[Bf-committers] Blender irc meeting minutes, 6 may 2012
Hi everyone, 1) Blender 2.63a - Meeting agreed on doing an a release with some bug fixes. Campbell and Brecht made a list of fixes that should be included, further discussion will be done on the mailing list. http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.63/Bug_Fixes#Fixes_since_2.63_.28for_bugfix_release.29 - Release of 2.63a will be middle of this week (Wednesday?) 2) Current projects - Keir is working on some tracker improvements in libmv: -- Integration of Ceres: http://procrastineering.blogspot.de/2012/05/today-sameer-agarwal-and-keir-mierle-as.html -- Planar tracker - Campbell mentions customdata layers are wrapped now (MTexPoly was missing from release) (Python API) - Brecht is working on OpenImageIO image cache usage to load more image textures than fit in memory (cpu only). He is also working on a light falloff node: that is a control for light falloff like blender internal has, constant/linear/quadratic, and an option to soften light near the light source. - Pablo Vazquez will prepare a nice list with some new defaults for Blender, based on community feedback. -Jeroen Bakker reports the current status of the tile branch: http://lists.blender.org/pipermail/bf-committers/2012-May/036647.html Will probably be merged to trunk within the next 1-2 weeks. 3) Google Summer of Code - All students should have been in contact with their mentors. - Students should start a thread on blenderartists.org to collect feedback and introduce themselves to the community. :) Best regards, Thomas -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender irc meeting minutes, 22 april 2012
I believe your modifier is more similar to the Freestyle render engine project: http://freestyleintegration.wordpress.com/ I believe Howard's modifier is meant as a way to generate geometry along existing edges and vertices as though it were wire frame. On Mon, Apr 23, 2012 at 1:48 AM, Yasuhiro Fujii y-fu...@mimosa-pudica.netwrote: Hi, I'm also working on the new modifier to render lines similar to Howard Trickey's. http://mimosa-pudica.net/tmp/lineart.png The main purpose of my modifier is to render cartoon-like (edge|border|silhouette) lines. Does Howard Trickey's modifier have the same goals? On Mon, Apr 23, 2012 at 12:09 AM, Ton Roosendaal t...@blender.org wrote: Hi all, 1) Blender 2.63 Release Candidate - Testing is in progress still, a bit more testing is always good. Campbell Barton reports that the showstoppers in BMesh were handled now. - Release log in progress: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.63 - Todo for everyone: docs, docs docs! - Pablo Vazquez will migrate this to wiki: (with permission of author) http://gamefromscratch.com/post/2012/04/20/Blender-BMesh-in-action%E2%80%A6-what%E2%80%99s-so-special-about-ngons-anyways.aspx - Brecht van Lommel updates the cycles doc in wiki - Thomas Dinges will help with the download page on blender.org, and will try to find time to move release page to blender.org as well. Brecht/Sergey are backup for this. - Release Ahoy might happen this wednesday! 2) Other projects - Antonis Ryakiotakis proposes to add ming64 support for building Blender, he will maintain that. - Sergey Sharybin worked on a more advanced keying node; with better color formulas and sampling, and optional marker/tracker support for advanced gradient detection. - Howard Trickey shows his new modifier to render wireframes: http://halley.cc/paste/outline-modifier-tests-1.png - lukas Toenne did node work; frame node, node edit features (coloring) http://wiki.blender.org/index.php/User:Phonybone/FrameUpgrade http://www.pasteall.org/31131/diff - Ton Roosendaal mentions an urgent need for a new web team. Will do call soon. In the meantime he proposes to add a new header to the existing site, like http://thewooddesign.com/blender/samplehome/ (but with less nervous transitions :). 3) Google Summer of Code Tomorrow students will get contacted by Google about their proposals! We then will present the names on this list and make a new exciting salad bowl or so :) Thanks, -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender irc meeting minutes, 22 april 2012
@francois: Yes, i updated the patch to trunk a few weeks ago and made a couple of minor modifications. Needs general green light from core devs, then i guess it could go into 2.64 as well. On Sun, Apr 22, 2012 at 11:28 PM, François T. francoistarl...@gmail.com wrote: @lukas : at some point Joeren were working on dot to brake compositor lines create angle and organize pipe. Are you aware of this ? ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender irc meeting minutes, 22 april 2012
Hi Nicholas, Yes. Freestyle has the similar purpose to my modifier's. However, their approach are very different and thus they have different pros/cons. For example, my modifier has better consistency with fog, DoF and transparency, Freestyle can generate more flexible style lines such as handwritten-like (My modifier will be able to control the line properties with the vertex weight values, but less flexible than Freestyle.) On Mon, Apr 23, 2012 at 3:07 PM, Nicholas Rishel rishel.n...@gmail.com wrote: I believe your modifier is more similar to the Freestyle render engine project: http://freestyleintegration.wordpress.com/ I believe Howard's modifier is meant as a way to generate geometry along existing edges and vertices as though it were wire frame. On Mon, Apr 23, 2012 at 1:48 AM, Yasuhiro Fujii y-fu...@mimosa-pudica.netwrote: Hi, I'm also working on the new modifier to render lines similar to Howard Trickey's. http://mimosa-pudica.net/tmp/lineart.png The main purpose of my modifier is to render cartoon-like (edge|border|silhouette) lines. Does Howard Trickey's modifier have the same goals? On Mon, Apr 23, 2012 at 12:09 AM, Ton Roosendaal t...@blender.org wrote: Hi all, 1) Blender 2.63 Release Candidate - Testing is in progress still, a bit more testing is always good. Campbell Barton reports that the showstoppers in BMesh were handled now. - Release log in progress: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.63 - Todo for everyone: docs, docs docs! - Pablo Vazquez will migrate this to wiki: (with permission of author) http://gamefromscratch.com/post/2012/04/20/Blender-BMesh-in-action%E2%80%A6-what%E2%80%99s-so-special-about-ngons-anyways.aspx - Brecht van Lommel updates the cycles doc in wiki - Thomas Dinges will help with the download page on blender.org, and will try to find time to move release page to blender.org as well. Brecht/Sergey are backup for this. - Release Ahoy might happen this wednesday! 2) Other projects - Antonis Ryakiotakis proposes to add ming64 support for building Blender, he will maintain that. - Sergey Sharybin worked on a more advanced keying node; with better color formulas and sampling, and optional marker/tracker support for advanced gradient detection. - Howard Trickey shows his new modifier to render wireframes: http://halley.cc/paste/outline-modifier-tests-1.png - lukas Toenne did node work; frame node, node edit features (coloring) http://wiki.blender.org/index.php/User:Phonybone/FrameUpgrade http://www.pasteall.org/31131/diff - Ton Roosendaal mentions an urgent need for a new web team. Will do call soon. In the meantime he proposes to add a new header to the existing site, like http://thewooddesign.com/blender/samplehome/ (but with less nervous transitions :). 3) Google Summer of Code Tomorrow students will get contacted by Google about their proposals! We then will present the names on this list and make a new exciting salad bowl or so :) Thanks, -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Blender irc meeting minutes, 22 april 2012
Hi all, 1) Blender 2.63 Release Candidate - Testing is in progress still, a bit more testing is always good. Campbell Barton reports that the showstoppers in BMesh were handled now. - Release log in progress: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.63 - Todo for everyone: docs, docs docs! - Pablo Vazquez will migrate this to wiki: (with permission of author) http://gamefromscratch.com/post/2012/04/20/Blender-BMesh-in-action%E2%80%A6-what%E2%80%99s-so-special-about-ngons-anyways.aspx - Brecht van Lommel updates the cycles doc in wiki - Thomas Dinges will help with the download page on blender.org, and will try to find time to move release page to blender.org as well. Brecht/Sergey are backup for this. - Release Ahoy might happen this wednesday! 2) Other projects - Antonis Ryakiotakis proposes to add ming64 support for building Blender, he will maintain that. - Sergey Sharybin worked on a more advanced keying node; with better color formulas and sampling, and optional marker/tracker support for advanced gradient detection. - Howard Trickey shows his new modifier to render wireframes: http://halley.cc/paste/outline-modifier-tests-1.png - lukas Toenne did node work; frame node, node edit features (coloring) http://wiki.blender.org/index.php/User:Phonybone/FrameUpgrade http://www.pasteall.org/31131/diff - Ton Roosendaal mentions an urgent need for a new web team. Will do call soon. In the meantime he proposes to add a new header to the existing site, like http://thewooddesign.com/blender/samplehome/ (but with less nervous transitions :). 3) Google Summer of Code Tomorrow students will get contacted by Google about their proposals! We then will present the names on this list and make a new exciting salad bowl or so :) Thanks, -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender irc meeting minutes, 22 april 2012
@lukas : at some point Joeren were working on dot to brake compositor lines create angle and organize pipe. Are you aware of this ? cheers, F. 2012/4/22 Ton Roosendaal t...@blender.org Hi all, 1) Blender 2.63 Release Candidate - Testing is in progress still, a bit more testing is always good. Campbell Barton reports that the showstoppers in BMesh were handled now. - Release log in progress: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.63 - Todo for everyone: docs, docs docs! - Pablo Vazquez will migrate this to wiki: (with permission of author) http://gamefromscratch.com/post/2012/04/20/Blender-BMesh-in-action%E2%80%A6-what%E2%80%99s-so-special-about-ngons-anyways.aspx - Brecht van Lommel updates the cycles doc in wiki - Thomas Dinges will help with the download page on blender.org, and will try to find time to move release page to blender.org as well. Brecht/Sergey are backup for this. - Release Ahoy might happen this wednesday! 2) Other projects - Antonis Ryakiotakis proposes to add ming64 support for building Blender, he will maintain that. - Sergey Sharybin worked on a more advanced keying node; with better color formulas and sampling, and optional marker/tracker support for advanced gradient detection. - Howard Trickey shows his new modifier to render wireframes: http://halley.cc/paste/outline-modifier-tests-1.png - lukas Toenne did node work; frame node, node edit features (coloring) http://wiki.blender.org/index.php/User:Phonybone/FrameUpgrade http://www.pasteall.org/31131/diff - Ton Roosendaal mentions an urgent need for a new web team. Will do call soon. In the meantime he proposes to add a new header to the existing site, like http://thewooddesign.com/blender/samplehome/ (but with less nervous transitions :). 3) Google Summer of Code Tomorrow students will get contacted by Google about their proposals! We then will present the names on this list and make a new exciting salad bowl or so :) Thanks, -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- François Tarlier www.francois-tarlier.com www.linkedin.com/in/francoistarlier ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender irc meeting minutes, 22 april 2012
Hi, I'm also working on the new modifier to render lines similar to Howard Trickey's. http://mimosa-pudica.net/tmp/lineart.png The main purpose of my modifier is to render cartoon-like (edge|border|silhouette) lines. Does Howard Trickey's modifier have the same goals? On Mon, Apr 23, 2012 at 12:09 AM, Ton Roosendaal t...@blender.org wrote: Hi all, 1) Blender 2.63 Release Candidate - Testing is in progress still, a bit more testing is always good. Campbell Barton reports that the showstoppers in BMesh were handled now. - Release log in progress: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.63 - Todo for everyone: docs, docs docs! - Pablo Vazquez will migrate this to wiki: (with permission of author) http://gamefromscratch.com/post/2012/04/20/Blender-BMesh-in-action%E2%80%A6-what%E2%80%99s-so-special-about-ngons-anyways.aspx - Brecht van Lommel updates the cycles doc in wiki - Thomas Dinges will help with the download page on blender.org, and will try to find time to move release page to blender.org as well. Brecht/Sergey are backup for this. - Release Ahoy might happen this wednesday! 2) Other projects - Antonis Ryakiotakis proposes to add ming64 support for building Blender, he will maintain that. - Sergey Sharybin worked on a more advanced keying node; with better color formulas and sampling, and optional marker/tracker support for advanced gradient detection. - Howard Trickey shows his new modifier to render wireframes: http://halley.cc/paste/outline-modifier-tests-1.png - lukas Toenne did node work; frame node, node edit features (coloring) http://wiki.blender.org/index.php/User:Phonybone/FrameUpgrade http://www.pasteall.org/31131/diff - Ton Roosendaal mentions an urgent need for a new web team. Will do call soon. In the meantime he proposes to add a new header to the existing site, like http://thewooddesign.com/blender/samplehome/ (but with less nervous transitions :). 3) Google Summer of Code Tomorrow students will get contacted by Google about their proposals! We then will present the names on this list and make a new exciting salad bowl or so :) Thanks, -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Blender IRC meeting, sunday 24 april 2011
Hi all Here's a summary of topics: 1) Blender 2.57 release: - One more crash was detected in Blender 2.57a release (crash when using Enter in menus which load file). - There was no final decision about update release, but everybody agreed it's annoying bug and it would be cool to get updated official release builds. - Sculpting on non-locked keys was commited by Sergey. Also, he wanetd to mention that sculpting on constructive modifiers isn't disabled forever and returning of this option with better implementation is already in his TODO list. 2) Other projects - Lukas Toenne is working under cleaning up his particles-2010 branch. He mentioned that core changes he made to the node system would be very beneficial. 3) Google Summer of Code - Official announcement of accepted students would be tomorrow, April 25 19:00 UTC. -- With best regards, Sergey I. Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender IRC meeting, sunday 24 april 2011
Just want to point out that i only want to merge the parts of the branch that improve the core node system. The new node tree types i made for modifiers and particles will be stripped for this purpose, they are not really usable yet. The remaining changes are mostly related to code maintainability (and they're quite a lot!). This will come in handy for all the different new node-based projects (opencl compositor, 'cycles' shader system). I will make a blog post or wiki page before handing this over to review. Cheers, Lukas On Sun, Apr 24, 2011 at 4:42 PM, Sergey I. Sharybin g.ula...@gmail.com wrote: Hi all Here's a summary of topics: 1) Blender 2.57 release: - One more crash was detected in Blender 2.57a release (crash when using Enter in menus which load file). - There was no final decision about update release, but everybody agreed it's annoying bug and it would be cool to get updated official release builds. - Sculpting on non-locked keys was commited by Sergey. Also, he wanetd to mention that sculpting on constructive modifiers isn't disabled forever and returning of this option with better implementation is already in his TODO list. 2) Other projects - Lukas Toenne is working under cleaning up his particles-2010 branch. He mentioned that core changes he made to the node system would be very beneficial. 3) Google Summer of Code - Official announcement of accepted students would be tomorrow, April 25 19:00 UTC. -- With best regards, Sergey I. Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender IRC meeting, sunday 24 april 2011
One of the potential gsoc projects relies on nodes as well. It would be nice to have your changes merged before the coding phase starts. Not sure how doable that is. Cheers, Dalai 2011/4/24 Lukas Tönne lukas.toe...@googlemail.com: Just want to point out that i only want to merge the parts of the branch that improve the core node system. The new node tree types i made for modifiers and particles will be stripped for this purpose, they are not really usable yet. The remaining changes are mostly related to code maintainability (and they're quite a lot!). This will come in handy for all the different new node-based projects (opencl compositor, 'cycles' shader system). I will make a blog post or wiki page before handing this over to review. Cheers, Lukas On Sun, Apr 24, 2011 at 4:42 PM, Sergey I. Sharybin g.ula...@gmail.com wrote: Hi all Here's a summary of topics: 1) Blender 2.57 release: - One more crash was detected in Blender 2.57a release (crash when using Enter in menus which load file). - There was no final decision about update release, but everybody agreed it's annoying bug and it would be cool to get updated official release builds. - Sculpting on non-locked keys was commited by Sergey. Also, he wanetd to mention that sculpting on constructive modifiers isn't disabled forever and returning of this option with better implementation is already in his TODO list. 2) Other projects - Lukas Toenne is working under cleaning up his particles-2010 branch. He mentioned that core changes he made to the node system would be very beneficial. 3) Google Summer of Code - Official announcement of accepted students would be tomorrow, April 25 19:00 UTC. -- With best regards, Sergey I. Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender IRC meeting, sunday 24 april 2011
Sorry I'm a bit unclear on this then... Are we, or are we not, having new release builds sent to ftp by official builders? If so, what revision should we check out to build releases? Cheers! On Sun, Apr 24, 2011 at 9:42 AM, Sergey I. Sharybin g.ula...@gmail.com wrote: Hi all Here's a summary of topics: 1) Blender 2.57 release: - One more crash was detected in Blender 2.57a release (crash when using Enter in menus which load file). - There was no final decision about update release, but everybody agreed it's annoying bug and it would be cool to get updated official release builds. - Sculpting on non-locked keys was commited by Sergey. Also, he wanetd to mention that sculpting on constructive modifiers isn't disabled forever and returning of this option with better implementation is already in his TODO list. 2) Other projects - Lukas Toenne is working under cleaning up his particles-2010 branch. He mentioned that core changes he made to the node system would be very beneficial. 3) Google Summer of Code - Official announcement of accepted students would be tomorrow, April 25 19:00 UTC. -- With best regards, Sergey I. Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender IRC meeting, sunday 24 april 2011
We still have to check with Ton when we do a 2.57b release. No need to make builds yet. :) Am 24.04.2011 20:12, schrieb pete larabell: Sorry I'm a bit unclear on this then... Are we, or are we not, having new release builds sent to ftp by official builders? If so, what revision should we check out to build releases? Cheers! On Sun, Apr 24, 2011 at 9:42 AM, Sergey I. Sharybing.ula...@gmail.com wrote: Hi all Here's a summary of topics: 1) Blender 2.57 release: - One more crash was detected in Blender 2.57a release (crash when using Enter in menus which load file). - There was no final decision about update release, but everybody agreed it's annoying bug and it would be cool to get updated official release builds. - Sculpting on non-locked keys was commited by Sergey. Also, he wanetd to mention that sculpting on constructive modifiers isn't disabled forever and returning of this option with better implementation is already in his TODO list. 2) Other projects - Lukas Toenne is working under cleaning up his particles-2010 branch. He mentioned that core changes he made to the node system would be very beneficial. 3) Google Summer of Code - Official announcement of accepted students would be tomorrow, April 25 19:00 UTC. -- With best regards, Sergey I. Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Blender IRC meeting, sunday 17 april 2011
Hi all Here's a summary of topics: 1) Blender 2.57 release - At least two show-stoppers sneaked in the release. One that messed up partial sculpting display and a crash on entering 3d text editing. - Meeting agrees on doing a 2.57a update release. Both Campbell and Ton will do extensive tracker hunting this monday already. But better be safe than sorry: call for final release can wait until wednesday or thursday. Status will be checked extensively in IRC and on this list. - This also means we like everyone to check the tracker carefully, and only commit totally safe fixes! - Doing even better RC testing was also discussed. The regression files on blender.org would have revealed the issues in release... ideas or suggestions to organize this better are welcome! Ton's preference would be to find 5-6 artists available for an extensive test and approve releases before we publish them. It's a boring but rewarding job :) Contact Ton in IRC or here for it? http://download.blender.org/demo/test/test257.zip - Ton contacted the splash committee (Thomas Dinges, Sergey Sharybin, Lukas Toenne) if they could spend review time whether to pick another splash for the update. This we didn't do before, nor do we want to dispute their authority! Thomas confirmed they'll look into it. - FMX show (www.fmx.de) will be in about 2 weeks! Ton, Thomas and several artists will be demoing on a booth there for 4 days. 2) Other projects todos - Discussion on default keymap convention ongoing on the list. Needs a good proposal to solve in 2.58, which could probably be to have a small standard set of maps to match keyboard layouts, laptops or other 3d programs. Needs further investigation code work (also for add-ons). - Intel graphics card problems: Sergey mentions that older Intel drivers (2006!) don't support 'shared OpenGL context' and will crash current svn. Meeting agrees it's acceptable for users to be required to update to stable/current drivers from vendors. - Tom Musgrove made a wiki page for branch developers to summarize status. Please fill in! http://wiki.blender.org/index.php?title=Dev:Ref/MergeAndIntegrationPlanredirect=no 3) Google Summer of Code - Mentors and students still have a few days left to review or to update comments. - Official deadline for reviews and assigning mentors: April 22nd 07:00 UTC. - Official announcement of accepted students: April 25 19:00 UTC. Thanks! -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender IRC meeting, sunday 17 april 2011
- Doing even better RC testing was also discussed. The regression files on blender.org would have revealed the issues in release... @Ton, As well as the 2 bugs you mention that could have been found there were 2 others that AFAIK wouldn't have. - Crash on rendering with decimate tangent space: (don't think this is covered by our regressions). - Crash on loading 2.4x file with image grease pencil: (need to check all releases use same revision, linux release was 1 rev older). We _should_ really be updating regressions when cases like this are found, the problem then becomes that we end up with so many regressions that running them all becomes overly tedious. If you want I can look into automating our regression tests as apart of my BF work - at least the ones which don't rely on interactive tools. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender IRC meeting
On Mon, Apr 4, 2011 at 4:29 AM, Campbell Barton ideasma...@gmail.comwrote: 3) polluting custom properties. I just discussed this with Campbell on irc and I'll implement his suggestion to store the cache in the python module, so as not to pollute the custom properties. New version of the script should be available within 12 hours from now. Yours friendly, Bart (Crouch) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender IRC meeting
On Sun, Apr 3, 2011 at 6:29 PM, Campbell Barton ideasma...@gmail.com wrote: From a quick test of these scripts, 3 issues came up, #1 #2 are not blocking, but would want to see #3 resolved before inclusion by default. 1) own math lib. Bevel defines its own simple math functions. cross2D, dot2D, triangle_normal, axis_angle_to_quat, rotation_between_vectors_to_quat, intersect, these are defined in mathutils. Ideasman, looking through the script, and the scripts were updated to use the geometry module at some point but someone just forgot to delete the old versions of the functions from the VA module. I found only two instances that need to be changed, will check and commit. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender IRC meeting
After testing of the bevel script, it appears to only give correct results for the default cube and other quite simple cases (ie even such a simple thing as scaling the cube to be rectangular gives incorrect results). So some other bevel solution will be needed to be looked at. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender IRC meeting
So let's not wait for this other solution, and make a RC 2 call soon please, so we get out the final asap. I am wondering why such scripts have to come in a few days before release... ;-) DingTo Am 04.04.2011 12:57, schrieb Tom M: After testing of the bevel script, it appears to only give correct results for the default cube and other quite simple cases (ie even such a simple thing as scaling the cube to be rectangular gives incorrect results). So some other bevel solution will be needed to be looked at. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender IRC meeting
We've got some quite big issues with new normals calculation and tools like solidify/displace modifiers, scale along normals, smooth subdivision and probably even more tools. I think this issues better be fixed before RC2. Thomas Dinges wrote: So let's not wait for this other solution, and make a RC 2 call soon please, so we get out the final asap. I am wondering why such scripts have to come in a few days before release... ;-) DingTo Am 04.04.2011 12:57, schrieb Tom M: After testing of the bevel script, it appears to only give correct results for the default cube and other quite simple cases (ie even such a simple thing as scaling the cube to be rectangular gives incorrect results). So some other bevel solution will be needed to be looked at. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- With best regards, Sergey I. Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender IRC meeting
Hi Cam, Good suggestion; there's actually two features in 'cont grab' combined that could be separated; - Hiding the mouse, and apply mouse deltas back on mouse pointer location, so you can move button values indefinitely - Wrapping the mouse in editor-boundaries around The first option should preferably only be active for buttons with flexible ranges, that demand dragging mouse outside of button boundaries. -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 4 Apr, 2011, at 5:30, Campbell Barton wrote: On Sun, Apr 3, 2011 at 4:33 PM, Ton Roosendaal t...@blender.org wrote: Hi all, 1) 2.57 - Startup.blend changes: discussed were two defaults: Continuous grab: disable as default factory setting. Reasoning: it's jerky on slow redraws, on fast mouse moves it's losing offset, on small areas annoying, on headers annoying too (move up or down). People who like it or already use if have in their startup anyway, but the regular bugreports about it show it's not a good default. I wasn't at last nights meeting so reply on your points to remove. - AFAIK Continuous grab being jerky is a OSX only bug (which I assume could be fixed). - fast mouse moves can be problematic though on my system I need to purposefully thrash my mouse to give problems. - disabled on headers, committed r35985. agree it was annoying. There are 2 annoyances with it disabled. 1) Dragging a button to the right when the window is maximized often hits the edge of the screen and you need to drag multiple times or type the number in. This is more a problem in 2.5 because of vertical layout - Setting the end frame to something over 1000 is an example of this. 2) On multi-monitor transforming with the mouse outside the view can end up clicking on other windows. Why not have 2 options: Continuous Grab: [Number Buttons] and [Window Tools] Then at least number buttons could be enabled by default. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender IRC meeting
Totally agree on that Sergey! :) We should focus our resources on bug fixing and not add new tools/scripts at this state. Am 04.04.2011 14:11, schrieb Sergey I. Sharybin: We've got some quite big issues with new normals calculation and tools like solidify/displace modifiers, scale along normals, smooth subdivision and probably even more tools. I think this issues better be fixed before RC2. Thomas Dinges wrote: So let's not wait for this other solution, and make a RC 2 call soon please, so we get out the final asap. I am wondering why such scripts have to come in a few days before release... ;-) DingTo Am 04.04.2011 12:57, schrieb Tom M: After testing of the bevel script, it appears to only give correct results for the default cube and other quite simple cases (ie even such a simple thing as scaling the cube to be rectangular gives incorrect results). So some other bevel solution will be needed to be looked at. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender IRC meeting
Hi, I've committed a workaround for the normals problems, reverting some of the changes. There's just no time to fix this properly before release. Brecht. On Mon, Apr 4, 2011 at 2:11 PM, Sergey I. Sharybin g.ula...@gmail.com wrote: We've got some quite big issues with new normals calculation and tools like solidify/displace modifiers, scale along normals, smooth subdivision and probably even more tools. I think this issues better be fixed before RC2. Thomas Dinges wrote: So let's not wait for this other solution, and make a RC 2 call soon please, so we get out the final asap. I am wondering why such scripts have to come in a few days before release... ;-) DingTo Am 04.04.2011 12:57, schrieb Tom M: After testing of the bevel script, it appears to only give correct results for the default cube and other quite simple cases (ie even such a simple thing as scaling the cube to be rectangular gives incorrect results). So some other bevel solution will be needed to be looked at. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- With best regards, Sergey I. Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender IRC meeting
Hi all, There's two add-ons candidate to be included for 2.47 (bevel, looptools). Campbell would check on it, if that fits well we better have it in RC2 though. Will wait for his advice before calling the next build. -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 3 Apr, 2011, at 18:33, Ton Roosendaal wrote: Hi all, 1) 2.57 - Startup.blend changes: discussed were two defaults: Continuous grab: disable as default factory setting. Reasoning: it's jerky on slow redraws, on fast mouse moves it's losing offset, on small areas annoying, on headers annoying too (move up or down). People who like it or already use if have in their startup anyway, but the regular bugreports about it show it's not a good default. Open Image thumbnails for image browse: currently still disabled. It will crash Blender on any corrupt file in a directory, without feedback what's wrong. Andrea would like to see it default though, several bugs have been fixed here and it's more stable than in 2.56. - Startup issue: when we move to 2.57, the startup.blend, scripts and other config files are not read. Users have to manually copy it over... can we find a nice way to help migrating it? For example option in the splash to allow this... - Meeting agreed on doing another RC (2). We can do final release within a week then. Ton will send builders official request later today. - Jens Verwiebe is also available for OSX test builds, to assist Damien. 2) other projects - The new buildbot progresses well, for Linux it now even builds binaries similar to releases. Brecht will help getting a system in Blender Institute to make builds. http://builder.blender.org/ 3) GSoC Students can still apply until friday April 8, 1900 UTC. Don't wait too long! -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender IRC meeting
2.47 :-) On 3 April 2011 20:22, Ton Roosendaal t...@blender.org wrote: Hi all, There's two add-ons candidate to be included for 2.47 (bevel, looptools). Campbell would check on it, if that fits well we better have it in RC2 though. Will wait for his advice before calling the next build. -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 3 Apr, 2011, at 18:33, Ton Roosendaal wrote: Hi all, 1) 2.57 - Startup.blend changes: discussed were two defaults: Continuous grab: disable as default factory setting. Reasoning: it's jerky on slow redraws, on fast mouse moves it's losing offset, on small areas annoying, on headers annoying too (move up or down). People who like it or already use if have in their startup anyway, but the regular bugreports about it show it's not a good default. Open Image thumbnails for image browse: currently still disabled. It will crash Blender on any corrupt file in a directory, without feedback what's wrong. Andrea would like to see it default though, several bugs have been fixed here and it's more stable than in 2.56. - Startup issue: when we move to 2.57, the startup.blend, scripts and other config files are not read. Users have to manually copy it over... can we find a nice way to help migrating it? For example option in the splash to allow this... - Meeting agreed on doing another RC (2). We can do final release within a week then. Ton will send builders official request later today. - Jens Verwiebe is also available for OSX test builds, to assist Damien. 2) other projects - The new buildbot progresses well, for Linux it now even builds binaries similar to releases. Brecht will help getting a system in Blender Institute to make builds. http://builder.blender.org/ 3) GSoC Students can still apply until friday April 8, 1900 UTC. Don't wait too long! -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender IRC meeting
On start.blend: 1) Addons: 1.1) Copy Attributes Menu - not much for the object properties, but more for the Tex Face copy options. If people are against the Ctrl+C menu by default we should at least (imho) to branch it out and take the TexFace copy out of the script. I do want to remove TexFace to 2.58, but in the mean time we need a workflow to copy face options over and the addon is what we have afaik. 1.2) Export Blender Player 2) User Preferences: 2.1) Can we have Emulate 3 Button Mouse on by default? Not only it makes it work like In 2.49, but also makes people with no scrollwheel happy (e.g. OSX and mousepad in laptops) and people that doesn't like to press the MMB all the time (e.g. me ;) 2.2) Can Tab as Spaces be off by default? A polemic one. I know why we have it on (pep8 *argh*), but really? I still think that a Text Editor shouldn't assume we want to add spaces instead of tabs. Sincerely, Dalai (too bad the meetings are at 7am local time :/ otherwise I would bring those points there) 2011/4/3 Ton Roosendaal t...@blender.org: Hi all, There's two add-ons candidate to be included for 2.47 (bevel, looptools). Campbell would check on it, if that fits well we better have it in RC2 though. Will wait for his advice before calling the next build. -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 3 Apr, 2011, at 18:33, Ton Roosendaal wrote: Hi all, 1) 2.57 - Startup.blend changes: discussed were two defaults: Continuous grab: disable as default factory setting. Reasoning: it's jerky on slow redraws, on fast mouse moves it's losing offset, on small areas annoying, on headers annoying too (move up or down). People who like it or already use if have in their startup anyway, but the regular bugreports about it show it's not a good default. Open Image thumbnails for image browse: currently still disabled. It will crash Blender on any corrupt file in a directory, without feedback what's wrong. Andrea would like to see it default though, several bugs have been fixed here and it's more stable than in 2.56. - Startup issue: when we move to 2.57, the startup.blend, scripts and other config files are not read. Users have to manually copy it over... can we find a nice way to help migrating it? For example option in the splash to allow this... - Meeting agreed on doing another RC (2). We can do final release within a week then. Ton will send builders official request later today. - Jens Verwiebe is also available for OSX test builds, to assist Damien. 2) other projects - The new buildbot progresses well, for Linux it now even builds binaries similar to releases. Brecht will help getting a system in Blender Institute to make builds. http://builder.blender.org/ 3) GSoC Students can still apply until friday April 8, 1900 UTC. Don't wait too long! -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender IRC meeting
Raytracing Instances as default? Daniel Salazar 3Developer.com 2011/4/3 Dalai Felinto dfeli...@gmail.com: On start.blend: 1) Addons: 1.1) Copy Attributes Menu - not much for the object properties, but more for the Tex Face copy options. If people are against the Ctrl+C menu by default we should at least (imho) to branch it out and take the TexFace copy out of the script. I do want to remove TexFace to 2.58, but in the mean time we need a workflow to copy face options over and the addon is what we have afaik. 1.2) Export Blender Player 2) User Preferences: 2.1) Can we have Emulate 3 Button Mouse on by default? Not only it makes it work like In 2.49, but also makes people with no scrollwheel happy (e.g. OSX and mousepad in laptops) and people that doesn't like to press the MMB all the time (e.g. me ;) 2.2) Can Tab as Spaces be off by default? A polemic one. I know why we have it on (pep8 *argh*), but really? I still think that a Text Editor shouldn't assume we want to add spaces instead of tabs. Sincerely, Dalai (too bad the meetings are at 7am local time :/ otherwise I would bring those points there) 2011/4/3 Ton Roosendaal t...@blender.org: Hi all, There's two add-ons candidate to be included for 2.47 (bevel, looptools). Campbell would check on it, if that fits well we better have it in RC2 though. Will wait for his advice before calling the next build. -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 3 Apr, 2011, at 18:33, Ton Roosendaal wrote: Hi all, 1) 2.57 - Startup.blend changes: discussed were two defaults: Continuous grab: disable as default factory setting. Reasoning: it's jerky on slow redraws, on fast mouse moves it's losing offset, on small areas annoying, on headers annoying too (move up or down). People who like it or already use if have in their startup anyway, but the regular bugreports about it show it's not a good default. Open Image thumbnails for image browse: currently still disabled. It will crash Blender on any corrupt file in a directory, without feedback what's wrong. Andrea would like to see it default though, several bugs have been fixed here and it's more stable than in 2.56. - Startup issue: when we move to 2.57, the startup.blend, scripts and other config files are not read. Users have to manually copy it over... can we find a nice way to help migrating it? For example option in the splash to allow this... - Meeting agreed on doing another RC (2). We can do final release within a week then. Ton will send builders official request later today. - Jens Verwiebe is also available for OSX test builds, to assist Damien. 2) other projects - The new buildbot progresses well, for Linux it now even builds binaries similar to releases. Brecht will help getting a system in Blender Institute to make builds. http://builder.blender.org/ 3) GSoC Students can still apply until friday April 8, 1900 UTC. Don't wait too long! -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender IRC meeting
From a quick test of these scripts, 3 issues came up, #1 #2 are not blocking, but would want to see #3 resolved before inclusion by default. 1) own math lib. Bevel defines its own simple math functions. cross2D, dot2D, triangle_normal, axis_angle_to_quat, rotation_between_vectors_to_quat, intersect, these are defined in mathutils. mathutils docs: http://www.blender.org/documentation/250PythonDoc/mathutils.html va module: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/mesh_bevel/va.py Unless there is some problem in mathutils that cant be resolved I'd rather not have scripts having their own math libs. 2) speed. IMHO python is not well suited to writing mesh tools, at least not when realtime updates from sliders is expected. on a 4k poly mesh the bridge tool took ~4-6sec per update on my 'AMD Phenom II X6 1055T' cpu. Having tools which are mainly suitable for low poly modeling is fine but I would rather they not be enabled by default. 3) polluting custom properties. operator settings, vertex induces , and version info is written into objects custom properties. This gives nice user experience but I rather we have a better way to save operator settings then each tool dumping data into the objects metadata (especially mesh data). See below. Since custom properties will be saved permanently in blend files I think this really needs to go before accepting into trunk addons, possible solutions are to remove this feature or store cache in the python module which means at least its not saved into the blend file and data is local to the module. Bridge tool metadata from bridging 2 circles: --- {'Bridge': {'boundaries': 0, 'derived': 0, 'input': '0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63', 'input_method': 'Bridge', 'loops': {'0': {'circular': 1, 'loop': [31, 30, 29, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0]}, '1': {'circular': 1, 'loop': [33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 32]}}, 'mapping': 0, 'single_loops': 0}, 'version': '310'} On Sun, Apr 3, 2011 at 10:00 PM, Tom M letter...@gmail.com wrote: Ton and Campbell, here are the links to the relevant scripts https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/mesh_looptools.py
Re: [Bf-committers] Blender IRC meeting
Apart from any bugs that there could be continuous grab is great for working, thinking about the screen limits when ever you want to use any transform was a thing of the past! why would we want to bring this limitation back? cheers Daniel Salazar 3Developer.com 2011/4/3 Campbell Barton ideasma...@gmail.com: On Sun, Apr 3, 2011 at 4:33 PM, Ton Roosendaal t...@blender.org wrote: Hi all, 1) 2.57 - Startup.blend changes: discussed were two defaults: Continuous grab: disable as default factory setting. Reasoning: it's jerky on slow redraws, on fast mouse moves it's losing offset, on small areas annoying, on headers annoying too (move up or down). People who like it or already use if have in their startup anyway, but the regular bugreports about it show it's not a good default. I wasn't at last nights meeting so reply on your points to remove. - AFAIK Continuous grab being jerky is a OSX only bug (which I assume could be fixed). - fast mouse moves can be problematic though on my system I need to purposefully thrash my mouse to give problems. - disabled on headers, committed r35985. agree it was annoying. There are 2 annoyances with it disabled. 1) Dragging a button to the right when the window is maximized often hits the edge of the screen and you need to drag multiple times or type the number in. This is more a problem in 2.5 because of vertical layout - Setting the end frame to something over 1000 is an example of this. 2) On multi-monitor transforming with the mouse outside the view can end up clicking on other windows. Why not have 2 options: Continuous Grab: [Number Buttons] and [Window Tools] Then at least number buttons could be enabled by default. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender IRC meeting minutes, sept 5 2010
I definitely agree for the bad bug, and place a call for GL coders with OSX ATI system, as ATI drivers on OSX have real issues the nVidia ones don't have. It is the latest update of the ATI drivers (the one Apple is supposed to have made following Valve requests to reach decent GL perfs) that revealed this incompatibility. That is previous releases were not having this crash at the time they were released. But the GL call causing the crash may have been introduced anytime during 2.5 dev. Cheers, Damien Le 5 sept. 2010 à 23:45, Dalai Felinto a écrit : I'm not sure what is considered a showstopper for a beta, but this is a really bad bug: Blender 2.5 Crashes on Window Resize on OSX: http://projects.blender.org/tracker/index.php?func=detailaid=23561group_id=9atid=498 Current status: Damien needs a GL guru who has access to a Mac running 10.6.4 with ATI. It happens with Alpha and Beta2,3 so may not be qualify as a showstoper. release blenderplayer +1, but then it's important to move the addon to export as blenderplayer into the built-in addons (instead of contribs). Cheers, Dalai 2010/9/5 Mitchell Stokes moguri...@gmail.com: - This wednesday I like to call for release-builds, unless someone finds serious showstoppers. Please notify it on the bf-committers list! I have one request for the beta: could we please also release the Blenderplayer? If there are issues with building the player, I can help people on IRC with resolving them. The player still has some bugs, but it would be nice to get more users to test it so we can make sure it's actually stable by the time Blender itself is stable. Thank you, Mitchell Stokes (Moguri) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender IRC meeting minutes, sept 5 2010
On 09/05/2010 08:22 AM, Ton Roosendaal wrote: 2) Blender 2.5, todos, next test build release - Linux release: there are issues linking with libgz and libtiff now (fedora/opensuse). Ken Hughes looks into it, and reports here if there's issues to review. It might become static linked. No issues building with libtiff.a, but Debian's shared PNG and freetype libraries depends on libz.so, so until I can rebuild those libs by hand without the dependencies I have to also link them statically. Good news is the binary is so bloated you hardly notice the 1% increase in size. Ken ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender IRC meeting minutes, sept 5 2010
- Splash: Ton asks Durian team to pick a cool one, and not with sad looking people this time! :) Totally agree, the depressing splash weighed on my heart and made it really difficult to work for the second half of GSoC That said, I've gotten somewhat settled in here in Texas after moving so I'm ready to contribute to blender some more (for free woohoo!) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Blender IRC meeting minutes, sept 5 2010
Hi all, Here are notes from today's IRC meeting. 1) Current projects - Sergey (nazgul) is working on text editor word wrap fix, patch will be submitted for review. - For animation curves, there is still a pending issue with allocated data paths, such as sequence-color, node-custom etc. This is a basic design issue in Blender, which will take redesign time to fix... for now we accept the limitation, as it's already definitely better than 2.4x was. - Peter Schlaile will work on fixing Sequencer proxy/speed issues 2) Blender 2.5, todos, next test build release - Reading saved keymaps is still not functioning properly, Martin has it on the todo still. Will be lifted over this beta - Bug in reading keymaps (tracker 23552) will be fixed before beta by Campbell, so it works as previous release. - This wednesday I like to call for release-builds, unless someone finds serious showstoppers. Please notify it on the bf-committers list! - Nathan will coordinate release logs, to note what's better fixed, and where main issues are still. - Linux release: there are issues linking with libgz and libtiff now (fedora/opensuse). Ken Hughes looks into it, and reports here if there's issues to review. It might become static linked. - Splash: Ton asks Durian team to pick a cool one, and not with sad looking people this time! :) Thanks, -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender IRC meeting minutes, sept 5 2010
I'm not sure what is considered a showstopper for a beta, but this is a really bad bug: Blender 2.5 Crashes on Window Resize on OSX: http://projects.blender.org/tracker/index.php?func=detailaid=23561group_id=9atid=498 Current status: Damien needs a GL guru who has access to a Mac running 10.6.4 with ATI. It happens with Alpha and Beta2,3 so may not be qualify as a showstoper. release blenderplayer +1, but then it's important to move the addon to export as blenderplayer into the built-in addons (instead of contribs). Cheers, Dalai 2010/9/5 Mitchell Stokes moguri...@gmail.com: - This wednesday I like to call for release-builds, unless someone finds serious showstoppers. Please notify it on the bf-committers list! I have one request for the beta: could we please also release the Blenderplayer? If there are issues with building the player, I can help people on IRC with resolving them. The player still has some bugs, but it would be nice to get more users to test it so we can make sure it's actually stable by the time Blender itself is stable. Thank you, Mitchell Stokes (Moguri) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers