Re: [Bf-committers] 2.90 per-module roadmap
Details about planned version numbers are here: https://code.blender.org/2020/05/long-term-support-pilot/ https://code.blender.org/2020/02/release-planning-2020-2025/ On Thu, Jun 11, 2020 at 7:34 PM Chad Fraleigh via Bf-committers wrote: > > Is the semantic versioning style migration (e.g. 3.x [or maybe 9.x]) > being revisited for 2.9x? Since last time it was after 2.80 was started > and would have been too confusing to try then. > > On 6/10/2020 6:25 AM, Dalai Felinto via Bf-committers wrote: > > Hi, > > > > Yesterday there were meetings with all the module owners regarding the > > 2.90 targets. As always these are initial plans and are expected to > > change. > > > > For a more detailed list, check the complete meeting notes: > > https://devtalk.blender.org/t/2020-06-09-blender-2-90-roadmap/13788 > > > > User Interface (*) > > === > > * Modifiers new layout / drag & drop > > * Statistics > > * Cursors (and tools) final design. > > > > Modeling > > === > > * Fast mesh editing T73360 (not the entire milestone) > > * UV Editing polishing. > > * Add Object Tool polishing. > > * Polishing other tools. > > > > Python & Add-ons > > == > > * No API breakage. > > > > Sculpt, Paint, Texture (*) > > > > * Multires wrapping up. > > * Vertex paint in sculpt. > > * Technical debts > > > > Animation & Rigging > > > > * Performance and bug fixing. > > > > Nodes & Physics > > = > > * Particles nodes as experimental feature - won’t be production ready > > * Initial point cloud support > > * OpenVDB integration with mantaflow > > * Mantaflow usability polishing > > > > VFX & Video > > == > > * Distortion nodes. > > * Compositor - bug fixing. > > * VSE - bug fixing but no refactor. > > > > EEVEE & Viewport > > === > > * Motion blur. > > * Stereoscopy polishing. > > * Point cloud rendering. > > * Vulkan groundwork (GL encapsulation, cleanups). > > * Fix MacOS volume drawing. > > > > Data, Assets & I/O > > == > > * Alembic refactor. > > * USD exporter improvements. > > * More work on static override > > > > Grease Pencil > > === > > * Annotation arrows. > > * Blocking and 3d-2d pipeline. > > > > Render & Cycles > > = > > * Embree. > > * OIDN. > > * Sampling patches. > > * Other smaller patches. > > > > -- > > > > (*) - both "User Interface" and the "Sculpt, Paint, Texture" modules > > need an extra module-wide meeting to help clarify the targets. Both > > are scheduled for next week. > > > > Thank you, > > -Dalai- > > > > Dalai Felinto - da...@blender.org - www.blender.org > > Blender Development Coordinator > > ___ > > Bf-committers mailing list > > Bf-committers@blender.org > > https://lists.blender.org/mailman/listinfo/bf-committers > > > ___ > Bf-committers mailing list > Bf-committers@blender.org > https://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] 2.90 per-module roadmap
Is the semantic versioning style migration (e.g. 3.x [or maybe 9.x]) being revisited for 2.9x? Since last time it was after 2.80 was started and would have been too confusing to try then. On 6/10/2020 6:25 AM, Dalai Felinto via Bf-committers wrote: Hi, Yesterday there were meetings with all the module owners regarding the 2.90 targets. As always these are initial plans and are expected to change. For a more detailed list, check the complete meeting notes: https://devtalk.blender.org/t/2020-06-09-blender-2-90-roadmap/13788 User Interface (*) === * Modifiers new layout / drag & drop * Statistics * Cursors (and tools) final design. Modeling === * Fast mesh editing T73360 (not the entire milestone) * UV Editing polishing. * Add Object Tool polishing. * Polishing other tools. Python & Add-ons == * No API breakage. Sculpt, Paint, Texture (*) * Multires wrapping up. * Vertex paint in sculpt. * Technical debts Animation & Rigging * Performance and bug fixing. Nodes & Physics = * Particles nodes as experimental feature - won’t be production ready * Initial point cloud support * OpenVDB integration with mantaflow * Mantaflow usability polishing VFX & Video == * Distortion nodes. * Compositor - bug fixing. * VSE - bug fixing but no refactor. EEVEE & Viewport === * Motion blur. * Stereoscopy polishing. * Point cloud rendering. * Vulkan groundwork (GL encapsulation, cleanups). * Fix MacOS volume drawing. Data, Assets & I/O == * Alembic refactor. * USD exporter improvements. * More work on static override Grease Pencil === * Annotation arrows. * Blocking and 3d-2d pipeline. Render & Cycles = * Embree. * OIDN. * Sampling patches. * Other smaller patches. -- (*) - both "User Interface" and the "Sculpt, Paint, Texture" modules need an extra module-wide meeting to help clarify the targets. Both are scheduled for next week. Thank you, -Dalai- Dalai Felinto - da...@blender.org - www.blender.org Blender Development Coordinator ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] 2.90 per-module roadmap
Hi, Yesterday there were meetings with all the module owners regarding the 2.90 targets. As always these are initial plans and are expected to change. For a more detailed list, check the complete meeting notes: https://devtalk.blender.org/t/2020-06-09-blender-2-90-roadmap/13788 User Interface (*) === * Modifiers new layout / drag & drop * Statistics * Cursors (and tools) final design. Modeling === * Fast mesh editing T73360 (not the entire milestone) * UV Editing polishing. * Add Object Tool polishing. * Polishing other tools. Python & Add-ons == * No API breakage. Sculpt, Paint, Texture (*) * Multires wrapping up. * Vertex paint in sculpt. * Technical debts Animation & Rigging * Performance and bug fixing. Nodes & Physics = * Particles nodes as experimental feature - won’t be production ready * Initial point cloud support * OpenVDB integration with mantaflow * Mantaflow usability polishing VFX & Video == * Distortion nodes. * Compositor - bug fixing. * VSE - bug fixing but no refactor. EEVEE & Viewport === * Motion blur. * Stereoscopy polishing. * Point cloud rendering. * Vulkan groundwork (GL encapsulation, cleanups). * Fix MacOS volume drawing. Data, Assets & I/O == * Alembic refactor. * USD exporter improvements. * More work on static override Grease Pencil === * Annotation arrows. * Blocking and 3d-2d pipeline. Render & Cycles = * Embree. * OIDN. * Sampling patches. * Other smaller patches. -- (*) - both "User Interface" and the "Sculpt, Paint, Texture" modules need an extra module-wide meeting to help clarify the targets. Both are scheduled for next week. Thank you, -Dalai- Dalai Felinto - da...@blender.org - www.blender.org Blender Development Coordinator ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers