[Bf-committers] Blender developer weekly meeting notes - May 26, 2013

2013-05-26 Thread Ton Roosendaal
Hi all,

Here are the notes for the weekly developer meeting in irc.freenode.net 
#blendercoders

1) Blender 2.67a review

- Right after the 2.67a a couple of bugs were reported and fixed... especially 
features that worked in 2.66 before should be in a release.
Proposal is to ask the release team to make a new build this week.

- Campbell Barton made an initial list of fixes of he likes to see included in 
an update:
http://wiki.blender.org/index.php/User:Ideasman42/267b_bugfix

- We'll review the list in irc and on this list. These will go in the svn 
release branch, so we can update a bugfix-2.67 simply.

- Tuesday an ahoy is expected for it.

- Meeting spent some time on a review why this happened, it's mix of bad luck, 
and too much maintenance work in BCon3/4 periods. In general, keeping a 
'stable' branch around and update as frequently as possible is never bad.

2) 2.68 targets

- Dalai Felinto makes great progress on stereoscopic rendering/compositing and 
viewing. https://github.com/dfelinto/blender/tree/multiview
It's unsure still if this will be ready for 2.68. Code review will start 
a.s.a.p.

- Bastien Montagne is almost done with Linux OpenEXR 2.0 install-deps script.

- Release target list has been updated, We now move to "BCon2":
http://wiki.blender.org/index.php/Dev:Doc/Projects#2.6x_release_cycle

3) Other projects

- Campbell and Sergey Sharybin (and others) are testing converting svn history 
to git. There's also tests going on with Phabricator.

A more formal proposal for git migration is coming, a feasible target for 
migration is October this year.

- Sergey: The Tomato branch has a WIP feature, mask tracking!
http://download.blender.org/ftp/incoming/mask_tracking_test.avi
This is not a release target yet, get the tomato branch for testing.

- Leap Motion device seed has started, we wait a bit for it to arrive 
everywhere. There's a developer from Leap who already added support for the 
BGE, he will be connecting with us soonish.

4) Google Summer of Code

- Tomorrow 19 UTC Google will announce the official results. Shortly after the 
http://code.blender.org blog will introduce the students and their projects.



-Ton-


Ton Roosendaal  -  t...@blender.org   -   www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands



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Re: [Bf-committers] Blender developer weekly meeting notes - May 26, 2013

2013-05-27 Thread Bartek Skorupa (priv)
> - Campbell Barton made an initial list of fixes of he likes to see included 
> in an update:
> http://wiki.blender.org/index.php/User:Ideasman42/267b_bugfix

Maybe now is the good moment to ask for including some of my commits to addons?
I made some changes to node_efficiency_tools.py and most of them fix bugs, so 
maybe it would be good to have them included.

Here's the list of commits:
4514, 4515, 4534, 4537, 4538 and 4541

Thank you in advice.

Bartek Skorupa

www.bartekskorupa.com

On 26 maj 2013, at 17:39, Ton Roosendaal  wrote:

> Hi all,
> 
> Here are the notes for the weekly developer meeting in irc.freenode.net 
> #blendercoders
> 
> 1) Blender 2.67a review
> 
> - Right after the 2.67a a couple of bugs were reported and fixed... 
> especially features that worked in 2.66 before should be in a release.
> Proposal is to ask the release team to make a new build this week.
> 
> - Campbell Barton made an initial list of fixes of he likes to see included 
> in an update:
> http://wiki.blender.org/index.php/User:Ideasman42/267b_bugfix
> 
> - We'll review the list in irc and on this list. These will go in the svn 
> release branch, so we can update a bugfix-2.67 simply.
> 
> - Tuesday an ahoy is expected for it.
> 
> - Meeting spent some time on a review why this happened, it's mix of bad 
> luck, and too much maintenance work in BCon3/4 periods. In general, keeping a 
> 'stable' branch around and update as frequently as possible is never bad.
> 
> 2) 2.68 targets
> 
> - Dalai Felinto makes great progress on stereoscopic rendering/compositing 
> and viewing. https://github.com/dfelinto/blender/tree/multiview
> It's unsure still if this will be ready for 2.68. Code review will start 
> a.s.a.p.
> 
> - Bastien Montagne is almost done with Linux OpenEXR 2.0 install-deps script.
> 
> - Release target list has been updated, We now move to "BCon2":
> http://wiki.blender.org/index.php/Dev:Doc/Projects#2.6x_release_cycle
> 
> 3) Other projects
> 
> - Campbell and Sergey Sharybin (and others) are testing converting svn 
> history to git. There's also tests going on with Phabricator.
> 
> A more formal proposal for git migration is coming, a feasible target for 
> migration is October this year.
> 
> - Sergey: The Tomato branch has a WIP feature, mask tracking!
> http://download.blender.org/ftp/incoming/mask_tracking_test.avi
> This is not a release target yet, get the tomato branch for testing.
> 
> - Leap Motion device seed has started, we wait a bit for it to arrive 
> everywhere. There's a developer from Leap who already added support for the 
> BGE, he will be connecting with us soonish.
> 
> 4) Google Summer of Code
> 
> - Tomorrow 19 UTC Google will announce the official results. Shortly after 
> the http://code.blender.org blog will introduce the students and their 
> projects.
> 
> 
> 
> -Ton-
> 
> 
> Ton Roosendaal  -  t...@blender.org   -   www.blender.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
> 
> 
> 
> ___
> Bf-committers mailing list
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Re: [Bf-committers] Blender developer weekly meeting notes - May 26, 2013

2013-05-27 Thread Bartek Skorupa (priv)
… Of course I wanted to thank you IN ADVANCE, not "in advice" :-)


Bartek Skorupa

www.bartekskorupa.com

On 27 maj 2013, at 10:44, Bartek Skorupa (priv) 
 wrote:

>> - Campbell Barton made an initial list of fixes of he likes to see included 
>> in an update:
>> http://wiki.blender.org/index.php/User:Ideasman42/267b_bugfix
> 
> Maybe now is the good moment to ask for including some of my commits to 
> addons?
> I made some changes to node_efficiency_tools.py and most of them fix bugs, so 
> maybe it would be good to have them included.
> 
> Here's the list of commits:
> 4514, 4515, 4534, 4537, 4538 and 4541
> 
> Thank you in advice.
> 
> Bartek Skorupa
> 
> www.bartekskorupa.com
> 
> On 26 maj 2013, at 17:39, Ton Roosendaal  wrote:
> 
>> Hi all,
>> 
>> Here are the notes for the weekly developer meeting in irc.freenode.net 
>> #blendercoders
>> 
>> 1) Blender 2.67a review
>> 
>> - Right after the 2.67a a couple of bugs were reported and fixed... 
>> especially features that worked in 2.66 before should be in a release.
>> Proposal is to ask the release team to make a new build this week.
>> 
>> - Campbell Barton made an initial list of fixes of he likes to see included 
>> in an update:
>> http://wiki.blender.org/index.php/User:Ideasman42/267b_bugfix
>> 
>> - We'll review the list in irc and on this list. These will go in the svn 
>> release branch, so we can update a bugfix-2.67 simply.
>> 
>> - Tuesday an ahoy is expected for it.
>> 
>> - Meeting spent some time on a review why this happened, it's mix of bad 
>> luck, and too much maintenance work in BCon3/4 periods. In general, keeping 
>> a 'stable' branch around and update as frequently as possible is never bad.
>> 
>> 2) 2.68 targets
>> 
>> - Dalai Felinto makes great progress on stereoscopic rendering/compositing 
>> and viewing. https://github.com/dfelinto/blender/tree/multiview
>> It's unsure still if this will be ready for 2.68. Code review will start 
>> a.s.a.p.
>> 
>> - Bastien Montagne is almost done with Linux OpenEXR 2.0 install-deps script.
>> 
>> - Release target list has been updated, We now move to "BCon2":
>> http://wiki.blender.org/index.php/Dev:Doc/Projects#2.6x_release_cycle
>> 
>> 3) Other projects
>> 
>> - Campbell and Sergey Sharybin (and others) are testing converting svn 
>> history to git. There's also tests going on with Phabricator.
>> 
>> A more formal proposal for git migration is coming, a feasible target for 
>> migration is October this year.
>> 
>> - Sergey: The Tomato branch has a WIP feature, mask tracking!
>> http://download.blender.org/ftp/incoming/mask_tracking_test.avi
>> This is not a release target yet, get the tomato branch for testing.
>> 
>> - Leap Motion device seed has started, we wait a bit for it to arrive 
>> everywhere. There's a developer from Leap who already added support for the 
>> BGE, he will be connecting with us soonish.
>> 
>> 4) Google Summer of Code
>> 
>> - Tomorrow 19 UTC Google will announce the official results. Shortly after 
>> the http://code.blender.org blog will introduce the students and their 
>> projects.
>> 
>> 
>> 
>> -Ton-
>> 
>> 
>> Ton Roosendaal  -  t...@blender.org   -   www.blender.org
>> Chairman Blender Foundation - Producer Blender Institute
>> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
>> 
>> 
>> 
>> ___
>> Bf-committers mailing list
>> Bf-committers@blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
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> ___
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[Bf-committers] Blender developer weekly meeting notes - May 26, 2013; Leap Motion

2013-05-26 Thread Knapp
> - Leap Motion device seed has started, we wait a bit for it to arrive 
> everywhere. There's a developer from Leap who already added support for the 
> BGE, he will be connecting with us soonish.

Got mine last week. They sent it fed-X! I live in Germany. Been
playing with it a little bit. It is rather fun but also hard to
control so far. I am not put off by the hardness. The mouse was a pain
when I started with it too. Had to keep picking it up and sometimes it
ran off the desk. :-)

-- 
Douglas E Knapp

Creative Commons Film Group, Helping people make open source movies
with open source software!
http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php

Massage in Gelsenkirchen-Buer:
http://douglas.bespin.org/tcm/ztab1.htm
Please link to me and trade links with me!

Open Source Sci-Fi mmoRPG Game project.
http://sf-journey-creations.wikispot.org/Front_Page
http://code.google.com/p/perspectiveproject/
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Re: [Bf-committers] Blender developer weekly meeting notes - May 26, 2013; Leap Motion

2013-05-26 Thread Jonathan Williamson
I got mine as well. It's definitely different and takes a bit of getting
use to. I think it shows a lot of promise for cool presentation tools, but
not so much for productive tools.

Jonathan Williamson
http://cgcookie.com


On Sun, May 26, 2013 at 11:18 AM, Knapp  wrote:

> > - Leap Motion device seed has started, we wait a bit for it to arrive
> everywhere. There's a developer from Leap who already added support for the
> BGE, he will be connecting with us soonish.
>
> Got mine last week. They sent it fed-X! I live in Germany. Been
> playing with it a little bit. It is rather fun but also hard to
> control so far. I am not put off by the hardness. The mouse was a pain
> when I started with it too. Had to keep picking it up and sometimes it
> ran off the desk. :-)
>
> --
> Douglas E Knapp
>
> Creative Commons Film Group, Helping people make open source movies
> with open source software!
> http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php
>
> Massage in Gelsenkirchen-Buer:
> http://douglas.bespin.org/tcm/ztab1.htm
> Please link to me and trade links with me!
>
> Open Source Sci-Fi mmoRPG Game project.
> http://sf-journey-creations.wikispot.org/Front_Page
> http://code.google.com/p/perspectiveproject/
> ___
> Bf-committers mailing list
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Re: [Bf-committers] Blender developer weekly meeting notes - May 26, 2013; Leap Motion

2013-05-26 Thread Jakub Żółcik
Haven't even got shipping tracking link to mine yet :(

As I was expecting Leap Motion won't do any good for modeling I got a 
little bit different idea. When I will get mine I will try to develop 
set of gestures that will allow replacing keyboard when using blender 
and enable view control. I think it will be especially efficient with 
pie menus. What do you think?

Jakub Zolcik

W dniu 2013-05-26 20:40, Jonathan Williamson pisze:
> I got mine as well. It's definitely different and takes a bit of getting
> use to. I think it shows a lot of promise for cool presentation tools, but
> not so much for productive tools.
>
> Jonathan Williamson
> http://cgcookie.com
>
>
> On Sun, May 26, 2013 at 11:18 AM, Knapp  wrote:
>
>>> - Leap Motion device seed has started, we wait a bit for it to arrive
>> everywhere. There's a developer from Leap who already added support for the
>> BGE, he will be connecting with us soonish.
>>
>> Got mine last week. They sent it fed-X! I live in Germany. Been
>> playing with it a little bit. It is rather fun but also hard to
>> control so far. I am not put off by the hardness. The mouse was a pain
>> when I started with it too. Had to keep picking it up and sometimes it
>> ran off the desk. :-)
>>
>> --
>> Douglas E Knapp
>>
>> Creative Commons Film Group, Helping people make open source movies
>> with open source software!
>> http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php
>>
>> Massage in Gelsenkirchen-Buer:
>> http://douglas.bespin.org/tcm/ztab1.htm
>> Please link to me and trade links with me!
>>
>> Open Source Sci-Fi mmoRPG Game project.
>> http://sf-journey-creations.wikispot.org/Front_Page
>> http://code.google.com/p/perspectiveproject/
>> ___
>> Bf-committers mailing list
>> Bf-committers@blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
> ___
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Re: [Bf-committers] Blender developer weekly meeting notes - May 26, 2013; Leap Motion

2013-05-26 Thread Knapp
On Sun, May 26, 2013 at 8:47 PM, Jakub Żółcik  wrote:
> Haven't even got shipping tracking link to mine yet :(
>
> As I was expecting Leap Motion won't do any good for modeling I got a
> little bit different idea. When I will get mine I will try to develop
> set of gestures that will allow replacing keyboard when using blender
> and enable view control. I think it will be especially efficient with
> pie menus. What do you think?
>
> Jakub Zolcik

Not at all sure yet. I think we need to get used to it first. I was
thinking it might be cool to use it to do a sort of sock puppet
animation and record that. Then layer a bunch of recordings to make a
firm. Might be able to bind each limb or whatever to a finger.

Pluses are that you can scale the movement of the fingers and it can
tell hand orientation as well. You get number of fingers, positions
and pointing vectors of each finger. I could see it being used to
sculpt but not really sure yet. I am also not sure what it would be
like to have my hands in the air all day and not on the mouse of Wacom
pad.

Another problem, is getting it to run on my Sabayon system. They have
it working fine on my Kubuntu system.


-- 
Douglas E Knapp

Creative Commons Film Group, Helping people make open source movies
with open source software!
http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php

Massage in Gelsenkirchen-Buer:
http://douglas.bespin.org/tcm/ztab1.htm
Please link to me and trade links with me!

Open Source Sci-Fi mmoRPG Game project.
http://sf-journey-creations.wikispot.org/Front_Page
http://code.google.com/p/perspectiveproject/
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Re: [Bf-committers] Blender developer weekly meeting notes - May 26, 2013; Leap Motion

2013-05-26 Thread Sean Olson
Got mine too.  I agree it could work well with gestures combined with Pie
Menus - I was thinking along similar lines.  Imagine something like this:

Hold a number of fingers up, this will activate a set pie - (So for
instance,  hold two fingers out like horizontal bunny ears and it will
activate pie #2) - then swipe in the direction of the menu you want to
select.  So, if you wanted to select the NE Pie of Piemenu #5 you would
would just lay your hand out flat and swipe in a diagonal up direction.
 (The number of pies could be increased a lot by using binary with your
fingers as digits, but I think this might get way too confusing).

View navigation could be fun too - I find the precision was a bit
frustrating with free control (I had trouble positioning a cube in test
apps), but jumping into orthogonal views could work.  Imagine this - Make a
fist (track palm) and move it vertical up to go into bottom view, vertical
down to go into top view, left to go into right view, and right to go into
left view, push forward like a punch to go into back view and pull to go
into front.  Could work nicely.  (I described the objects versus object in
opposite terms because then it feels like you are actually "throwing the
object in the correct direction", you "push" the front of the object to the
left in order to see the right side of the object).

Also, there is some good series of articles here on integrating leap into
3d programs and what works/what does not - worth a good read.  Might help
save some time in experiments that just don't work at all.
http://goo.gl/7qlTt

Thanks for weathering my brainstorms,
-Sean


On Sun, May 26, 2013 at 2:47 PM, Jakub Żółcik  wrote:

> Haven't even got shipping tracking link to mine yet :(
>
> As I was expecting Leap Motion won't do any good for modeling I got a
> little bit different idea. When I will get mine I will try to develop
> set of gestures that will allow replacing keyboard when using blender
> and enable view control. I think it will be especially efficient with
> pie menus. What do you think?
>
> Jakub Zolcik
>
> W dniu 2013-05-26 20:40, Jonathan Williamson pisze:
> > I got mine as well. It's definitely different and takes a bit of getting
> > use to. I think it shows a lot of promise for cool presentation tools,
> but
> > not so much for productive tools.
> >
> > Jonathan Williamson
> > http://cgcookie.com
> >
> >
> > On Sun, May 26, 2013 at 11:18 AM, Knapp  wrote:
> >
> >>> - Leap Motion device seed has started, we wait a bit for it to arrive
> >> everywhere. There's a developer from Leap who already added support for
> the
> >> BGE, he will be connecting with us soonish.
> >>
> >> Got mine last week. They sent it fed-X! I live in Germany. Been
> >> playing with it a little bit. It is rather fun but also hard to
> >> control so far. I am not put off by the hardness. The mouse was a pain
> >> when I started with it too. Had to keep picking it up and sometimes it
> >> ran off the desk. :-)
> >>
> >> --
> >> Douglas E Knapp
> >>
> >> Creative Commons Film Group, Helping people make open source movies
> >> with open source software!
> >> http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php
> >>
> >> Massage in Gelsenkirchen-Buer:
> >> http://douglas.bespin.org/tcm/ztab1.htm
> >> Please link to me and trade links with me!
> >>
> >> Open Source Sci-Fi mmoRPG Game project.
> >> http://sf-journey-creations.wikispot.org/Front_Page
> >> http://code.google.com/p/perspectiveproject/
> >> ___
> >> Bf-committers mailing list
> >> Bf-committers@blender.org
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Re: [Bf-committers] Blender developer weekly meeting notes - May 26, 2013; Leap Motion

2013-05-26 Thread Jakub Żółcik
Almost same ideas here.

+ wave gesture to cancel
+ pie menu with pie menus to increase number of available pie menus
+ should be customizable

Not sure about palm gestures as they requie a lot of movement. As 
precision and freedom of movement is an awesome thing for presentations 
and games, I think it won't be very convinient for working with blender. 
Though some kind of "presentation mode" would be nice. Some gesture 
could activate free 3d view controlled by Leap Motion device.

I think I will write a short mail to Leap Motion about my device...

Jakub Zolcik

W dniu 2013-05-26 22:34, Sean Olson pisze:
> Got mine too.  I agree it could work well with gestures combined with Pie
> Menus - I was thinking along similar lines.  Imagine something like this:
>
> Hold a number of fingers up, this will activate a set pie - (So for
> instance,  hold two fingers out like horizontal bunny ears and it will
> activate pie #2) - then swipe in the direction of the menu you want to
> select.  So, if you wanted to select the NE Pie of Piemenu #5 you would
> would just lay your hand out flat and swipe in a diagonal up direction.
>   (The number of pies could be increased a lot by using binary with your
> fingers as digits, but I think this might get way too confusing).
>
> View navigation could be fun too - I find the precision was a bit
> frustrating with free control (I had trouble positioning a cube in test
> apps), but jumping into orthogonal views could work.  Imagine this - Make a
> fist (track palm) and move it vertical up to go into bottom view, vertical
> down to go into top view, left to go into right view, and right to go into
> left view, push forward like a punch to go into back view and pull to go
> into front.  Could work nicely.  (I described the objects versus object in
> opposite terms because then it feels like you are actually "throwing the
> object in the correct direction", you "push" the front of the object to the
> left in order to see the right side of the object).
>
> Also, there is some good series of articles here on integrating leap into
> 3d programs and what works/what does not - worth a good read.  Might help
> save some time in experiments that just don't work at all.
> http://goo.gl/7qlTt
>
> Thanks for weathering my brainstorms,
> -Sean
>
>
> On Sun, May 26, 2013 at 2:47 PM, Jakub Żółcik  wrote:
>
>> Haven't even got shipping tracking link to mine yet :(
>>
>> As I was expecting Leap Motion won't do any good for modeling I got a
>> little bit different idea. When I will get mine I will try to develop
>> set of gestures that will allow replacing keyboard when using blender
>> and enable view control. I think it will be especially efficient with
>> pie menus. What do you think?
>>
>> Jakub Zolcik
>>
>> W dniu 2013-05-26 20:40, Jonathan Williamson pisze:
>>> I got mine as well. It's definitely different and takes a bit of getting
>>> use to. I think it shows a lot of promise for cool presentation tools,
>> but
>>> not so much for productive tools.
>>>
>>> Jonathan Williamson
>>> http://cgcookie.com
>>>
>>>
>>> On Sun, May 26, 2013 at 11:18 AM, Knapp  wrote:
>>>
> - Leap Motion device seed has started, we wait a bit for it to arrive
 everywhere. There's a developer from Leap who already added support for
>> the
 BGE, he will be connecting with us soonish.

 Got mine last week. They sent it fed-X! I live in Germany. Been
 playing with it a little bit. It is rather fun but also hard to
 control so far. I am not put off by the hardness. The mouse was a pain
 when I started with it too. Had to keep picking it up and sometimes it
 ran off the desk. :-)

 --
 Douglas E Knapp

 Creative Commons Film Group, Helping people make open source movies
 with open source software!
 http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php

 Massage in Gelsenkirchen-Buer:
 http://douglas.bespin.org/tcm/ztab1.htm
 Please link to me and trade links with me!

 Open Source Sci-Fi mmoRPG Game project.
 http://sf-journey-creations.wikispot.org/Front_Page
 http://code.google.com/p/perspectiveproject/
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers

>>> ___
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>
>

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Re: [Bf-committers] Blender developer weekly meeting notes - May 26, 2013; Leap Motion

2013-05-26 Thread Dan Eicher
Has anyone looked into leap motion gpl compatibility yet?

I read the license form when I signed up to get access to the SDK but can't
seem to find a link to it again and seem to remember there being
restrictions on distribution if selling a product over a certain dollar
amount. Since the gpl doesn't place restrictions on selling and also
doesn't allow placing further restrictions above and beyond what the gpl
provides this suggests that linking with leap motion libs won't be possible.

Addons should be fine but integration with ghost for eg might not be
allowable.

Dan
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Re: [Bf-committers] Blender developer weekly meeting notes - May 26, 2013; Leap Motion

2013-05-26 Thread Jakub Żółcik
http://www.graphicall.org/ftp/ideasman42/leap_sdk.htm

W dniu 2013-05-26 23:11, Dan Eicher pisze:
> Has anyone looked into leap motion gpl compatibility yet?
>
> I read the license form when I signed up to get access to the SDK but can't
> seem to find a link to it again and seem to remember there being
> restrictions on distribution if selling a product over a certain dollar
> amount. Since the gpl doesn't place restrictions on selling and also
> doesn't allow placing further restrictions above and beyond what the gpl
> provides this suggests that linking with leap motion libs won't be possible.
>
> Addons should be fine but integration with ghost for eg might not be
> allowable.
>
> Dan
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Re: [Bf-committers] Blender developer weekly meeting notes - May 26, 2013; Leap Motion

2013-05-31 Thread Jakub Zolcik
Finally got mine too.

Did anyone succesfully compiled python wrapper that works with Blender 
for Windows (7) 64bit? I am having some issues with Visual Studio 2012...

Has there been some discussion about coordinating Leap Motion 
integration to Blender? After playing with it a little bit I have some 
more thoughts about the subject.

Kuba

W dniu 2013-05-26 22:34, Sean Olson pisze:
> Got mine too.  I agree it could work well with gestures combined with Pie
> Menus - I was thinking along similar lines.  Imagine something like this:
>
> Hold a number of fingers up, this will activate a set pie - (So for
> instance,  hold two fingers out like horizontal bunny ears and it will
> activate pie #2) - then swipe in the direction of the menu you want to
> select.  So, if you wanted to select the NE Pie of Piemenu #5 you would
> would just lay your hand out flat and swipe in a diagonal up direction.
>   (The number of pies could be increased a lot by using binary with your
> fingers as digits, but I think this might get way too confusing).
>
> View navigation could be fun too - I find the precision was a bit
> frustrating with free control (I had trouble positioning a cube in test
> apps), but jumping into orthogonal views could work.  Imagine this - Make a
> fist (track palm) and move it vertical up to go into bottom view, vertical
> down to go into top view, left to go into right view, and right to go into
> left view, push forward like a punch to go into back view and pull to go
> into front.  Could work nicely.  (I described the objects versus object in
> opposite terms because then it feels like you are actually "throwing the
> object in the correct direction", you "push" the front of the object to the
> left in order to see the right side of the object).
>
> Also, there is some good series of articles here on integrating leap into
> 3d programs and what works/what does not - worth a good read.  Might help
> save some time in experiments that just don't work at all.
> http://goo.gl/7qlTt
>
> Thanks for weathering my brainstorms,
> -Sean
>
>
> On Sun, May 26, 2013 at 2:47 PM, Jakub Żółcik  wrote:
>
>> Haven't even got shipping tracking link to mine yet :(
>>
>> As I was expecting Leap Motion won't do any good for modeling I got a
>> little bit different idea. When I will get mine I will try to develop
>> set of gestures that will allow replacing keyboard when using blender
>> and enable view control. I think it will be especially efficient with
>> pie menus. What do you think?
>>
>> Jakub Zolcik
>>
>> W dniu 2013-05-26 20:40, Jonathan Williamson pisze:
>>> I got mine as well. It's definitely different and takes a bit of getting
>>> use to. I think it shows a lot of promise for cool presentation tools,
>> but
>>> not so much for productive tools.
>>>
>>> Jonathan Williamson
>>> http://cgcookie.com
>>>
>>>
>>> On Sun, May 26, 2013 at 11:18 AM, Knapp  wrote:
>>>
> - Leap Motion device seed has started, we wait a bit for it to arrive
 everywhere. There's a developer from Leap who already added support for
>> the
 BGE, he will be connecting with us soonish.

 Got mine last week. They sent it fed-X! I live in Germany. Been
 playing with it a little bit. It is rather fun but also hard to
 control so far. I am not put off by the hardness. The mouse was a pain
 when I started with it too. Had to keep picking it up and sometimes it
 ran off the desk. :-)

 --
 Douglas E Knapp

 Creative Commons Film Group, Helping people make open source movies
 with open source software!
 http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php

 Massage in Gelsenkirchen-Buer:
 http://douglas.bespin.org/tcm/ztab1.htm
 Please link to me and trade links with me!

 Open Source Sci-Fi mmoRPG Game project.
 http://sf-journey-creations.wikispot.org/Front_Page
 http://code.google.com/p/perspectiveproject/
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers

>>> ___
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Re: [Bf-committers] Blender developer weekly meeting notes - May 26, 2013; Leap Motion

2013-05-31 Thread Campbell Barton
Mine also arrived, I plugged in and the firmware update immediately
ran (without asking) and failed to update with error, now the light
wont turn on.

Searching online and apparently theres some way to repair failed
firmware update but I'll need access to a windows system.
Possibly my own fault for extracting the deb package and running on an
unsupported Linux disro (64bit Arch Linux).
However all the applications run, just firmware update problem.

On Sat, Jun 1, 2013 at 5:13 AM, Jakub Zolcik  wrote:
> Finally got mine too.
>
> Did anyone succesfully compiled python wrapper that works with Blender
> for Windows (7) 64bit? I am having some issues with Visual Studio 2012...
>
> Has there been some discussion about coordinating Leap Motion
> integration to Blender? After playing with it a little bit I have some
> more thoughts about the subject.
>
> Kuba
>
> W dniu 2013-05-26 22:34, Sean Olson pisze:
>> Got mine too.  I agree it could work well with gestures combined with Pie
>> Menus - I was thinking along similar lines.  Imagine something like this:
>>
>> Hold a number of fingers up, this will activate a set pie - (So for
>> instance,  hold two fingers out like horizontal bunny ears and it will
>> activate pie #2) - then swipe in the direction of the menu you want to
>> select.  So, if you wanted to select the NE Pie of Piemenu #5 you would
>> would just lay your hand out flat and swipe in a diagonal up direction.
>>   (The number of pies could be increased a lot by using binary with your
>> fingers as digits, but I think this might get way too confusing).
>>
>> View navigation could be fun too - I find the precision was a bit
>> frustrating with free control (I had trouble positioning a cube in test
>> apps), but jumping into orthogonal views could work.  Imagine this - Make a
>> fist (track palm) and move it vertical up to go into bottom view, vertical
>> down to go into top view, left to go into right view, and right to go into
>> left view, push forward like a punch to go into back view and pull to go
>> into front.  Could work nicely.  (I described the objects versus object in
>> opposite terms because then it feels like you are actually "throwing the
>> object in the correct direction", you "push" the front of the object to the
>> left in order to see the right side of the object).
>>
>> Also, there is some good series of articles here on integrating leap into
>> 3d programs and what works/what does not - worth a good read.  Might help
>> save some time in experiments that just don't work at all.
>> http://goo.gl/7qlTt
>>
>> Thanks for weathering my brainstorms,
>> -Sean
>>
>>
>> On Sun, May 26, 2013 at 2:47 PM, Jakub Żółcik  wrote:
>>
>>> Haven't even got shipping tracking link to mine yet :(
>>>
>>> As I was expecting Leap Motion won't do any good for modeling I got a
>>> little bit different idea. When I will get mine I will try to develop
>>> set of gestures that will allow replacing keyboard when using blender
>>> and enable view control. I think it will be especially efficient with
>>> pie menus. What do you think?
>>>
>>> Jakub Zolcik
>>>
>>> W dniu 2013-05-26 20:40, Jonathan Williamson pisze:
 I got mine as well. It's definitely different and takes a bit of getting
 use to. I think it shows a lot of promise for cool presentation tools,
>>> but
 not so much for productive tools.

 Jonathan Williamson
 http://cgcookie.com


 On Sun, May 26, 2013 at 11:18 AM, Knapp  wrote:

>> - Leap Motion device seed has started, we wait a bit for it to arrive
> everywhere. There's a developer from Leap who already added support for
>>> the
> BGE, he will be connecting with us soonish.
>
> Got mine last week. They sent it fed-X! I live in Germany. Been
> playing with it a little bit. It is rather fun but also hard to
> control so far. I am not put off by the hardness. The mouse was a pain
> when I started with it too. Had to keep picking it up and sometimes it
> ran off the desk. :-)
>
> --
> Douglas E Knapp
>
> Creative Commons Film Group, Helping people make open source movies
> with open source software!
> http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php
>
> Massage in Gelsenkirchen-Buer:
> http://douglas.bespin.org/tcm/ztab1.htm
> Please link to me and trade links with me!
>
> Open Source Sci-Fi mmoRPG Game project.
> http://sf-journey-creations.wikispot.org/Front_Page
> http://code.google.com/p/perspectiveproject/
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers
>>>
>>> ___
>>> Bf-committers mailing list
>>> 

Re: [Bf-committers] Blender developer weekly meeting notes - May 26, 2013; Leap Motion

2013-05-31 Thread Jürgen Herrmann
Hi,

do you use the vc11 libs from svn and CMake for building?
Scons doesn't work yet, I had no time to change the scripts for MSVC 2012 
compatibility yet.

/Jürgen

Am 31.05.2013 um 21:13 schrieb Jakub Zolcik :

> Finally got mine too.
> 
> Did anyone succesfully compiled python wrapper that works with Blender 
> for Windows (7) 64bit? I am having some issues with Visual Studio 2012...
> 
> Has there been some discussion about coordinating Leap Motion 
> integration to Blender? After playing with it a little bit I have some 
> more thoughts about the subject.
> 
> Kuba
> 
> W dniu 2013-05-26 22:34, Sean Olson pisze:
>> Got mine too.  I agree it could work well with gestures combined with Pie
>> Menus - I was thinking along similar lines.  Imagine something like this:
>> 
>> Hold a number of fingers up, this will activate a set pie - (So for
>> instance,  hold two fingers out like horizontal bunny ears and it will
>> activate pie #2) - then swipe in the direction of the menu you want to
>> select.  So, if you wanted to select the NE Pie of Piemenu #5 you would
>> would just lay your hand out flat and swipe in a diagonal up direction.
>>  (The number of pies could be increased a lot by using binary with your
>> fingers as digits, but I think this might get way too confusing).
>> 
>> View navigation could be fun too - I find the precision was a bit
>> frustrating with free control (I had trouble positioning a cube in test
>> apps), but jumping into orthogonal views could work.  Imagine this - Make a
>> fist (track palm) and move it vertical up to go into bottom view, vertical
>> down to go into top view, left to go into right view, and right to go into
>> left view, push forward like a punch to go into back view and pull to go
>> into front.  Could work nicely.  (I described the objects versus object in
>> opposite terms because then it feels like you are actually "throwing the
>> object in the correct direction", you "push" the front of the object to the
>> left in order to see the right side of the object).
>> 
>> Also, there is some good series of articles here on integrating leap into
>> 3d programs and what works/what does not - worth a good read.  Might help
>> save some time in experiments that just don't work at all.
>> http://goo.gl/7qlTt
>> 
>> Thanks for weathering my brainstorms,
>> -Sean
>> 
>> 
>> On Sun, May 26, 2013 at 2:47 PM, Jakub Żółcik  wrote:
>> 
>>> Haven't even got shipping tracking link to mine yet :(
>>> 
>>> As I was expecting Leap Motion won't do any good for modeling I got a
>>> little bit different idea. When I will get mine I will try to develop
>>> set of gestures that will allow replacing keyboard when using blender
>>> and enable view control. I think it will be especially efficient with
>>> pie menus. What do you think?
>>> 
>>> Jakub Zolcik
>>> 
>>> W dniu 2013-05-26 20:40, Jonathan Williamson pisze:
 I got mine as well. It's definitely different and takes a bit of getting
 use to. I think it shows a lot of promise for cool presentation tools,
>>> but
 not so much for productive tools.
 
 Jonathan Williamson
 http://cgcookie.com
 
 
 On Sun, May 26, 2013 at 11:18 AM, Knapp  wrote:
 
>> - Leap Motion device seed has started, we wait a bit for it to arrive
> everywhere. There's a developer from Leap who already added support for
>>> the
> BGE, he will be connecting with us soonish.
> 
> Got mine last week. They sent it fed-X! I live in Germany. Been
> playing with it a little bit. It is rather fun but also hard to
> control so far. I am not put off by the hardness. The mouse was a pain
> when I started with it too. Had to keep picking it up and sometimes it
> ran off the desk. :-)
> 
> --
> Douglas E Knapp
> 
> Creative Commons Film Group, Helping people make open source movies
> with open source software!
> http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php
> 
> Massage in Gelsenkirchen-Buer:
> http://douglas.bespin.org/tcm/ztab1.htm
> Please link to me and trade links with me!
> 
> Open Source Sci-Fi mmoRPG Game project.
> http://sf-journey-creations.wikispot.org/Front_Page
> http://code.google.com/p/perspectiveproject/
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers
>>> 
>>> ___
>>> Bf-committers mailing list
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>>> http://lists.blender.org/mailman/listinfo/bf-committers
> 
> 
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Re: [Bf-committers] Blender developer weekly meeting notes - May 26, 2013; Leap Motion

2013-05-31 Thread Jakub Zolcik
When I now look at what I wrote, I see I might have been "a little bit" 
unclear (or don't know about something?).

I was trying to compile Python Wrapper for Leap Motion on Win7 x64.

Kuba

W dniu 2013-05-31 22:46, Jürgen Herrmann pisze:
> Hi,
>
> do you use the vc11 libs from svn and CMake for building?
> Scons doesn't work yet, I had no time to change the scripts for MSVC 2012 
> compatibility yet.
>
> /Jürgen
>
> Am 31.05.2013 um 21:13 schrieb Jakub Zolcik :
>
>> Finally got mine too.
>>
>> Did anyone succesfully compiled python wrapper that works with Blender
>> for Windows (7) 64bit? I am having some issues with Visual Studio 2012...
>>
>> Has there been some discussion about coordinating Leap Motion
>> integration to Blender? After playing with it a little bit I have some
>> more thoughts about the subject.
>>
>> Kuba
>>
>> W dniu 2013-05-26 22:34, Sean Olson pisze:
>>> Got mine too.  I agree it could work well with gestures combined with Pie
>>> Menus - I was thinking along similar lines.  Imagine something like this:
>>>
>>> Hold a number of fingers up, this will activate a set pie - (So for
>>> instance,  hold two fingers out like horizontal bunny ears and it will
>>> activate pie #2) - then swipe in the direction of the menu you want to
>>> select.  So, if you wanted to select the NE Pie of Piemenu #5 you would
>>> would just lay your hand out flat and swipe in a diagonal up direction.
>>>   (The number of pies could be increased a lot by using binary with your
>>> fingers as digits, but I think this might get way too confusing).
>>>
>>> View navigation could be fun too - I find the precision was a bit
>>> frustrating with free control (I had trouble positioning a cube in test
>>> apps), but jumping into orthogonal views could work.  Imagine this - Make a
>>> fist (track palm) and move it vertical up to go into bottom view, vertical
>>> down to go into top view, left to go into right view, and right to go into
>>> left view, push forward like a punch to go into back view and pull to go
>>> into front.  Could work nicely.  (I described the objects versus object in
>>> opposite terms because then it feels like you are actually "throwing the
>>> object in the correct direction", you "push" the front of the object to the
>>> left in order to see the right side of the object).
>>>
>>> Also, there is some good series of articles here on integrating leap into
>>> 3d programs and what works/what does not - worth a good read.  Might help
>>> save some time in experiments that just don't work at all.
>>> http://goo.gl/7qlTt
>>>
>>> Thanks for weathering my brainstorms,
>>> -Sean
>>>
>>>
>>> On Sun, May 26, 2013 at 2:47 PM, Jakub Żółcik  wrote:
>>>
 Haven't even got shipping tracking link to mine yet :(

 As I was expecting Leap Motion won't do any good for modeling I got a
 little bit different idea. When I will get mine I will try to develop
 set of gestures that will allow replacing keyboard when using blender
 and enable view control. I think it will be especially efficient with
 pie menus. What do you think?

 Jakub Zolcik

 W dniu 2013-05-26 20:40, Jonathan Williamson pisze:
> I got mine as well. It's definitely different and takes a bit of getting
> use to. I think it shows a lot of promise for cool presentation tools,
 but
> not so much for productive tools.
>
> Jonathan Williamson
> http://cgcookie.com
>
>
> On Sun, May 26, 2013 at 11:18 AM, Knapp  wrote:
>
>>> - Leap Motion device seed has started, we wait a bit for it to arrive
>> everywhere. There's a developer from Leap who already added support for
 the
>> BGE, he will be connecting with us soonish.
>>
>> Got mine last week. They sent it fed-X! I live in Germany. Been
>> playing with it a little bit. It is rather fun but also hard to
>> control so far. I am not put off by the hardness. The mouse was a pain
>> when I started with it too. Had to keep picking it up and sometimes it
>> ran off the desk. :-)
>>
>> --
>> Douglas E Knapp
>>
>> Creative Commons Film Group, Helping people make open source movies
>> with open source software!
>> http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php
>>
>> Massage in Gelsenkirchen-Buer:
>> http://douglas.bespin.org/tcm/ztab1.htm
>> Please link to me and trade links with me!
>>
>> Open Source Sci-Fi mmoRPG Game project.
>> http://sf-journey-creations.wikispot.org/Front_Page
>> http://code.google.com/p/perspectiveproject/
>> ___
>> Bf-committers mailing list
>> Bf-committers@blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
 __

Re: [Bf-committers] Blender developer weekly meeting notes - May 26, 2013; Leap Motion

2013-05-31 Thread Jürgen Herrmann
I think I misunderstood ;)
I thought you tried to build blender with MSVC 2012 ...

Am 31.05.2013 um 23:18 schrieb Jakub Zolcik :

> When I now look at what I wrote, I see I might have been "a little bit" 
> unclear (or don't know about something?).
> 
> I was trying to compile Python Wrapper for Leap Motion on Win7 x64.
> 
> Kuba
> 
> W dniu 2013-05-31 22:46, Jürgen Herrmann pisze:
>> Hi,
>> 
>> do you use the vc11 libs from svn and CMake for building?
>> Scons doesn't work yet, I had no time to change the scripts for MSVC 2012 
>> compatibility yet.
>> 
>> /Jürgen
>> 
>> Am 31.05.2013 um 21:13 schrieb Jakub Zolcik :
>> 
>>> Finally got mine too.
>>> 
>>> Did anyone succesfully compiled python wrapper that works with Blender
>>> for Windows (7) 64bit? I am having some issues with Visual Studio 2012...
>>> 
>>> Has there been some discussion about coordinating Leap Motion
>>> integration to Blender? After playing with it a little bit I have some
>>> more thoughts about the subject.
>>> 
>>> Kuba
>>> 
>>> W dniu 2013-05-26 22:34, Sean Olson pisze:
 Got mine too.  I agree it could work well with gestures combined with Pie
 Menus - I was thinking along similar lines.  Imagine something like this:
 
 Hold a number of fingers up, this will activate a set pie - (So for
 instance,  hold two fingers out like horizontal bunny ears and it will
 activate pie #2) - then swipe in the direction of the menu you want to
 select.  So, if you wanted to select the NE Pie of Piemenu #5 you would
 would just lay your hand out flat and swipe in a diagonal up direction.
  (The number of pies could be increased a lot by using binary with your
 fingers as digits, but I think this might get way too confusing).
 
 View navigation could be fun too - I find the precision was a bit
 frustrating with free control (I had trouble positioning a cube in test
 apps), but jumping into orthogonal views could work.  Imagine this - Make a
 fist (track palm) and move it vertical up to go into bottom view, vertical
 down to go into top view, left to go into right view, and right to go into
 left view, push forward like a punch to go into back view and pull to go
 into front.  Could work nicely.  (I described the objects versus object in
 opposite terms because then it feels like you are actually "throwing the
 object in the correct direction", you "push" the front of the object to the
 left in order to see the right side of the object).
 
 Also, there is some good series of articles here on integrating leap into
 3d programs and what works/what does not - worth a good read.  Might help
 save some time in experiments that just don't work at all.
 http://goo.gl/7qlTt
 
 Thanks for weathering my brainstorms,
 -Sean
 
 
 On Sun, May 26, 2013 at 2:47 PM, Jakub Żółcik  wrote:
 
> Haven't even got shipping tracking link to mine yet :(
> 
> As I was expecting Leap Motion won't do any good for modeling I got a
> little bit different idea. When I will get mine I will try to develop
> set of gestures that will allow replacing keyboard when using blender
> and enable view control. I think it will be especially efficient with
> pie menus. What do you think?
> 
> Jakub Zolcik
> 
> W dniu 2013-05-26 20:40, Jonathan Williamson pisze:
>> I got mine as well. It's definitely different and takes a bit of getting
>> use to. I think it shows a lot of promise for cool presentation tools,
> but
>> not so much for productive tools.
>> 
>> Jonathan Williamson
>> http://cgcookie.com
>> 
>> 
>> On Sun, May 26, 2013 at 11:18 AM, Knapp  wrote:
>> 
 - Leap Motion device seed has started, we wait a bit for it to arrive
>>> everywhere. There's a developer from Leap who already added support for
> the
>>> BGE, he will be connecting with us soonish.
>>> 
>>> Got mine last week. They sent it fed-X! I live in Germany. Been
>>> playing with it a little bit. It is rather fun but also hard to
>>> control so far. I am not put off by the hardness. The mouse was a pain
>>> when I started with it too. Had to keep picking it up and sometimes it
>>> ran off the desk. :-)
>>> 
>>> --
>>> Douglas E Knapp
>>> 
>>> Creative Commons Film Group, Helping people make open source movies
>>> with open source software!
>>> http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php
>>> 
>>> Massage in Gelsenkirchen-Buer:
>>> http://douglas.bespin.org/tcm/ztab1.htm
>>> Please link to me and trade links with me!
>>> 
>>> Open Source Sci-Fi mmoRPG Game project.
>>> http://sf-journey-creations.wikispot.org/Front_Page
>>> http://code.google.com/p/perspectiveproject/
>>> ___
>>> Bf-committers mailing list
>>> Bf-committers@blender.org
>

Re: [Bf-committers] Blender developer weekly meeting notes - May 26, 2013; Leap Motion

2013-06-01 Thread Dan Eicher
On Fri, May 31, 2013 at 12:39 PM, Campbell Barton wrote:

> Mine also arrived, I plugged in and the firmware update immediately
> ran (without asking) and failed to update with error, now the light
> wont turn on.
>
> Searching online and apparently theres some way to repair failed
> firmware update but I'll need access to a windows system.
> Possibly my own fault for extracting the deb package and running on an
> unsupported Linux disro (64bit Arch Linux).
> However all the applications run, just firmware update problem.
>
>
Sort of the same here on Fedora, fails with 'Unable to find firmware to
install' which I suppose is a little better than bricking it by trying to
install bad firmware.

The only thing I installed was the udev file since the Leap app wouldn't
connect to the device without proper permissions (I'm guessing) and all the
programs run fine like you said it just doesn't actually *do* anything.

Other than that it makes for a pretty paper weight at the very least.

Dan
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Re: [Bf-committers] Blender developer weekly meeting notes - May 26, 2013; Leap Motion

2013-06-01 Thread Knapp
On Sat, Jun 1, 2013 at 12:37 PM, Dan Eicher  wrote:
> On Fri, May 31, 2013 at 12:39 PM, Campbell Barton wrote:
>
>> Mine also arrived, I plugged in and the firmware update immediately
>> ran (without asking) and failed to update with error, now the light
>> wont turn on.
>>
>> Searching online and apparently theres some way to repair failed
>> firmware update but I'll need access to a windows system.
>> Possibly my own fault for extracting the deb package and running on an
>> unsupported Linux disro (64bit Arch Linux).
>> However all the applications run, just firmware update problem.
>>
>>
> Sort of the same here on Fedora, fails with 'Unable to find firmware to
> install' which I suppose is a little better than bricking it by trying to
> install bad firmware.
>
> The only thing I installed was the udev file since the Leap app wouldn't
> connect to the device without proper permissions (I'm guessing) and all the
> programs run fine like you said it just doesn't actually *do* anything.
>
> Other than that it makes for a pretty paper weight at the very least.
>
> Dan

It really needs a warning before it does updates like that. I was a
bit pissed that it phoned home without asking me first. It worked
perfectly on my Kubuntu. I would suggest that you all try it using a
live CD of Ubuntu.

-- 
Douglas E Knapp

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