Re: [Bf-committers] Blender developer irc meeting minutes 6 feb 2011
Hi, Follow up on this: - A long discussion went on about fundraiser models, based on doubts expressed that money is given out personally to developers, without any guarantee it will end up with something. Ton will consult other OS foundations if there's experience and policies for this. I've consulted some people in other foundations, here's a quote that summarizes the topic well: (note: a 501(c)3s is the US legal name for a foundation) *in the USA*, specifically, this is a legal minefield for 501(c)3s. In order to fundraise for development you'd need to ensure that: a) Nobody deciding what features to fund was in a position to benefit from them financially b) Either you'd need to do general funds and not fundraise for specific features, *or* you'd need to ensure that donors to specific features didn't derive business benefit from them (good luck on that) -- Similar practices are valid here in Europe too. BF can accept donations tax-free only if there's no service or compensation related to it. A pay for feature system would be regarded as a commercial activity, with strict legal tax regulations for all parties: for the donator, collector and the receiver's side. A potential minefield. This is why the common practice for Foundations is to stick to general funding targets, aimed at topics that provide public benefit according to their goals. -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 6 Feb, 2011, at 19:00, Ton Roosendaal wrote: Hi all, Here's a summary of today's meeting: 0) General notes - Terry Wallwork added Blender Gamekit2 now entirely in wiki: http://wiki.blender.org/index.php/Doc:2.4/Books/GameKit_2 - the server with svn and FusionForge (trackers) is having hardware troubles. It's being monitored full time, and if problems persist it will be moved to new system. - Luca Bonavita is working on the wiki migration to a dedicated server, new install and css and skin updates together with Francesco Siddi. Expectation is that it goes live in a week. 1) Blender 2.5x proceedings - Sergey Sharybin notices that usage of symmetric brush and crazy space sculpting (on deformed meshes) still has issues. He'll work on it. - The Python script registry discussion is still unresolved. - We have a couple of GPL conflicts in our code base (GPL 2, 2 or later, and 3). Ton will contact the C code authors, Luca checks the the addon scripts and fixes template: https://svn.blender.org/svnroot/bf-extensions/contrib/dev-tools/ gpl.py 2) Other projects, branches - No branches news! - A long discussion went on about fundraiser models, based on doubts expressed that money is given out personally to developers, without any guarantee it will end up with something. Ton will consult other OS foundations if there's experience and policies for this. For as now, BF prefers to have community driven bounty systems organized independently, and involve volunteering or paid developers on equal basis. -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender developer irc meeting minutes 6 feb 2011
Am 06.02.2011 23:22, schrieb Dalai Felinto: Hi, on GameKit2: - Terry Wallwork added Blender Gamekit2 now entirely in wiki: http://wiki.blender.org/index.php/Doc:2.4/Books/GameKit_2 Those are great news. I have a question though. Is it valid to do some errata or the idea is to keep it a straight copy of the book? Some are adressed here: http://www.blender.org/gamekit/ I am not sure if all of these are already in the wiki? Terry? Esp. the bitmapfont creator. However the link was coming and going several times in the past ;-) Carsten -- Carsten Wartmann: Autor - Dozent - 3D - Grafik Homepage: http://blenderbuch.de/ Das Blender-Buch: http://blenderbuch.de/redirect.html ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender developer irc meeting minutes 6 feb 2011
On Monday 07 February 2011, Carsten Wartmann wrote: Esp. the bitmapfont creator. However the link was coming and going several times in the past ;-) There's a Python/PIL script for BGE bitmap font creation. It might not work as is with latest Blender 2.49, but here's the link in any case: http://www.ashsid.sk/wp/?p=21lang=en-us Sanne ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Blender developer irc meeting minutes 6 feb 2011
Hi all, Here's a summary of today's meeting: 0) General notes - Terry Wallwork added Blender Gamekit2 now entirely in wiki: http://wiki.blender.org/index.php/Doc:2.4/Books/GameKit_2 - the server with svn and FusionForge (trackers) is having hardware troubles. It's being monitored full time, and if problems persist it will be moved to new system. - Luca Bonavita is working on the wiki migration to a dedicated server, new install and css and skin updates together with Francesco Siddi. Expectation is that it goes live in a week. 1) Blender 2.5x proceedings - Sergey Sharybin notices that usage of symmetric brush and crazy space sculpting (on deformed meshes) still has issues. He'll work on it. - The Python script registry discussion is still unresolved. - We have a couple of GPL conflicts in our code base (GPL 2, 2 or later, and 3). Ton will contact the C code authors, Luca checks the the addon scripts and fixes template: https://svn.blender.org/svnroot/bf-extensions/contrib/dev-tools/gpl.py 2) Other projects, branches - No branches news! - A long discussion went on about fundraiser models, based on doubts expressed that money is given out personally to developers, without any guarantee it will end up with something. Ton will consult other OS foundations if there's experience and policies for this. For as now, BF prefers to have community driven bounty systems organized independently, and involve volunteering or paid developers on equal basis. -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender developer irc meeting minutes 6 feb 2011
Hi, on GameKit2: - Terry Wallwork added Blender Gamekit2 now entirely in wiki: http://wiki.blender.org/index.php/Doc:2.4/Books/GameKit_2 Those are great news. I have a question though. Is it valid to do some errata or the idea is to keep it a straight copy of the book? E.g. the link for the FTBlender app is no longer valid. That means users are pretty much on their own on figuring out how to create a bitmap font for BGE [1]. Maybe the real problem is that we have no official Blender.org page hosting FTBlender, but still if we had/create one would be good to update the link? E.g.2.: Shared and ObColor options of TexFace were already obsolete when the book was released [2]. AFAIK they don't affect the render in any way. So I'm not talking about updating the book to Blender 2.5x, but instead to make amends to its original content to keep it a valid reference for 2.49. Those are examples I knew by heart, but there are probably others. It would be also interesting to see part of it adapted to the official wiki (BGE Logic Bricks page has more than half of the items missing/not written). But I guess nothing never stopped anyone for doing that :) Anyhoo just some kind remark on the current status of the BGE official documentation. Sincerely thanks a lot for the work here. I'm pretty sure it will help a lot of people. I love the GameKit2 and will certainly spread this link a lot. -- Dalai [1] - http://wiki.blender.org/index.php/Doc:2.4/Books/GameKit_2/13.Reference#Bitmap_Text [2] - http://wiki.blender.org/index.php/Doc:2.4/Books/GameKit_2/13.Reference#UV_Texturing 2011/2/6 Ton Roosendaal t...@blender.org Hi all, Here's a summary of today's meeting: 0) General notes - Terry Wallwork added Blender Gamekit2 now entirely in wiki: http://wiki.blender.org/index.php/Doc:2.4/Books/GameKit_2 - the server with svn and FusionForge (trackers) is having hardware troubles. It's being monitored full time, and if problems persist it will be moved to new system. - Luca Bonavita is working on the wiki migration to a dedicated server, new install and css and skin updates together with Francesco Siddi. Expectation is that it goes live in a week. 1) Blender 2.5x proceedings - Sergey Sharybin notices that usage of symmetric brush and crazy space sculpting (on deformed meshes) still has issues. He'll work on it. - The Python script registry discussion is still unresolved. - We have a couple of GPL conflicts in our code base (GPL 2, 2 or later, and 3). Ton will contact the C code authors, Luca checks the the addon scripts and fixes template: https://svn.blender.org/svnroot/bf-extensions/contrib/dev-tools/gpl.py 2) Other projects, branches - No branches news! - A long discussion went on about fundraiser models, based on doubts expressed that money is given out personally to developers, without any guarantee it will end up with something. Ton will consult other OS foundations if there's experience and policies for this. For as now, BF prefers to have community driven bounty systems organized independently, and involve volunteering or paid developers on equal basis. -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers