Re: [Bf-committers] Blender issues on Windows

2012-11-20 Thread Mitchell Stokes
It seems to me we almost need another lib checkout to deal with vc10,
similar to the mingw ones. It is rather annoying to have to download a pile
of Boost libs only to have to turn around and compile my own anyways. We
could use an svn external to handle libs that both can use (share). Also,
the build.bat needs modifications to build libs for vc10 (different folder
structure).

--Mitchell Stokes

On Mon, Nov 19, 2012 at 10:57 PM, Sergey Sharybin sergey@gmail.comwrote:

 Just for the note,

 All issues with windows and msvc2008 should be solved now. However, not
 sure if msvc2010 work now. Also not sure if it's possible to avoid
 commiting 300 more megabytes of debug libs to make msvc2010 happy. Still
 would be nice if somebody soublecheck on this :)

 Thanks Thomas and Brecht for solving windows issues :)


 On Mon, Nov 19, 2012 at 7:27 PM, Sergey Sharybin sergey@gmail.com
 wrote:

  Thanks,
 
  I've commited tweaks to CMake so localization _shouldn't_ require debug
  library anymore. However, i do have quite the same backtrace on startup
 as
  with i18n disabled and OIIO enabled. Perhaps that's related somehow.
 
 
  On Mon, Nov 19, 2012 at 7:25 PM, Thomas Dinges blen...@dingto.org
 wrote:
 
  Hi Sergey,
  I dropped debug boost libs from SVN as they are quite big (160-200 MB
  per architecture).
  In case someone needs them, you can find them here (for x32 and x64):
 
  http://blender.dingto.org/builds/dev/
 
  Am 19.11.2012 13:18, schrieb Sergey Sharybin:
   Hello everyone,
  
   I've tried to work on some bugs on Windows today and i couldn't do
 that.
  
   First issue was missed debug library for i18n (seems it's substituding
  by
   #pragma in boost includes as a recommended).
 
 
  --
  Thomas Dinges
  Blender Developer, Artist and Musician
 
  www.dingto.org
 
  ___
  Bf-committers mailing list
  Bf-committers@blender.org
  http://lists.blender.org/mailman/listinfo/bf-committers
 
 
 
 
  --
  With best regards, Sergey Sharybin
 
 


 --
 With best regards, Sergey Sharybin
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Blender issues on Windows

2012-11-20 Thread Erwin Coumans
An alternative to avoid huge libraries is to add cmake/scons support
 to build BOOST from source, at least for Windows.

Just copy the BOOST source code in blender/extern for example.
Of course this can stay pure optional,
so it will be ignored if you use precompiled libraries.



On 20 November 2012 14:08, Mitchell Stokes moguri...@gmail.com wrote:

 t seems to me we almost need another lib checkout to deal with vc10,
 similar to the mingw ones. It is rather annoying to have to download a pile
 of Boost libs only to have to turn around and compile my own anyways. We
 could use an svn external to handle libs that both can use (share). Also,
 the build.bat needs modifications to build libs for vc10 (different folder
 structure).

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Blender issues on Windows

2012-11-20 Thread bjornm...@gmx.net
ho,
I voice up rarely because I use pretty aged versions of blender in our 
production line.
Building Blender for Windows  from the 'hot rod' is a challenge every 
time I try.
Most annoying is downloading the entire lib/windows mess for an/some 
hour(s) on a clean (virtual) machine.
Yes .. we do use virtual machines .. just to tame the windows version 
zoo on the customer side :)
IMHO that directory needs to be structured like
lib .. windows
  (..target switch)
..32
   ..common
  ..development system
  ..Unix clones
  ..ms likes

..64
   ..common
  ..development system
   ..Unix clones
   ..ms likes
so I can check out the things I really need
old man's grumbling ends here .. almost,
A symbolic hug at the
flying Dutchman
I know it is hard to control a pile of ants.



Am 20.11.2012 23:28, schrieb Erwin Coumans:
 An alternative to avoid huge libraries is to add cmake/scons support
   to build BOOST from source, at least for Windows.

 Just copy the BOOST source code in blender/extern for example.
 Of course this can stay pure optional,
 so it will be ignored if you use precompiled libraries.



 On 20 November 2012 14:08, Mitchell Stokes moguri...@gmail.com wrote:

 t seems to me we almost need another lib checkout to deal with vc10,
 similar to the mingw ones. It is rather annoying to have to download a pile
 of Boost libs only to have to turn around and compile my own anyways. We
 could use an svn external to handle libs that both can use (share). Also,
 the build.bat needs modifications to build libs for vc10 (different folder
 structure).

 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers


___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


[Bf-committers] Blender issues on Windows

2012-11-19 Thread Sergey Sharybin
Hello everyone,

I've tried to work on some bugs on Windows today and i couldn't do that.

First issue was missed debug library for i18n (seems it's substituding by
#pragma in boost includes as a recommended).

I was able to compile blender on windows without i18n but it crashed on
startup -- something with OIIO and STL (memcpy to bad memory).

This wasn't happening approximatelly a week ago and current situation is
really annoying -- we can not fix windows-related bugs even.

I've already spent lots ot time getting linux platform working and
investigating current windows crap and would rather leave windows platform
to other developers.

Suggestion would be:

- Get debug builds working ASAP -- we really need this for bug tracker and
other kind of general development.

- Fix OSL issues to the end of week on all platforms. If OSL is not stable
on all platforms to the end of week i would seriously consider doing 2.65
release without OSL and leave it for 2.66.

-- 
With best regards, Sergey Sharybin
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Blender issues on Windows

2012-11-19 Thread Thomas Dinges
Hi Sergey,
I dropped debug boost libs from SVN as they are quite big (160-200 MB 
per architecture).
In case someone needs them, you can find them here (for x32 and x64):

http://blender.dingto.org/builds/dev/

Am 19.11.2012 13:18, schrieb Sergey Sharybin:
 Hello everyone,

 I've tried to work on some bugs on Windows today and i couldn't do that.

 First issue was missed debug library for i18n (seems it's substituding by
 #pragma in boost includes as a recommended).


-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Blender issues on Windows

2012-11-19 Thread Sergey Sharybin
Thanks,

I've commited tweaks to CMake so localization _shouldn't_ require debug
library anymore. However, i do have quite the same backtrace on startup as
with i18n disabled and OIIO enabled. Perhaps that's related somehow.


On Mon, Nov 19, 2012 at 7:25 PM, Thomas Dinges blen...@dingto.org wrote:

 Hi Sergey,
 I dropped debug boost libs from SVN as they are quite big (160-200 MB
 per architecture).
 In case someone needs them, you can find them here (for x32 and x64):

 http://blender.dingto.org/builds/dev/

 Am 19.11.2012 13:18, schrieb Sergey Sharybin:
  Hello everyone,
 
  I've tried to work on some bugs on Windows today and i couldn't do that.
 
  First issue was missed debug library for i18n (seems it's substituding by
  #pragma in boost includes as a recommended).


 --
 Thomas Dinges
 Blender Developer, Artist and Musician

 www.dingto.org

 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers




-- 
With best regards, Sergey Sharybin
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Blender issues on Windows

2012-11-19 Thread Sergey Sharybin
Just for the note,

All issues with windows and msvc2008 should be solved now. However, not
sure if msvc2010 work now. Also not sure if it's possible to avoid
commiting 300 more megabytes of debug libs to make msvc2010 happy. Still
would be nice if somebody soublecheck on this :)

Thanks Thomas and Brecht for solving windows issues :)


On Mon, Nov 19, 2012 at 7:27 PM, Sergey Sharybin sergey@gmail.comwrote:

 Thanks,

 I've commited tweaks to CMake so localization _shouldn't_ require debug
 library anymore. However, i do have quite the same backtrace on startup as
 with i18n disabled and OIIO enabled. Perhaps that's related somehow.


 On Mon, Nov 19, 2012 at 7:25 PM, Thomas Dinges blen...@dingto.org wrote:

 Hi Sergey,
 I dropped debug boost libs from SVN as they are quite big (160-200 MB
 per architecture).
 In case someone needs them, you can find them here (for x32 and x64):

 http://blender.dingto.org/builds/dev/

 Am 19.11.2012 13:18, schrieb Sergey Sharybin:
  Hello everyone,
 
  I've tried to work on some bugs on Windows today and i couldn't do that.
 
  First issue was missed debug library for i18n (seems it's substituding
 by
  #pragma in boost includes as a recommended).


 --
 Thomas Dinges
 Blender Developer, Artist and Musician

 www.dingto.org

 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers




 --
 With best regards, Sergey Sharybin




-- 
With best regards, Sergey Sharybin
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers