Re: [Bf-committers] 2.90 per-module roadmap

2020-06-11 Thread Brecht Van Lommel via Bf-committers
Details about planned version numbers are here:
https://code.blender.org/2020/05/long-term-support-pilot/
https://code.blender.org/2020/02/release-planning-2020-2025/

On Thu, Jun 11, 2020 at 7:34 PM Chad Fraleigh via Bf-committers
 wrote:
>
> Is the semantic versioning style migration (e.g. 3.x [or maybe 9.x])
> being revisited for 2.9x? Since last time it was after 2.80 was started
> and would have been too confusing to try then.
>
> On 6/10/2020 6:25 AM, Dalai Felinto via Bf-committers wrote:
> > Hi,
> >
> > Yesterday there were meetings with all the module owners regarding the
> > 2.90 targets. As always these are initial plans and are expected to
> > change.
> >
> > For a more detailed list, check the complete meeting notes:
> > https://devtalk.blender.org/t/2020-06-09-blender-2-90-roadmap/13788
> >
> > User Interface (*)
> > ===
> > * Modifiers new layout / drag & drop
> > * Statistics
> > * Cursors (and tools) final design.
> >
> > Modeling
> > ===
> > * Fast mesh editing T73360 (not the entire milestone)
> > * UV Editing polishing.
> > * Add Object Tool polishing.
> > * Polishing other tools.
> >
> > Python & Add-ons
> > ==
> > * No API breakage.
> >
> > Sculpt, Paint, Texture (*)
> > 
> > * Multires wrapping up.
> > * Vertex paint in sculpt.
> > * Technical debts
> >
> > Animation & Rigging
> > 
> > * Performance and bug fixing.
> >
> > Nodes & Physics
> > =
> > * Particles nodes as experimental feature - won’t be production ready
> > * Initial point cloud support
> > * OpenVDB integration with mantaflow
> > * Mantaflow usability polishing
> >
> > VFX & Video
> > ==
> > * Distortion nodes.
> > * Compositor - bug fixing.
> > * VSE - bug fixing but no refactor.
> >
> > EEVEE & Viewport
> > ===
> > * Motion blur.
> > * Stereoscopy polishing.
> > * Point cloud rendering.
> > * Vulkan groundwork (GL encapsulation, cleanups).
> > * Fix MacOS volume drawing.
> >
> > Data, Assets & I/O
> > ==
> > * Alembic refactor.
> > * USD exporter improvements.
> > * More work on static override
> >
> > Grease Pencil
> > ===
> > * Annotation arrows.
> > * Blocking and 3d-2d pipeline.
> >
> > Render & Cycles
> > =
> > * Embree.
> > * OIDN.
> > * Sampling patches.
> > * Other smaller patches.
> >
> > --
> >
> > (*) - both "User Interface" and the "Sculpt, Paint, Texture" modules
> > need an extra module-wide meeting to help clarify the targets. Both
> > are scheduled for next week.
> >
> > Thank you,
> > -Dalai-
> > 
> > Dalai Felinto - da...@blender.org - www.blender.org
> > Blender Development Coordinator
> > ___
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
> >
> ___
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Re: [Bf-committers] 2.90 per-module roadmap

2020-06-11 Thread Chad Fraleigh via Bf-committers
Is the semantic versioning style migration (e.g. 3.x [or maybe 9.x]) 
being revisited for 2.9x? Since last time it was after 2.80 was started 
and would have been too confusing to try then.


On 6/10/2020 6:25 AM, Dalai Felinto via Bf-committers wrote:

Hi,

Yesterday there were meetings with all the module owners regarding the
2.90 targets. As always these are initial plans and are expected to
change.

For a more detailed list, check the complete meeting notes:
https://devtalk.blender.org/t/2020-06-09-blender-2-90-roadmap/13788

User Interface (*)
===
* Modifiers new layout / drag & drop
* Statistics
* Cursors (and tools) final design.

Modeling
===
* Fast mesh editing T73360 (not the entire milestone)
* UV Editing polishing.
* Add Object Tool polishing.
* Polishing other tools.

Python & Add-ons
==
* No API breakage.

Sculpt, Paint, Texture (*)

* Multires wrapping up.
* Vertex paint in sculpt.
* Technical debts

Animation & Rigging

* Performance and bug fixing.

Nodes & Physics
=
* Particles nodes as experimental feature - won’t be production ready
* Initial point cloud support
* OpenVDB integration with mantaflow
* Mantaflow usability polishing

VFX & Video
==
* Distortion nodes.
* Compositor - bug fixing.
* VSE - bug fixing but no refactor.

EEVEE & Viewport
===
* Motion blur.
* Stereoscopy polishing.
* Point cloud rendering.
* Vulkan groundwork (GL encapsulation, cleanups).
* Fix MacOS volume drawing.

Data, Assets & I/O
==
* Alembic refactor.
* USD exporter improvements.
* More work on static override

Grease Pencil
===
* Annotation arrows.
* Blocking and 3d-2d pipeline.

Render & Cycles
=
* Embree.
* OIDN.
* Sampling patches.
* Other smaller patches.

--

(*) - both "User Interface" and the "Sculpt, Paint, Texture" modules
need an extra module-wide meeting to help clarify the targets. Both
are scheduled for next week.

Thank you,
-Dalai-

Dalai Felinto - da...@blender.org - www.blender.org
Blender Development Coordinator
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[Bf-committers] 2.90 per-module roadmap

2020-06-10 Thread Dalai Felinto via Bf-committers
Hi,

Yesterday there were meetings with all the module owners regarding the
2.90 targets. As always these are initial plans and are expected to
change.

For a more detailed list, check the complete meeting notes:
https://devtalk.blender.org/t/2020-06-09-blender-2-90-roadmap/13788

User Interface (*)
===
* Modifiers new layout / drag & drop
* Statistics
* Cursors (and tools) final design.

Modeling
===
* Fast mesh editing T73360 (not the entire milestone)
* UV Editing polishing.
* Add Object Tool polishing.
* Polishing other tools.

Python & Add-ons
==
* No API breakage.

Sculpt, Paint, Texture (*)

* Multires wrapping up.
* Vertex paint in sculpt.
* Technical debts

Animation & Rigging

* Performance and bug fixing.

Nodes & Physics
=
* Particles nodes as experimental feature - won’t be production ready
* Initial point cloud support
* OpenVDB integration with mantaflow
* Mantaflow usability polishing

VFX & Video
==
* Distortion nodes.
* Compositor - bug fixing.
* VSE - bug fixing but no refactor.

EEVEE & Viewport
===
* Motion blur.
* Stereoscopy polishing.
* Point cloud rendering.
* Vulkan groundwork (GL encapsulation, cleanups).
* Fix MacOS volume drawing.

Data, Assets & I/O
==
* Alembic refactor.
* USD exporter improvements.
* More work on static override

Grease Pencil
===
* Annotation arrows.
* Blocking and 3d-2d pipeline.

Render & Cycles
=
* Embree.
* OIDN.
* Sampling patches.
* Other smaller patches.

--

(*) - both "User Interface" and the "Sculpt, Paint, Texture" modules
need an extra module-wide meeting to help clarify the targets. Both
are scheduled for next week.

Thank you,
-Dalai-

Dalai Felinto - da...@blender.org - www.blender.org
Blender Development Coordinator
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