Re: [Bf-committers] Cycles movement blur

2011-11-18 Thread Nathan Vegdahl
It would be nice if this was built-in to how cycles worked, rather
than a hack that you have to do manually.

And even then, it's more a stop-gap solution.  Ideally we'll
(eventually) want randomly sampled motion blur, to eliminate strobing
and to let you see the full motion blur (even if noisy) early in the
render, so that you can tweak it in the viewport without having to do
the full render (similar to DoF right now).

Of course, I don't expect that terribly soon. ;-)  Motion blur,
particularly deformation motion blur, is a non-trivial problem in
raytracing, if I understand it correctly.

--Nathan


On Tue, Nov 15, 2011 at 2:52 PM, Carsten Wartmann c...@blenderbuch.de wrote:
 It is already possible to get this kind of motion blur in cycles. Switch to 
 blender internal and use the sampled motion blur panel to setup. Then back in 
 cycles you get mblur samples. Combine with an animation of the seed value and 
 lower the cycles samples by factor of mblur samples. As result you get mblur 
 with nearly no more extended render time.

 Carsten



 Knapp magick.c...@gmail.com schrieb:

I was just thinking today that Cycles could do motion blur without
taking a big CPU hit. I don't know much about all this so I bet my
ideas is wrong or old but I thought I would post it just in case.

When we do animation the computer calculates tweens and moves stuff
for us. It does this once per frame. Cycles does many render cycles
per frame. It struck me today that if at each cycle pass you move the
object you would get a blur effect. I was also thinking that you might
move it every 100 out of a 1000 pass to get interesting stutter
effects. I look forward to hearing if  my idea was good or only trash.
BTW I would love to see a pause on the main render. Cycles eat my CPU
alive and does not let me do much in the background. A nice/slow
button might be good too but I am sure I am not the first to say this.

Thanks for all the really cool work!! I love cycles, dynamic paint,
motion tracking and ocean sim! All the other stuff is more in the
background but I am sure I will be loving it too once I find it!

--
Douglas E Knapp

Creative Commons Film Group, Helping people make open source movies
with open source software!
http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php

Massage in Gelsenkirchen-Buer:
http://douglas.bespin.org/tcm/ztab1.htm
Please link to me and trade links with me!

Open Source Sci-Fi mmoRPG Game project.
http://sf-journey-creations.wikispot.org/Front_Page
http://code.google.com/p/perspectiveproject/
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[Bf-committers] Cycles movement blur

2011-11-15 Thread Knapp
I was just thinking today that Cycles could do motion blur without
taking a big CPU hit. I don't know much about all this so I bet my
ideas is wrong or old but I thought I would post it just in case.

When we do animation the computer calculates tweens and moves stuff
for us. It does this once per frame. Cycles does many render cycles
per frame. It struck me today that if at each cycle pass you move the
object you would get a blur effect. I was also thinking that you might
move it every 100 out of a 1000 pass to get interesting stutter
effects. I look forward to hearing if  my idea was good or only trash.
BTW I would love to see a pause on the main render. Cycles eat my CPU
alive and does not let me do much in the background. A nice/slow
button might be good too but I am sure I am not the first to say this.

Thanks for all the really cool work!! I love cycles, dynamic paint,
motion tracking and ocean sim! All the other stuff is more in the
background but I am sure I will be loving it too once I find it!

-- 
Douglas E Knapp

Creative Commons Film Group, Helping people make open source movies
with open source software!
http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php

Massage in Gelsenkirchen-Buer:
http://douglas.bespin.org/tcm/ztab1.htm
Please link to me and trade links with me!

Open Source Sci-Fi mmoRPG Game project.
http://sf-journey-creations.wikispot.org/Front_Page
http://code.google.com/p/perspectiveproject/
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Re: [Bf-committers] Cycles movement blur

2011-11-15 Thread Raul Fernandez
Is interesting a full unbiased solution to motion blur can be instead or 
sampling (rendering) a point in time scene (static) to fully sample(in a random 
or pseudo random) way an interval scene (like the aperture size of the camera)
though this may be more efficient in terms of  required samples it can be 
costly in terms of memory because you have to have simultaneous access to a 
range of scenes instead of one, I don't know how Cycles engine deal with memory 
and frame scenes tough ... those are my two cents ;)




De: Knapp magick.c...@gmail.com
Para: bf-blender developers bf-committers@blender.org
Enviado: martes 15 de noviembre de 2011 22:46
Asunto: [Bf-committers] Cycles movement blur

I was just thinking today that Cycles could do motion blur without
taking a big CPU hit. I don't know much about all this so I bet my
ideas is wrong or old but I thought I would post it just in case.

When we do animation the computer calculates tweens and moves stuff
for us. It does this once per frame. Cycles does many render cycles
per frame. It struck me today that if at each cycle pass you move the
object you would get a blur effect. I was also thinking that you might
move it every 100 out of a 1000 pass to get interesting stutter
effects. I look forward to hearing if  my idea was good or only trash.
BTW I would love to see a pause on the main render. Cycles eat my CPU
alive and does not let me do much in the background. A nice/slow
button might be good too but I am sure I am not the first to say this.

Thanks for all the really cool work!! I love cycles, dynamic paint,
motion tracking and ocean sim! All the other stuff is more in the
background but I am sure I will be loving it too once I find it!

-- 
Douglas E Knapp

Creative Commons Film Group, Helping people make open source movies
with open source software!
http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php

Massage in Gelsenkirchen-Buer:
http://douglas.bespin.org/tcm/ztab1.htm
Please link to me and trade links with me!

Open Source Sci-Fi mmoRPG Game project.
http://sf-journey-creations.wikispot.org/Front_Page
http://code.google.com/p/perspectiveproject/
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Re: [Bf-committers] Cycles movement blur

2011-11-15 Thread Kel M
Would this not require a BVH rebuild on each pass?

On Tue, Nov 15, 2011 at 4:23 PM, Raul Fernandez farsthar...@yahoo.eswrote:

 Is interesting a full unbiased solution to motion blur can be instead
 or sampling (rendering) a point in time scene (static) to fully sample(in a
 random or pseudo random) way an interval scene (like the aperture size of
 the camera)
 though this may be more efficient in terms of  required samples it can be
 costly in terms of memory because you have to have simultaneous access to a
 range of scenes instead of one, I don't know how Cycles engine deal with
 memory and frame scenes tough ... those are my two cents ;)



 
 De: Knapp magick.c...@gmail.com
 Para: bf-blender developers bf-committers@blender.org
 Enviado: martes 15 de noviembre de 2011 22:46
 Asunto: [Bf-committers] Cycles movement blur

 I was just thinking today that Cycles could do motion blur without
 taking a big CPU hit. I don't know much about all this so I bet my
 ideas is wrong or old but I thought I would post it just in case.

 When we do animation the computer calculates tweens and moves stuff
 for us. It does this once per frame. Cycles does many render cycles
 per frame. It struck me today that if at each cycle pass you move the
 object you would get a blur effect. I was also thinking that you might
 move it every 100 out of a 1000 pass to get interesting stutter
 effects. I look forward to hearing if  my idea was good or only trash.
 BTW I would love to see a pause on the main render. Cycles eat my CPU
 alive and does not let me do much in the background. A nice/slow
 button might be good too but I am sure I am not the first to say this.

 Thanks for all the really cool work!! I love cycles, dynamic paint,
 motion tracking and ocean sim! All the other stuff is more in the
 background but I am sure I will be loving it too once I find it!

 --
 Douglas E Knapp

 Creative Commons Film Group, Helping people make open source movies
 with open source software!
 http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php

 Massage in Gelsenkirchen-Buer:
 http://douglas.bespin.org/tcm/ztab1.htm
 Please link to me and trade links with me!

 Open Source Sci-Fi mmoRPG Game project.
 http://sf-journey-creations.wikispot.org/Front_Page
 http://code.google.com/p/perspectiveproject/
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
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Re: [Bf-committers] Cycles movement blur

2011-11-15 Thread Knapp
Get but it is on the to do list.

On Tue, Nov 15, 2011 at 11:52 PM, Carsten Wartmann c...@blenderbuch.de wrote:
 It is already possible to get this kind of motion blur in cycles. Switch to 
 blender internal and use the sampled motion blur panel to setup. Then back in 
 cycles you get mblur samples. Combine with an animation of the seed value and 
 lower the cycles samples by factor of mblur samples. As result you get mblur 
 with nearly no more extended render time.

 Carsten



 Knapp magick.c...@gmail.com schrieb:

I was just thinking today that Cycles could do motion blur without
taking a big CPU hit. I don't know much about all this so I bet my
ideas is wrong or old but I thought I would post it just in case.

When we do animation the computer calculates tweens and moves stuff
for us. It does this once per frame. Cycles does many render cycles
per frame. It struck me today that if at each cycle pass you move the
object you would get a blur effect. I was also thinking that you might
move it every 100 out of a 1000 pass to get interesting stutter
effects. I look forward to hearing if  my idea was good or only trash.
BTW I would love to see a pause on the main render. Cycles eat my CPU
alive and does not let me do much in the background. A nice/slow
button might be good too but I am sure I am not the first to say this.

Thanks for all the really cool work!! I love cycles, dynamic paint,
motion tracking and ocean sim! All the other stuff is more in the
background but I am sure I will be loving it too once I find it!

--
Douglas E Knapp

Creative Commons Film Group, Helping people make open source movies
with open source software!
http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php

Massage in Gelsenkirchen-Buer:
http://douglas.bespin.org/tcm/ztab1.htm
Please link to me and trade links with me!

Open Source Sci-Fi mmoRPG Game project.
http://sf-journey-creations.wikispot.org/Front_Page
http://code.google.com/p/perspectiveproject/
___
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 --
 Mühsam auf dem Telefon getippt :-)
 ___
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-- 
Douglas E Knapp

Creative Commons Film Group, Helping people make open source movies
with open source software!
http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php

Massage in Gelsenkirchen-Buer:
http://douglas.bespin.org/tcm/ztab1.htm
Please link to me and trade links with me!

Open Source Sci-Fi mmoRPG Game project.
http://sf-journey-creations.wikispot.org/Front_Page
http://code.google.com/p/perspectiveproject/
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Re: [Bf-committers] Cycles movement blur

2011-11-15 Thread Knapp
Sorry, typo, too early.
I meant good. As in it is good that we have it.

On Wed, Nov 16, 2011 at 7:27 AM, Knapp magick.c...@gmail.com wrote:
 Get but it is on the to do list.

 On Tue, Nov 15, 2011 at 11:52 PM, Carsten Wartmann c...@blenderbuch.de 
 wrote:
 It is already possible to get this kind of motion blur in cycles. Switch to 
 blender internal and use the sampled motion blur panel to setup. Then back 
 in cycles you get mblur samples. Combine with an animation of the seed value 
 and lower the cycles samples by factor of mblur samples. As result you get 
 mblur with nearly no more extended render time.

 Carsten



 Knapp magick.c...@gmail.com schrieb:

I was just thinking today that Cycles could do motion blur without
taking a big CPU hit. I don't know much about all this so I bet my
ideas is wrong or old but I thought I would post it just in case.

When we do animation the computer calculates tweens and moves stuff
for us. It does this once per frame. Cycles does many render cycles
per frame. It struck me today that if at each cycle pass you move the
object you would get a blur effect. I was also thinking that you might
move it every 100 out of a 1000 pass to get interesting stutter
effects. I look forward to hearing if  my idea was good or only trash.
BTW I would love to see a pause on the main render. Cycles eat my CPU
alive and does not let me do much in the background. A nice/slow
button might be good too but I am sure I am not the first to say this.

Thanks for all the really cool work!! I love cycles, dynamic paint,
motion tracking and ocean sim! All the other stuff is more in the
background but I am sure I will be loving it too once I find it!

--
Douglas E Knapp

Creative Commons Film Group, Helping people make open source movies
with open source software!
http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php

Massage in Gelsenkirchen-Buer:
http://douglas.bespin.org/tcm/ztab1.htm
Please link to me and trade links with me!

Open Source Sci-Fi mmoRPG Game project.
http://sf-journey-creations.wikispot.org/Front_Page
http://code.google.com/p/perspectiveproject/
___
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 --
 Mühsam auf dem Telefon getippt :-)
 ___
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 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers




 --
 Douglas E Knapp

 Creative Commons Film Group, Helping people make open source movies
 with open source software!
 http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php

 Massage in Gelsenkirchen-Buer:
 http://douglas.bespin.org/tcm/ztab1.htm
 Please link to me and trade links with me!

 Open Source Sci-Fi mmoRPG Game project.
 http://sf-journey-creations.wikispot.org/Front_Page
 http://code.google.com/p/perspectiveproject/




-- 
Douglas E Knapp

Creative Commons Film Group, Helping people make open source movies
with open source software!
http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php

Massage in Gelsenkirchen-Buer:
http://douglas.bespin.org/tcm/ztab1.htm
Please link to me and trade links with me!

Open Source Sci-Fi mmoRPG Game project.
http://sf-journey-creations.wikispot.org/Front_Page
http://code.google.com/p/perspectiveproject/
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