[Bf-committers] Blender irc meeting minutes, 6 may 2012

2012-05-06 Thread Thomas Dinges
Hi everyone,

1) Blender 2.63a
- Meeting agreed on doing an a release with some bug fixes.
Campbell and Brecht made a list of fixes that should be included, 
further discussion will be done on the mailing list.
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.63/Bug_Fixes#Fixes_since_2.63_.28for_bugfix_release.29

- Release of 2.63a will be middle of this week (Wednesday?)

2) Current projects
- Keir is working on some tracker improvements in libmv:
-- Integration of Ceres: 
http://procrastineering.blogspot.de/2012/05/today-sameer-agarwal-and-keir-mierle-as.html
-- Planar tracker

- Campbell mentions customdata layers are wrapped now (MTexPoly was 
missing from release) (Python API)

- Brecht is working on OpenImageIO image cache usage to load more 
image textures than fit in memory (cpu only).
He is also working on a light falloff node: that is a control for light 
falloff like blender internal has, constant/linear/quadratic, and an 
option to soften light near the light source.

- Pablo Vazquez will prepare a nice list with some new defaults for 
Blender, based on community feedback.

-Jeroen Bakker reports the current status of the tile branch: 
http://lists.blender.org/pipermail/bf-committers/2012-May/036647.html
Will probably be merged to trunk within the next 1-2 weeks.

3) Google Summer of Code
- All students should have been in contact with their mentors.
- Students should start a thread on blenderartists.org to collect 
feedback and introduce themselves to the community. :)

Best regards,
Thomas

-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org

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Re: [Bf-committers] Blender irc meeting minutes, 22 april 2012

2012-04-23 Thread Nicholas Rishel
I believe your modifier is more similar to the Freestyle render engine
project: http://freestyleintegration.wordpress.com/

I believe Howard's modifier is meant as a way to generate geometry along
existing edges and vertices as though it were wire frame.

On Mon, Apr 23, 2012 at 1:48 AM, Yasuhiro Fujii
y-fu...@mimosa-pudica.netwrote:

 Hi,

 I'm also working on the new modifier to render lines similar to Howard
 Trickey's.
 http://mimosa-pudica.net/tmp/lineart.png
 The main purpose of my modifier is to render cartoon-like
 (edge|border|silhouette) lines.
 Does Howard Trickey's modifier have the same goals?


 On Mon, Apr 23, 2012 at 12:09 AM, Ton Roosendaal t...@blender.org wrote:
  Hi all,
 
  1) Blender 2.63 Release Candidate
 
  - Testing is in progress still, a bit more testing is always good.
 Campbell Barton reports that the showstoppers in BMesh were handled now.
 
  - Release log in progress:
   http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.63
 
  - Todo for everyone: docs, docs docs!
 
  - Pablo Vazquez will migrate this to wiki: (with permission of author)
 
 http://gamefromscratch.com/post/2012/04/20/Blender-BMesh-in-action%E2%80%A6-what%E2%80%99s-so-special-about-ngons-anyways.aspx
 
  - Brecht van Lommel updates the cycles doc in wiki
 
  - Thomas Dinges will help with the download page on blender.org, and
 will try to find time to move release page to blender.org as well.
 Brecht/Sergey are backup for this.
 
  - Release Ahoy might happen this wednesday!
 
  2) Other projects
 
  - Antonis Ryakiotakis proposes to add ming64 support for building
 Blender, he will maintain that.
 
  - Sergey Sharybin worked on a more advanced keying node; with better
 color formulas and sampling, and optional marker/tracker support for
 advanced gradient detection.
 
  - Howard Trickey shows his new modifier to render wireframes:
   http://halley.cc/paste/outline-modifier-tests-1.png
 
  - lukas Toenne did node work; frame node, node edit features (coloring)
   http://wiki.blender.org/index.php/User:Phonybone/FrameUpgrade
   http://www.pasteall.org/31131/diff
 
  - Ton Roosendaal mentions an urgent need for a new web team. Will do
 call soon. In the meantime he proposes to add a new header to the existing
 site, like http://thewooddesign.com/blender/samplehome/ (but with less
 nervous transitions :).
 
  3) Google Summer of Code
 
  Tomorrow students will get contacted by Google about their proposals! We
 then will present the names on this list and make a new exciting salad bowl
 or so :)
 
  Thanks,
 
  -Ton-
 
  
  Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
  Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
 
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Re: [Bf-committers] Blender irc meeting minutes, 22 april 2012

2012-04-23 Thread Lukas Tönne
@francois: Yes, i updated the patch to trunk a few weeks ago and made
a couple of minor modifications. Needs general green light from core
devs, then i guess it could go into 2.64 as well.

On Sun, Apr 22, 2012 at 11:28 PM, François T. francoistarl...@gmail.com wrote:
 @lukas : at some point Joeren were working on dot to brake compositor lines
 create angle and organize pipe. Are you aware of this ?
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Re: [Bf-committers] Blender irc meeting minutes, 22 april 2012

2012-04-23 Thread Yasuhiro Fujii
Hi Nicholas,

Yes. Freestyle has the similar purpose to my modifier's.
However, their approach are very different and thus they have
different pros/cons.
For example, my modifier has better consistency with fog, DoF and
transparency, Freestyle can generate more flexible style lines such as
handwritten-like (My modifier will be able to control the line
properties with the vertex weight values, but less flexible than
Freestyle.)


On Mon, Apr 23, 2012 at 3:07 PM, Nicholas Rishel rishel.n...@gmail.com wrote:
 I believe your modifier is more similar to the Freestyle render engine
 project: http://freestyleintegration.wordpress.com/

 I believe Howard's modifier is meant as a way to generate geometry along
 existing edges and vertices as though it were wire frame.

 On Mon, Apr 23, 2012 at 1:48 AM, Yasuhiro Fujii
 y-fu...@mimosa-pudica.netwrote:

 Hi,

 I'm also working on the new modifier to render lines similar to Howard
 Trickey's.
 http://mimosa-pudica.net/tmp/lineart.png
 The main purpose of my modifier is to render cartoon-like
 (edge|border|silhouette) lines.
 Does Howard Trickey's modifier have the same goals?


 On Mon, Apr 23, 2012 at 12:09 AM, Ton Roosendaal t...@blender.org wrote:
  Hi all,
 
  1) Blender 2.63 Release Candidate
 
  - Testing is in progress still, a bit more testing is always good.
 Campbell Barton reports that the showstoppers in BMesh were handled now.
 
  - Release log in progress:
   http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.63
 
  - Todo for everyone: docs, docs docs!
 
  - Pablo Vazquez will migrate this to wiki: (with permission of author)
 
 http://gamefromscratch.com/post/2012/04/20/Blender-BMesh-in-action%E2%80%A6-what%E2%80%99s-so-special-about-ngons-anyways.aspx
 
  - Brecht van Lommel updates the cycles doc in wiki
 
  - Thomas Dinges will help with the download page on blender.org, and
 will try to find time to move release page to blender.org as well.
 Brecht/Sergey are backup for this.
 
  - Release Ahoy might happen this wednesday!
 
  2) Other projects
 
  - Antonis Ryakiotakis proposes to add ming64 support for building
 Blender, he will maintain that.
 
  - Sergey Sharybin worked on a more advanced keying node; with better
 color formulas and sampling, and optional marker/tracker support for
 advanced gradient detection.
 
  - Howard Trickey shows his new modifier to render wireframes:
   http://halley.cc/paste/outline-modifier-tests-1.png
 
  - lukas Toenne did node work; frame node, node edit features (coloring)
   http://wiki.blender.org/index.php/User:Phonybone/FrameUpgrade
   http://www.pasteall.org/31131/diff
 
  - Ton Roosendaal mentions an urgent need for a new web team. Will do
 call soon. In the meantime he proposes to add a new header to the existing
 site, like http://thewooddesign.com/blender/samplehome/ (but with less
 nervous transitions :).
 
  3) Google Summer of Code
 
  Tomorrow students will get contacted by Google about their proposals! We
 then will present the names on this list and make a new exciting salad bowl
 or so :)
 
  Thanks,
 
  -Ton-
 
  
  Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
  Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
 
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[Bf-committers] Blender irc meeting minutes, 22 april 2012

2012-04-22 Thread Ton Roosendaal
Hi all,

1) Blender 2.63 Release Candidate

- Testing is in progress still, a bit more testing is always good. Campbell 
Barton reports that the showstoppers in BMesh were handled now.

- Release log in progress:
  http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.63

- Todo for everyone: docs, docs docs!

- Pablo Vazquez will migrate this to wiki: (with permission of author)
http://gamefromscratch.com/post/2012/04/20/Blender-BMesh-in-action%E2%80%A6-what%E2%80%99s-so-special-about-ngons-anyways.aspx

- Brecht van Lommel updates the cycles doc in wiki

- Thomas Dinges will help with the download page on blender.org, and will try 
to find time to move release page to blender.org as well. Brecht/Sergey are 
backup for this.

- Release Ahoy might happen this wednesday!

2) Other projects

- Antonis Ryakiotakis proposes to add ming64 support for building Blender, he 
will maintain that.

- Sergey Sharybin worked on a more advanced keying node; with better color 
formulas and sampling, and optional marker/tracker support for advanced 
gradient detection.

- Howard Trickey shows his new modifier to render wireframes:
  http://halley.cc/paste/outline-modifier-tests-1.png

- lukas Toenne did node work; frame node, node edit features (coloring)
  http://wiki.blender.org/index.php/User:Phonybone/FrameUpgrade
  http://www.pasteall.org/31131/diff

- Ton Roosendaal mentions an urgent need for a new web team. Will do call soon. 
In the meantime he proposes to add a new header to the existing site, like 
http://thewooddesign.com/blender/samplehome/ (but with less nervous transitions 
:).

3) Google Summer of Code

Tomorrow students will get contacted by Google about their proposals! We then 
will present the names on this list and make a new exciting salad bowl or so :)

Thanks,

-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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Re: [Bf-committers] Blender irc meeting minutes, 22 april 2012

2012-04-22 Thread François T .
@lukas : at some point Joeren were working on dot to brake compositor lines
create angle and organize pipe. Are you aware of this ?


cheers,

F.


2012/4/22 Ton Roosendaal t...@blender.org

 Hi all,

 1) Blender 2.63 Release Candidate

 - Testing is in progress still, a bit more testing is always good.
 Campbell Barton reports that the showstoppers in BMesh were handled now.

 - Release log in progress:
  http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.63

 - Todo for everyone: docs, docs docs!

 - Pablo Vazquez will migrate this to wiki: (with permission of author)

 http://gamefromscratch.com/post/2012/04/20/Blender-BMesh-in-action%E2%80%A6-what%E2%80%99s-so-special-about-ngons-anyways.aspx

 - Brecht van Lommel updates the cycles doc in wiki

 - Thomas Dinges will help with the download page on blender.org, and will
 try to find time to move release page to blender.org as well.
 Brecht/Sergey are backup for this.

 - Release Ahoy might happen this wednesday!

 2) Other projects

 - Antonis Ryakiotakis proposes to add ming64 support for building Blender,
 he will maintain that.

 - Sergey Sharybin worked on a more advanced keying node; with better color
 formulas and sampling, and optional marker/tracker support for advanced
 gradient detection.

 - Howard Trickey shows his new modifier to render wireframes:
  http://halley.cc/paste/outline-modifier-tests-1.png

 - lukas Toenne did node work; frame node, node edit features (coloring)
  http://wiki.blender.org/index.php/User:Phonybone/FrameUpgrade
  http://www.pasteall.org/31131/diff

 - Ton Roosendaal mentions an urgent need for a new web team. Will do call
 soon. In the meantime he proposes to add a new header to the existing site,
 like http://thewooddesign.com/blender/samplehome/ (but with less nervous
 transitions :).

 3) Google Summer of Code

 Tomorrow students will get contacted by Google about their proposals! We
 then will present the names on this list and make a new exciting salad bowl
 or so :)

 Thanks,

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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-- 

François Tarlier
www.francois-tarlier.com
www.linkedin.com/in/francoistarlier
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Re: [Bf-committers] Blender irc meeting minutes, 22 april 2012

2012-04-22 Thread Yasuhiro Fujii
Hi,

I'm also working on the new modifier to render lines similar to Howard
Trickey's.
http://mimosa-pudica.net/tmp/lineart.png
The main purpose of my modifier is to render cartoon-like
(edge|border|silhouette) lines.
Does Howard Trickey's modifier have the same goals?


On Mon, Apr 23, 2012 at 12:09 AM, Ton Roosendaal t...@blender.org wrote:
 Hi all,

 1) Blender 2.63 Release Candidate

 - Testing is in progress still, a bit more testing is always good. Campbell 
 Barton reports that the showstoppers in BMesh were handled now.

 - Release log in progress:
  http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.63

 - Todo for everyone: docs, docs docs!

 - Pablo Vazquez will migrate this to wiki: (with permission of author)
 http://gamefromscratch.com/post/2012/04/20/Blender-BMesh-in-action%E2%80%A6-what%E2%80%99s-so-special-about-ngons-anyways.aspx

 - Brecht van Lommel updates the cycles doc in wiki

 - Thomas Dinges will help with the download page on blender.org, and will try 
 to find time to move release page to blender.org as well. Brecht/Sergey are 
 backup for this.

 - Release Ahoy might happen this wednesday!

 2) Other projects

 - Antonis Ryakiotakis proposes to add ming64 support for building Blender, he 
 will maintain that.

 - Sergey Sharybin worked on a more advanced keying node; with better color 
 formulas and sampling, and optional marker/tracker support for advanced 
 gradient detection.

 - Howard Trickey shows his new modifier to render wireframes:
  http://halley.cc/paste/outline-modifier-tests-1.png

 - lukas Toenne did node work; frame node, node edit features (coloring)
  http://wiki.blender.org/index.php/User:Phonybone/FrameUpgrade
  http://www.pasteall.org/31131/diff

 - Ton Roosendaal mentions an urgent need for a new web team. Will do call 
 soon. In the meantime he proposes to add a new header to the existing site, 
 like http://thewooddesign.com/blender/samplehome/ (but with less nervous 
 transitions :).

 3) Google Summer of Code

 Tomorrow students will get contacted by Google about their proposals! We then 
 will present the names on this list and make a new exciting salad bowl or so 
 :)

 Thanks,

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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[Bf-committers] Blender IRC meeting, sunday 24 april 2011

2011-04-24 Thread Sergey I. Sharybin
  Hi all

Here's a summary of topics:

1) Blender 2.57 release:

- One more crash was detected in Blender 2.57a release (crash when using 
Enter in menus which load file).

- There was no final decision about update release, but everybody agreed 
it's annoying bug and it would be cool to get updated official release 
builds.

- Sculpting on non-locked keys was commited by Sergey. Also, he wanetd 
to mention that sculpting on constructive modifiers isn't disabled 
forever and returning of this option with better implementation is 
already in his TODO list.

2) Other projects

- Lukas Toenne is working under cleaning up his particles-2010 branch. 
He mentioned that core changes he made to the node system would be very 
beneficial.

3) Google Summer of Code

- Official announcement of accepted students would be tomorrow, April 25 
19:00 UTC.

-- 
With best regards, Sergey I. Sharybin

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Re: [Bf-committers] Blender IRC meeting, sunday 24 april 2011

2011-04-24 Thread Lukas Tönne
Just want to point out that i only want to merge the parts of the
branch that improve the core node system. The new node tree types i
made for modifiers and particles will be stripped for this purpose,
they are not really usable yet. The remaining changes are mostly
related to code maintainability (and they're quite a lot!). This will
come in handy for all the different new node-based projects (opencl
compositor, 'cycles' shader system). I will make a blog post or wiki
page before handing this over to review.

Cheers,
Lukas

On Sun, Apr 24, 2011 at 4:42 PM, Sergey I. Sharybin g.ula...@gmail.com wrote:
  Hi all

 Here's a summary of topics:

 1) Blender 2.57 release:

 - One more crash was detected in Blender 2.57a release (crash when using
 Enter in menus which load file).

 - There was no final decision about update release, but everybody agreed
 it's annoying bug and it would be cool to get updated official release
 builds.

 - Sculpting on non-locked keys was commited by Sergey. Also, he wanetd
 to mention that sculpting on constructive modifiers isn't disabled
 forever and returning of this option with better implementation is
 already in his TODO list.

 2) Other projects

 - Lukas Toenne is working under cleaning up his particles-2010 branch.
 He mentioned that core changes he made to the node system would be very
 beneficial.

 3) Google Summer of Code

 - Official announcement of accepted students would be tomorrow, April 25
 19:00 UTC.

 --
 With best regards, Sergey I. Sharybin

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Re: [Bf-committers] Blender IRC meeting, sunday 24 april 2011

2011-04-24 Thread Dalai Felinto
One of the potential gsoc projects relies on nodes as well. It would
be nice to have your changes merged before the coding phase starts.
Not sure how doable that is.

Cheers,
Dalai

2011/4/24 Lukas Tönne lukas.toe...@googlemail.com:
 Just want to point out that i only want to merge the parts of the
 branch that improve the core node system. The new node tree types i
 made for modifiers and particles will be stripped for this purpose,
 they are not really usable yet. The remaining changes are mostly
 related to code maintainability (and they're quite a lot!). This will
 come in handy for all the different new node-based projects (opencl
 compositor, 'cycles' shader system). I will make a blog post or wiki
 page before handing this over to review.

 Cheers,
 Lukas

 On Sun, Apr 24, 2011 at 4:42 PM, Sergey I. Sharybin g.ula...@gmail.com 
 wrote:
  Hi all

 Here's a summary of topics:

 1) Blender 2.57 release:

 - One more crash was detected in Blender 2.57a release (crash when using
 Enter in menus which load file).

 - There was no final decision about update release, but everybody agreed
 it's annoying bug and it would be cool to get updated official release
 builds.

 - Sculpting on non-locked keys was commited by Sergey. Also, he wanetd
 to mention that sculpting on constructive modifiers isn't disabled
 forever and returning of this option with better implementation is
 already in his TODO list.

 2) Other projects

 - Lukas Toenne is working under cleaning up his particles-2010 branch.
 He mentioned that core changes he made to the node system would be very
 beneficial.

 3) Google Summer of Code

 - Official announcement of accepted students would be tomorrow, April 25
 19:00 UTC.

 --
 With best regards, Sergey I. Sharybin

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 Bf-committers mailing list
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Re: [Bf-committers] Blender IRC meeting, sunday 24 april 2011

2011-04-24 Thread pete larabell
Sorry I'm a bit unclear on this then...

Are we, or are we not, having new release builds sent to ftp by
official builders? If so, what revision should we check out to build
releases?

Cheers!

On Sun, Apr 24, 2011 at 9:42 AM, Sergey I. Sharybin g.ula...@gmail.com wrote:
  Hi all

 Here's a summary of topics:

 1) Blender 2.57 release:

 - One more crash was detected in Blender 2.57a release (crash when using
 Enter in menus which load file).

 - There was no final decision about update release, but everybody agreed
 it's annoying bug and it would be cool to get updated official release
 builds.

 - Sculpting on non-locked keys was commited by Sergey. Also, he wanetd
 to mention that sculpting on constructive modifiers isn't disabled
 forever and returning of this option with better implementation is
 already in his TODO list.

 2) Other projects

 - Lukas Toenne is working under cleaning up his particles-2010 branch.
 He mentioned that core changes he made to the node system would be very
 beneficial.

 3) Google Summer of Code

 - Official announcement of accepted students would be tomorrow, April 25
 19:00 UTC.

 --
 With best regards, Sergey I. Sharybin

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 Bf-committers mailing list
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Re: [Bf-committers] Blender IRC meeting, sunday 24 april 2011

2011-04-24 Thread Thomas Dinges
We still have to check with Ton when we do a 2.57b release.
No need to make builds yet. :)

Am 24.04.2011 20:12, schrieb pete larabell:
 Sorry I'm a bit unclear on this then...

 Are we, or are we not, having new release builds sent to ftp by
 official builders? If so, what revision should we check out to build
 releases?

 Cheers!

 On Sun, Apr 24, 2011 at 9:42 AM, Sergey I. Sharybing.ula...@gmail.com  
 wrote:
   Hi all

 Here's a summary of topics:

 1) Blender 2.57 release:

 - One more crash was detected in Blender 2.57a release (crash when using
 Enter in menus which load file).

 - There was no final decision about update release, but everybody agreed
 it's annoying bug and it would be cool to get updated official release
 builds.

 - Sculpting on non-locked keys was commited by Sergey. Also, he wanetd
 to mention that sculpting on constructive modifiers isn't disabled
 forever and returning of this option with better implementation is
 already in his TODO list.

 2) Other projects

 - Lukas Toenne is working under cleaning up his particles-2010 branch.
 He mentioned that core changes he made to the node system would be very
 beneficial.

 3) Google Summer of Code

 - Official announcement of accepted students would be tomorrow, April 25
 19:00 UTC.

 --
 With best regards, Sergey I. Sharybin

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[Bf-committers] Blender IRC meeting, sunday 17 april 2011

2011-04-17 Thread Ton Roosendaal
Hi all

Here's a summary of topics:

1) Blender 2.57 release

- At least two show-stoppers sneaked in the release. One that messed  
up partial sculpting display and a crash on entering 3d text editing.

- Meeting agrees on doing a 2.57a update release. Both Campbell and  
Ton will do extensive tracker hunting this monday already. But better  
be safe than sorry: call for final release can wait until wednesday or  
thursday. Status will be checked extensively in IRC and on this list.

- This also means we like everyone to check the tracker carefully, and  
only commit totally safe fixes!

- Doing even better RC testing was also discussed. The regression  
files on blender.org would have revealed the issues in release...  
ideas or suggestions to organize this better are welcome! Ton's  
preference would be to find 5-6 artists available for an extensive  
test and approve releases before we publish them. It's a boring but  
rewarding job :) Contact Ton in IRC or here for it?

http://download.blender.org/demo/test/test257.zip

- Ton contacted the splash committee (Thomas Dinges, Sergey Sharybin,  
Lukas Toenne) if they could spend review time whether to pick another  
splash for the update. This we didn't do before, nor do we want to  
dispute their authority! Thomas confirmed they'll look into it.

- FMX show (www.fmx.de) will be in about 2 weeks! Ton, Thomas and  
several artists will be demoing on a booth there for 4 days.

2) Other projects  todos

- Discussion on default keymap convention ongoing on the list. Needs a  
good proposal to solve in 2.58, which could probably be to have a  
small standard set of maps to match keyboard layouts, laptops or other  
3d programs. Needs further investigation  code work (also for add-ons).

- Intel graphics card problems: Sergey mentions that older Intel  
drivers (2006!) don't support 'shared OpenGL context' and will crash  
current svn. Meeting agrees it's acceptable for users to be required  
to update to stable/current drivers from vendors.

- Tom Musgrove made a wiki page for branch developers to summarize  
status. Please fill in!
http://wiki.blender.org/index.php?title=Dev:Ref/MergeAndIntegrationPlanredirect=no

3) Google Summer of Code

- Mentors and students still have a few days left to review or to  
update comments.

- Official deadline for reviews and assigning mentors: April 22nd  
07:00 UTC.

- Official announcement of accepted students: April 25 19:00 UTC.

Thanks!


-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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Re: [Bf-committers] Blender IRC meeting, sunday 17 april 2011

2011-04-17 Thread Campbell Barton
 - Doing even better RC testing was also discussed. The regression
 files on blender.org would have revealed the issues in release...

@Ton,
As well as the 2 bugs you mention that could have been found there
were 2 others that AFAIK wouldn't have.

- Crash on rendering with decimate  tangent space: (don't think this
is covered by our regressions).
- Crash on loading 2.4x file with image grease pencil: (need to check
all releases use same revision, linux release was 1 rev older).

We _should_ really be updating regressions when cases like this are
found, the problem then becomes that we end up with so many
regressions that running them all becomes overly tedious.

If you want I can look into automating our regression tests as apart
of my BF work - at least the ones which don't rely on interactive
tools.
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Re: [Bf-committers] Blender IRC meeting

2011-04-04 Thread bartius crouch
On Mon, Apr 4, 2011 at 4:29 AM, Campbell Barton ideasma...@gmail.comwrote:

 3) polluting custom properties.


I just discussed this with Campbell on irc and I'll implement his suggestion
to store the cache in the python module, so as not to pollute the custom
properties. New version of the script should be available within 12 hours
from now.

Yours friendly,
Bart (Crouch)
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Re: [Bf-committers] Blender IRC meeting

2011-04-04 Thread Tom M
On Sun, Apr 3, 2011 at 6:29 PM, Campbell Barton ideasma...@gmail.com wrote:
 From a quick test of these scripts, 3 issues came up, #1  #2 are not 
 blocking,
 but would want to see #3 resolved before inclusion by default.

 1) own math lib.
 Bevel defines its own simple math functions.
 cross2D, dot2D, triangle_normal, axis_angle_to_quat,
 rotation_between_vectors_to_quat, intersect, these are defined in
 mathutils.

Ideasman, looking through the script, and the scripts were updated to
use the geometry module at some point but someone just forgot to
delete the old versions of the functions from the VA module.

I found only two instances that need to be changed, will check and commit.

LetterRip
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Re: [Bf-committers] Blender IRC meeting

2011-04-04 Thread Tom M
After testing of the bevel script, it appears to only give correct
results for the default cube and other quite simple cases (ie even
such a simple thing as scaling the cube to be rectangular gives
incorrect results).

So some other bevel solution will be needed to be looked at.

LetterRip
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Re: [Bf-committers] Blender IRC meeting

2011-04-04 Thread Thomas Dinges
So let's not wait for this other solution, and make a RC 2 call soon 
please,
so we get out the final asap. I am wondering why such scripts have to 
come in a few days before release... ;-)

DingTo


Am 04.04.2011 12:57, schrieb Tom M:
 After testing of the bevel script, it appears to only give correct
 results for the default cube and other quite simple cases (ie even
 such a simple thing as scaling the cube to be rectangular gives
 incorrect results).

 So some other bevel solution will be needed to be looked at.

 LetterRip
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Re: [Bf-committers] Blender IRC meeting

2011-04-04 Thread Sergey I. Sharybin
  We've got some quite big issues with new normals calculation and tools 
like solidify/displace modifiers, scale along normals, smooth 
subdivision and probably even more tools.

I think this issues better be fixed before RC2.

Thomas Dinges wrote:
 So let's not wait for this other solution, and make a RC 2 call soon
 please,
 so we get out the final asap. I am wondering why such scripts have to
 come in a few days before release... ;-)

 DingTo


 Am 04.04.2011 12:57, schrieb Tom M:
 After testing of the bevel script, it appears to only give correct
 results for the default cube and other quite simple cases (ie even
 such a simple thing as scaling the cube to be rectangular gives
 incorrect results).

 So some other bevel solution will be needed to be looked at.

 LetterRip
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-- 
With best regards, Sergey I. Sharybin

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Re: [Bf-committers] Blender IRC meeting

2011-04-04 Thread Ton Roosendaal
Hi Cam,

Good suggestion; there's actually two features in 'cont grab' combined  
that could be separated;

- Hiding the mouse, and apply mouse deltas back on mouse pointer  
location, so you can move button values indefinitely
- Wrapping the mouse in editor-boundaries around

The first option should preferably only be active for buttons with  
flexible ranges, that demand dragging mouse outside of button  
boundaries.

-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 4 Apr, 2011, at 5:30, Campbell Barton wrote:

 On Sun, Apr 3, 2011 at 4:33 PM, Ton Roosendaal t...@blender.org  
 wrote:
 Hi all,

 1) 2.57

 - Startup.blend changes: discussed were two defaults:

 Continuous grab: disable as default factory setting. Reasoning: it's
 jerky on slow redraws, on fast mouse moves it's losing offset, on
 small areas annoying, on headers annoying too (move up or down).
 People who like it or already use if have in their startup anyway,  
 but
 the regular bugreports about it show it's not a good default.

 I wasn't at last nights meeting so reply on your points to remove.
 - AFAIK Continuous grab being jerky is a OSX only bug (which I assume
 could be fixed).
 - fast mouse moves can be problematic though on my system I need to
 purposefully thrash my mouse to give problems.
 - disabled on headers, committed r35985. agree it was annoying.

 There are 2 annoyances with it disabled.
 1) Dragging a button to the right when the window is maximized often
 hits the edge of the screen and you need to drag multiple times or
 type the number in.
  This is more a problem in 2.5 because of vertical layout - Setting
 the end frame to something over 1000 is an example of this.
 2) On multi-monitor transforming with the mouse outside the view can
 end up clicking on other windows.

 Why not have 2 options:
  Continuous Grab: [Number Buttons] and [Window  Tools]
 Then at least number buttons could be enabled by default.
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Re: [Bf-committers] Blender IRC meeting

2011-04-04 Thread Thomas Dinges
Totally agree on that Sergey! :)
We should focus our resources on bug fixing and not add new 
tools/scripts at this state.

Am 04.04.2011 14:11, schrieb Sergey I. Sharybin:
We've got some quite big issues with new normals calculation and tools
 like solidify/displace modifiers, scale along normals, smooth
 subdivision and probably even more tools.

 I think this issues better be fixed before RC2.

 Thomas Dinges wrote:
 So let's not wait for this other solution, and make a RC 2 call soon
 please,
 so we get out the final asap. I am wondering why such scripts have to
 come in a few days before release... ;-)

 DingTo


 Am 04.04.2011 12:57, schrieb Tom M:
 After testing of the bevel script, it appears to only give correct
 results for the default cube and other quite simple cases (ie even
 such a simple thing as scaling the cube to be rectangular gives
 incorrect results).

 So some other bevel solution will be needed to be looked at.

 LetterRip


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Re: [Bf-committers] Blender IRC meeting

2011-04-04 Thread Brecht Van Lommel
Hi,

I've committed a workaround for the normals problems, reverting some
of the changes. There's just no time to fix this properly before
release.

Brecht.

On Mon, Apr 4, 2011 at 2:11 PM, Sergey I. Sharybin g.ula...@gmail.com wrote:
  We've got some quite big issues with new normals calculation and tools
 like solidify/displace modifiers, scale along normals, smooth
 subdivision and probably even more tools.

 I think this issues better be fixed before RC2.

 Thomas Dinges wrote:
 So let's not wait for this other solution, and make a RC 2 call soon
 please,
 so we get out the final asap. I am wondering why such scripts have to
 come in a few days before release... ;-)

 DingTo


 Am 04.04.2011 12:57, schrieb Tom M:
 After testing of the bevel script, it appears to only give correct
 results for the default cube and other quite simple cases (ie even
 such a simple thing as scaling the cube to be rectangular gives
 incorrect results).

 So some other bevel solution will be needed to be looked at.

 LetterRip
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 --
 With best regards, Sergey I. Sharybin

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Re: [Bf-committers] Blender IRC meeting

2011-04-03 Thread Ton Roosendaal
Hi all,

There's two add-ons candidate to be included for 2.47 (bevel,  
looptools).
Campbell would check on it, if that fits well we better have it in RC2  
though. Will wait for his advice before calling the next build.

-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 3 Apr, 2011, at 18:33, Ton Roosendaal wrote:

 Hi all,

 1) 2.57

 - Startup.blend changes: discussed were two defaults:

 Continuous grab: disable as default factory setting. Reasoning: it's
 jerky on slow redraws, on fast mouse moves it's losing offset, on
 small areas annoying, on headers annoying too (move up or down).
 People who like it or already use if have in their startup anyway, but
 the regular bugreports about it show it's not a good default.

 Open Image thumbnails for image browse: currently still disabled. It
 will crash Blender on any corrupt file in a directory, without
 feedback what's wrong. Andrea would like to see it default though,
 several bugs have been fixed here and it's more stable than in 2.56.

 - Startup issue: when we move to 2.57, the startup.blend, scripts and
 other config files are not read. Users have to manually copy it
 over... can we find a nice way to help migrating it? For example
 option in the splash to allow this...

 - Meeting agreed on doing another RC (2). We can do final release
 within a week then. Ton will send builders official request later  
 today.

 - Jens Verwiebe is also available for OSX test builds, to assist  
 Damien.


 2) other projects

 - The new buildbot progresses well, for Linux it now even builds
 binaries similar to releases. Brecht will help getting a system in
 Blender Institute to make builds.
 http://builder.blender.org/

 3) GSoC

 Students can still apply until friday April 8, 1900 UTC. Don't wait
 too long!

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org 
 www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The  
 Netherlands

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Re: [Bf-committers] Blender IRC meeting

2011-04-03 Thread Damir Prebeg
2.47 :-)

On 3 April 2011 20:22, Ton Roosendaal t...@blender.org wrote:
 Hi all,

 There's two add-ons candidate to be included for 2.47 (bevel,
 looptools).
 Campbell would check on it, if that fits well we better have it in RC2
 though. Will wait for his advice before calling the next build.

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

 On 3 Apr, 2011, at 18:33, Ton Roosendaal wrote:

 Hi all,

 1) 2.57

 - Startup.blend changes: discussed were two defaults:

 Continuous grab: disable as default factory setting. Reasoning: it's
 jerky on slow redraws, on fast mouse moves it's losing offset, on
 small areas annoying, on headers annoying too (move up or down).
 People who like it or already use if have in their startup anyway, but
 the regular bugreports about it show it's not a good default.

 Open Image thumbnails for image browse: currently still disabled. It
 will crash Blender on any corrupt file in a directory, without
 feedback what's wrong. Andrea would like to see it default though,
 several bugs have been fixed here and it's more stable than in 2.56.

 - Startup issue: when we move to 2.57, the startup.blend, scripts and
 other config files are not read. Users have to manually copy it
 over... can we find a nice way to help migrating it? For example
 option in the splash to allow this...

 - Meeting agreed on doing another RC (2). We can do final release
 within a week then. Ton will send builders official request later
 today.

 - Jens Verwiebe is also available for OSX test builds, to assist
 Damien.


 2) other projects

 - The new buildbot progresses well, for Linux it now even builds
 binaries similar to releases. Brecht will help getting a system in
 Blender Institute to make builds.
 http://builder.blender.org/

 3) GSoC

 Students can still apply until friday April 8, 1900 UTC. Don't wait
 too long!

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org
 www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The
 Netherlands

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Re: [Bf-committers] Blender IRC meeting

2011-04-03 Thread Dalai Felinto
On start.blend:

1) Addons:
1.1) Copy Attributes Menu
- not much for the object properties, but more for the Tex Face copy
options. If people are against the Ctrl+C menu by default we should at
least (imho) to branch it out and take the TexFace copy out of the
script. I do want to remove TexFace to 2.58, but in the mean time we
need a workflow to copy face options over and the addon is what we
have afaik.

1.2) Export Blender Player

2) User Preferences:
2.1) Can we have Emulate 3 Button Mouse on by default?
Not only it makes it work like In 2.49, but also makes people with no
scrollwheel happy (e.g. OSX and mousepad in laptops) and people that
doesn't like to press the MMB all the time (e.g. me ;)

2.2) Can Tab as Spaces be off by default?
A polemic one. I know why we have it on (pep8 *argh*), but really? I
still think that a Text Editor shouldn't assume we want to add spaces
instead of tabs.

Sincerely,
Dalai
(too bad the meetings are at 7am local time :/ otherwise I would bring
those points there)


2011/4/3 Ton Roosendaal t...@blender.org:
 Hi all,

 There's two add-ons candidate to be included for 2.47 (bevel,
 looptools).
 Campbell would check on it, if that fits well we better have it in RC2
 though. Will wait for his advice before calling the next build.

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

 On 3 Apr, 2011, at 18:33, Ton Roosendaal wrote:

 Hi all,

 1) 2.57

 - Startup.blend changes: discussed were two defaults:

 Continuous grab: disable as default factory setting. Reasoning: it's
 jerky on slow redraws, on fast mouse moves it's losing offset, on
 small areas annoying, on headers annoying too (move up or down).
 People who like it or already use if have in their startup anyway, but
 the regular bugreports about it show it's not a good default.

 Open Image thumbnails for image browse: currently still disabled. It
 will crash Blender on any corrupt file in a directory, without
 feedback what's wrong. Andrea would like to see it default though,
 several bugs have been fixed here and it's more stable than in 2.56.

 - Startup issue: when we move to 2.57, the startup.blend, scripts and
 other config files are not read. Users have to manually copy it
 over... can we find a nice way to help migrating it? For example
 option in the splash to allow this...

 - Meeting agreed on doing another RC (2). We can do final release
 within a week then. Ton will send builders official request later
 today.

 - Jens Verwiebe is also available for OSX test builds, to assist
 Damien.


 2) other projects

 - The new buildbot progresses well, for Linux it now even builds
 binaries similar to releases. Brecht will help getting a system in
 Blender Institute to make builds.
 http://builder.blender.org/

 3) GSoC

 Students can still apply until friday April 8, 1900 UTC. Don't wait
 too long!

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org
 www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The
 Netherlands

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Re: [Bf-committers] Blender IRC meeting

2011-04-03 Thread Daniel Salazar - 3Developer.com
Raytracing Instances as default?

Daniel Salazar
3Developer.com



2011/4/3 Dalai Felinto dfeli...@gmail.com:
 On start.blend:

 1) Addons:
 1.1) Copy Attributes Menu
 - not much for the object properties, but more for the Tex Face copy
 options. If people are against the Ctrl+C menu by default we should at
 least (imho) to branch it out and take the TexFace copy out of the
 script. I do want to remove TexFace to 2.58, but in the mean time we
 need a workflow to copy face options over and the addon is what we
 have afaik.

 1.2) Export Blender Player

 2) User Preferences:
 2.1) Can we have Emulate 3 Button Mouse on by default?
 Not only it makes it work like In 2.49, but also makes people with no
 scrollwheel happy (e.g. OSX and mousepad in laptops) and people that
 doesn't like to press the MMB all the time (e.g. me ;)

 2.2) Can Tab as Spaces be off by default?
 A polemic one. I know why we have it on (pep8 *argh*), but really? I
 still think that a Text Editor shouldn't assume we want to add spaces
 instead of tabs.

 Sincerely,
 Dalai
 (too bad the meetings are at 7am local time :/ otherwise I would bring
 those points there)


 2011/4/3 Ton Roosendaal t...@blender.org:
 Hi all,

 There's two add-ons candidate to be included for 2.47 (bevel,
 looptools).
 Campbell would check on it, if that fits well we better have it in RC2
 though. Will wait for his advice before calling the next build.

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

 On 3 Apr, 2011, at 18:33, Ton Roosendaal wrote:

 Hi all,

 1) 2.57

 - Startup.blend changes: discussed were two defaults:

 Continuous grab: disable as default factory setting. Reasoning: it's
 jerky on slow redraws, on fast mouse moves it's losing offset, on
 small areas annoying, on headers annoying too (move up or down).
 People who like it or already use if have in their startup anyway, but
 the regular bugreports about it show it's not a good default.

 Open Image thumbnails for image browse: currently still disabled. It
 will crash Blender on any corrupt file in a directory, without
 feedback what's wrong. Andrea would like to see it default though,
 several bugs have been fixed here and it's more stable than in 2.56.

 - Startup issue: when we move to 2.57, the startup.blend, scripts and
 other config files are not read. Users have to manually copy it
 over... can we find a nice way to help migrating it? For example
 option in the splash to allow this...

 - Meeting agreed on doing another RC (2). We can do final release
 within a week then. Ton will send builders official request later
 today.

 - Jens Verwiebe is also available for OSX test builds, to assist
 Damien.


 2) other projects

 - The new buildbot progresses well, for Linux it now even builds
 binaries similar to releases. Brecht will help getting a system in
 Blender Institute to make builds.
 http://builder.blender.org/

 3) GSoC

 Students can still apply until friday April 8, 1900 UTC. Don't wait
 too long!

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org
 www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The
 Netherlands

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Re: [Bf-committers] Blender IRC meeting

2011-04-03 Thread Campbell Barton
From a quick test of these scripts, 3 issues came up, #1  #2 are not blocking,
but would want to see #3 resolved before inclusion by default.

1) own math lib.
Bevel defines its own simple math functions.
cross2D, dot2D, triangle_normal, axis_angle_to_quat,
rotation_between_vectors_to_quat, intersect, these are defined in
mathutils.

mathutils docs: http://www.blender.org/documentation/250PythonDoc/mathutils.html
va module: 
https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/mesh_bevel/va.py

Unless there is some problem in mathutils that cant be resolved I'd
rather not have scripts having their own math libs.


2) speed.
IMHO python is not well suited to writing mesh tools, at least not
when realtime updates from sliders is expected.
on a 4k poly mesh the bridge tool took ~4-6sec per update on my 'AMD
Phenom II X6 1055T' cpu.

Having tools which are mainly suitable for low poly modeling is fine
but I would rather they not be enabled by default.


3) polluting custom properties.

operator settings, vertex induces , and version info is written into
objects custom properties.

This gives nice user experience but I rather we have a better way to
save operator settings then each tool dumping data into the objects
metadata (especially mesh data). See below.

Since custom properties will be saved permanently in blend files I
think this really needs to go before accepting into trunk addons,
possible solutions are to remove this feature or store cache in the
python module which means at least its not saved into the blend file
and data is local to the module.

Bridge tool metadata from bridging 2 circles:
---
{'Bridge': {'boundaries': 0,
'derived': 0,
'input':
'0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63',
'input_method': 'Bridge',
'loops': {'0': {'circular': 1,
'loop': [31,
 30,
 29,
 28,
 27,
 26,
 25,
 24,
 23,
 22,
 21,
 20,
 19,
 18,
 17,
 16,
 15,
 14,
 13,
 12,
 11,
 10,
 9,
 8,
 7,
 6,
 5,
 4,
 3,
 2,
 1,
 0]},
  '1': {'circular': 1,
'loop': [33,
 34,
 35,
 36,
 37,
 38,
 39,
 40,
 41,
 42,
 43,
 44,
 45,
 46,
 47,
 48,
 49,
 50,
 51,
 52,
 53,
 54,
 55,
 56,
 57,
 58,
 59,
 60,
 61,
 62,
 63,
 32]}},
'mapping': 0,
'single_loops': 0},
 'version': '310'}


On Sun, Apr 3, 2011 at 10:00 PM, Tom M letter...@gmail.com wrote:
 Ton and Campbell,

 here are the links to the relevant scripts

 https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/mesh_looptools.py

 

Re: [Bf-committers] Blender IRC meeting

2011-04-03 Thread Daniel Salazar - 3Developer.com
Apart from any bugs that there could be continuous grab is great for
working, thinking about the screen limits when ever you want to use
any transform was a thing of the past! why would we want to bring this
limitation back?

cheers

Daniel Salazar
3Developer.com



2011/4/3 Campbell Barton ideasma...@gmail.com:
 On Sun, Apr 3, 2011 at 4:33 PM, Ton Roosendaal t...@blender.org wrote:
 Hi all,

 1) 2.57

 - Startup.blend changes: discussed were two defaults:

 Continuous grab: disable as default factory setting. Reasoning: it's
 jerky on slow redraws, on fast mouse moves it's losing offset, on
 small areas annoying, on headers annoying too (move up or down).
 People who like it or already use if have in their startup anyway, but
 the regular bugreports about it show it's not a good default.

 I wasn't at last nights meeting so reply on your points to remove.
 - AFAIK Continuous grab being jerky is a OSX only bug (which I assume
 could be fixed).
 - fast mouse moves can be problematic though on my system I need to
 purposefully thrash my mouse to give problems.
 - disabled on headers, committed r35985. agree it was annoying.

 There are 2 annoyances with it disabled.
 1) Dragging a button to the right when the window is maximized often
 hits the edge of the screen and you need to drag multiple times or
 type the number in.
  This is more a problem in 2.5 because of vertical layout - Setting
 the end frame to something over 1000 is an example of this.
 2) On multi-monitor transforming with the mouse outside the view can
 end up clicking on other windows.

 Why not have 2 options:
  Continuous Grab: [Number Buttons] and [Window  Tools]
 Then at least number buttons could be enabled by default.
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Re: [Bf-committers] Blender IRC meeting minutes, sept 5 2010

2010-09-06 Thread Damien Plisson
I definitely agree for the bad bug, and place a call for GL coders with OSX ATI 
system, as ATI drivers on OSX have real issues the nVidia ones don't have.

It is the latest update of the ATI drivers (the one Apple is supposed to have 
made following Valve requests to reach decent GL perfs) that revealed this 
incompatibility. That is previous releases were not having this crash at the 
time they were released.

But the GL call causing the crash may have been introduced anytime during 2.5 
dev.

Cheers,
Damien

Le 5 sept. 2010 à 23:45, Dalai Felinto a écrit :

 I'm not sure what is considered a showstopper for a beta, but this is
 a really bad bug:
 Blender 2.5 Crashes on Window Resize on OSX:
 http://projects.blender.org/tracker/index.php?func=detailaid=23561group_id=9atid=498
 
 Current status:
 Damien needs a GL guru who has access to a Mac running 10.6.4 with ATI.
 
 It happens with Alpha and Beta2,3 so may not be qualify as a showstoper.
 
 release blenderplayer
 +1, but then it's important to move the addon to export as
 blenderplayer into the built-in addons (instead of contribs).
 
 Cheers,
 Dalai
 2010/9/5 Mitchell Stokes moguri...@gmail.com:
 
 
 - This wednesday I like to call for release-builds, unless someone
 finds serious showstoppers. Please notify it on the bf-committers list!
 
 
 I have one request for the beta: could we please also release the
 Blenderplayer? If there are issues with building the player, I can help
 people on IRC with resolving them. The player still has some bugs, but it
 would be nice to get more users to test it so we can make sure it's actually
 stable by the time Blender itself is stable.
 
 Thank you,
 Mitchell Stokes (Moguri)
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Re: [Bf-committers] Blender IRC meeting minutes, sept 5 2010

2010-09-06 Thread Ken Hughes
On 09/05/2010 08:22 AM, Ton Roosendaal wrote:
 2) Blender 2.5, todos, next test build release

 - Linux release: there are issues linking with libgz and libtiff now
 (fedora/opensuse). Ken Hughes looks into it, and reports here if
 there's issues to review. It might become static linked.


No issues building with libtiff.a, but Debian's shared PNG and freetype 
libraries depends on libz.so, so until I can rebuild those libs by hand 
without the dependencies I have to also link them statically.  Good news 
is the binary is so bloated you hardly notice the 1% increase in size.

Ken
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Re: [Bf-committers] Blender IRC meeting minutes, sept 5 2010

2010-09-06 Thread Jason W.



 
 
 - Splash: Ton asks Durian team to pick a cool one, and not with sad  
 looking people this time! :)
 

Totally agree, the depressing splash weighed on my heart and made it really 
difficult to work for the second half of GSoC

That said, I've gotten somewhat settled in here in Texas after moving so I'm 
ready to contribute to blender some more (for free woohoo!)
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[Bf-committers] Blender IRC meeting minutes, sept 5 2010

2010-09-05 Thread Ton Roosendaal
Hi all,

Here are notes from today's IRC meeting.

1) Current projects

- Sergey (nazgul) is working on text editor word wrap fix, patch will  
be submitted for review.

- For animation curves, there is still a pending issue with allocated  
data paths, such as sequence-color, node-custom etc. This is a basic  
design issue in Blender, which will take redesign time to fix... for  
now we accept the limitation, as it's already definitely better than  
2.4x was.

- Peter Schlaile will work on fixing Sequencer proxy/speed issues

2) Blender 2.5, todos, next test build release

- Reading saved keymaps is still not functioning properly, Martin has  
it on the todo still. Will be lifted over this beta

- Bug in reading keymaps (tracker 23552) will be fixed before beta by  
Campbell, so it works as previous release.

- This wednesday I like to call for release-builds, unless someone  
finds serious showstoppers. Please notify it on the bf-committers list!

- Nathan will coordinate release logs, to note what's better  fixed,  
and where main issues are still.

- Linux release: there are issues linking with libgz and libtiff now  
(fedora/opensuse). Ken Hughes looks into it, and reports here if  
there's issues to review. It might become static linked.

- Splash: Ton asks Durian team to pick a cool one, and not with sad  
looking people this time! :)

Thanks,

-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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Re: [Bf-committers] Blender IRC meeting minutes, sept 5 2010

2010-09-05 Thread Dalai Felinto
I'm not sure what is considered a showstopper for a beta, but this is
a really bad bug:
Blender 2.5 Crashes on Window Resize on OSX:
http://projects.blender.org/tracker/index.php?func=detailaid=23561group_id=9atid=498

Current status:
Damien needs a GL guru who has access to a Mac running 10.6.4 with ATI.

It happens with Alpha and Beta2,3 so may not be qualify as a showstoper.

 release blenderplayer
 +1, but then it's important to move the addon to export as
blenderplayer into the built-in addons (instead of contribs).

Cheers,
Dalai
2010/9/5 Mitchell Stokes moguri...@gmail.com:


 - This wednesday I like to call for release-builds, unless someone
 finds serious showstoppers. Please notify it on the bf-committers list!


 I have one request for the beta: could we please also release the
 Blenderplayer? If there are issues with building the player, I can help
 people on IRC with resolving them. The player still has some bugs, but it
 would be nice to get more users to test it so we can make sure it's actually
 stable by the time Blender itself is stable.

 Thank you,
 Mitchell Stokes (Moguri)
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