Re: [Bf-committers] Blender issues on Windows
It seems to me we almost need another lib checkout to deal with vc10, similar to the mingw ones. It is rather annoying to have to download a pile of Boost libs only to have to turn around and compile my own anyways. We could use an svn external to handle libs that both can use (share). Also, the build.bat needs modifications to build libs for vc10 (different folder structure). --Mitchell Stokes On Mon, Nov 19, 2012 at 10:57 PM, Sergey Sharybin sergey@gmail.comwrote: Just for the note, All issues with windows and msvc2008 should be solved now. However, not sure if msvc2010 work now. Also not sure if it's possible to avoid commiting 300 more megabytes of debug libs to make msvc2010 happy. Still would be nice if somebody soublecheck on this :) Thanks Thomas and Brecht for solving windows issues :) On Mon, Nov 19, 2012 at 7:27 PM, Sergey Sharybin sergey@gmail.com wrote: Thanks, I've commited tweaks to CMake so localization _shouldn't_ require debug library anymore. However, i do have quite the same backtrace on startup as with i18n disabled and OIIO enabled. Perhaps that's related somehow. On Mon, Nov 19, 2012 at 7:25 PM, Thomas Dinges blen...@dingto.org wrote: Hi Sergey, I dropped debug boost libs from SVN as they are quite big (160-200 MB per architecture). In case someone needs them, you can find them here (for x32 and x64): http://blender.dingto.org/builds/dev/ Am 19.11.2012 13:18, schrieb Sergey Sharybin: Hello everyone, I've tried to work on some bugs on Windows today and i couldn't do that. First issue was missed debug library for i18n (seems it's substituding by #pragma in boost includes as a recommended). -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- With best regards, Sergey Sharybin -- With best regards, Sergey Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender issues on Windows
An alternative to avoid huge libraries is to add cmake/scons support to build BOOST from source, at least for Windows. Just copy the BOOST source code in blender/extern for example. Of course this can stay pure optional, so it will be ignored if you use precompiled libraries. On 20 November 2012 14:08, Mitchell Stokes moguri...@gmail.com wrote: t seems to me we almost need another lib checkout to deal with vc10, similar to the mingw ones. It is rather annoying to have to download a pile of Boost libs only to have to turn around and compile my own anyways. We could use an svn external to handle libs that both can use (share). Also, the build.bat needs modifications to build libs for vc10 (different folder structure). ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender issues on Windows
ho, I voice up rarely because I use pretty aged versions of blender in our production line. Building Blender for Windows from the 'hot rod' is a challenge every time I try. Most annoying is downloading the entire lib/windows mess for an/some hour(s) on a clean (virtual) machine. Yes .. we do use virtual machines .. just to tame the windows version zoo on the customer side :) IMHO that directory needs to be structured like lib .. windows (..target switch) ..32 ..common ..development system ..Unix clones ..ms likes ..64 ..common ..development system ..Unix clones ..ms likes so I can check out the things I really need old man's grumbling ends here .. almost, A symbolic hug at the flying Dutchman I know it is hard to control a pile of ants. Am 20.11.2012 23:28, schrieb Erwin Coumans: An alternative to avoid huge libraries is to add cmake/scons support to build BOOST from source, at least for Windows. Just copy the BOOST source code in blender/extern for example. Of course this can stay pure optional, so it will be ignored if you use precompiled libraries. On 20 November 2012 14:08, Mitchell Stokes moguri...@gmail.com wrote: t seems to me we almost need another lib checkout to deal with vc10, similar to the mingw ones. It is rather annoying to have to download a pile of Boost libs only to have to turn around and compile my own anyways. We could use an svn external to handle libs that both can use (share). Also, the build.bat needs modifications to build libs for vc10 (different folder structure). ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Blender issues on Windows
Hello everyone, I've tried to work on some bugs on Windows today and i couldn't do that. First issue was missed debug library for i18n (seems it's substituding by #pragma in boost includes as a recommended). I was able to compile blender on windows without i18n but it crashed on startup -- something with OIIO and STL (memcpy to bad memory). This wasn't happening approximatelly a week ago and current situation is really annoying -- we can not fix windows-related bugs even. I've already spent lots ot time getting linux platform working and investigating current windows crap and would rather leave windows platform to other developers. Suggestion would be: - Get debug builds working ASAP -- we really need this for bug tracker and other kind of general development. - Fix OSL issues to the end of week on all platforms. If OSL is not stable on all platforms to the end of week i would seriously consider doing 2.65 release without OSL and leave it for 2.66. -- With best regards, Sergey Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender issues on Windows
Hi Sergey, I dropped debug boost libs from SVN as they are quite big (160-200 MB per architecture). In case someone needs them, you can find them here (for x32 and x64): http://blender.dingto.org/builds/dev/ Am 19.11.2012 13:18, schrieb Sergey Sharybin: Hello everyone, I've tried to work on some bugs on Windows today and i couldn't do that. First issue was missed debug library for i18n (seems it's substituding by #pragma in boost includes as a recommended). -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender issues on Windows
Thanks, I've commited tweaks to CMake so localization _shouldn't_ require debug library anymore. However, i do have quite the same backtrace on startup as with i18n disabled and OIIO enabled. Perhaps that's related somehow. On Mon, Nov 19, 2012 at 7:25 PM, Thomas Dinges blen...@dingto.org wrote: Hi Sergey, I dropped debug boost libs from SVN as they are quite big (160-200 MB per architecture). In case someone needs them, you can find them here (for x32 and x64): http://blender.dingto.org/builds/dev/ Am 19.11.2012 13:18, schrieb Sergey Sharybin: Hello everyone, I've tried to work on some bugs on Windows today and i couldn't do that. First issue was missed debug library for i18n (seems it's substituding by #pragma in boost includes as a recommended). -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- With best regards, Sergey Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender issues on Windows
Just for the note, All issues with windows and msvc2008 should be solved now. However, not sure if msvc2010 work now. Also not sure if it's possible to avoid commiting 300 more megabytes of debug libs to make msvc2010 happy. Still would be nice if somebody soublecheck on this :) Thanks Thomas and Brecht for solving windows issues :) On Mon, Nov 19, 2012 at 7:27 PM, Sergey Sharybin sergey@gmail.comwrote: Thanks, I've commited tweaks to CMake so localization _shouldn't_ require debug library anymore. However, i do have quite the same backtrace on startup as with i18n disabled and OIIO enabled. Perhaps that's related somehow. On Mon, Nov 19, 2012 at 7:25 PM, Thomas Dinges blen...@dingto.org wrote: Hi Sergey, I dropped debug boost libs from SVN as they are quite big (160-200 MB per architecture). In case someone needs them, you can find them here (for x32 and x64): http://blender.dingto.org/builds/dev/ Am 19.11.2012 13:18, schrieb Sergey Sharybin: Hello everyone, I've tried to work on some bugs on Windows today and i couldn't do that. First issue was missed debug library for i18n (seems it's substituding by #pragma in boost includes as a recommended). -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- With best regards, Sergey Sharybin -- With best regards, Sergey Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers