@mke3.net Subject: Re: [Bf-committers] Keymap storage management To: bf-blender developers bf-committers@blender.org Received: Monday, July 11, 2011, 6:36 PM On Tue, Jul 12, 2011 at 1:51 AM, Ton Roosendaal t...@blender.org wrote: - The Preset map is not only to mimic other maps, but can be used for cases like 2.4 power user map or Optimal Laptop map as well. This will be in our distros. One note: keep in mind for these sort of presets to work properly, they need to encompass more than just key bindings - they also need to control things like zoom and orbit styles, 'release confirm' setting, etc.. cheers Matt ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- ||-- Instant Messengers -- || ICQ at 11133295 || AIM at shatterstar98 || MSN Messenger at shatte...@hotmail.com || Yahoo Y! at the_7th_samuri ||-- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Keymap storage management
Am 15.07.2011 10:57, schrieb Sean Olson: Is there a possibility of bringing back the 'double press' keys for different functions? (Like the old B=Box select, BB=Circle Select). I personally want to have 1 be front view, 1,1 be back view, 7 be top view 7,7 be bottom view, etc, etc. Holding Ctrl all the time is giving me a hellava bad pain in the wrists. +1 from me, would love it also. Carsten -- Carsten Wartmann: Autor - Dozent - 3D - Grafik Homepage: http://blenderbuch.de/ Das Blender-Buch: http://blenderbuch.de/redirect.html ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Keymap storage management
If we were to do this, I personally would like to see it as a preference you could change. Sent from my iPhone On Jul 15, 2011, at 3:40 AM, Carsten Wartmann c...@blenderbuch.de wrote: Am 15.07.2011 10:57, schrieb Sean Olson: Is there a possibility of bringing back the 'double press' keys for different functions? (Like the old B=Box select, BB=Circle Select). I personally want to have 1 be front view, 1,1 be back view, 7 be top view 7,7 be bottom view, etc, etc. Holding Ctrl all the time is giving me a hellava bad pain in the wrists. +1 from me, would love it also. Carsten -- Carsten Wartmann: Autor - Dozent - 3D - Grafik Homepage: http://blenderbuch.de/ Das Blender-Buch: http://blenderbuch.de/redirect.html ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Keymap storage management
Hi, Two weeks ago I reviewed with Brecht and Campbell how to fix up keymap handling in Blender. My time is still too scattered, so I've put it on Brecht's desk now. :) Basically the idea is: - maintain 4 independent layers of maps - store all in memory outside WM or blender data, to keep file saves/ loads work. Overview: http://www.blender.org/bf/keymap.jpg - The Default map is only generated on startup, with C code. We could try to keep this as lean as possible, not attempting to map everything - The Preset map is not only to mimic other maps, but can be used for cases like 2.4 power user map or Optimal Laptop map as well. This will be in our distros. - The Addon map is just kept separate to prevent add-ons messing with stored defaults or presets. :) - The User map is for everything else you want to save yourself using the keymap editor in Blender or via RMB on menus etc. Currently, since the startup.blend holds everything (Screens, user prefs, addons, user keymaps), a new will also restore everything that was saved. That will be solved with another code project; to split up startup.blend in a layout file (screen configs) and usablity presets file(s). -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Keymap storage management
On Tue, Jul 12, 2011 at 1:51 AM, Ton Roosendaal t...@blender.org wrote: - The Preset map is not only to mimic other maps, but can be used for cases like 2.4 power user map or Optimal Laptop map as well. This will be in our distros. One note: keep in mind for these sort of presets to work properly, they need to encompass more than just key bindings - they also need to control things like zoom and orbit styles, 'release confirm' setting, etc.. cheers Matt ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Keymap storage management
They also need to be able to remove entries from keymaps, not just add entries or overwrite entries. Martin --- On Mon, 7/11/11, Matt Ebb m...@mke3.net wrote: From: Matt Ebb m...@mke3.net Subject: Re: [Bf-committers] Keymap storage management To: bf-blender developers bf-committers@blender.org Received: Monday, July 11, 2011, 6:36 PM On Tue, Jul 12, 2011 at 1:51 AM, Ton Roosendaal t...@blender.org wrote: - The Preset map is not only to mimic other maps, but can be used for cases like 2.4 power user map or Optimal Laptop map as well. This will be in our distros. One note: keep in mind for these sort of presets to work properly, they need to encompass more than just key bindings - they also need to control things like zoom and orbit styles, 'release confirm' setting, etc.. cheers Matt ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Keymap storage management
Why is it that the entire context (ie: 3D view global) needs to be edited to just change one or two keys? This results in default (inbuilt) key changes to blender not being propagated to existing default .blend, even when the changes don't touch the exact operator you changed. Wouldn't it be better if you could edit just one hotkey and leave the rest default (unedited) even on the same context? Daniel Salazar 3Developer.com On Mon, Jul 11, 2011 at 4:57 PM, Martin Poirier the...@yahoo.com wrote: They also need to be able to remove entries from keymaps, not just add entries or overwrite entries. Martin --- On Mon, 7/11/11, Matt Ebb m...@mke3.net wrote: From: Matt Ebb m...@mke3.net Subject: Re: [Bf-committers] Keymap storage management To: bf-blender developers bf-committers@blender.org Received: Monday, July 11, 2011, 6:36 PM On Tue, Jul 12, 2011 at 1:51 AM, Ton Roosendaal t...@blender.org wrote: - The Preset map is not only to mimic other maps, but can be used for cases like 2.4 power user map or Optimal Laptop map as well. This will be in our distros. One note: keep in mind for these sort of presets to work properly, they need to encompass more than just key bindings - they also need to control things like zoom and orbit styles, 'release confirm' setting, etc.. cheers Matt ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Keymap storage management
It would be possible to do that too, but the way changes are tracked would have to be made smarter (to be able to track addition, modifications and deletion of keymap items, not just override of keymaps). Martin --- On Mon, 7/11/11, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: From: Daniel Salazar - 3Developer.com zan...@gmail.com Subject: Re: [Bf-committers] Keymap storage management To: bf-blender developers bf-committers@blender.org Received: Monday, July 11, 2011, 9:41 PM Why is it that the entire context (ie: 3D view global) needs to be edited to just change one or two keys? This results in default (inbuilt) key changes to blender not being propagated to existing default .blend, even when the changes don't touch the exact operator you changed. Wouldn't it be better if you could edit just one hotkey and leave the rest default (unedited) even on the same context? Daniel Salazar 3Developer.com On Mon, Jul 11, 2011 at 4:57 PM, Martin Poirier the...@yahoo.com wrote: They also need to be able to remove entries from keymaps, not just add entries or overwrite entries. Martin --- On Mon, 7/11/11, Matt Ebb m...@mke3.net wrote: From: Matt Ebb m...@mke3.net Subject: Re: [Bf-committers] Keymap storage management To: bf-blender developers bf-committers@blender.org Received: Monday, July 11, 2011, 6:36 PM On Tue, Jul 12, 2011 at 1:51 AM, Ton Roosendaal t...@blender.org wrote: - The Preset map is not only to mimic other maps, but can be used for cases like 2.4 power user map or Optimal Laptop map as well. This will be in our distros. One note: keep in mind for these sort of presets to work properly, they need to encompass more than just key bindings - they also need to control things like zoom and orbit styles, 'release confirm' setting, etc.. cheers Matt ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Keymap storage management
The good news is that kmi already have unique ids, so tracking changes per kmi is already possible. Martin PS: I know, replying to myself, bad form. --- On Mon, 7/11/11, Martin Poirier the...@yahoo.com wrote: From: Martin Poirier the...@yahoo.com Subject: Re: [Bf-committers] Keymap storage management To: bf-blender developers bf-committers@blender.org Received: Monday, July 11, 2011, 10:14 PM It would be possible to do that too, but the way changes are tracked would have to be made smarter (to be able to track addition, modifications and deletion of keymap items, not just override of keymaps). Martin --- On Mon, 7/11/11, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: From: Daniel Salazar - 3Developer.com zan...@gmail.com Subject: Re: [Bf-committers] Keymap storage management To: bf-blender developers bf-committers@blender.org Received: Monday, July 11, 2011, 9:41 PM Why is it that the entire context (ie: 3D view global) needs to be edited to just change one or two keys? This results in default (inbuilt) key changes to blender not being propagated to existing default .blend, even when the changes don't touch the exact operator you changed. Wouldn't it be better if you could edit just one hotkey and leave the rest default (unedited) even on the same context? Daniel Salazar 3Developer.com On Mon, Jul 11, 2011 at 4:57 PM, Martin Poirier the...@yahoo.com wrote: They also need to be able to remove entries from keymaps, not just add entries or overwrite entries. Martin --- On Mon, 7/11/11, Matt Ebb m...@mke3.net wrote: From: Matt Ebb m...@mke3.net Subject: Re: [Bf-committers] Keymap storage management To: bf-blender developers bf-committers@blender.org Received: Monday, July 11, 2011, 6:36 PM On Tue, Jul 12, 2011 at 1:51 AM, Ton Roosendaal t...@blender.org wrote: - The Preset map is not only to mimic other maps, but can be used for cases like 2.4 power user map or Optimal Laptop map as well. This will be in our distros. One note: keep in mind for these sort of presets to work properly, they need to encompass more than just key bindings - they also need to control things like zoom and orbit styles, 'release confirm' setting, etc.. cheers Matt ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Keymap storage management
:D you can always reply to yourself if it's good news Daniel Salazar 3Developer.com On Mon, Jul 11, 2011 at 8:16 PM, Martin Poirier the...@yahoo.com wrote: The good news is that kmi already have unique ids, so tracking changes per kmi is already possible. Martin PS: I know, replying to myself, bad form. --- On Mon, 7/11/11, Martin Poirier the...@yahoo.com wrote: From: Martin Poirier the...@yahoo.com Subject: Re: [Bf-committers] Keymap storage management To: bf-blender developers bf-committers@blender.org Received: Monday, July 11, 2011, 10:14 PM It would be possible to do that too, but the way changes are tracked would have to be made smarter (to be able to track addition, modifications and deletion of keymap items, not just override of keymaps). Martin --- On Mon, 7/11/11, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: From: Daniel Salazar - 3Developer.com zan...@gmail.com Subject: Re: [Bf-committers] Keymap storage management To: bf-blender developers bf-committers@blender.org Received: Monday, July 11, 2011, 9:41 PM Why is it that the entire context (ie: 3D view global) needs to be edited to just change one or two keys? This results in default (inbuilt) key changes to blender not being propagated to existing default .blend, even when the changes don't touch the exact operator you changed. Wouldn't it be better if you could edit just one hotkey and leave the rest default (unedited) even on the same context? Daniel Salazar 3Developer.com On Mon, Jul 11, 2011 at 4:57 PM, Martin Poirier the...@yahoo.com wrote: They also need to be able to remove entries from keymaps, not just add entries or overwrite entries. Martin --- On Mon, 7/11/11, Matt Ebb m...@mke3.net wrote: From: Matt Ebb m...@mke3.net Subject: Re: [Bf-committers] Keymap storage management To: bf-blender developers bf-committers@blender.org Received: Monday, July 11, 2011, 6:36 PM On Tue, Jul 12, 2011 at 1:51 AM, Ton Roosendaal t...@blender.org wrote: - The Preset map is not only to mimic other maps, but can be used for cases like 2.4 power user map or Optimal Laptop map as well. This will be in our distros. One note: keep in mind for these sort of presets to work properly, they need to encompass more than just key bindings - they also need to control things like zoom and orbit styles, 'release confirm' setting, etc.. cheers Matt ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers