Re: [Bf-committers] Looking for a bachelor thesis
Hi! This might be of interest to you. http://wiki.blender.org/index.php/User:Cyborgmuppet/Projects/Weight_Paint_Transfer I scored a C 60%-80% (where A is best and F is fail) But I focused on making something that works rather than writing the thesis. I believe it is more important to be able to refer to a complete project when applying for jobs than a grade on the thesis. tip: pick something real easy. its harder than you think ;) If you want, the same copy feature need to be done for other Mesh data. Anyhow, I hope the information about executing the project is useful at least. Best regards, Ove On Mon, Mar 11, 2013 at 11:25 AM, Michele Fenu michelef...@gmail.comwrote: Hi blender developers, I'm looking for a bachelor thesis for my Computer Science degree at University of Turin. This may be my first time with open source development and I don't know how I can contribute to this community, but I have about 200 hours to spend on the project and I'd really like to receive any suggestions on which field i can contribute to. At the beginning I was thinking to develop a plug-in, but almost all ideas I've had were already developed by someone else (e.g. sapling, or camera calibration), so I decided to write this email. Any help will be appreciated ;) Thank you in advance, Michele ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Looking for a bachelor thesis
Hi blender developers, I'm looking for a bachelor thesis for my Computer Science degree at University of Turin. This may be my first time with open source development and I don't know how I can contribute to this community, but I have about 200 hours to spend on the project and I'd really like to receive any suggestions on which field i can contribute to. At the beginning I was thinking to develop a plug-in, but almost all ideas I've had were already developed by someone else (e.g. sapling, or camera calibration), so I decided to write this email. Any help will be appreciated ;) Thank you in advance, Michele ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Looking for a bachelor thesis
Hi, I'm not a developer. But I would have one request/idea, that is close to your camera calibration. I would welcome a photo modeling tool, that is based on the current motion tracking. A lot of tools, you will need for photo modeling, are already there. Missing parts are: - Usage of different image sizes/orientation (horizontal and vertical images) in one tracking project. - A tool to preview the current tracker over different images. - A possibility to define trackingpoints, that are on one plane or on a straight line. There is an opensource photomodeler (inside 3d), but it's not working that good. http://insight3d.sourceforge.net/ For Blender there is BLAM, that has some of the needed features, but it's only for one image. My idea/request would be to bring this all together as a solid photomodeling tool inside Blender. But maybe this is not the best ML to discuss that. Happy blending, Conz Am 11.03.2013 11:25, schrieb Michele Fenu: Hi blender developers, I'm looking for a bachelor thesis for my Computer Science degree at University of Turin. This may be my first time with open source development and I don't know how I can contribute to this community, but I have about 200 hours to spend on the project and I'd really like to receive any suggestions on which field i can contribute to. At the beginning I was thinking to develop a plug-in, but almost all ideas I've had were already developed by someone else (e.g. sapling, or camera calibration), so I decided to write this email. Any help will be appreciated ;) Thank you in advance, Michele ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Looking for a bachelor thesis
Hi, what about advanced NURBS support? quite a while ago ( when I started to dig into Blender code ) I gathered links ( not all relevant, but anyway ) http://www.blender.org/forum/viewtopic.php?t=18026 for current situation with code see https://svn.blender.org/svnroot/bf-blender/branches/nurbs-merge/ branch ( this is a work to add nurbana library to Blender ) so here are two things a) finish nurbana integration b) extend it with all new opportunities NURBS support could provide if you are intrested - that could be a great addition to Blender. Regards Sergey ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Looking for a bachelor thesis
Hi, What about optical flow based morphing, spacial or/and temporal. Maybe a little too hard for a bachelor thesis. I've wish that for a long time though. Just a hint. Regards 2013/3/11, Sergey Kurdakov sergey.fo...@gmail.com: Hi, what about advanced NURBS support? quite a while ago ( when I started to dig into Blender code ) I gathered links ( not all relevant, but anyway ) http://www.blender.org/forum/viewtopic.php?t=18026 for current situation with code see https://svn.blender.org/svnroot/bf-blender/branches/nurbs-merge/ branch ( this is a work to add nurbana library to Blender ) so here are two things a) finish nurbana integration b) extend it with all new opportunities NURBS support could provide if you are intrested - that could be a great addition to Blender. Regards Sergey ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- James Ruan ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Looking for a bachelor thesis
Hi Here are 2 thing areas to consider. - One area that can be improved is a better remesher. - We also need a point cloud meshing modifier. - Multi range uv support and baking. Currently most uv things happen in standard uv space in Blender. We need uv support for textures/baking/painting beyond 0-1. So one should be able to use uv islands that sit outside of 0-1 range in Blender. k On 03/11/2013 05:25 AM, Michele Fenu wrote: Hi blender developers, I'm looking for a bachelor thesis for my Computer Science degree at University of Turin. This may be my first time with open source development and I don't know how I can contribute to this community, but I have about 200 hours to spend on the project and I'd really like to receive any suggestions on which field i can contribute to. At the beginning I was thinking to develop a plug-in, but almost all ideas I've had were already developed by someone else (e.g. sapling, or camera calibration), so I decided to write this email. Any help will be appreciated ;) Thank you in advance, Michele ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Looking for a bachelor thesis
Hi Michele, I don't think it's very useful to give you a random number of ideas. First give a pitch yourself, describing your interest areas and past achievements. 200 hours is really not much, that's like 1 month only. So be able to hit the floor running is essential. Investigate what Blender already does, check our development wiki, especially the todo section. http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 11 Mar, 2013, at 11:25, Michele Fenu wrote: Hi blender developers, I'm looking for a bachelor thesis for my Computer Science degree at University of Turin. This may be my first time with open source development and I don't know how I can contribute to this community, but I have about 200 hours to spend on the project and I'd really like to receive any suggestions on which field i can contribute to. At the beginning I was thinking to develop a plug-in, but almost all ideas I've had were already developed by someone else (e.g. sapling, or camera calibration), so I decided to write this email. Any help will be appreciated ;) Thank you in advance, Michele ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Looking for a bachelor thesis
Thank you all for tips, ideas and suggestions. Before studying computer science, I studied digital cinematography and I'm currently working in video and motion graphics as a freelancer. After bachelor's degree I would like to continue in a master's degree in Virtual Reality, with the (ambitious) intent to merge the two careers. My interests are mainly in mixing real images with computer generated worlds (camera mapping, motion tracking, motion capture, etc.), arguments with which I've a lot of experience as a end user but I've no idea where to start as a developer. As I said in the first mail, I have no practical experience in team collaboration, and my problem is to find a project that is suitable for me, so i asked your help. I see this as an opportunity to learn how to contribute to an open source project, possibly making something useful and without wasting developers time with too many newbie problems. :) As Ton suggested, i can take some time to deep read the wiki (and make some coding tests) before proceeding. Thank you again ps: 200 hours is the amount of time expected by ECTS, but i've planned to discuss the final project in october and i have eventually some sleep/social-relations time to spend on the project (or preliminary learning activities) if necessary ;) On Mon, Mar 11, 2013 at 3:25 PM, Ton Roosendaal t...@blender.org wrote: Hi Michele, I don't think it's very useful to give you a random number of ideas. First give a pitch yourself, describing your interest areas and past achievements. 200 hours is really not much, that's like 1 month only. So be able to hit the floor running is essential. Investigate what Blender already does, check our development wiki, especially the todo section. http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 11 Mar, 2013, at 11:25, Michele Fenu wrote: Hi blender developers, I'm looking for a bachelor thesis for my Computer Science degree at University of Turin. This may be my first time with open source development and I don't know how I can contribute to this community, but I have about 200 hours to spend on the project and I'd really like to receive any suggestions on which field i can contribute to. At the beginning I was thinking to develop a plug-in, but almost all ideas I've had were already developed by someone else (e.g. sapling, or camera calibration), so I decided to write this email. Any help will be appreciated ;) Thank you in advance, Michele ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers